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Zishy
Demon-War-Lords Fatal Ascension
0
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Posted - 2012.08.09 14:05:00 -
[1] - Quote
Please make them longer. Its annoying to only be able to queue up 24h+ by long skills. remove this limitation for everyone that is activly subscribing or plexing his accounts. thank you |
Velicitia
Open Designs
1060
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Posted - 2012.08.09 14:26:00 -
[2] - Quote
No.
See: every other "I want a longer queue" whine thread for why. |
Mag's
the united Negative Ten.
10000
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Posted - 2012.08.09 14:56:00 -
[3] - Quote
Zishy wrote:Please make them longer. Its annoying to only be able to queue up 24h+ by long skills. remove this limitation for everyone that is activly subscribing or plexing his accounts. thank you No. It does exactly what it was intended for and remains balanced.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
487
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Posted - 2012.08.09 17:04:00 -
[4] - Quote
There is an underlying belief that if people need to log in once every 24hours, they will find themselves playing.
I personally find this somewhat flawed, but that is basically what previous threads came down to on this.
Do keep in mind, that we did not have any queue at all a few years back, and needed to set skills to train one at a time. This was seriously inconvenient to most players, and often extended advantage based on outside the game aspects.
I was there... it was not helping to know that a good amount of players were totally AFK, and only online because they were waiting to set the next skill. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Miss Furry
State Protectorate Caldari State
1
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Posted - 2012.08.09 17:07:00 -
[5] - Quote
24 hours is fine. If you think the queue isn't long enough, set a smaller skill and throw a long 10+ day train at the end. |
Reicine Ceer
Rodents of Unusual Size The Rat Race
60
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Posted - 2012.08.09 17:46:00 -
[6] - Quote
You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwing skills on to generate a character that you're intending to sell.
What you're asking for is an excuse to put in less effort into the game, as opposed to other suggested improvements that alter game mechanics to improve the overall experience. |
Buzzy Warstl
The Strontium Asylum
172
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Posted - 2012.08.09 18:41:00 -
[7] - Quote
Velicitia wrote:No.
See: every other "I want a longer queue" whine thread for why. I've read most of them, and no reason given has convinced me yet.
It's a good idea and won't break anything but a few egos.
And yes, I do remember what the game was like before we had a skill queue at all. |
Mr Beardsley
Royal Amarr Institute Amarr Empire
7
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Posted - 2012.08.11 05:50:00 -
[8] - Quote
Reicine Ceer wrote:You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwing skills on to generate a character that you're intending to sell.
What you're asking for is an excuse to put in less effort into the game, as opposed to other suggested improvements that alter game mechanics to improve the overall experience.
So logging in just to change skills is validation for you? It makes you feel like you're really "investing" in the game? That's sad. To us normal people its just an inconvience. There's no way to exploit a 48 or even a 72 hour queue that I can see. You think that chracter sellers are going to be the slightest bit put off by the 24 hr limit? LOL, that's naive in the extreme. The only ones inconvenienced are the ones actually playing the game for the long term. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
748
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Posted - 2012.08.11 07:06:00 -
[9] - Quote
Mr Beardsley wrote:Reicine Ceer wrote:You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwing skills on to generate a character that you're intending to sell.
What you're asking for is an excuse to put in less effort into the game, as opposed to other suggested improvements that alter game mechanics to improve the overall experience. So logging in just to change skills is validation for you? It makes you feel like you're really "investing" in the game? That's sad. To us normal people its just an inconvience. There's no way to exploit a 48 or even a 72 hour queue that I can see. You think that chracter sellers are going to be the slightest bit put off by the 24 hr limit? LOL, that's naive in the extreme. The only ones inconvenienced are the ones actually playing the game for the long term.
