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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Olga Ivanovna
Science and Trade Institute Caldari State
18
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Posted - 2012.08.30 18:02:00 -
[421] - Quote
Tarninah wrote: I do understand that CCP can not return or change over these skills now since I'm sure some players have already used the new skill, but in the future, can we go back to the "return SP" method?
^^ This!
There has always been a return SP earlier, and I really want to see CCP go back to that when skills are changed or removed. Especially in this case. Ethnic Relations was a necessary skill before the change. Diplomatic Relations is completely useless for me, and I don't want the SP locked up in it. |
dominic Bloodline
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.08.30 21:45:00 -
[422] - Quote
GIVE me my skill point back i dont need this useless skill
Greetings and apologies for the late reply.
when are you guys ever on time ??
Thank you for contacting customers we dont support, as our policy is not to reimburse due to game play changes, and as the skill was not removed, but changed.
Search this Skill Reimbursement whats this for ?
I'm afraid we cannot intervene in this instance and reimburse any skillpoints from the skill Diplomatic Relations. Additionally we in Customer Support are unfortunately not able to discuss or make any decisions in relations to game design or any of the changes made in this expansion.
Then why are you Write to me ?
We therefore ask you to please post your concerns on the EVE forums for further discussion, as members of the Dev team constantly monitor the forums HA to get feedback and ideas from players.
If you have any additional questions or matters we can assist with, please let me know. you guys never Assist
With regards, GM !@#$%^&* EVE Online Customers NonSupport Team
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dominic Bloodline
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.08.30 21:53:00 -
[423] - Quote
CCP Greyscale wrote:James Selkirk wrote:Rapid patch deployment: check Client patched cleanly: check Patch works: check "Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed." (Italics added) So, Ethnic Relations has a changed name and a changed function, yet somehow this does not count as removing a skill and adding a whole different skill. Because I trained Ethnic Relations to have a multicultural corporation, not to hire allies in wars I'm not about to get into. From a technical perspective, it's the same type with the same internal ID number. To count as removing a skill and adding a whole different skill - again, from a technical perspective - it'd mean deleting the old skill and adding a new one with a different ID.
so then its true the DEV where so lazy that they made this BS!@#$ UP |
Zifrian
Licentia Ex Vereor Intrepid Crossing
393
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Posted - 2012.09.03 16:30:00 -
[424] - Quote
The mouse over descriptions for modules is too slow to popup and show you what you have loaded for charges. Specifically on mining, hovering over my strip miner II's takes too long to show me what crystals I have loaded. It's a really nice change but the popup just needs to be a bit faster. Maybe 1 second? I hope that's doable.
Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |
Mr Bimble
Lost Ark Enterprises
8
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Posted - 2012.09.06 07:29:00 -
[425] - Quote
Phenom9600FX wrote:Great! Finally the "Tutorial" button can be removed for good. Thanks CCP! Still keeps appearing though' |
EarthZone
HomeZone
30
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Posted - 2012.09.06 09:41:00 -
[426] - Quote
Fine. Now we need a button to remove the UI. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
208
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Posted - 2012.09.09 16:54:00 -
[427] - Quote
Dev's have been back from the summer of vacation for atleast a month now...and still no response for over 3 weeks.
I'm tired of giving feedback that is getting wholly ignored.
CCP:
Uni Inv is still not even close to where it was before...if you want details, re-read this and the other Threadnaughts that have been neglected by CCP for the past 3 months. Stop concentrating on the "oh hey we misspelled this word over in this thing very few ppl look at" and concentrate on the issues that are still causing ppl to not renew their accounts.
Tooltips. PLEASE for the love of all that is holy reduce the delay time (and for those who want to disable them). When is yoru timeline for this going to happen. Also, why did you break the working thing to begin with? Who was screaming that it was essential to "fix" tooltips before fixing the actual broken parts of the game?
Yall seem to need a lesson in work prioritization...and how to devote more dev's and dev time to the issues that are currently wrong. Not devoting more dev's/time to finding new ways to break the game, then more ways to 'fix' that over the next few months while bigger issues go unresolved. (corp hanger button? as example, how does it take 6 months to fix this? PS: its still not fixed) http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
1
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Posted - 2012.09.26 16:27:00 -
[428] - Quote
Over the past few months I and others have expressed our opinions and made suggestions regarding the recent upgrade that introduced several of the most significant changes to the game and how it's played. it seems obvious that the Unified Inventory System, while well intended, has caused the most controversy. I and others have invested real dollars in this venture because what you've created, we truly enjoy. Why do you continue to poke your finger in the eyes of those who have and do support you? While you continue to use our fees to implement what you consider improvements, we are asking ourselves and you 'How much longer?' How much longer are we going to wait for you to fix the problems we have brought to your attention? How much longer are we going to fund your experiments and have you ignore our concerns? When my 2 annual subscriptions expire, I will not be renewing. If and when you figure out that your subscribers are the most valuable asset you have, and that perhaps their input reflects the quality of your product, I may return. |
Lallante
Blue Republic RvB - BLUE Republic
91
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Posted - 2012.09.27 15:11:00 -
[429] - Quote
Michel Petit wrote:Over the past few months I and others have expressed our opinions and made suggestions regarding the recent upgrade that introduced several of the most significant changes to the game and how it's played. it seems obvious that the Unified Inventory System, while well intended, has caused the most controversy. I and others have invested real dollars in this venture because what you've created, we truly enjoy. Why do you continue to poke your finger in the eyes of those who have and do support you? While you continue to use our fees to implement what you consider improvements, we are asking ourselves and you 'How much longer?' How much longer are we going to wait for you to fix the problems we have brought to your attention? How much longer are we going to fund your experiments and have you ignore our concerns? When my 2 annual subscriptions expire, I will not be renewing. If and when you figure out that your subscribers are the most valuable asset you have, and that perhaps their input reflects the quality of your product, I may return.
The majority of players prefer the new Inventory System. Good riddance. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
155
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Posted - 2012.09.27 17:04:00 -
[430] - Quote
Lallante wrote:Michel Petit wrote: snipped The majority of players prefer the new Inventory System. Good riddance. Careful how you use the word "majority".
Based on feedback threads, the "majority" of players like the direction CCP is trying to take with the new UI.
However, based on feedback threads, the "majority" of players that actually have to live out of POS's, use CHA's, SMA's, Carriers, Rorquals, Orcas - or anything else with an in-space accessible hangar are annoyed at the changes -- and have posted such on the forums. These are the players that actually have to use the UI.
The new UI is anything but finished.
Please, think before you use generic terms and attempt to roll me up into your perceived "majority". HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
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Voxinian
4
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Posted - 2012.10.01 13:21:00 -
[431] - Quote
I have a few points I want to mention, if it is already posted then pls ignore.
After having a brake from EVE since the end of crucible I finally have some time to play again and to check out all the new stuff in Inferno.
Things I noticed so far: - Smoke trails on the cruise missiles are overdone and to puffy, the smoke trails on the heavy missiles looks much better and less intrusive. Personally I don't get the smoke trails at all in space, but okay I can live with it. I do like the missile launch effects and the propulsion trail (jet flare) on the missiles.
- When firing missiles I get the yellow text damage report on my screen before the missiles actually hit, almost a second before impact. Doing damage before impact kills the immersion a bit.
- A lot of sentry guns in missions do damage, but I don't see any visual hit or firing.
- The drone missions with the drone battleship does not have any visual firing either. It does damage my ship, but when I look at the battleship it looks like it's doing nothing, not even a firing sound.
- Torpedo's used to have epic effects, when you were firing them you had the feeling you were firing baddass missiles, now it looks like an ordinary missile. Would like to see those ring effects back (or something similar) when a torpedo explodes.
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For all of the above I experienced it with high graphic settings so it is not because I did not have all the graphic options enabled.
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All the other new things such as the inventory I like a lot! |
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