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Jethro Baggins
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Posted - 2010.12.01 11:01:00 -
[1]
Hi All,
Just wondering on how to set this ship up. I did not get a chance to test or look at this before the patch and have one built now. Any help from people would be great
Cheers :)
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Aamrr
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Posted - 2010.12.01 11:14:00 -
[2]
Edited by: Aamrr on 01/12/2010 11:13:59 Noctis has enough base cargo space as it is. It doesn't need cargo rigs or lows. However, its alignment time sucks out loud, and time spent warping to wreck sites is time you could spend doing the next mission. This gets it to an 8 second alignment.
Also, istabs and salvage tackle don't hurt your EHP.
[Noctis, Hisec]
Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Cap Recharger II
Inertia Stabilizers II Inertia Stabilizers II Inertia Stabilizers II
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.01 11:18:00 -
[3]
Edited by: Tippia on 01/12/2010 11:19:42
Originally by: Aamrr Noctis has enough base cargo space as it is. It doesn't need cargo rigs or lows. However, its alignment time sucks out loud, and time spent warping to wreck sites is time you could spend doing the next mission. This gets it to an 8 second alignment.
I was pondering that as well, and figured that since I'd fit an MWD regardless, the align time will never be more than 10s, and you will use the insane tractor range so you won't have to move around much anyway.
So you might as well stick expanders in the lows ù the speed loss won't make a difference, and you can mass-visit a lot of different sites in a row without returning to station. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Jethro Baggins
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Posted - 2010.12.01 11:24:00 -
[4]
Pretty much what i thought about doing so I will give that a go tonight :)
Cheers
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Grumpy punk
Stir Crazy Research and Manufacturing
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Posted - 2010.12.01 12:31:00 -
[5]
Edited by: Grumpy punk on 01/12/2010 12:32:02
Originally by: Aamrr Edited by: Aamrr on 01/12/2010 11:13:59 Noctis has enough base cargo space as it is. It doesn't need cargo rigs or lows. However, its alignment time sucks out loud, and time spent warping to wreck sites is time you could spend doing the next mission. This gets it to an 8 second alignment.
Also, istabs and salvage tackle don't hurt your EHP.
[Noctis, Hisec]
Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Cap Recharger II
Inertia Stabilizers II Inertia Stabilizers II Inertia Stabilizers II
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
No, it actually doesn't have enough cargo space as it is. A salvage Hurricane with 6 cargo expanders has 2000m3 cargo which is NOT enough for all L4 missions, so a Noctis with its base 1460m3 won't be enough for even more missions. Additionally Noctis has low scan resolution(pretty much on par with some Marauders) so a Sensor Booster instead of Cap Recharger could be viable fit as well.
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Aamrr
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Posted - 2010.12.01 14:57:00 -
[6]
Edited by: Aamrr on 01/12/2010 14:57:22
Originally by: Grumpy punk Edited by: Grumpy punk on 01/12/2010 12:32:02
Originally by: Aamrr <snip>
No, it actually doesn't have enough cargo space as it is. A salvage Hurricane with 6 cargo expanders has 2000m3 cargo which is NOT enough for all L4 missions, so a Noctis with its base 1460m3 won't be enough for even more missions. Additionally Noctis has low scan resolution(pretty much on par with some Marauders) so a Sensor Booster instead of Cap Recharger could be viable fit as well.
Sure, it's not enough if you pick up everything. However, a typical mission drop has a value of between 1000-10,000 isk/m3. Some items, in particular cap boosters and metal scraps, have an isk/m3 ratio of less than 100. If you just leave them, you don't need the extra space. Some extra warp speed and EHP is a nice tradeoff for 5000 isk per mission. =P
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Ranthe Bloodmoon
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Posted - 2010.12.01 17:14:00 -
[7]
Edited by: Ranthe Bloodmoon on 01/12/2010 17:14:41 I are sad panda... no drone bay...
Also... I are sad panda... no salvage drones...
