Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Random Majere
Rogue Fleet
15
|
Posted - 2012.08.08 16:38:00 -
[31] - Quote
Did you go bananas when you warped through a station? |
Dinsdale Pirannha
Pirannha Corp
251
|
Posted - 2012.08.08 16:55:00 -
[32] - Quote
FloppieTheBanjoClown wrote:Here, let me fix this:
New Eden is in a parallel dimension where the laws of physics work somewhat differently than the one from which our race originates. The Eden Gate, originally thought to be a wormhole across space, was in reality a "tear" in space-time itself that allowed travel between the two universes for a short time. In the New Eden universe, space has strange fluid properties that cause ships to slow to a stop without active propulsion and cannot accelerate indefinitely, as the "drag" of this reality will eventually cause you to reach an equilibrium, achieving a maximum speed. This drag seems to dissipate as a body's gravity field increases, which is why planets are able to orbit as normal, but asteroids never disperse from belts.
The "stop before warp" effect is caused by the warp engines "bending" the fluid space around them so they can travel at FTL speeds. The effect causes a brief moment where the space directly in front of the ship becomes impassably dense, causing your craft to come to a stop before the warp tunnel is formed and you are propelled down it.
This same fluid space also enables faster-than-light communication by some mechanic I don't feel like inventing, which allows the instantaneous communications and cloning technologies we possess...things which would violate the laws of physics in the old universe.
See, the game doesn't need to follow real physics, it only needs to be internally consistent.
A reasonable explanation, one that makes sense. Now, as for being internally consistent, if we could somehow get CCP to understand that hurtling a projectile with a 1.4 metre diameter 60 km through space instantaneously is kind of difficult, Eve would be better place. |
Riknarr
Midhalla
20
|
Posted - 2012.08.08 16:57:00 -
[33] - Quote
this made sense to me |
Jake Warbird
Republic Military School Minmatar Republic
1650
|
Posted - 2012.08.08 17:02:00 -
[34] - Quote
Lololol you think physics.... |
Syphon Lodian
Fabled Enterprises
85
|
Posted - 2012.08.08 17:38:00 -
[35] - Quote
They talked about this in the past.
Newtonian would just be boring as is theoretically possible for a game.
So it's... "Newtonian Lite", I guess. |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
217
|
Posted - 2012.08.08 17:51:00 -
[36] - Quote
lachrymus wrote:For me, these two fails break the illusion - and they break Newton's First Law. Come on CCP, fix this simple stuff...
THIS is what breaks the illusion for you? Not rockets flying through ships or asteroids or stations to hit their target? Not lasers/bullets doing the same? Not the inability to point your ship just in any random direction and engage the warp drive? Not ships doing 3000 km/s and crashing into solid objects (and much larger ships) and harmlessly bouncing away? Etc., etc.
EVE is so full of these that to fix them they might as well get started on EVE II.
|
baltec1
Bat Country
1845
|
Posted - 2012.08.08 17:55:00 -
[37] - Quote
Space is a liquid. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1256
|
Posted - 2012.08.08 17:55:00 -
[38] - Quote
Dinsdale Pirannha wrote: Now, as for being internally consistent, if we could somehow get CCP to understand that hurtling a projectile with a 1.4 metre diameter 60 km through space instantaneously is kind of difficult, Eve would be better place. Whoa whoa.
What does the 1400mm artillery have to do with this. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Ilnaurk Sithdogron
Crunchy Crunchy Peregrine Nation
72
|
Posted - 2012.08.08 17:59:00 -
[39] - Quote
This game is science fiction. Read the second word. Then read it again. And again. As many times as it takes to convince you that real world science has no place here.
My brother is always making smarmy comments like this when I'm playing EVE. It gets annoying real fast. http://eve-sojourn.blogspot.com/
Sojourn, a newbie's EVE blog. |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2177
|
Posted - 2012.08.08 18:00:00 -
[40] - Quote
Metal Icarus wrote:So i tried to work with Physics in our universe, explaining how the warp drive component of every ship in the game affects your ship. You made your own universe where unicorns and dragons could exist and you get the likes...
it helps to be a Clown. People like clowns.
Seriously, I got the idea from Stephen Baxter's story Raft, which is a part of the larger Xeelee Sequence universe. It presents the idea of multiple universes in which the constants of physics vary.
The "paralell universe" crap is such and easy excuse of an explanation that I could sum up your post in three words:
Metal Icarus wrote:He said newton's first law, physics in our universe was OP's question.
