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Thread Statistics | Show CCP posts - 1 post(s) |
Wu Jiaqiu
Minmatar Dreddit Test Alliance Please Ignore
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Posted - 2010.11.01 01:25:00 -
[1]
^Title.
How come the game mechanic doesnt make them come in straight from warp?
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masternerdguy
Gallente Valor Inc. Valor Empire
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Posted - 2010.11.01 01:26:00 -
[2]
elfin magic
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Dunkler Imperator
N.F.H.P.
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Posted - 2010.11.01 01:35:00 -
[3]
a wizard did it!
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Ohanka
Caldari The Lone Patrol Tactical Narcotics Team
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Posted - 2010.11.01 01:59:00 -
[4]
i have no idea, but it isn't magic and wizards don't exist, disregard the meme spouting trolls, memes belong in 4chan where idiots of the internets live
/endrant
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Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2010.11.01 02:02:00 -
[5]
Originally by: Ohanka i have no idea, but it isn't magic and wizards don't exist, disregard the meme spouting trolls, memes belong in 4chan where idiots of the internets live
/endrant
i-it's not magic...?
MY LIFE IS A LIE! Secure bounty services
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Xercodo
Amarr INESTO Task Force
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Posted - 2010.11.01 02:06:00 -
[6]
1.Post meme 2.???? 3.PROFIT
-------------------------------------------------- The drake is a lie
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Graelyn
Amarr Deus Imperiosus Acies Covenant of Prophecy
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Posted - 2010.11.01 02:07:00 -
[7]
Edited by: Graelyn on 01/11/2010 02:10:16
Every ship in EVE is, in the game engine, not in any direction. Direction and such are only rendered by the graphics engine, and as the 'point' that represents your ship in gamespace moves, your graphical ship follows to keep up with it, giving you a visual direction.
Anytime your ship loads a grid, the model is rendered in a default direction before turning to whatever direction you are 'actually' moving. You can see this with your cloaked ship every time you jump a gate, as your ship spins to follow the gamespace point that you are 'in' on the server.
So, when you warp in from somewhere, your ship is rendered in that starting direction, then spins to follow the direction that your rapidly decelerating ship is actually travelling, chasing after the gamespace 'point'. You will notice that when a fleet warps in, all the ships in it tend to 'spin' in the same way due to how this works.
CARDINAL - xDIAx Violence should never be the answer. When it IS the answer, it is the ONLY answer. |
Simply Human
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Posted - 2010.11.01 02:08:00 -
[8]
I'm going to make something up.
The server doesn't take or give orientation data so, when ships appear on your screen/overview they are at a certain position. Your computer has no idea how they got there or where they are going at the instant they appear. So they load in a default or random orientation. Then as they approach the stargate they start to straighten out. |
Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.11.01 03:08:00 -
[9]
Originally by: Graelyn Edited by: Graelyn on 01/11/2010 02:10:16
Every ship in EVE is, in the game engine, not in any direction. Direction and such are only rendered by the graphics engine, and as the 'point' that represents your ship in gamespace moves, your graphical ship follows to keep up with it, giving you a visual direction.
Anytime your ship loads a grid, the model is rendered in a default direction before turning to whatever direction you are 'actually' moving. You can see this with your cloaked ship every time you jump a gate, as your ship spins to follow the gamespace point that you are 'in' on the server.
So, when you warp in from somewhere, your ship is rendered in that starting direction, then spins to follow the direction that your rapidly decelerating ship is actually travelling, chasing after the gamespace 'point'. You will notice that when a fleet warps in, all the ships in it tend to 'spin' in the same way due to how this works.
Also why we see the model switch to another direction right before they pop.
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Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.11.01 03:12:00 -
[10]
Originally by: Arthur C. Clarke Any sufficiently advanced technology is indistinguishable from magic.
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Brock Nelson
Caldari Flux Technologies Inc SRS.
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Posted - 2010.11.01 12:32:00 -
[11]
Concord recently pulled over one of those ships that appeared to tumble out of warp
There's your answer
Originally by: Brock Nelson OP's question is translated as: Help, I'm a female stuck in a man's body, can Incarna help?
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Lillith Starfire
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Posted - 2010.11.01 13:28:00 -
[12]
Originally by: Ohanka i have no idea, but it isn't magic and wizards don't exist, disregard the meme spouting trolls, memes belong in 4chan where idiots of the internets live
/endrant
NO U!
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Pr1ncess Alia
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Posted - 2010.11.01 14:17:00 -
[13]
This has become a plague since new eden became more populated.
The problem is, pod pilots just dump their trash anywhere they want. Not realizing that one banana peel left in a warp tunnel might send the next pilot barreling out of warp like they just got done falling down some stairs.