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Eliana Celeste
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Posted - 2010.12.01 20:07:00 -
[8]
Edited by: Eliana Celeste on 01/12/2010 20:07:09
Originally by: Grumpy punk Edited by: Grumpy punk on 01/12/2010 12:32:02
Originally by: Aamrr Edited by: Aamrr on 01/12/2010 11:13:59 Noctis has enough base cargo space as it is. It doesn't need cargo rigs or lows. However, its alignment time sucks out loud, and time spent warping to wreck sites is time you could spend doing the next mission. This gets it to an 8 second alignment.
Also, istabs and salvage tackle don't hurt your EHP.
[Noctis, Hisec]
Small Tractor Beam I Salvager II Small Tractor Beam I
empty your stuff in station Salvager II Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Cap Recharger II
Inertia Stabilizers II Inertia Stabilizers II Inertia Stabilizers II
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
No, it actually doesn't have enough cargo space as it is. A salvage Hurricane with 6 cargo expanders has 2000m3 cargo which is NOT enough for all L4 missions, so a Noctis with its base 1460m3 won't be enough for even more missions. Additionally Noctis has low scan resolution(pretty much on par with some Marauders) so a Sensor Booster instead of Cap Recharger could be viable fit as well.
empty your stuff in station
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Dorian Wylde
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Posted - 2010.12.01 20:28:00 -
[9]
5 salvagers and 3 tractor beams. With the ship bonuses, you don't need 4 beams. I'm not even sure you need 3.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.01 20:45:00 -
[10]
Originally by: Dorian Wylde 5 salvagers and 3 tractor beams. With the ship bonuses, you don't need 4 beams. I'm not even sure you need 3.
On the other hand, at the rate it will eat up wrecks (with the salvage cycle bonus and some proper rigging), you'll need a lot of tractors to feed them all. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Aamrr
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Posted - 2010.12.01 21:02:00 -
[11]
Originally by: Tippia
Originally by: Dorian Wylde 5 salvagers and 3 tractor beams. With the ship bonuses, you don't need 4 beams. I'm not even sure you need 3.
On the other hand, at the rate it will eat up wrecks (with the salvage cycle bonus and some proper rigging), you'll need a lot of tractors to feed them all.
Actually, I've been debating precisely this. I don't have the ship yet, so I can't quite test it.
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TheZealot O0O0O
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Posted - 2010.12.01 21:13:00 -
[12]
what is the range on the tractor beams? what is % success with salvage 5 and 3 salvage rigs?
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Swift Namida
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Posted - 2010.12.01 21:18:00 -
[13]
Range of tractor beams:
32,000 m with ORE Industrial at lvl 1 44,000 m with ORE Industrial at lvl 2 56,000 m with ORE Industrial at lvl 3 68,000 m with ORE Industrial at lvl 4 80,000 m with ORE Industrial at lvl 5
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Miyuki Ozawa
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Posted - 2010.12.02 02:07:00 -
[14]
salvager salvager salvager Tractor Tractor Tractor Tractor Tractor
10mn micro of your choice Large shield extender
Exp cargo hold exp cargo hold signal amp II to increase locking targets from 10 to 12.
medium salvage tackle x3. Absolutely smokes
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JooJoo Akarr
Territorial Western Alliance of Higher Technology
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Posted - 2010.12.02 02:25:00 -
[15]
Correct me if I'm wrong but microwarpdrives don't work in deadspace right? Or did they change this without me knowing?
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Liendral
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Posted - 2010.12.02 02:42:00 -
[16]
Some you can, some you can't. i just BM each room then turn in & come back. problem solved |
SeisuiYsera
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Posted - 2010.12.02 04:06:00 -
[17]
I'm fond of this fitting:
Salvager x 4 Tractor x 4
AB MWD
Cargo (or whatever else, these slots don't really matter, I kinda like the idea of using nanofiber).
If I can use my MWD, fun. If I can't, okay, I'll use my AB. I barely have to move. Paired Tractor/Salvagers is great because I can fly around with the MWD on and tractor and salvage four things at once (I have poor skills, ORE Industrial I, Salvaging is at II or III).
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.02 04:40:00 -
[18]
Originally by: Miyuki Ozawa salvager salvager salvager Tractor Tractor Tractor Tractor Tractor
10mn micro of your choice Large shield extender
Exp cargo hold exp cargo hold signal amp II to increase locking targets from 10 to 12.
medium salvage tackle x3. Absolutely smokes
that looks nice
maybe even 6 tractors 2 salvager II, salvager II + salvage rigs + salvage time bonus and should be salvaging faster than you can tractor with 4/4
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Ildryn
X Inc.
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Posted - 2010.12.02 05:08:00 -
[19]
It is really too bad that salvagers and tractor beams cost so much or you would be able to figure out which you need the most of...oh wait.
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knickersoffalot
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Posted - 2010.12.02 05:14:00 -
[20]
Originally by: Chainsaw Plankton
Originally by: Miyuki Ozawa salvager salvager salvager Tractor Tractor Tractor Tractor Tractor
10mn micro of your choice Large shield extender
Exp cargo hold exp cargo hold signal amp II to increase locking targets from 10 to 12.
medium salvage tackle x3. Absolutely smokes
that looks nice
maybe even 6 tractors 2 salvager II, salvager II + salvage rigs + salvage time bonus and should be salvaging faster than you can tractor with 4/4
about the best one so far all the others have too many salvagers imo for the ships insane bonus to salvage time espcialy with salvage tackles and t2 salvagers
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Thraxor Blacksoul
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Posted - 2010.12.02 06:35:00 -
[21]
4 Tractor 4 Salvage
MWD AB, when you don't feel like BMing
Signal Amp II 2 Cargo Exp
3 medium salvage rigs
Ran it on some missions with 30+ cans per pocket and have to say it rocks. Really with the bonuses it's so quick either tractoring or salvaging you're just mashing buttons trying to keep up, the +2 from signal amp helps, let alone targeting new cans.
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Bait Van
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Posted - 2010.12.02 06:35:00 -
[22]
Edited by: Bait Van on 02/12/2010 06:35:50 just to see what kind of tank I could put on it, though not an ultra-tank by any means, still gives me right around 21864 EHP, safe enough against a gank unless someone wants to bring a gang for lulz, then not even a freighter/marauder/etc is safe.
5x tractors 3x salvager II's (I's work as well, with II's you can use cargo rigs really or two cargo + 1 med salvage tackle I guess)
Y-T8 MWD F-S9 Large Shield Extender (pondered this for hour or so, tried sensor booster with scan script but seemed unnecessary)
Damage Control II Explosive Armor Hardener II Energized Adaptive Nano II
3x Med Salvage Tackle or 2 Cargo rigs + 1 Med Salvage Tackle or 2 Low-Friction Nozzles + 1 Med Salvage Tackle or (whatever)
does 1044m/s with not really great nav skills with MWD, haven't bothered to try an AB yet. 60's in Therm/Kin armor resists, 70 in EM, and i think something like 78 in EXP. You could prob boost the EHP even more with either armor plate, or better yet, reinforced bulkheads (maybe, still fooling with it heh).
Local reinforced bulkheads + DCU II + ENAM II + F-S9 LSE = 22036 EHP
200m crystalline plate (couldn't find a rolled tungsten) + ENAM II + DCU II + F-S9 LSE = 21133 EHP
400mm rolled tungsten + MSE II + DCU II + ENAM II = 20566 EHP
F-S9 LSE + 2x ENAM II + DCU II = 21081 EHP
I COULD get an LSE II on there if I could scrounge up another .46 grid lol. Grrr. Might root around and try to find 1% pg implant, or just buy one with LP since they are 375 LP + 375k isk.
Prob just stick to exp II + enam II + dcu II for now. I'm not going to pick every last bit of loot up, scrap metal and cap boosters can burst into pixel dust for all I care. It really is the salvage I'm after more than anything.
Align time is weak but I negate that by just starting to align to my next bookmark (yay for that!) when I've got the last few wrecks tractoring in/salvaging. By time they finish, insta-warp to next bm and nom nom nom.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.03 21:26:00 -
[23]
Originally by: Aamrr
Originally by: Tippia On the other hand, at the rate it will eat up wrecks (with the salvage cycle bonus and some proper rigging), you'll need a lot of tractors to feed them all.
Actually, I've been debating precisely this. I don't have the ship yet, so I can't quite test it.
Having run it a few times, I'm beginning to consider a 6× Tractor + 2× Salvager layout.
With the setup I'm running, I have an 80% access bonus on the three salvagers, which even at just lvl II in the ORE Industrial skill means that I have problems emptying out wrecks at the same rate as they are being salvaged ù never mind actually having time to manage the tractors as well. Once I get the skill up for more than experimental use, the shorter cycle time and the higher speed of the tractors will mean that I'll spend far more time actually emptying loot than picking some action for the next wreck.
My conclusion is that, if I only want salvage and not loot, 5+3 will be a good balance; with loot, 6+2 becomes almost necessary just to make the process slow enough to manageà
Sure, they said it would be a dedicated salvaging ship ù I didn't expect it to be this monstrous!
ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2010.12.03 21:33:00 -
[24]
...you honestly need help fitting this ship? Are ya kidding me?
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.12.03 22:26:00 -
[25]
Well personally I skipped the salvage rigs, went 4+4 and fitted a tank. heh.
this thing is so cool you don't really even need afterburner really, but I have one on for the moment. One or two expanders do most mission, I use two and pick up half the crappy metal scraps (heh), and it can passive shield rep at 85 hp/s easy enough if you want.
bit of a click fest to use, heh, but this is a ship for all us guys you have salvage burnout from years ago...
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Admiral Ripstar
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Posted - 2010.12.03 22:28:00 -
[26]
I dont think I'll have an issue with fitting it. But would like to hear from an owner of this ship. Is it worth it? atm I use a BC for salvaging and really dont want to waste isk on a salvager if i dont need to. |
Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.12.03 22:34:00 -
[27]
Originally by: Admiral Ripstar I dont think I'll have an issue with fitting it. But would like to hear from an owner of this ship. Is it worth it? atm I use a BC for salvaging and really dont want to waste isk on a salvager if i dont need to.
Yeah it's way better than my salvage cane, and I only have extender rigs in case anyone took a pot shot at me.
With the tractor range and speed this thing devours wreck fields faster than you can click... heh
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Greymoon Avatar
Caldari Reasonable People True Reign
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Posted - 2010.12.03 22:43:00 -
[28]
Originally by: Admiral Ripstar I dont think I'll have an issue with fitting it. But would like to hear from an owner of this ship. Is it worth it? atm I use a BC for salvaging and really dont want to waste isk on a salvager if i dont need to.
Oh Yes, I salvaged 3 missions and promptly scrapped my salvage destroyer. The Cormorant is now next to useless. If you train up the ORE Indy skill, you can virtually sit in the middle of the plex and reach everything. I recommend 6x Tractors and 2x salvager II's, and mount a sensor booster with targeting range scripts. ...
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.03 23:13:00 -
[29]
Edited by: Tippia on 03/12/2010 23:16:23
Originally by: Greymoon Avatar I recommend 6x Tractors and 2x salvager II's, and mount a sensor booster with targeting range scripts.
Yup. This is where I think I'll end up as well. +MWD for getting into warp (and those rare moments when the tractors just don't reach) and variable lows depending on the how I weigh the greed-vs-safety factor of any given outing.
I'd fit a sigres script for the sebo though ù the base locking range is plentiful; so is the time it takes to lock the wrecksà and that's a bad thing. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Sombike
Caldari Enterprise Estonia Cult of War
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Posted - 2010.12.03 23:28:00 -
[30]
Originally by: Corporal Punishment08 ...you honestly need help fitting this ship? Are ya kidding me?
Best reply so far :) I have never had a signature before, is it any good? |
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