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Thread Statistics | Show CCP posts - 27 post(s) |
MonoCulture
Meltdown Security
0
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Posted - 2012.08.08 18:03:00 -
[91] - Quote
So, a balanced yield/tank fit for the mack that made 51k ehp on sisi 3'ish days ago now barely scratches 37k and takes a lot more damage compared to old-TQ due to the new sig radius and lower resists - which of course also weaken remote rep by 20%.
Guess it was unacceptable after all that one would have needed a whopping 3 destroyer alts to suicide them. For all the immense risk and isk-loss involved in suicide ganking, 2 destroyers had to be the line in the sand.
This "exhumer balancing" troll has the potential to finally beat the "industrial expansion" Quantum Rise. |
Jilnor
Gradient Electus Matari
2
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Posted - 2012.08.08 18:06:00 -
[92] - Quote
Can we please get the Market Search tab back? Please?
The main reasons people almost always use the Search and not Browse are because 1) Browse categories are counterintuitive and the tree too deep and 2) to not have to click individual subnodes open to see all the items. Now instead of fixing the Browse you broke the Search...
Both on market work and on fitting ships the old way was better than the new way. The only way you could have made it better was to make it filter-as-you-type instead of type-four-letters-in-the-middle-and-try-to-guess-how-many-are-enough-to-limit-the-result-set-to-view.
But ultimately, having to _always_ reach for a mouse and click tree nodes open just to see search results is, well, clumsy.
For example: when fitting energized EM membrane, you need to figure which of them would be perfect compromise between price and performance. As this is not so hot item, some deadspace/faction variations could be cheap enough, making sense to check them, too. So, you type "ed em" to the search; the minimal length string to restrict the result set to <40 items. Now, what you get is _five_ nodes which you need to individually click open..
What's wrong with just displaying the results right away?
The old Search tab could very well still be there; the new search is part of the old Browse tab, so just adding back the old search tab would fix this.
BTW, fixing the Browse categories might make sense even if you add the old Search back. Like, making all titans, or dreads, be in the same subnode; it's a bit silly you need to click five times to see names of all titans _and_ you can only see one of them at a time. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
120
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Posted - 2012.08.08 18:11:00 -
[93] - Quote
Vanaheimr Niflhel wrote:CCP Fear wrote:Regarding the module tool-tip:
We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid) How dum can you be to put this in game without giving us the option to disable it. I can understand it can usefull for new players but i know what my falloff and dps are the info windows are just in the way. I dont need ******* ussless information this is an exampel of CCP being ******* Stupid..
A proper implementation of these popups include the following:
A) Disable option B) Hover delay before popup option C) Configurable information that is included (via esc options?)
CCP Fear has confirmed A (& possibly B).
UI 101 - include all 3. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
Jilnor
Gradient Electus Matari
3
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Posted - 2012.08.08 18:16:00 -
[94] - Quote
Meannall wrote:Vash3k5 wrote:Simple to the point.
Not happy with what was done to the Hulk. Going to buy Mackinaws now. Seems like they are better then the Hulk now.
sigh
correction.
Mackinaw is better than Hulk. Aggree +1. Very bad news for non-fleet miners
How is that bad? You just pick Mackinaw instead of Hulk and you are as well set as before? |
MR rockafella
Santa's Factory
40
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Posted - 2012.08.08 18:17:00 -
[95] - Quote
found it.....
EVE Online: Trinity Changes and Fixes, released 5 December 2007 wrote:
Science and Industry GÇóA disclaimer has been added to blueprints denoting that the bill of materials is only accurate for a single run due to rounded off quantities. GÇóDuring production, blueprint waste and character waste are now rounded off after all other computations have been done. This results in more accurate waste figures than before. GÇóWaste rounding up/down is no longer applied inconsistently when calculating the waste of multi-run manufacturing jobs.
after this the amount of rams.- in bpos with 55% usage or below and more than 3 runs a mismatch between required in the build quota window and the real amount used started. prolly due to ram.-tool procentage is being coverted from a % to a integer and thus rounded up. - speculation only on my part. but doesnt change the is inconsistence in between amount required and amount being used to actually be allowed to click build. mostly effect t2 drones bpo's t2 ammunition bpo's and large portion of t2 modules bpo's and 2007 - 2012 ..... is long time and i'm sure i'm not the only one who petition back then, and i know several other t2 bpo's who did back then. but alas that huge crack in petition system maybe thats more importen to fix first than this problem. |
Steve Ronuken
Fuzzwork Enterprises
556
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Posted - 2012.08.08 18:22:00 -
[96] - Quote
Ribikoka wrote:Repeat: "How can i turning off the new Module mouseover enhancement ???" This is horrible,big and the textboxes stuck on screen in fleet in 0.0 when the system lags in Tidi. GOD SAKE PLS AN OPTION FOR TURNING THIS FEATURE.
Read the dev posts on the thread before asking again.
(go to the first dev post (it's the first one). Then click on the bluebar. read the post that comes up. repeat until it doesn't move)
Specifically, you're looking for the post from CCP Fear FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Sen Roo
Joint Op's Mining Black Core Alliance
0
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Posted - 2012.08.08 18:26:00 -
[97] - Quote
Excuse me? Could I have the mining bonuses for the Skiff and the Mackinaw put back, please? I mean they had a purpose to begin with. You did not need to muck with them as you have. |
kartofius al andalus
Kotva i Rusalka
0
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Posted - 2012.08.08 18:36:00 -
[98] - Quote
nice - thanks :) as for ship rebalancing: yeah i'd like to see it done too, but i more prefer you to do it well than fast so, please, don't rush it |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
190
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Posted - 2012.08.08 18:39:00 -
[99] - Quote
CCP Fear wrote:Regarding the module tool-tip:
We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)
Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we?
And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Tippia
Sunshine and Lollipops
8949
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Posted - 2012.08.08 18:44:00 -
[100] - Quote
Sen Roo wrote:Excuse me? Could I have the mining bonuses for the Skiff and the Mackinaw put back, please? I mean they had a purpose to begin with. You did not need to muck with them as you have. They had a silly purpose that put them far behind in usage compared to the Hulk. Now they have more relevant purposes that make them more universally useful. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Hakaru Ishiwara
Republic Military School Minmatar Republic
303
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Posted - 2012.08.08 18:47:00 -
[101] - Quote
Panhead4411 wrote:CCP Fear wrote:Regarding the module tool-tip:
We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid) Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we? And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore. How do you think that those of use who put time into the Inventory UI re-vamp felt when CCP Soundwaffe blew off SISI based feedback until that troubled functionality went live on TQ and CCP's wider customer base expressed their dislike?
My best guess is that CCP has their development personnel so over-assigned on work that they have no budgeted time for a proper UAT cycle once the code is up on SISI.
That or CCP's code version control system is holding their developers back from executing on fixes until the next version and the code is unlocked again. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Biomass MeNOW
Republic University Minmatar Republic
1
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Posted - 2012.08.08 18:52:00 -
[102] - Quote
Every time I log in my Avatar is missing art assets.
She now has no face or arms. Sometimes she'll have pants, or invisible legs, too.
They're default stock and not NeX crap. Her entire wardrobe (selected on WiS release and not changed since) got reset to rookie clothes or invisiprims. |
MortisLegati
Caldari War Materiel
15
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Posted - 2012.08.08 18:52:00 -
[103] - Quote
So when is the ORE Frigate coming out? I would have expected it to flank the release of revamped mining barges, especially since the Amarr actually lack a mining frigate. |
Adrian Schultze
The Black Rabbits The Gurlstas Associates
5
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Posted - 2012.08.08 19:08:00 -
[104] - Quote
Where can i deactivate those annoying new help windows that got implanted today?
I know what kind of mods i have fitted, as well my range and DPS.....
Every time i move my mouse over a mod in my UI bar to click them i get those ******* HELP windows saying me what type of mod it is. How can i get rid of this ****** option?
They are more annyoing than help full. |
ISquishWorms
149
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Posted - 2012.08.08 19:09:00 -
[105] - Quote
CCP Punkturis wrote:ISquishWorms wrote:Who is responsible for the drone settings change because this really rocks my socks!
It's little changes like this that make tears of joy roll down my legs.
Thank for this change.
I love that new Utility Menu we had made for the War Dec changes. I felt it was perfect to use it in the drone settings
Well keep the little changes like this coming.
Sometimes it's the little things that make the biggest difference.
Thanks again CCP Punkturis. |
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CCP Soundwave
C C P C C P Alliance
1917
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Posted - 2012.08.08 19:22:00 -
[106] - Quote
Panhead4411 wrote:CCP Fear wrote:Regarding the module tool-tip:
We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid) Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we? And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore.
It's been fairly low priority in the grand scheme of things. We'll look into solutions and provide an update accordingly. |
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Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
121
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Posted - 2012.08.08 19:22:00 -
[107] - Quote
Panhead4411 wrote:CCP Fear wrote:Regarding the module tool-tip:
We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid) Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we? And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore. QFT.
I don't think the Devs - or whomever actually reads the SiSi feedback - really believe we know what we're talking about.
Instead, they throw in the changes they want (without listening) and when it hits TQ, they end up with 30k unhappy people.
Notice how quick they are to back track at that point?
Don't get me wrong - I like some of the changes (yes, even some of the mining changes). But if CCP won't listen to the feedback they actively solicite ...... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
MeBiatch
Republic University Minmatar Republic
507
|
Posted - 2012.08.08 19:27:00 -
[108] - Quote
CCP Soundwave wrote:Panhead4411 wrote:CCP Fear wrote:Regarding the module tool-tip:
We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid) Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we? And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore. It's been fairly low priority in the grand scheme of things. We'll look into solutions and provide an update accordingly.
i would think by now when you design something like this you would know to add a disable item button...
i mean was incarna not enough of a wake up call?
yes adding stuff is great just make it custom is all we ask when you do add stuff...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Urgg Boolean
Center for Advanced Studies Gallente Federation
201
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Posted - 2012.08.08 19:34:00 -
[109] - Quote
CCP Tallest :: follow up to Help Channel convo:
Please consider setting max targets = 5 or 6 om Mackinaw. 4 was fine when it was a dedicated ice miner, but as a solo miner, it is very inefficient to STOP mining, unlock roidz, target ratz, kill ratz. WIth just 1 more target slot, I could continue mining and deal with ratz simultaneously. Thanks for you consideration.
BTW :: so far, this is an awesome patch. Very smooth. No problems that I have encountered, although, I'm just mining with my corp's fleet of Macinaws. .. |
Jilnor
Gradient Electus Matari
4
|
Posted - 2012.08.08 19:35:00 -
[110] - Quote
BTW, I notice the FOFs have changed names - would it be possible to add the differentiating identifiers to earlier parts of the name...? Now the part that actually tells the type of the missile is 12 characters later in the name, meaning it _will_ get cut off in Market Quickbar and Market Orders.
Now combine this with the bug where tooltips for Quickbar and Orders don't work, and you need to always open "Show Info" window to see _what_ implant or FOF you are actually dealing..
On some implant series the first separating character can be as far as 60 characters from the start.
Even better was if the tooltips for Quickbar and Orders were still there.. _And_ showing also the hidden columns; because that's why the tooltips exist - to show information that is *not* otherwise visible :-). |
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Griffin Omanid
IntersteIIar Moneymakers
10
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Posted - 2012.08.08 19:43:00 -
[111] - Quote
I really like the new overview, and as far as i noticed the other stuffs are also really great.
I only got one question for the German client, i hope this is the right thread. First the translation of PG to "Stromnetz" is a really good thing. But I noticed today that the Skillbook and Skill "Auto Targeting Missiles" (old F.o.F.-Skill) is also translated into "Raketen mit Auto-Zielerfassung". Do you intend to translate all skils into the client language, or is this only a mistake? |
War Kitten
Panda McLegion
974
|
Posted - 2012.08.08 19:57:00 -
[112] - Quote
Infinite Force wrote:Panhead4411 wrote:CCP Fear wrote:Regarding the module tool-tip:
We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid) Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we? And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore. QFT. I don't think the Devs - or whomever actually reads the SiSi feedback - really believe we know what we're talking about. Instead, they throw in the changes they want (without listening) and when it hits TQ, they end up with 30k unhappy people. Notice how quick they are to back track at that point? Don't get me wrong - I like some of the changes (yes, even some of the mining changes). But if CCP won't listen to the feedback they actively solicite ......
This.
How many features now have they learned the hard way by not listening to testing feedback?
Here's your sign... |
Olga Ivanovna
Science and Trade Institute Caldari State
9
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Posted - 2012.08.08 20:09:00 -
[113] - Quote
War Kitten wrote:Infinite Force wrote:Panhead4411 wrote:CCP Fear wrote:Regarding the module tool-tip:
We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid) Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we? And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore. QFT. I don't think the Devs - or whomever actually reads the SiSi feedback - really believe we know what we're talking about. Instead, they throw in the changes they want (without listening) and when it hits TQ, they end up with 30k unhappy people. Notice how quick they are to back track at that point? Don't get me wrong - I like some of the changes (yes, even some of the mining changes). But if CCP won't listen to the feedback they actively solicite ...... This. How many features now have they learned the hard way by not listening to testing feedback?
