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Jita mcheck
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Posted - 2010.10.25 14:10:00 -
[1]
Invlioved in an empire wardeck that is mostly just annoying and a number of pilots are using dramiel's.
Engadging and killing these ships is proving very problimatic. It seams that the ships that can catch these ships can't kill them and those that can kill it can't catch it.
any suggestions on how to kill one of these in high sec?
Ab thrasher with a web and scram and hope to drop on him?(using a scanner in another ship)?
tried interceptors but they don't seam to fair well. maybe the ranis would do best? Tried assisting with an arbitrator but it can't keep up.
any suggestions?
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Alara IonStorm
Agent-Orange
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Posted - 2010.10.25 14:13:00 -
[2]
How bout trying the Interceptor again but replace the Arby with a sensor boosted AML Caracal.
Might increase the odds a bit.
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Marko Riva
Adamant Inc. Adamant Inc
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Posted - 2010.10.25 14:26:00 -
[3]
armour tanked AB stabber with dual180's, tracking ammo and 2 light neuts. Hope he attacks you.
------ ADMI is recruiting. My EVE tutorials |
Makko Gray
Nexus Aerospace Corporation The Volition Cult
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Posted - 2010.10.25 14:30:00 -
[4]
How about a quick lock zealot to try and one shot at range? Or some combat recons to add to the mix such as Lachesis and Huginn. Work out a nice mix then lay some bait and ruin their day.
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YesI'mWatching
Tyrell Corp
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Posted - 2010.10.25 14:47:00 -
[5]
Rupture :
dual 180's Medium and small Nuet scream web AB 1600plate DCU gyro's RF EMP
warriors
killed a few with this, t2 preferred, trimarks if u want, but not really needed.
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Grimpak
Gallente The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.25 15:05:00 -
[6]
falloff wolf might get a shot at, but it's mostly theorycrafting ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Khaos Wildfire
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Posted - 2010.10.25 16:54:00 -
[7]
Blackbird + Inty
Rapier + bait rifter
Hyena + alpha ship
Dram
Curse
Neut vexor
Daredevil + kitsune
Bait badger 2 with all webs + rr osprey + rupture
Control the battlefield and triple webs + scram
Eft a Dram so you know what it really can do. It should have both a mwd and ab. +overload
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Ione Hunt
Storm Solutions
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Posted - 2010.10.25 17:08:00 -
[8]
Loki...or anything with a med neut and some small drones or good tracking guns.
Killing a Dramiel isn't all that different from killing other inties. Yeah, they're a bit faster, but the rest isn't all that different. _______________
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Verkala Ven
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Posted - 2010.10.25 18:40:00 -
[9]
[Huginn, Anti-Dram] Tracking Enhancer II Tracking Enhancer II Damage Control II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large F-S9 Regolith Shield Induction Federation Navy Stasis Webifier Sensor Booster II Federation Navy Stasis Webifier Target Painter II
Dual 180mm AutoCannon II Dual 180mm AutoCannon II Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Medium Unstable Power Fluctuator I
Medium Core Defence Field Extender I Medium Ancillary Current Router I
Warrior II x8
Slows even a Dramiel down to under 1K/sec even with his MWD going, and the guns can track it pretty easily. You'll need someone to point it (love the Lachesis or Arazu), and some of the fit is variable - I use it for LR support as well, hence some elements like the Current Router (which allows me to fit arty). Certainly don't need the Fed Navy webbers, assuming good Recon skills the 40km from the standard II is enough to prevent him slipping out of web range.
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Berendas
Neo Spartans Laconian Syndicate
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Posted - 2010.10.25 18:51:00 -
[10]
It's a tad expensive for the hull but here:
Ashimmu - Where is your God now?
Medium Neut II x3 Focused Medium Pulse II x3
Stasis Webifier II x3 Warp Scrambler II 10mn Microwarpdrive II
Damage Control II Heat Sink II x2 1600mm Tungsten Plate EANM II
Medium Trimark I x3
Hobgoblin II x2
342 dps and 41k EHP with my skills, but its not so much about the damage but watching that Dramiel grind to a halt as soon as he comes within ~11km.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.10.25 19:09:00 -
[11]
Tristans work well. ~_~
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Nicholas Starborn
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Posted - 2010.10.25 20:18:00 -
[12]
A curse with fast lock and some warrior II's.
