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TheTravler
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Posted - 2010.10.13 14:40:00 -
[1]
Edited by: TheTravler on 13/10/2010 14:43:34 This proposal is to add mines and minefields into the game. If you have ever seen Star Trek DS9 you know what I'm talking about.
The idea is to anchor a mine into space. The same way you can anchor a cargo container. There will be two types of mines. A basic mine and a cloaking mine. The cloaking mine will be cloaked and when a ship gets near "2500m" it detonates.
A player will be limited to only anchor a set amount "depending on skills"
To build a minefield, player will have to work with others.
** Once anchored, the mine can not be unanchored Damage to that of the current Bombs? 0.0 and WH only ??? ??? /**
Also, there could be a new ship that is a mine layer. It will jettison mines by targeting a section of space "needs a UI" or a 360^3 arch jettison...
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Natasha Hec
Gallente University of Caille
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Posted - 2010.10.13 15:08:00 -
[2]
I can see there being a lot of trouble with this. What is stopping a couple of corps of say 20 or so people each, locking down systems by sticking a few of these around gates.
Also I thought they removed mines due to the lag they caused in the first place.
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TheTravler
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Posted - 2010.10.13 15:24:00 -
[3]
Mines can not be placed within 25k of a gate. Mines, if uncloaked can be targeted and fired on. There is a module that can see cloaked mines and allow you to target them.
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De'Veldrin
Minmatar CareBears on Fire The Obsidian Legion
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Posted - 2010.10.13 15:30:00 -
[4]
Originally by: Natasha Hec I can see there being a lot of trouble with this. What is stopping a couple of corps of say 20 or so people each, locking down systems by sticking a few of these around gates.
Also I thought they removed mines due to the lag they caused in the first place.
Actually they moved mines because of the CONCORD response. i.e.:
You place a mine and then go back to high sec, someone trips your mine and you get an aggression flag. CONCORD OMGWTFBBQ's you because you illegally aggressed someone. --Vel
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.10.13 15:37:00 -
[5]
Oh FFS... this is the third thread I've seen this month having to do with mines and minefields...
LEARN TO USE EVE SEARCH!!
That said... EvE used to have mines but were taken out due to:
- lag; ever seen how much lag 20+ anchored cans cause? Imagine 100s. Now imagine those 100s of cans each with it's own bit of code that interacts with 100s of other players.
- CONCORD; if you set up mines in low-sec and some neutral gets hurt by them while you are in high-sec CONCORD will deal swift "justice." It works in reverse too... you set them up in high-sec and then escape to low/null-sec to avoid the wrath of CONCORD. (note: your proposal states that they would only be usable in 0.0 and W-space... thus negating this reason)
My own personal take on it? I personally like the idea of mines but looking at how to 0.0 alliances operate I can honestly say that this idea will be used, abused, and then some. It would essentially be a "lazyman's" way of defending chokepoints and vital system without need for a manned defense. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
darius mclever
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Posted - 2010.10.13 15:38:00 -
[6]
so you want AFK killing?
what will happen: people place a few mines around a warpin on a belt. some ratter/roaming person warps in and gets bbq-ed by the mines.
combine that with the AFK cloaking whine we got already.
also .... in the past it happened that people placed too many mines and people started lagging badly on jump in. and then funny things happened like GMs moving whole fleets past the gate camp with the mines.
all in all ... not really useful ... we dont need AFK killing. thumbs down.
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captain foivos
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Posted - 2010.10.13 15:44:00 -
[7]
Mines already exist. CCP simply removed the ability to use them because they were terrible things to have in the game. Go out and search contracts for things like Anaconda mines. -- I, for one, welcome the chance to open a bar I can decorate with the corpses of those I have slain. All hail Incarna. |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.13 15:51:00 -
[8]
You can't search for them, but well, they do exist. -- Thanks CCP for cu |
Vladimir Norkoff
Income Redistribution Service
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Posted - 2010.10.14 00:01:00 -
[9]
There are some other possible solutions to mines.
1) Require a corp ship to be on grid and be "connected" to the mine for it to be active. (Like the way drones work - so no cloaky mine layers)
2) Make mines have a high sig radius so they become BC+ killers (kinda like bombs).
3) Use standard anchoring range limits (2500m or w/e it is) to prevent stacking mines
4) Allow mines to be damaged by smarties and bombs, and targetable by other weapons.
5) If you want to make mines cloak, then give dessies an anti-cloaking pulse (also in database iirc). Incidentally this would help shut up people who whine about cloakers, and give dessies a role.
Taxman IX: Risky Venture
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.10.14 00:11:00 -
[10]
No
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Wolodymyr
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Posted - 2010.10.18 07:55:00 -
[11]
No
For a couple of reasons.
1. How do you figure out who sets them off or not? It'd have to be some sort of standings comparison vs the person who put them down. And even then do they go off when neutrals come by, or reds?
2. If you don't let people put them on gates then nobody will use them. It's like saying you can't put warp disruption bubbles on gates.
3. If you do let people put them on gates then 0.0 Alliances will lock down a pocket of systems by getting everyone to skill up mines then spam the entrance gate.
4. Only the cloaked ones will get used. If they detonate at 2.5km then people will just warp to the minefield within 50km with a ship that can shoot things from that far away, and then just creep towards the minefield blasting distant mines as they go.
You could fix this by having the mines being cloaked, then when you get too close they decloak and fly at you. Then you have a set amount of time to lock on and shoot them before they get you. Actually that could be pretty fun.
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Kwashi
Gallente
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Posted - 2010.10.19 12:37:00 -
[12]
Speculation: people might be less willing to spam them at chokepoints into their constellations if the mines attacked everyone, friend and foe, once placed. Like real world mines.
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De'Veldrin
Minmatar CareBears on Fire The Obsidian Legion
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Posted - 2010.10.19 13:00:00 -
[13]
Originally by: Kwashi Speculation: people might be less willing to spam them at chokepoints into their constellations if the mines attacked everyone, friend and foe, once placed. Like real world mines.
In that case the opposite would happen. They would use them to spam chokepoints for their enemies and induce OMGWTFBBQ levels of lag jumping into the system. You'd be dead before the grid loaded.
Of course that's no different than today, so... --Vel
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