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ZombieFX
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Posted - 2010.11.02 20:32:00 -
[1]
20:29:22 Combat Group of 125mm Light 'Scout' Autocannon I hits Junimond [UMBCH]<UNIT>(Reaper) for 71 damage
My friend had 118 hp on his noob****. (Strukture) So why it died on trough this hit?
118-71=47 !?
Is that a bug or feature?
If it dont rust, its not Minmatar! |
Yonem
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Posted - 2010.11.02 20:38:00 -
[2]
Originally by: ZombieFX 20:29:22 Combat Group of 125mm Light 'Scout' Autocannon I hits Junimond [UMBCH]<UNIT>(Reaper) for 71 damage
The enemy fired grouped weapons. I'm not sure how grouping stuff appears in logs, but it's possible that 71 was per weapon. If they had 5 weapons grouped then 71 x 5 = 355 damage. --- Adventures of a Planetologist
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Chesty McJubblies
Gallente Center for Advanced Studies
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Posted - 2010.11.02 20:51:00 -
[3]
Originally by: ZombieFX 20:29:22 Combat Group of 125mm Light 'Scout' Autocannon I hits Junimond [UMBCH]<UNIT>(Reaper) for 71 damage
My friend had 118 hp on his noob****. (Strukture) So why it died on trough this hit?
118-71=47 !?
Is that a bug or feature?
There are no bugs, only features you haven't met yet. Suggestion: Remove the "new topic" button from everywhere apart from the list of topics section within a subforum.
That'd save those with chronic hand/eye coordination some face. |
Straight Chillen
Gallente Solar Wind
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Posted - 2010.11.02 20:52:00 -
[4]
if your weapons are grouped, the damage shown is for the entire group. So its 71/x not 71*x
That being said the damage reporting in this game is laughibly inaccurate Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Gnulpie
Minmatar Miner Tech
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Posted - 2010.11.02 20:53:00 -
[5]
Originally by: ZombieFX Is that a bug or feature?
Feature |
Skex Relbore
Gallente Red Federation
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Posted - 2010.11.02 20:54:00 -
[6]
It's not unusual for killmails where the victim died exceptionally fast to not show the full damage dealt.
Also remember that Killmails only show damage after resistances are applied so odds are much more actual damage was applied to the ship than shown on the killmail.
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ZombieFX
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Posted - 2010.11.02 21:02:00 -
[7]
Edited by: ZombieFX on 02/11/2010 21:06:42
Originally by: Straight Chillen
That being said the damage reporting in this game is laughibly inaccurate
Ur freaking right.
2times we tested it. 2times it showed us LIVE a dmg like xx and hull of xxx and he still died.
GREAT. Just great....
My pc is guessing what the server knows.
If it dont rust, its not Minmatar! |
Zeke Mobius
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Posted - 2010.11.02 21:22:00 -
[8]
thats a new feature...
failing at math
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Nomad Vherokic
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Posted - 2010.11.02 21:31:00 -
[9]
The logs show nothing
Working as intended
Your Reaper has been reimbursed to you
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TheKalila
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Posted - 2010.11.02 21:55:00 -
[10]
You're a noob ship LOLOLOLOLO |
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Cpt Advile
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Posted - 2010.11.02 22:55:00 -
[11]
maybe a lucky shot in to the already flimsy newbe ship triggered a corebreach, thus destroying the ship even though the structural integrity was still in tact? ________________________________ ACXtreme @ deviantart |
Jovan Geldon
Gallente Lead Farmers
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Posted - 2010.11.02 23:01:00 -
[12]
Inaccurate killmails are nothing new.
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KaarBaak
Minmatar Seatec Astronomy
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Posted - 2010.11.02 23:05:00 -
[13]
Originally by: TheKalila You're a noob ship LOLOLOLOLOL
Fixed that for you.
KB
Circumstances rule men; men do not rule circumstances. --Herodotus, Histories
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2010.11.03 03:13:00 -
[14]
As I recall, this has to do with resistances (as you might guess)
When the damage is reported it applies the resistance that it immediately encounters against the damage. So it says I have 100 damage and I hit 50% resists, so I do 50 damage. However, this gets doubly complicated when it hits different resists on different things, and indeed thrice as so when you have to include hull all on one shot. The damage readout only reads the topline, because its just an estimate, and 99% of the time you are going to damage a single set of resists. So lets say you have 25 shield left, and I hit it with the shot from the first example. The readout says '50 damage'. However, you take 25 to your shield, then there's a re-calculation against your armor resists. It takes 50 damage to kill your 25 shield, and 50 raw damage leaks to armor. If armor has say 30% resists, then you will in fact take 35 damage to armor, and the whole shot will have in fact done 60 damage, not 50.
Particularly when this applies to hull, which by tradition has no resists, you can have readout for the hit against base shield or armor, that then turns into a OMGWTF hit against the hull because without a DCU the whole leaked through raw damage is applied.
So, a shot does 100 damage, and hits 50 resists on armor and it has 25 hp. The shot hits and calculates its damage readout. 50!!! it claims. Then the server works out what the shot actually did. The 25hp gets wiped. Then there is 50 damage left to nuke you're hull. As you can see, the shot has in fact 'done' 75 damage, but read out 50.
Basically all of this is about how damage is calculated in different places and the ends of bars.
Damage readout is straight tracking forumla + resists of the bit you first hit. This happens in a fraction of a second to tell you that you hit and did damage. Then the server does the real hard-work. The applied damage calculation runs through lots of dangerously difficult math (including tactical shield manipulation leakthrough chance, recharge, the exact amount of resists and HP changing due to shield/armor being depleted and other factors such as mods and gang bonuses changing). It takes the timestamp of your hit and applies that to what the resists and hp at that exact moment were, then applies that to your readout bars.
This is why your hit kills your reaper. Also it's why you can get 3 or 4 people on a very low hp ship's (most commonly a pod) killmail. All of the attackers get a damage readout for the full hp of the ship, and its not until (fractionally) afterwards that the server looks at the competing timestamps for attacks and figures out who actually did the damage, which it spits out on the mail. However, it also knows that a lot of people registered damage, and so it gives them credit for 'being there' ie being an undamaging agressor even if the damage could never have got there, because the server reads all the hits, and even if there was no hp left (and therefore no damage done) the hits 'happened' because the server got told they did.
So yeah... Thats why.
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