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Kais Thule
Amarr
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Posted - 2010.11.03 05:14:00 -
[1]
Now I'm probably wrong in saying that a lot of people don't really use them, for some reason it's got my interest with the whole tackling ability. I'm playing as amarr and was looking at the Malediction with it's missile hardpoints. would it be worth investing the time in training up some hard hitting low range missiles/rockets for it or go Crusader and stick with lasers?
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Warezmy Carr
Extortion Unlimited
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Posted - 2010.11.03 05:20:00 -
[2]
With Incursion coming on November 16th (which includes a rocket buff), the Malediction should be a good option. Hell, I use the Malediction now, but armed with autocannons instead. ----------
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Yelan Zhou
Amarr Ba.theen Aljannatal Asaakitah
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Posted - 2010.11.03 05:45:00 -
[3]
Both are pretty good ships.
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Kais Thule
Amarr
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Posted - 2010.11.03 06:24:00 -
[4]
Awesome, thanks for the feedback, might hit up some rockets XD
Any other advise for a rookie? Also what would be a good corp for me, one that's based around combat and rookie training or one that has a good foundation that doesn't look like they're begging for signups?
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Jennifer Starling
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Posted - 2010.11.03 08:43:00 -
[5]
Edited by: Jennifer Starling on 03/11/2010 08:45:48
The Malediction is far better suited as a real tackling interceptor due to its middle hardpoints. A good tackler should have at least 3: one for a MWD, a web and a point.
The Crusader only has two, it's more a combat interceptor for killing drones (tracking bonus) or killing enemy interceptors/frigates, it's not perfect to use as a dedicated tackler as such ..
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Dodgy Past
Amarr Digital Fury Corporation Northern Coalition.
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Posted - 2010.11.03 11:20:00 -
[6]
Edited by: Dodgy Past on 03/11/2010 11:22:43 If you're doing real tackling bear in mind that your only job is to get a point on the enemy ship and hold it. For this the Malediction is best because it has longer locking range and a bonus to point / scram range. Generally you'll be keeping range so you can hold a very fast orbit. At this range you won't be able to hit with rockets, but instead can use them against the drones people put on you. Personally I fit: [Malediction, Get the chicken] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II
Gistii B-Type 1MN MicroWarpdrive Warp Disruptor II Balmer Series Tracking Disruptor I
OE-5200 Rocket Launcher, Gremlin Rocket OE-5200 Rocket Launcher, Gremlin Rocket OE-5200 Rocket Launcher, Gremlin Rocket [empty high slot]
Small Ionic Field Projector I Small Polycarbon Engine Housing I
You can swap the TD for a Scram, but be careful when you use it as it brings you into Neut range.
The Crusader is a combat interceptor so might be more useful in smaller gangs where the extra DPS would be appreciated, since realistically your lasers won't go much over 10km you might as well fit a scram: [Crusader, Brawler] Adaptive Nano Plating II Damage Control II Tracking Enhancer II Small Armor Repairer II
Catalyzed Cold-Gas I Arcjet Thrusters Warp Scrambler II
Gatling Pulse Laser II, Scorch S Gatling Pulse Laser II, Scorch S Gatling Pulse Laser II, Scorch S Gatling Pulse Laser II, Scorch S
Small Energy Collision Accelerator I Small Energy Locus Coordinator I
Though personally for the combat intie role I prefer the Nacy Slicer, it doesn't have the sig bonus that the interceptors have but can hit out to 20+km and do 4km/s before overheat which works well with a point: [Imperial Navy Slicer, New Setup 1] Pseudoelectron Containment Field I Overdrive Injector System II Heat Sink II Nanofiber Internal Structure II Overdrive Injector System II
Warp Disruptor II Gistii B-Type 1MN MicroWarpdrive
Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S [empty high slot]
Small Energy Metastasis Adjuster I Small Energy Locus Coordinator II Small Polycarbon Engine Housing I
------------------------------------- You might notice that the Sader has by far the cheapest fit as I generally expect to die when flying it.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2010.11.03 16:42:00 -
[7]
Edited by: Rodj Blake on 03/11/2010 16:44:35 Both the Crusader and Malediction are excellent ships, and once you become good at tackling you'll find that you're always welcome in gangs.
Furthermore, you don't need to spend much ISK to be able to do the job.
Dulce et decorum est pro imperium mori.
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The AEther
Caldari Agony Unleashed Agony Empire
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Posted - 2010.11.04 05:32:00 -
[8]
Originally by: Kais Thule ... Also what would be a good corp for me, one that's based around combat and rookie training or one that has a good foundation that doesn't look like they're begging for signups?
An active pvp corporation. When looking for a corp to join ask for the killboard and look through their kills. From their KB you can see how often they pvp and in what is their prime time of activity. If corp in in alliance you can check out alliance killboad and see how they compare in their activity with other corps. If you see very few kills especially in your time zone then chances are that you will not get much experience with them. Then just fly along with their gangs/fleets - you'll figure stuff out along the way. You might also want to listen through this seminar - Scouting and Skirmishing Seminar
zero blues 0.0 pvp, pvp classes |
Tayonas
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Posted - 2010.11.04 13:46:00 -
[9]
What's a 'tackler'?
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Rodj Blake
Amarr PIE Inc.
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Posted - 2010.11.04 14:38:00 -
[10]
Originally by: Tayonas What's a 'tackler'?
It's someone whose job is to stop the the opposition from running away, normally by the use of warp scramblers.
Dulce et decorum est pro imperium mori.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.04 14:50:00 -
[11]
Originally by: Kais Thule Now I'm probably wrong in saying that a lot of people don't really use them, for some reason it's got my interest with the whole tackling ability. I'm playing as amarr and was looking at the Malediction with it's missile hardpoints. would it be worth investing the time in training up some hard hitting low range missiles/rockets for it or go Crusader and stick with lasers?
The Malediction is a fine ship.
Even if you decide it doesn't suit you later, dont worry because once you can fly one interceptor, it's not at all difficult to respec to another race. Frigate 5, Small Turret 5; you're pretty much good to go.
In fact between Interceptors, Stealth Bombers, Covops, Assualt Frigates and Interdictors, multiplied by 4 races, you could make a rewarding EVE PvP career flying nothing but T2 frigates with a surprisingly small SP investment.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Dian'h Might
Minmatar Cash and Cargo Liberators Incorporated
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Posted - 2010.11.04 22:20:00 -
[12]
Originally by: Rodj Blake
Originally by: Tayonas What's a 'tackler'?
It's someone whose job is to stop the the opposition from running away, normally by the use of warp scramblers.
It should also be noted that generally it's the job of everyone in the fleet to keep the target from running away. The point of a tackler is more to lock someone quickly and hold them until a bigger ship can lock and get within scram/disruptor range. - - - Dian'h Might - C&Ps resident "internet kleptomaniac" |
Kais Thule
Amarr
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Posted - 2010.11.05 03:50:00 -
[13]
Originally by: Dodgy Past Edited by: Dodgy Past on 03/11/2010 11:22:43 If you're doing real tackling bear in mind that your only job is to get a point on the enemy ship and hold it. For this the Malediction is best because it has longer locking range and a bonus to point / scram range. Generally you'll be keeping range so you can hold a very fast orbit. At this range you won't be able to hit with rockets, but instead can use them against the drones people put on you.
Thanks Dodgy, that's the kind of info I was after.
I think i'll go for the Malediction to feed the Caldari in me.
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