Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.17 09:46:00 -
[1]
Going to start out with a link here to the previous thread this more or less continues and take a moment to laugh at Virt who said this would never happen.
Anyways, the new TS Mothership(I refuse to call these supercarriers because its a stupid ****ing name) seems uninspired. It has a lower EHP than a Hel with the DPS of a Nyx and a jump range bonus that...leaves it able to almost jump what a carrier can but farther than anything else. I don't really see that bonus coming into any useful effect beyond getting further out of combat after an op and back to ratting asap.
Instead I propose giving it a Titan esque bonus of +30% jump range to every capital and supercapital underneath your command slot in the fleet that shares your system when they initiate the jump. This would not only give it a role but would make sure that these fragile supercaps are actually used for more than anomalies.
Also they look ******ed
|
Kayl Breinhar
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.17 10:06:00 -
[2]
Or, since the Nation is all about assimilation and integration, give it the "special" of being specifically engineered to dock in *most* station types.
That'd certainly make it worth acquiring.
|
EdFromHumanResources
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.17 10:11:00 -
[3]
Edited by: EdFromHumanResources on 17/11/2010 10:14:00 I will support my own thread.
|
Estimated Prophet
|
Posted - 2010.11.17 11:12:00 -
[4]
Good idea, supported.
...should it also affect titan bridge range? I'm leaning towards no.
|
EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.17 11:40:00 -
[5]
I would also lean towards no. Let's make the titans jump themselves forward
|
Furb Killer
Gallente
|
Posted - 2010.11.17 13:21:00 -
[6]
Dont think eve needs a direct boost to (super) capital hotdropping.
|
Evil Shrike
OEG Goonswarm Federation
|
Posted - 2010.11.17 13:32:00 -
[7]
Supported.
|
Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2010.11.17 18:34:00 -
[8]
Supporting a real fapital bonus.
This signature is useless, but it is red.
|
Lykouleon
Trust Doesn't Rust
|
Posted - 2010.11.17 18:53:00 -
[9]
Pffft, fapitals are meant for sanctum farming. Why would you use a drake fapital for anything else?
[/sarcasm]
Quote: Lord Makk > Our pilots are masochist buttjockey
|
Sokratesz
|
Posted - 2010.11.17 20:03:00 -
[10]
I like the idea, a lot. Anything that would cause them to actually be used is a good thing. á
I think CSM is a pretty cool guy. eh creates e-drama and doesnt afraid of anything. |
|
Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.17 21:58:00 -
[11]
This is actually a pretty good idea.
Boosting the ability of supercap fleets to bounce around the galaxy annihilating everything in sight probably isn't a good move though, unless there's some further modifications to their abilities. Restore a little balance between supercaps and regular caps first, and then it'd be an excellent modification. |
FinnAgain Zero
Roving Guns Inc. RAZOR Alliance
|
Posted - 2010.11.18 00:48:00 -
[12]
Do you have a screenie of the ship's info card from the test server? Just like to look it over to see its full profile before voting yes or no. Also, lazy. ------------------------------------------------
Hohohoho, Mister Finn, you're going to be Mister Finnagain! |
EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.18 03:31:00 -
[13]
Quote: Blueprint:
BILL OF MATERIALS:
* Capital armor plates: 55
* Capital capacitor battery: 110
* Capacital computer system: 220
* Capital construction parts: 110
* Capital corporate hangar bay: 220
* Capital drone bay: 385
* Capital jump drive: 220
* Capital power generator: 55
* Capital propulsion engine: 55
* Capital sensor cluster: 220
* Capital shield emitter: 220
* Capital ship maintenance bay: 220
All other attributes are the same than on regular supercarrier blueprints.
