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Thread Statistics | Show CCP posts - 3 post(s) |
Narisa Bithon
Caldari
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Posted - 2010.10.30 19:11:00 -
[1]
whenever fleet fights hit the 2500 in local mark or above why doesnt ccp shutdown the sisi server cluster and restart it to boost the tq node where the fight is taking place.
most of the time there is rarely more than a few hundred on sisi... seems like a waste of good usable hardware that could be used to boost tq when needed.
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Guilliman R
Gallente Northstar Cabal R.A.G.E
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Posted - 2010.10.30 19:13:00 -
[2]
Systems cant be split between multiple cores, thus extra hardware doesnt really work.
You cant split a bowl in half and expect water to stay in it.
They are however working on upgrading the code and buying better hardware when there is available. ------
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.10.30 19:14:00 -
[3]
Translation: "Hi guise, Ima' gonna' let you finish, but even if I have no idea how the hardware thingies work with the other thingies and why stuff is how it is, I wanna' say you should totally put a cluster in your cluster so you can game while you game in the big fleets and stuff". Answer: No. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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egegergergsdgedgege
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Posted - 2010.10.30 19:17:00 -
[4]
Originally by: Narisa Bithon whenever fleet fights hit the 2500 in local mark or above why doesnt ccp shutdown the sisi server cluster and restart it to boost the tq node where the fight is taking place.
most of the time there is rarely more than a few hundred on sisi... seems like a waste of good usable hardware that could be used to boost tq when needed.
Because it's a lot more complicated than you think and things don't work like that. ege
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Grimpak
Gallente The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.30 19:33:00 -
[5]
so people are complaining about fleet fights that number 2500+ get too laggy.
2 months ago it was 1000+ people, so I guess that in 2-3 months it'll be people complaining about fleet fights of about 4000-5000 people? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Snowmann
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Posted - 2010.10.30 20:13:00 -
[6]
If they are able to develop a system that easily supports 2500; the players will try to put 3500 in there, and then complain when they can't.
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Grimpak
Gallente The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.30 20:18:00 -
[7]
Originally by: Snowmann If they are able to develop a system that easily supports 2500; the players will try to put 3500 in there, and then complain when they can't.
and they will do like it was a novel thing. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Jay Wareth
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Posted - 2010.10.30 20:24:00 -
[8]
How many nodes does SiSi have anyway? I am pretty sure that even if you ignored the problems the others have pointed out the SiSi hardware is a tiny drop in the bucket compared to the TQ cluster. |
Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.10.30 20:33:00 -
[9]
Anyone that has played this game for a long time knows how it goes
Lag happens because of some major combat CCP fixes it eventually People send more people in some battle and crash a node or create super lag Lag whine threads are created
Yes Dominion screwed up battles but come on the fight was fine @ 2500 you just had to add more people and before anyone from nc complains as it was mentioned on your TS "we never expected them to jump on 1700 of us".
Eventually these 1700 vs 1300 battles will turn to 17000 vs 13000 and the only thing we will see are bigger alliances getting more people so they can crash nodes and create lag to gain an advantage while smaller corps and alliances will sit back and laugh at all the lag whine threads.
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Teinyhr
Minmatar Tribal Liberation Force
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Posted - 2010.10.30 21:08:00 -
[10]
Originally by: Jay Wareth How many nodes does SiSi have anyway? I am pretty sure that even if you ignored the problems the others have pointed out the SiSi hardware is a tiny drop in the bucket compared to the TQ cluster.
Can't say for sure but I'd guess SiSi is configured to hold at most 2000-3000 players until it starts to affect performance. So even if it could easily boost Tranquility (which it can't), there wouldn't be that much of a difference.
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Bhattran
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Posted - 2010.10.30 21:27:00 -
[11]
Originally by: Snowmann If they are able to develop a system that easily supports 2500; the players will try to put 3500 in there, and then complain when they can't.
This^, there needs to be game changing mechanics that make dog-piling not work or be less effective than some other mechanic that promotes smaller battles preferable both within the system and in a radius around it either a jump out or farther. Just upping the limit to blobbing will only encourage more blobbing until you either run out of players to blob or the hardware/software can't support any more expansion for it.
--Submit your bug reports via mental telepathy this will streamline CCP ignoring them.-- |
Snowmann
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Posted - 2010.10.30 23:01:00 -
[12]
Originally by: CCP Explorer CPU usage was less than 100% until 16:45, with a recorded maximum number of pilots of 2,466 (ending at 16:50). This is higher than Jita's record of 2,023...
Link
Darn, I need to change my numbers again.
Therefore; If they are able to develop a system that easily supports 3500; the players will try to put 4500 in there, and then complain when they can't.
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CCP Explorer
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Posted - 2010.10.30 23:53:00 -
[13]
Originally by: Jay Wareth How many nodes does SiSi have anyway? I am pretty sure that even if you ignored the problems the others have pointed out the SiSi hardware is a tiny drop in the bucket compared to the TQ cluster.
SiSi has 8 proxies, TQ has 21. SiSi has 16 nodes, TQ has 208.
Each node on TQ has much better CPU and much more memory than each node on SiSi. TQ's DB uses all solid-state drives, SiSi's DB uses spindle drives.
(Multiplicity has 2 proxies and 12 nodes.)
