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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
suun Leeh
Black Core Federation Black Core Alliance
0
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Posted - 2012.08.04 17:29:00 -
[211] - Quote
Echo Mande wrote:suun Leeh wrote:"they are counting a set of crystals already loaded in the strips. also crystals are 15m3 and 25m3 for t1 and t2 respectively."
So the size of the mining crystals are now different ? Cause currently on Tranq they are 30m3 and 50 m3]
Mining crystal size is getting cut in half. Reread the ' Cargo' section of the devblog.
So they did. Thank you for pointing it out. i must have skimmed over that part :(. |
Ishtanchuk Fazmarai
492
|
Posted - 2012.08.04 19:41:00 -
[212] - Quote
What about drones? Last thread meant that barges would only carry 3 drones max, that wouldn't be enough to effectively deal with 0.5 rats with a unskilled miner (why should a miner skill up drones to use T2 just to defend from belt rats?) "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
niishke
GoonWaffe Goonswarm Federation
15
|
Posted - 2012.08.04 20:00:00 -
[213] - Quote
Quote:. . . made for protection against suicide gank . . . You can tell who this ridiculous EHP buff is catered towards.
Everybody say it with me. It references an 80's children's cartoon. |
Steve Ronuken
Fuzzwork Enterprises
539
|
Posted - 2012.08.04 20:24:00 -
[214] - Quote
niishke wrote:Quote:. . . made for protection against suicide gank . . . You can tell who this ridiculous EHP buff is catered towards. Everybody say it with me. It references an 80's children's cartoon.
Except the carebears people complain about, are the ones who'll keep on using hulks and complaining when they pop. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Utremi Fasolasi
La Dolce Vita
91
|
Posted - 2012.08.04 20:52:00 -
[215] - Quote
The Atron losing its drone bay makes me a sad panda. |
Esceem
Suns of New Eden
6
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Posted - 2012.08.04 21:27:00 -
[216] - Quote
Currently, barges have a "CCP didn't bother to delvelop race specific mining ships" written all over them. In flashing neon lights.
It just doesn't fit into our EVE universe that the races of New Eden hate and fight each other but are all happily flying the very same range of mining ships (The same applies to the Noctis and Orca btw.).
Maybe stop for a minute and imagine the potential that such an approach could offer...
Race specific mining techniques including bonusses for local ore types in combination with racial tanking and defence methods etc...
This would be a true enrichment for EVE.
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Utremi Fasolasi
La Dolce Vita
91
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Posted - 2012.08.04 21:29:00 -
[217] - Quote
Droxlyn wrote:The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog?
The Orca in your fleet is your main ore hold for a Hulk after the patch.. they cover that.. |
Rooter Danaro
Grey Toxic Sword Inver Brass
0
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Posted - 2012.08.04 21:39:00 -
[218] - Quote
Jagoff Haverford wrote:I know this is pointless, but let me make one last attempt.
We are being told that Hulks and Covetors are being limited to 5 sets of crystals because it will "force pilots to make some decisions" before undocking. In other threads, some of you have also claimed that this limitation will force fleets to be come up with a plan about who will be mining what.
The problem here is that this change will not place any such burden on most miners. Instead, it will only affect the subset of miners who operate in SOV and wormhole space.
Let's take Miner A, who lives in Amarrian Empire space. Gravitational sites rarely spawn in his systems, and he really doesn't bother looking for them. Instead, his mining is limited to just the four ores that appear in Amarrian high sec -- Veldspar, Scordite, Pyroxeres, and Kernite. He hasn't even bothered to train the ore specialization skills for any of the other ores, because he never even sees them. When he gets home from work and goes mining, he just jumps in his Hulk. It's strip miners are already loaded with 3 Veldspar crystals (from the last op). His cargo bay already contains 3 Scordite, 3 Pyroxeres, and 3 Kernite crystals (taking up 225 cubic meters), plus one spare crystal for each of the 4 ore types in his system. No forethought, no planning, and no communication with other miners is needed. His Hulk is always ready to go.
