Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arnst Atram
Loving A Ghost Sucks
5
|
Posted - 2012.08.03 08:45:00 -
[31] - Quote
I have to ask, what exactly do Gate Guns even add to the game? All they serve to do is artificially limit PvP in a way that is not interesting OR fun. I get the initial concept, something to protect Haulers and such... But that point is completely moot in the days when most Freighters are either impossible to catch regardless, or don't even use gates anymore. Yeah, lowsec Gatecamps are annoying when you get want to go past them in something less agile, but there are plenty of ways around them. |
Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 08:58:00 -
[32] - Quote
Yeah I don't think you guys are getting it.
Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.
Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?
The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).
The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).
Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.
With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.
|
rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:00:00 -
[33] - Quote
^ They risk boredom, and the reward is ganking a hauler or some random person. I will not be voting in the CSM election, so you need to go vote to make up for me. |
Keno Skir
Vectis Covert Solutions
154
|
Posted - 2012.08.03 09:02:00 -
[34] - Quote
Eugene Kerner wrote:You Sir are an Idiot without comparison. Quite possibly the most uninformed, speculative and over reactive post I have seen in Eve in quite sometime.
Yeah i agree.
The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |
Helen Tredius
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.03 09:03:00 -
[35] - Quote
Kryss Darkdust wrote:Yeah I don't think you guys are getting it.
Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.
Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?
The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).
The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).
Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.
With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.
Whole post show that you live in High Sec and know nothing at all about Wormholes and very little about Lowsec. I don't think you will get intelligent replies to your post because it is not possible to keep intelligent conversation with person who does not know what he talks about. My best suggestion to you would be to get more information on topics you try to talk about. May be try living there for starters. |
Eugene Kerner
TunDraGon
77
|
Posted - 2012.08.03 09:06:00 -
[36] - Quote
Kryss Darkdust wrote:Yeah I don't think you guys are getting it.
Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.
Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?
The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).
The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).
Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.
With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.
I rarely see pirates whining about anything to be honest...those pirates that are mains and not just "ohyeahiamacarebearbutihaveapiratealttogetmyaggressionissuesworkedout" and make a living out of it have figured out to adapt but this sentry - buff IS a game changer. Somewhere else someone wrote (an I agree) that there will be carebears sitting at gates and in front of stations in low-sec in the future but noone will run sites and belts because of pirates...until the mount sentries there too ;-) |
Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:10:00 -
[37] - Quote
Quote: Whole post show that you live in High Sec and know nothing at all about Wormholes and very little about Lowsec. I don't think you will get intelligent replies to your post because it is not possible to keep intelligent conversation with person who does not know what he talks about. My best suggestion to you would be to get more information on topics you try to talk about. May be try living there for starters.
So far you have called me a noob and insulted me with vague reference but provided zero actual information, so if Im a high sec noob how about you enlighten me.
I think this whole thing boils down to "Oh no... no more easy kills... how unfair". |
baltec1
Bat Country
1786
|
Posted - 2012.08.03 09:12:00 -
[38] - Quote
Kryss Darkdust wrote:Yeah I don't think you guys are getting it.
Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.
Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?
The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).
The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).
Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.
With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.
The changes to gate guns means that the campers can use instalock frigs and can catch everything plus the changes will ecorage more blobs due to the time constraints on killing things. In short, going to lowsec will go from dangerous to down right deadly while pvp will nosedive at the same time. |
Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:13:00 -
[39] - Quote
rodyas wrote:^ They risk boredom, and the reward is ganking a hauler or some random person.
Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates? |
baltec1
Bat Country
1786
|
Posted - 2012.08.03 09:15:00 -
[40] - Quote
Kryss Darkdust wrote:rodyas wrote:^ They risk boredom, and the reward is ganking a hauler or some random person. Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates?
It only makes it harder for solo players. More people will not go to lowsec. |
|
rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:17:00 -
[41] - Quote
Kryss Darkdust wrote:rodyas wrote:^ They risk boredom, and the reward is ganking a hauler or some random person. Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates?
