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Nehlewolf
Serenity Prime Kraken.
1
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Posted - 2012.08.08 03:10:00 -
[1] - Quote
So I know is a like it or hate it kind of thing. But a while back there was alot of hype towards the ambulation concept and the rumor mill started up alot of cool concepts reguarding player interaction in side a station.
But what happened? ever since the captains quarters came out back when dinosaurs roamed the earth and hulks could still get ganked, their was a bit of hype over it. now it seems dead, and im curious as to whether there is any more development being put forth in the concept.
I wont like, I like the captains quarters - only because it is funner to glitch on the stairs to dubstep than it is to spin ships. |
Frying Doom
Zat's Affiliated Traders
453
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Posted - 2012.08.08 03:12:00 -
[2] - Quote
Nehlewolf wrote:So I know is a like it or hate it kind of thing. But a while back there was alot of hype towards the ambulation concept and the rumor mill started up alot of cool concepts reguarding player interaction in side a station.
But what happened? ever since the captains quarters came out back when dinosaurs roamed the earth and hulks could still get ganked, their was a bit of hype over it. now it seems dead, and im curious as to whether there is any more development being put forth in the concept.
I wont like, I like the captains quarters - only because it is funner to glitch on the stairs to dubstep than it is to spin ships. They are still working slowly on it, it is expected to be released some time between next year and the end of time. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Nehlewolf
Serenity Prime Kraken.
1
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Posted - 2012.08.08 03:23:00 -
[3] - Quote
lol thats what i figured. nice to have some confirmation though. I wonder what they'll incorporate into it. |
Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
55
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Posted - 2012.08.08 03:45:00 -
[4] - Quote
I seem to remember CCP having a working Ambulation prototype, with full stations and corporate meeting rooms and the like.
Then they scrapped it all and we got Incarnageddon and Captain's Closet. |
Bubanni
ElitistOps Pandemic Legion
407
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Posted - 2012.08.08 03:50:00 -
[5] - Quote
They shifted the focus back to space ships and other things in space... mainly because that's what the majority wanted... not that I personly wouldn't love walking in station with other people and all that... but the thing is there are more important things in eve to do first... when all that is done, then they can put more man power on it again Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Pipa Porto
646
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Posted - 2012.08.08 04:00:00 -
[6] - Quote
Cadfael Maelgwyn wrote:I seem to remember CCP having a working Ambulation prototype, with full stations and corporate meeting rooms and the like.
Then they scrapped it all and we got Incarnageddon and Captain's Closet.
The Ambulation "Prototype" was apparently Demo code, so it wasn't in any way scale-able or releasable. EvE: Everyone vs Everyone
-RubyPorto |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
166
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Posted - 2012.08.08 04:20:00 -
[7] - Quote
I remember a dev started thread asking for suggestions. lots of cool stuff... then they did an april fools space ponies dev blog and if anything people seemed more upset that they would consider such a feature a joke rather than plan on including it. |
Chozai
Imperial Academy Amarr Empire
2
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Posted - 2012.08.08 05:55:00 -
[8] - Quote
When walking in closet is optimized to the point people with computers made in the first decade of the 21st century can use it without suffering meltdowns, then maybe we can make the closet bigger and add dozens of players to the same environment. Until then I for one would probably cry if, after investing time and money into this game, were forced out because I refuse to upgrade my system and adapt to "spaceship barbies". |
Frying Doom
Zat's Affiliated Traders
454
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Posted - 2012.08.08 06:05:00 -
[9] - Quote
Chozai wrote:When walking in closet is optimized to the point people with computers made in the first decade of the 21st century can use it without suffering meltdowns, then maybe we can make the closet bigger and add dozens of players to the same environment. Until then I for one would probably cry if, after investing time and money into this game, were forced out because I refuse to upgrade my system and adapt to "spaceship barbies". Ok so note to Devs: When upgrades for peoples computers are required to accommodate WiS, just make a note in the patch notes that it is for shader graphics for FiS and less people will complain Any Spelling, gramatical and literary errors made by me are included free of charge.
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Aooz
Federal Defense Union Gallente Federation
32
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Posted - 2012.08.08 10:13:00 -
[10] - Quote
Pipa Porto wrote:Cadfael Maelgwyn wrote:I seem to remember CCP having a working Ambulation prototype, with full stations and corporate meeting rooms and the like.
Then they scrapped it all and we got Incarnageddon and Captain's Closet. The Ambulation "Prototype" was apparently Demo code, so it wasn't in any way scale-able or releasable.
Do you just make **** up on purpose?
It was for a different engine, the scrapped it because World of Darkness (lol) was supposed to run on a new fancy engine, which can't handle two people in a room apparently (Incarna).
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Pipa Porto
650
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Posted - 2012.08.08 19:26:00 -
[11] - Quote
Aooz wrote:Pipa Porto wrote:Cadfael Maelgwyn wrote:I seem to remember CCP having a working Ambulation prototype, with full stations and corporate meeting rooms and the like.
Then they scrapped it all and we got Incarnageddon and Captain's Closet. The Ambulation "Prototype" was apparently Demo code, so it wasn't in any way scale-able or releasable. Do you just make **** up on purpose? It was for a different engine, they scrapped it because World of Darkness (lol) was supposed to run on a new fancy engine, which can't handle two people in a room apparently (Incarna).
There was discussion a while back on why they scrapped something that was so complete looking in 2008. The general consensus was that the code used to make the ambulation demo was largely scrapped because it wasn't scalable (just like most major game tech demos don't really reflect what the end product will be, because the demo isn't built with the same tools that the game is).
http://www.youtube.com/watch?v=FY9H01upg00 though that video was uploaded in 2010, here's the same video with worse quality uploaded in '08: http://www.youtube.com/watch?v=CeanIPs0yws
If Ambulation had gotten to this state with code that was written with an eye for scalability and release 3 years before Incarna, and 2 years after CCP acquired White Wolf, what possible reason would they have had to scrap it and start an entirely new engine? Thus the conclusion that that demo was not built with code designed for scalability or release. EvE: Everyone vs Everyone
-RubyPorto |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2179
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Posted - 2012.08.08 19:30:00 -
[12] - Quote
You lose all credibility by doing anything to dubstep. Seriously, that stuff rots your brain.
As for WiS, I hope CCP is still trying to figure out the proper mechanics for allowing us to kill each other in station before opening the doors. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Chozai
Imperial Academy Amarr Empire
4
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Posted - 2012.08.08 19:34:00 -
[13] - Quote
FloppieTheBanjoClown wrote:As for WiS, I hope CCP is still trying to figure out the proper mechanics for allowing us to kill each other in station before opening the doors. Yes it would be fun to gang up on players and rip the monocles from their heads. |
James 315
Caldari Provisions Caldari State
2250
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Posted - 2012.08.08 19:35:00 -
[14] - Quote
I think ambulation has been put on the back-burner. I pretty popular decision. MinerBumping.com -- The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |
River St Clair
State War Academy Caldari State
0
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Posted - 2012.08.08 19:42:00 -
[15] - Quote
What did ccp ever say was the point of WIS? Anyone have the direct ccp qoute as to what was the purpose of WIS?
I guess I never understood the reason to walk in a station. |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2180
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Posted - 2012.08.08 19:52:00 -
[16] - Quote
Chozai wrote:[quote=FloppieTheBanjoClown]Yes it would be fun to gang up on players and rip the monocles from their heads. Monocle rage is the best. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
El Cid Campeador
Exploding Squirrels
45
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Posted - 2012.08.08 19:54:00 -
[17] - Quote
River St Clair wrote:What did ccp ever say was the point of WIS? Anyone have the direct ccp qoute as to what was the purpose of WIS?
I guess I never understood the reason to walk in a station.
Its like asking, whats the point of adding space ships to a game thats about space... |
Wilhelm Riley
Center for Advanced Studies Gallente Federation
83
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Posted - 2012.08.08 19:57:00 -
[18] - Quote
Why does my Caldari CQ have such a tiny bed? I'm a god, I demand at least a Queen size, if not King! Is it because Caldari are so utilitarian? If that's the case then why do I have all this wasted floor space?! Do I line dance in my spare time?
River St Clair wrote:What did ccp ever say was the point of WIS? Anyone have the direct ccp qoute as to what was the purpose of WIS?
I guess I never understood the reason to walk in a station.
It was something to do with black market trading or some such. The idea being that when you're out of your pod you're off the radar to the law. It would have had gambling and booster trade in it. At least that's what I heard. |
Vince Arron
Sebiestor Tribe Minmatar Republic
28
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Posted - 2012.08.08 20:02:00 -
[19] - Quote
Nehlewolf wrote:So I know is a like it or hate it kind of thing. But a while back there was alot of hype towards the ambulation concept and the rumor mill started up alot of cool concepts reguarding player interaction in side a station.
But what happened? ever since the captains quarters came out back when dinosaurs roamed the earth and hulks could still get ganked, their was a bit of hype over it. now it seems dead, and im curious as to whether there is any more development being put forth in the concept.
I wont like, I like the captains quarters - only because it is funner to glitch on the stairs to dubstep than it is to spin ships.
there is alot of work going on right now with making whats in the game better that goes for0.0,Incarna,wormhole ECT.