Nuet it to get rid of any propulsion mods and let the drones do the rest.
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Captain Nares
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Posted - 2010.10.25 23:59:00 -
[13]
Triplweb Celestis/dualweb Bellicose. Small guns on your choice
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Thorian Baalnorn
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Posted - 2010.10.26 04:06:00 -
[14]
Edited by: Thorian Baalnorn on 26/10/2010 04:13:08 OK: Arazu - 2 point and duel true sansha webbers and warrior IIs
Better: Rapier or Huginn - 1 point and triple web, TP and warrior IIs
Best: Curse- 3 med nuets min, 2 point, 2 webs, cap booster,rest normal fit curse, warrior IIs. time your nuets 4 seconds apart. Requires the most finesse.
Godmode: Titan of your choice. Sebos. Exclaim in local:" Out run this b***h!" as you hit the DD key.
Edit to add: Stuff to use against a dramiel: Warrior IIs(6.3 km max speed), warp disruptors( shuts down MWD), web, neuts.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.10.26 06:09:00 -
[15]
A plated Cruor.
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AstarothPrime
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Posted - 2010.10.26 07:39:00 -
[16]
Use this... verified to work... but needs some clicking skill to operate it so that little weasel doesnt manage to run away...
almost 900mm scan res, goes 1.5 km / s, good agility... does 170 dps with missiles who hit smallest of target for full damage - melts frigates away, and has almost 12k EHP to be able to tank any and every frigate in existance for long enough to pop it.
(if u cant use AML II use arbalest - they are rather cheap and do like 5% less dps then T2)
[Caracal, anti fast frigs] Nanofiber Internal Structure II Ballistic Control System II
Large F-S9 Regolith Shield Induction Sensor Booster II,Scan Resolution Sensor Booster II,Scan Resolution Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II
Assault Missile Launcher II,Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II,Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II,Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II,Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II,Caldari Navy Bloodclaw Light Missile
Medium Targeting System Subcontroller I Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Drones_Active=Warrior II,2
Regards
I.
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Smabs
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Posted - 2010.10.26 08:52:00 -
[17]
Edited by: Smabs on 26/10/2010 08:54:39 Plenty of ships can 'beat' a dramiel, including a few of the assault frigates. The problem is stopping it from running away. A pair of taranis would probably do fine. Actually even two merlins/tristans would do the job as long as you don't stray too far from each other.
Any t1 cruiser fit for killing frigates will do fine, too. Cookie cutter ruptures have no problem at all.
Actually getting the dramiel to engage something where it might die is the main problem.
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Florio
Miniature Giant Space Hamsters
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Posted - 2010.10.26 09:23:00 -
[18]
Mid slots are important for the many webs and scram. Otherwise they'll just fly off unless they're not dual propped or speed implant pimped. You could use something like a surprise webber Blackbird or surprise webber Ferox, or go for a combination of ships which together have many mid slots.
Using a merlin as bait I killed a high-grade snake dual-prop faction fitted dramiel in my ferox - mid slots were all webs one scram (no prop mod), small projectiles in high with 2 neuts. Against an experienced pilot you have to think outside the box to (i) get them to engage (ii) stop them disengaging.
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Wacktopia
Bi-Tech Theory Focused Intentions
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Posted - 2010.10.26 10:07:00 -
[19]
Edited by: Wacktopia on 26/10/2010 10:11:10 Lots of good ideas here - some expensive. Here's a dirt cheap setup that should bag you a Dramiel killmail. You may die if there are lots of Dramiels but you only gotta take one of them out to win on ISK.
============================== SHIP 1 - THE BAIT - 15 mil ISK ============================== The Celestis makes a great bait ship as it's a total noobship :)
1) All you need do is sit around acting like a noob outside station or on gate until Mr Dramiel addresses you. 2) When he aggresses you hit 'Approach' on him and quickly turn on everything and set the EC-300 drones on him.
Note: If he does not come within 10km of you (which he should) then do not agress
Note: If you have trouble fitting this drop the medium neut for a small.