I think most people are pissed, since gates are the only narrow path in low sec, if you don't catch them there, it will be harder to catch up to them later, since the universe is wide open. I will not be voting in the CSM election, so you need to go vote to make up for me. |
Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:18:00 -
[42] - Quote
Quote: The changes to gate guns means that the campers can use instalock frigs and can catch everything plus the changes will ecorage more blobs due to the time constraints on killing things. In short, going to lowsec will go from dangerous to down right deadly while pvp will nosedive at the same time.
Well there is two things to this and I do understand what your saying but..
First, insta locking or not makes no difference to an industrial/mining ships. It only makes a difference to ships actually capable of a fight and as such I don't see how being locked would make a difference to someone capable of fighting.
The difference is that the guy going through the gate gets some help from the sentries giving them the edge if they can hold out in the fight. Hence someone trying to get a hauler into low sec with a few of his buddies can break up a camp with a lesser fleet.
This provides a challenge to pirates and creates a possibility to people trying to get into low sec.
|
Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:19:00 -
[43] - Quote
rodyas wrote:Kryss Darkdust wrote:rodyas wrote:^ They risk boredom, and the reward is ganking a hauler or some random person. Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates? I think most people are pissed, since gates are the only narrow path in low sec, if you don't catch them there, it will be harder to catch up to them later, since the universe is wide open.
Again your making my point ... aka pirate response "CCP is making it harder". Of course they are, its too easy right now. Thats the whole point. |
rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:19:00 -
[44] - Quote
^True that does sound good, just that CCP greyscale scared everyone with his timetables for death. Or his death time tables, if we wanted to add political commentary into this. I will not be voting in the CSM election, so you need to go vote to make up for me. |
rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:20:00 -
[45] - Quote
Kryss Darkdust wrote:rodyas wrote:Kryss Darkdust wrote:rodyas wrote:^ They risk boredom, and the reward is ganking a hauler or some random person. Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates? I think most people are pissed, since gates are the only narrow path in low sec, if you don't catch them there, it will be harder to catch up to them later, since the universe is wide open. Again your making my point ... aka pirate response "CCP is making it harder". Of course they are, its too easy right now. Thats the whole point.
I never fought your point, everyone else did. (If I remember correctly) Also thanks for making me look like I support the loser in the thread. Its gonna be so hard to maintain reputation now. I will not be voting in the CSM election, so you need to go vote to make up for me. |
Eugene Kerner
TunDraGon
77
|
Posted - 2012.08.03 09:21:00 -
[46] - Quote
Kryss Darkdust wrote:Quote: Whole post show that you live in High Sec and know nothing at all about Wormholes and very little about Lowsec. I don't think you will get intelligent replies to your post because it is not possible to keep intelligent conversation with person who does not know what he talks about. My best suggestion to you would be to get more information on topics you try to talk about. May be try living there for starters.
So far you have called me a noob and insulted me with vague reference but provided zero actual information, so if Im a high sec noob how about you enlighten me. I think this whole thing boils down to "Oh no... no more easy kills... how unfair".
Look...I am going to break it down for You and will talk slow so you can follow. If you force the predator out of the system, the prey (in this case You) will spawn in an uncontrolled manner...until the system rebalances itself and reduces the prey (in this case someone that gets bored and unsubs) by a plague. |
Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:22:00 -
[47] - Quote
rodyas wrote:^True that does sound good, just that CCP greyscale scared everyone with his timetables for death. Or his death time tables, if we wanted to add political commentary into this.
Well his post was somewhat vague, and I'm kind of assuming some of this will be clarified, but conceptually I understand what they are trying to acomplish.
Make it harder for the pirates, open up opertunities for people trying to get it, hence more traffic, more potential interaction and more potential fights.