But surely if you're 'actually playing the game for the long term', logging in every once in a while to change skills isn't a problem? |
Auron Solaris
House Valui
0
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Posted - 2012.08.11 13:15:00 -
[10] - Quote
I just think that since we all have to pay a subscription to play this game we should have some flexibility in the skill queue. I was around when the skill queue wasn't implemented and I understand the inconvenience of having to get up at obscene times in the morning just to update a games skill queue. to make matters worse in my case I had to go off on multiple working trips away where internet access was completely out of the question. So here's the picture, I am paying just as much to play this game as everyone else and I already see people who have played the game much less than me outstrip me in terms of skill points, to me that is unacceptable, especially since I pay for numerous accounts not just one. To me I am not only paying for access on my accounts but also paying for my characters to continue to tick over. I just feel a little ripped off when its difficult for me to match up skills points with time away.
I can already see that people are just going to mention that people in the same boat as me should plan ahead, well perhaps we should. its just that nothing is always perfect and there comes a time where a month away suddenly turns into three months, suddenly the planned skill queue is not applicable any more, so two months of characters slacking off, Dammit I can't even yell at them to get their ass into gear, DAMMIT.
Just think yourself lucky that many of you don't have to deal with these kind of issues. |
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mxzf
Blackened Skies
2041
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Posted - 2012.08.11 16:35:00 -
[11] - Quote
Mr Beardsley wrote:Reicine Ceer wrote:You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwing skills on to generate a character that you're intending to sell.
What you're asking for is an excuse to put in less effort into the game, as opposed to other suggested improvements that alter game mechanics to improve the overall experience. So logging in just to change skills is validation for you? It makes you feel like you're really "investing" in the game? That's sad. To us normal people its just an inconvience. There's no way to exploit a 48 or even a 72 hour queue that I can see. You think that chracter sellers are going to be the slightest bit put off by the 24 hr limit? LOL, that's naive in the extreme. The only ones inconvenienced are the ones actually playing the game for the long term.
Correction, the only ones inconvenienced are the ones creating chars to sell or people who are too stupid to put a long skill on before going out of town. The skill queue really isn't an issue for anyone who actually plays the game (because if you're actually playing the game, you're logging in anyways). |
Buzzy Warstl
The Strontium Asylum
174
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Posted - 2012.08.11 21:54:00 -
[12] - Quote
mxzf wrote:Mr Beardsley wrote:Reicine Ceer wrote:You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwing skills on to generate a character that you're intending to sell.
What you're asking for is an excuse to put in less effort into the game, as opposed to other suggested improvements that alter game mechanics to improve the overall experience. So logging in just to change skills is validation for you? It makes you feel like you're really "investing" in the game? That's sad. To us normal people its just an inconvience. There's no way to exploit a 48 or even a 72 hour queue that I can see. You think that chracter sellers are going to be the slightest bit put off by the 24 hr limit? LOL, that's naive in the extreme. The only ones inconvenienced are the ones actually playing the game for the long term. Correction, the only ones inconvenienced are the ones creating chars to sell or people who are too stupid to put a long skill on before going out of town. The skill queue really isn't an issue for anyone who actually plays the game (because if you're actually playing the game, you're logging in anyways). Some people *can't* play for extended periods.
Have you forgotten all the military people who play?
If they can't keep their skill queues running over a deployment they unsubscribe (if they're smart).
Once someone is unsubscribed that's a barrier to resuming play.
Professional character sellers are right up there with terrorists in actual threat level. |
Shereza
Center for Advanced Studies Gallente Federation
29
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Posted - 2012.08.11 22:13:00 -
[13] - Quote
Personally, I'd love to see a longer skill quee. Say a week. That way I could set up all the tedious initial training for new allts in one fell swoop and I can ignore them for the next week while either playing my more developed characters or playing other games altogether.
I do not, however, feel that the game actually needs something like this at this point in time nor do I think it will ever need a longer skill queue. With the existance of skill such as battleship, command ship, large gun specialiations, and so on there's plenty of "end cap" skills to keep your character occupied until your subscription runs out.
