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Dorit Almighty
White Zulu -Silicon Heaven-
0
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Posted - 2012.08.05 21:25:00 -
[1] - Quote
I think there should be a skill that would make autopilot warp closer and closer each level to the stargate/station At level V it would make autopilot (almost) warp to zero, making it usable. |
Marcus Caspius
Vitriol Ventures Tribal Band
56
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Posted - 2012.08.05 21:47:00 -
[2] - Quote
Like the idea! |
A Soporific
Old Man Johnson's Bakery Delivery Service
32
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Posted - 2012.08.05 21:49:00 -
[3] - Quote
I don't like it. You gotta give everyone a shot (get it?).
Eve works because going long distance is a problem. We can't break that without putting all kind of stress on the server. |
freighter hater
Congratulatory Butt Slap
2
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Posted - 2012.08.06 11:00:00 -
[4] - Quote
if you did that then freighter pilots would not charge as much for transporting goods becuase they could just afk freight. imagine what that would do to the economy of eve. |
Paikis
Red Phoenix Incorporated
106
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Posted - 2012.08.06 11:03:00 -
[5] - Quote
No. Play the game (click it yourself) or pay the cost (takes longer). |
Messoroz
AQUILA INC Verge of Collapse
282
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Posted - 2012.08.06 11:04:00 -
[6] - Quote
If the training time took 1 year for level 5. |
Jint Hikaru
OffWorld Exploration Inc
255
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Posted - 2012.08.06 11:24:00 -
[7] - Quote
There should not be a way for an AFK player to travel with the same safety as a player at their computer.
Autopilot to zero is simply pure lazyness.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Dorit Almighty
White Zulu -Silicon Heaven-
1
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Posted - 2012.08.06 11:36:00 -
[8] - Quote
At current, one can sit and click each gate like a mindless monkey and hope for the best. To me it doesn't realy change much since it would be same or even more. It could have nasty prerequrements and take long time to train to V also it could warp to some small distance even at level V.
Everyone knows that autopilot is useless, why not do something about that? |
Tchulen
Trumpets and Bookmarks The Omega Industries
216
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Posted - 2012.08.06 12:02:00 -
[9] - Quote
Dorit Almighty wrote:I think there should be a skill that would make autopilot warp closer and closer each level to the stargate/station At level V it would make autopilot (almost) warp to zero, making it usable.
I gave you a like after reading the first line. I then read the second and took it away again.
I can see a point in having a skill that decreases the distance between warpin point and the gate although I completely disagree that this should be reduced to 0.
Personally I think it should be 10% reduction in distance from warpin to gate per level with a x4 or x5 multiplier.
That way leve 5 means you land 7.5km off the gate which means you have to travel about 5km still.
That's enough time for a gank if it's going to happen but for those that haul stuff around AFK in a freighter it takes that much less time. |
Colonel Xaven
Decadence. RAZOR Alliance
118
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Posted - 2012.08.06 12:19:00 -
[10] - Quote
Supported if skill is rank 16. |
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mxzf
Blackened Skies
2027
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Posted - 2012.08.06 13:01:00 -
[11] - Quote
You forgot the first rule of F&I; always search before posting a 'new' idea, because pretty much everything has already been suggested (and shot down usually). |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2120
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Posted - 2012.08.06 13:42:00 -
[12] - Quote
Autopilot *should* take a long time and expose you to risk. If you're going to leave your ship unattended, bad things might happen to it. Welcome to Eve. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Obsidiana
White-Noise
117
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Posted - 2012.08.06 19:00:00 -
[13] - Quote
An often requested feature. Back in the days before W2Z, I would have supported it.
Fact is, now you can warp to zero if you are actively jumping. Reverse the sort by distance to make the jumps easier to find. AFK gaming is not something CCP, or most of the player base, wants to encourage. |
Dorit Almighty
White Zulu -Silicon Heaven-
1
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Posted - 2012.08.06 21:01:00 -
[14] - Quote
mxzf wrote:You forgot the first rule of F&I; always search before posting a 'new' idea, because pretty much everything has already been suggested (and shot down usually).
I often make that mistake, also in real life. Allways inventing someone elses wheel. |
Marcus Caspius
Vitriol Ventures Tribal Band
57
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Posted - 2012.08.07 02:10:00 -
[15] - Quote
Jint Hikaru wrote:There should not be a way for an AFK player to travel with the same safety as a player at their computer.
Autopilot to zero is simply pure lazyness.
...AND
Obsidiana wrote: AFK gaming is not something CCP, or most of the player base, wants to encourage.
