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Eternum Praetorian
PWNED Factor Elite
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Posted - 2010.10.14 13:06:00 -
[1]
Edited by: Eternum Praetorian on 14/10/2010 13:06:57 Please Clarify:
I know that if you shoot something you get 15 min of Aggression and you will not disappear until it ends.
But If you log off and you are tackled [say your in a LOL Supercarrier]
I THINK that the aggression timer instantly resets to 15 min? And thus regardless of the present count on your aggression timer, you will disappear within 15 min from when you actually logging off? Can anyone confirm or deny this?
Also @ CCP, if you think that a mechanic that exclusively allows Supers and Titans to escape destruction in most every non-blob encounter they come across is a good mechanic, I just don't know how to comment on that. [I don't expect any kind of response or commentary, only a quiet F-you from the GM's] but I will ask anyway...
If something is tackled? Why should it be allowed to disappear in the first place? What possible logic is there behind this mechanic?
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Guilliman R
Gallente Northstar Cabal R.A.G.E
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Posted - 2010.10.14 13:10:00 -
[2]
Combat should be permanent "engaged" mechanic, no logofski until noone shoots or does anything to you for 15 minutes after last combat. ------
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JS LiamElms
Gallente Zor Industries Pandemic Legion
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Posted - 2010.10.14 13:27:00 -
[3]
while i totally agree with op...
what happens when something happens on the user ends and he actually can't log back in due to disconnect/computer dying etc..
if he had being able to, he could have fought it out and lived... sadly cause he was unable to do anything a rifter that tackled him wtfpwned him after 6 hours of intense fighting.
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Sajk'Kamonde
Caldari
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Posted - 2010.10.14 13:32:00 -
[4]
I totally agree with the op, I hate the fact that logoffski exists.
Make it chance based, if your net connection drops, and you cannot get on, there is a chance that it will survive.
If you logoffski, there is a chance you will get popped.
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De'Veldrin
Minmatar CareBears on Fire The Obsidian Legion
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Posted - 2010.10.14 13:33:00 -
[5]
Originally by: JS LiamElms what happens when something happens on the user ends and he actually can't log back in due to disconnect/computer dying etc..
And this is the reason the logoffski survives to this day - because CCP can't tell if you disconnected because of the internet or your computer dying.
For those of you to are about to say: "But but we could trap for CTRL-Q!!!!!!!" - yes, you're absolutely right, we could. So for those Windows players, you just go to Task Manager and kill the eve online process - boom, no CTRL-Q. Or you unplug your network cable. Trapping for CTRL-Q (or whatever the equivalent is on the MAC) would only stop the lazy (or stupid) ones, not the ones really determined to save their ships.
Is it a crap tactic? Sure. But unless someone can come up with a sure fire way of knowing that a player has actually used this tactic rather than had a legitimate computer problem, we're going to have to live with it. --Vel
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Eternum Praetorian
PWNED Factor Elite
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Posted - 2010.10.14 13:40:00 -
[6]
Originally by: De'Veldrin And this is the reason the logoffski survives to this day - because CCP can't tell if you disconnected because of the internet or your computer dying.
Well... I am sure the client could log whether or not said person was OMGWTF spamming the "Log In" Button, typing in his/her password and attempting to reconnect in a frantic panic. In which case, CCP could reimburse them for a loss.
Simple no?
Regarding this mechanic? Does the "disappear" timer reset the aggression timer to 15 min as soon as you log off? And thus, regardless of your present aggression countdown, you will disappear in precisely 15 min?
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De'Veldrin
Minmatar CareBears on Fire The Obsidian Legion
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Posted - 2010.10.14 13:46:00 -
[7]
Originally by: Eternum Praetorian
Originally by: De'Veldrin And this is the reason the logoffski survives to this day - because CCP can't tell if you disconnected because of the internet or your computer dying.
Well... I am sure the client could log whether or not said person was OMGWTF spamming the "Log In" Button, typing in his/her password and attempting to reconnect in a frantic panic. In which case, CCP could reimburse them for a loss.
Simple no?
