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Thread Statistics | Show CCP posts - 7 post(s) |
fasdjlfasdhrqwecxb
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Posted - 2010.11.10 16:10:00 -
[31]
Originally by: Jaggins Do 0.0 Incursions also drop the Supercarrier BPO, or is it only low-sec?
As far as I know, low-sec is <0.5, so 0.0 it's included.
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Tiger's Spirit
Caldari
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Posted - 2010.11.10 16:10:00 -
[32]
More server side capacity waste, such as PI. Result: more lag for nothing
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 16:11:00 -
[33]
Edited by: Tippia on 10/11/2010 16:11:43
Originally by: SheriffFruitfly
Originally by: Yuda Mann Why wouldn't you put your logis in your fleet? How can command ships pass bonuses if they're not in a fleet?
Uh.... the question was whether or not what logi/commandships do (hint: not dps) counts as "participation" to the mechanic that ccp made for rewards distribution.
Pretty much thisà
Are we to assume that Logistics and Command Ships will only ever really get rewards for being on-site and in the fleet, even though they can quite often be instrumental to victory. The blog is rather unclear on thisà Originally by: CCP Ytterbium Please also note that, - besides the fact that attempting to solo an incursion is a very, very bad idea - the rewards themselves are designed for groups and based on site objectives. The NPCs themselves have no bounty, no loot, and very little salvage as we wanted players to focus on the actual encounters. Site rewards are paid as follows:- To actual combat ships: no pods, shuttles or cloaked vessels
- To players who are inside the site when it is completed
- To players in the fleet that participated the most in the site in question; if there is more than one fleet in a site, others won't be paid. CONCORD only rewards the most effective capsuleers. If you are not ready to face the competition, we recommend you either merge your fleets together, or spread out to other unchecked sites.
What counts as an "actual combat ship"? What counts as "participated" and "effective"? Are we just counting DPS here (meaning support ships get shafted completely)? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Jack bubu
Trans-Solar Works Rooks and Kings
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Posted - 2010.11.10 16:13:00 -
[34]
Originally by: Nyphur
Originally by: Karl Axelman Liking the new content, but would like some clarification ...
Originally by: CCP Ytterbium In addition, systems invaded by Sanshas will receive certain system wide effects that affect all players inside them:
+ Reduction of all shield/armor resistances + Reduction of turret, missile, drone and smartbomb damage + Jamming of cynosural fields throughout the system + Reduction of 50% on all NPC bounties
Say I'm running a mission when an Incursion event strikes, will I have to clear the incursion site to return my ship to full power to be able to finish the mission?
This is incredibly important. If the effect is system-wide, it'll sway the outcome of PvP and screw up people's mission-running or ratting.
wich is the whole point of it?
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TeaDaze
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Posted - 2010.11.10 16:15:00 -
[35]
Originally by: Mashie Saldana Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
AFAIK (and sadly for the -10 folks) you'll gain security status for shooting these NPCs.
TeaDaze.net Blog | CSM Database |
Zaboth Garadath
Amarr Ore Extraction Corporation
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Posted - 2010.11.10 16:16:00 -
[36]
Ooooh... I hope the rats that spawn in the belts warp jam...
DEATH TO ALL MACRO MINERS! _____________________________________________
'If you really want to make someone hate you, explain to them, logically and politely, why they are wrong' - J. Baylock |
Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 16:16:00 -
[37]
Edited by: Nyphur on 10/11/2010 16:16:47
Originally by: Jack bubu
Originally by: Nyphur This is incredibly important. If the effect is system-wide, it'll sway the outcome of PvP and screw up people's mission-running or ratting.
wich is the whole point of it?
It's definitely intended as far as mission-running and ratting are concerned, and it could be very interesting. But is an incursion in progress is going to mess with PvP? Or are damage and resists dropped by a comparable amount to retain balance?
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CCP Ytterbium
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Posted - 2010.11.10 16:17:00 -
[38]
The global report has no limitations in its current version. So yes, you can see all active incursions no matter their location.
Regarding the system jamming effect, it will allow covert cynos, but not jump bridges. |
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.10 16:23:00 -
[39]
Originally by: TeaDaze
Originally by: Mashie Saldana Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
AFAIK (and sadly for the -10 folks) you'll gain security status for shooting these NPCs.
I really hope CCP will reconsider this.
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Daedalus II
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Posted - 2010.11.10 16:24:00 -
[40]
Originally by: Nyphur
It's definitely intended as far as mission-running and ratting are concerned, and it could be very interesting. But is an incursion in progress is going to mess with PvP? Or are damage and resists dropped by a comparable amount to retain balance?
I obviously don't know but it would seem logical that both values are dropped the same amount.
However if that being the case one can ask oneself, why put effort into an armor and firepower-reducing mechanism to begin with? If all the NPCs are changed to sansha NPCs and all PvP are reduced equally on damage and defence, then why not keep the normal damage and defence and instead give the sancha NPCs more HP and firepower? It's only between players and NPCs (who are all sansha anyway) it would matter!