CCP has stated that they want to implement a "Hostile environments" type situation to eve similar to the first few minutes of this video http://www.youtube.com/watch?v=GI53ydJaus8&feature=BFa&list=PLF614A7A6461E61E1
So station environments will be here within the next year then hostile environments some time after that. |
Chozai
Imperial Academy Amarr Empire
4
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Posted - 2012.08.08 20:02:00 -
[20] - Quote
FloppieTheBanjoClown wrote:Chozai wrote:[quote=FloppieTheBanjoClown]Yes it would be fun to gang up on players and rip the monocles from their heads. Monocle rage is the best. haha quote fail, maybe you should have gotten an Odin eye instead? |
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FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2180
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Posted - 2012.08.08 20:10:00 -
[21] - Quote
Chozai wrote:haha quote fail, maybe you should have gotten an Odin eye instead? Sir, you havefailed to capitalize at the beginning of a sentence. I claim intellectual superiority over you and mock you and your genetic forebears. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Chozai
Imperial Academy Amarr Empire
4
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Posted - 2012.08.08 20:12:00 -
[22] - Quote
FloppieTheBanjoClown wrote:Chozai wrote:haha quote fail, maybe you should have gotten an Odin eye instead? Sir, you havefailed to capitalize at the beginning of a sentence. I claim intellectual superiority over you and mock you and your genetic forebears. You wear a monocle, thus your argument is irrelevant. |
Scatim Helicon
GoonWaffe Goonswarm Federation
680
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Posted - 2012.08.08 21:49:00 -
[23] - Quote
River St Clair wrote:What did ccp ever say was the point of WIS? Anyone have the direct ccp qoute as to what was the purpose of WIS? The point was to sell monocles and boots to us for real money. That's why there was no gameplay in Incarna and never any clear coherent vision of what gameplay might look like, because the design concept was literally 'management want new Porsches' and not about creating a new and interesting feature which expands the game-world.
Since CQ fell flat on its face, CCP is now going back and doing the gameplay design work, that they should have been working on 6 years ago, to make an actual game out of the mess rather than a graphics engine bolted on to a RMT shop. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2188
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Posted - 2012.08.09 14:11:00 -
[24] - Quote
Chozai wrote:FloppieTheBanjoClown wrote:Chozai wrote:haha quote fail, maybe you should have gotten an Odin eye instead? Sir, you havefailed to capitalize at the beginning of a sentence. I claim intellectual superiority over you and mock you and your genetic forebears. You wear a monocle, thus your argument is irrelevant. Spoken as it is by an NPC alt so cowardly that he cannot even reveal his face, I find this reply without merit and declare myself the victor. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Lateris
Posiden Industrial
10
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Posted - 2012.08.09 14:39:00 -
[25] - Quote
Personally I feel very strong that "we" the players should be crafting all clothing items and architecture for walking in stations complete with a UI that can adhere to this, then sell the items on the market. The issue of gameplay and walking on stations is not a hard one to figure out. It was the RMT that killed it.
Also I really want "sec wars" to make it into the live game. |
Rahmiro
Wormhole Exploration Crew R.E.P.O.
8
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Posted - 2012.08.09 14:42:00 -
[26] - Quote
I'm still looking forward to walking in stations. I've always imagined it being like the last scenes in the movie "American Me". Edward James Olmos leaves his cell (Captains Quarters) and is surrounded by fellow prisoners. Then, shank shank shank shank shank shank shank. Seems fitting in Eve, at least in a low or null sec pirate station. I can also imagine hiring mercs from DUST to act as body guards during some seedy low and null in station trading. Be a fun way to buy and sell boosters and such.
Shank shank shank shank shank shank shank shank. I never seen these people in my life. I don't recognize them Your Honor |
Servjen
Industrial and Mining Enterprises
6
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Posted - 2012.08.09 14:57:00 -
[27] - Quote
I seem to remember that in the latest CSM minutes (those of the summer meeting) they are working on somthing that they showed to the CSM but most of it is still NDA. So hoopfully thy will disede soon to release some of the info shared with the CSM as they where excited aboout the derection taken. |
Vincent Gaines
247
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Posted - 2012.08.09 15:10:00 -
[28] - Quote
Nehlewolf wrote:So I know is a like it or hate it kind of thing. But a while back there was alot of hype towards the ambulation concept and the rumor mill started up alot of cool concepts reguarding player interaction in side a station.
But what happened? ever since the captains quarters came out back when dinosaurs roamed the earth and hulks could still get ganked, their was a bit of hype over it. now it seems dead, and im curious as to whether there is any more development being put forth in the concept.
I wont like, I like the captains quarters - only because it is funner to glitch on the stairs to dubstep than it is to spin ships.
I think there are several problems delaying WiS:
There was a drastic need to focus on the current game first. Those are being addressed still. Most computers still can't run CQ effectively. It's almost like CCP only used top of the line PCs for QA They scrapped a lot when they developed Carbon. WiS was a prototype for WoD, and as such much of the human resources that could have sped it up were let go instead. |
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