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Richard Aiel
Caldari Caldari Provisions
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Posted - 2010.11.23 02:44:00 -
[1]
When did they cut waaaaaaaay back on starting skills? I could swear the number used to be much higher. Also, when did they stop allowing you to specialize yer character on start so you could make say a miner or something? ------------------------------------------------ CCP you are your own worst enemy. ------------------------------------------------ |
Driller Mcgee
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Posted - 2010.11.23 02:47:00 -
[2]
Edited by: Driller Mcgee on 23/11/2010 02:48:38 Edited by: Driller Mcgee on 23/11/2010 02:48:06 Edited by: Driller Mcgee on 23/11/2010 02:47:16 Make that two Is Ambulation in the game yet? Is was essentially coming soon the last time I looked around at a EVE Insider or whatever lol at posting on my alt too Did they ever fix the lag in Jita? What about the suicide bombing thing? That was an annoying issue "in my day"
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Oneiros IV
Minmatar Dudu Micha Stella Polaris.
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Posted - 2010.11.23 02:50:00 -
[3]
It was changed a bit instead of getting 1.6mil SP starting skill set you get 300k but training speed is doubled for some time. So essentially it's a bit more effective way to start a character. no more achura = pve brutor = pvp stuff
(I for instance have afterburner 5 from start which's value is very arguable) _______
If others had not been foolish, we should be so. ¬ William Blake |
Richard Aiel
Caldari Caldari Provisions
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Posted - 2010.11.23 02:57:00 -
[4]
Is that for all chars or for the "officer" thingy box you can buy at like say wal mart? ------------------------------------------------ CCP you are your own worst enemy. ------------------------------------------------ |
Hooligan Tool
Sebiestor tribe
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Posted - 2010.11.23 03:08:00 -
[5]
Edited by: Hooligan Tool on 23/11/2010 03:12:10
Originally by: Richard Aiel When did they cut waaaaaaaay back on starting skills? I could swear the number used to be much higher. Also, when did they stop allowing you to specialize yer character on start so you could make say a miner or something?
Yes, new characters used to get around 800,000 skill points and could be specialized for certain roles. That changed in late 2009 I think. Now you start with around 50,000 skill points and get a 100% bonus to training speed up to 1.6 million skill points.
Originally by: Driller Mcgee Make that two Is Ambulation in the game yet? Is was essentially coming soon the last time I looked around at a EVE Insider or whatever lol at posting on my alt too Did they ever fix the lag in Jita? What about the suicide bombing thing? That was an annoying issue "in my day"
Ambulation will be coming in the Incarna expansion (currently slated for Summer 2011, but I bet it will be delayed to Winter 2011). Jita is better, but there are more people there than ever ... so it's still laggy. No idea what suicide bombing is, but suicide ganking is still an issue -- they even have an event called Hulkageddon (next one will be Hulkageddon 4) where the tactic is highlighted. ----- Ambush. Hit and run. Gank before tank. Speed is life. |
Hooligan Tool
Sebiestor tribe
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Posted - 2010.11.23 03:10:00 -
[6]
Originally by: Richard Aiel Is that for all chars or for the "officer" thingy box you can buy at like say wal mart?
All characters get the 100% speed bonus. The new boxed edition also gives a special implant/booster thingy that gives extra bonuses, but only lasts 35 days. ----- Ambush. Hit and run. Gank before tank. Speed is life. |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.23 03:11:00 -
[7]
Originally by: Driller Mcgee Is Ambulation in the game yet? Is was essentially coming soon the last time I looked around at a EVE Insider or whatever
It's around the corner.. we ALL (yes, every one of us, even Alts) have to recreate our looks at around JAN/2011.. this is when Incarna (read Ambulation/WiS) hit's TQ. For a start we won't be able to run around stations as CCP isn't fully ready with this yet and rather sticks to a step-by-step deployment of new technology (read: good).
Originally by: Driller Mcgee Did they ever fix the lag in Jita?