--- Players are losing faith and loyalty in CCP due previous expansions not living up to player expectations. The CSM and CCP agreed that expectation management can be improved |
Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.11.01 20:21:00 -
[14]
Speaking of rubbish in a warp tunnel, I wanna launch Construction Blocks out of my hold in mid warp to a station. |
Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.11.01 20:29:00 -
[15]
Don't you watch any Ninja movies? Ships tumble out of warp to break their fall. Duh! ===== If you go to Za'Ha'Dum I will gank you. |
Rakrist
Caldari
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Posted - 2010.11.01 23:17:00 -
[16]
Originally by: Nadarius Chrome Speaking of rubbish in a warp tunnel, I wanna launch Construction Blocks out of my hold in mid warp to a station.
You do realise that those construction blocks would be going at several AU/sec, right? Throw them out at the wrong time and you'd destroy a planet.
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CCP Explorer
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Posted - 2010.11.01 23:59:00 -
[17]
Originally by: Graelyn Every ship in EVE is, in the game engine, not in any direction. Direction and such are only rendered by the graphics engine, and as the 'point' that represents your ship in gamespace moves, your graphical ship follows to keep up with it, giving you a visual direction.
Anytime your ship loads a grid, the model is rendered in a default direction before turning to whatever direction you are 'actually' moving. You can see this with your cloaked ship every time you jump a gate, as your ship spins to follow the gamespace point that you are 'in' on the server.
So, when you warp in from somewhere, your ship is rendered in that starting direction, then spins to follow the direction that your rapidly decelerating ship is actually travelling, chasing after the gamespace 'point'. You will notice that when a fleet warps in, all the ships in it tend to 'spin' in the same way due to how this works.
Yes, ships in EVE don't have an orientation, only a velocity vector. Client-side then ships load up in a default orientation and then the client corrects the orientation based on the velocity vector once it observes the ship's movement.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.11.02 00:29:00 -
[18]
Originally by: Rakrist
Originally by: Nadarius Chrome Speaking of rubbish in a warp tunnel, I wanna launch Construction Blocks out of my hold in mid warp to a station.
You do realise that those construction blocks would be going at several AU/sec, right? Throw them out at the wrong time and you'd destroy a planet.
Exactly. |
Shaalira D'arc
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Posted - 2010.11.02 00:44:00 -
[19]
Originally by: Nadarius Chrome
Originally by: Rakrist
Originally by: Nadarius Chrome Speaking of rubbish in a warp tunnel, I wanna launch Construction Blocks out of my hold in mid warp to a station.
You do realise that those construction blocks would be going at several AU/sec, right? Throw them out at the wrong time and you'd destroy a planet.
Exactly.
The first capsuleer who figures out how to turn warp engines into relativistic weapons would win EVE.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.11.02 02:29:00 -
[20]
Originally by: CCP Explorer
Originally by: Graelyn Every ship in EVE is, in the game engine, not in any direction. Direction and such are only rendered by the graphics engine, and as the 'point' that represents your ship in gamespace moves, your graphical ship follows to keep up with it, giving you a visual direction.
Anytime your ship loads a grid, the model is rendered in a default direction before turning to whatever direction you are 'actually' moving. You can see this with your cloaked ship every time you jump a gate, as your ship spins to follow the gamespace point that you are 'in' on the server.
So, when you warp in from somewhere, your ship is rendered in that starting direction, then spins to follow the direction that your rapidly decelerating ship is actually travelling, chasing after the gamespace 'point'. You will notice that when a fleet warps in, all the ships in it tend to 'spin' in the same way due to how this works.
Yes, ships in EVE don't have an orientation, only a velocity vector. Client-side then ships load up in a default orientation and then the client corrects the orientation based on the velocity vector once it observes the ship's movement.
Would it be hard to start including the direction vector for each ship? Or figure out a way to "snap" ships client-side before they are rendered? It seems to me that there is currently no way client-side to snap something in place, but rather an eased motion. I hope they can fix this in the next expansion.
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Saju Somtaaw
Gallente Department of Defence Apotheosis of Virtue
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Posted - 2010.11.02 02:34:00 -
[21]
Originally by: Shaalira D'arc
Originally by: Nadarius Chrome
Originally by: Rakrist
Originally by: Nadarius Chrome Speaking of rubbish in a warp tunnel, I wanna launch Construction Blocks out of my hold in mid warp to a station.
You do realise that those construction blocks would be going at several AU/sec, right? Throw them out at the wrong time and you'd destroy a planet.
Exactly.
The first capsuleer who figures out how to turn warp engines into relativistic weapons would win EVE.
Giving further proof that Sir Issac Newton is the deadliest SOB in space. ---- --- ---
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Graelyn
Amarr Deus Imperiosus Acies Covenant of Prophecy
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Posted - 2010.11.02 03:36:00 -
[22]
Originally by: Jim Luc Would it be hard to start including the direction vector for each ship? Or figure out a way to "snap" ships client-side before they are rendered? It seems to me that there is currently no way client-side to snap something in place, but rather an eased motion. I hope they can fix this in the next expansion.
You're talking about the very foundations of the code there, man. I'm willing to bet the guy who programmed it is long gone, and he did so in an arcane language known only to apocryphal priests of Sumeria circa 4000 BC.
CARDINAL - xDIAx Violence should never be the answer. When it IS the answer, it is the ONLY answer. |
Merouk Baas
Gallente
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Posted - 2010.11.02 03:51:00 -
[23]
Originally by: CCP Explorer Yes, ships in EVE don't have an orientation, only a velocity vector. Client-side then ships load up in a default orientation and then the client corrects the orientation based on the velocity vector once it observes the ship's movement.
Considering the effect of perspective (objects coming towards you at high speed seem to be aimed at you, even if they'll pass by you), you could make the default orientation to be aimed at the observer (i.e my client would render all ships exiting warp oriented nose-first towards me), and it may look better, considering that in most cases the observer (me) is likely near each ship's destination (the gate) anyway.
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egegergergsdgedgege
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Posted - 2010.11.02 12:28:00 -
[24]
Originally by: CCP Explorer
Originally by: Graelyn Every ship in EVE is, in the game engine, not in any direction. Direction and such are only rendered by the graphics engine, and as the 'point' that represents your ship in gamespace moves, your graphical ship follows to keep up with it, giving you a visual direction.
Anytime your ship loads a grid, the model is rendered in a default direction before turning to whatever direction you are 'actually' moving. You can see this with your cloaked ship every time you jump a gate, as your ship spins to follow the gamespace point that you are 'in' on the server.
So, when you warp in from somewhere, your ship is rendered in that starting direction, then spins to follow the direction that your rapidly decelerating ship is actually travelling, chasing after the gamespace 'point'. You will notice that when a fleet warps in, all the ships in it tend to 'spin' in the same way due to how this works.
Yes, ships in EVE don't have an orientation, only a velocity vector. Client-side then ships load up in a default orientation and then the client corrects the orientation based on the velocity vector once it observes the ship's movement.
I have to bookmark this post when i have to argue with stupid FCs that "passive allignment" has no effect at all.
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Johnny Dexter
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Posted - 2010.11.02 12:39:00 -
[25]
Originally by: Saju Somtaaw Giving further proof that Sir Issac Newton is the deadliest SOB in space.
Well, that is why EVE pilots aren't cowboys shooting from the hip. If you pull the trigger you are ruining someone's day, somewhere and sometime.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.02 12:40:00 -
[26]
Originally by: egegergergsdgedgege I have to bookmark this post when i have to argue with stupid FCs that "passive allignment" has no effect at all.
Give them this one as well. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Alyth
Gallente The Scope
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Posted - 2010.11.02 14:00:00 -
[27]
Originally by: Johnny Dexter
Originally by: Saju Somtaaw Giving further proof that Sir Issac Newton is the deadliest SOB in space.
Well, that is why EVE pilots aren't cowboys shooting from the hip. If you pull the trigger you are ruining someone's day, somewhere and sometime.
That is why we wait for the damned targetting computer to give us a firing solution, we DO NOT "eyeball it"!
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Monistat Seven
Caldari
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Posted - 2010.11.02 14:40:00 -
[28]
Originally by: Nadarius Chrome Speaking of rubbish in a warp tunnel, I wanna launch Construction Blocks out of my hold in mid warp to a station.
LOL - well... If you did that from warp, you would be in "sub-space" just like your ship and the blocks would pass through the planet like your ship.
However because it is "sub-space"... as in "Submarine-Space", the blocks would slow down in the muck of space, just like your ships do, and would fall out of Submarine-Space just like your ship does too.
Muck of space? There is nothing in "real" space that would slow you down at all and Sir Newton and Eisenstein rule, but in Eve-Sub(marine) Space, the strange physics effects are opposite.
I wonder, if I'm sitting in my bedroom in a station, would I really see a friggen Frigate zoom through my room? Ack!?!
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Faffywaffy
Fremen Sietch DarkSide.
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Posted - 2010.11.02 14:59:00 -
[29]
Originally by: CCP Explorer Yes, ships in EVE don't have an orientation, only a velocity vector. Client-side then ships load up in a default orientation and then the client corrects the orientation based on the velocity vector once it observes the ship's movement.
So how do you explain the following experiment?
1. Jump through a gate. 2. Click the "set full speed" button. 3. Watch ship accelerate in the direction it was pointing at.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.02 15:07:00 -
[30]
Originally by: Faffywaffy
Originally by: CCP Explorer Yes, ships in EVE don't have an orientation, only a velocity vector. Client-side then ships load up in a default orientation and then the client corrects the orientation based on the velocity vector once it observes the ship's movement.
So how do you explain the following experiment?
1. Jump through a gate. 2. Click the "set full speed" button. 3. Watch ship accelerate in the direction it was pointing at.
Because, as he said, on your end, your ship is loaded with a default orientation and when you set it to full speed, the client tells the server that it wants to move in that direction. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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