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Hakaimono
Seekers of a Silent Paradise
7
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Posted - 2012.08.08 04:16:00 -
[1] - Quote
EFT seems to get cap stats wrong, so I'll ask here.
How much of a difference does that 2% make?
Examples using PVE battleships would be nice since that's what I mainly use boosters for. |
Zhilia Mann
Tide Way Out Productions
604
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Posted - 2012.08.08 05:14:00 -
[2] - Quote
Hakaimono wrote:EFT seems to get cap stats wrong, so I'll ask here.
How much of a difference does that 2% make?
Examples using PVE battleships would be nice since that's what I mainly use boosters for.
Pretty sure EFT is right on here. It makes very little difference. I didn't end up training it until after the 100mil SP mark and never really felt the lack. |
Jack Miton
Bite Me inc Elysian Empire
440
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Posted - 2012.08.08 06:16:00 -
[3] - Quote
Quote:How much of a difference does that 2% make?
at a rough estimate, i'd say about 2% difference. |
Idicious Lightbane
Federal Defense Union Gallente Federation
24
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Posted - 2012.08.08 08:52:00 -
[4] - Quote
Those are skills you start noticing when you have a lot of cap intensive modules you've maxed out the cap skills for, so sometimes say the difference on a ship could be 10% less cap with all 5's compared to all 4's etc, those small percentages add up. |
Tau Cabalander
Retirement Retreat Working Stiffs
917
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Posted - 2012.08.09 22:21:00 -
[5] - Quote
Note that a ship that looks to be cap stable on paper can in reality be completely cap unstable.
The reason is that module activation is not considered: the energy consumption is usually averaged over the module's duration, rather than being treated as a large energy drain impulse at the start of the cycle.
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Pancake King
Unreal Realities
2
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Posted - 2012.08.09 23:20:00 -
[6] - Quote
Jack Miton wrote:Quote:How much of a difference does that 2% make? at a rough estimate, i'd say about 2% difference.
Well played |
Solomunio Kzenig
East Khanid Trading Khanid Trade Syndicate
2
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Posted - 2012.08.10 10:26:00 -
[7] - Quote
I'm just about finished training all the Shield Comps, Kinetic V finishes in about 26 hours. TBH all they allow me to do is swap out an active module for a passive one and still retain similar overall resists, a good thing in a cap hungry ship.
On a related note is Tactical Shield Manipulation V still borked?
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Tau Cabalander
Retirement Retreat Working Stiffs
917
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Posted - 2012.08.11 07:17:00 -
[8] - Quote
Solomunio Kzenig wrote:IOn a related note is Tactical Shield Manipulation V still borked? It has never been borked. It works exactly as it is supposed to, just like Afterburner 5 does.
However, there isn't any really good reason for most people to train it past 4. |
Solomunio Kzenig
East Khanid Trading Khanid Trade Syndicate
3
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Posted - 2012.08.11 14:31:00 -
[9] - Quote
Tau Cabalander wrote:Solomunio Kzenig wrote:IOn a related note is Tactical Shield Manipulation V still borked? It has never been borked. It works exactly as it is supposed to, just like Afterburner 5 does. However, there isn't any really good reason for most people to train it past 4.
hrmm, I seem to remember someone 'did the math' and TSM V actually gave you less tank than having it at IV?
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Tau Cabalander
Retirement Retreat Working Stiffs
917
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Posted - 2012.08.11 18:32:00 -
[10] - Quote
Solomunio Kzenig wrote:hrmm, I seem to remember someone 'did the math' and TSM V actually gave you less tank than having it at IV? A minor amount, yes, but I was being pedantic: the skill doesn't claim to give you more tank, only to lower the bleed-thru threshold. |
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Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
136
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Posted - 2012.08.15 13:53:00 -
[11] - Quote
If you're within 2% of stable (usually on a PvE boat), that 2% makes what we in the business call a royal fuckton of difference.
If you're already dramatically unstable, it makes (regen rate * 1.02) - (consumption rate) difference, which will not be much if you're dramatically unstable, but may be a goodly amount if you're near the edge of stability/boosted stability. |
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