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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Diesel47
Painkiller.
113
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Posted - 2012.08.22 09:24:00 -
[61] - Quote
I'd love to have some interesting missions to do. Note that harder does not necessarily mean more interesting! |
Mina Sebiestar
Mactabilis Simplex Cursus
79
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Posted - 2012.08.22 13:20:00 -
[62] - Quote
Agreed pve need to catch up with rest of eve...i tried to fly diff ships,no tank ships and what not but in the end AI of a tetris just keep me away.
Also mission should scale for single player/dual box/corp mates and so on,more people more drama and need for logistic,also i like diff npc tiers of ships as eye candy if nothing more.
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Hilts Rads
V.E.I. -Entropy-
0
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Posted - 2012.08.22 14:10:00 -
[63] - Quote
It would be awesome if the missions that you ran impacted something with the faction and/or corporation that you run the missions for. Not just affecting your status with them, but something that makes those entities not so static; make them dynamic where they can provision a certain portion of their net worth to R&D towards new item development or to fund the FW effort or somethingGǪ I donGÇÖt knowGǪ IGÇÖm just rambling on! |
Diesel47
Painkiller.
114
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Posted - 2012.08.22 14:36:00 -
[64] - Quote
Mina Sebiestar wrote:Agreed pve need to catch up with rest of eve...i tried to fly diff ships,no tank ships and what not but in the end AI of a tetris just keep me away.
Also mission should scale for single player/dual box/corp mates and so on,more people more drama and need for logistic,also i like diff npc tiers of ships as eye candy if nothing more.
It would be cool if the missions become harder and paid out more when you ran them with a friend...
Giving a reason for Co-Oping missions to make more money.
Incursions don't count because half the time you don't know anybody in the fleet and you need about 10 buddies to do it.
I'm talking about 2 or 3 friends running a level4 that pays more and gets a bit harder with the more people on field. |
Gronn
V.E.I. -Entropy-
19
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Posted - 2012.08.22 14:45:00 -
[65] - Quote
Diesel47 wrote:Mina Sebiestar wrote:Agreed pve need to catch up with rest of eve...i tried to fly diff ships,no tank ships and what not but in the end AI of a tetris just keep me away.
Also mission should scale for single player/dual box/corp mates and so on,more people more drama and need for logistic,also i like diff npc tiers of ships as eye candy if nothing more.
It would be cool if the missions become harder and paid out more when you ran them with a friend... Giving a reason for Co-Oping missions to make more money. Incursions don't count because half the time you don't know anybody in the fleet and you need about 10 buddies to do it. I'm talking about 2 or 3 friends running a level4 that pays more and gets a bit harder with the more people on field.
This would be cool if missions scaled with number of people in the fleet. It would make things more interesting for people that have an alt buffing from a planet of the previous gate. |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
12
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Posted - 2012.08.24 02:50:00 -
[66] - Quote
Rats with more inelligent fittings A rat in a kestrel hull shouldnt be shooting with a Laser and a Hybrid and a Rocket Launcher It should be launching 4 missiles or rockets, and shield tanking
courier missions where the agents staion is not always the drop off or pickup point there should be 2-3 stations involved. All 3 stations need not be in the same Constellation/Region Station A, Station B, and Station Z If A is always the Pickup Point, and B is Always the Dropoff Point, the Agent can be at any of them. |
Diesel47
Painkiller.
117
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Posted - 2012.08.24 13:16:00 -
[67] - Quote
Kitty Bear wrote:Rats with more inelligent fittings A rat in a kestrel hull shouldnt be shooting with a Laser and a Hybrid and a Rocket Launcher It should be launching 4 missiles or rockets, and shield tanking
courier missions where the agents staion is not always the drop off or pickup point there should be 2-3 stations involved. All 3 stations need not be in the same Constellation/Region Station A, Station B, and Station Z If A is always the Pickup Point, and B is Always the Dropoff Point, the Agent can be at any of them.
haha, who cares what they are fitting...
Who even notices what is even shooting what, trust me that won't make missions more interesting :P. |
Gronn
V.E.I. -Entropy-
20
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Posted - 2012.08.24 13:26:00 -
[68] - Quote
Kitty Bear wrote: Who even notices what is even shooting what, trust me that won't make missions more interesting :P.
I donGÇÖt know, if the rats had better AI and the ships that they fly were more in line with how they should be setup following the same rules as their racial bonus, weapon bonus, ROF and cap recharge; it would make for a more interesting PVE. Think about how much harder the rats would be. A PVE rat should have the same shield, armor and hull that we can get as well as put out the same DPS that we can.
But then there'd be a lot of tears when someone flies the BS into a missions and then gets owned by a few frigates. |
Diesel47
Painkiller.
177
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Posted - 2012.08.25 07:32:00 -
[69] - Quote
Gronn wrote:Kitty Bear wrote: Who even notices what is even shooting what, trust me that won't make missions more interesting :P.
I donGÇÖt know, if the rats had better AI and the ships that they fly were more in line with how they should be setup following the same rules as their racial bonus, weapon bonus, ROF and cap recharge; it would make for a more interesting PVE. Think about how much harder the rats would be. A PVE rat should have the same shield, armor and hull that we can get as well as put out the same DPS that we can. But then there'd be a lot of tears when someone flies the BS into a missions and then gets owned by a few frigates.
Yeah but I think if they focused on things like the mission stories and actual scenery within the mission it would more interesting in general.
While I agree that making sure all the rats make sense, it would be something they should do after they make the missions fun in the first place.
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Josef Djugashvilis
The Scope Gallente Federation
449
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Posted - 2012.08.25 13:20:00 -
[70] - Quote
Kult Altol wrote:All the hardcore pvpers will complain if you make the missions any different. Missions are really good at establishing the basics of what a player does. Also explains a lot of the core concepts of the game. I think CCP really needs to explain the whole standing thing so players do screw them selves out of certain factions spaces.....
Agreed.
It took me a while to realize that I should not accept faction missions and a lot longer to repair the damge. You want fries with that? |
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Lazlo Ho
Another Day Older
1
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Posted - 2012.08.28 20:37:00 -
[71] - Quote
CCP Affinity wrote:Currently working on Incursions and FW :) Maybe once I'm done with that.. we shall see
:(
COSMOS missions need hardly any attention at all to be fixed up. Either remove the BPCs or take a second look at the material drops so the BPCs aren't entirely useless and voila!
Please, please please please, I'd love to see these items back in the game.
Oh, and if COSMOS does get some love... consider letting us run them more than once but maybe without the faction gains the 2nd time around? The stories are better and the rewards are interesting to those of us who do more than one thing at a time. |
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