Yeah, but I've never been able to work out a scenario that really fits in our universe. Besides, the whole point of that was to get the OP to throw out the notion of making game mechanics fit into science and instead accept them as their own universe. A roundabout way of saying "it's just a game, accept it for what it is." The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
|
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2177
|
Posted - 2012.08.08 18:02:00 -
[41] - Quote
Dinsdale Pirannha wrote:A reasonable explanation, one that makes sense. Now, as for being internally consistent, if we could somehow get CCP to understand that hurtling a projectile with a 1.4 metre diameter 60 km through space instantaneously is kind of difficult, Eve would be better place.
I just take that to be artistic license for the sake of not having to do ballistics modeling. Turrets all shoot in a straight line because it's easier to render.
Though one could use the same "fluid space" mechanics I mentioned to justify why projectiles don't keep flying forever and lasers dissipate over short distances. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
64
|
Posted - 2012.08.08 18:03:00 -
[42] - Quote
lachrymus wrote:Come on, we all know how warp engines work don't we? Damn, where's Scotty when you need him? He's retired. |
alittlebirdy
All Hail The Liopleurodon
47
|
Posted - 2012.08.08 18:21:00 -
[43] - Quote
Cause CCP can't code... funny on that reply too a get a 404 on the forums... fail epic fail. |
Charles Case
GoonWaffe Goonswarm Federation
152
|
Posted - 2012.08.08 18:45:00 -
[44] - Quote
MY IMMERSION |
Corina Jarr
Spazzoid Enterprises Purpose Built
1186
|
Posted - 2012.08.08 19:30:00 -
[45] - Quote
1) the creation of the active warp field puts an enormous amount of subspace drag upon the ship, bringing it to a stop before the lightspeed engines can take over (completely made up by me, just pointing out scifi excuses exist)
2) server is based on vectors and so a stationary object has no direction. Not sure if this could be corrected with some programmer skills. |
TorquePSA
Decadent Behavior Black Sun Nation
0
|
Posted - 2012.08.08 19:55:00 -
[46] - Quote
... or since it takes light 9 minutes to travel 1 AU, and my ships can go 5-19 AU a second (2,500x - 10,000x the speed of light), why can I see anywhere except directly in front of me, very briefly, as the infinitesimal mass of photons hits my eyes with the force of a thousand nuclear bombs?
Because physics are the bane of fairy tales. Have fun.
(I realize that photons don't have mass but I submit that (10000 x infinity)^2 is a number large enough to kill you all by itself) |
Metal Icarus
A.M. Rebellion
243
|
Posted - 2012.08.08 20:03:00 -
[47] - Quote
TorquePSA wrote:... or since it takes light 9 minutes to travel 1 AU, and my ships can go 5-19 AU a second (2,500x - 10,000x the speed of light), why can I see anywhere except directly in front of me, very briefly, as the infinitesimal mass of photons hits my eyes with the force of a thousand nuclear bombs?
Because physics are the bane of fairy tales. Have fun.
(I realize that photons don't have mass but I submit that (10000 x infinity)^2 is a number large enough to kill you all by itself)
Photons are a quantum entity, it has mass and no mass at the same time.
EDIT: it depends on your perspective. |
Corina Jarr
Spazzoid Enterprises Purpose Built
1187
|
Posted - 2012.08.08 20:03:00 -
[48] - Quote
TorquePSA wrote:... or since it takes light 9 minutes to travel 1 AU, and my ships can go 5-19 AU a second (2,500x - 10,000x the speed of light), why can I see anywhere except directly in front of me, very briefly, as the infinitesimal mass of photons hits my eyes with the force of a thousand nuclear bombs?
Because physics are the bane of fairy tales. Have fun.
(I realize that photons don't have mass but I submit that (10000 x infinity)^2 is a number large enough to kill you all by itself) This wouldn't be an issue.
Nothing is hitting your eyes.
The real question is, why can we see most everything while at warp? |
Herping yourDerp
Federal Navy Academy Gallente Federation
636
|
Posted - 2012.08.08 20:10:00 -
[49] - Quote
eve takes place in a different universe where space has the same physics as earth's water. |
Solania Aurae
Solar Wind Test Friends Please Ignore
5
|
Posted - 2012.08.08 22:12:00 -
[50] - Quote
Corina Jarr wrote:TorquePSA wrote:... or since it takes light 9 minutes to travel 1 AU, and my ships can go 5-19 AU a second (2,500x - 10,000x the speed of light), why can I see anywhere except directly in front of me, very briefly, as the infinitesimal mass of photons hits my eyes with the force of a thousand nuclear bombs?