[Celestis, DramielBait] Damage Control II 1600mm Reinforced Crystalline Carbonide Plates I Type-D Power Core Modification: Diagnostic System
Patterned Stasis Web I Patterned Stasis Web I Patterned Stasis Web I J5b Phased Prototype Warp Scrambler I Y-S8 Hydrocarbon I Afterburners
Medium Rudimentary Energy Destabilizer I Small Rudimentary Energy Destabilizer I Small 'Knave' I Energy Drain [empty high slot]
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Hornet EC-300 x5
============================= SHIP 2 - THE DPS - 22 mil ISK ============================= Ruptures with autocannons and tracking enhancers and a target painter should lay on the hurt quite quickly once the Dramiel is all webbed up. The additional neut will help ensure his AB is offline.
1) This ship can be almost anything cruiser size but here is my suggestion. 2) When the Dramiel has aggressed and has been wtf-tackled your buddy in this will un-dock or jump in and kill him
Note: Dramiels are very slippery so make sure you keep close with the speed mod and use your disruptor on him at all times.
[Rupture, DramielBoomBoom] Type-D Power Core Modification: Reaction Control Fourier Transform I Tracking Program Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
J5 Prototype Warp Disruptor I Peripheral Weapon Navigation Diameter Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Dual 180mm Gallium I Machine Gun, Republic Fleet Phased Plasma M Dual 180mm Gallium I Machine Gun, Republic Fleet Phased Plasma M Dual 180mm Gallium I Machine Gun, Republic Fleet Phased Plasma M Dual 180mm Gallium I Machine Gun, Republic Fleet Phased Plasma M Medium Rudimentary Energy Destabilizer I 'Malkuth' Rocket Launcher I, Caldari Navy Foxfire Rocket
Medium Projectile Collision Accelerator I Medium Projectile Collision Accelerator I
Hobgoblin II x5
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Thorian Baalnorn
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Posted - 2010.10.26 11:22:00 -
[20]
Originally by: AstarothPrime
Question #1: No web !?!?!?
Dramiel pilots use setups which envolve not getting into web range - therefore use disruptors instead of scrams. If you manage to trick it with your high agility into your scram range -> web is no needed because its MWD goes away and yours is still on.
If he uses an AB - even better - you are faster then him and can hold him with some skilled piloting.
Question #2: only 2 minutes of cap !?!?!?
If you dont pop him / he doesnt run away in 1 minute - he will pop you - lesson not to take peebreaks in the missle of hostile teritory.
Question #3: missiles !?!?!?!
Yes - small missiles - he can target disrupt you all he wants, he can MWD 4 km/s in 5 km orbit and it still hits him EVERY time with almost full damage... PLUS - those little missiles fly to up to 60 km... meaning - one inty friend can sniff around and when he catches the prey - you pop it in like few seconds...
FYI- a decent fit dramiel is dual props. Speeds are 1km/sec, 3km/sec and 8.7km/sec and 12.5km with overloaded mwd with snakes.
and without snakes 800 m/s,2.5 km /sec , 7km/sec
Dramiel will outrun the damage of rockets and/ or out range them and you. Dramiel ABs above 2km sec. You MWD at around 1.5 KM/sec. Faction scram will reach 30 km. Dramiel dictates range. Damage is going to be marginal at best.
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Natasha Hec
Gallente University of Caille
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Posted - 2010.10.26 11:46:00 -
[21]
Edited by: Natasha Hec on 26/10/2010 11:51:05
Originally by: Thorian Baalnorn
Originally by: AstarothPrime
Question #1: No web !?!?!?
Dramiel pilots use setups which envolve not getting into web range - therefore use disruptors instead of scrams. If you manage to trick it with your high agility into your scram range -> web is no needed because its MWD goes away and yours is still on.
If he uses an AB - even better - you are faster then him and can hold him with some skilled piloting.
Question #2: only 2 minutes of cap !?!?!?
If you dont pop him / he doesnt run away in 1 minute - he will pop you - lesson not to take peebreaks in the missle of hostile teritory.
Question #3: missiles !?!?!?!