I don't know I may be off, but it just makes sense to me. |
rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:23:00 -
[48] - Quote
^Or running out of food or resources. Though low sec is pretty big, so that would take awhile, most likely. I will not be voting in the CSM election, so you need to go vote to make up for me. |
rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:26:00 -
[49] - Quote
Kryss Darkdust wrote:rodyas wrote:^True that does sound good, just that CCP greyscale scared everyone with his timetables for death. Or his death time tables, if we wanted to add political commentary into this. Well his post was somewhat vague, and I'm kind of assuming some of this will be clarified, but conceptually I understand what they are trying to acomplish. Make it harder for the pirates, open up opertunities for people trying to get it, hence more traffic, more potential interaction and more potential fights. I don't know I may be off, but it just makes sense to me.
I kind of liked it too, but his DPS is really high, for something you cannot attack back at. You just fly in, get groped by the TSA sentry guns, and can't do **** about it. He did try to add fun interaction with the sentry guns, but them also being solo pwn mobiles is a bit strange. I will not be voting in the CSM election, so you need to go vote to make up for me. |
Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:27:00 -
[50] - Quote
Eugene Kerner wrote:Kryss Darkdust wrote:Quote: Whole post show that you live in High Sec and know nothing at all about Wormholes and very little about Lowsec. I don't think you will get intelligent replies to your post because it is not possible to keep intelligent conversation with person who does not know what he talks about. My best suggestion to you would be to get more information on topics you try to talk about. May be try living there for starters.
So far you have called me a noob and insulted me with vague reference but provided zero actual information, so if Im a high sec noob how about you enlighten me. I think this whole thing boils down to "Oh no... no more easy kills... how unfair". Look...I am going to break it down for You and will talk slow so you can follow. If you force the predator out of the system, the prey (in this case You) will spawn in an uncontrolled manner...until the system rebalances itself and reduces the prey (in this case someone that gets bored and unsubs) by a plague.
Thats the thing is that your presumption is that there will be less interaction. I don't think thats going to be true, I think their will be more traffic if people see this change as a way to get into low sec.
I spend a lot of time in low sec but the current best strategy is "go in when there is no camp". This is why you aren't going to see a whole lot of interesting interaction on gates. The reason is simple, campers have the advantage. Even the playing field and I may consider trying to crack the egg.
The end results is more fights. |
|
Vaerah Vahrokha
Vahrokh Consulting
1782
|
Posted - 2012.08.03 09:34:00 -
[51] - Quote
Ris Dnalor wrote: The gun changes *might* allow for frigate pilots skilled in the art of the bounce to engage more often at gates, which could be a good thing. However, it'll change gate camping drastically for most ships in low sec, save the tornado ( and other ships set for sniping ) which can safely camp outside the range of sentry guns.
Not sure multiplying the amount of 1 second instalocking stuff going on at the gates will help. Low sec is barren enough as is.
Ris Dnalor wrote: The idea of Arenas, to me, is counter to everything eve-like. -- Eve is supposed to be such that you can pvp with anyone, anywhere, anytime, provided you are willing to accept the consquences for the area that you are in at the time. Setting up arenas is counter to that, but also sounds like a great excuse to later on start putting hard limits on when and where you can pvp. -- don't like this idea at all.
Woe on us if we let the free sandbox game also allow for consensual PvP!
Do you need a specific reason more than "for fun and tears" to go out and gank anybody? Same applies to those willing to engage into "consensual" PvP. I call it consensual not because excludes unconsensual PvP to happen but because it's not the usual "take it well deep into the **BEEP** kind of PvP we are accustomed to see in hi sec.
Do they get their little stinky instance? No. Do they face the *consequences* and lose their ships? Yes. Will that enormously boost PvP in the PvP game? Yes. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
baltec1
Bat Country
1786
|
Posted - 2012.08.03 09:34:00 -
[52] - Quote
Kryss Darkdust wrote:Quote: The changes to gate guns means that the campers can use instalock frigs and can catch everything plus the changes will ecorage more blobs due to the time constraints on killing things. In short, going to lowsec will go from dangerous to down right deadly while pvp will nosedive at the same time.