You're the judge.. usually on a sunday evening we got 1000+ pod-pilots in Jita now with no lag at all. Flying outside Jita4-4 is mostly a problem of your very personal computer now (handling all those polygons..). I switch off brakets in space and also use instaUNDOCK BMs to get away from the docking ramp as fast as possible.
Originally by: Driller Mcgee What about the suicide bombing thing? That was an annoying issue "in my day"
Well, insurance payouts are now adjusted when CCP see's fit (read: once it becomes profitable to build/sell/suicide ships to cash in on insurance payout. As high sec is meant to be safer, not safe and once you undock you agree to non-consentual ship-vs-ship combat this is fine by the majority. Just don't fly around in something (or laoded with cargo) you can't afford to loose. Use: - insta-bookmarks (get off that ramp asap) - WTZ - no AFK (idling in a frig at a gate is bad m'kay? ) - do several trips (lower value of cargo) - contracts to get your stuff moved (content of containers in contract-cargo can't be scanned) - put valuable cargo into orcas coprporate hangar (can't be scanned) - use fast aligning ships (blocakde runners, frigs) - use cov ops cloack (cov ops, force recon, blockade runners, strategic cruisers) - use huge EHP (freighter, orca, battleship, transport ships)
New Eden needs a Public Feature/Idea/Bug-Tracker |
Richard Aiel
Caldari Caldari Provisions
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Posted - 2010.11.23 03:12:00 -
[8]
Edited by: Richard Aiel on 23/11/2010 03:14:19 I jus remember ppl driving around in Jita and booming and getting warned by the gms to stop it cause they were annoying the noobs lol
"As high sec is meant to be safer, not safe and once you undock you agree to non-consentual ship-vs-ship combat this is fine by the majority. Just don't fly around in something (or laoded with cargo) you can't afford to loose."
Is that copy pasted? j/k thats the same answer I always saw back then, and funny to see the exact same thing said by ppl like 4 - 5 years later ------------------------------------------------ CCP you are your own worst enemy. ------------------------------------------------ |
Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.11.23 03:14:00 -
[9]
I thought the old system was way more new player (as opposed to new character) friendly. You might acquire SP faster or more optimally the new way, but the previous way 1) provided some flavor to your character and 2) took care of a lot of the minor skills that a new player isn't going to think of training, until he's told he can't do something or other because he needs drones 2 or something.
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Hooligan Tool
Sebiestor tribe
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Posted - 2010.11.23 03:22:00 -
[10]
Edited by: Hooligan Tool on 23/11/2010 03:24:29
Originally by: Tres Farmer It's around the corner.. we ALL (yes, every one of us, even Alts) have to recreate our looks at around JAN/2011.. this is when Incarna (read Ambulation/WiS) hit's TQ. For a start we won't be able to run around stations as CCP isn't fully ready with this yet and rather sticks to a step-by-step deployment of new technology (read: good).
Incursion introduces a new full-body character looks customization in January 2011, but that is not ambulation or walking in stations. Incarna isn't scheduled until Summer 2011, but I think it will be delayed like Incursion was.
Originally by: Richard Aiel I jus remember ppl driving around in Jita and booming and getting warned by the gms to stop it cause they were annoying the noobs lol
Smart bombing battleships are still popular, yes. Not necessarily in Jita, but I hear about them every so often. Gate camps in low-sec systems are more likely to have them.
Originally by: Emperor Cheney I thought the old system was way more new player (as opposed to new character) friendly. You might acquire SP faster or more optimally the new way, but the previous way 1) provided some flavor to your character and 2) took care of a lot of the minor skills that a new player isn't going to think of training, until he's told he can't do something or other because he needs drones 2 or something.
This I agree with. You could be far more useful on day one with the old character generation. The new system allows complete customization, but in a delayed manner. ----- Ambush. Hit and run. Gank before tank. Speed is life. |
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.23 03:33:00 -
[11]
Originally by: Hooligan Tool
Originally by: Tres Farmer It's around the corner.. we ALL (yes, every one of us, even Alts) have to recreate our looks at around JAN/2011.. this is when Incarna (read Ambulation/WiS) hit's TQ. For a start we won't be able to run around stations as CCP isn't fully ready with this yet and rather sticks to a step-by-step deployment of new technology (read: good).
Incursion introduces a new full-body character looks customization in January 2011, but that is not ambulation or walking in stations. Incarna isn't scheduled until Summer 2011, but I think it will be delayed like Incursion was.
We can split hair here if you want to.. CCP said they deploy step-by-step. There won't be a single Incarna deployment any more. It will be: 1) new chars 2) running around station 3) having bars+shops 4) running around whatever.. 5) being able to do whatever 6) .. 1+2+3+4+5+... = Incarna That's why I said: 'around the corner' New Eden needs a Public Feature/Idea/Bug-Tracker |
Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.11.23 03:41:00 -
[12]
Originally by: Hooligan Tool
This I agree with. You could be far more useful on day one with the old character generation. The new system allows complete customization, but in a delayed manner.
Totally. I just had a friend try out this game. He lasted 1 week. He kept asking me "when can I join your corp" (we're a lowsec fw corp) and to even get some basic frigate skills to tackle without gimping him as a potential future character would have taken more time than he had patience for. Plus, the skill progression system is confusing as hell when you don't know what's what. If he had the basic skills given to him out of the box, he would have had a much better chance of signing up, I think.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.23 03:55:00 -
[13]
Edited by: Tres Farmer on 23/11/2010 03:57:09
Originally by: Emperor Cheney
Originally by: Hooligan Tool
This I agree with. You could be far more useful on day one with the old character generation. The new system allows complete customization, but in a delayed manner.
Totally. I just had a friend try out this game. He lasted 1 week. He kept asking me "when can I join your corp" (we're a lowsec fw corp) and to even get some basic frigate skills to tackle without gimping him as a potential future character would have taken more time than he had patience for. Plus, the skill progression system is confusing as hell when you don't know what's what. If he had the basic skills given to him out of the box, he would have had a much better chance of signing up, I think.
Would it had been so hard to take him along and replace his noobship/frigate every time he dies trying to tackle something for you guys?
PS: removal of the out-of-the-box alts was a good move by ccp against throw-away-grief imho. New Eden needs a Public Feature/Idea/Bug-Tracker |
John Holt
Caldari Celtic Dragon's Beyond Ascension
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Posted - 2010.11.23 09:26:00 -
[14]
Originally by: Richard Aiel Is that for all chars or for the "officer" thingy box you can buy at like say wal mart?
I haven't seen it at WalMart or Best Buy Yet.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.23 10:48:00 -
[15]
Originally by: Emperor Cheney I thought the old system was way more new player (as opposed to new character) friendly. You might acquire SP faster or more optimally the new way, but the previous way 1) provided some flavor to your character and 2) took care of a lot of the minor skills that a new player isn't going to think of training, until he's told he can't do something or other because he needs drones 2 or something.
Not really. Quite a few of the skillpacks in the old 800k-SP-start were pretty lame as far as what you'd want to have early on as a genuine new player, and some were absolutely atrocious. Also, with very few exceptions, pretty lousy as far as support skills went, and those with good support skills had bad combat skills. The only good use for them was for alt creation, especially for trade alts. As far as attribute selection goes, oh, man, I don't know even where to start. The old system was a complete pain to navigate as an actual new player, even existing players found it annoyingly and needlessly convoluted. The current system is far, FAR more newbie-friendly. And also a lot more versatile.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Richard Aiel
Caldari Caldari Provisions
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Posted - 2010.11.23 10:55:00 -
[16]
Its also less easy to start the game with and considering how extremely easy it is to gimp yourself in this game without having a PHD in the skill system to EVE, why was it a bad thing to give new players the ability to have skills pretrained and specialized the direction they WANTED to go in again? ------------------------------------------------ CCP you are your own worst enemy. ------------------------------------------------ |
Tippia
Sunshine and Lollipops
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Posted - 2010.11.23 11:01:00 -
[17]
Originally by: Richard Aiel Its also less easy to start the game with and considering how extremely easy it is to gimp yourself in this game without having a PHD in the skill system to EVE, why was it a bad thing to give new players the ability to have skills pretrained and specialized the direction they WANTED to go in again?