Miner B lives in SOV null sec space, in an alliance with a number of other corps. Most of his mining takes place in gravitational sites, and the miners in his alliance have worked hard to upgrade their main mining system to both reach and maintain the desired industry level. They have a large asteroid cluster spawned in the system at all times, and it contains 12 different ore types. To be able to mine in these belts (plus the regular belts that appear in his system), he has had to train 4 times longer than Miner A, since he needs to mine all 16 different ore types in the game.
When Miner B gets home from work and wants to go mining, other alliance members have already been in the belt ahead of him. There's no way of knowing what kinds of ores are still in the belt, how many units are remaining, or where those asteroids are located in relation to one another. One of the bigger mining corps in his alliance is made up of primarily Russian speakers, and communication is difficult. In any event, it's already late in Russia and most of them have gone to bed. Another group of miners comes from the German corp. They are still in the belt, but language difficulties make it hard to have a conversation about ore types. So Miner B makes some random guesses about which ore types he might find when he lands in the belt, hoping for Arkonor, Bistot, Crokite, Hemorphite, and Hedbergite. He loads in 3 of those crystals apiece, and warps to the corp bookmark for the current large grave site.
When he lands, he realizes that his guesses were awful. All of the Arkonor is gone. The Germans have 3 Hulks hitting the last remaining Bistot rock with 3 lasers apiece. There are still 2 Crokite asteroids left, but they are far away from each other. and neither one is currently in range. He can't even scan them to see how much is left in them. There is one Hemorphite rock just 15 km away, but his scanner shows that it has only 520 units left in it. All of the other Hemorphite is too far away to either mine or examine with his survey scanner. His only lucky guess was Hedbergite. There is one untouched Hedgbergite rock within range. It could keep him mining for an hour or more, but not if he nails it with all 3 lasers at the same time. But what choice does he have? The only other rocks within range are 2 nicely-sized Kernites (that he doesn't have crystals for) and a Spodumain that nobody wants to bother with.
So he slowly turns his Hulk around, spends the painfully long aligning time writing down a list of the closest asteroids, makes a few bookmarks to some asteroids that are too far away to hit with his scanner (hoping that there is still a decent amount left in them) and warps back to the station. There he reloads with a different set of crystals, and heads back out to one of his new bookmarks. When he gets there, though, he finds that the Crokite that he warped in on is largely exhausted, and that there really are no other rocks in range.
He docks, shuts down Eve, and goes to play World of Tanks.
This Hulk configuration will only have its stated effect on Miner B. Miner A will get max yield without any need to make choices. Miner B -- who has already paid a price in having to train all those different ore specialization skills and working with less efficient refineries -- is essentially forced to choose a less efficient ship.
Nothing I say here will change anything. But I thought I would make one last attempt to explain why those of us who live in these asteroid cluster sites really do need to carry more than just 13 crystals into the belts.
I support this statement in full. That is, say racial minerals and not those who are fond of talk crazy not knowing what I mean. It is a pity that so the truth is nobody wants to listen to players and developers are so in love with his ideas of time, we can very difficult for the game. |
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Chribba
Otherworld Enterprises Otherworld Empire
4353
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Posted - 2012.08.04 21:42:00 -
[219] - Quote
Jimmy Watson wrote:Well I don't like it......I don't like it at all!!
Page 9 on a mining dev blog and NO Chribba?
Isn't anyone else getting worried......WTFIC! (where the **** is chribba)
Wheeeeeeeeeeeeee I'm here, there, and over there.
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Dave stark
Bombardier Inc
360
|
Posted - 2012.08.04 21:44:00 -
[220] - Quote
Utremi Fasolasi wrote:Droxlyn wrote:The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog? The Orca in your fleet is your main ore hold for a Hulk after the patch.. they cover that..
congratulations on totally missing the point.
sisi hulk has 7500 ore bay, the dev blog says it has more, hence asking which is correct. it has nothing to do with orcas. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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CRNA
Exploring Blind TECH
0
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Posted - 2012.08.04 21:57:00 -
[221] - Quote
Mioelnir wrote:CRNA wrote:Can we get a CCP comment about on-grid/off grid boosting as well.
You simply cannot put a rorq into siege mode in a belt with the current setup - if this is done, will be the biggest nerf for 0.0 miners ever seen. If they did do this, you'd have to completely change the cycle time, and add boosts to tank - like a dread, to have it make any type of sense. Dread like bonuses wouldn't do anything. A 3bn ISK ship with a 1bn ISK implant in a belt that cannot move for minutes lives on borrowed time the moment you press the button.
Yeah I'm agreeing with you (or rather you with me). This needs to be addressed...
You could bonus the ship enough that it would work, but not requiring siege to get full bonuses would be the best, if you must be on grid to boost.
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Betrinna Cantis
28
|
Posted - 2012.08.04 23:50:00 -
[222] - Quote
Madam Isk wrote:Will existing hulks get their rig's "refunded"? I'm sure I'm not the only one that invested in T2 cargo rigs for my hulk that are now worthless so I'm hoping they will be de-equipped so I can sell or re-purpose them. I approve this message.... Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |
ChaoticDemon
Vintas Industries Mistakes Were Made.
3
|
Posted - 2012.08.05 01:07:00 -
[223] - Quote
If need to be on grid to boost might as well eliminate the rorq from game since will be useless on an atm 3 bill+ ship also I know people that have cargo rigged their hulks so could fit 2 cycles of ore in case had to do a bio break etc. Now those rigs are useless. All exhumers/barges should be able to hold at least 1 full set of t2 crystals for all types make them smaller or an ammo hold if don't want them competeing with industrials |
Betrinna Cantis
28
|
Posted - 2012.08.05 02:45:00 -
[224] - Quote
Mal Nina wrote:There is a nerf...
I used to be able to take my exhumer and configure it as desired with rigs of my choice and it still had its mercoxit bonus or its Ice bonus. Now, if I want to go after either of those materials at the same rate I must use a rig slot to put in the appropriate bonus item. That is what I call a nerf. Not a big deal perhaps, but rigs are permanant, to change them is to destroy them. I would have rather seen a T1 low or midslot module that can be swapped out on whenever I need to change what I am after. That would be great!
Or maybe a Subsystem so they could be moved around ship to ship. Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |
Synthmilk
The United Peoples of Synth
5
|
Posted - 2012.08.05 03:02:00 -
[225] - Quote
Jagoff Haverford wrote:I know this is pointless, but let me make one last attempt.
We are being told that Hulks and Covetors are being limited to 5 sets of crystals because it will "force pilots to make some decisions" before undocking. In other threads, some of you have also claimed that this limitation will force fleets to be come up with a plan about who will be mining what.
The problem here is that this change will not place any such burden on most miners. Instead, it will only affect the subset of miners who operate in SOV and wormhole space.
Let's take Miner A, who lives in Amarrian Empire space. Gravitational sites rarely spawn in his systems, and he really doesn't bother looking for them. Instead, his mining is limited to just the four ores that appear in Amarrian high sec -- Veldspar, Scordite, Pyroxeres, and Kernite. He hasn't even bothered to train the ore specialization skills for any of the other ores, because he never even sees them. When he gets home from work and goes mining, he just jumps in his Hulk. It's strip miners are already loaded with 3 Veldspar crystals (from the last op). His cargo bay already contains 3 Scordite, 3 Pyroxeres, and 3 Kernite crystals (taking up 225 cubic meters), plus one spare crystal for each of the 4 ore types in his system. No forethought, no planning, and no communication with other miners is needed. His Hulk is always ready to go.
Miner B lives in SOV null sec space, in an alliance with a number of other corps. Most of his mining takes place in gravitational sites, and the miners in his alliance have worked hard to upgrade their main mining system to both reach and maintain the desired industry level. They have a large asteroid cluster spawned in the system at all times, and it contains 12 different ore types. To be able to mine in these belts (plus the regular belts that appear in his system), he has had to train 4 times longer than Miner A, since he needs to mine all 16 different ore types in the game.
When Miner B gets home from work and wants to go mining, other alliance members have already been in the belt ahead of him. There's no way of knowing what kinds of ores are still in the belt, how many units are remaining, or where those asteroids are located in relation to one another. One of the bigger mining corps in his alliance is made up of primarily Russian speakers, and communication is difficult. In any event, it's already late in Russia and most of them have gone to bed. Another group of miners comes from the German corp. They are still in the belt, but language difficulties make it hard to have a conversation about ore types. So Miner B makes some random guesses about which ore types he might find when he lands in the belt, hoping for Arkonor, Bistot, Crokite, Hemorphite, and Hedbergite. He loads in 3 of those crystals apiece, and warps to the corp bookmark for the current large grave site.