I was about to say something about the Uni. Inv, but that would be to rub it in... but please CCP, start listening for feedback already on SiSi
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
162
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Posted - 2012.08.08 20:19:00 -
[114] - Quote
I've cleaned up the thread a bit. Please keep all posts on topic and relevant to the topic at hand; namely, keep posts related to feedback on the latest patch. Thank you. ISD Dorrim Barstorlode Ensign Community Communication Liasions (CCLs) Interstellar Services Department |
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mkint
840
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Posted - 2012.08.08 20:24:00 -
[115] - Quote
Olga Ivanovna wrote:War Kitten wrote:Infinite Force wrote:Panhead4411 wrote:CCP Fear wrote:Regarding the module tool-tip:
We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid) Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we? And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore. QFT. I don't think the Devs - or whomever actually reads the SiSi feedback - really believe we know what we're talking about. Instead, they throw in the changes they want (without listening) and when it hits TQ, they end up with 30k unhappy people. Notice how quick they are to back track at that point? Don't get me wrong - I like some of the changes (yes, even some of the mining changes). But if CCP won't listen to the feedback they actively solicite ...... This. How many features now have they learned the hard way by not listening to testing feedback? Sisi: where eve players go to be disappointed before patch days when everyone else gets disappointed. I was about to say something about the Uni. Inv, but that would be to rub it in... but please CCP, start listening for feedback already on SiSi
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Layla Ravensclaw
Red Baren Elite
0
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Posted - 2012.08.08 20:24:00 -
[116] - Quote
thats new patch is a big crap, cus its support players that play on multiaccounts not players thats have one account. The best exaple is the Hulk. Ok ist have more ehp ,But the full boni get you only with orca support. That means to me that i skill 3 month for nothing ( skilling the hulk) and througth 280 millions out off the window My former 17 k Hulk is now an overpriced Procuerer! Thats is the badest Patch ever in eve!
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Tippia
Sunshine and Lollipops
8957
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Posted - 2012.08.08 20:28:00 -
[117] - Quote
Layla Ravensclaw wrote:Ok ist have more ehp ,But the full boni get you only with orca support. That means to me that i skill 3 month for nothing ( skilling the hulk) and througth 280 millions out off the window EhmGǪ you also skilled for five other ships that have been given a breath of new life. Maybe they'll better fit what you intend to do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Jilnor
Gradient Electus Matari
5
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Posted - 2012.08.08 20:30:00 -
[118] - Quote
Layla Ravensclaw wrote:thats new patch is a big crap, cus its support players that play on multiaccounts not players thats have one account. The best exaple is the Hulk. Ok ist have more ehp ,But the full boni get you only with orca support. That means to me that i skill 3 month for nothing ( skilling the hulk) and througth 280 millions out off the window My former 17 k Hulk is now an overpriced Procuerer! Thats is the badest Patch ever in eve!
Ma'am, you obviously were not here when Red Moon Rising was deployed.
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Leah Solo
State War Academy Caldari State
41
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Posted - 2012.08.08 20:39:00 -
[119] - Quote
From what I've seen so far the 1.2 is awesomesauce full of win! \o/
Overall, the angel v3 is jawsome..my Mach is now pure sweetness and that turning thingamajig is a nice touch. Also the mach size nerf is actually great too, as it makes the guns seem bigger.
On the other hand the size buff on dram, makes the guns seem smaller.
Liking the new missions hub. Makes quickly viewing the mission objective much easier and I assume it's especially helpful for newer players. Also the added chat bubbles in station, that 'one-click' opens the agent dialogue window is gold. It may not seem much, but anything that reduces the amount of clicking in EVE is win in my book.
Love the new tooltips too. Finally an easy way to see the missiles range. Having to calc the range all the time on different missiles types was tedious at moments. Also I don't find the tooltips particularly intrusive, but I welcome work on the option to turn it off, for those who are bothered by it.
Other than anoms not spawning, I'm very pleased with this patch. Keep up the good work CCP!
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Daedra Blue
Atomic Biohazard
20
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Posted - 2012.08.08 20:40:00 -
[120] - Quote
Layla Ravensclaw wrote:thats new patch is a big crap, cus its support players that play on multiaccounts not players thats have one account. The best exaple is the Hulk. Ok ist have more ehp ,But the full boni get you only with orca support. That means to me that i skill 3 month for nothing ( skilling the hulk) and througth 280 millions out off the window My former 17 k Hulk is now an overpriced Procuerer! Thats is the badest Patch ever in eve!
Skiff - 100k EHP, nuff said.
On an extended note, yeah the hulk isnt the best of the best now it used to have the biggest tank with the highest mining yield.
It was a stupid mechanic it made all other miners useless, now you have Hulk best mining ship and the ones that used to be the shittiest mining ships have an insane tank.
So like in any game you now have a choice where previously there was none. You want mining yield or awesome tank you even get different levels of comibnation between great tank and mining yield.
What more would you want? I enjoy my battleship class mining barge, it gives me a sense of purpose when all thought mining in highsec was over due to suicide ganking destroyers. But now you have a solution.
Eve is awesome and they shape it with purpose in the grand scheme of things this patch ballanced the introduction of Tier 3 BC. |
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