Because for the reasons you mention, the new players didn't know which direction they wanted to go yet. With the new system, they actually get (slightly) educated on the matter as they are given the skills.
Yes, it's easy to gimp yourself. It's also far easier than before not to do so, because you're not just handed a bunch of skills ù you're handed a bunch of skills together with a tutorial on how to use them. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Thoraxe Rig
Gallente
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Posted - 2010.11.23 11:43:00 -
[18]
Originally by: Akita T
Originally by: Emperor Cheney I thought the old system was way more new player (as opposed to new character) friendly. You might acquire SP faster or more optimally the new way, but the previous way 1) provided some flavor to your character and 2) took care of a lot of the minor skills that a new player isn't going to think of training, until he's told he can't do something or other because he needs drones 2 or something.
Not really. Quite a few of the skillpacks in the old 800k-SP-start were pretty lame as far as what you'd want to have early on as a genuine new player, and some were absolutely atrocious. Also, with very few exceptions, pretty lousy as far as support skills went, and those with good support skills had bad combat skills. The only good use for them was for alt creation, especially for trade alts. As far as attribute selection goes, oh, man, I don't know even where to start. The old system was a complete pain to navigate as an actual new player, even existing players found it annoyingly and needlessly convoluted. The current system is far, FAR more newbie-friendly. And also a lot more versatile.
Yeah, but I miss coming out with Drones V right out of the box...
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Goremageddon Box
Minmatar Guerrilla Flotilla Shades of Gray
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Posted - 2010.11.23 12:00:00 -
[19]
Originally by: Akita T
The current system is far, FAR more newbie-friendly.
You really must be a CCP alt.
If character subscriptions as of late have slowed, or characters who try the game, play it for a month (when they reach there 1.6 mil sp) and quit has grown at all since the implementation of this new system, it only shows that it is flawed.
In my opinion this makes new players very upset, for one; they don't know this coming into the game, they only realize it after they realize there SP has slowed, and they ask, and people answer them.
Second, it gives them a false sense of the growth rate of eve characters from their character birth.
Third, they don't understand this is a one time deal, and figure they should be able to acquire the 100% sp growth later on, and are unable to.
Fourth, its ****ing ******ed, I would be ****ed if i had expected something and then not known otherwise.
Its bull****, let people pick what skills they want to start with. This false sense of fast char growth inhibits subscriptions, and furthermore, noobies for me to feed on. _______________________ Hottest Character Ever. |
Tippia
Sunshine and Lollipops
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Posted - 2010.11.23 12:22:00 -
[20]
Originally by: Goremageddon Box If character subscriptions as of late have slowed, or characters who try the game, play it for a month (when they reach there 1.6 mil sp) and quit has grown at all since the implementation of this new system, it only shows that it is flawed.
If they did, the old system wouldn't have helped them either, since they would have reach the same point at the same timeà
Quote: Its bull****, let people pick what skills they want to start with. This false sense of fast char growth inhibits subscriptions, and furthermore, noobies for me to feed on.
Funnily enough, that's what the new system lets them do and the old system didn't (on top of not telling them what the skills were that were shoved down their throats). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.23 12:27:00 -
[21]
Edited by: Akita T on 23/11/2010 12:28:31
Originally by: Goremageddon Box If character subscriptions as of late have slowed
That's a big "if", and it's almost certainly wrong. Other than sudden spikes (and unavoidable subsequent lulls) following the last 3 expansions (the ones where they got aggressive advertising-wise and with less-than-realistic trailers, which by the way, is only proof that THAT particular advertising strategy does not yield better long-term results than just plain old word-of-mouth), the subscriber count has grown nearly linearly for the past 4 full years.
P.S. Oh, and before you ask where I got that data from, it's in the latest QEN for all to see, in graph form. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Moose Burger
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Posted - 2010.11.23 12:50:00 -
[22]
With 1.6m SP, you can decently fly drake enuf for lv 3's, a raven for lv 4's with T2 fit and arb's, enough skills to earn 50-70M isk/hour,
with 4/4/3 learning
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Jennifer Starling
Amarr
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Posted - 2010.11.23 13:02:00 -
[23]
Originally by: Akita T Quite a few of the skillpacks in the old 800k-SP-start were pretty lame as far as what you'd want to have early on as a genuine new player, and some were absolutely atrocious. Also, with very few exceptions, pretty lousy as far as support skills went, and those with good support skills had bad combat skills. The only good use for them was for alt creation, especially for trade alts.
While I agree that the bloodline stuff from the old days was pretty lousy, I can't imagine that the option to also be industrial, fighter or whatever and getting 800k useful skillpoints in those "professions" won't get people started a lot faster.
Any place/link to see the skills that you got in those day?
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.23 13:08:00 -
[24]
Originally by: Jennifer Starling Any place/link to see the skills that you got in those day?
Just google for eve character generator ù you'll find plenty.
First hit Fancier version ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Jennifer Starling
Amarr
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Posted - 2010.11.23 13:21:00 -
[25]
Edited by: Jennifer Starling on 23/11/2010 13:25:45
Originally by: Tippia
Originally by: Jennifer Starling Any place/link to see the skills that you got in those day?
Just google for eve character generator ù you'll find plenty.
Cheers! Character generator - what is called that way??
Anwyay, I gave it a try and for a Khanid soldier I got:
Spaceship Command: 4 Amarr Frigate: 3
Controlled Bursts: 3 Gunnery: 5 Sharpshooter: 1 Rapid Firing: 3 Small Energy Turret: 5
Drones: 1
Energy Systems Operation: 2 Engineering: 3 Mechanic: 3 Hull Upgrades: 4 Repair Systems: 4
Spatial Awareness: 4 Iron Will: 2 Learning: 1
Mining: 1 Science: 1
I mean ..... that's really great!!!!!! You're already quite close to flying Assault Frigates, and even some learning skills! And you can use T2 lasers within 30 minutes! Personally I think this is way better than what we have now. The 1.6 double speed may be handy but 800k to start off with puts you way ahead!
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.23 13:27:00 -
[26]
Originally by: Jennifer Starling While I agree that the bloodline stuff from the old days was pretty lousy, I can't imagine that the option to also be industrial, fighter or whatever and getting 800k useful skillpoints in those "professions" won't get people started a lot faster.
IF the skillsets would have been adequate, then maybe yes. But they never were. Quite a few of the relevant skills were not even present at all, let alone granted to a sufficiently high level to matter. It takes about a week or so with the new system to be better off in just about any profession than what you could get with the old system in the same amount of time, and for the very few exceptions that remain, it's closer to two weeks tops.
The only people that feel like they're losing something in the new systems are those that insist in pumping the learnings skill tree up almost exclusively early on (as opposed to, you know, doing it in moderation and interspersed with useful skills). _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.23 13:42:00 -
[27]
Edited by: Akita T on 23/11/2010 13:46:12
Originally by: Jennifer Starling
KhanidAMARR soldier [...]I mean ..... that's really great!!!!!! You're already quite close to flying Assault Frigates, and even some learning skills! And you can use T2 lasers within 30 minutes! Personally I think this is way better than what we have now. The 1.6 double speed may be handy but 800k to start off with puts you way ahead!
No, you're not close to flying Assault Frigates at all. You need frigate 5, mechanic 5 and engineering 5, and you only have L3 in each. L3, which is barely over a whooping 3% of the total SP needed in those skills. You would have been closer with a Amarr Engineer which started with Engineering 5 and Mechanic 5, so about half of the total needed minimal SP... ...and hey, with double training speed, guess who would get into them first, and who could fly them in a non-suicidal fit earlier ? If you guessed "the old system" to that last part, you guessed WRONG.
Also, sure, you could use small T2 guns in a few minutes with any soldier, but you would have trouble making any halfway reasonable fit with them for quite a while, since they use up so much more fittings-wise. Even then, a named fit was better off. In fact, most engineer careers were better fitted for early combat pilots, and the granted learnings were more useful (int/mem) in the short run. And so on and so forth...
Seriously, it was NOT a good system. It might appear it was better at a first glance, but once you dig even a tiny bit deeper, you can easily see how the current one is better even before the free trial period is over, let alone for a genuine new player early on. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.23 13:50:00 -
[28]
Originally by: Jennifer Starling Personally I think this is way better than what we have now. The 1.6 double speed may be handy but 800k to start off with puts you way ahead!
That's just it: it doesn't. Not only do both characters end up in the same place at the same time (the old one most likely with a bunch of skills he don't need), but chances of you picking a good combination of skills without previous knowledge were next to nil, so most likely, by the time you got to 1.6M SP, you had a worse character than the new system would allow and you wouldn't even know it or understand whyà
You look at those skills and say "hey! not far away from T2", but that's only because you know what T2 is and how to get there. New players don't. They'll look at it and say "hey! spatial awareness ù I bet you that lets you keep track of the enemy betterà or something!" and go off and try different combinations that get that stat as high as possible. Or go put together a Business Executive because, hey! Those guys get repairs and remote repairs really really high ù I bet you those chars tank like mofos!
It was decent for alts, once you knew what everything meant and what you were looking for. it was a downright horrid system for new players
àand let's not even talk about the attribute allocation. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Jennifer Starling
Amarr
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Posted - 2010.11.23 13:51:00 -
[29]
Edited by: Jennifer Starling on 23/11/2010 13:52:11
Originally by: Akita T
Originally by: Jennifer Starling While I agree that the bloodline stuff from the old days was pretty lousy, I can't imagine that the option to also be industrial, fighter or whatever and getting 800k useful skillpoints in those "professions" won't get people started a lot faster.
IF the skillsets would have been adequate, then maybe yes. But they never were. Quite a few of the relevant skills were not even present at all, let alone granted to a sufficiently high level to matter. It takes about a week or so with the new system to be better off in just about any profession than what you could get with the old system in the same amount of time, and for the very few exceptions that remain, it's closer to two weeks tops.
The only people that feel like they're losing something in the new systems are those that insist in pumping the learnings skill tree up almost exclusively early on (as opposed to, you know, doing it in moderation and interspersed with useful skills).
Well I'm not at home so I can't really test this example out (I'm missing the Electronics skill, for example) but it is a lot more friendly to start off with, given you know what profession you'd fancy. Although I can see the skill distribution could be a bit more balanced.
And catch up with this within a week? Not sure if that's the case, after all even with the current double speed - but no learning skills or implants - you're not training 1.6 million SP a month.
Anyway: IF the 800k distribution would be a a bit more balanced I think it would definitely be an improvement over starting with nothing but dopuble speed training.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.23 13:59:00 -
[30]
Originally by: Jennifer Starling And catch up with this within a week? Not sure if that's the case, after all even with the current double speed - but no learning skills or implants - you're not training 1.6 million SP a month.
I'm not talking "catching up" in SP totals in one week, but "catching up" as far as effectiveness goes. Also, with some funding (the smart kids would have gotten a GTC, split into 2xPLEX, used one to activate, the other to get some seed ISK, ideally all of that on the back of a 21-day invite, or at least a 14-day trial) for a set of +3 implants and advanced learning skills (training them just to L3), breaking 2 mil SP in the first month is not just possible, but quite easy. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Cunane
Gallente
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Posted - 2010.11.23 14:01:00 -
[31]
The 1.6mil is alot better, once I hit the 1.6 I had Scout Drone Op and Drones 5, Drone Inter 3, Hull Upgrades 5 and damn good cap skills and cruiser 3 (and 4/3 in learning)
What more could a Gallente pilot want?
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Malephar
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Posted - 2010.11.23 14:03:00 -
[32]
Edited by: Malephar on 23/11/2010 14:03:46
Originally by: Goremageddon Box In my opinion this makes new players very upset, for one; they don't know this coming into the game, they only realize it after they realize there SP has slowed, and they ask, and people answer them.
Second, it gives them a false sense of the growth rate of eve characters from their character birth.
Third, they don't understand this is a one time deal, and figure they should be able to acquire the 100% sp growth later on, and are unable to.
So, you're upset by your own ignorance?
Lets say you're playing a game of chess, but you're new to the game, and your opponent captures your pawn 'en passant', using a rule that you were not aware of.
Is it CHESS or YOU that is at fault for you not knowing the rules?
Originally by: Goremageddon Box
Fourth, its ****ing ******ed, I would be ****ed if i had expected something and then not known otherwise.
Well, don't expect things incorrectly then.
By your rationale I could expect you to ragequit and give me all your stuff; when you choose not to give me all your stuff, I could then hit the forums and call YOU "****ing ******ed" then act like I'm entitled something.
Originally by: Goremageddon Box
Its bull****, let people pick what skills they want to start with. This false sense of fast char growth inhibits subscriptions, and furthermore, noobies for me to feed on.
There have been 3 systems of char creation at the start of this game.
1) You start with sod all
2) You start with ~800000 SP in vaguely random skills
3) You start with sod all, but are given 100% bonus to training time for first 1.6m
The 3rd one already 'let[s] people pick what skills they want to start with'. It just gradually hands them out over time so that the newb can gradually learn what they do, as opposed to being overwhelmed with info.
If you were to give around 1m SP to a new character, and say "put these in whatever skills you want", you will end up with 90% of newbs putting the points into skills they don't want or need, because they don't yet understand the game enough to make such desicions.
Eg: a minmatar character sees railguns and thinks "Ooooooh, I want those" only to find they're useless on his rifter. If he'd been playing a couple of weeks he would have known what a bad idea that was.
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Cyprus Black
Caldari Ministry of Destruction SCUM.
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Posted - 2010.11.23 16:22:00 -
[33]
Originally by: Richard Aiel When did they cut waaaaaaaay back on starting skills? I could swear the number used to be much higher. Also, when did they stop allowing you to specialize yer character on start so you could make say a miner or something?
Oh yeah, that. CCP decided that it would be in the best interest of new players to start off with 96% less SP so they can decide their path for themselves. How CCP figured that is beyond my understanding because new players are still in the same boat as before, only with far less SP. __________________________________________________
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.23 16:29:00 -
[34]
Originally by: Cyprus Black beyond my understanding
obviously _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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heheheh
Phoenix Club
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Posted - 2010.11.23 16:39:00 -
[35]
Its definatley alot better for starter chars nowadays, the starting skill thing being discussed is much better than the old one and now when you start a char, there are tutorials that actually tell you stuff. I see alot of new players not happy with the amount of knowledge in the required field given to then at the start of them game, although this is still the case, The amount of stuff new players get told if you start today is 100 times more than it used to be.
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Bodega Cat
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Posted - 2010.11.23 16:42:00 -
[36]
Eve is a game about making meaningful choices. Theirs no possible way a brand new player can make flawless decisions right out of the box, and to be honest, that's the way its supposed to be.
This is a game about setting goals, and working to achieve them, and while we can all probably look back on the first "ship" we set a goal for to fly etc. and laugh at how stupid of an idea it probably was, it nevertheless was very important at the time to be achievable.
Letting people start fresh, and have a fast bonused track to achieving those first few choices they make for themselves is a much better new player experience than starting them off with a chunk of idiosyncratic skills the newb is going to have no real understanding of.
At least with the new system, their has to be SOME rationale choice made to stick every single thing in that queue, even if they're not the best "meta" decisions in the long run. They're still actively participating in the major processes EVE online players ultimately have to do for themselves every day regardless; that's having a plan.
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.11.23 17:15:00 -
[37]
Edited by: Ranger 1 on 23/11/2010 17:16:08 Part of the success of the new system is the stronger emphasis on doing the Tutorials (they give out free skill books now) which give solid instruction on game mechanics for that particular skill/profession.
This dovetails very nicely with the accellerated training.
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