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Thread Statistics | Show CCP posts - 5 post(s) |
Tatyana3033
Kitagawa Syndicate
0
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Posted - 2012.08.04 00:24:00 -
[1] - Quote
I've been doing a lot of missions recently waiting for my skills to catch up. What I've noticed is that missions are basically all the same formula in eve and probably the same as they were back when eve came out. Eve has a rich back story so why the same old missions? Sansha and angels attacking for no apparent reason or benefit.
Maybe some of the pve could be modeled on how pvp and fw works instead of totally pve orientated. Have friendly and enemy AI ships that actually interact with the player.
An agent mission could go like this:
A number of pirates have been hiding in a wormhole in 'jita'. You then use a scanner probe to scan down the wh and think of a ship to enter the WH and fight the pirates. You receive contact from a stranded ship in the WH who you have to track down. If you find him he becomes a new agent in the WH and you work with him to kill the pirates :).
I know this might be a lot of effort for people who like to do fast simple missions, but I think its brings a lot more fun into the game and teaches people more than just how to press afew buttons and set up a decent tank on a ship.
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Kasutra
Tailor Company IMPERIAL LEGI0N
55
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Posted - 2012.08.04 12:03:00 -
[2] - Quote
You should check out the Epic Arcs, they are a bit like that. Sisters of EVE has a very accessible one.
Missions are, I believe, intended to be grindfests, and functioning very well as such. |
Idris Helion
University of Caille Gallente Federation
0
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Posted - 2012.08.04 14:45:00 -
[3] - Quote
Missions are where the "lore" of EVE gets transmitted...or at least where it *should* be transmitted. But the missions themselves do almost nothing to tell an actual story, much less transmit the lore of EVE. Missions should be where you learn the history of the EVE universe -- the races, the conflicts, the mysteries, the history. But all you get are the same cookie-cutter missions over and over and over again. Even the so-called "epic arcs" are just more of the same, with a few unique missions thrown in to give them a bit of flavor.
And the writing...my God. Horrible, lame, amateur. And worse yet, not even in-character for the race you're running the mission for.
I'd like to see an element of randomization in missions as well -- it wouldn't be hard to do even if they're part of a larger "plot", and this would make them more interesting to mission runners who are running a mission for the 100th time.
I realize that no one wants EVE to turn into another "theme park" MMO, but PVE is a major part of the game and as such it should be given due attention -- not just on the mechanics side, but on the actual storytelling side. EVE has a rich culture and backstory, and it's a shame that very little in the game itself actually transmits that story. You have to go to the "meta game" to find it out -- books, the Wiki, and so on. The game itself should be the primary vehicle for transmitting the lore of the game (think of a game like Dragon Age: Origins, for example). For new players, this is a vital part of getting them immersed in the "culture" of the game.
And for players like me, who do mostly PVE and industrial crafting, it would make long-term playing of the game more interesting.
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Doctor Nakajima
Matari Watch
0
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Posted - 2012.08.04 16:03:00 -
[4] - Quote
Agree except for the excesive criticism to the writers. Not necesary. Anyways yeah I support the long plots, even the bifurcation, the personalized open end. |
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CCP Affinity
C C P C C P Alliance
588
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Posted - 2012.08.04 16:50:00 -
[5] - Quote
I agree, this would be really awesome and is something that's always in the back of my mind of things to do
CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Bloodpetal
Mimidae Risk Solutions Alliance of Abandoned Cybernetic Rejects
765
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Posted - 2012.08.04 17:43:00 -
[6] - Quote
The Epic Arcs were a good thrust in the right direction for missions.
I'm an avid PVPer, but enjoy EVE storylines, but the missions get tedious and boring.
From what I have noticed the biggest detriment to new missions is CCP's lack of a mission creation tool. Despite having over 8 years in dealing with these issues, they don't have a tool they can hand a couple content devs to just create a custom mission without needing to hassle 4-5 people on it.
The mission AND exploration system could both benefit from some more interesting random generation of story/interest/NPCs/interaction.
There really aren't all that many missions in the big scheme of things, and spending decades creating content isn't the right answer. Just having a mini-epic arc system that just mixes a few stories and names together would go a long way to just keeping it a bit more interesting (although solvable eventually).
Exploration sites especially suffer from some serious repetition.
The Sandbox is what EVE is about. The missions were created in a day and age to attract the "Themepark" player and then move them into the sandbox (when WOW was rolling out).
Finding a way for missions to enhance the sandbox opportunities is really where the gold would lie in any refactoring of the mission system.
Mimidae Risk Solutions Recruiting |
Idris Helion
University of Caille Gallente Federation
2
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Posted - 2012.08.04 18:16:00 -
[7] - Quote
There is an inherent tension between the "themepark"/PVE player and the "sandbox"/PVP player. Many players like the unscripted, emergent gameplay inherent in the sandbox model, and this is great.
But I'm one of the players who finds the lore and backstory of the EVE universe fascinating, and I wish (wish!) that the game would do more to convey that backstory during gameplay. At present, the various races exist mainly as differences in ship design and capabilities -- there's no real sense of political or cultural conflict within Empire space. (For example, a Minmatar pilot can roam at will through Amarr space and visit any agent they have the security level for, all without being hassled. Likewise a Caldari pilot in Gallente space. Yet the political/cultural situations in the lore suggest that this would be highly unlikely to happen.)
Exploration especially could be very much better with an improved missioning system. Archaeology in particular would be a great way to show the history of the EVE universe, and slowly uncover the history of the galaxy. It could show the player who and what the Jovians are, how they got there, and how the relations with the other races developed. It could show how the various pirate factions split off from their parent cultures. And so on.
There's an enormous amount of "story" latent in the EVE universe, but the game simply doesn't *tell* it. New players would have an easier time of the "how and why" of EVE, I think, if the game spent a bit more time explaining how the EVE galaxy came to be the way it is.
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mkint
838
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Posted - 2012.08.04 20:10:00 -
[8] - Quote
I'm vaguely aware that mission descriptions try to tell a story but I wouldn't be able to tell you about a single one even after all these years. Now, what would missions be like if they shared deadspace ? A dozen people doing different missions on the same grid. Not a game breaking change but would allow some interesting new ways to interact and make it possible to tell new stories. |
FlinchingNinja Kishunuba
Bellum Esca
114
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Posted - 2012.08.04 20:25:00 -
[9] - Quote
CCP Affinity wrote:I agree, this would be really awesome and is something that's always in the back of my mind of things to do
Please shave head, draw eyes on back of it. This will maybe bring it to the front of your mind?
To say that missions are neglected is an understatement to say the least. |
Chimpy B
The Philosophy Of Two
0
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Posted - 2012.08.04 20:30:00 -
[10] - Quote
I do feel that the PVE players of Eve are a little forgotten about.
Although I'm sure CCP have analytics running which show most people are PVPers, so that's where most of their effort goes. |
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FlinchingNinja Kishunuba
Bellum Esca
114
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Posted - 2012.08.04 20:46:00 -
[11] - Quote
Chimpy B wrote:I do feel that the PVE players of Eve are a little forgotten about.