Well there is two things to this and I do understand what your saying but.. First, insta locking or not makes no difference to an industrial/mining ships. It only makes a difference to ships actually capable of a fight and as such I don't see how being locked would make a difference to someone capable of fighting. The difference is that the guy going through the gate gets some help from the sentries giving them the edge if they can hold out in the fight. Hence someone trying to get a hauler into low sec with a few of his buddies can break up a camp with a lesser fleet. This provides a challenge to pirates and creates a possibility to people trying to get into low sec.
Now for a dose of reality. Frigates and cruisers will no longer be able to run through a camp, this hurts the solo pvper.
The hauler will still die to the camps who will now bring a bigger blob or simply use snipers. This change is nothing but a buff for camping low sec and a nerf to everyone else. |
Vaerah Vahrokha
Vahrokh Consulting
1783
|
Posted - 2012.08.03 09:41:00 -
[53] - Quote
baltec1 wrote:Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this.
Yes I noticed how since they introduced can flipping to engage 1 v 1 the game completely died. NGE? Trammel? Nothing compares to this abomination!
Oh wait. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
CrazySpaceHobo
Perkone Caldari State
2
|
Posted - 2012.08.03 09:43:00 -
[54] - Quote
This may be just me, but I didnt see any reference to "Arenas" in the minutes, only a way to do what we already do (can flipping to allow consensual PVP) easier.
It's not like they're putting down separate no-risk areas for this, it's just can flipping without the can. You'll still be in the same space as everyone else. |
Vaerah Vahrokha
Vahrokh Consulting
1783
|
Posted - 2012.08.03 09:46:00 -
[55] - Quote
CrazySpaceHobo wrote:This may be just me, but I didnt see any reference to "Arenas" in the minutes, only a way to do what we already do can flipping to allow consensual PVP easier.
It's not like they're putting down separate no-risk areas for this, it's just can flipping without the can. You'll still be in the same space as everyone else.
Yeah but how could we give up on baseless speculation, fear uncertainty and doubt and pre-emptive gnashing of teeth! It's stop being a true EvE forum! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Helen Tredius
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.03 10:13:00 -
[56] - Quote
CrazySpaceHobo wrote:This may be just me, but I didnt see any reference to "Arenas" in the minutes, only a way to do what we already do (can flipping to allow consensual PVP) easier.
It's not like they're putting down separate no-risk areas for this, it's just can flipping without the can. You'll still be in the same space as everyone else.
"Arenas" in game and you will see how. Consensual PVP already as easy as possible without dumbing it down to ameba level. EVE is unique game. Trying to make it appealing to "wider" population aka dumbing it down and making kitties wont do any good. There is more then enough by far superior games that appeal to wide population that died quickly exactly of the reason. EVE is not 100 euro banknote for everyone to like it. Trying to make it so will result in 100 pesos banknote and people will hurry to replace it.
Gate sentries worry me by far less then Arenas idea.
I planned to make another account in addition to these I already have but I will hold on about that to see how Arenas idea goes. If it dies I will safely open another account. If they go ahead with Arenas I better not to waste money on more accounts as it will be a dead game soon after they go ahead with Arenas. |
TheGunslinger42
Bite Me inc Elysian Empire
181
|
Posted - 2012.08.03 10:29:00 -
[57] - Quote
Greyscale is desperate to turn EVE online into a crappy wow clone in space.
I mean really, making can flipping a global 'suspect' action that allows all of eve to kill you, and triggers the wrath of the (now buffed) gate guns?
PVP "arenas"?
Sticking artificial limits on real fights by making npcs wipe out carriers in four minutes?
What in the actual **** |
Vaerah Vahrokha
Vahrokh Consulting
1785
|
Posted - 2012.08.03 10:30:00 -
[58] - Quote
Helen Tredius wrote:CrazySpaceHobo wrote:This may be just me, but I didnt see any reference to "Arenas" in the minutes, only a way to do what we already do (can flipping to allow consensual PVP) easier.