Yet CCP enabled and refuse to resolve AFK cloakies. The consistency of this principle eludes me???? |
PhantomTrojan
Impervious corporation
5
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Posted - 2012.08.07 02:39:00 -
[16] - Quote
Dorit Almighty wrote:At current, one can sit and click each gate like a mindless monkey and hope for the best. To me it doesn't realy change much since it would be same or even more. It could have nasty prerequrements and take long time to train to V also it could warp to some small distance even at level V.
Everyone knows that autopilot is useless, why not do something about that? but that reduces the time that you are exposed in a gate re approaching, this skill would nerf pvp less time exposed in a gate= less chance of getting caught and nerf trading because freighters would arrive to their destination WAY faster and margins would drop. Only supported if its rank 64 |
Galphii
Sileo In Pacis THE SPACE P0LICE
56
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Posted - 2012.08.07 03:52:00 -
[17] - Quote
I'd only support this if each level of the skill reduced the distance by 1km, and it was an 8x skill or more. That way you'd still have 9-10km to travel even maxed out, but it would be of benefit to freighters etc. |
Tchulen
Trumpets and Bookmarks The Omega Industries
220
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Posted - 2012.08.07 06:13:00 -
[18] - Quote
Marcus Caspius wrote:Jint Hikaru wrote:There should not be a way for an AFK player to travel with the same safety as a player at their computer.
Autopilot to zero is simply pure lazyness. ...AND Obsidiana wrote: AFK gaming is not something CCP, or most of the player base, wants to encourage. Yet CCP enabled and refuse to resolve AFK cloakies. The consistency of this principle eludes me????
CCP also enabled logging off and sitting in stations which are basically the same.
Don't try to hijack someone else's thread for your own carebear whines. The guy is AFK. Away From Keyboard. Therefore he is the same as logged off or docked. If you want to whine about cloaks go to one of the massive plethora of pointless AFK cloak whining threads. |
Katalci
SniggWaffe YOUR VOTES DON'T COUNT
111
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Posted - 2012.08.07 06:47:00 -
[19] - Quote
Marcus Caspius wrote: Yet CCP enabled and refuse to resolve AFK cloakies. The consistency of this principle eludes me???? probably because guys AFK cloaky, by definition, are doing absolutely nothing |
Obsidiana
White-Noise
120
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Posted - 2012.08.07 14:04:00 -
[20] - Quote
Marcus Caspius wrote:...AND Obsidiana wrote: AFK gaming is not something CCP, or most of the player base, wants to encourage. Yet CCP enabled and refuse to resolve AFK cloakies. The consistency of this principle eludes me???? Early Cloak Countermeasure Idea
CCP Oveur (2004) wrote:Last, but not least a possible fix to cloaking is on Entropy. We don't all agree that it's the correct one, and I'd like your opinion on it. The problem was area of effect weapons in Empire space, specifically Smartbombs. Now, the proposed change is that the Smartbomb is now acting a bit smart and as a countermeasure to cloaks (I like countermeasures). A Smartbomb encountering a cloaked ship within it's blast radius will break the cloak and disable itself, preventing it from being a hostile action.
However current solution only addresses one Smartbomb, the next Smartbombs would tear through the the then de-cloaked party, so to be safe in Empire, you can use one. If you are really hunting cloaks, you would fit multiple. The current hotfix of 10Km decloaking range would of course be reverted. Good thing is we don't need a client patch for this, we can do a server update in the scheduled downtime, after it's been through QA.
Another solution would be to have cloaking a hostile action - without you glowing red with the criminal flag of course - but that would need some bigger changes, including it being flagged for more than the standard 15 minutes and removing the visual flag from cloaked entities in the engine. This would most likely require a client patch. |
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Josef Djugashvilis
The Scope Gallente Federation
400
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Posted - 2012.08.07 14:08:00 -
[21] - Quote
Marcus Caspius wrote:Jint Hikaru wrote:There should not be a way for an AFK player to travel with the same safety as a player at their computer.
Autopilot to zero is simply pure lazyness. ...AND Obsidiana wrote: AFK gaming is not something CCP, or most of the player base, wants to encourage. Yet CCP enabled and refuse to resolve AFK cloakies. The consistency of this principle eludes me????
What is the problem if someone chooses to fly cloaked? You want fries with that? |
Obsidiana
White-Noise
132
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Posted - 2012.08.12 08:34:00 -
[22] - Quote
Josef Djugashvilis wrote:What is the problem if someone chooses to fly cloaked? Nothing. The problem is when someone is AFK cloaked they can put a system on high alert without playing the game. I forget if they still can affect plex respawns, but they at least used to be able to block those. Point is you should have to play the game clocked or uncloaked.
Note, I say "nothing" in an almost colloquial sense. Clocking is an odd balance. It means invulnerability yet defenselessness. There is virtually no counter to it, yet any object can uncloak a ship. Ever since it was introduces (which was very early on) it has been controversial. |
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