Yes - small missiles - he can target disrupt you all he wants, he can MWD 4 km/s in 5 km orbit and it still hits him EVERY time with almost full damage... PLUS - those little missiles fly to up to 60 km... meaning - one inty friend can sniff around and when he catches the prey - you pop it in like few seconds...
FYI- a decent fit dramiel is dual props. Speeds are 1km/sec, 3km/sec and 8.7km/sec and 12.5km with overloaded mwd with snakes.
and without snakes 800 m/s,2.5 km /sec , 7km/sec
Dramiel will outrun the damage of rockets and/ or out range them and you. Dramiel ABs above 2km sec. You MWD at around 1.5 KM/sec. Faction scram will reach 30 km. Dramiel dictates range. Damage is going to be marginal at best.
A dram without snakes only does 2.5km/s with an ab with two od II's fitted. So im not sure how you fit your dram but it certainly isnt a good fit for pvp.
Edit it doesnt hit 7km/s even with 3 overdrives fitted if there is no snakes fitted, it only passes 12.5km/s overheated with snakes and zors and 3 od's
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Mutant Caldari
Caldari Percussive Diplomacy
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Posted - 2010.10.26 12:06:00 -
[22]
Edited by: Mutant Caldari on 26/10/2010 12:07:31
Originally by: Natasha Hec Edited by: Natasha Hec on 26/10/2010 11:51:05
Originally by: Thorian Baalnorn
Originally by: AstarothPrime
Question #1: No web !?!?!?
Dramiel pilots use setups which envolve not getting into web range - therefore use disruptors instead of scrams. If you manage to trick it with your high agility into your scram range -> web is no needed because its MWD goes away and yours is still on.
If he uses an AB - even better - you are faster then him and can hold him with some skilled piloting.
Question #2: only 2 minutes of cap !?!?!?
If you dont pop him / he doesnt run away in 1 minute - he will pop you - lesson not to take peebreaks in the missle of hostile teritory.
Question #3: missiles !?!?!?!
Yes - small missiles - he can target disrupt you all he wants, he can MWD 4 km/s in 5 km orbit and it still hits him EVERY time with almost full damage... PLUS - those little missiles fly to up to 60 km... meaning - one inty friend can sniff around and when he catches the prey - you pop it in like few seconds...
FYI- a decent fit dramiel is dual props. Speeds are 1km/sec, 3km/sec and 8.7km/sec and 12.5km with overloaded mwd with snakes.
and without snakes 800 m/s,2.5 km /sec , 7km/sec
Dramiel will outrun the damage of rockets and/ or out range them and you. Dramiel ABs above 2km sec. You MWD at around 1.5 KM/sec. Faction scram will reach 30 km. Dramiel dictates range. Damage is going to be marginal at best.
A dram without snakes only does 2.5km/s with an ab with two od II's fitted. So im not sure how you fit your dram but it certainly isnt a good fit for pvp.
Edit it doesnt hit 7km/s even with 3 overdrives fitted if there is no snakes fitted, it only passes 12.5km/s overheated with snakes and zors and 3 od's
Alt's Dram goes 2,300m/s with a C-Type AB, 5,900m/s with C-Type MWD with just LG Snakes, Zor's and no overheating.
And no, I don't have OD's or Nanos fit. Lol. Yeah I am a pirate. What are you gonna do about it? Killboard link is not allowed to be used in a signature.Applebabe
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AstarothPrime
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Posted - 2010.10.26 12:11:00 -
[23]
Originally by: Thorian Baalnorn
FYI- a decent fit dramiel is dual props. Speeds are 1km/sec, 3km/sec and 8.7km/sec and 12.5km with overloaded mwd with snakes.
and without snakes 800 m/s,2.5 km /sec , 7km/sec
Dramiel will outrun the damage of rockets and/ or out range them and you. Dramiel ABs above 2km sec. You MWD at around 1.5 KM/sec. Faction scram will reach 30 km. Dramiel dictates range. Damage is going to be marginal at best.
Ok
I guess i was wrong -> AB dramiel will out run me :(
He will out-range me? What small gun fires at over 60 km?
Faction scram @ 30 km? Please tell me which one is that? You prolly ment disruptor...
