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Shinma Apollo
BURN EDEN
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Posted - 2010.11.21 17:05:00 -
[1]
It's pretty simple really, and someone might have already proposed it, but I'll give a brief preamble. In the current environment of capitals online, motherships (supercarriers) are king, followed shortly by titan doomsday. Many proponents would claim this is evidence why dreads should get an HP buff, but I disagree: the doomsday is designed with this specific purpose in mind.
Instead, to make dreadnaughts once again viable in capital combat, the chance of saving a dread needs to be increased, as even one mothership can easily melt a dread in 10 minutes, pull out of a close range dread's optimal in 10 minutes easily, and of course is untacklable, save unique circumstances.
In times before Dominion, dreadnaughts would slug it out with the faint glimmer of hope that they are primaried at the end of their siege cycle, allowing the carriers to repair them, slowing down the attrition rate their side suffered. Dominion rendered this entirely pointless. Tyrannis worsened it by ensuring that these dated machines were now very costly liabilities. In order to get back the viability of dreadnaughts, I propose the following.
-------------------------------------- - Dreadnaughts siege timer is reduced to 4-5 minutes
when lucky repair cycles and nailbiting countdowns for siege timers are reinstated, the overall gameplay of all capital engagements will be improved.
Thank you for your time, and please consider my proposal.
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EdFromHumanResources
GoonWaffe Goonswarm Federation
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Posted - 2010.11.21 17:12:00 -
[2]
I think the siege timer should be 5 minutes but not for the reasons listed. Eve has simply reached a point where anything a dread sieges for can usually be accomplished in under 10 minutes with the amounts of capitals we are seeing. No reason to have a fleet sitting there staring at a reinforced ihub/station/pos for five minutes while they wait to come out of siege.
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Shinma Apollo
BURN EDEN
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Posted - 2010.11.21 17:13:00 -
[3]
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Kalle Demos
Hysteria Nexus
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Posted - 2010.11.21 17:30:00 -
[4]
Yes please :D
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Vuk Lau
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Posted - 2010.11.21 17:48:00 -
[5]
Yeah its on my agenda.
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King Rothgar
Amarrian Retribution
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Posted - 2010.11.21 19:14:00 -
[6]
Triage was dropped to 5 minutes a while back for basically the same reason. The same should be done for siege. I think we also need to lessen the penalties on sieing and adding some additional benefits. To start, I'd completely remove the tracking and scan resolution penalty. In fact, I think sieging should give a tracking bonus rather than a penalty, much like how triage boosts scan resolution by 900%. A sieged dread should be able to fight moving carriers and BS's. The draw back is you're stuck there for a while and can't be RR'd. Just my thoughts on the matter though.
Thus far you shall read, but no further; for this is my sig. |
Shinma Apollo
BURN EDEN
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Posted - 2010.11.21 19:56:00 -
[7]
Originally by: Vuk Lau Yeah its on my agenda.
So add your support, dad.
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Lykouleon
Trust Doesn't Rust
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Posted - 2010.11.21 21:30:00 -
[8]
Supported, yo
Quote: Lord Makk > Our pilots are masochist buttjockey
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Whaddahell
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Posted - 2010.11.21 21:53:00 -
[9]
They need to get some kind of buff.. Right now, they are useless other than shooting structures. So, they should get buffed by either giving them more HP, or more DPS.
I personally would like ot see them get a DPS buff, and be able to target more than 2 targets in siege. If you increase their DPS to say 10K with only T2 mods, then they may be usefull again. Sure, that DPS is rather high, but if you leave them with the same HP, they can still be melted pretty quick by supers, and still instapopped by a DD unless they are tanked specifically for that damage type.
Dreads take a bit to train for, they may as well be usefull if you have to spend all that time to train for one...
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darius mclever
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Posted - 2010.11.21 22:22:00 -
[10]
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Yuki Kulotsuki
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Posted - 2010.11.21 22:47:00 -
[11]
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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