Although I'm sure CCP have analytics running which show most people are PVPers, so that's where most of their effort goes.
this made me laugh lots... |
Idris Helion
University of Caille Gallente Federation
2
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Posted - 2012.08.04 21:28:00 -
[12] - Quote
I think CCP introduced Incursions/Sansha's Nation to improve PVE to some extent, and FW. But the problem with these initiatives is that there really was no backstory (in-game): it was all mechanics and no "story". Oh, you could go to the website and read the chronicles and the news squibs, but in the game itself...nothing. (Wouldn't you think that agents in an Incursion system would be kind of freaked out by being invaded? Or that the faction Navies would be scrambled?)
In short, I think CCP has tilted too far in the direction of game mechanics at the expense of the larger game "culture".
I've always thought that EVE was designed so that nullsec was "sandbox"/unstructured/player-generated play, lowsec was PVP/pirate play, and hisec was PVE-centric play. Yet hisec play is really just window-dressing -- your choice of race is really inconsequential beyond the first few days of play.
In short: there's no real *point* to the various races/cultures in EVE, or to the ornate backstory CCP has created for them. These details have no real bearing on gameplay. You can crosstrain for any race's ship, and you can use implants to improve racial traits.
Like I said before, I think this is an awful shame, because EVE's story is interesting, and deep. There's a lot of fascinating gameplay to be derived from the backstory of the EVE races, and it mystifies me why CCP has never capitalized on it in the missioning system.
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Idris Helion
University of Caille Gallente Federation
2
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Posted - 2012.08.04 21:47:00 -
[13] - Quote
I want to add that I'm NOT asking for hisec to be made "safe" for new players. That's not the point I'm making at all. In fact, I find the possibility of random death to be quite exciting!
No, I'm just asking for CCP to put a bit more effort into telling the EVE story in-game. I want my choice of race and faction to *matter*. I want there to be a real impact on the game if I choose (say) Gallente over Amarr, or vice-versa. My choices should matter beyond the color-scheme of my stations and the design of my starter frigate.
I'm also NOT asking for extensive cutscenes or voice-acting as in SWTOR. As we're finding out, that kind of static content goes stale fast (though how many hundreds of times have we had to grind through the 30-odd missions CCP has given us per level?). What I do want is faction-specific missions with an element of randomization, and "epic arcs" that are truly epic: that tell a coherent story, that have a real impact on the world, and that take place on a grand scale.
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Daniel Plain
Science and Trade Institute Caldari State
273
|
Posted - 2012.08.04 22:37:00 -
[14] - Quote
i like lvl4's being a grindfest tbh. they are very good for doing on the side while listening to an audiobook or some debate or even music and you get decent isk in the process. i would be ok with making them more dynamic but only if in turn you make incursion scout sites a valid alternative (soloable but decent isk/hr).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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CCP Affinity
C C P C C P Alliance
589
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Posted - 2012.08.04 23:47:00 -
[15] - Quote
FlinchingNinja Kishunuba wrote:CCP Affinity wrote:I agree, this would be really awesome and is something that's always in the back of my mind of things to do
Please shave head, draw eyes on back of it. This will maybe bring it to the front of your mind? To say that missions are neglected is an understatement to say the least.
Currently working on Incursions and FW :) Maybe once I'm done with that.. we shall see CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Daniel Plain
Science and Trade Institute Caldari State
274
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Posted - 2012.08.04 23:54:00 -
[16] - Quote
it's the middle of the night on a weekend, and yet affinity is sitting here giving us feedback. now that's commitment!
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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CCP Affinity
C C P C C P Alliance
589
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Posted - 2012.08.04 23:57:00 -
[17] - Quote
Idris Helion wrote: I want my choice of race and faction to *matter*. I want there to be a real impact on the game if I choose (say) Gallente over Amarr, or vice-versa. My choices should matter beyond the color-scheme of my stations and the design of my starter frigate.
I totally agree, it would be amazing to eventually have very race-biased paths available to you :) However, they need to matter in a way that doesn't completely limit and cut you off.. we never want to say no you can't do that because when you created a character and just picked the one with the prettiest face, you closed off an entire area of content to yourself.
CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
589
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Posted - 2012.08.05 00:02:00 -
[18] - Quote
Daniel Plain wrote:it's the middle of the night on a weekend, and yet affinity is sitting here giving us feedback. now that's commitment!
And yet even the new guys have more forum likes than me! I must be a really bad poster... CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Daniel Plain
Science and Trade Institute Caldari State
274
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Posted - 2012.08.05 00:15:00 -
[19] - Quote
just tell them that if you get 1000 likes, you'll make tractor beams draw in frigates. that should do the trick.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
MotherMoon
Blue Republic RvB - BLUE Republic
1064
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Posted - 2012.08.05 02:52:00 -
[20] - Quote
I'm actully really surprize CCP is choosing to work on that player contract system instead of missions.
I really hope the current system is replaced with what they promised us at fanfest 2008.Just feels like a bigger part of eve that needs to be fixed.
And AT10 seems to confrim that everything we would want the player contracts system to do won't make it in, plus it's stuff we do allready anyways.
How about corporation store fronts? so you can sell fully fitted ships to your corp/alliance mates? http://dl.eve-files.com/media/1206/scimi.jpg |
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Kult Altol
Republican Industries Epsilon Fleet
41
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Posted - 2012.08.05 06:12:00 -
[21] - Quote
All the hardcore pvpers will complain if you make the missions any different. Missions are really good at establishing the basics of what a player does. Also explains a lot of the core concepts of the game. I think CCP really needs to explain the whole standing thing so players do screw them selves out of certain factions spaces..... |
Sellendis
The Ares project
151
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Posted - 2012.08.05 07:49:00 -
[22] - Quote
CCP Affinity wrote:I agree, this would be really awesome and is something that's always in the back of my mind of things to do
We already had many good ideas about missions. They are predictable to the point of tears, not saying they should neut, scram and web from 100km like sleepers, but a little diversity would go a long way.
For example, put Rokh/Abbadon/Hyperion/Maelstorm in missions. Or Drake/Harby/ and the rest of lineup. AI fail-fits anyway, so aside AI flying different looking ship it would add some diversity and not impact on the technical side. Just color the damn things. Make, if possible to have a random generator, if the next gurista wave is 4 BC and 6 BS, let a roll decide what ships are gonna spawn, 6BS could be 2 ravens + 2 scorps + 2 Rokhs, or 1-1-4, or 1-2-3 or - 3-1-2 combination.
