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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Abigail Sagan
Active Fusion Cold Fusion.
19
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Posted - 2012.08.21 14:16:00 -
[391] - Quote
I mostly like the changes _this patch_ has brought us. The only change that has affected me negatively so far has been how the modules show what it is if I hover mouse over them, and as many people have wished before, I too wish we will be given option to remove it totally (adding option to delay it is a bonus, but removing it should be priority). Maybe this is already in - I haven't played much recently.
One of the most positive changes was that I actually did some mining after a long while of doing Other Stuff. Those mining sessions brought in this development idea: Composition scanners should show the amount of cubic meters of ore left the scanned roids have left. This should be shown in addition to the current 'units left'. This is because everyone is not familiar with units to m3 conversions. (Maybe some day the whole 'units' can be replaced with just cubic meters, yes, maybe?)
Another idea: We should have ore mining rigs too, because currently the mining ships can only specialize in Ice or Tank. Also, gas mining could use some love too.
The thing that hasn't affected my character personally is this "not-skill-removal-but-reuse-in-different-matter" (Ethnic Relations to Whatever New Name & Purpose the skill was given) but it has affected me in person. By not giving back the skill points CCP proved they are lazy. By explaining that they didn't really remove the skill but 'changed' it CCP proved how low they are ready to go to protect the problems caused by their laziness. Laziness I can understand and even relate to, the explanation by Grayscale and follow up by Explorer especially I do not accept and in fact despise - the despised part is below:
CCP Explorer wrote:Zamrikus wrote:CCP Greyscale says this....really now?
I'm just trying to explain why the patchnotes say what they do. We understand that some players will be unhappy with this as they feel that some skills they've trained are less useful to them. This is however something that happens pretty much every time we make any serious balance changes, and it's been long-standing policy that we don't reimburse skill points due to this kind of change. We appreciate that this is not to everyone's liking but we currently feel it's the best way to deal with these situations overall.
I would have never trained the skill ethnic relations was changed to. You trained the skill for the old effect, we re-balanced the game so that a skill isn't needed anymore and changed the effect of the skill to a new effect. You can still accomplish what you trained the skill for and now you can accomplish something new as well. You are better off after than before.
No, even though I am quitting once my account runs out (because EVE has again become boring for me, not the above minor fiasco), you cannot have my stuff. With a very small probability I might be back one day after all. Until that day: Fly safe, have fun and give some time to RL too! :) |
Hakaru Ishiwara
Republic Military School Minmatar Republic
308
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Posted - 2012.08.21 14:45:00 -
[392] - Quote
Perhaps we are all asking the wrong questions...I'd like to hear CCP's current priorities regarding long-standing Inferno usability issues, documented defects and then their path moving forward. And where do those priorities fall in relation to concurrently run projects?
The last CSM notes are 3 months old and already out of sync in terms of what has been done w/Inferno. Therefore, it is time for CCP project managers to step up to the plate and communicate their plans to wrap up the residual tasks from Inferno.
I do not think that it is a stretch to state that both CCP and their customers would like to stop struggling through the usability issues and defects in order to look forward to an active (and profitable) Fall and Winter with great gaming and upcoming feature releases. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
VLAD VIRONS
X-SENSE Security
26
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Posted - 2012.08.21 15:46:00 -
[393] - Quote
yea +1 to have option remove that info windows from modules, there some situation where its can cost you your shiny ship..
so far so good mostly.
Like the Inventory now! all windows remember positions works as it should be, dunno about if the rc options on ships docked in station r back (access hangars fuel drones etc) hope u work(ed) on it also.
P.S. PLS introduce new ships explosions, cose with the help of all these new shaders, new textures, ship models looks cool (not those with camo! jaja!), but when its comes to bigbadaboom... anyhow its just disabled in settings for now, there nothing u like to see.
P.P.S. dunno if its just me but i noticed that EvE still losing something, with every new CSM.. i think u should never let players affect on the game in that way, all these 0.0 nerds r just carry about own "serious business". |
Logicycle
Terra Incognita Intrepid Crossing
55
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Posted - 2012.08.22 06:01:00 -
[394] - Quote
Che Biko wrote: You might as well make ammo that does no damage.
They already did....they're called snowballs. |
Steijn
Quay Industries
189
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Posted - 2012.08.22 11:10:00 -
[395] - Quote
Quote: Realeased on Wednesday, August 22, 2012 Fixes
User interface
Fixed an issue where using a keyboard shortcut while mousing over another module would briefly display the wrong tooltip
so you still arent capable of fixing the tutorial icon on the neocom. |
Rommiee
Mercury Inc.
464
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Posted - 2012.08.22 11:25:00 -
[396] - Quote
Steijn wrote:Balder Verdandi wrote:....stuff. good post, but CCP are proving that with regards to the things mentioned by yourself, they just dont care. So much for this 'we'll work on it until your happy' scenario. More like 'if we ignore it for long enough, all the moaners will have quit so then we can concentrate on new customers'. I mean, look how long its taking them to just fix the tutorial icon on the neocom? To be frank about it, the way CCP work at times is embarrassing. They really havent got a clue about what its like to actually 'play' the game.
Yeah, that statement by Soundwave was a complete load of bollox. Just something to try and shut everyone up at the time, with no sincerity or meaning behind it. |
Rommiee
Mercury Inc.
464
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Posted - 2012.08.22 11:36:00 -
[397] - Quote
CCP Arrow wrote:
Did you try the new setting we added into the header of the Inventory that allows you to open up secondary windows always by default without the need to hold shift? That should solve the issue you describe regarding windows not appearing again where you expect them, because you are probably opening primary windows, but positioned a secondary window.
If you could describe to us the use cases of issues you have with Salvaging, PoS management, general Inventory Management, Mining ops & PvP then I would be glad to bring that to the appropriate parties for review. Anything that allows us to redo the action you have a problem doing, will get us closer to fixing it for you.
Well, the only thing that this new gadget does is remove the use for holding shift.
You still have to open the goddam tree to navigate and scroll through all the folders there to find the folder that you have previously marked to open in a new window.
It is only a marginal improvement at best. A one-eyed donkey wearing a blindfold could see that, how the hell can't you ?
Bring back the buttons, remaining right-click shortcuts and the tabbed Corp hanger - all set to open in a NEW window. How many times do we have to tell you people this, we want an alternative to scrolling through that goddam tree all the time.
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Jonuts
The Arrow Project
294
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Posted - 2012.08.22 19:43:00 -
[398] - Quote
Rommiee wrote:
Bring back the buttons, remaining right-click shortcuts and the tabbed Corp hanger - all set to open in a NEW window. How many times do we have to tell you people this, we want an alternative to scrolling through that goddam tree all the time.
Obviously we need to tell them at least one more time before they'll return buttons. How poorly coded is the new inventory system if they're having this much trouble returning the hangar buttons? **** like that should have been implemented before the god damn tree. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
107
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Posted - 2012.08.24 17:08:00 -
[399] - Quote
currently doing a courrier contract for a friend, and i'm pretty surprised the new UI options for missions are not available here, as i'm doing multiples runs i would really like having the ability to right clic and put set destination on entrance and exit stations... |
Tub Chil
Heretic University Heretic Nation
22
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Posted - 2012.08.24 18:12:00 -
[400] - Quote
Why does condor have just one bonus? |
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Khaim Khal
Valkyries of Night Of Sound Mind
4
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Posted - 2012.08.24 22:04:00 -
[401] - Quote
Tub Chil wrote:Why does condor have just one bonus?
Because it's a +10% damage bonus? The standard bonus layout is +5% damage plus something else, so the Condor essentially has "two" +5% damage bonuses. And don't forget the new role bonus.
A better question: why does the Condor only get a damage bonus to kinetic missiles? Turret damage bonuses apply to all ammo types. What happened to +10% kinetic, +5% other, like the Kestrel has? |
MortisLegati
Caldari War Materiel
15
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Posted - 2012.08.25 03:08:00 -
[402] - Quote
The unified inventory would work a lot better if they allowed you to use the scroll wheel on the hierarchy window without requiring you to switch focus (losing your selection and ability to drag items you've already 'picked up' and want to move someplace). Basically: Please let the complete inventory window, rather than the individual panes have focus and have mouse position on that window determine where input goes, so we don't have to click around everywhere or try to drag that teeny tiny little scroll bar with our big giant (comparatively) mouse pointer while we try to move things from location to location.
This would let people use smaller windows while being able to access the bottom corp hangar, select, click and drag items then move them up to their personal hangar by dragging the items (and consequently moving the mouse over the hierarchy window) and scrolling up with their scroll wheel to finally be able to see their personal hangar (this is assuming we're not using windows as tall as our screens, which is a completely sane assumption) then drop them.
This would prevent the all-too-common need to either detach windows from the hierarchy with shift-click, taking up unnecessary screen real estate (which is already strained by EVE) or to stop the drag, grab the little scroll bar OR click on the hierarchy pane, potentially selecting a different hangar, using the scroll wheel to scroll up to the hangar you wanted to move things to, then start the drag over again.
TL;DR: The current iteration of UnInv's use of window focus inhibits ease of use. With the example of trying to drag things from hangar-to-hangar in non-huge inventory windows, please work around it (window focus) to improve player's workflow everywhere. |
electrostatus
Center for Advanced Studies Gallente Federation
44
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Posted - 2012.08.25 05:41:00 -
[403] - Quote
With the new ore holds (which I like the idea of), I can no longer just double click the background of the station to get at my ore.
right-click, select ore hold, get ore, try to drag to items hanger, realize you can't have more than one window open, close ore hold, open item inventory, find ore hold in tree view, drag ore to items hanger, find ore has instead gone to the cargohold of one of your other ships in the ship hanger, locate ore by checking every ship, move ore to items hanger.
Maybe there should be a setting that determines what bay you open by double clicking on the station background. Oh wait, never mind, can't have a separate window for items hanger. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
Hakaru Ishiwara
Republic Military School Minmatar Republic
310
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Posted - 2012.08.25 14:12:00 -
[404] - Quote
electrostatus wrote:With the new ore holds (which I like the idea of), I can no longer just double click the background of the station to get at my ore.
right-click, select ore hold, get ore, try to drag to items hanger, realize you can't have more than one window open, close ore hold, open item inventory, find ore hold in tree view, drag ore to items hanger, find ore has instead gone to the cargohold of one of your other ships in the ship hanger, locate ore by checking every ship, move ore to items hanger.
Maybe there should be a setting that determines what bay you open by double clicking on the station background. Oh wait, never mind, can't have a separate window for items hanger. Maybe double clicking the station background opens up *both* cargo and ore holds?
Or what if holding down ctrl + shift + scratching your left nut while double-clicking station background opens up the ore hold. Female gamers are SOL in this case -- unless their S.O. is nearby and has a left nut to scratch, instead.
In all seriousness, a key-stroke short-cut might be a more reasonable thing for CCP to implement.
What I find irritating is that CCP arbitrarily decided to force upon their customers that infernal tree-view even after customer feedback made it clear the change was undesirable.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Tinytacohead
AirwolfSquad
2
|
Posted - 2012.08.25 17:29:00 -
[405] - Quote
Thanks for making Hulks COMPLETELY useless to solo miners CCP. Oh, and my t2 cargo rigs.. when you fawlks screw with ships to such a degree, there should be a one-time ability to remove rigs without destroying them, heh.
Also, I totally agree with Hakaru Ishiwara's statements about the infernal tree-view bullshit for inventory etc. There's a reason nobody on sisi wanted it, yet it was shoved down everybody's throats anyways. You guys are really jacking the game up these days! Between these type "improvements" and crap like Dust, you'll eventually alienate |
Jonuts
The Arrow Project
294
|
Posted - 2012.08.25 23:11:00 -
[406] - Quote
Quote:In all seriousness, a key-stroke short-cut might be a more reasonable thing for CCP to implement.
If all you want is a keyboard shortcut, you can specify one. From the game screen, press Esc--->Shortcuts--->Window. Then scroll to "Open Ore Hold of Active Ship". Specify whatever shortcut you please :)
Personally, I'd rather have shortcuts for everything that I can slap on my neocom. But at least we got right click back! |
Hakaru Ishiwara
Republic Military School Minmatar Republic
310
|
Posted - 2012.08.26 02:30:00 -
[407] - Quote
Jonuts wrote:Quote:In all seriousness, a key-stroke short-cut might be a more reasonable thing for CCP to implement. If all you want is a keyboard shortcut, you can specify one. From the game screen, press Esc--->Shortcuts--->Window. Then scroll to "Open Ore Hold of Active Ship". Specify whatever shortcut you please :) Personally, I'd rather have shortcuts for everything that I can slap on my neocom. But at least we got right click back! I am humbled. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Furoth
Black Avarice
5
|
Posted - 2012.08.28 05:45:00 -
[408] - Quote
Wow, it just gets worse and worse.
The UI is horrible and just gets more tedious to work all the time. I don't have any POS' with 50 structures attached and i'm getting too stressed to play. I don't envy you guys who have to deal with it. It's a train wreck. The main inventory button in station will never ever open up in any consistant fashion. You never know what you will get when you click. Add to that the keyboard shortcuts which open entirely new windows despite those windows already being open(BTW guys, windows opened with keyboard shortcuts actually work, stay in place and are still there when you come back). Then i undock, what do i see; a second window showing me my ship cargo that i never opened up. I already had my cargo showing, why is this new one opening. It's the old station inventory window that just won't die when i undocked. But when i do dock again, do i see my station inventory? Of course not.
I really think things would be alot simpler on all sides if the UI button only opened a listview and from there we could open specific windows. Simple, intuitive and reliable.
Right now it's a tossup between using archaic keyboard shortcuts or dealing with inconsistant UI windows for the sake of having a graphical point n click interface.
As for mining; it's a nerf to everyone not in a mining corp. Personally though, i think it was done with a focus on botting. Why else would we have ore holds. Sure it gives every mining related ship a designated ore hold (+1), but it also forces the botters to rewrite to use them and deal with the broken UI as well. That's my conspiracy theory for the day. :D
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Balder Verdandi
Czerka. ESS Empire
70
|
Posted - 2012.08.28 07:48:00 -
[409] - Quote
Still waiting on a fix for the Tutorial button that won't go away and stay removed from the NeoCom, which was supposed to be fixed on the 1.2.6 patch.
At the rate we're going, we might as well call it a "feature" instead of a "flaw" ..... maybe then CCP will "fix" it like they fixed the UI. I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Phenom9600FX
Explorers of Space Association RO
0
|
Posted - 2012.08.28 11:36:00 -
[410] - Quote
Great! Finally the "Tutorial" button can be removed for good. Thanks CCP! |
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Vilnius Zar
Ordo Ardish
147
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Posted - 2012.08.28 12:14:00 -
[411] - Quote
Phenom9600FX wrote:Great! Finally the "Tutorial" button can be removed for good. Thanks CCP!
Best patch since the boot.ini incident.