Dictating range further costs in speed tanking... and damage will not be so small on small missiles
I.
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Natasha Hec
Gallente University of Caille
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Posted - 2010.10.26 12:16:00 -
[24]
Edited by: Natasha Hec on 26/10/2010 12:20:49
Originally by: Mutant Caldari Edited by: Mutant Caldari on 26/10/2010 12:07:31
Originally by: Natasha Hec Edited by: Natasha Hec on 26/10/2010 11:51:05
Originally by: Thorian Baalnorn
Originally by: AstarothPrime
Question #1: No web !?!?!?
Dramiel pilots use setups which envolve not getting into web range - therefore use disruptors instead of scrams. If you manage to trick it with your high agility into your scram range -> web is no needed because its MWD goes away and yours is still on.
If he uses an AB - even better - you are faster then him and can hold him with some skilled piloting.
Question #2: only 2 minutes of cap !?!?!?
If you dont pop him / he doesnt run away in 1 minute - he will pop you - lesson not to take peebreaks in the missle of hostile teritory.
Question #3: missiles !?!?!?!
Yes - small missiles - he can target disrupt you all he wants, he can MWD 4 km/s in 5 km orbit and it still hits him EVERY time with almost full damage... PLUS - those little missiles fly to up to 60 km... meaning - one inty friend can sniff around and when he catches the prey - you pop it in like few seconds...
FYI- a decent fit dramiel is dual props. Speeds are 1km/sec, 3km/sec and 8.7km/sec and 12.5km with overloaded mwd with snakes.
and without snakes 800 m/s,2.5 km /sec , 7km/sec
Dramiel will outrun the damage of rockets and/ or out range them and you. Dramiel ABs above 2km sec. You MWD at around 1.5 KM/sec. Faction scram will reach 30 km. Dramiel dictates range. Damage is going to be marginal at best.
A dram without snakes only does 2.5km/s with an ab with two od II's fitted. So im not sure how you fit your dram but it certainly isnt a good fit for pvp.
Edit it doesnt hit 7km/s even with 3 overdrives fitted if there is no snakes fitted, it only passes 12.5km/s overheated with snakes and zors and 3 od's
Alt's Dram goes 2,300m/s with a C-Type AB, 5,900m/s with C-Type MWD with just LG Snakes, Zor's and no overheating.
And no, I don't have OD's or Nanos fit. Lol.
I was pointing out his numbers without snakes being wrong not the ones with snakes. Without snakes you wont hit the speeds he said.
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DarkAegix
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Posted - 2010.10.26 12:21:00 -
[25]
Dominix. 2 heavy neuts. 4 large smartbombs (Or medium turrets of some sort)
3 webs 1 warp disruptor MWD
Generic armour tank
1x Warrior II 4x heavy webbing drones.
The heavy neuts should disable its MWD. Then 4x heavy web drones and 3x webs should bring it down to 700m/s, if the MWD is successfully disabled. Your Dominix will MWD at approximately 701m/s. The single Warrior II should damage the Dramiel enough to destroy it after half an hour, but you'll be able to kill it in a good 10 minutes if you fly at a relative 1m/s towards it to use your medium turrets.
That is the only way to slow it down enough to kill it.
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Korg Leaf
Time Bandits. Black Cartel.
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Posted - 2010.10.26 12:25:00 -
[26]
Standard armor cane should have no trouble killing drams
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Zhilia Mann
Tide Way Out Productions
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Posted - 2010.10.26 12:51:00 -
[27]
There's always the classic anti-Dram Daredevil. 90% webs are yummy.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.26 13:27:00 -
[28]
AML-II Caracal is a classic. (Or you could use a Navy Caracal for extra pimp with 20% MOAR ALPHA...)
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.10.26 13:53:00 -
[29]
Originally by: Siigari Kitawa A plated Cruor.
Originally by: Zhilia Mann There's always the classic anti-Dram Daredevil. 90% webs are yummy.
This is how I'd try to approach the problem. But as a Dram pilot I'd never go near either one of those ships.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Brian Ballsack
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Posted - 2010.10.26 13:56:00 -
[30]
Stabber with dual 180s can make mincemeat out of one.
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