I always found it a bit stupid that after all this years pirates never managed to buy and deploy any of the newer ships. Goes to show when missions were looked at last time :)
Kinda doubt CCP will ever find anything wrong with AI managing to fit 8 turrets on a Machariel and for the fun of it, mount a missile launcher somewhere. 8+1 weapon layout? Yes please :)
Using ships for intended role would be too much i guess, why would Scorps with a bonus to jamming decide to use rails and a raven with missile bonus use ECM? Pirate fittings, drunk as hell fits are always the best :) |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
164
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Posted - 2012.08.05 09:01:00 -
[23] - Quote
Sellendis wrote:Make, if possible to have a random generator, if the next gurista wave is 4 BC and 6 BS, let a roll decide what ships are gonna spawn, 6BS could be 2 ravens + 2 scorps + 2 Rokhs, or 1-1-4, or 1-2-3 or - 3-1-2 combination.
it does that already, granted it is nearly meaningless, a 450k or 437k bounty npc battleship is pretty much the same thing.
and imo if you want to have an impact on the world a mission is not the way to do it. the empires are old, it is nice that fw finally allows station flips. I mean to invade highsec you would have to go against massive npc fleets, I'm assuming they would fight back at that point.
lastly I have no problem with missions as is right now. they are the dailies, the grind, or w/e you want to call it of eve. they are a nice low commitment thing to do that nearly everyone in game can do.
maybe some "random" pve would be fun but where would it lie on the zomgboring <----> zomgalpha'd scale? and wouldn't a lot of the middle ground be just as boring/uneventful as missions? and where would the payout be? too low and one zomgalpha'd mission and you would have been better off running level 4s, too high and you avoid a zomgalpha'd mission and well then I guess lucky you. although I'd think the payouts would be mostly LP as to not flow too much isk into the game. |
Idris Helion
University of Caille Gallente Federation
3
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Posted - 2012.08.05 12:03:00 -
[24] - Quote
CCP Affinity wrote:Idris Helion wrote: I want my choice of race and faction to *matter*. I want there to be a real impact on the game if I choose (say) Gallente over Amarr, or vice-versa. My choices should matter beyond the color-scheme of my stations and the design of my starter frigate.
I totally agree, it would be amazing to eventually have very race-biased paths available to you :) However, they need to matter in a way that doesn't completely limit and cut you off.. we never want to say no you can't do that because when you created a character and just picked the one with the prettiest face, you closed off an entire area of content to yourself.
Well, sure...but if a player choice is to matter in the game-world then it *should* place some limits on what they can do...both in the positive and negative senses. And if we want EVE to continue to be a harsh and unforgiving place (and we do!) then some choices are going to involve some pain. The training system is this way already...you can invest a lot of time training up some set of skills, only to find later on that you want to change your playstyle (from Industrialist to combat pilot, let's say), and this essentially means tens or even hundreds of hours of training-time to be effective.
And I know that CCP wants to avoid placing limits on character actions, but at the same time they should respect the very nature of the EVE races.
Consider the Amarr: how is their pervasive religiosity ever leveraged in-game? What exactly is the Amarr religion, and how does it affect what missions an agent will grant an Amarr as opposed to a non-Amarr pilot? What benefits and drawbacks does such strict adherence to their religion grant those characters? Likewise the Minmatar: how would their hatred of their former Amarr masters affect the characters in-game? MIssion-running in both areas should be affected by race because if it isn't, it makes no sense in terms of the backstory. And the Gallente should certainly be frightened of the Caldari, now that the Caldari have re-taken Caldari Prime...and yet if you only played the game and never read the Chronicles, you'd never know that Caldari Prime had been re-taken because the game itself never tells you. (Is there actually a Caldari Titan orbiting Caldari Prime now, in-game? I haven't been over that way in a long time.)
CCP has spent a huge amount of time and effort into building the EVE "world" as a unique place with unique cultures and factions. But in-game, all of those details really just get boiled down to ship, station, and gate design. No actual "story" gets transmitted, and there's no feeling of being "Amarr" or "Gallente" for a player -- your choice of race makes no real difference. (Particularly since 99% of the time, your avatar is the ship you're flying and not the body you inhabit -- and if you're an Amarr flying a Caldari ship, then you might as well be Caldari for all the difference your race makes.)
I care mostly about how your race impacts the way hisec missions are designed, but it would also improve gameplay more generally to grant racial bonuses and penalties that are permanent (maybe the Amarr would have a permanent penalty to implant effectiveness, but a permanent bonus to Social, particularly among their own race, for example).
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CCP Affinity
C C P C C P Alliance
614
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Posted - 2012.08.05 20:21:00 -
[25] - Quote
MotherMoon wrote:I'm actully really surprize CCP is choosing to work on that player contract system instead of missions.
I really hope the current system is replaced with what they promised us at fanfest 2008.Just feels like a bigger part of eve that needs to be fixed.
And AT10 seems to confrim that everything we would want the player contracts system to do won't make it in, plus it's stuff we do allready anyways.
How about corporation store fronts? so you can sell fully fitted ships to your corp/alliance mates?
Don't worry about getting to the mission system liek right now now, but please keep it in mind. :/
Different people have different roles within CCP. Content designers work on missions, none of us are working on the contract system. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Sarmatiko
756
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Posted - 2012.08.05 22:15:00 -
[26] - Quote
CCP Affinity wrote:Different people have different roles within CCP. Content designers work on missions, none of us are working on the contract system.
Then maybe you can give us some comments about recent event agent changes in Yrmori (Karsten Lundham, Patrikia Noirild, Rohan Shadrak). In the past they were in TestEpicArc group iirc. Can this mean that there is possibly of new epic arc development? Or this is RP stuff like Arek'Jaalan project?
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Roime
Shiva Furnace Dead On Arrival Alliance
1004
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Posted - 2012.08.06 11:40:00 -
[27] - Quote
Kult Altol wrote:All the hardcore pvpers will complain if you make the missions any different. Missions are really good at establishing the basics of what a player does. Also explains a lot of the core concepts of the game. I think CCP really needs to explain the whole standing thing so players do screw them selves out of certain factions spaces.....
Missions are spectacularly bad at establishing any basics or explaining core concepts. There is a huge gap between real EVE mechanics, and the scripted Empire NPC AI grind. Mission walk-throughs are the final nail in the coffin, ruining even the slightest chance of surprise.
Repetitive missions shouldn't be in this persistent, single-shard universe in the first place. In their current form, they are detached from the rest of the sandbox, and only promote botting or bot-like playing, bad fits and GD whines.
Most importantly new players should be protected from the terrible idea of missioning-career. I would be happy to see the missions removed from the game, or completely revamped to be one-time storylines with improved NPC AI and realistic mechanics.
Gallente - the choice of the interstellar gentleman |
Daniel Plain
Science and Trade Institute Caldari State
275
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Posted - 2012.08.06 12:51:00 -
[28] - Quote
Roime wrote:Kult Altol wrote:All the hardcore pvpers will complain if you make the missions any different. Missions are really good at establishing the basics of what a player does. Also explains a lot of the core concepts of the game. I think CCP really needs to explain the whole standing thing so players do screw them selves out of certain factions spaces..... Missions are spectacularly bad at establishing any basics or explaining core concepts. There is a huge gap between real EVE mechanics, and the scripted Empire NPC AI grind. Mission walk-throughs are the final nail in the coffin, ruining even the slightest chance of surprise. Repetitive missions shouldn't be in this persistent, single-shard universe in the first place. In their current form, they are detached from the rest of the sandbox, and only promote botting or bot-like playing, bad fits and GD whines. Most importantly new players should be protected from the terrible idea of missioning-career. I would be happy to see the missions removed from the game, or completely revamped to be one-time storylines with improved NPC AI and realistic mechanics. as I said before, completely removing the grind is not a good idea. some people (like me) enjoy performing a monotonous activity while doing something else on the side. i'm not saying missions should be left alone, just that there needs to be some equivalent to belt ratting or plexing in hisec.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Roime
Shiva Furnace Dead On Arrival Alliance
1004
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Posted - 2012.08.06 13:47:00 -
[29] - Quote
I can appreciate the fact that you like to grind, that's a valid argument. But that there needs to be a (semi) afk activity and that hisec should have a risk-free version of belt ratting are really terrible arguments.