It's not like they're putting down separate no-risk areas for this, it's just can flipping without the can. You'll still be in the same space as everyone else. "Arenas" in game and you will see how. Consensual PVP already as easy as possible without dumbing it down to ameba level. EVE is unique game. Trying to make it appealing to "wider" population aka dumbing it down and making kitties wont do any good. There is more then enough by far superior games that appeal to wide population that died quickly exactly of the reason. EVE is not 100 euro banknote for everyone to like it. Trying to make it so will result in 100 pesos banknote and people will hurry to replace it. Gate sentries worry me by far less then Arenas idea.
What's factually different between consensually flipping a can vs clicking "wardec this guy for 15 minutes"? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Helen Tredius
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.03 11:28:00 -
[59] - Quote
Vaerah Vahrokha wrote:Helen Tredius wrote:CrazySpaceHobo wrote:This may be just me, but I didnt see any reference to "Arenas" in the minutes, only a way to do what we already do (can flipping to allow consensual PVP) easier.
It's not like they're putting down separate no-risk areas for this, it's just can flipping without the can. You'll still be in the same space as everyone else. "Arenas" in game and you will see how. Consensual PVP already as easy as possible without dumbing it down to ameba level. EVE is unique game. Trying to make it appealing to "wider" population aka dumbing it down and making kitties wont do any good. There is more then enough by far superior games that appeal to wide population that died quickly exactly of the reason. EVE is not 100 euro banknote for everyone to like it. Trying to make it so will result in 100 pesos banknote and people will hurry to replace it. Gate sentries worry me by far less then Arenas idea. What's factually different between consensually flipping a can vs clicking "wardec this guy for 15 minutes"?
Quotes from CSM & CCP Meeting minutes, May 30th GÇô 1st June 2012 pages 95-96: Aleks pointed out that the one real concern is that removing can-flipping means removing the one way for a legitimate 1 vs. 1 to occur in high sec. CCP Greyscale proposes instead that there be a flag fleet-to-fleet option that would allow free fighting to occur. Aleks supported this possibility. CCP Greyscale explains that it would enable two fleets to enter a temporary state of wardec, that would function exactly like a concord-sanctioned wardec from a mechanical standpoint, it would simply last for 15 minutes or whatever the agreed-upon time would be. Two step jokes that there should be a "dueling glove" item (purchasable by Aurum) that you could drop in a can and if looted it would prompt such a flagging.
Think of all the consequences this brings in along with crimewatch "suspect" tags and Sentries that is not quoted here but you can find it on pages 93-95 of same minutes. Lowsec will be depopulated completely thanks to these ideas. Highsec will become even more "hello kitty in space". Fleet fights with wardecs of 15 minutes? It changes the fundamentals of the game. Now if you want fleet vs fleet fight you have to go to Wormholes, Lowsec, Nullsec or wardec. If you will be able to run 15 minutes fleets wardecs in high sec what's the motivation to go anywhere else but high sec? There will be entire systems where fleets will meet and see if they want to fight etc. It will turn into Arenas. PvP and population in other areas of the game will go lower and lower. Who needs to risk too much or even learn something new if you can have nearly same fun with no risk. Who needs to search for targets if it will take longer and longer time to find any targets. Etc etc etc.
Arenas no matter how simple and appealing it sounds will change the game fundamentally. But hey who listened to us when they planned Incarna release? We were saying its bad idea. Took a few thousands unsubscribes for them to realize they are thicker then they imagined. They recovered from Incarna with Crucible. Arenas? They will not recover from that level of change because unsubs will be massive. |
baltec1
Bat Country
1789
|
Posted - 2012.08.03 11:39:00 -
[60] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this. Yes I noticed how since they introduced can flipping to engage 1 v 1 the game completely died. NGE? Trammel? Nothing compares to this abomination! Oh wait.
SWG arenas hit and pvp everywhere else aside from space ended. Same with WoW and the many clones it spawned. Why spend your time looking for fights when you can push buttan get blap? |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |