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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
kevs5678
Brutor Incorporated 0riginals
1
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Posted - 2012.08.10 12:10:00 -
[301] - Quote
Lin-Young Borovskova wrote:CCP Affinity wrote:kevs5678 wrote:kevs5678 wrote:Exploration & Deadspace
GÇó Some DED 3/10 sites allowed battleships to enter, now they cannot
Was the intention to not allow Battlecruisers too ?
e.g
Angel repurposed outpost will now not allow a hurricane, yet it willl allow a loki or tengu and other Tech 3 strategic cruisers which are surely stronger and carry more firepower.
Seems pretty silly TBH Is it possible for a dev to answer this so we know if this is a bug or is it intended ? so all us non tech3 explorers know whats happening Thx Not bugged and working as intended, however, for a future patch I want to look through all the ship types permitted into each site and make sure that still makes sense. As I'm sure we can all agree, letting Loki's in but not Hurricane's makes no sense! Loki being CRUISER hull why shouldn't be able to go there?
So a Hurricane isnt a cruiser hull then ? (Battle) Cruiser (Strategic) Cruiser You tell me why a Hurricane should be disallowed then.
I raised the point because I could see the potential for a mistake to be made in the coding as the original intention according to the patch notes was to exclude battle ships.
If it was only to allow plain vanilla cruisers or below to enter then that would have been fine. As it is, I feel that now we have been left with an uneven field of play.
All I was asking for was a bit of parity/ consistency, which at the moment i don't feel we have and wont have until it is addressed in a future patch which we have no timescale for so the disparity could continue for many months maybe more. |
Des Rever
Molson Exports
0
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Posted - 2012.08.10 13:09:00 -
[302] - Quote
Daniel Destiny wrote:Hi there,
havent seen this one here yet:
If you try to transfer the mined ore while docked in a station back to the ore hold (to a Retriever in this case) it wont transfer properly. You either need to put it into smaller chunks, that somehow fit in, but in the end I never managed to fill it back as it should be up to full capacity, even if it tells you how many units could be put in, you nicely click ok but nothing happens and it wont transfer them back in.
Seems like it hardly fills it back only up to original ore hold size plus some skill bonus capacity (where you need to divide the ore to smaller chunks to even fit them to ore hold), but if you have cargo expansions it will not let you transfer after that certain amount, even if you have more free space to go it seems to be unavailable for more ore.
During mining all seems fine and the full ore hold is filled, its only after unload/loading back at the station that I have seen this for now.
You can leave ship and only place what the ore hold can fit without skills for now until it's fixed. 22k on a Retriever. |
Blacksmoke16
Moon In Scorpio RED.OverLord
2
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Posted - 2012.08.10 13:21:00 -
[303] - Quote
Upon alt+tabbing and pressing f1, to turn on guns, the tool tip pop up will pop up even if your mouse isnt near it. |
Strongo
1
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Posted - 2012.08.10 13:38:00 -
[304] - Quote
Some fight would be the biggest fight in a long time... turns out if you pile 1300 into the system before the timer even comes out you are doing the opposite of looking for a fight. you get waste of time because you can't match mount of blues balls... no more good fights |
blaine thepain
Die GALLIER Monkey Circus
13
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Posted - 2012.08.10 14:43:00 -
[305] - Quote
If im a programmer at CCP i would name INFERNO not 1.0 or 1.1 or 1.2. I would prefer a name like "Inferno pre alpha V0.x". Then it comes to alpha then to beta stage then release candidate and after that i would put it on SISI as release candiate.
Also until now we are still in an alpha Version of EVE.
Issues has to be revised from qualitiy control department
- fleet warp - agents and ore bay - tooltips - aura and tutorials - Inventory - ship balancing - reimbusment for skillpoints - reimbusment useless rigs in ORE ships - camera (undocked) - window managment and behavior (Station / undocked) - window managment if ship is switched - Atron (mabye all ships dont show the new weapon slot) - missiles - shortcuts
it seems the list is endless and i have to address all new shiny and blinky new invetions since INFERNO 1.0 |
Galmas
United System's Commonwealth R.E.P.O.
7
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Posted - 2012.08.10 17:18:00 -
[306] - Quote
Galmas wrote:When you use the F1 keys to activate/deactivate a module in space the info popup about the module (the one you get when hover ing the mouse over a fitted module) shows in the top left corner covering most of the solar system name and the E button.
I got a MWD showing 1% damage and i am not about to nanite repair it.
now when pressing the F1 key for a mod the popup shows at the same place where it would show on mouse-over...
please make the popup not show when using the F-keys and please provide and option to turn them off completely. some players, after a couple years are able to remember the range of a gun.
Thanks, Regards Gal |
Iri'yana
Corvus Technologies
4
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Posted - 2012.08.10 18:10:00 -
[307] - Quote
A few points on some non-adressed issues still persist after the most recent patch:
Unified Inventory
- In-station - Accessed via Alt-C / inventory ----> does not remember the width of the index tree, opens smaller, but on correct size if then opened and closed again
- In-station - Double click on ship ----> Index always opens closed and window does not remember filter status. Also no recollection of index size for ships assembles post last patch
Notepad
- Size of index not remembered on chars created since x (shortly before 1.2 for me)
- New folders disappear upon closing the notepad
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Eshnala
TURN LEFT
7
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Posted - 2012.08.10 18:52:00 -
[308] - Quote
Eshnala wrote:Merritoff wrote: All drones within the fleet are colored purple - which is what I would normally see for Fleeted ships. Historially they would be green for myself or blue for a fleet member. Can this color system be restored please.
^this Switching the color of drone brackets within a fleet to the same color as the fleetmembers are makes it very hard to keep an good overview of the fight in space. Maybe give an option to set the color for drones seperatly?
shameless selfquote to get some more attention to this!
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Rugs
Clown Punchers.
1
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Posted - 2012.08.10 19:24:00 -
[309] - Quote
Eshnala wrote:Eshnala wrote:Merritoff wrote: All drones within the fleet are colored purple - which is what I would normally see for Fleeted ships. Historially they would be green for myself or blue for a fleet member. Can this color system be restored please.
^this Switching the color of drone brackets within a fleet to the same color as the fleetmembers are makes it very hard to keep an good overview of the fight in space. Maybe give an option to set the color for drones seperatly? shameless selfquote to get some more attention to this! I agree to stuff, fix it please. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
306
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Posted - 2012.08.10 19:44:00 -
[310] - Quote
Defect #142539 submitted. Very odd "Show Info" window behavior from w/in the contract creation interface. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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Ephemeral Waves
Silver Snake Enterprise Against ALL Authorities
7
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Posted - 2012.08.11 01:27:00 -
[311] - Quote
CCP Fozzie wrote:Pinky Denmark wrote:The module tool tips seems to pop up a little fast and gets a little annoying if you have your mouse pointer in that general area ready for clicking something. Could a small 2 second delay be introduced to avoid this?
Both of the tooltip issues are items we are looking into, thanks for the feedback.
Could you add the same delay to items in my hangers? I really don't need or want tool-tips popping up instantly when I scroll across my stacks of ammo.
If I want a tool tip I can pause my mouse for a second or two.
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Gawang
Terran Hyperspace Cruisers Ewoks
0
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Posted - 2012.08.11 06:43:00 -
[312] - Quote
Scott PiIgrim wrote:Can't Find this mentioned anywhere, but there seems to be an issue with corp motd.
If you set up links to various systems in a list like show under, parts of the list will not show in the motd:
example:
"Destinations:
Dodixie
Rens
Torrinos
Nonni
Jita
Amarr"
Good find; experienced it several times as well. This is maybe an issue since patch 1.2. Not only setting up shortcuts to several Solar Systems, also URLs seem to cause those issues.
best regards, gawang
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Tomytronic
GoonWaffe Goonswarm Federation
208
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Posted - 2012.08.11 10:48:00 -
[313] - Quote
Has the "Aura icon remaining on the hud bar every time you log in" bug been fixed yet? |
Salpun
Paramount Commerce
369
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Posted - 2012.08.11 11:02:00 -
[314] - Quote
Tomytronic wrote:Has the "Aura icon remaining on the hud bar every time you log in" bug been fixed yet? Not that I know of, will have to wait till monday most likely. |
Andski
GoonWaffe Goonswarm Federation
4294
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Posted - 2012.08.11 13:17:00 -
[315] - Quote
So uh making contracts out of deliveries hangars is broken! "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Iri'yana
Corvus Technologies
5
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Posted - 2012.08.11 14:28:00 -
[316] - Quote
Galmas wrote: now when pressing the F1 key for a mod the popup shows at the same place where it would show on mouse-over...
please make the popup not show when using the F-keys and please provide and option to turn them off completely. some players, after a couple years are able to remember the range of a gun.
Thanks, Regards Gal
Similar (or related) issues. As soon as I go back to the desktop (running EVE in full-screen mode) and then come back to the game, the first active module I activate with a keyboard shortcut will also lead to one of the new tooltip pop-ups ... that then won't disappear until I move my mouse cursor over said module.
Minor issue, but it tends to clutter the already pretty cluttered screen space even more.
Iri'yana |
Lyron-Baktos
Selective Pressure Rote Kapelle
293
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Posted - 2012.08.11 15:06:00 -
[317] - Quote
how do you remove the tutorial icon from the necom so it stays removed? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Betrinna Cantis
29
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Posted - 2012.08.11 18:12:00 -
[318] - Quote
Rengerel en Distel wrote:Not sure if this has been mentioned, as the search feature keeps bugging for me, but the My Filters options is still expanded every time i dock and open inventory. I know this was said to have been fixed a few patches ago, but it's still not fixed.
This ^^. Before, 1 out of 3 of my accts. would remember the minimize.(my mining and newest toon). Now it is still onlt 1 acct but now has moved to my main combat toon that is 2 yrs old. What is up with that? Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |
Scaugh
Blue Republic RvB - BLUE Republic
29
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Posted - 2012.08.11 20:12:00 -
[319] - Quote
blaine thepain wrote:If im a programmer at CCP i would name INFERNO not 1.0 or 1.1 or 1.2. I would prefer a name like "Inferno pre alpha V0.x". Then it comes to alpha then to beta stage then release candidate and after that i would put it on SISI as release candiate.
Also until now we are still in an "pre alpha state" of EVE INFERNO. And we are the tester (for a pre alpha -> good work so far.... for me it looks like a beta ;) But Qualitiy Control is for CCP very very important)
Issues has to be revised from qualitiy control department
- fleet warp - Agents and ore bay - new rigs (would it be logical that there has to be also a rig for normal ore?) - tooltips - aura and tutorials - Inventory - ship balancing - reimbursment of skillpoints duo to changes to skillbooks - reimbursment useless rigs in ORE ships - camera (undocked) - window management and behavior (docked / undocked) - window management and behavior if ship is switched (docked) - window management and behavior with Corp hangars (docked / undocked) - window/mouse behavior (moving windows arround the screen) - overworked ships (ex. Atron new weapon slot in space) - missiles - shortcuts - math (building / calculation of materials) - abuse of newbie ships (ex. Cyno) - fuel management on capitals - ICON behavior on NEOCOM - Missions and ship class (gate ship restriction) - overview (standings) - performance - useability
it seems the list is endless and i have to address all new shiny and blinky new inventions since INFERNO 1.0
Ahh! I forgot there is no Quality Control Department and it seems that there is also no supervisor. Sorry for that above.
True story |
Toostonedtokill
Majenica Inc
1
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Posted - 2012.08.11 22:59:00 -
[320] - Quote
i know they said the fixed the bug with the tool tips appearing in top left and added a delay now, but now theres a bug with them just appearing over the module instead of top left corner w/o going over the module. can we just get the option to turn the darn tooltips off so we dont have to deal with this buggy stuff till you get them worked out?? |
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Gre gore
Yarrbear Inc. BricK sQuAD.
5
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Posted - 2012.08.11 23:35:00 -
[321] - Quote
what about the connections dropping ?
https://forums.eveonline.com/default.aspx?g=posts&t=115292 |
JaseNZ
The Suicide Kings Goonswarm Federation
4
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Posted - 2012.08.12 01:06:00 -
[322] - Quote
Not sure if it's been mentioned, or if it's an issue, but thought I'd mention this just in case.
When opening a trade window between 2 characters, the ship name does not always seem to carry over.
Example: 1: Character 1 assembles a Hulk, opens trade window with character 2. 2: Character 1 drops Hulk named 'Character 1's Hulk' into trade window, and character 2 accepts trade for 'Character 1's Hulk'. 3: Character 2 renames Hulk, to let's say, 'Rock Hammer'
4: Character 2 opens trade window with character 1. 5: Character 2 drops Hulk named 'Rock Hammer' into trade window, and character 1 accepts trade for 'Character 1's Hulk'. |
mrwog308
Grim Determination Nulli Secunda
0
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Posted - 2012.08.12 04:48:00 -
[323] - Quote
Djana Libra wrote:Please check whats up with the malpais region. it looks like all systems here have huge lag or at a huge time dillation. even chatting in local is slow as hell.
Opening you inventory takes 30 seconds, opening fitting window 45 ....
Also it took me 3 minutes to log in my characters while the systems where loaded (being on the entering game thingy with a black screen on the background)
I am experiencing this as well...The system is going into time dilatation with only 37 in system
Uuhulanen/Aokinen/Black Rise |
ZZWolf47
Intersteller Masons Wonder Kids
0
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Posted - 2012.08.12 05:57:00 -
[324] - Quote
I am doing Cleaning up after a mission and i notice that eve is lagging real bad. |
Buck Plimpton
Victim Support
0
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Posted - 2012.08.12 11:26:00 -
[325] - Quote
Since 1.2 I notice a lot of lag spikes now. When entering/exiting a station, jumping gates, combat, etc. It is definitely not as smooth, a lot of lag. |
Treatle Omaristos
EVE University Ivy League
0
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Posted - 2012.08.12 11:37:00 -
[326] - Quote
I know that respawn for anomolies was a problem that was fixed with a hotfix three days ago, but in my patch of Amarrian space it still seems to be a problem. Four systems checked within 20 mins of restart and no new anomolies. Is this as expected? |
Frostiz Celtic's
11
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Posted - 2012.08.12 12:59:00 -
[327] - Quote
The delay added to the module hover over is an improvement over the instant pop up on the HUD area, but how about an option to turn it off completely. I mean, come on, I trained the skills, made or bought the modules, installed it, I know the stats for all of them, why must i be reminded all the time what they are. Wasted code imho for a annoying feature. Were still dealing with the horrific unified inventory that is never going to be intuitive and as effective as the old one for the sake of cleaning up old code. Just let us either change the delay or turn it off all together, I personally don't care so see windows fading in and out ever time i mouse over modules during combat. _________________________________________________ " To err is human, to really mess things up requires a computer" |
Spoofeydoo
Nova-Tek
5
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Posted - 2012.08.12 17:14:00 -
[328] - Quote
Jake Rivers wrote:Sniper Elly wrote:why only 8500 m3 in ore cargo on hulk when lvl 3 mining mission got 9000 m3 From now on when you are doing the level 3 mining mission you will need a support fleet, so find some players to help you mine that out, you will need a orca to provide boosts and someone to do hauling and fresh crystal deliveries.
I solo them with a Procurer. Real PvPers don't kill anything that can't shoot back. |
Euripedies
nul-li-fy Against ALL Anomalies
5
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Posted - 2012.08.12 19:50:00 -
[329] - Quote
ingame when I press an F key, such as F1 for my guns, an annoying window pops up which tells me all about the gun type the ammo loaded in it and some other stuff. The window sits there blocking my view and I dont know how to make it go away or why it shows up in the first place. Please get rid of it or make it work right. Im on a PC |
Liebniz Homarus
We're Kind of a Big Deal
0
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Posted - 2012.08.12 20:14:00 -
[330] - Quote
I set a long list of skills to train on Thursday night and it seem that my training stopped after the patch went through and I logged on today to see that only the first couple of skills trained. I am sure I hit the apply button. I have not experienced this with any other patch. |
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