Plexing exists also in hisec.
Gallente - the choice of the interstellar gentleman |
Daniel Plain
Science and Trade Institute Caldari State
276
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Posted - 2012.08.06 14:10:00 -
[30] - Quote
Roime wrote:I can appreciate the fact that you like to grind, that's a valid argument. But that there needs to be a (semi) afk activity and that hisec should have a risk-free version of belt ratting are really terrible arguments.
Plexing exists also in hisec.
firstly, i do not insist on hisec grind paying as well as nullsc grind. in fact, you will find several occasions of me stating that lvl4s should be removed from hisec. on the other hand, let's keep it real: you will probably get more money from afk mining in a mammoth than from running hisec anoms. the payout fo hisec grind should be at least half of what you'd expect from a (relatively safe) 0.0 activity.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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Idris Helion
University of Caille Gallente Federation
4
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Posted - 2012.08.06 15:19:00 -
[31] - Quote
I'm not a "grind" player by nature, so I've never understood the appeal of AFK "playing". If you're "playing" the game without actually playing it, that's a weakness in game design. I've long maintained that AFK "playing" should not even be feasible in EVE, even in hisec space. However, I also understand that to many MMO players, grinding is fun -- I don't get it myself, but some people just like that sort of thing.
But missioning at present -- especially early on -- is not only a boring grind-fest, but also not particularly lucrative. You don't start to make real money until Level 3 missions, but it's not obvious to new players that you have to grind your security level doing Level 1 and 2 until you can get a Level 3 agent to talk to you. The missioning system never explains the sec-level requirements at all.
Level 1 missions are waste of time, ISK-wise. You can make more money in a mining frigate grinding Veldspar (especially at current prices). Average haul for a Level 1 combat mission is about 80K ISK (bounty plus bonus). You might double that on a mission like "Angel Extravaganza" or "Worlds Collide". Salvaging isn't worth the time, so each misssion will run about 10-15 minutes (longer for missions like "Worlds Collide"). That's about 320K ISK/hr, and you can pull down 500K ISK/hr just doing jetcan mining of Veldspar and selling the ore. (Can flipping is pretty rare in my corner of EVE, but even if you take into account losses due to can-flipping, you'll still come out ahead.) So in addition to being boring, repetitive, and meaningless in terms of in-game "story", it turns out that missions are also a really lousy way to make ISK. The only reason to do them is to grind sec status, but the game never really explains why this is necessary or desirable. (Many's the naive noob who spent weeks killing opposing faction ships in missions only to find themselves unable to get missions in foreign systems. Or they may even be attacked by faction navies if their sec status has fallen too low.)
And don't even get me started on the uselessness and lousy pay of courier or mining missions in levels 1-3. (I've seen Level 2 courier missions that ask pilots to divert into .4 systems, all for some measly 50K ISK payoff.)
Missions should be where you learn game lore, and learn how to use in-game skills to become a better player. EVE's missions do neither.
Now, mining is mind-bendingly boring and almost promotes AFK play. I've long been praying for a change to the mining mechanic because it is just horribly badly-designed from a gameplay perspective. Something to make it more interactive, more "game-like", something that would discourage AFK play and botting. But after ten years, I doubt CCP is willing to make so fundamental a change, so we're stuck with it. But a new combat pilot should never have to resort to mining just to make ISK early in the game -- most new players come into the game wanting to get into fights, not sit and watch lasers grind asteroids into dust ever so slowly. But combat costs ISK (new ships, modules, etc.) and if missioning doesn't pay the bills then mining is all that's left.
Somehow I don't think that advertising EVE as the world's foremost space-mining sim would be much of a draw to new players. |
Zicon Shak'ra
Vacuo Anomalia
25
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Posted - 2012.08.06 16:47:00 -
[32] - Quote
Tatyana3033 wrote:I've been doing a lot of missions recently waiting for my skills to catch up. What I've noticed is that missions are basically all the same formula in eve and probably the same as they were back when eve came out. Eve has a rich back story so why the same old missions? Sansha and angels attacking for no apparent reason or benefit.
Maybe some of the pve could be modeled on how pvp and fw works instead of totally pve orientated. Have friendly and enemy AI ships that actually interact with the player.
An agent mission could go like this:
A number of pirates have been hiding in a wormhole in 'jita'. You then use a scanner probe to scan down the wh and think of a ship to enter the WH and fight the pirates. You receive contact from a stranded ship in the WH who you have to track down. If you find him he becomes a new agent in the WH and you work with him to kill the pirates :).
I know this might be a lot of effort for people who like to do fast simple missions, but I think its brings a lot more fun into the game and teaches people more than just how to press afew buttons and set up a decent tank on a ship.
I like this idea. Implement this mission please, so that highsec carebears mission runners can come into wormholes where they will have no idea what wormholes are like be perfectly safe and I can go find them and pod their shiny mission fits give them candy. Wormholes are cool, m'kay? |
Daniel Plain
Science and Trade Institute Caldari State
276
|
Posted - 2012.08.06 18:05:00 -
[33] - Quote
Zicon Shak'ra wrote:I like this idea. Implement this mission please, so that highsec carebears mission runners can come into wormholes where they will have no idea what wormholes are like be perfectly safe and I can go find them and pod their shiny mission fits give them candy.
this guy seems legit.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Hestia Mar
Calmaretto
27
|
Posted - 2012.08.06 21:15:00 -
[34] - Quote
A change I would like to see is that almost everything done in EVE, is done as a result of scanning first - mission sites, belts, anoms, sigs and plexes, and missions should be almost completely random.
As for sending mission runners into WH's that could also work but would need some modification to allow them at least a chance to survive (because of the problem of having a pve fit ship in a WH, when you actually need a pvp fit if you mix it with the inhaitants) |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1738
|
Posted - 2012.08.07 01:06:00 -
[35] - Quote
I would love to see missions that require teamwork. Sure, a bunch of folks will just run with their dozen alts, but L4 missions of slightly lesser difficulty than Incursion Vanguards would be great (or retune Scout sites for ~5 pilots in T1 cruiser hulls).
Making solo PvE more entertaining will not provide any incentive to socialize.
Day 0 advice for new players: Day 0 Advice for New Players |
Veryez
Pator Tech School Minmatar Republic
18
|
Posted - 2012.08.07 01:43:00 -
[36] - Quote
CCP Affinity wrote:Idris Helion wrote: I want my choice of race and faction to *matter*. I want there to be a real impact on the game if I choose (say) Gallente over Amarr, or vice-versa. My choices should matter beyond the color-scheme of my stations and the design of my starter frigate.
I totally agree, it would be amazing to eventually have very race-biased paths available to you :) However, they need to matter in a way that doesn't completely limit and cut you off.. we never want to say no you can't do that because when you created a character and just picked the one with the prettiest face, you closed off an entire area of content to yourself.
The other side of the coin is that if I want to play a merc, selling my services to the highest bidder, limiting me to flying for one or two races is horrible. I really hate faction missions, since I have loyality to no one but myself and my corp. Yet I have to keep avoiding faction missions if I want to play EvE "my way".
The fact that so many lvl 5 missions are faction missions is the only reason I don't run them. I have no problem getting a gang together and hoping into losec to run lvl 5's, but you can hardly get more than 2 in a row before faction missions show up and you get 2 rejects. Some of us have buy/sell orders all over eve, and need the ability to travel in freighters/haulers. Lvl 5's are thus forbidden to us.
Mara Rinn wrote:I would love to see missions that require teamwork. Sure, a bunch of folks will just run with their dozen alts, but L4 missions of slightly lesser difficulty than Incursion Vanguards would be great (or retune Scout sites for ~5 pilots in T1 cruiser hulls).
Making solo PvE more entertaining will not provide any incentive to socialize.
We have these, their called incursions and Lvl 5 missions, both of which are fun to run, and would be better if just about every lvl 5 mission wasn't a faction one. Using this as an arguement to not improve lvl 1 through 4 missions, is weak.
|
Roime
Shiva Furnace Dead On Arrival Alliance
1007
|
Posted - 2012.08.07 09:37:00 -
[37] - Quote
Daniel Plain wrote: firstly, i do not insist on hisec grind paying as well as nullsc grind. in fact, you will find several occasions of me stating that lvl4s should be removed from hisec. on the other hand, let's keep it real: you will probably get more money from afk mining in a mammoth than from running hisec anoms. the payout fo hisec grind should be at least half of what you'd expect from a (relatively safe) 0.0 activity.
Ok, I get you now, and that makes sense. Gallente - the choice of the interstellar gentleman |
Loyal Stranger
Argonautic Expedition
0
|
Posted - 2012.08.07 13:02:00 -
[38] - Quote
I will post here my thoughts from the view of a PVE lover as me:
No need to make fluctuations on current missions and the way they are. There exist plenty of people, many hardcore or not pvpers and others that use them as a repetitive and reliable mechanic to fund other activities they have.
For the epic arcs that already exist (all except the level 1 epic arc), they need to be done 2 -3 changes. The 1st change is to guarantee that from the beginning to the end of the arc there will be a way to finish it by going to only and completely only High Sec systems and one that involves low sec locations too. This happens for the Gallente Arc but maybe not for the others (i am not sure, i have not done them) - of course the final reward when taking the HS path would be lower. The 2nd change is that the final reward should be relatively of same value, i.e. The Eagle Drone Link Augmentor might be good, or the Research Lab also, but what about the others, Minmatar some...10 RSS Scan Probes? Put something more that those final rewards between factions epic arcs could be comparable, some extra faction's stuff too. The 3rd change that might be done, is that because they can be repeated/reset after some months, the 2nd/3rd etc repeat, the final reward can be a different random one(s) from the 1st one, but always a/some faction's items of same value.
During expansions, more arcs (not necessarily epic) can be added - more content for the PVErs. For example you could add an arc that has to do with a specific NPC Corporation, for example Quafe. You need to have some corporation standing to get this Arc, for example 8.0+, faction standings would be irrelevant for getting this arc, only player to NPC corp standings matters. The series of missions (=arc) should have something to do story wise with that corp and the final reward would be one/some from its LP items table, maybe random each time you repeat the arc (yes those arcs should be able to be repeated after some months too), but of comparable value with those of epic arcs.
Regards |
Renan Ruivo
Irmandade Vera Cruz Alliance
843
|
Posted - 2012.08.07 14:46:00 -
[39] - Quote
Sarmatiko wrote:CCP Affinity wrote:Different people have different roles within CCP. Content designers work on missions, none of us are working on the contract system. Then maybe you can give us some comments about recent event agent changes in Yrmori (Karsten Lundham, Patrikia Noirild, Rohan Shadrak). In the past they were in TestEpicArc group iirc. Can this mean that there is possibility of new epic arc development? Or this is RP stuff like Arek'Jaalan project?
You had to ask tough questions ... now CCP Affinity is gone.
You done did it! The world is a community of idiots doing a series of things until it explodes and we all die. |
Keith Planck
Ashton Technologies Ignore This.
381
|
Posted - 2012.08.08 23:56:00 -
[40] - Quote
CCP Affinity wrote:I agree, this would be really awesome and is something that's always in the back of my mind of things to do
Escort missions!
|
|
Jack' Sparrow
The Three Musketeers
6
|
Posted - 2012.08.09 11:20:00 -
[41] - Quote
Hi guys,
I've ran missions for quite some time, mainly funding other projects and PVP. So, here are my views on the current mission system and my opinion on what could be done to improve it to keep everyone happy.
(1) - Level 4 missions as they stand at the moment are good for making money, though they have been nerfed as we all know. The main problem with them is that they are repetitive and tend to get boring after running lots of them. I personally do other things while running missions but they should be enjoyable enough to not get bored of them. So generally I think that the current level 4 missions should remain but need an overhaul. By that I mean introducing new objectives within the missions, perhaps they could introduce a final boss NPC that may or may not drop a faction module in certain missions and, many other possibilities are available to. It would also be a good idea to add more missions to the game so that players don't get bored due to the fact that most of the time they run the same missions 2-3 times in a night if you play a lot.
(2) - After reading some other threads, players have suggested making mission NPC's dramatically tougher and more PVP styled. Though this is a good idea, I don't think that forcing players to run missions in this way should be done. Therefore, the solution for this would be to have two types of level 4 missions by introducing a new division of agents where the missions would all be new and the NPC's would have an improved AI. The works of these missions would obviously have to be looked into but it would give players the ability to run regular missions like they are now but improved and also give other players the chance to run a different style of missions if they didn't want to run regular ones. Also, though EVE is a multiplayer game, there are players like myself who enjoy solo activates as well as group activates so I think a good idea would be to have the option for single player missions and multi player missions, the second having harder NPC's, more NPC's, more rewards etc...
- I think that mainly covers it really. in a breakdown, all the mission system requires are more missions, new objectives, new missions on a different level of standard level 4's but keeping the standard missions as well. This should solve the problem really and make it more fun to run missions.
- Please give me your feedback on things I may have missed or not thought of, would appreciate it :-)
Cheers and fly safe,
Jack |
Janty Hilanen
Bio-Tech Research Luna Sanguinem
1
|
Posted - 2012.08.09 12:34:00 -
[42] - Quote
Very good thread.
I tend to run missions quite a bit and the main points are:
- It feels very grindy - I think its the repetitive element of doing similar missions for similar people for similar reasons. - We have no impact on the universe - Even miners can say we mined that whole asteorid belt between us, thus removing it for the others in the area, or mining a whole system clean. Theres always more missions.
To answer the question of how to resolve, you have to analyse the main reasons for why people run missions.
- I need to make isk - Mission running and Mining are the 2 main carebear introductory professions people get into, and MMO players from other games translate Missions to Quests and they see that as the natural form of progression. - I need Standings - Very few people run missions for particular standing increases, but there are some.
I think you can address a lot of the above by implementing the following, (I):
1. Create missions of "Lore" - The payout for these can be inline with those of a similar level, but the content and backstory elements are more focused. More Epic story arc type chains, revisiting some of the historical sites within the Eve Universe. These missions could be exploration and well as combat, fly to eve-gate, scan down a mission specific signature radius of a old vessel, get attacked by something.
2. Increase difficulty/risk/reward of missions - If we could introduce level 1 - 10, with some still only being available in Low-Sec but allowing players to choose their difficulty based on the time they have available the resources at their disposal in terms of team mates etc. The life of a mission runner is normally quite lonely, this could add a more "MMO" type feel to small fleet ops. The missions could scale based on your reputation with the corporation, allowing for more drastic increases and decreases happening further down the tree.