Amat victoria curam. |
Cyber Broker
Zen Style Services
31
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Posted - 2012.08.28 12:26:00 -
[412] - Quote
Still stuck with a skill i never trained for nor want, wheres the return of all our SP, im talking about my 5 accounts that have trained over 512K in Sp for some "Diplomatic relations" i do not want it and, Still do not want, give us all back the Ethnic Relations skill or hand back the SP that is righfully ours, seems to me you your turning a deaf ear on us, again! Pftt
Original post here Hold on we dont want you to replace Diplomaic relations With Ethnic Relations |
Tarninah
Allied Fleet Command No Other Destiny
0
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Posted - 2012.08.28 14:42:00 -
[413] - Quote
Cyber Broker wrote:Still stuck with a skill i never trained for nor want, wheres the return of all our SP, im talking about my 5 accounts that have trained over 512K in Sp for some "Diplomatic relations" i do not want it and, Still do not want, give us all back the Ethnic Relations skill or hand back the SP that is righfully ours, seems to me you your turning a deaf ear on us, again! Pftt Original post here Hold on we dont want you to replace Diplomaic relations With Ethnic Relations
At 2310 SP/hour, that's over 9 days of wasted training.
The old method of returning SP when dropping a skill and allowing us to manually put that SP back into the new skill if we desired allowed for more of a "sandbox" situation. In the past, when the learning skills were removed, SP were handed back to the players; when the mission skills were changed, it was a return of SP, handing the players new skill books, and allowing the players to allocate SP as needed.
I do understand that CCP can not return or change over these skills now since I'm sure some players have already used the new skill, but in the future, can we go back to the "return SP" method?
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Hakaru Ishiwara
Republic Military School Minmatar Republic
310
|
Posted - 2012.08.28 15:35:00 -
[414] - Quote
Furoth wrote:Wow, it just gets worse and worse.
The UI is horrible and just gets more tedious to work all the time. I don't have any POS' with 50 structures attached and i'm getting too stressed to play. I don't envy you guys who have to deal with it. It's a train wreck. The main inventory button in station will never ever open up in any consistant fashion. You never know what you will get when you click. Add to that the keyboard shortcuts which open entirely new windows despite those windows already being open(BTW guys, windows opened with keyboard shortcuts actually work, stay in place and are still there when you come back). Then i undock, what do i see; a second window showing me my ship cargo that i never opened up. I already had my cargo showing, why is this new one opening. It's the old station inventory window that just won't die when i undocked. But when i do dock again, do i see my station inventory? Of course not.
*snip*
Yeah, I have seen and reported the defect highlighted in bold. Defect report #141232 submitted July 20th and still not filtered. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Agrikaan
Tash-Murkon Imports and Exports
14
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Posted - 2012.08.28 15:38:00 -
[415] - Quote
FOR THE LOVE OF THE GODS; CAN YOU PLEEEEEEASE SORT THE BMs and BM FOLDERS THIS YEAR?! Or at least make them not sort alphabetically the same way! It should takes any skilled programmer less than 30 mins, and you've had about a year to do it.
1 2 3 4
Yes, the UIS still suck. Don't "fix" what isn't broken. Fix broken stuff; see above. |
Laura Belle
Vectis Covert Solutions
2
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Posted - 2012.08.28 21:09:00 -
[416] - Quote
Angel ship color As nice as it looks, i do expect the graphic to fit the overall atmosphere. Urban camouflage in space is... oh well...
Missiles the good part - they look great the bad part - they look as if they were flying in the air - with smoke tail and everything... I'de pass that part
great ship redesigning looking forward for the remaining frig and destroyers designs |
Jonuts
The Arrow Project
294
|
Posted - 2012.08.28 23:32:00 -
[417] - Quote
Hakaru Ishiwara wrote:Jonuts wrote:Quote:In all seriousness, a key-stroke short-cut might be a more reasonable thing for CCP to implement. If all you want is a keyboard shortcut, you can specify one. From the game screen, press Esc--->Shortcuts--->Window. Then scroll to "Open Ore Hold of Active Ship". Specify whatever shortcut you please :) Personally, I'd rather have shortcuts for everything that I can slap on my neocom. But at least we got right click back! I am humbled.