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2010.11.10 16:30:00 -
[41]
Originally by: Gogela
Originally by: Sertan Deras CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
That sounds like Empire NPC corp indy-alt talk. Why do so many people feel the need to cry every time CCP tries to make a few waves? If you fear the boat rocking, you can always live in a nice out-of-the-way 1.0 sec system.
I say bring the waves, CCP. Incursions are a good idea :) Thanks.
nuff said.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 16:30:00 -
[42]
Originally by: Daedalus II However if that being the case one can ask oneself, why put effort into an armor and firepower-reducing mechanism to begin with? If all the NPCs are changed to sansha NPCs and all PvP are reduced equally on damage and defence, then why not keep the normal damage and defence and instead give the sancha NPCs more HP and firepower? It's only between players and NPCs (who are all sansha anyway) it would matter!
That's exactly my point. Either the system-wide effect changes the attack-and-defence balance of ships (which will mess with PvP going on in the system) or it doesn't need to exist.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.10 16:32:00 -
[43]
Originally by: Daedalus II
Originally by: Nyphur
It's definitely intended as far as mission-running and ratting are concerned, and it could be very interesting. But is an incursion in progress is going to mess with PvP? Or are damage and resists dropped by a comparable amount to retain balance?
I obviously don't know but it would seem logical that both values are dropped the same amount.
However if that being the case one can ask oneself, why put effort into an armor and firepower-reducing mechanism to begin with? If all the NPCs are changed to sansha NPCs and all PvP are reduced equally on damage and defence, then why not keep the normal damage and defence and instead give the sancha NPCs more HP and firepower? It's only between players and NPCs (who are all sansha anyway) it would matter!
Groundwork for the new T3 modules. They have slightly below T2 values, but make up for it by being more overheat resistant and also they will be resistant to all the system wide affects normal modules take penalties from.
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dannyBOy16437
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Posted - 2010.11.10 16:32:00 -
[44]
Originally by: Sertan Deras Edited by: Sertan Deras on 10/11/2010 16:01:00 CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
Firstly people whine that CCP forces them into PvP situations.
Now people are wining about being forced into PvE situations.
Make your mind up.
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2010.11.10 16:33:00 -
[45]
Edited by: Tamahra on 10/11/2010 16:33:19 something is not clear though, it sounds like we can shooty each other in incursion sites, even in high sec:
Quote:
Of course, all of the above is absolutely open for anybody to participate. No matter where or when an incursion occurs, there will be no player number restrictions, (although there are some mandated ship class requirements on certain sites).
That means you will be totally free to engage each other at will in circumstances that would normally allow it, or to tackle an incursion as you see fit. Be careful however, as NPCs do not know discrimination: they most likely will change targets to any newcomers, so plunder these sites for juicy player targets at your own risk.
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Faloe
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.10 16:34:00 -
[46]
Great, so now 0.0 residents have to put up with a scheduled ******ation of their space with some WH effects and public advertising slapped on for the lols. This should end well. Seasonal medal accomplishments coming up soon I imagine?
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 16:35:00 -
[47]
Originally by: Tamahra it sounds like we can shooty each other in incursion sites, even in high sec:
Quote:
That means you will be totally free to engage each other at will in circumstances that would normally allow it, or to tackle an incursion as you see fit. Be careful however, as NPCs do not know discrimination: they most likely will change targets to any newcomers, so plunder these sites for juicy player targets at your own risk.
You missed the "in circumstances that would normally allow it" part.
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SkinSin
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Posted - 2010.11.10 16:35:00 -
[48]
Originally by: CCP Ytterbium Please also note that, - besides the fact that attempting to solo an incursion is a very, very bad idea - the rewards themselves are designed for groups and based on site objectives. The NPCs themselves have no bounty, no loot, and very little salvage as we wanted players to focus on the actual encounters. Site rewards are paid as follows:- To actual combat ships: no pods, shuttles or cloaked vessels
- To players who are inside the site when it is completed
- To players in the fleet that participated the most in the site in question; if there is more than one fleet in a site, others won't be paid. CONCORD only rewards the most effective capsuleers. If you are not ready to face the competition, we recommend you either merge your fleets together, or spread out to other unchecked sites.
What happens if your ship is blown up by the invading force and you're in your pod when it ends? The first point would imply no reward, the second would because you're at the site...
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.10 16:39:00 -
[49]
Originally by: Sertan Deras Edited by: Sertan Deras on 10/11/2010 16:01:00 CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
Awww, is didums scared of the big bad sansha?
C.
the hydrostatic capsule blog
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Daedalus II
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Posted - 2010.11.10 16:40:00 -
[50]
Originally by: Faloe Great, so now 0.0 residents have to put up with a scheduled ******ation of their space with some WH effects and public advertising slapped on for the lols. This should end well. Seasonal medal accomplishments coming up soon I imagine?
Oh dear me, you have to actually defend your 0.0 space?!? That has never happened before in the history of EVE!
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Lemming Alpha1dash1
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Posted - 2010.11.10 16:41:00 -
[51]
+1 for ccp
awesome sauce coming soonÖ
one question, those sansha sites are they in the overview too warp too like beacons ?
The Lemmings will be online for action o7
PS: world of evecraft rofl, huuray for more rich pve content
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CCP Ytterbium
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Posted - 2010.11.10 16:41:00 -
[52]
Edited by: CCP Ytterbium on 10/11/2010 16:41:52 System effects will affect both ship damage and resistances by the same amount while being synced up together when they are modified by the influence. This should prevent situations where two player fleets can't do much but throw pebbles at each other due to their damage capabilities being greatly reduced compared to their defense.
And as their names imply, all effects are applied to everyone within the system, just like wormhole effects. So regular activities, like mission running, belt ratting will definitely be affected. |
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Knug LiDi
N00bFleeT
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Posted - 2010.11.10 16:42:00 -
[53]
A pity that wormhole spaces aren't involved, despite being a significant chunk of payer available space.
Mind you, a supercarrier in my class 1 wh would be a little disconcerting
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inexistin
Rubbish and Garbage Removal
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Posted - 2010.11.10 16:47:00 -
[54]
Originally by: CCP Ytterbium Regarding the system jamming effect, it will allow covert cynos, but not jump bridges.
Jump bridges as in jump portals or jump bridges as in the anchorable structures for pos'?
If it's the second one, we're ****ed. _________________________________________________
Small-scale pew pew!? Lies, yo' blob is on intel!!1 |
Sertan Deras
Gallente Merch Industrial Goonswarm Federation
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Posted - 2010.11.10 16:52:00 -
[55]
Originally by: Gogela
Originally by: Sertan Deras CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
That sounds like Empire NPC corp indy-alt talk. Why do so many people feel the need to cry every time CCP tries to make a few waves? If you fear the boat rocking, you can always live in a nice out-of-the-way 1.0 sec system.
I say bring the waves, CCP. Incursions are a good idea :) Thanks.
We don't need CCP to "bring the waves" you neanderthal, we do that ourselves. It's called emergent player driven content, that thing CCP is supposed to be all about.
Forcing people to participate in scripted raid encounters, WoW-style, is not "emergent player driven content". Nor is it a sandbox.
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Akrasjel Lanate
Gallente Eve University Ivy League
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Posted - 2010.11.10 16:53:00 -
[56]
Aversome but whith my luck ill get ...
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Sertan Deras
Gallente Merch Industrial Goonswarm Federation
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Posted - 2010.11.10 16:54:00 -
[57]
Originally by: Daedalus II
Originally by: Faloe Great, so now 0.0 residents have to put up with a scheduled ******ation of their space with some WH effects and public advertising slapped on for the lols. This should end well. Seasonal medal accomplishments coming up soon I imagine?
Oh dear me, you have to actually defend your 0.0 space?!? That has never happened before in the history of EVE!
Oh dear me, we have to actually defend our 0.0 space from stupid scripted NPC raid encounters that are not fun, emergent or meaningful at all in the grand scope of things.
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Kyvon Glarner
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Posted - 2010.11.10 16:59:00 -
[58]
Edited by: Kyvon Glarner on 10/11/2010 17:00:04 great blog... but i still have one question...
WHEN?
and for others, it said lowsec only... i'm guessing it's their way of boosting pirate space. as otherwise i imagine it'd say 'lowsec and 0.0'
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.11.10 17:00:00 -
[59]
Edited by: Gnulpie on 10/11/2010 17:00:44 Awesome!!
Especially the 0.0 disruption sounds absolutely fantastic. It gives many more options which didn't exist previously. No one hotdropping with a cap fleet any more etc.
Also great the bounty reduction. Wish it were 75% though and not only 50% in the beginning.
How fast can you put an end to those incursions if you kill all the sites at maximum speed and simultaniously.
Is there a respawn rate of the sites and how big is it?
How is the deployment of those incursions handled? If one constellation wide incursion is beaten back, will it instantly respawn somewhere else, will there be a delay before respawning elsewhere? How many actively invaded constellations can we expect in New Eden at a given time?
What about Stain? Will there be also some Sansha incursions?
Good that low sec is boosted with the supercarrier bpc :-)
All in all ... sounds great! And the already beginning whine of the 0.0 carebears/macros proves that you are doing it right! |
Knug LiDi
N00bFleeT
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Posted - 2010.11.10 17:02:00 -
[60]
Quote:
you neanderthal,
Unnecessary.
Quote:
Forcing people to participate in scripted raid encounters, WoW-style, is not "emergent player driven content". Nor is it a sandbox.
Then don't participate. CCP is attempting to increase the richness of the sandbox, not take it away from you. Look at it this way, if an incursion happens deep within your controlled space, who will benefit from it? It will 1) increase chance of PVP within your boundary areas - so more pew pew 2) give your back-benchers and indy folks a chance to man up to deal with a local problem a bit rougher than rogue drones or angels. If it screws with logistics routes - change them or if you don't want to change the routes, deal with the incursion. Static game play in controlled 0.0 space is a bad thing, IMHO.
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