If my router takes a puke, I don't spam the reconnect button - I reset my router first. So no, it's not that simple.
Originally by: Eternum Praetorian
Regarding this mechanic? Does the "disappear" timer reset the aggression timer to 15 min as soon as you log off? And thus, regardless of your present aggression countdown, you will disappear in precisely 15 min?
As to that, no idea. --Vel
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JS LiamElms
Gallente Zor Industries Pandemic Legion
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Posted - 2010.10.14 13:51:00 -
[8]
if you deagress and log before the 15min, yes the timer is reset.
if you then log back on before that timer is up, the timer is reset.
and cycle.
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Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2010.10.14 14:19:00 -
[9]
I once took my car out for a joyride. I aimed it at a local storefront, floored it, but fell out of my car before i could steer it away. Can you believe the insurance company wouldn't pay?! I mean, i wasn't even in the car when it crashed! Totally unfair!
Seriously, having this ridiculous mechanic in place to protect people from a disconnect is so stupid even for ccp. Disconnects should be a rare occurrence, and if they aren't, you shouldn't be pvping until you've solved the issue you dumbass.
I'd rather deal with the consequences of the occasional loss to a disconnect, than have people pulling logoffskis every day.
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Tom Sasaki
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Posted - 2010.10.14 14:25:00 -
[10]
Do not forget the little factor called risk/reward.
If no escape are possible why use supercaps at all? As long as people think the odds of getting away are higher they will deploy more frequently and that way more of them eventually dies.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.14 14:44:00 -
[11]
Originally by: JS LiamElms while i totally agree with op...
what happens when something happens on the user ends and he actually can't log back in due to disconnect/computer dying etc..
if he had being able to, he could have fought it out and lived... sadly cause he was unable to do anything a rifter that tackled him wtfpwned him after 6 hours of intense fighting.
Genuine incidents like this are as common as alliance leaders actually having "RL issues" when they get invaded.
The game should not be balanced around people having ****ty ISPs or badly set up firewalls.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Grez
Neo Spartans Laconian Syndicate
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Posted - 2010.10.14 14:45:00 -
[12]
As far as I'm concerned, if the users network or equipment are at fault, then it's not the problem of CCP's to test to see if their connection has gone down, PC has crashed, or if they just hit CTRL-Q. ---
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Zia Aiz
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Posted - 2010.10.14 15:27:00 -
[13]
Edited by: Zia Aiz on 14/10/2010 15:28:31 Especially for super caps, logofskis are being used as if it's a feature.
For as long as you are being shot at, your ship should stay vulnerable, disconnect or no disconnect.
You engaged in combat and you took the risk knowing you could lose your ship by either disconnecting or simply losing in combat in advance.
If everyone lives under that same rule, then it's fair enough for me.
If not, at least increase the timer, from 15 minutes to 30 minutes or something.
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knobber Jobbler
Executive Intervention Controlled Chaos
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Posted - 2010.10.14 16:00:00 -
[14]
Logoffski should be a stopped. Its exploiting game mechanics, its not a feature.
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Barakkus
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Posted - 2010.10.14 16:47:00 -
[15]
I say CCP should force everyone to run a webcam whenever they play eve so we can tell how the logoff was done.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.10.14 17:27:00 -
[16]
While I despise logoffski, I think it's a lesser evil compared to the increase in petitions CCP would get.
There are many like me who travel a lot and all they have is either to quit the game or to use some hotel or USB thumb internet key. Connections in there are unreliable at best. I'd get quite irritated if I kept losing my ships because despite losing a T2 fitted BS at a gatecamp due to disconnect sucks, it's MUCH worse to lose a marauder in PvE for the same reason (oddly enough, the mechanics appear to be linked).
With the mobile connection I get DC about twice a day.
Then there's the home DSL, where the IP gets cycled every 2 days and you may lose connection for some minutes. Once a week (at random time) the ISP seems to also reboot their DHCP server as well, and then the service stops for 10 minutes.
So, would a player without 10000000000% perfect condition (ie not basement dweller) keep losing ship after ship so that someone else's KB gets padded up by +1? - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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