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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Anslo
BHEI Galactic Construction The Unforgiven Alliance
370
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Posted - 2012.09.21 19:22:00 -
[271] - Quote
Rats wrote:Noobs didn't complain about bitter vets
Tal
Back in my day, bitter vets weren't bitter. |
Lord Ryan
True Xero
620
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Posted - 2012.09.21 19:24:00 -
[272] - Quote
Back in my day people still flew Drakes.
IB4UGA Do not assume-áanything above this line-áwas typed by me. Nerf the Truth, it's inconvenient. Nerf it cause I can't fly it. I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |
Lord Ryan
True Xero
620
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Posted - 2012.09.21 19:28:00 -
[273] - Quote
That was awesome! Do not assume-áanything above this line-áwas typed by me. Nerf the Truth, it's inconvenient. Nerf it cause I can't fly it. I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |
digitalwanderer
DF0 incorporated
96
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Posted - 2012.09.21 21:02:00 -
[274] - Quote
Let's see:
1: no overview. 2: no atribute implants. 3: no hard wires. 4: no capital ships. 5: no mining ships. 6: 70 skills in game total. 7: server crashed or emergency rebooted 2~3 times a day. 8: no overheating weapons. 9: insane tracking and lock times on battleships towards frigates. 10: no Tech 2 ships or modules at all. 11: no battleship spawns even in 0.0 space. 12: no POS's or outposts( fighting between early aliances happening in regions with NPC stations exclusively). 13: max clone covered 20 million SP. 14: new players started with 8000 SP and a basic frigate. 15: no jump clones. 16: warp to 0 via bookmarks exclusively. 17: no weapon upgrade stacking penalty. 18: creating super safe spots using the entire capacittor on a BS( you ended up 600 AU from the closest gate). 19: double MWD's or more depending on the ship. 20: insurance payed almost for the entire cost of the ship, minus modules, regardless of ship class. 21: no T2 ammo of any kind. 22: no skill queue. 23: escrow for selling items. 24: no in game browser to check the forums. 25: no weapon stacking. 26: actually seeing missile launchers on caldari ships. 27: ships going thru their 2nd and even 3rd redesigns, graphics wise. 28: patches or fixes every 2~3 days. 29: Doomsday being a single large area of effect weapon. 30: Cyvok of ASCN showing the first titan in game in 2006( avatar titan).
That's all i can remember for now.... |
Hambonie
True Grit Logistics Preatoriani
16
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Posted - 2012.09.21 21:44:00 -
[275] - Quote
I remember when...
1. Having a fight with VETO was a big thing 2. No matter what fleet you were in EVERYONE had a sensor damp on. 3. Rattlesnakes cost over 1 Bil and were the pimp mission ship 4. Probing got changed(1ST TIME) and for a week you could catch mission runners in low sec with 1 probe first time. 5. Probe skills meant training hard to be able to not send 3 mins trying to scan down that target. 6. Rapier and Lachsis were Solo ships you didnt want to see in your overview 7. Domi with all NOS in highs and draining everything in sight. 8. Gate camping in Amamakie and having fun not worried about getting 20 super caps dropped on y |
digitalwanderer
DF0 incorporated
97
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Posted - 2012.09.22 03:02:00 -
[276] - Quote
And some more...
31: Drone regions didn't exist and neither did drones obviously 32: Most 0.0 regions only had code names, and not like we have today. 33: Sleepers didn't exist either obviously. 34: there was a jove event where pilots collected the DNA fragments of a jove pilot where the jump he was attempting failed. 35: Mercenary coalition was a feared and respected aliance, with seleene owning a ragnarok titan eventually. 36: There more of a sense that people needed to work together to make any sort of decent isk, unlike today. 37: No double speed training to 1.6 million sp for new pilots back then. 38: Took me 3 months of serious playtime to get into a battleship, today it's a few hours of work at most. 39: Cyno networks didn't exist. 40: Price of minerals weren't at the insane levels they are today, especially tritanium and Noxium. 41: We had 2500 people on an average weekday and maybe 4000 on weekends, most concentrated in high sec. 42: First BS spawns right after the castor expansion in december 2003 were nuts, with 20 ship NPC gangs spawning at 20 kms, including webbers and warp scrambling ships. 43: My armageddon BS on fire more times than i can count from the above.. but i loved the difficulty 44: No officer spawns back then, just named T1 gear as the top of the food chain. 45: No moon goo at all. 46: no renting systems in 0.0 as there wasn't enough people there as it is in those days to enforce payment or kick anyone out. 47: Gangs from the first aliances rarely exceeded 50 pilots and even then, took several days notice to organize, not on the spot. 48: Fountain even back then was the most sought after region, as it was small enough to be easy to patrol, and only had 3 entry points, and plenty of NPC stations to dock. 49: CVA and ushra khan were at eachothers throats( first is an Amarr role playing aliance and the second was a minmatar roleplaying aliance)....Hats off CVA for still existing today after all this time. 50: Evil thug was the CEO of the original AAA aliance. 51: Venal was and still is today, an unclaimed and useless region, just like stain... 52: Laser boats were the most popular in 0.0 primarily bacause of not needing ammo to fire their guns, and there having few places to ressuply ammo back then anyhow. |
To mare
Advanced Technology
30
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Posted - 2012.09.22 05:36:00 -
[277] - Quote
my typhoon was going 50k ms i want that back |
digitalwanderer
DF0 incorporated
97
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Posted - 2012.09.22 17:02:00 -
[278] - Quote
How could i forget:
53: Armor tanking didn't work, as damage leaked thru hull as the Armor HP was going down, unlike today where armor needs to be at 0 before hull HP starts dropping. 54: No slave, cristal, snake or any kind of specialised implants that boost stats by 50%. 55: No booster drugs of any kind or dealing with their side effects. 56: Fond memories of chasing mOo out of Tpar-G when i was part of the Original FA aliance in fountain(2003). 57: No anomalies of any kind that could be scanned down. 58: Realistically, it took 4 ships to farm NPC BS spawns, as they kept spawning faster and faster, and we couldn't keep up beyond 90 mins, as they spawned every 2 minutes by then. 59: Mining activities resumed to recycling worthless loot into minerals as everyone was NPC farming. 60: HP on all ship classes were quite a bit lower than they are today, and were increased in an attempt to make fights last longer.
I'll think of more, but that's 60 examples so far.....
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Petrus Blackshell
Rifterlings Damu'Khonde
1552
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Posted - 2012.09.22 17:13:00 -
[279] - Quote
digitalwanderer wrote: 49: CVA and ushra khan were at eachothers throats( first is an Amarr role playing aliance and the second was a minmatar roleplaying aliance)....Hats off CVA for still existing today after all this time.
They are both still around, but it's just not the same. RP of both has sort of died as of a couple years ago. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
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