I try. I figured it out when I reverted alt-C back to my cargo hold ^_^
DEATH TO THE UNIFIED INVENTORY! |
Cyber Broker
Zen Style Services
33
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Posted - 2012.08.29 08:26:00 -
[418] - Quote
Tarninah wrote:Cyber Broker wrote:Still stuck with a skill i never trained for nor want, wheres the return of all our SP, im talking about my 5 accounts that have trained over 512K in Sp for some "Diplomatic relations" i do not want it and, Still do not want, give us all back the Ethnic Relations skill or hand back the SP that is righfully ours, seems to me you your turning a deaf ear on us, again! Pftt Original post here Hold on we dont want you to replace Diplomaic relations With Ethnic Relations At 2310 SP/hour, that's over 9 days of wasted training. The old method of returning SP when dropping a skill and allowing us to manually put that SP back into the new skill if we desired allowed for more of a "sandbox" situation. In the past, when the learning skills were removed, SP were handed back to the players; when the mission skills were changed, it was a return of SP, handing the players new skill books, and allowing the players to allocate SP as needed. I do understand that CCP can not return or change over these skills now since I'm sure some players have already used the new skill, but in the future, can we go back to the "return SP" method?
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Cyber Broker
Zen Style Services
33
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Posted - 2012.08.29 08:28:00 -
[419] - Quote
Tarninah wrote:Cyber Broker wrote:Still stuck with a skill i never trained for nor want, wheres the return of all our SP, im talking about my 5 accounts that have trained over 512K in Sp for some "Diplomatic relations" i do not want it and, Still do not want, give us all back the Ethnic Relations skill or hand back the SP that is righfully ours, seems to me you your turning a deaf ear on us, again! Pftt Original post here Hold on we dont want you to replace Diplomaic relations With Ethnic Relations At 2310 SP/hour, that's over 9 days of wasted training. The old method of returning SP when dropping a skill and allowing us to manually put that SP back into the new skill if we desired allowed for more of a "sandbox" situation. In the past, when the learning skills were removed, SP were handed back to the players; when the mission skills were changed, it was a return of SP, handing the players new skill books, and allowing the players to allocate SP as needed. I do understand that CCP can not return or change over these skills now since I'm sure some players have already used the new skill, but in the future, can we go back to the "return SP" method?
I do not understand? Its pure laziness and they have their heads in the sand while all the flak is flying, i will never use this skill, EVER, period.
I sell Corporations and Ethnic Relations was part of my business service in eve, what am i going to do with 5 accounts that have lvl 5 Diplomatic Relations? Answer ***k All, So no i cant see or understand why they cant revert back or give back the SP, just gets worse as time goes by, rubbing salt into the wound where CCP have no idea the environment its causing to players and time that i paid to CCP to train these skills, not the one they decided , "oh will give the customer that one instead regardless of what he/she thinks" total BS |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
152
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Posted - 2012.08.30 12:55:00 -
[420] - Quote
Ok, I refained from rushing to the forums screaming blue murder about the latest CCP cluster **** when it was first released, prefering instead to give it a chance, and throuoghly test it in a real-life setting to see if it would work or not.
Well, now here I am and I would like to know just who exactly was the ******* ******** idiot that thought that giving the machinaw with two strips a cargo of 450m3 and a hulk with three strips a cargo of 350m3 was a good idea. What exactly was the rational behind this idea? It was so mind-blowingly ******** that it beggers belief.
The 350m3 is so woefully inadequate for the hulk that it is simply easier and infinately more practical to use my mach, which is quite able to carry an adequate number and range of crystals. And then I can't even use the full 350m3, having to leave enough room to switch them out when switching roids, which happens alot.
Please, please, please, take your head out of your ass and get it fixed. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
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