3. Create Meta type Missions - Some kind of PvE - PvP Hybrid, where corporations would take action against Player Owned stuff. 1 Idea could be the bounty system, so once a player had a certain amount of bounty on their head other players could be given a mission to take them out. The system would need to be intelligent to know where the player is in space in relation to the player taking the mission, and know if the bounty is "Active" regularly leaves station etc. Another example could be a Corporation wants to take out another POS, or destory X amount of miners etc. This would increase conflict between players and transcend the PvE to PvP boundry making missions available for PvP players, and PvP available for PvE players |
Velarra
Ghost Festival Naraka.
96
|
Posted - 2012.08.09 13:49:00 -
[43] - Quote
CCP Affinity wrote:I totally agree, it would be amazing to eventually have very race-biased paths available to you :) However, they need to matter in a way that doesn't completely limit and cut you off.. we never want to say no you can't do that because when you created a character and just picked the one with the prettiest face, you closed off an entire area of content to yourself.
It is very hope inspiring that you recognize this issue.
While the text is frequently VERY TINY It's often surprised me the amount of new story content semi-regularly written up and quietly released in L2 & L3 missions, which i tend to run primarily for their story elements or for standings in the interest of RP.
Unfortunately i never run storylines anymore and / or participate in a number of other eve content elements purely due to travel rights concerns. Primarily as when not engaged in PVE, i prefer to retain the full ability to hunt, kill, / fly in any region of space both now and in the future. It's a trade off to be sure, - but really a bit of a shame that ccp Dev's work so hard on such content that only limits Immediately or over time player potential to appreciate their efforts. |
Jack' Sparrow
The Three Musketeers
6
|
Posted - 2012.08.09 17:27:00 -
[44] - Quote
I agree with a lot of your points.
For a start, missions certainly are very grindy and repetitive, there's no doubt about that.
Point 1 - I fully agree with, it would be nice to be able to run missions and discover the back story more and also see things and places that have been mentioned in the past. I also like the idea of adding scanner usage to missions since at the moment we never use it in missions and it would add a bit more challenge to the mission itself so would definitely like to see that.
Point 2 - also a positive move in my opinion, it would certainly give players the option to choose the level of difficulty they want to run missions at, as long as high security missions were worth running and also that the ability to run missions alone still was possible since though EVE is an MMO, some players like myself like to do solo activates as well as I guess many other players do as well from time to time. The idea of difficulty access by corporation standings would certainly be good, as it would give players a goal to achieve rather than just running missions for rewards.
Point 3 - a neat idea, I mentioned it my earlier post. It would certainly make missions more interesting as long as players weren't forced to run ALL missions in this style since like I mentioned before some players like to run missions on there own. But the principle idea of having this feature as an option would be nice to see.
Hopefully CCP Affinity may be able to give some input to my first post and yours, would be nice to hear their thoughts.
Fly safe
Jack
-
Janty Hilanen wrote:Very good thread.
I tend to run missions quite a bit and the main points are:
- It feels very grindy - I think its the repetitive element of doing similar missions for similar people for similar reasons. - We have no impact on the universe - Even miners can say we mined that whole asteorid belt between us, thus removing it for the others in the area, or mining a whole system clean. Theres always more missions.
To answer the question of how to resolve, you have to analyse the main reasons for why people run missions.
- I need to make isk - Mission running and Mining are the 2 main carebear introductory professions people get into, and MMO players from other games translate Missions to Quests and they see that as the natural form of progression. - I need Standings - Very few people run missions for particular standing increases, but there are some.
I think you can address a lot of the above by implementing the following, (I):
1. Create missions of "Lore" - The payout for these can be inline with those of a similar level, but the content and backstory elements are more focused. More Epic story arc type chains, revisiting some of the historical sites within the Eve Universe. These missions could be exploration and well as combat, fly to eve-gate, scan down a mission specific signature radius of a old vessel, get attacked by something.
2. Increase difficulty/risk/reward of missions - If we could introduce level 1 - 10, with some still only being available in Low-Sec but allowing players to choose their difficulty based on the time they have available the resources at their disposal in terms of team mates etc. The life of a mission runner is normally quite lonely, this could add a more "MMO" type feel to small fleet ops. The missions could scale based on your reputation with the corporation, allowing for more drastic increases and decreases happening further down the tree.
3. Create Meta type Missions - Some kind of PvE - PvP Hybrid, where corporations would take action against Player Owned stuff. 1 Idea could be the bounty system, so once a player had a certain amount of bounty on their head other players could be given a mission to take them out. The system would need to be intelligent to know where the player is in space in relation to the player taking the mission, and know if the bounty is "Active" regularly leaves station etc. Another example could be a Corporation wants to take out another POS, or destory X amount of miners etc. This would increase conflict between players and transcend the PvE to PvP boundry making missions available for PvP players, and PvP available for PvE players |
Lialem
Generic Corp.
0
|
Posted - 2012.08.09 19:44:00 -
[45] - Quote
Most of missions are kinda boring, but they did put in some good ones. Ever done "The Anomaly"? That mission was really good, i really enjoyed the story and it even has 2 different endings.
Of course if you do a lot of missions you end up doing the same ones over and over again, so it becomes a little boring, but its not that easy to put in new missions every day. |
Ginger Barbarella
State War Academy Caldari State
43
|
Posted - 2012.08.09 20:41:00 -
[46] - Quote
The Epics (not SoE) and to a lesser degree the COSMOS missions follow a real storyline that I like as well. I'm sure we all have ideas for making missions better and more self-adjusting; it would just make EveO a better place to ride. :) |
Conrad Lionhart
FACTION Inc. Broken Toys
5
|
Posted - 2012.08.10 16:33:00 -
[47] - Quote
I strongly agree with more diversity in missions, and for missions to explain the lore of the universe.
Some of the corporations seem to have interesting background as well, and there should be some corporation specific missions.
In fact, I feel like there is more diversity in level 1 missions. There was this creepy mission involving corpses, where the mission giver seems agitated and wanted me to just complete the mission quickly to make the bad thing go away. I then returned with a doll or something, and the mission giver... changed. |
Antraman
Mirai Yume The Dark Nation
9
|
Posted - 2012.08.11 04:37:00 -
[48] - Quote
One thing I've always thought would be a good addition to missions is to have missions with an objective that requires solving a puzzle or requiring a level of tactical skill involving a small group of players...in the same vein as "boss raids" in some other MMO's.
I think the Incursions go a fair way towards this, but they are not as frequent as mission availability.
Having missions that require a small but integrated group each with specific roles, such as tank, medic ship, dps etc to complete the objective, with a "epic loot" drop or something would make things a lot more fun. |
TotalRapeage
Tribal Liberation Force Minmatar Republic
11
|
Posted - 2012.08.11 06:37:00 -
[49] - Quote
Tatyana3033 wrote:I've been doing a lot of missions recently waiting for my skills to catch up. What I've noticed is that missions are basically all the same formula in eve and probably the same as they were back when eve came out. Eve has a rich back story so why the same old missions? Sansha and angels attacking for no apparent reason or benefit.
Maybe some of the pve could be modeled on how pvp and fw works instead of totally pve orientated. Have friendly and enemy AI ships that actually interact with the player.