When he lands, he realizes that his guesses were awful. All of the Arkonor is gone. The Germans have 3 Hulks hitting the last remaining Bistot rock with 3 lasers apiece. There are still 2 Crokite asteroids left, but they are far away from each other. and neither one is currently in range. He can't even scan them to see how much is left in them. There is one Hemorphite rock just 15 km away, but his scanner shows that it has only 520 units left in it. All of the other Hemorphite is too far away to either mine or examine with his survey scanner. His only lucky guess was Hedbergite. There is one untouched Hedgbergite rock within range. It could keep him mining for an hour or more, but not if he nails it with all 3 lasers at the same time. But what choice does he have? The only other rocks within range are 2 nicely-sized Kernites (that he doesn't have crystals for) and a Spodumain that nobody wants to bother with.
So he slowly turns his Hulk around, spends the painfully long aligning time writing down a list of the closest asteroids, makes a few bookmarks to some asteroids that are too far away to hit with his scanner (hoping that there is still a decent amount left in them) and warps back to the station. There he reloads with a different set of crystals, and heads back out to one of his new bookmarks. When he gets there, though, he finds that the Crokite that he warped in on is largely exhausted, and that there really are no other rocks in range.
He docks, shuts down Eve, and goes to play World of Tanks.
This Hulk configuration will only have its stated effect on Miner B. Miner A will get max yield without any need to make choices. Miner B -- who has already paid a price in having to train all those different ore specialization skills and working with less efficient refineries -- is essentially forced to choose a less efficient ship.
Nothing I say here will change anything. But I thought I would make one last attempt to explain why those of us who live in these asteroid cluster sites really do need to carry more than just 13 crystals into the belts.
Firstly, both situations you proposed involve the pilot solo mining, for which the most efficient ship would be the Mackinaw, as it can hold 10 crystal sets and hold more than a single mining cycle of ore, thus allowing a solo pilot to have superior m3/hr thanks to fewer trips to station, compared to a Hulk.
Secondly, it's obvious that Player B is a complete idiot. 1) He is in an alliance where he doesn't speak the dominant languages in his chosen profession. 2) He is solo mining in a Hulk, who's role is fleet mining. 3) He knew there were fleets operating in the site, but didn't recon the belts in a frigate first to find one that was empty and/or to see what crystals he would need.
Thirdly, if I was running a mining corp where I knew there were solo miners, I would make a point of anchoring a LSC full of crystals in a site when it comes up, knowing they can't bring all possible crystal types they might need. |
nardaq
Orion Expeditions
24
|
Posted - 2012.08.05 03:37:00 -
[226] - Quote
some 1 explain me the part where, how on earth a hauler needs to manage the crystals the miners need
epic hauler senario
Miner a: i need veld and bistot soon hauler: omw miner B: dude hurry up, 4 cans full hauler b: your got xx crystals for miner D? miner E: I'm wasting cycles, im doing nothing, i need XX crystals ASAP hauler b: sigh..... miner a: dude, crystal dmg 98% you serious, get me NEW one hauler: aarrggg :( miner F: i need DO, hed, hem and after 10 min gneiss and crok, got it?
CCP, is this your new way of fleet mining? |
Benny Ohu
Blue Republic RvB - BLUE Republic
246
|
Posted - 2012.08.05 03:56:00 -
[227] - Quote
Sounds like ammo issues during a POS bash |
Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
28
|
Posted - 2012.08.05 03:59:00 -
[228] - Quote
nardaq wrote:some 1 explain me the part where, how on earth a hauler needs to manage the crystals the miners need
epic hauler senario
Miner a: i need veld and bistot soon hauler: omw miner B: dude hurry up, 4 cans full hauler b: your got xx crystals for miner D? miner E: I'm wasting cycles, im doing nothing, i need XX crystals ASAP hauler b: sigh..... miner a: dude, crystal dmg 98% you serious, get me NEW one hauler: aarrggg :( miner F: i need DO, hed, hem and after 10 min gneiss and crok, got it?
CCP, is this your new way of fleet mining? Miner G: WTF dude, the Bistot crystals I contracted you were almost brand new, these have like 70% damage on them? Hauler: Oh, and how the fk am I supposed to tell your Bistot crystals apart from Miner A's? Miner A: LOL thanks for the new crystals dude! BTW, Hauler, you never contracted those Hemo crystals back to me. Hauler: Screw both of you. I'm reprocessing all of your crystals along with the ore. |
fido gotran over
Center for Advanced Studies Gallente Federation
23
|
Posted - 2012.08.05 05:16:00 -
[229] - Quote
CCP Fozzie wrote:Draconus Lofwyr wrote: Also, will the ORE frig be ready and available when the existing mioning frigs loose their bonuses? or will they just have to deal till you eventually get around to it?
The current mining frigates will not be losing their mining bonuses in Inferno 1.2, and we do not plan to leave people without entry level mining options.
You do know that the Tormentor has already been changed from a mining ship to combat.
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Dave stark
Bombardier Inc
360
|
Posted - 2012.08.05 06:46:00 -
[230] - Quote
Jagoff Haverford wrote:nardaq wrote:some 1 explain me the part where, how on earth a hauler needs to manage the crystals the miners need
epic hauler senario
Miner a: i need veld and bistot soon hauler: omw miner B: dude hurry up, 4 cans full hauler b: your got xx crystals for miner D? miner E: I'm wasting cycles, im doing nothing, i need XX crystals ASAP hauler b: sigh..... miner a: dude, crystal dmg 98% you serious, get me NEW one hauler: aarrggg :( miner F: i need DO, hed, hem and after 10 min gneiss and crok, got it?
CCP, is this your new way of fleet mining? Miner G: WTF dude, the Bistot crystals I contracted you were almost brand new, these have like 70% damage on them? Hauler: Oh, and how the fk am I supposed to tell your Bistot crystals apart from Miner A's? Miner A: LOL thanks for the new crystals dude! BTW, Hauler, you never contracted those Hemo crystals back to me. Hauler: Screw both of you. I'm reprocessing all of your crystals along with the ore.
yeah these new "meaningful choices" before we undock are going to make mining so much more fun.
right guys? right? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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fido gotran over
Center for Advanced Studies Gallente Federation
23
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Posted - 2012.08.05 06:46:00 -
[231] - Quote
OK you announced that you changed the 7.5% to 5% but on the test server the T2 resists are also gone from the exhumers
BASE shield resists Current hulk
EM 37.5% THERM 50% KIN 62.5% EXP 65%
Test Server
EM 0% THERM 20% KIN 40% EXP 50%
Is this a glitch?? |
steave435
Sniggerdly Pandemic Legion
73
|
Posted - 2012.08.05 06:49:00 -
[232] - Quote
Dave stark wrote:there's no way people are going to put some thing as expensive and vulnerable as a rorq on grid for boosts. you're gonna have orcas that are perma aligned, which will be drifting away from the mining ships which means re-supplying crystals is going to be an absolute pain in the *******.
these changes get worse, and worse. You either have haulers bringing the ore to the station, or you yourself is warping off there from time to time. Have the haulers bring crystals back with them, or grab them when you yourself dock to drop off the ore. Alternatively, have them in the Orca and have it sit still, with an another ship standing by to web it into warp if it needs to get out.
TheLostPenguin wrote:Goods Mover wrote:Madam Isk wrote:Will existing hulks get their rig's "refunded"? I'm sure I'm not the only one that invested in T2 cargo rigs for my hulk that are now worthless so I'm hoping they will be de-equipped so I can sell or re-purpose them. I too want to know this. I don't see anything that says calibration/rig slots are being changed, so no, you wont get any rigs refunded because your ship is still perfectly capable of fitting said rigs. The only time CCP would do something like that is if they were say reducing the calibration amount and your rig loadout wouldn't be possible with the new stat, just because something is no longer optimal because of changes made isn't their problem, your response is just going to be "HTFU and move on". They've done similar things in the past, such as when they did the nano nerf and moved snakes etc to your hangar. Not sure about polycarbs and other speed rigs, but I think those were moved too. |
Mioelnir
Cataclysm Enterprises Ev0ke
80
|
Posted - 2012.08.05 07:10:00 -
[233] - Quote
fido gotran over wrote:OK you announced that you changed the 7.5% to 5% but on the test server the T2 resists are also gone from the exhumers
BASE shield resists Current hulk
EM 37.5% THERM 50% KIN 62.5% EXP 65%
Test Server
EM 0% THERM 20% KIN 40% EXP 50%
Is this a glitch?? No, that's what switching from a built-in 7.5% bonus to a listed 5% bonus looks like. |
mjgvjbk
Rio Tinto Jnr Bluescope Mining
27
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Posted - 2012.08.05 07:19:00 -
[234] - Quote
I fail to see why everyone needs to write epic novels about how something will or will not work, even though there are some very logical explanations and concerns BUT.....
CCP will roll out what ever they friggin like whether we like it or not whether it works or not, CCP's arrogance will never change.. welcome to eve ccp's eve. |
Miraqu
Blue Water Sailing Girls Escort Service
15
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Posted - 2012.08.05 08:21:00 -
[235] - Quote
Will you make some gas mining rigs / strip miners? |
pussnheels
506
|
Posted - 2012.08.05 09:00:00 -
[236] - Quote
Sizeof Void wrote:Hmm... if GoonSwarm members are in favor of these changes, there has to be something fundamentally wrong.
For some odd reason, I just can't buy into the idea that the instigators of the Gallente Ice Interdiction and co-sponsors of Hulkageddon would be supporting any sort of buff to miners, unless it makes them better targets for high-sec ganking.
And, ofc, you always have to question corestwo's interest in these changes - there must be an opportunity to rake in a substantial amount of ISK hidden in here somewhere. Manipulating market speculation on Skiffs, perhaps? :)
both the mack and the skiff will be the ships to use for nullsec mining , makinhg them less vulnerable to AFK cloakers , and other dangers , indirectly giving nullsec industry hope fully a boost , any nullsec alliance would approve of that
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Borgholio
Quantum Industries TOHA Conglomerate
3
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Posted - 2012.08.05 10:13:00 -
[237] - Quote
rodyas wrote:Borgholio wrote:All this talk about lack of crystal space in the new barges. Has anybody...you know...considered using common T1 strip miners? Less yield but no worry about crystals.
Just a thought... (let me try again) Sorry poster, but you are reading the dev blog wrong. CCP Ytterbium never stated, that hulk pilots would have to fit T1 strips to deal with less cargo room. (As well as most common posts, of just get more when you dock, or go pick some up) That is not what CCP Ytterbium said hulk pilots would do, to deal with a smaller cargo. All CCP Ytterbium said that hulk pilots would have to do is : rely on others to haul and resupply them with mining crystals. There it is, the solution. The one and only correct solution. Hulks can stay in an asteroid field, for as long as they want to and never worry about crystals. On the other hand, other players will have to bring the hulk pilots their crystals, when they are needed. I do wonder what players will step up to bat.
I read the blog just fine. I also read the countless posts of people whining about having limited space to store crystals. My solution? Use T1 miners that don't need crystals. You will be assimilated...bunghole! |
betoli
Ketogenic Killzone
34
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Posted - 2012.08.05 10:16:00 -
[238] - Quote
I generally like the thrust of the change but....
Are we losing a *cheap* mining platform in the process? A BS tank is not going to save your bacon if you're pointed, so from the perspective of someone who mines solo in risky space the only change is that the price went up - ie the cost of entry is higher.
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Dave stark
Bombardier Inc
360
|
Posted - 2012.08.05 10:34:00 -
[239] - Quote
Borgholio wrote:My solution? Use T1 miners that don't need crystals. except macks with t2 strips not worrying about crystals will outmine hulks.
how is that a solution? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Borgholio
Quantum Industries TOHA Conglomerate
3
|
Posted - 2012.08.05 10:37:00 -
[240] - Quote
Dave stark wrote:Borgholio wrote:My solution? Use T1 miners that don't need crystals. except macks with t2 strips not worrying about crystals will outmine hulks. how is that a solution?
Because you're not worrying about crystals? That's the whole point...just to not worry about crystals. If you have to worry about crystals when flying a hulk, then use T1 miners or don't fly a hulk. You will be assimilated...bunghole! |
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