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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fallout
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Posted - 2010.10.13 09:46:00 -
[1]
Planetary Interaction will see some changes and refinement in EVE Online: Incursion. CCP Omen's new dev blog details some of what's to come.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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CCP Tuxford
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Posted - 2010.10.13 13:31:00 -
[2]
Originally by: Gnulpie
Any words on how to get rid of the evil clickfest (which only encourages heavy botting) that PI currently is?
The clickfest is mainly centered around current extractors. You need to re-survey re-route and all that stuff which actually doesn't have any actual choices in them anyway. The clicking doesn't really take that long (in the grand scheme of things) it's just mind numbingly tedious. Now we no longer have extractors but rather fewer so called extractor control units (ECU) with heads that create your extraction program. I can't really promise you that it will take shorted time than mindlessly clicking stuff but it will be more involved. You'll spend most of your time moving heads around but it will be a mini-game in itself instead of a mindless clicking action. However if you're happy with the program you previously submitted and the resource distribution hasn't changed much then it is a lot fewer clicks.
Another benefits with the new ECUs is that they don't have a fixed cutoff date, you can actually submit a new "program" before the one that is installed runs it's course. so you don't have to kick it at 03.47 on a sunday night.
Originally by: Gnulpie
Any news on player-player interaction on PI stuff?
I can't really comment on it but I can say that we actually did some prototype work before this release. The team didn't really feel comfortable with doing the PvP part and the usability improvements we have done for this release so we opted for focusing on the usability issues and just gently test the water with claiming space... no I mean land.
Originally by: Gnulpie
Any news on corporations and not just single players doing PI?
Originally we always planned for the "industry" part of planetary interaction to not be corporation/alliance and the PvP aspect of it to involve corporations more. I don't belief that plan has changed but since we have only really done the industry part I can understand that you long for news on that front. Sadly it's premature to tell you guys anything.
Originally by: Gnulpie
I miss HEAVILY the cooperative/competitive multiplayer stuff in PI. Will we see anything of that kind before DUST 514 hits the masses at some unknown point in time?
I'm not good with release dates and such. People try to tell me these things but it usually goes in one ear and out the other. _______________ |
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CCP Tuxford
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Posted - 2010.10.13 16:22:00 -
[3]
Originally by: Scoto Timta Allow us to choose an extraction rate that uses up our CPU rather than a fixed value for each extractor. So running an extractor at 100% capacity will use the full 200/800, but running it at 75% capacity only uses 150/600. Then let the extractors run non-stop (as long as storage is available). We have to balance the extraction rates versus depletion of the resource for best efficiency. No more click-fest to restart extractors. And if something unexpected comes up to prevent me from playing at my usual time, my PI keeps going until my storage is full.
Well more extractor heads = more yield = more pg and cpu so that is essentially what will happen. You can scale back the production of the ecu by reducing the amount of heads. _______________ |
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CCP Tuxford
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Posted - 2010.10.13 16:30:00 -
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Originally by: Tonto Auri How much more cumbersome the everyday extractors setup will become with this change? Did you resolved the issue with processors locking goods out of processing?
If you want to make changes to your program or the distribution has changed by some significant amount you may want to move the add/remove heads or move them around as well as mess with the radius which may take some time depending on how anal you're being about getting the "perfect" program. But you'll have less ECUs compared to current style extractors. We fiddled around with the routing so it attempts to automatically route products even though it isn't getting the same amount from newly installed program.
I'm not familiar with the issue you're describing unless it's the issue where processors weren't being started when stuff was moved to a spaceport/command center. That has been fixed and deployed to TQ shortly after Tyrannis 1.1. _______________ |
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CCP Tuxford
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Posted - 2010.10.13 17:22:00 -
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Originally by: Camios Edited by: Camios on 13/10/2010 17:15:39 I am playing with PI on singularity now.
There is one thing that (in my opinion) is horribly wrong: There is no CPU/PG cost for placing an extraction head far away form en ECU. This allow everybody to put all their pins (ECUs, production, Launchpads) in a single spot, and move the extraction heads all around the planet where they want.
Are you going to correct this? One of the best thing about PI ahs been routing, the whole mechanic was very interesting, and without any correction routing will become particularly uninteresting.
You mean there is no distance check on the ecu heads? That's weird, it showed up on our demo this morning and it did snap to the max distance. _______________ |
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