An agent mission could go like this:
A number of pirates have been hiding in a wormhole in 'jita'. You then use a scanner probe to scan down the wh and think of a ship to enter the WH and fight the pirates. You receive contact from a stranded ship in the WH who you have to track down. If you find him he becomes a new agent in the WH and you work with him to kill the pirates :).
I know this might be a lot of effort for people who like to do fast simple missions, but I think its brings a lot more fun into the game and teaches people more than just how to press afew buttons and set up a decent tank on a ship.
No, they are not the same as when eve first came out...They were revamped atleast once if my memory serves me. |
Jakob Anedalle
Beelzebub Corp
41
|
Posted - 2012.08.12 02:21:00 -
[50] - Quote
Two different ideas:
1) PvP Mission. Often you get a mission which puts you in opposition to another faction. Given the large population of Eve, it would be cool if a new category of mission pops up when you have a person from an opposed faction also requesting a mission of the same level. Set the players against each other. Yes, the players would see that they are going into a PvP mission and the rewards would match the risk. Ex: Intercept vs Distribution: Player 1 has to run goods 12 jumps to a target location. Player 2 gets "leaked info" with Player 1's name and start and stop points. But this could apply to anytime you're acting against another faction. Maybe like Storyline++ in terms of standing rewards. Even better if CCP can use the "player matching" idea from DUST here to handicap the mission - if you're better than Player 2 you get less bonus. If you get a buddy to help then hey that's the social sandbox - and if both of you end up getting small gangs and run into each other all the better.
2) Crowd Source missions. I think I mentioned this elsewhere. Create a means to crowd source mission content - maybe an XML file, for instance. Have players submit missions, rewards them with fame and ISK. Perhaps let other players vote on the missions with high rated ones getting delayed bonuses and terrible ones getting dropped.
|
|
Jack' Sparrow
The Three Musketeers
11
|
Posted - 2012.08.18 13:13:00 -
[51] - Quote
Threads gone quite, any other ideas guys? |
Beta Stryker
Trinity Operations Aurora Irae
6
|
Posted - 2012.08.19 07:42:00 -
[52] - Quote
Lialem wrote:Most of missions are kinda boring, but they did put in some good ones. Ever done "The Anomaly"? That mission was really good, i really enjoyed the story and it even has 2 different endings.
I took quite the opposite view of this in that The Anomaly went too far to the other end of the scale. Way too much running around to containers and random chit-chat. Not enough pew pew. I'm up for dialog boxes, but let me keep killing stuff. |
Josef Djugashvilis
The Scope Gallente Federation
435
|
Posted - 2012.08.19 23:01:00 -
[53] - Quote
I have absolutely no knowledge of, or interest in the background/lore of Eve, but I would still like missions to be a bit more varied and interesting in their own right. You want fries with that? |
Zanmaru
Armored Core Strategies
6
|
Posted - 2012.08.20 00:02:00 -
[54] - Quote
They already tried to make agent mission interesting with epic arcs. The results were at the lower end of mediocre, and I think it's very telling that the concept has never been revisited. It seems the devs are at their best when it comes to enhancing the sandbox elements of the game as opposed to the more static elements such as missions.
You can throw exploration and plexes in there too. I mean, the ISK you can make is certainly exciting, but once you've seen one plex or exploration site, you're seen them all. These are some of the most dated elements of Eve Online, and I'm not so sure CCP is in the right state of mind to improve them. |
Vrykolakasis
Trinity Operations Aurora Irae
58
|
Posted - 2012.08.20 03:41:00 -
[55] - Quote
I don't know if I really care a ton about the story of a mission - admittedly I'd like them to be written in a more "sinister" fashion, like incursions are, instead of a lot of the cutsie stuff we see in many missions, but I do really like the idea of upgrading the gameplay. Mostly, missions cause us to shoot things while we move towards acceleration gates, and sometimes pick up items. I'd like to see (brainstorm):
- Missions with side rooms - A lot more codebreaking/analyzing (as side objectives) - Some sort of chance-based escalation system - A new room system (for instance, instead of having so many acceleration gates, clearing a room gives you a new warp-to on your neocom) - Chances of good rewards for destroying particular structures - Friendly npcs to assist or that need assistance - Multi-system missions - Multiple possible mission outcomes - The ability to fail an objective (not just time limit / lose your ship) - Variable LP based on NPCs killed, time completed, etc - Variable NPC spawns (possibly based on player fleet composition) - Gameplay-altering effects (like wormholes, but smaller scale. An enemy may have an anti-shield tower that reduces shield resistances in a certain room, until it is destroyed) - Small travel times, limiting boredom - Re-coded remote effects (I want eccm to work against Guristas) - Re-scaled and re-modelled mission objects (ships from the ancient New-Edeners are supposed to be huge, but these are *too* huge and, ideally, could use re-modeled to look less like "rocket ships". Additionally, many missions have weird, pixelated wrecks of stations, ships, etc that could use a serious re-model) - Static clouds. Please. I hate that clouds always face the screen, and they would look a lot better if they were modified to look like actual 3d clouds in space.
Another thing; not strictly related but this reminded me of it: I think adding the rest (or many more) of the pirate ships to the game would be a good content addition with limited development time. The Guristas Raven, Serpentis Dominix, and Blood Apocalypse, for example. I have some other thoughts on this but they should probably go in another thread. |
Nigel Sheldon
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.08.20 04:06:00 -
[56] - Quote
I mix my game up when I come on with pve and pvp...I must be honest I prefer the pve as I don't have the time commitments I once had. Because of this, I am getting more and more involved with the back story, and reading through this thread a couple of thoughts come to mind. I agree that it does seem a little crazy that bitter enemies can casual wander into enemy space to get some trading done without incurring the wraith of the local government. Missions to need to be a bit more diverse and involve local politics. On another note it would be amazing if in the backdrop of the game we saw in high sec local lore battles being played out. For instance we know Heth has conquest on his mind, maybe some more government battles running in the background, and ever changing boundries as systems fall would be a good idea, and easy to implement in DT. I don't know, maybe I am just rambling, but more interaction in local politics within missions would make me smile |
Dennis Gregs
The Scope Gallente Federation
16
|
Posted - 2012.08.20 14:19:00 -
[57] - Quote
Zanmaru wrote:They already tried to make agent mission interesting with epic arcs. The results were at the lower end of mediocre, and I think it's very telling that the concept has never been revisited. It seems the devs are at their best when it comes to enhancing the sandbox elements of the game as opposed to the more static elements such as missions.
You can throw exploration and plexes in there too. I mean, the ISK you can make is certainly exciting, but once you've seen one plex or exploration site, you're seen them all. These are some of the most dated elements of Eve Online, and I'm not so sure CCP is in the right state of mind to improve them.
One of the problems with the epic arcs is that they can be really difficult in comparison to regular level 4 missions. Don't get me wrong, a challenge is always welcome, but the fact that they are epic story arcs makes me think that they should be a little more accessible. |
Nhra
Viziam Amarr Empire
2
|
Posted - 2012.08.20 15:38:00 -
[58] - Quote
I think they should up the gain (isk/LP) but increase difficulties. Some missions are hard (40M each) and the others missions are so badass... without gain or a little bit, without flavoor |
Akanamon
Nexus Advanced Technologies Fidelas Constans
13
|
Posted - 2012.08.21 19:33:00 -
[59] - Quote
Chimpy B wrote:I do feel that the PVE players of Eve are a little forgotten about.