Because physics are the bane of fairy tales. Have fun.
(I realize that photons don't have mass but I submit that (10000 x infinity)^2 is a number large enough to kill you all by itself) This wouldn't be an issue. Nothing is hitting your eyes. The real question is, why can we see most everything while at warp?
This is the only thing that really bothers me now that I've been playing for awhile now. Originally, I let it slide as I figured that this implementation was dramatically more cool looking then staring at blackness or some physcedelic warp tunnel(?).
Now I wouldn't mind a cool new take on the warp tunnel mechanic as far as graphics are concerned. Something with more "punch". Having said that, the current tunnel that has since been updated for Crucible (V3) has a really cool subtle "warping" effect.
|
|
Tarn Kugisa
M.I.A.C Corporation
95
|
Posted - 2012.08.08 22:31:00 -
[51] - Quote
WIZARDS WIZARDS EVERYWHERE I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
Jypsie
Wandering Star Enterprises
28
|
Posted - 2012.08.08 22:42:00 -
[52] - Quote
baltec1 wrote:Space is a liquid.
Its aether. |
Bienator II
madmen of the skies
829
|
Posted - 2012.08.08 22:55:00 -
[53] - Quote
because of falcon a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Togg Bott
One Clone Gang
38
|
Posted - 2012.08.08 22:59:00 -
[54] - Quote
Alice Saki wrote:We're not in Space, We're Underwater, Did noone tell you?
Also, Its a Game.
its not underwater... its inside a vast space oil deposit |
AlleyKat
The Unwanted.
314
|
Posted - 2012.08.08 23:05:00 -
[55] - Quote
lachrymus wrote:For me, these two fails break the illusion - and they break Newton's First Law. Come on CCP, fix this simple stuff...
Interesting point: what is more important in a video game?
(1) Suspension of disbelief (a) @ the expense of video game mechanics (b)
OR
(2) Video game mechanics (b) @ the expense of realism (c)
OR
(3) World of Warcraft (d)
1+2=3
Most would say d-c+a=EVE
And I guess you need confirmation the math is right...and maybe it isn't, but so long as the positive outweighs the negative, that is enough for most.
The framework of something doesn't denote importance, it's just the framework. The subject is the subject, and if that is not flawed, then the framework can be without affecting the impact of the subject.
It's analogous to people arguing about the quality of special effects in a motion picture affecting the enjoyment of the film. If the film is good, it is not good because of the special effects, it is good because of the quality of the story telling. If the story telling is pristine, the special effects are completely irrelevant.
As we have emotions, I would argue the enjoyment of a game is more important than any of its components, and especially the framework.
/goes to play Tetris for an hour.
GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Wacktopia
Noir. Noir. Mercenary Group
257
|
Posted - 2012.08.08 23:20:00 -
[56] - Quote
lachrymus wrote:Stop! You're breaking my illusions...
You're under water. You cannot breathe. Wake up! Wake up!! The bottom line is that now I have one of those annoying signatures. |
Dersk
90040045
100
|
Posted - 2012.08.08 23:24:00 -
[57] - Quote
AN OBJECT AT REST CANNOT BE STOPPED! |
lachrymus
Czerka.
2
|
Posted - 2012.08.09 18:26:00 -
[58] - Quote
OP here. Thanks all for your encyclopaedic responses. Guess I'll have to live with it as it is... |
Jimmy Gunsmythe
Red Federation RvB - RED Federation
116
|
Posted - 2012.08.09 18:44:00 -
[59] - Quote
Alice Saki wrote:We're not in Space, We're Underwater, Did noone tell you?
Also, Its a Game.
Funny, when people rabbled about warping through a planet, the phrase 'It's a game' did not satisfy them. Even when given plausible scientific reasons, they still weren't satisfied.
It may be a game, but its a better game when things make sense. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |
Tom Gerard
Glorious Nation of Kazakhstan
448
|
Posted - 2012.08.09 18:45:00 -
[60] - Quote
Jimmy Gunsmythe wrote:Alice Saki wrote:We're not in Space, We're Underwater, Did noone tell you?
Also, Its a Game. Funny, when people rabbled about warping through a planet, the phrase 'It's a game' did not satisfy them. Even when given plausible scientific reasons, they still weren't satisfied. It may be a game, but its a better game when things make sense.
Seven out of Four EVE players don't even understand fractions, what hope is there for psychics. If you need a friend call me @ (501) 444-CCNA |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |