Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.10.13 13:37:00 -
[1]
Edited by: Zagdul on 13/10/2010 13:43:22
Welcome to the team.
Thanks for the Blog.
Now, I've got some nice stuff to say, and some mean stuff :). I'll start with the rude/mean stuff first and try to be nice then I'll try to sugar coat it at the end ok?
So, whoever had the job to release PI in the state it is in right now should have that whip you guys have taken to him/her repeatedly. If they enjoy this kind of thing, please be sure to find another form of suitable punishment... i.e. removing beer till it's fixed...etc. You get the point.
The last few months have been HELL, I'm a very frustrated and warn out customer. I share this sentiment with quite a few people in my corporation. So, I can imagine that I am far from the only person and feel that I'd easily be able to speak for the masses when I say, you guys were mean for introducing this. This has been torture.
I have lost a few POS managers because of PI. Fuel costs have gone through the roof. If anything, on release you should have been producing too much stuff, then scale back. As it stands, PI is not producing enough for small/mid sized alliances. It takes a full corporation to run your POS's and while I'm enjoying the group collaboration on this, it has warn out my fellow members.
The main complaints:
- Too much clicking
I have 17 POS's I help to manage. Clicking through 30+ planets a day to just BARELY keep these up has been painful, litterally. I've been on SISI and seen the shots of what people have put up. So far you're getting somewhere. Please hold off on making it more and more complicated. Give us a break for a bit.
- "I gotta route all of this, individually? Where's the select all > route button?"
Yeah... this goes in line with "too much clicking".
- Not enough products produced.
I know you've spoken to a lot of marketing developers and have looked into a lot of what has been happening with current prices vs. old. If you haven't been, start... FAST. Right now, it's super expensive to run a POS and it's killing smaller alliances.
While the bigger ones may find it easier to adapt, it's pooping on the little guy.
- Not enough CPU/PG on the command centers.
Even Elite centers struggle. I understand wanting to balance out the items you have on a planet vs. how much is produced. However, as it stands, it's over simplified and what you're doing on SISI is over complicated.
Why not just add a "capacitor" that you are trying to "stabilize" that your processors/extractors use? This way you can put more different types of structures to use by lowering the CPU/PG requirements of items that use the "cap".
- Need a way to automate launching or a way to link multiple planets.
As it stands, producing a few items of high end, or maximizing production and setting up across multiple planets becomes a "how much more work do you wanna do" question. Across multiple planets as it stands requires you babysitting P0 on a minimum 5 hour cycles. This is painful and I need to be in the system to launch the planet poo quite often. Please automate the launch process, even if I have to pay a "tax". This or link the P0 planet to P1 > P2 planet.
OK, hope my complaints seem valid and not just a bunch of tears. So, the good stuff.
Welcome to the CCP Team and grats on your first blog! Sorry to hammer you like this.
THANK YOU FOR THE NEW EXTRACTORS ON SISI :) They seem to be going in the right direction. It's good to see you listening to us.
Many of the UI elements you guys have built for PI have been great. I personally like the accordion style scanning where the menus appear. Or, on the left hand side where you chose your tabs and the likes. Has this code been passed along to the *cough* other UI development team? Like, can we expect to see some of the advancements you've done with the interface into EVE?
Anyway, that's all I have for now, I'm sure I'll think of something I forgot to say and edit this post in a few minutes..
Again, welcome :)
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.10.13 18:16:00 -
[2]
Originally by: Jaqel Broadside I used PI for about 3 months but have stopped and doubt ny changes you make will bring me back.
The worst problem is the VAST difference between HighSec and NullSec extraction rates AND the fact that you cannot land a command centre on Sovereign territory.
I think you missed a very good chance to get people into NullSec and to give something people could compete on.
The whole way PI has been designed smacks of automation by macros within alliances for the win.
Without human interaction actually creates a gain and the lack of human interaction a loss then PI will never be anything other than a task. Tasks are boring and ultimately with little point, something that should be done when you absolutely have to and avoid at all other times.
For a "game" people are supposed to pay for, the creation of a task by a game developer is not forgiveable.
Please create a GAME.
Join an alliance that holds space in 0.0.
Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Spitfire
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