However, I would just like to suggest that if we do get longer queues that making them infinite be considered along with a CCP-sponsored joint venture to fully integrate EVE-Mon into the game to allow us to plan out our training paths in EVE-Mon, initiate them in EVE-Mon, and not have to actually log into the game to do any of that work, except for buying the skills of course. I mean come on, it's a totally awesome idea! Isn't it? |
James Amril-Kesh
4S Corporation RAZOR Alliance
480
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Posted - 2012.08.11 23:12:00 -
[14] - Quote
I still think we should have a browser based skill queue that can be updated from anywhere without needing the game client. You can update the queue as long as your account is still subscribed. There's really no reason not to allow this. EVE's 4th of July Fireworks |
Obsidiana
White-Noise
129
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Posted - 2012.08.11 23:21:00 -
[15] - Quote
I'm in favor of a 48 hr skill queue, but I do have good new for you. CCP is working on a new API that would let you control skills from EVEMon and EVEGate. That would eliminate the need for a 48hr queue in my eyes. |
James Amril-Kesh
4S Corporation RAZOR Alliance
480
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Posted - 2012.08.11 23:22:00 -
[16] - Quote
Obsidiana wrote:I'm in favor of a 48 hr skill queue, but I do have good new for you. CCP is working on a new API that would let you control skills from EVEMon and EVEGate. That would eliminate the need for a 48hr queue in my eyes. Source? EVE's 4th of July Fireworks |
Obsidiana
White-Noise
130
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Posted - 2012.08.12 04:00:00 -
[17] - Quote
It was in one of the ATX commentaries in between matches. I believe it was CCP SoniClover who stated this. I am pretty sure it was during one of the 12-man-team intermissions. At some point I plan on watching the ATX again, but that won't be for awhile.
Sources (I saw the first one): http://www.own3d.tv/CCPGames http://community.eveonline.com/en/tournament |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1763
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Posted - 2012.08.12 04:10:00 -
[18] - Quote
James Amril-Kesh wrote:Obsidiana wrote:I'm in favor of a 48 hr skill queue, but I do have good new for you. CCP is working on a new API that would let you control skills from EVEMon and EVEGate. That would eliminate the need for a 48hr queue in my eyes. Source?
Mostly speculation, based on the ongoing development of the CREST API, and the fact that DUST 514 will be getting a PS Vita companion app which allows out of game skill allocation. There was some noise about modifying the skill queue from EVE Gate way back when it was introduced.
Day 0 advice for new players: Day 0 Advice for New Players |
Desmont McCallock
209
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Posted - 2012.08.13 09:48:00 -
[19] - Quote
Mara Rinn wrote:James Amril-Kesh wrote:Obsidiana wrote:I'm in favor of a 48 hr skill queue, but I do have good new for you. CCP is working on a new API that would let you control skills from EVEMon and EVEGate. That would eliminate the need for a 48hr queue in my eyes. Source? Mostly speculation, based on the ongoing development of the CREST API, and the fact that DUST 514 will be getting a PS Vita companion app which allows out of game skill allocation. There was some noise about modifying the skill queue from EVE Gate way back when it was introduced. Indeed the CCP API team is working on CREST API, so to replace the current API system. But don't expect any write access for the skill queue in the near future. CREST API as you imagine it can take up to at least 2-5 years (on CCP rate).
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Jint Hikaru
OffWorld Exploration Inc
268
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Posted - 2012.08.13 11:34:00 -
[20] - Quote
Zishy wrote:Please make them longer. Its annoying to only be able to queue up 24h+ by long skills. remove this limitation for everyone that is activly subscribing or plexing his accounts. thank you
Please play Eve for more than 3 months before suggesting big changes like this.
Its really not hard to pop a long skill at the end of you are skilling up quick skills.
And, should the unthinkable happen and you miss a couple of days... WHO THE FRACK CARES. Its really no big deal, you will still be pewing roids, or doing level 3 missions either way!
