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Thread Statistics | Show CCP posts - 3 post(s) |
Cresalle
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Posted - 2010.10.19 19:56:00 -
[181]
Edited by: Cresalle on 19/10/2010 20:00:33 re: 'attempt to recreate existing facial features' - It's possible but I bet they think they can't pull it off before Incursion. (Since it's very important to have this feature active in time for the incursion launch...... Right? ... ... .................................)
Anyway, skin-tone sliders needed. Bounded by race/bloodline? Fine, but my Brutor male looks more like a Native American than an African American. The hair options for the Brutor male range from "that's really not what I want" to "WHAT THE HELL IS THAT!? <RAAAAAAGE>". You guys seriously, seriously, seriously, seriously need to add models for the existing character hairstyles.
Also, beard selections (I know they're WIP) need a 'stubble' option. NEED IT.
Wholeheartedly agree with the earlier comment that the cheek needs a mid-mesh instead of just upper and lower meshes. I want to keep prominenet cheekbones but sink the cheeks themselves in a bit without making the jawline look like Calista Flockhart.
Also agree that the meshes are counter-intuitive. Maybe even a tooltip informing you of what you're about to adjust (completey destroy) by using that mesh would be appropriate. Some of the meshes seem to not do anything, and most of them don't do what I want them to. For instance, I want a worn-in scowl, so I grab the brow-ridge and pull it downward in the center, but apparently it's already as far down as it goes. I'll admit I look mildly preturbed, but I want to look permanently disgusted with that sweet little mafioso hint of "I know where you live."
Camera bounds are too restrictive when panning. If I zoom in on the face there's no way to pan so that I can even remotely see the top of the head. I want to be able to center the part of the face I'm working on by panning.
Portrait mode is no bueno. Let me pose the thing myself. Lighting and bg options are insufficient. I'm sure you'll add BG later though. For lighting why not create a 3-D mover to position one or two light sources and a pallete for color selection of the same? By "3-D mover" I mean something that looks like those things on the current TQ character builder that lets you position the eye/face direction, etc. (IOW a 2-D mover at a fixed radius from the center of the character.)
Still a long way to go on this. Many more options will be needed if you don't want to end up with the same problem that exists now: thousands of possibilities but everyone only picks the ones that don't suck.
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Spectre Wraith
Darwin Inc.
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Posted - 2010.10.19 21:02:00 -
[182]
I know this has been mentioned numerous times, regarding racial traits just not showing through like they do now. However, I feel the current Sebiestor model looks much more like how I'd picture Achura, at least in the female sense, I haven't compared males.
Many of my other complaints have been addressed already, such as clunkiness, not knowing the extent of the morph range on different areas, detached sphere to adjust direction of eyes, and it would make things easier if they wouldn't feel the need to move while were sculpting.
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Chancellor November
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Posted - 2010.10.19 22:00:00 -
[183]
I think almost everything that's to be gotten from Round 2, is probably on the table already; so I'm seriously looking forward to Round 3....
Before it comes though, I'd like to chime-in on 3 modelling issues; the first of which is constantly commented on...
1. Breasts - I'm running a 64bit, quad core system with 8gigs of ram, and a 1gig GTX 460; so unlike our unfortunate friends who currently find the modeller 'laggy', it flies for me - but *still* !! Try to model breasts, and Aaarghhh...
Medium... Huge...(damn) Medium... Smaller... Smaller... nearly there... HUGE!!! (f*ckit...)
2. Bring back bee-stings... 'Flat'-chested space ladies win.
3. Deformed butts FTL... In sculpt-mode, try to drag a female models thighs 'up' as far as they'll go, to change her hip-shape; then turn her around to see the damage that's done - it aint pretty... There should be a better way to improve hips.
