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Thread Statistics | Show CCP posts - 1 post(s) |
Sakari Orisi
Gallente BIG Majesta Empire
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Posted - 2010.12.01 14:29:00 -
[1]
Edited by: Sakari Orisi on 01/12/2010 14:37:19 The evefit project is an umbrella of several projects. Most noticably, a desktop fitting tool: Pyfa, and a web fitter: Aurora.
I'd hereby like to announce the first release candidate of the stable pyfa version: 1.0
It features many advanced features such as DNA import/exporting, advanced graphing and of course every possible fitting calculation. As well as being fully updated for the incursion patch.
It works on every platform eve works on. This includes windows, mac and linux. It works on all those platforms with a NATIVE interface, additionaly it should also work on any other platform python and wx works on.
Don't take my word for it though. Please visit our website.
More information, such as download instructions and screenshots are available here
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Sakari Orisi
Gallente BIG Majesta Empire
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Posted - 2010.12.01 14:32:00 -
[2]
Reserved
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Sakari Orisi
Gallente BIG Majesta Empire
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Posted - 2010.12.01 14:34:00 -
[3]
Reserved
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Entity
X-Factor Industries Synthetic Existence
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Posted - 2010.12.01 14:44:00 -
[4]
I endorse this product.
_
Got Item? | EVE API? | Cache? |
Karbowiak
Caldari hirr Morsus Mihi
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Posted - 2010.12.01 14:56:00 -
[5]
<3 EVEFit and especially <3 Aurora!
Co-Owner and Creator of EVSCO |
Seriously Bored
Minmatar
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Posted - 2010.12.01 17:41:00 -
[6]
Wow. Aurora is looking really good (even if there's a ways to go still).
Excellent work folks, keep it up!
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Rank Badjin
Minmatar Blazing Saddles Tactical Narcotics Team
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Posted - 2010.12.01 23:02:00 -
[7]
Edited by: Rank Badjin on 01/12/2010 23:02:26 Installed and running on Ubuntu. Works well but I have an issue with appearance. The left hand pane on pyfa on my system is displaying the characters in a grey font that is so light as to be unreadable. This may not be a pyfa issue, it may be my system config since I have a similar issue with google desktop's pull out windows displaying the same way.
I have tried all the settings I can find but none, seem to affect either the background of that pane or the font displayed in it. ANY help would be appreciated.
Kudos for implementing this in Python btw, I have really missed not having access to EFT on Ubuntu.
That which does not kill you has made a tactical error. |
Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.12.01 23:44:00 -
[8]
Unable to download at the moment, will have a look at it later tonight. I tried a version back in October I believe and there were many bugs (incorrect computations) although overall an excellent effort.
How would you like to have bugs reported?
Apollo =============================== || Don't let the Trolls keep you from your goals. || =============================== |
Freyja Asynjur
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Posted - 2010.12.02 01:32:00 -
[9]
Lots and lots of improvements on UX/UI ! I will definitely use it now
(on the bugs side, it seems crystal implants are not working)
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Rian O'Shea
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Posted - 2010.12.02 02:22:00 -
[10]
Clowning around with it, I'd like to see a meta lvl when checking modules/market groups, it makes finding the right one a lot easier. It's nice though.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.12.02 02:34:00 -
[11]
ok, feeling dumb here, but when I click a ship category ... there are no ships. I am using the mac client, any advice? Do you really care what trolls say? If yes, please log off and go outside, it helps. |
Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.02 03:01:00 -
[12]
Edited by: Liang Nuren on 02/12/2010 03:03:35 The UI is massively improved, but I really wish I could move make the market/module windows side by side. Like this:
+------+-----+---------+ | M | M | S | | A | O | H | | R | D | I | | K | U | P | | E | L | S | | T | E | | | | | | +------+-----+---------+
Right now, it looks like:
+------+---------------+ | MK | S | | AE | H | | RT | I | +------+ P | | MU | S | | OL | | | DE | | +------+---------------+
I know, I know... "patches welcome". Its not like I don't know how to do it even.
-Liang
Ed: Formatting the picture. Repeatedly. -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |
Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.12.02 03:22:00 -
[13]
I am fairly certain the Mac build is borked. Currently with the Nightly build (nov 13th) and the release there are no ships in the ship tab. When I try to import from EFT it has an error. The ship categories do not match the new ones from incursion, so perhaps that is the issue.
Thanks for all your efforts, AG Do you really care what trolls say? If yes, please log off and go outside, it helps. |
Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.02 03:27:00 -
[14]
Edited by: Liang Nuren on 02/12/2010 03:26:55
Originally by: Apollo Gabriel Nightly build (nov 13th)
Did you try the release build?
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |
Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.12.02 03:28:00 -
[15]
yes, I tried the nightly and the release build. ====================================== Do you really care what trolls say? If yes, please take a break and head outside, it helps. ====================================== |
Aamrr
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Posted - 2010.12.02 03:41:00 -
[16]
Originally by: Rian O'Shea Clowning around with it, I'd like to see a meta lvl when checking modules/market groups, it makes finding the right one a lot easier. It's nice though.
You should find that all modules are sorted by meta-level.
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Sakari Orisi
BIG Majesta Empire
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Posted - 2010.12.02 08:35:00 -
[17]
Edited by: Sakari Orisi on 02/12/2010 08:36:35
Originally by: Apollo Gabriel Edited by: Apollo Gabriel on 02/12/2010 03:29:33 EDIT: Added Clarity
I am fairly certain the Mac build is borked. Currently with the Nightly build (nov 13th) and the Release Build, in both of these builds, there are no ships in the ship tab. When I try to import from EFT it has an error. The ship categories do not match the new ones from incursion, so perhaps that is the issue.
Thanks for all your efforts, AG
Our local mac guy checked the mac build before it got released. Either something got through or there's a local issue somewhere. Could you head to #evefit on irc.coldfront.net and check with cncfanatics/niki to see whats wrong ?
edit: prefered method of reporting bugs is our trac.
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Kadesh Priestess
Scalding Chill
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Posted - 2010.12.02 09:27:00 -
[18]
We tried release build on 2 different machines, however both of them were running Snow Leopard (at least the one i tried on). If it doesn't work for you - please write at least os x version. _____ EVE Fit |
Zindela
Caldari School of Applied Knowledge
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Posted - 2010.12.02 09:29:00 -
[19]
Working just fine on Win7 x64.
That said, it's a great looking fitting app. I'll play around with it more when I have more time, however, I've noticed that it doesn't seem to keep characters names.
I imported my skillset, and the character stays named as "New Character". I've tried manually changing the name too, it just resets to "New Character" every time. NBD for me, as I only have one character, but those with alts, will see lots of "New Characters", and won't be able to distinguish between them. -------------------
Originally by: CCP Oveur
Guess what I'm wearing.
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Tore Smith
Science and Trade Institute
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Posted - 2010.12.02 09:43:00 -
[20]
Edited by: Tore Smith on 02/12/2010 09:45:48 hi,
running it on a win xp system without any probs. some additional notes concerning personal preferences for usage:
pros: - really good drone layout: user range, tracking etc. - visible damage profiles - tabbed layout for the ship fittings
cons: - damage graph could use attacker/target input - maybe i just couldn't find it: setting prices for faction stuff would be great
all in all very promising! thank you for sharing your work and hope you have the time to further improve on this tool.
cheers!
edit: so you understand the stuff im saying
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Aamrr
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Posted - 2010.12.02 17:24:00 -
[21]
Edited by: Aamrr on 02/12/2010 17:25:23
Originally by: Freyja Asynjur Lots and lots of improvements on UX/UI ! I will definitely use it now
(on the bugs side, it seems crystal implants are not working)
Crystal implants are working now, at least on the repository. The fix will work its way into the stable release.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.02 17:48:00 -
[22]
I'm behind a firewall these days ... think it'd be possible to enable http serves on your git repo? -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |
Gryganne
Gallente Rockhound Inc.
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Posted - 2010.12.02 18:00:00 -
[23]
Edited by: Gryganne on 02/12/2010 18:00:51 nevermind, answer given in the OP
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Qiel
Minmatar The New Guardians of Eden
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Posted - 2010.12.02 18:02:00 -
[24]
Okay, I officially love this. It does everything I need it to do, with only a few minor exceptions.
One issue I have is that the Ship Groups uses a font so small that you can't read it. This is probably because a setting is done so there are no scroll bars. But I would be happy to have scroll bars if I could read it. I get by now by guessing at the shape and length of the words, and the fact they are in alphabetical order. But even getting it to 8pt font would be a great benefit. (Mac OS X 10.6.5)
Also, I love the Spotlight/search feature on the ships group page. However, I would like to request a feature that will probably go towards the bottom of your list. I would like to find ships based on things like # low slots, # Medium Slots, # turrets, # Launchers. That will probably be tough, but you ever know until you ask.
Thanks for the great app.
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Drexit
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Posted - 2010.12.02 18:04:00 -
[25]
Couple comments:
Takes a long time to start. Not sure if thats the python interpreter or what, but its noticeable and ugly :\
Damage pattern editor is non-intuitive, and does not appear to have help. I tried to create a Guristas profile, and entered 50/50 for therm and kin. The percentages at the bottom automatically updated to 0%, 9%, 90%, 0%, which is totally confusing to me. I fished around with numbers, and ended up using 5 kin, 5 therm, which gave me 0/5/50/0.
I want to be able to assign different characters to different ships at the same time. E.g. see John Doe's DPS piloting his domi, compared to Joe Blow's DPS piloting his apoc. Unfortunately I have to click the ship tab, then reselect the character for that ship.
Similar to the above item, I want to be able to show the info window on the right for 2 different ships side by side. In other words, the MDI child windows that contain the modules should also contain the resources/resistances/recharge rates/firepower etc, rather than having that part anchored right.
Your cost factoring works much better than EFT - good job.
This is totally personal preference, but the listbox on the left and the drone/implant/boosters windows are all a few pixels too tall for my taste - in other words, their bottom edge is too close to the bottom of my screen or taskbar. It makes me feel like I may be missing part of the UI, and I need to resize the window.
While I appreciate the animation and coloring of the grid and cpu gauges, I would prefer that they are either green or red. at 101%, it doesn't stand out that I can't fit it.
Still a great tool, and I'm glad the ship classes are finally in alphabetical order!
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Aamrr
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Posted - 2010.12.02 18:22:00 -
[26]
Originally by: Drexit Couple comments:
Takes a long time to start. Not sure if thats the python interpreter or what, but its noticeable and ugly :\
Yes, it's a problem we're working on addressing.
Originally by: Drexit
Damage pattern editor is non-intuitive, and does not appear to have help. I tried to create a Guristas profile, and entered 50/50 for therm and kin. The percentages at the bottom automatically updated to 0%, 9%, 90%, 0%, which is totally confusing to me. I fished around with numbers, and ended up using 5 kin, 5 therm, which gave me 0/5/50/0.
Ahh, yes, I'm noticing the same behavior. I think it's an issue with the status bar not updating when you tab to the next field. Pressing enter after you key in the values should fix the problem though. (FYI, guristas are 570/3504)
Originally by: Drexit
I want to be able to assign different characters to different ships at the same time. E.g. see John Doe's DPS piloting his domi, compared to Joe Blow's DPS piloting his apoc. Unfortunately I have to click the ship tab, then reselect the character for that ship.
For that, we'd need to track pilots on a per-ship basis. We can do that, but chose not to use that as the default behavior. We're going to add that to the preferences window.
Originally by: Drexit
Similar to the above item, I want to be able to show the info window on the right for 2 different ships side by side. In other words, the MDI child windows that contain the modules should also contain the resources/resistances/recharge rates/firepower etc, rather than having that part anchored right.
I'm not sure exactly what you mean by this. Could you elaborate?
Originally by: Drexit
Your cost factoring works much better than EFT - good job.
Thanks
Originally by: Drexit
This is totally personal preference, but the listbox on the left and the drone/implant/boosters windows are all a few pixels too tall for my taste - in other words, their bottom edge is too close to the bottom of my screen or taskbar. It makes me feel like I may be missing part of the UI, and I need to resize the window.
We may work on making those windows resizeable. I'll ask about it in IRC.
Originally by: Drexit
While I appreciate the animation and coloring of the grid and cpu gauges, I would prefer that they are either green or red. at 101%, it doesn't stand out that I can't fit it.
It's an issue we've been playing with for a while, but as it's not directly affecting functionality we haven't had much chance to play with it. I'll poke our UI guy about it
Originally by: Drexit
Still a great tool, and I'm glad the ship classes are finally in alphabetical order!
Oh sure, compliment us on the EASY stuff.
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stoicfaux
Gallente
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Posted - 2010.12.02 18:50:00 -
[27]
Originally by: Aamrr
Originally by: Drexit
Still a great tool, and I'm glad the ship classes are finally in alphabetical order!
Oh sure, compliment us on the EASY stuff.
If there's one thing I learned while writing programs, an ounce of GUI changes will get you a pound of love/hate.
In consideration of our non-island euro-trash players, change 'ounce' to 'gram' and 'pound' to 'kilogram.'
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Drexit
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Posted - 2010.12.02 19:35:00 -
[28]
Originally by: Aamrr
Ahh, yes, I'm noticing the same behavior. I think it's an issue with the status bar not updating when you tab to the next field. Pressing enter after you key in the values should fix the problem though. (FYI, guristas are 570/3504)
What does the 570/3504 stand for? Sorry if this is blatantly obvious, I can be a little dense.
Originally by: Drexit
Similar to the above item, I want to be able to show the info window on the right for 2 different ships side by side. In other words, the MDI child windows that contain the modules should also contain the resources/resistances/recharge rates/firepower etc, rather than having that part anchored right.
Originally by: Aamrr
I'm not sure exactly what you mean by this. Could you elaborate?
Open EFT - you'll see the resources, CPU for instance, attached to the ship window, rather than the main application window. For your app, I should be able to a> undock ship tabs, and b> see the resources attached to the undocked tab, rather than the main window frame. I want to be able to see dps or tank side by side, for two different fits.
Originally by: Aamrr
Originally by: Drexit
Still a great tool, and I'm glad the ship classes are finally in alphabetical order!
Oh sure, compliment us on the EASY stuff.
Well its pretty similar to EFT. Some things are organized better, some worse, but the number one annoying thing to me in EFT was finding a ship. You've fixed, and reduced stress. Sorry if that was trivial for you :) Add in the old quickfit "find a module that fits this slot" button, and I'll grats you for something less trivial.
Again, good job all around.
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Aamrr
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Posted - 2010.12.02 19:49:00 -
[29]
Originally by: Drexit
What does the 570/3504 stand for? Sorry if this is blatantly obvious, I can be a little dense.
Thermal and Kinetic damage respectively.
Originally by: Drexit
Open EFT - you'll see the resources, CPU for instance, attached to the ship window, rather than the main application window. For your app, I should be able to a> undock ship tabs, and b> see the resources attached to the undocked tab, rather than the main window frame. I want to be able to see dps or tank side by side, for two different fits.
That would be a pretty significant change...as it is, you can open several fits at a time and ctrl+tab / ctrl+shift+tab between them. The problem with displaying the stats window is that we'd it takes up a lot of screen real-estate and when you've got 3 or more fits open...
Originally by: Drexit
Well its pretty similar to EFT. Some things are organized better, some worse, but the number one annoying thing to me in EFT was finding a ship. You've fixed, and reduced stress. Sorry if that was trivial for you :) Add in the old quickfit "find a module that fits this slot" button, and I'll grats you for something less trivial.
Again, good job all around.
I believe we're working on that feature, actually
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Drexit
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Posted - 2010.12.02 20:50:00 -
[30]
Oh well, thats a pretty important feature - side by side comparison. Does my domi with purgers and spr's outtank a booster fit, etc. I understand you can still do that with the tab keystroke, but its not side by side, which is incredibly useful.
Awaiting your next version!
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