Ship:
BONUSES:
Special Ability:
* 30% to maximum jump range
* Can activate one extra Drone Control Unit
Amarr Carrier Skill Bonuses:
* Can deploy 3 additional Fighters or Fighter Bombers per level
* Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses:
* 50% bonus to Capital Energy and Shield transfer range per level
* 5% bonus to deployed Fighters or Fighter Bomber damage per level
Role Bonuses:
* 99% reduction in CPU need for Warfare Link modules
* Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
* Immune to all forms of Electronic Warfare
ATTRIBUTES:
Structure:
* Structure hitpoints: 560,000
* Cargo capacity: 1,405 m3
* Drone capacity: 250,000 m3
* Drone bandwidth: 13,000 Mbit/sec
* Mass: 1,546,875,000 kg
* Volume: 62,000,000 m3
* Inertia modifier: 0.04
* Hull EM / EX / KIN / TH resistances: 0 %
Armor:
* Armor hitpoints: 610,000
* Armor EM / EX / KIN / TH resistances: 50 % / 20 % / 25 % / 35 %
Shield:
* Shield hitpoints: 980,000
* Shield recharge time: 39200s
* Shield EM / EX / KIN / TH resistances: 0 % / 50 % / 40 % / 20 %
Capacitor:
* Capacity: 82,500
* Recharge time: 5362.5s
Targeting:
* Maximum targeting range: 184km
* Max locked targets: 6
* Scan resolution: 45mm
* Radar sensor strength: 165
* Signature radius: 11.87km
Shared facilities:
* Same as any regular supercarrier
Jump drive systems:
* Same as any regular supercarrier, uses helium isotopes
Propulsion:
* 60 m/sec
* Ship warp speed: 1.5 AU/s
FITTING:
* CPU: 950
* Powergrid: 625,000
* Calibration: 350
* Low slots: 4
* Med slots: 7
* High slots: 7
* Upgrade hardpoints: 3
PREREQUISITES:
* Primary skill required: Capital Ships level 1
* Secondary skill required: Amarr Carrier level 3
* Tertiary skill required: Caldari Carrier level 3
* Quaternary skill required: Jump Drive Operation level 1
|
mjed mazga
These are not the droids you're looking for
|
Posted - 2010.11.18 03:56:00 -
[14]
Nice writeup and great idea. CCP already stole your idea the first time around, Ed, so they should totally steal this one, too.
Totally supported.
|
John Caffeine
Empire Assault Corp Dead Terrorists
|
Posted - 2010.11.18 04:12:00 -
[15]
Although I don't mind the name SuperCarrier, a faction one shouldn't be completly useless. Supported.
|
EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.18 04:15:00 -
[16]
I would also appreciate someone from CCP letting us know if the game mechanics would even allow this? It looks easy to do from a player perspective but I don't want to waste time promoting a thread if it's physically impossible to code into the game(Like salvage drones)
|
Kesper North
Reliables Inc Majesta Empire
|
Posted - 2010.11.18 06:17:00 -
[17]
I can dig it. -- Killed me? Read about it in my blog! Northern Lights: Solo PVP in EVE Online
|
Manfred Sideous
H A V O C Cascade Imminent
|
Posted - 2010.11.18 06:44:00 -
[18]
+1
|
DaiTengu
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.18 06:44:00 -
[19]
a version of :condi: for this.
|
Dr Cheeto
Dreddit Test Alliance Please Ignore
|
Posted - 2010.11.18 12:35:00 -
[20]
It would almost make this ship worth flying. Supported.
|
|
Fuujin
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.19 04:50:00 -
[21]
This sounds worthwhile.
|
Lars Erlkonig
Ars ex Discordia Test Alliance Please Ignore
|
Posted - 2010.11.19 04:56:00 -
[22]
Edited by: Lars Erlkonig on 19/11/2010 04:55:52 This would actually make me consider cross training to fly one.
Originally by: TWD We suck and Goonswarm are PvP gods.
|
EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.19 05:11:00 -
[23]
This would also have the fantastic side effect of stranding the entire capital fleet while new midpoints were set up if you managed to take out the Sansha MS with the fleet. Giving you more time to obliterate said fleet.
|
Kais Fiddler
|
Posted - 2010.11.20 07:02:00 -
[24]
Much better than the existing bonus. Supported
|
Arakkis Melanogaster
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.20 07:03:00 -
[25]
A reason to actually use a faction ship is an idea I can support. |
Zagdul
Shadowed Command Fatal Ascension
|
Posted - 2010.11.20 07:31:00 -
[26]
|
FinnAgain Zero
Roving Guns Inc. RAZOR Alliance
|
Posted - 2010.11.20 15:04:00 -
[27]
I do agree that it needs something a bit more impressive, especially with two different races' Carrier III required. I am a bit hesitant to give it a significant jump range bonus, however, as just one could grant 250+ cap ships a greatly increased deployment zone. I'd like to see that play-tested a good bit before it went live. My inclination is that a jump-fuel bonus for a fleet would work better and could ease alliance level logistics significantly, but that's just my gut reaction.
Still, supported. ------------------------------------------------
Hohohoho, Mister Finn, you're going to be Mister Finnagain! |
EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.21 10:26:00 -
[28]
Since these aren't coming out for a few months yet we have time to push this change through if we show enough support for it :)
|
Lallante
Reikoku IT Alliance
|
Posted - 2010.11.21 14:56:00 -
[29]
The thinking behind this idea is good, but the bonus itself is horrible,
Does eve-online really need all capital ships to move 30% further per jump? Wont the already ridiculous speed with which you can move to opposite ends of the universe just get worse?
Lall - THE Vocal Minority - Reikoku
|
EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.21 15:26:00 -
[30]
Originally by: Lallante The thinking behind this idea is good, but the bonus itself is horrible,
Does eve-online really need all capital ships to move 30% further per jump? Wont the already ridiculous speed with which you can move to opposite ends of the universe just get worse?
Why is more mobility and thus more in combat and dying a bad thing?
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |