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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Muddy Undies
Minmatar
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Posted - 2010.11.03 04:00:00 -
[91]
after salvaging wrecks (which do keep positions when opening wrecks that contain loot), the remaining cans still open in the middle of the screen no matter what.
when docking, corp hangar is always closed and I have to click the button on the bottom right tab of station window (it used to be open each time I docked if I had it open when undocking)
whenever I go to my POS labs, each lab window still opens on top of the previous one. Before all this patching nonsense, I could go out there, put all my lab windows side-by-side, and each time I would go back out there, they would open in the proper position.
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JAQUE ALERA
Quafe Company Logistics
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Posted - 2010.11.03 04:04:00 -
[92]
My MWD on my stabber wouldn't work after an engagement where I was warp scrammed while I docked up.
I understand it doesn't work while I'm scrammed, but it wasn't working afterwards, when I was undocked and in space with no one around, nor after I'd docked/undocked multiple times and changed systems.
It only started working again after I hopped out and back into the ship in station.
A stabber is pretty damn useless the way I had it fit wihout the MWD (yeah, I know I was stupid to have it caught on an undock )
Bug report ID is 102811
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Usaria
Freelancer Union Unaffiliated
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Posted - 2010.11.03 04:17:00 -
[93]
Install of patch failed. Repair tried XX amount of times, unsuccessful. A long string of files wrong/missing/broken. I do NOT want to re-install the game just to have it say the same thing. suggestions, tips, ideas?
Windows VISTA, 32-bit, sp2, no optional patches that I'm aware of.
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Super Chair
Caldari Flying Furniture Emporium
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Posted - 2010.11.03 04:41:00 -
[94]
Grid won't load for 20 vs 20 fleet fights in factionwar lowsec. Son of a shepard...
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Gary Hagon
Gallente Demons Of The Murdering God Adeptus Arbites
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Posted - 2010.11.03 04:56:00 -
[95]
Edited by: Gary Hagon on 03/11/2010 04:59:46 Sevier In-game Message formatting issues.
Extreme formatting issues occur when using the [Backspace] and [Enter] keys inside of messages.
Workaround, Press Ctrl + A then Ctrl + X then Ctrl + V. This will resolve the formatting issue for what is already typed and will allow you to continue typing without you looking like a ****** on the recipients side.
Tested on... Windows 7 x32 Windows 7 x64 Ubuntu with Wine Compatibility pack (x64) Windows XP x64
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xbgt1
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Posted - 2010.11.03 05:38:00 -
[96]
I am unable to join audio in chat after updates I have reinstalled eve no fix reset all setting nothing. Any ideas?
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Serene Python
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Posted - 2010.11.03 06:08:00 -
[97]
Edited by: Serene Python on 03/11/2010 06:15:31 I cannot start eve now after applying the patch. I click my eve shortcut and then I get ExeFile.exe doing nothing
Error: Traceback (most recent call last): File "repairPanel.pyc", line 179, in Start File "repair.py", line 244, in RunTask File "repair.py", line 165, in TaskRestoreFolder File "zsync\zsync.pyc", line 150, in RestoreFolder File "zsync\zsync.pyc", line 279, in GetDownloadRangeSet File "zsync\zsync.pyc", line 240, in GetFileRestorers File "progress.pyc", line 40, in __init__ ZeroDivisionError: float division
That is the output from the repair tool.
This is how I know CCP hates us... They are trying to get us to divide by zero... lol
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M inion
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Posted - 2010.11.03 06:13:00 -
[98]
Edited by: M inion on 03/11/2010 06:15:44 I'm having the same jumping around of windows as I did pre the 1.x fix. If I open something from the neocom at random times this will move another information window. In station typically be the one with station information/agents and so forth. Right now it moved it and retracted it so it just shows the bar of it, which cannot be expanded again. In space it will typically be my overview, the selected items window and the drone control window. These are often moved off screen so I cannot move them manually back into place. (ctrl+tab doesn't help.) Windows are moved whether pinned or not.
Edit to say that the same can also happen when opening another pilots description.
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Siiee
Recycled Heroes
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Posted - 2010.11.03 06:21:00 -
[99]
Now my fitting manager is always trying to load 5x the number of drones that are in my fit into my ship. 5 Hobs 5 Gardes 5 Ogres 4 Bouncers
Actually attempt to load in as 25 Hobs 25 Gardes 6 Ogres 5 Bouncers
Causing my drone bay to be full of just hobgoblins and the slot unavailable message for the rest. This is happening every saved fitting load for me, and even if I empty the drone bay manually first (which was the workaround for the previous partial fitting loading issue since Tyranis)
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Kara Balveda
Gallente Center for Advanced Studies
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Posted - 2010.11.03 07:18:00 -
[100]
Edited by: Kara Balveda on 03/11/2010 07:22:14
Originally by: M inion Edited by: M inion on 03/11/2010 06:15:44 I'm having the same jumping around of windows as I did pre the 1.x fix. If I open something from the neocom at random times this will move another information window. Windows are moved whether pinned or not.
Same here. Every time I open PI in space (i.e. I open the industry window to get to my colonies), my drone control or current selection window (which are at the right side of my screen, from top to bottom selection, overview, drones) will be moved somewhere else, although they are pinned.
Every convo (unpinned) will open a bit below the chat channels (pinned, lower left corner) and not fully on-screen. Moving of the unpinned windows is not possible before I pin and unpin them first.
All cans open in the middle of the screen.
This is quite annoying, especially the position of selection and drones, because I have a small gap between them and overview, and to get them back without resizing, I have first to minimize the overview window.
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Chibisuke
Gallente Children of Avalon
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Posted - 2010.11.03 07:28:00 -
[101]
Originally by: Silus Tirol Edited by: Silus Tirol on 03/11/2010 00:14:39 Anyone else notice that the API is "behind" and not reporting all skills that completed during the extended downtime? For example I completed at least two skills to level 3 and they both report as being at Level 2 in the API. One of the skills I am now training to level 4 still shows as being at Level 2 in the api. In game, the levels are correct, so there's no in-game problem. API browsers such as evemon, etf and capsuleer all show this "gap" in training however.
Whats because the cache timer of the skillQueue api is off by like 10 years now.
When I query it now it sais:
<currentTime>2010-11-03 07:27:55</currentTime> <cachedUntil>2020-10-30 12:45:55</cachedUntil>
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Joe McCrackman
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Posted - 2010.11.03 07:37:00 -
[102]
The distance on the Selected Item window is not updating properly so I need to reselect the object in order to jump/lock/warp etc.. This bug keeps coming each time u deploy an update - can u guys fix it once and for all ?
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Ervol Libra
Amarr Pinky and the Brain corp
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Posted - 2010.11.03 08:12:00 -
[103]
Originally by: Dr BattleSmith
Originally by: LoRDa RaMOs I'm having an exponentially increased ExeFile.exe (x2 and leeching memory as time progresses)
Is this supposed to be like that with all the 64bit stuff or is there a new memory leak?
No, i didn't open the mail. Haven't done much since 1.1
64bit apps chew twice as much memory for the same code. Neat eh. I've never been able to justify running 64bit servers due to this.
The eve client is still 32 bit.... and yeah im seeing increased memory usage on the patched client as well
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Karia Sur
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Posted - 2010.11.03 08:12:00 -
[104]
Originally by: Karia Sur Edited by: Karia Sur on 02/11/2010 17:30:01 Windows still not keeping to where ive moved them and re-open in default position.
edit: PC Vista 32 bit
Just to clarify this.......i dont mean can windows which i know are supposed to open in the default position. I mean character info, corp info, item info windows etc.
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SmackaDoom
Rapscallions Important Internet Spaceship League
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Posted - 2010.11.03 08:35:00 -
[105]
I have a issue that started after the patch.
when I click on a gate and warp to it when I land the jump button isnt highlighted, I have to click the gate again before it highlights and I can click it and jump. It happens at every gate. I never had the problem before the patch.
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Teromea
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Posted - 2010.11.03 08:56:00 -
[106]
Hello CCP. EVE IME input Tyrannis 1.1 What bugs are there but will be fixed come from? What is a low priority from a small Japanese? Do not bug or I read the report? This bug has been neglected for a long long time.I am very angry. Please correct the matter top priority. Unraveling the eye and do not fix glitches, the day would come actually will buy missiles from 50005000 wrong. We sincerely hope the Japanese.
EVE IME BUG! Japanese input is shifted to the left position is unusual for conversion. http://eve-files.com/dl/230602
Japanese input is inputted to the input of duplicate numbers below market. "100" If you enter a numeric field is "100100" type confirmed. http://eve-files.com/dl/230603
windowsXP 32bit
Thank you very much.
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Ifly Uwalk
Caldari Empire Tax Collection Agency
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Posted - 2010.11.03 09:03:00 -
[107]
Originally by: Chibisuke
Originally by: Silus Tirol Edited by: Silus Tirol on 03/11/2010 00:14:39 Anyone else notice that the API is "behind" and not reporting all skills that completed during the extended downtime? For example I completed at least two skills to level 3 and they both report as being at Level 2 in the API. One of the skills I am now training to level 4 still shows as being at Level 2 in the api. In game, the levels are correct, so there's no in-game problem. API browsers such as evemon, etf and capsuleer all show this "gap" in training however.
Whats because the cache timer of the skillQueue api is off by like 10 years now.
When I query it now it sais:
<currentTime>2010-11-03 07:27:55</currentTime> <cachedUntil>2020-10-30 12:45:55</cachedUntil>
+1
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fan'ti
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Posted - 2010.11.03 09:07:00 -
[108]
I can't launch the game
I see the loading sreen but it send me to desktop
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CCP Stillman
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Posted - 2010.11.03 09:31:00 -
[109]
Originally by: Ifly Uwalk
Originally by: Chibisuke
Originally by: Silus Tirol Edited by: Silus Tirol on 03/11/2010 00:14:39 Anyone else notice that the API is "behind" and not reporting all skills that completed during the extended downtime? For example I completed at least two skills to level 3 and they both report as being at Level 2 in the API. One of the skills I am now training to level 4 still shows as being at Level 2 in the api. In game, the levels are correct, so there's no in-game problem. API browsers such as evemon, etf and capsuleer all show this "gap" in training however.
Whats because the cache timer of the skillQueue api is off by like 10 years now.
When I query it now it sais:
<currentTime>2010-11-03 07:27:55</currentTime> <cachedUntil>2020-10-30 12:45:55</cachedUntil>
+1
10 years might be a bit excessive if you ask me as well. We'll fix it.
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Darod Zyree
Gallente Zyree Holding
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Posted - 2010.11.03 09:48:00 -
[110]
Edited by: Darod Zyree on 03/11/2010 09:50:52 Edited by: Darod Zyree on 03/11/2010 09:50:21 Edited by: Darod Zyree on 03/11/2010 09:50:10 Last night doing a sleeper site i noticed an old game behaviour i havent seen in a long time.
- When launching drones, drones would appear 30 km away from my ship - After having destroyed a sleeper wreck the wreck appears 40 something KM away from where the sleeper ship was.
desync?
-Darod- |
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Romonolus
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Posted - 2010.11.03 10:01:00 -
[111]
- Market price history seems to be broken, "Orders" and "Quantity" is 0 since yesterday. Will probably cause a nice/not-so-nice disruption to the graphs as well...
- EVE mail handling is still broken (just another confirmation, sry, it really hurts), can't copy from EVEmail.
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Izuzira
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Posted - 2010.11.03 10:23:00 -
[112]
Dear sirs, I have now tried just about everything to get eve back, online downloader - corrupt, manual downloader - corrupt. Tried both 3 times now, still corrupt. I had to uninstall game as after aplying the patch it worked fine, but after restarting the game, nothing happened, got the start image, then nothing.
So all attempt to make a fresh install has failed.
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Research Monkey1
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Posted - 2010.11.03 10:30:00 -
[113]
Eve-Mail is still borked for me :( type a couple of lines, press enter for a new paragraph and it messes everything up and duplicates part of the message. The delete key does the same thing.
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gonesideways
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Posted - 2010.11.03 11:36:00 -
[114]
Originally by: Izuzira Edited by: Izuzira on 03/11/2010 11:24:44 Dear sirs, I have now tried just about everything to get eve back, online downloader - corrupt, manual downloader - corrupt. Tried both 3 times now, still corrupt. I had to uninstall game as after aplying the patch it worked fine, but after restarting the game, nothing happened, got the start image, then nothing.
So all attempt to make a fresh install has failed.
Update : found several windows updates had failed install, after getting these installed correctly, installer for Eve worked fine and all is running well now.
might sound like a crappy answer but have you defragged lately?
good luck i feel for ya
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Evil Angel69
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Posted - 2010.11.03 11:39:00 -
[115]
1.Afterburner/Microwarp drive/Salvager/other modules are not showing the cycle time correctly. At times the stay lit and do not turn(spin?), untill turned off.
2.Eve-mail Copy-Paste function not functioning properly. Usually misses the first or last 4-5 characters coppied.
Corp hanger window in station does not re-appear as it used to before the patch.(open corp hanger, undock, redock, corp hanger is not open) Directional Scanner does not re-open after undocking. It muct be manually re-oppened everytime I undock.
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Sturmwolke
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Posted - 2010.11.03 11:54:00 -
[116]
Auto-patcher for Tyrannis 1.2 barfs with a user32.dll, in the middle of patching files (after it downloaded what's needed). Nothing interesting there, except that the same exact thing happened for Tyrannis 1.1 for my XP SP3. The patch's GUI API calls isn't robust enough for non-exclusive running - i.e. concurrent with Firefox web browsing and other things.
Another Tyrannis 1.1 deja-vu. So with a failed auto-patch, it automatically means you need to run the repir tool. Fortunately, v3.06 worked as it should and I have no patching further issues.
Wreck drop cans (not the wrecks) still reset to the center of the screen, can't be stacked (my god man, fix this long standing issue since 1.1 already!). The S&I corp blueprints viewing stalls/refuse to load. |
Rutger Janssen
Xanadu Morsus Mihi
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Posted - 2010.11.03 11:55:00 -
[117]
Originally by: JAQUE ALERA My MWD on my stabber wouldn't work after an engagement where I was warp scrammed while I docked up.
I understand it doesn't work while I'm scrammed, but it wasn't working afterwards, when I was undocked and in space with no one around, nor after I'd docked/undocked multiple times and changed systems.
It only started working again after I hopped out and back into the ship in station.
A stabber is pretty damn useless the way I had it fit wihout the MWD (yeah, I know I was stupid to have it caught on an undock )
Bug report ID is 102811
This bug existed before 1.2.
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Alicina Goodbody
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Posted - 2010.11.03 12:32:00 -
[118]
Moving stuff from planet to hangar still fails with error "you exported n but only n-x is available".
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Bar0th
Gallente Industrial Forge Works Inc
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Posted - 2010.11.03 12:43:00 -
[119]
Chat Channel MOTD - Auto Linking items in channel MOTD's doesn't work properly - Backspacing / deleting text messes up (Edit the MOTD, backspace some existing stuff) - Inserting new text into an existing MOTD also messes up..
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Inspi Ron
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Posted - 2010.11.03 12:49:00 -
[120]
Auto and manual update try to update from an older version. All my 3 comps run on a newer version than 185699 resulting in a failure to update and corrupt files
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