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Zephna
Minmatar Phyrexian Factory
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Posted - 2010.10.19 23:19:00 -
[184]
All of the following applied to both Gallente and Brutor female
I run on everything at top; 8gigs of 1333 3ddr ram, 5770 sapphire radeon. 3.0 amd quad core. and im still getting slow rendering issues with body sculpting stuffs to the point of i cant control them properly. Head sculpting worked just fine.
Getting a lot of clipping of the eyeball through the eyelids when you squint the eyes in portrait mode.
Artifacts from the shoes and pants where they connect. At one point I coulda swore it stripped all the flesh down to just the shin bone going into the top of the boot! Also the lower torso kept clipping over and under the shirts.
The thighs, ass, and hips need to be all independent sculpting from each other. Cause moving them all at once makes for something out of the crypt keeper. would love to see more booty poppin.
Some kind of oddity where the neck looked as if it had the head chopped off and another head placed there. Also on the topic of neck i thought it looked a bit too much like overstretched polished leather when you turn the head in portrait mode.
I too felt a bit lost on the wheel maybe just a simple select wheel and use arrow keys to pan through the stuff because i did feel as if i had to stop paying attention to my character and make sure the wheel was turning properly. And maybe a color wheel for clothes? :)
Despite all the criticism i think this is a very good thing going and i thought it looked really great! I loved the posing part so much more control of the facial expression! Tho ide like more range for more eccentric expressions and custom body poses.
You can try and try you cant be me. |
Pytria Le'Danness
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Posted - 2010.10.20 04:59:00 -
[185]
I had some clipping issues as well, the eyes issue as mentioned already and some problems with the clothing - the belt buckle of one of the outfits pokes through the overcoat and there was some intermittent clipping in the waist area, probably due to the movement of the character. Speaking of the movement, I like that - it is enough to be noticeable, but not too overwhelming. In some other games I had problems focussing on the characters because they kept dodging out of the visible area .
What I would definitely like is a "Redo Avatar" option. When I first logged onto SiSi changing your avatar was mandatory and I was late for a test so I quickly skipped over the creation. I can imagine similar circumstances when this hits TQ - a CTA, a quick skill change and you have to spend hours building your face instead of fighting Sansha - or skip the step and end up with a crap avatar. I still have a character slot left so I play with that one, but those who have a full roster cannot effectively test without scrapping a character.
The characters in the "Select Race and bloodline" screen look very similar and are too small to discern any differences. In fact they might be exactly the same, I cannot tell.
As others have written I don't like the rotary dial stuff too much, I'd prefer something with a preview or at least a description, especially for the hairs. Those take relatively long to load on my system. (as in, there is a noticeable pause, not as in "come back in a few minutes" :) ).
The sculpting takes some getting used to but appears to be very powerful if I finally get the hang of it.
A suggestion: It would be perfect if you would add a Mass Effect 2-style code field that allows you to play around on SiSi and quickly recreate your perfect face on TQ when the patch is deployed.
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Bhattran
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Posted - 2010.10.20 06:03:00 -
[186]
Stop calling the modification option 'sculpting' that word alludes to much more customization than you seem willing to offer us, call it tweak or adjust or something along those lines that doesn't put the idea in someone's mind that they could actually 'sculpt' the avatar or any part of it.
--Submit your bug reports via mental telepathy this will streamline CCP ignoring them.-- |
Horsa
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Posted - 2010.10.20 06:37:00 -
[187]
Originally by: Rafe Firestorm My own opinion is that as it currently stands this feature should not go live at this time. It really is not that user friendly and for those of us who are not graphically inclined will have a horrible time trying to get something that is livable with.
Originally by: Saelie Edited by: Saelie on 19/10/2010 19:27:24 Ultimately, I think this new character creation system is going to be a big step for EVE and CCP should take their time to make sure it's perfect, not rush it out the door so it fits with their expansion plans like they did to Faction Warfare. I don't mind if it's delayed six months, even a year, if they can prove they're making solid progress towards making it as great as can be. After all, we'll be stuck with the results for the rest of our EVE career.