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Taedrin
Gallente The Green Cross Sev3rance
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Posted - 2010.10.31 01:30:00 -
[14]
Originally by: CCP Explorer
Originally by: Jay Wareth How many nodes does SiSi have anyway? I am pretty sure that even if you ignored the problems the others have pointed out the SiSi hardware is a tiny drop in the bucket compared to the TQ cluster.
SiSi has 8 proxies, TQ has 21. SiSi has 16 nodes, TQ has 208.
Each node on TQ has much better CPU and much more memory than each node on SiSi. TQ's DB uses all solid-state drives, SiSi's DB uses spindle drives.
(Multiplicity has 2 proxies and 12 nodes.)
If I might ask you, what is Multiplicity and your other super sekret test servers (the ones listed on eve-offline.net) used for? ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Grek Forto
Malevolent Intentions Dragoon Federation
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Posted - 2010.10.31 01:34:00 -
[15]
Originally by: Taedrin
Originally by: CCP Explorer
Originally by: Jay Wareth How many nodes does SiSi have anyway? I am pretty sure that even if you ignored the problems the others have pointed out the SiSi hardware is a tiny drop in the bucket compared to the TQ cluster.
SiSi has 8 proxies, TQ has 21. SiSi has 16 nodes, TQ has 208.
Each node on TQ has much better CPU and much more memory than each node on SiSi. TQ's DB uses all solid-state drives, SiSi's DB uses spindle drives.
(Multiplicity has 2 proxies and 12 nodes.)
If I might ask you, what is Multiplicity and your other super sekret test servers (the ones listed on eve-offline.net) used for?
My guess would be testing.
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ShadowMaster
Gallente
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Posted - 2010.10.31 01:42:00 -
[16]
Multiplicity is used to test release patches.
TO the OP, SOL nodes can not be transfered while online, and neither can they be split across multiple nodes. SO bringing in more hardware would not fix the problem. If a system has been "reinforced" then in the previous downtime CCP moved it to dedicated hardware (the best possible hardware with no other SOL nodes on it) and there is nothing more that can be done for it.
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Xindi Kraid
White Knight's Production inc.
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Posted - 2010.10.31 05:22:00 -
[17]
What we need is a system where nodes can be dynamically reallocated. Right now CCP has to do that manually during downtime which would require CCP to have advance warning of huge fleet battles. That just doesn't happen. -Xindi Kraid: Delivering acerbic wit and scathing comments with just a dash of 'stab you in the eye' |
Grimpak
Gallente The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.31 06:29:00 -
[18]
Edited by: Grimpak on 31/10/2010 06:31:10
Originally by: Xindi Kraid What we need is a system where nodes can be dynamically reallocated. Right now CCP has to do that manually during downtime which would require CCP to have advance warning of huge fleet battles. That just doesn't happen.
now that you mention it, what happened to the infiniband project? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.10.31 06:51:00 -
[19]
I have 17 pocket calculators, how can I help?
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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lodik
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Posted - 2010.10.31 07:29:00 -
[20]
Akita you rpost literally made me laugh hard as ****
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CCP Explorer
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Posted - 2010.10.31 11:00:00 -
[21]
Originally by: Taedrin
Originally by: CCP Explorer
Originally by: Jay Wareth How many nodes does SiSi have anyway? I am pretty sure that even if you ignored the problems the others have pointed out the SiSi hardware is a tiny drop in the bucket compared to the TQ cluster.
SiSi has 8 proxies, TQ has 21. SiSi has 16 nodes, TQ has 208.
Each node on TQ has much better CPU and much more memory than each node on SiSi. TQ's DB uses all solid-state drives, SiSi's DB uses spindle drives.
(Multiplicity has 2 proxies and 12 nodes.)
If I might ask you, what is Multiplicity and your other super sekret test servers (the ones listed on eve-offline.net) used for?
Chaos is our primary private development test server, Singularity is our primary public development test server and Multiplicity is the master hotfix test server. Then there are various other test servers.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Grideris
Gallente Fleet Coordination Commission
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Posted - 2010.10.31 13:09:00 -
[22]
Originally by: CCP Explorer
Originally by: Taedrin
Originally by: CCP Explorer
Originally by: Jay Wareth How many nodes does SiSi have anyway? I am pretty sure that even if you ignored the problems the others have pointed out the SiSi hardware is a tiny drop in the bucket compared to the TQ cluster.
SiSi has 8 proxies, TQ has 21. SiSi has 16 nodes, TQ has 208.
Each node on TQ has much better CPU and much more memory than each node on SiSi. TQ's DB uses all solid-state drives, SiSi's DB uses spindle drives.
(Multiplicity has 2 proxies and 12 nodes.)
If I might ask you, what is Multiplicity and your other super sekret test servers (the ones listed on eve-offline.net) used for?
Chaos is our primary private development test server, Singularity is our primary public development test server and Multiplicity is the master hotfix test server. Then there are various other test servers.
So which server was Tuxford supposed to be restarting on the day he bought rounds for everyone in the office?
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CCP Explorer
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Posted - 2010.10.31 13:13:00 -
[23]
Originally by: Grideris
Originally by: CCP Explorer Chaos is our primary private development test server, Singularity is our primary public development test server and Multiplicity is the master hotfix test server. Then there are various other test servers.
So which server was Tuxford supposed to be restarting on the day he bought rounds for everyone in the office?
His own local server.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2010.10.31 14:30:00 -
[24]
Originally by: Chribba I have 17 pocket calculators, how can I help?
/thread --Vel
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