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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Gruedon
JADE Enterprise
0
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Posted - 2012.08.09 10:35:00 -
[181] - Quote
I could have done without the loss of capacity on covetors.
I could hold 9,000 with just Exp CH 2's and T1 rigs, now I only hold 7. And the graphics bug in the fitting window is still not fixed.
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CCP Greyscale
C C P C C P Alliance
1512
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Posted - 2012.08.09 10:47:00 -
[182] - Quote
Nitinol wrote:CCP Greyscale wrote:James Selkirk wrote:Rapid patch deployment: check Client patched cleanly: check Patch works: check "Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed." (Italics added) So, Ethnic Relations has a changed name and a changed function, yet somehow this does not count as removing a skill and adding a whole different skill. Because I trained Ethnic Relations to have a multicultural corporation, not to hire allies in wars I'm not about to get into. From a technical perspective, it's the same type with the same internal ID number. To count as removing a skill and adding a whole different skill - again, from a technical perspective - it'd mean deleting the old skill and adding a new one with a different ID. This is an unacceptable, and condescending response. Normal user's don't care about the structure of your data tables or whether a row's key has changed. What I care about, and what James Selkirk cares about, is that you have changed the purpose of a core skill. If you had changed the gunnery skill to affect mining there would be riots in Jita again. Just because the impact is smaller, does not make the error trivial. I want the SP back for the skill I trained, which no longer exists. period.
I'm just trying to explain why the patchnotes say what they do. We understand that some players will be unhappy with this as they feel that some skills they've trained are less useful to them. This is however something that happens pretty much every time we make any serious balance changes, and it's been long-standing policy that we don't reimburse skill points due to this kind of change. We appreciate that this is not to everyone's liking but we currently feel it's the best way to deal with these situations overall.
Muffin Cups wrote:Tutorial feedback
Thanks for the feedback I'm with you that shortcuts are a "better" way to play the game - I'm a keyboard jockey myself - but it's not something we're going to be teaching in the tutorial, for reasons outlined in the original blog
(Also, regarding skills and being podded, you can lose levels of a skill but I don't believe you can ever lose the skill itself - once it's injected there's no way short of wizardry to get it out again.) |
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KIller Wabbit
The Scope Gallente Federation
31
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Posted - 2012.08.09 10:56:00 -
[183] - Quote
So hard for CCP to admit they are wrong. So hard.
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Shogun Ashikaga Yoshinori
Universal Technology Exports
8
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Posted - 2012.08.09 10:58:00 -
[184] - Quote
Love the new agent mission thingy, makes life much easier and quicker for those of us who are eternal isk hoarding carebears
I brought a new player to the game last week, and thats the only thing he hated, and struggled with, now he loves it :)
cheers CCP.
the retriever changes are pretty cool as well, dont take as long to fill my alts orca now :) "Duct tape is like the force. It has a light side, a dark side, and it holds the world together." |
Rommiee
Mercury Inc.
462
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Posted - 2012.08.09 11:18:00 -
[185] - Quote
KIller Wabbit wrote:Impossible for CCP to admit they are wrong. Impossible
Fixed that for you. |
Talon Kardee
Endstati0n En Garde
0
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Posted - 2012.08.09 11:24:00 -
[186] - Quote
Hey,
I was most curious about the new alchemy schematics but unfortunately at actual prices one reaction of unrefined Platinum technite only results in a turnover of like 68 mills a month with perfect refinery skillz + implant
Calculating it with all costs involved this is nothing u want to do at all...
I am pretty sure although prices for tech are pretty low atm the OTEC will have all their force back in a few weeks after people realized this new alchemy is no deal at all and prizes for tech will rise again.
I pretty much understand that u want to have a balancer and i think this is GREAT but to make this tool working u need to increase the outcome of unrefined Platinum technite and at least double it...
Anyways...of course u will wait for the outcome in a few weeks time - lets see
Greetz |
KIller Wabbit
The Scope Gallente Federation
32
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Posted - 2012.08.09 11:25:00 -
[187] - Quote
Why were the ship velocity adjust knobs changed to a *smaller* target?? I understand the utility of "-" and "+" but do you know how many times I'm required to do a panic STOP!! Can we get them sized up or at least ghosted to a target size equivalent to the old triangles please?? |
Darvec
D00M. Northern Coalition.
5
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Posted - 2012.08.09 11:25:00 -
[188] - Quote
X Option to turn off mouseover module tooltips
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Mag's
the united Negative Ten.
9998
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Posted - 2012.08.09 11:50:00 -
[189] - Quote
Please give us the option, to turn off the tool tips. Thank you.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Meannall
Federal Navy Academy Gallente Federation
0
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Posted - 2012.08.09 11:58:00 -
[190] - Quote
Jilnor wrote:Meannall wrote:Vash3k5 wrote:Simple to the point.
Not happy with what was done to the Hulk. Going to buy Mackinaws now. Seems like they are better then the Hulk now.
sigh
correction.
Mackinaw is better than Hulk. Aggree +1. Very bad news for non-fleet miners How is that bad? You just pick Mackinaw instead of Hulk and you are as well set as before? Hulk yield = 1366.93 m3/3 minutes -> 4100.79 m3/3minutes with all mining lasers (3). Mackinaw yield = 1627.91 m3/3 minutes -> 3255.82 m3/3 minutes with all mining lasers (2). Before update my cargo was (Hulk) 18727.2 m3 and today : 8500. So it has been divided by 2 (even a little bit more). So using an hulk make you travel to station<->astro belt twice (and even a little bit more) or you can use a mackinaw and you need more time for doing the same work !!! The mackinaw yield with 2 mining laser upgrades(Elara) = 1863.79 X 2 = 3727.58 m3/180 sec. With this update I loose yield, that's just unacceptable. Conclusion : loose your yield or loose your time, choice what you want to loose. This is not an upgrade but a downgrade for solo miners. Thank you CCCP you did a super So solo miners have to leave all their hulks which becomes useless and have Mackinaws instead. Because of "super jobs ******* *******" (you certainly have recognize the pirates with **** banners and **** vessels names which attack us in high-sec just like the Hulkageddon suicide strike attacks they did past months) you need several vessels. yesterday I buy for 1 billions of Mackinaws and mining upgrades just because of this update.
I have no job so I need to have a PLEX every month if I want to continue and this investment wasn't include in the budget. It appears that CCCP want to give advantages to those who have multiaccounts. With an Orca you have no problem and this update doesn't ask you to make a large investment.
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Tseralo
Science and Trade Institute Caldari State
1
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Posted - 2012.08.09 12:01:00 -
[191] - Quote
Can we have an option to turn off the item tool tip's i can see how they are useful to new players but once you fit your ships their is no real need and they just get in the way. |
ORJI
Clan Shadow Wolf Fatal Ascension
12
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Posted - 2012.08.09 12:05:00 -
[192] - Quote
CCP Fear wrote:Regarding the module tool-tip:
We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)
+1 |
Kusum Fawn
State War Academy Caldari State
183
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Posted - 2012.08.09 12:08:00 -
[193] - Quote
Ok seriously now, where are my neocom buttons for ship hanger and items hanger, and Corp hanger ?
where is corp deliveries button ?
I know where they are in the tree menu. I want them on the Neocom. Deliveries are a much more important function then "move hq here" why does only one of those have a button?
why cant i customize this to my liking? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Crowesnest
Light Of Dominion Eternal Syndicate
0
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Posted - 2012.08.09 12:37:00 -
[194] - Quote
Even though I am sure that there will be some that disagree with me, I'm not real happy about the changes to the cargo hold in the Hulk. The cargo hold is so small you can only carry a minimum number of crystals and because of the separation I can't use the ore hold for anything but ore. At least before I had the option of ore or crystals, now with these changes, I've lost that flexiblity.
I don't see any benefit to why it was done other than someone thought that there should be a change. All it has done is made my game play more annoying. |
Celeste Aserad
Inner Visions Of Sound Mind
2
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Posted - 2012.08.09 12:47:00 -
[195] - Quote
Sen Roo wrote:Excuse me? Could I have the mining bonuses for the Skiff and the Mackinaw put back, please? I mean they had a purpose to begin with. You did not need to muck with them as you have.
Those bonuses are now moved into the new mining rigs so that you can more customize your barge in the way you need. Proud member of [SOUND] Inner Visions [NSIDE] [SOUND] - A place for new players to begin their journey. We teach, We mine, We PvP, We explore, We build. https://forums.eveonline.com/default.aspx?g=posts&t=61177 |
Celeste Aserad
Inner Visions Of Sound Mind
2
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Posted - 2012.08.09 12:51:00 -
[196] - Quote
KIller Wabbit wrote:Why were the ship velocity adjust knobs changed to a *smaller* target?? I understand the utility of "-" and "+" but do you know how many times I'm required to do a panic STOP!! Can we get them sized up or at least ghosted to a target size equivalent to the old triangles please??
You always have the hotkey for 'Panic-STOP'. The default should be Ctrl + Space Proud member of [SOUND] Inner Visions [NSIDE] [SOUND] - A place for new players to begin their journey. We teach, We mine, We PvP, We explore, We build. https://forums.eveonline.com/default.aspx?g=posts&t=61177 |
Hakaru Ishiwara
Republic Military School Minmatar Republic
305
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Posted - 2012.08.09 12:58:00 -
[197] - Quote
Chokichi Ozuwara wrote:Bubanni wrote:Soundwave... a patch should really not be deployed until every thing that people giving feedback about has been fixed... otherwise you really should delay the feature until you can fix it... :) That's what responsible software developers do. Lots of good developers ship fast, and ship often, but they don't ship with known issues. This is one of the few pieces of software I have seen follow this model of being fast and loose with a consumer end product, and one day it is going to bite them in the arse. Already has, rendering some of their customers' PCs inoperable about 4.5 years ago with the Trinity release.
Currently, CCP gives the appearance of operating under the philosophy that they must release on a specific date no matter what the condition of their code or the usability of their product (or customer feedback on SISI specifics!).
Also, I respectfully disagree regarding good developers not shipping w/known issues. Rather, it is the severity of the known defects included in w/the released product (and the public documentation of the defects) which is the true issue. There are many software titles delivered with known, documented defects. In the case of CCP, they need to improve upon the severity of the defects and usability problems that are knowingly migrated onto TQ. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Josef Djugashvilis
The Scope Gallente Federation
391
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Posted - 2012.08.09 13:02:00 -
[198] - Quote
Did my patch just not download properly, or have I missed the delay in the tool-tip mouseover? You want fries with that? |
X Gallentius
Justified Chaos
366
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Posted - 2012.08.09 13:05:00 -
[199] - Quote
Thank you for right-click drones! |
Salpun
Paramount Commerce
369
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Posted - 2012.08.09 13:10:00 -
[200] - Quote
Josef Djugashvilis wrote:Did my patch just not download properly, or have I missed the delay in the tool-tip mouseover? Delay is not in yet |
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mkint
841
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Posted - 2012.08.09 13:14:00 -
[201] - Quote
CCP Greyscale wrote:I'm just trying to explain why the patchnotes say what they do. We understand that some players will be unhappy with this as they feel that some skills they've trained are less useful to them. This is however something that happens pretty much every time we make any serious balance changes, and it's been long-standing policy that we don't reimburse skill points due to this kind of change. We appreciate that this is not to everyone's liking but we currently feel it's the best way to deal with these situations overall.
This isn't a matter of a skill being less useful. It's about a skill being removed. A skill was removed. The skill that affected multi-racial corps no longer exists. If it still exists, let's see it.
Now we have a whole different skill. Not a skill that has to do with multi-racial corps, but a skill that has to do with wardecs. They are not the same. They do completely different things.
It's like re-working a gearbox to swap all the gears to reverse. Functionality was lost. The entire reason for the thing no longer exists.
Like both previous posters, it doesn't freakin' matter what happened in your database. A skill was completely 100% removed, and was completely 100% replaced with a completely 100% different skill, and you're 100% forcing players who may or may not have an interest in that skill to have trained it. I thought you weren't forcing players to train skills any more since the removal of learning skills. What's up with that? |
Tiregn
Royal Blue Industries
5
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Posted - 2012.08.09 13:24:00 -
[202] - Quote
I know you had to add in a minimum size to the buy/sell orders tab of the market window, but any chance that minimum size could be reduced? I have a larger monitor (in the grand scheme of things, 24") and I find that despite minimizing one section as much as possible, it still takes up an unnecessarily large portion of the screen.
If this is the size necessary to prevent the window breaking, then I suppose I'll learn to live, but if it could be reduced, that would great. |
Plaude Pollard
Crimson Cartel
69
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Posted - 2012.08.09 13:46:00 -
[203] - Quote
Looks good to me, the few changes I've actually seen in-game.
One wish for a small addition, though: Now that we have the "Agent Missions" drop-down menu when you have active missions, why not add a line to show i they're completed or not? It just bugs me a bit that such a feature was left out, when that's actually nice to know if you have multiple missions active at the same time. Yes, you can just go check in the Journal, but really. How hard is it to add that little detail to the drop-down? You made it, now you might as well make it as useful as possible. New to EVE? Want to learn? The Crimson Cartel will train you in the fields of your choice. Mainly active in EU afternoons and evenings. Contact me for more info. |
Viceran Phaedra
Phaed Consortium The Watchmen.
8
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Posted - 2012.08.09 14:17:00 -
[204] - Quote
Nicely done so far, CCP - turning the soil in our sandbox and shaking things up. Stops things from getting established and stale. We will all whinge but eventually adapt and prosper as we always do. Just in time for the winter expansion.
+1 to the option to remove module tooltips; much appreciated that you're jumping on this sooner rather than later.
My only negative feedback is that the SPZ-3 'Torch' Laser Sight Combat Ocular Enhancer is on the Market and exists in-game, and.....I....can't.....get.....one! HOW DO I GET ONE, CCP!? ___________________ Chief Executive Officer Phaed Consortium |
Khaiton LaSalle
Ted's dead. Alcoholic.
4
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Posted - 2012.08.09 14:29:00 -
[205] - Quote
Now that it looks like the Mackinaw is the favorite mining barge, can we have the number of targets increased to at least 6. |
Sylvanium Orlenard
EVE University Ivy League
0
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Posted - 2012.08.09 14:36:00 -
[206] - Quote
From the perspective if a relatively new player (1.5 months) . . .
LOVE the new toop tip for the modules, really helps me figure out the range of my guns
I understand how older players whom have already learned my heart all this stuff would find that ennoying, but don,t remove it just add the option to hide or something. . .
Mining Barges +10
I can now effectively mine in my Retreiver and not be lighyears behind the HULK. I can even attempt to mine in Low Sec or even Null Sec using a procurer and have a (relatively) better chance of getting out of there with the skin of my back . . . Thanks
New "Agent Missions" tab bellow the auto-pilot route. NICE
However there is one (small) function I'd like to have added to this. When click on it you have the option to warp to / gate to a station. Why is there not the "align to" option there, (either in the context menu or in the main menu). I'd just like the ability to align to the station I must dock at while I wait for my drones to be recalled . . . I know its a small thing but it would be usefull (for me anyway) .
Everyone please understand that whenever someone designs or (god forbid) changes a UI. For every 1 person that complains about it there is atleast 1 (or more) that loves it but says nothing. (I myself like the Unified Inventory, while I haven't used the old one I can honestly say that I have not had any issues with moving my stuff from one container to an other (and I honeslty prefer not having 20 trillian windows pop-up). |
Bruce Blacky
Blacky Invention Research Development YinYang
8
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Posted - 2012.08.09 14:42:00 -
[207] - Quote
Sylvanium Orlenard wrote:.... I can even attempt to mine in Low Sec or even Null Sec using a procurer and have a (relatively) better chance of getting out of there with the skin of my back . . . Thanks
nope it just takes slightly longer for you to die. One of the first things you will get on you is a warp scram/disruptor so you will not go anywhere and just wait to die.
cheers Bruce
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Ribikoka
Royal Amarr Institute Amarr Empire
311
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Posted - 2012.08.09 14:55:00 -
[208] - Quote
Kusum Fawn wrote:Ok seriously now, where are my neocom buttons for ship hanger and items hanger, and Corp hanger ?
where is corp deliveries button ?
I know where they are in the tree menu. I want them on the Neocom. Deliveries are a much more important function then "move hq here" why does only one of those have a button?
why cant i customize this to my liking?
+1 They promised when 2200 new hate pages generated from Uninv . They tried to playing with time,they think about it maybe we will forget that. But no, we wont forget this crap inventory tree system. We want those changes.
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Alina Altara
Altara Mining and Excavation INC.
1
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Posted - 2012.08.09 14:58:00 -
[209] - Quote
Its quite interesting, that there are rigs for ice- and mercoxit-mining available now, but i don't understand, why there is no rig for normal mining? (because of declassifying the hulk?)
The other thing is the hulk. i don't see any advantage in it anymore. why should i buy this ship, when i can get nearly the same amount in an other exhumer with less stress? I mean, these role bonuses, so your single/double stripminer is as effective as three. That make not really sense to me. Except, CCP want to initiate a mineral flood, cause i think that is the consequence of this.
AND my cargo rigs, built in in all my exhumer are now really senseless. So lots of ISK for nothing :-( |
Bantara
Corp 54 Curatores Veritatis Alliance
10
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Posted - 2012.08.09 14:59:00 -
[210] - Quote
CCP Greyscale wrote:This is however something that happens pretty much every time we make any serious balance changes, and it's been long-standing policy that we don't reimburse skill points due to this kind of change. Explain to me.... 1) How removing a skill and replacing it with something completely unrelated (other than the corporation aspect) is a balancing issue? Those are your words. Balancing would be about bringing two or more things into intended comparative relations with each other. I fail to see how a multi-racial population restriction and the cost of hiring allies in war are comparable.
2) How removing Ethnic Relations and its function is different than the removal of the entire Learning category of skills and their functions. Sounds the same to me yet you treat them differently, and then talk about a "long-standing policy".
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