I completely agree. I've looked forward to Incarna for a very long time, and the new characters are the most important part of it. This is much too important to rush.
CCP, Eve is a great game now, there's no need to push something this important out before it's ready. I've had my oldest characters for 7 YEARS. They're older than some people's kids! It will be truly horrible if our characters are just... mutilated. Incarna will make Eve accessible to new markets of gamers who want a full character in their mmos, and it HAS to be right. You have the skill and the resources. Take your time with this.
P.S. APB went bankrupt a few months ago. You could probably buy their character creator technology for cheap, and with CCP's devs and resources, you could make something truly inspiring.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.10.20 07:45:00 -
[188]
Honestly I'm concerned that this has been being created for 4 years (says images, videos and dev art) and we're still having to give serious feedback.
Just this one thing, because it bothers me:
FIX WOMEN'S SHIRT GEOMETRY.
They are not latex cling-cloth. I don't want to see two mounds erupting individually from their chest. There should be a rack, not two mounds.
Please fix this.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.10.20 09:48:00 -
[189]
Quote:
P.S. APB went bankrupt a few months ago. You could probably buy their character creator technology for cheap, and with CCP's devs and resources, you could make something truly inspiring.
And I think APB was based on Unreal technology, while the customization was their creation I guess the 3D transformation / textures was based on licended IP.
Originally by: Siigari Kitawa
FIX WOMEN'S SHIRT GEOMETRY.
They are not latex cling-cloth. I don't want to see two mounds erupting individually from their chest. There should be a rack, not two mounds.
Please fix this.
And I need cleavage! Breast are as varied as faces, why limit us to only 4-6 choices... -------------------------------------------------
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Daan Sai
Polytrope
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Posted - 2010.10.20 11:11:00 -
[190]
Feedback:
1) Found the dials hard to step single steps, kept overshooting, hard to step back too. arrow key control after a click to focus would help. 2) Without distinct markings - ie numbers, it is hard to keep track of which settings have already been tried. 3) Jin Mei: no color option for eyebrows - so they mostly don't match the hair color! Daan has white eyebrows!
Overall, dial controls are the biggest failure - linear numbered sliders would be much easier to use.
Finally, I assume the clothing wardrobe is not complete, they are all definitely "young people's" styles - a broader selection for older looking chars would be nice.
--------------------------------- Internet Submarines is Serious Business ---------------------------------
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.20 12:17:00 -
[191]
Originally by: Joshua Deakin
Quote:
P.S. APB went bankrupt a few months ago. You could probably buy their character creator technology for cheap, and with CCP's devs and resources, you could make something truly inspiring.
And I think APB was based on Unreal technology, while the customization was their creation I guess the 3D transformation / textures was based on licended IP.
Also since they're 2 completely different graphic engines it'd be also much more difficult to fit to the current framework than just making the framework work in the way we want it to.
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Deejell Nexxis
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Posted - 2010.10.20 13:00:00 -
[192]
Edited by: Deejell Nexxis on 20/10/2010 13:06:11 Edited by: Deejell Nexxis on 20/10/2010 13:05:17 I hope it will be better when it's finished. IMO right now it's nothing to write home about. The old system has much more of an atmoshperic touch to it. Ofcourse it's still in early stages. But still... I'd say just upgrade the old system or use it as the foundation for the new and we all will be happy .
I tried to remake this char, instead it ended up looking like some nimcampoo, some schmug without any distinctive feeling or personality of being Caldari or a real EvE character. I would'nt like running around in EvE like this. I'd prefer running around in a character that would look more like my current picture!
My feeling when playing with the editor was a constant ' bah '. Sorry CCP.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.10.20 13:51:00 -
[193]
Originally by: Daan Sai 1) Found the dials hard to step single steps, kept overshooting, hard to step back too. arrow key control after a click to focus would help.
Use the mouse wheel it helps a lot when just jumping to the next option. -------------------------------------------------
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Jennifer Starling
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Posted - 2010.10.20 14:02:00 -
[194]
I do like the new editor and the characters look quite amazing but most of the new bloodlines don't look like the old ones at all!
I hope we can change race/bloodlines, it doesn't have any in-game consequences.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.10.21 09:59:00 -
[195]
Finally managed to actually load the utility but for all its snazziness and apparent customizability it is not very good .. we pay to play Eve and not play with barbie dolls :D
Requirements: - Presets for the various bloodlines similar to what can currently be done in the old character customizer. People can then customize further (you can even enforce a minimum amount of changes to avoid a sea of sameness). - For the wheels that don't have a lot of ticks, seriously consider using a grid with small image of selection instead, or - Add a preview image of "next" and "prev" selection on wheel. Navigation feels almost random now.
PS: Amarr NEEDS to have cloaks/hoods .. a lot of the old timers have gotten rather attached to their faceless slaver selves :D
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Deejell Nexxis
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Posted - 2010.10.21 10:35:00 -
[196]
I have to come back at my earlier statement. While the initial feeling was a bit of a 'bah', I discovered I can build some interesting looking females. Yarr ! ! !
Still i miss a deeper level of customisation, like implants decorations, better sculpting and all this stuff. Hope this something that is being worked on. And Still i dont like my current picture cant be paralelled with this new editor
Give it some good love CCP
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Haleuth
Amarr Blue Republic
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Posted - 2010.10.21 17:15:00 -
[197]
Hi
I have spent sometime creating avatars on sisi and i must say the graphics and detail are very good indeed.
This may sound strange, even obtuse, but i must ask if there is anyway that i can keep my existing avatar when incarna is released.
Its not that i dislike the feature, its just that i like my avatar exactly the way he is. The only thing i would like is that my avatar gradually ages i.e grey hair appears, wrinkles & frowns get deeper etc
Sorry if this has been asked before
Hal Haleuth |
Griff McGriffin
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Posted - 2010.10.21 18:26:00 -
[198]
- The message shown when selecting an existing character is to allow you to either enter the new creation system or skip it altogether and enter space straightaway
I'm not getting this message anymore, has the ability to play with character editor been disabled?
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Chancellor November
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Posted - 2010.10.21 18:59:00 -
[199]
I think so. It's back to the old one, at the moment.
I believe there's a mass-test on shortly, though; so it may be a roll-back while they test something else....
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Aphoxema G
Sebiestor tribe
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Posted - 2010.10.22 00:02:00 -
[200]
I'm really fond of the new character creator so far. One problem I have is though the dials seem appropriate and the red dot is relief enough but it's still hard to tell where on the dial something is if there's many options. Might I also suggest that, perhaps, when clicking on the center of the dial the next option in order is selected? Maybe left click to advance and right click to... uhhh... the opposite of advance.
For the placement of the portrait, you can get enough of the bust if you zoom in but if you're out a little it seems that you can't scroll down far enough to make it look right.
I know it's a bit early to talk about it, but I really hoping the "portrait swap" nonsense is done away with. Players really should be free to change their image anytime they want, even with some delay, especially since more content might be added over time. I can guarantee that if people are stuck with a fee for playing with their appearance, all those people that might be attracted to try EVE or play again due to Incarna are going to walk right back out. Out with the old, right? ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |
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FluffyDice
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Posted - 2010.10.23 16:19:00 -
[201]
Originally by: Jennifer Starling
I hope we can change race/bloodlines, it doesn't have any in-game consequences.
Would play some serious havoc if everyone in a some corps changed races due to this little skill:
Ethnic Relations Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation management skills, not the number of people in the corporation.
So not entirely consequence free. Im not sure if bloodlines would affect anything though.
