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AnarchistUK
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Posted - 2010.10.13 10:21:00 -
[1]
Here are some ideas/questions that have been spinning around my head for a while...
Incarna:
Jita 4/4 could get rather busy, so I hope we don't have to walk up to computer terminals to use the market and other station facilities etc? PDA's would be the best solution for these facilities, portable and able to use anywhere. Walking into each other... I suspect we can't walk through each other and there will be some sort of bumpage, but I hope a gang of characters could not surround one person or block them in a corner? Imagine a call to arms, but people can't get to their ships because a wall of characters have blocked the docking area off? lol Logging in and out, would bodies simply appear/disappear? Nice trick would be a teleportal effect where characters 'energize' (I'm no Star Trek fan, I play too much on the computer to watch TV lol) when logging off. When logging back in, they appear in a medical room in on a landing pad and 'energize' there? Stations having multiple levels, using an elevator system is old fashioned, so again the teleportal effect could be used here and players choose which level they want to visit(info on PDA screen states what is on each level). This would be good for when an imminent invasion is taking place in system, but you're on the 21st level and waiting for an elevator to take you to the ground level could take too much time. Teleportation arrival pads on each level would be best, but when wanting to travel via somewhere, the portal is activated via your PDA.
Too many Stations:
It is really getting out of hand with the amount of stations in 0.0. The Veterans all remember the days when the first few outposts were put into place and hatched, these were special moments for Corporations/Alliances.
Making them destructible is definitely not a good solution for all involved. The only way to limit these is to increase the upkeep costs. Let it be based on how big the Alliance is. It can be based on the total amount of pilots in the alliance or the amount of space they hold. The more pilots or the more Sov, then the higher the tax is to run these Outposts. This would be absolutely fair for smaller Alliances, yet limit the large Alliances for the huge amounts of ISK involved for running these things. Now what is to stop a lot of alt Alliances being created? The Outposts need to hold a certain amount of systems using towers, thus an Alliance needs more pilots/more Sov. Ideally this tax method should be based on Sov and not pilots.
Throw in your comments or ideas, but be a little realistic with them
Regards,
Ani
(click on the logo above) |
Serpents smile
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Posted - 2010.10.13 10:39:00 -
[2]
Maybe make them not destructible but incapacitated, like no station services will work after a set amount of damage has been done, except for allowing people to undock. Turning it into a ghost station, like DS9's sister station. After a set time a new station egg can be deployed around the moon.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.13 10:39:00 -
[3]
Why isn't making outposts destructable a good solution? The only limitation would have to be, that you can't actually remove the structure from space. That would have to be there for usability and technical reasons as stated by CCP. You could still allow the destruction of the services and in this way put a player maintained "upkeep" on having moe outposts than you can defend. It would also cause some of the current outposts to be rendered from fully functional stations with various services to abandoned with non-functional services, that are only good for docking.
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Artemis Rose
Clandestine Vector
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Posted - 2010.10.13 10:41:00 -
[4]
Make them destroyable. Harsh world and all. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Jennifer Starling
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Posted - 2010.10.13 10:53:00 -
[5]
Originally by: Artemis Rose Make them destroyable. Harsh world and all.
On the other hand: why not make a POS into a "real" station? It makes perfect sense to be able to make your own station and to walk in it. Facilities "floating" in space really looks kind of artificial.
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Furb Killer
Gallente
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Posted - 2010.10.13 10:56:00 -
[6]
CCP already stated you wont have to use incarna, so no problem with using the market when it is crowded. Also they said there will be walking through each other to prevent bumping iirc.
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CCP Spitfire
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Posted - 2010.10.13 11:15:00 -
[7]
Moved from 'EVE General Discussion'.
Spitfire Community Representative CCP Hf, EVE Online |
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Jack Gilligan
Caldari 1st Cavalry Division Circle-Of-Two
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Posted - 2010.10.13 11:54:00 -
[8]
Jita 4-4, Rens, and Amarr will be interesting places to be sure. I doubt I'll even bother to get out in Jita, I foresee the client dying every time.
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AnarchistUK
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Posted - 2010.10.13 12:49:00 -
[9]
Destructible Outposts? No, no, no! Think of all the pilot assets, corp/alliance assets, implants, pods, everything that is inside... poof gone. People would never dare use the Outposts for what they were introduce for in the first instance.
Where does is state that characters will be able to walk through each other in stations?
Regards,
Ani
(click on the logo above) |
SpawnSupreme
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Posted - 2010.10.13 13:11:00 -
[10]
well stations should not be destructable because they are the ultimate in size and power... the engeneers design them to be inpentitrable because who wants thier home families girlfriends asstets destroyed why they are out on patrole or while they sleep. these beast have the best of the best technology and power to fent off attacks as any ship or fleet cant bring enough ammo to take them down but!!!!!!!!!!!
i would think persision strikes at station assets could be teperaraly incapacitated if the enemy alliance would like to stike at each asset as if each asset was like a large pos. once you place each station expansion asset in reinforce mode like as if pos then those moduals would go offline for repairs. i would make the damage like ships moduals so that the station cannot be remote reped. the station provides its own repair paste to repair itself so after a certian time has passed it will online as normal automaticly.
im sure im looking at this from 1 perspective but i alwayse thought be cool if players could affect stations some how but over all i would vote that they cannot be destroyed
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Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.10.13 13:28:00 -
[11]
Edited by: Stygian Knight on 13/10/2010 13:33:39 Edited by: Stygian Knight on 13/10/2010 13:29:58 Repost from another thread
The only reason stations will never be destroyed is personal assets that may be lost inside.
It's ok idea for active players but what if you have to go afk for 2 weeks or few month and suddenly your alliance/corp disbands / kicked out blah blah and station is destroyed.
All that would lead to mass rage quits and we wont more people in EvE not less.
Maybe they should add 'another' type of station - destructible
that station should have some more features than regular one but in return it will be destructible. And everyone will know in advance that they are exposed to the risk of loosing assets.
edit: maybe allow SC to dock in them (destructible stations) - that would be interesting.
edit 2: or add optional upgrade to existing stations which when installed cannot be removed and it will make the station destructible but supers can dock.
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Seraph Castillon
Gallente
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Posted - 2010.10.13 14:09:00 -
[12]
I do think that stations should be destructable. It should be next to impossible to achieve, but there should be a way.
Why? -The pure determinism of 0.0 getting fully seeded with stations at some point down the line and the inability of players to change that does not fit the spirit of EVE. -Some thing as trivial as deciding what type of station you would like in your space is no longer possible after someone has done it in the past.
How? Wel there should be alot of thought put into this. It should be a process that is hard to go through and remains that way as time passes.
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Passageway
Gallente
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Posted - 2010.10.13 16:59:00 -
[13]
Destroying a station should drop cans with the occupants' assets in them
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shady trader
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Posted - 2010.10.13 18:02:00 -
[14]
I believe if you read the dev posts and watch the video's related to incarna, you will find that you will be unable to block people's way. Character will automatically step out of the way of other characters for the very reason you mentioned.
As for waiting for lifts, I believe that CCP are planning to make them more like teleporters, you step in and then arrive straight way at your destination, no waiting for it to travel the levels in between.
As for accessing the market, you will not be required to use incarna when docked at a stations. I also suspect that CCP will either use a pad or place a terminal in each captains quarters and their corporate offices as well as having public ones scatter about. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
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