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
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Zishy
Demon-War-Lords Fatal Ascension
1
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Posted - 2012.08.14 10:38:00 -
[21] - Quote
Jint Hikaru wrote:Zishy wrote:Please make them longer. Its annoying to only be able to queue up 24h+ by long skills. remove this limitation for everyone that is activly subscribing or plexing his accounts. thank you Please play Eve for more than 3 months before suggesting big changes like this. Its really not hard to pop a long skill at the end of you are skilling up quick skills. And, should the unthinkable happen and you miss a couple of days... WHO THE FRACK CARES. Its really no big deal, you will still be pewing roids, or doing level 3 missions either way!
i care. i have 3 accounts and i just suggested something that would improve my gameplay in general. just because i decided to post with my youngest character doesnt mean its my only character (: i see it as a big inconvenience to be forced to monitor activities outside eve by evemon on a regular basis without the possibility to actualy queue up large queues of small skills.
lets say you realy need to queue up pesky little things and you want them to be done by the time you return from wherever you might have to go. as it is right now, i can queue up 24hours of small crap and then i am forced to queue up a long 10-30d skill in the end. even if that skill has literaly NOTHING to do with what i want the character to train towards.
the argument that i havent been around when there were no skillqueues is completly invalid. just because it used to be worse doesnt justify not making it better. with that kind of an example you could justify mass murder just because "in the past there used to be genocide too".
all im asking for are skillqueues that last as long as your account is "payed" for. by plex or by subscription is up to the players choice. even if the skillqueue was to be capped at 2weeks or a month. longer is always an improvement. |
Colonel Xaven
Decadence. RAZOR Alliance
123
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Posted - 2012.08.14 10:53:00 -
[22] - Quote
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1124243 |
Vartan Sarkisian
Inner Visions Of Sound Mind
2
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Posted - 2012.08.14 11:40:00 -
[23] - Quote
For me the 24 hour queue thing is mostly fine, it works (more or less) with my style of play.
What would be nice and slightly different would be to have a certificate queue so lets sat for example a player needs "core capacitor basic" you can select that and it will train all the skills needed to get you the core capactor basic certificate, ignoring any skills that you already have. so you coul choose to train individual skills OR for a certificate. if that certificate was less than 24 hours you could add any certificate to the end or in the above explame go for core capacitor elite
This would benefit new players and older players alike especially those that do not have access to the game if they go away for work a lot, those people couls set a certificate to train for knowing that their character is "learning" new, valid things. |
Velicitia
Open Designs
1070
|
Posted - 2012.08.14 15:17:00 -
[24] - Quote
Vartan Sarkisian wrote:For me the 24 hour queue thing is mostly fine, it works (more or less) with my style of play.
What would be nice and slightly different would be to have a certificate queue so lets sat for example a player needs "core capacitor basic" you can select that and it will train all the skills needed to get you the core capactor basic certificate, ignoring any skills that you already have. so you coul choose to train individual skills OR for a certificate. if that certificate was less than 24 hours you could add any certificate to the end or in the above explame go for core capacitor elite
This would benefit new players and older players alike especially those that do not have access to the game if they go away for work a lot, those people couls set a certificate to train for knowing that their character is "learning" new, valid things.
problem with this is you'd have to potentially allow injecting skills you don't have prereqs for, unless you limited it to "you need basic, then you can add certs" (since IIRC, anything more than "basic" doesn't introduce a new skillbook) |
Vartan Sarkisian
Inner Visions Of Sound Mind
2
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Posted - 2012.08.14 17:51:00 -
[25] - Quote
Velicitia wrote:
problem with this is you'd have to potentially allow injecting skills you don't have prereqs for, unless you limited it to "you need basic, then you can add certs" (since IIRC, anything more than "basic" doesn't introduce a new skillbook)
A good point, ok then in that case you have to buy and inject the skill book, some certs may not be available to you until other certs have been done. something like that maybe
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