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Harris Dorn
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Posted - 2010.10.24 10:58:00 -
[202]
#1 Problem is it is not possible to recreate current characters, some come close but many are waaaay off the mark no matter how much 'sculpting' you do. How it was decided that we wouldn't be able to recreate our characters when the whole premise is supposedly to have people 'bond/identify' more with their characters/avatar and you make us start over pretty much from scratch ignoring 'who' we've been for X months/years.
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McFly
Peanut Factory
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Posted - 2010.10.24 13:34:00 -
[203]
Originally by: Harris Dorn #1 Problem is it is not possible to recreate current characters, some come close but many are waaaay off the mark no matter how much 'sculpting' you do. How it was decided that we wouldn't be able to recreate our characters when the whole premise is supposedly to have people 'bond/identify' more with their characters/avatar and you make us start over pretty much from scratch ignoring 'who' we've been for X months/years.
EXACTLY! McFly is 7+ Years old, why would I suddenly have pupils, and be missing my scars?
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Yosarian
Koshaku Dark Syndicate.
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Posted - 2010.10.24 16:37:00 -
[204]
The new system is offline still I'm assuming? Can't seem to access it, just getting the old character creator
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Potrero
Gallente Federal Navy Academy
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Posted - 2010.10.24 18:53:00 -
[205]
Stuff looks good.
But concerned that without any new head shapes (round, angular, long...) you're going to end up with characters that look too much alike.
Plus would be nice to add more poses.
Hands in prayer, steepled fingers, chin in hand, would be some that I would add.
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Ghorrn Kranthil
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Posted - 2010.10.25 16:45:00 -
[206]
Hm, I will miss my... "hat" thingy... will something like that be added to clothes / hair? would you, even overhauling styles, try to offer us the possibility to create avatars that look by default at least a bit like our old ones? a bit this all reminds me of... second life. i hope later the market won't be flooded with different eyes, beards, vanity stuff :-D i liked my avatar's thick nose!
the circular slider system seems... a bit odd to me. could the options to choose from get some names? more bushy eyebrows, please ;-) for beards... can't they be combined? might make it easier to choose from given combinations, if not without/shaven...
good to know that many things are WIP... so far it's a nice bit of stuff (thumbsup), but it has to be refined another good bit.
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MotherMoon
Huang Yinglong
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Posted - 2010.10.25 17:18:00 -
[207]
Originally by: Potrero
But concerned that without any new head shapes (round, angular, long...) you're going to end up with characters that look too much alike.
you mean the same way we all look alike right now?
to me it'll be like real life. Some more racey people think all mexicans look at the same in real life. I mean they don't but it'll be the same in eve.
you should like your race, but that doesn't mean everyone will actually look the same.
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Kireiina
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Posted - 2010.10.26 04:22:00 -
[208]
Release this only when walking in stations is coming out. That gives you time to grow the options available and include any avatar changes required by Incarna/WoD. Giving people a "beta" avatar, or asking them to update it when you make changes, is a bad idea when it's not actually adding anything over the current avatar people have grown accustomed to.
Make it accept "codes" that define a face. This will let people who love designing faces sell or gift good looking character images to those who aren't as talented. This worked well in APB spawning quite a sub-industry.
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Pherusa Plumosa
Minmatar Rionnag Alba Northern Coalition.
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Posted - 2010.10.26 10:48:00 -
[209]
Concerning make-up: would be great to have more options to choose from than drag queen or prostitute. I bet there are some cosmetitians or at least some girl friends available on Iceland to help you with that topic. If not, there are enough You Tube-tutorials out there.
PS: I wantz other eye-liner styles and colours !1!!1!! __________________________________________________
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Im Blue
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Posted - 2010.10.26 19:50:00 -
[210]
its been said that we will be made to redo out faces and bodys at somepoint, is there any chance that this point would be the point we want to walk in a station?
as soemone with many different face(accounts) i will probibly only walk with 1 in a station to see what this novilty feature is about, the rest will never ever step outside there pods. so im failing to see why i would want to bother wasting my time changing them. this would also allow me to keep the faces i want to and not have to make changes i dont want.
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