Although I'm sure CCP have analytics running which show most people are PVPers, so that's where most of their effort goes.
Uh....
*gently shakes head* |
Biomass MeNOW
Republic University Minmatar Republic
3
|
Posted - 2012.08.22 02:15:00 -
[60] - Quote
The old COSMOS mission arcs were excellent at illustrating some of the history and culture of the Eve universe. They were, and still are, pretty harsh meat grinders for the unwary.
But they were left to languish, untouched but to nerf some of the exploits, years ago. |
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Diesel47
Painkiller.
113
|
Posted - 2012.08.22 09:24:00 -
[61] - Quote
I'd love to have some interesting missions to do. Note that harder does not necessarily mean more interesting! |
Mina Sebiestar
Mactabilis Simplex Cursus
79
|
Posted - 2012.08.22 13:20:00 -
[62] - Quote
Agreed pve need to catch up with rest of eve...i tried to fly diff ships,no tank ships and what not but in the end AI of a tetris just keep me away.
Also mission should scale for single player/dual box/corp mates and so on,more people more drama and need for logistic,also i like diff npc tiers of ships as eye candy if nothing more.
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Hilts Rads
V.E.I. -Entropy-
0
|
Posted - 2012.08.22 14:10:00 -
[63] - Quote
It would be awesome if the missions that you ran impacted something with the faction and/or corporation that you run the missions for. Not just affecting your status with them, but something that makes those entities not so static; make them dynamic where they can provision a certain portion of their net worth to R&D towards new item development or to fund the FW effort or somethingGǪ I donGÇÖt knowGǪ IGÇÖm just rambling on! |
Diesel47
Painkiller.
114
|
Posted - 2012.08.22 14:36:00 -
[64] - Quote
Mina Sebiestar wrote:Agreed pve need to catch up with rest of eve...i tried to fly diff ships,no tank ships and what not but in the end AI of a tetris just keep me away.
Also mission should scale for single player/dual box/corp mates and so on,more people more drama and need for logistic,also i like diff npc tiers of ships as eye candy if nothing more.
It would be cool if the missions become harder and paid out more when you ran them with a friend...
Giving a reason for Co-Oping missions to make more money.
Incursions don't count because half the time you don't know anybody in the fleet and you need about 10 buddies to do it.
I'm talking about 2 or 3 friends running a level4 that pays more and gets a bit harder with the more people on field. |
Gronn
V.E.I. -Entropy-
19
|
Posted - 2012.08.22 14:45:00 -
[65] - Quote
Diesel47 wrote:Mina Sebiestar wrote:Agreed pve need to catch up with rest of eve...i tried to fly diff ships,no tank ships and what not but in the end AI of a tetris just keep me away.
Also mission should scale for single player/dual box/corp mates and so on,more people more drama and need for logistic,also i like diff npc tiers of ships as eye candy if nothing more.
It would be cool if the missions become harder and paid out more when you ran them with a friend... Giving a reason for Co-Oping missions to make more money. Incursions don't count because half the time you don't know anybody in the fleet and you need about 10 buddies to do it. I'm talking about 2 or 3 friends running a level4 that pays more and gets a bit harder with the more people on field.
This would be cool if missions scaled with number of people in the fleet. It would make things more interesting for people that have an alt buffing from a planet of the previous gate. |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
12
|
Posted - 2012.08.24 02:50:00 -
[66] - Quote
Rats with more inelligent fittings A rat in a kestrel hull shouldnt be shooting with a Laser and a Hybrid and a Rocket Launcher It should be launching 4 missiles or rockets, and shield tanking
courier missions where the agents staion is not always the drop off or pickup point there should be 2-3 stations involved. All 3 stations need not be in the same Constellation/Region Station A, Station B, and Station Z If A is always the Pickup Point, and B is Always the Dropoff Point, the Agent can be at any of them. |
Diesel47
Painkiller.
117
|
Posted - 2012.08.24 13:16:00 -
[67] - Quote
Kitty Bear wrote:Rats with more inelligent fittings A rat in a kestrel hull shouldnt be shooting with a Laser and a Hybrid and a Rocket Launcher It should be launching 4 missiles or rockets, and shield tanking
courier missions where the agents staion is not always the drop off or pickup point there should be 2-3 stations involved. All 3 stations need not be in the same Constellation/Region Station A, Station B, and Station Z If A is always the Pickup Point, and B is Always the Dropoff Point, the Agent can be at any of them.
haha, who cares what they are fitting...
Who even notices what is even shooting what, trust me that won't make missions more interesting :P. |
Gronn
V.E.I. -Entropy-
20
|
Posted - 2012.08.24 13:26:00 -
[68] - Quote
Kitty Bear wrote: Who even notices what is even shooting what, trust me that won't make missions more interesting :P.
I donGÇÖt know, if the rats had better AI and the ships that they fly were more in line with how they should be setup following the same rules as their racial bonus, weapon bonus, ROF and cap recharge; it would make for a more interesting PVE. Think about how much harder the rats would be. A PVE rat should have the same shield, armor and hull that we can get as well as put out the same DPS that we can.
But then there'd be a lot of tears when someone flies the BS into a missions and then gets owned by a few frigates. |
Diesel47
Painkiller.
177
|
Posted - 2012.08.25 07:32:00 -
[69] - Quote
Gronn wrote:Kitty Bear wrote: Who even notices what is even shooting what, trust me that won't make missions more interesting :P.
I donGÇÖt know, if the rats had better AI and the ships that they fly were more in line with how they should be setup following the same rules as their racial bonus, weapon bonus, ROF and cap recharge; it would make for a more interesting PVE. Think about how much harder the rats would be. A PVE rat should have the same shield, armor and hull that we can get as well as put out the same DPS that we can. But then there'd be a lot of tears when someone flies the BS into a missions and then gets owned by a few frigates.
Yeah but I think if they focused on things like the mission stories and actual scenery within the mission it would more interesting in general.
While I agree that making sure all the rats make sense, it would be something they should do after they make the missions fun in the first place.
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Josef Djugashvilis
The Scope Gallente Federation
449
|
Posted - 2012.08.25 13:20:00 -
[70] - Quote
Kult Altol wrote:All the hardcore pvpers will complain if you make the missions any different. Missions are really good at establishing the basics of what a player does. Also explains a lot of the core concepts of the game. I think CCP really needs to explain the whole standing thing so players do screw them selves out of certain factions spaces.....
Agreed.
It took me a while to realize that I should not accept faction missions and a lot longer to repair the damge. You want fries with that? |
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Lazlo Ho
Another Day Older
1
|
Posted - 2012.08.28 20:37:00 -
[71] - Quote
CCP Affinity wrote:Currently working on Incursions and FW :) Maybe once I'm done with that.. we shall see
:(
COSMOS missions need hardly any attention at all to be fixed up. Either remove the BPCs or take a second look at the material drops so the BPCs aren't entirely useless and voila!
Please, please please please, I'd love to see these items back in the game.
Oh, and if COSMOS does get some love... consider letting us run them more than once but maybe without the faction gains the 2nd time around? The stories are better and the rewards are interesting to those of us who do more than one thing at a time. |
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