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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Smoking Blunts
ZC Industries Dark Stripes
341
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Posted - 2012.08.10 18:47:00 -
[61] - Quote
so the on/off option, where did it go? OMG when can i get a pic here
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Salpun
Paramount Commerce
369
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Posted - 2012.08.10 18:50:00 -
[62] - Quote
Smoking Blunts wrote:so the on/off option, where did it go? Not yet implemented. |
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CCP karkur
C C P C C P Alliance
1239
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Posted - 2012.08.10 19:07:00 -
[63] - Quote
Jim Era wrote:I refuse, saw screenshots of how clunky and huge they were, I just don't even want to deal with them (got a long skill in que I think) *not like I am capable of doing anything in-game anyways :P
I don't mind tooltips, they are actually helpful, especially when detailed, but these were over the top, more black space than information...which the information provided wasn't that useful :/ annnnd I hate to admit it, but I hate using my Fkeys, so I frequently mouse my modules so they would pop up and confuse the hell out of me. Couldn't the tooltip just be along the lines of the "show info' options
EDIT: I'm not mad, just offering feedback Could you pleeeeease try them out... just for me There is a delay now, so now you can mouse your modules, and the tooltips don't appear right away (1 second is way longer than I thought it was... when I was implementing it I actually timed it to make sure it was only a second because in my head second is so short so I wasn't sure it was doing the right thing ) CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Salpun
Paramount Commerce
369
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Posted - 2012.08.10 19:10:00 -
[64] - Quote
CCP karkur wrote:Jim Era wrote:I refuse, saw screenshots of how clunky and huge they were, I just don't even want to deal with them (got a long skill in que I think) *not like I am capable of doing anything in-game anyways :P
I don't mind tooltips, they are actually helpful, especially when detailed, but these were over the top, more black space than information...which the information provided wasn't that useful :/ annnnd I hate to admit it, but I hate using my Fkeys, so I frequently mouse my modules so they would pop up and confuse the hell out of me. Couldn't the tooltip just be along the lines of the "show info' options
EDIT: I'm not mad, just offering feedback Could you pleeeeease try them out... just for me There is a delay now, so now you can mouse your modules, and the tooltips don't appear right away (1 second is way longer than I thought it was... when I was implementing it I actually timed it to make sure it was only a second because in my head second is so short so I wasn't sure it was doing the right thing ) Half second would have worked just as well maybe. |
Jim Era
The Syndicate Inc En Garde
516
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Posted - 2012.08.10 19:11:00 -
[65] - Quote
CCP karkur wrote:stuff n things
Ok, I'll test it out later tonight when I get off work. ( they made me stop bringing the laptop up here to play QQ)
ETA: 5h 20m til test sequence |
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CCP karkur
C C P C C P Alliance
1239
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Posted - 2012.08.10 19:17:00 -
[66] - Quote
Jim Era wrote:CCP karkur wrote:stuff n things Ok, I'll test it out later tonight when I get off work. ( they made me stop bringing the laptop up here to play QQ) ETA: 5h 20m til test sequence Thank you
Also curious where "up here" is CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Vilnius Zar
Ordo Ardish
113
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Posted - 2012.08.10 19:30:00 -
[67] - Quote
The delay as is just won't do. Some people like the tooltips and want them show up faster (although many of those posts are just trolls) and some people don't. Why doesn't CCP simply accept that fact and make it a yes/no option? The whole thing about "meh, our settings screen is already cluttered" is silly as that seems to mean they're more happy to have the game cluttered than the settings menu, and anyway you can slide it in just below the tutorials option.
Don't make something less good than it should be just because it's easier to code that way, that's showing contempt for both us players as the game itself. "Excellence", "no fear" and "honestly, we learned from our :incarna: mistakes" and all that.
Do it right on the first go or don't release it till you do. Amat victoria curam. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
429
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Posted - 2012.08.10 19:59:00 -
[68] - Quote
Let us turn them off. They are a nice feature add, but relatively superfluous for most players and most situations.
Not to mention, I align my targets above my modules, so no matter what, they just get in the way. The weapon range and stats are great, but they don't change often enough to warrant being front and center all of the time. That info could have easily been put in the fitting screen. Tears will be shed and pants will need to be changed all round. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
429
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Posted - 2012.08.10 20:02:00 -
[69] - Quote
As a rule of thumb, you guys should be trying to make the UI more customizable and remove redundancy and bloat.
The wrong way to go, is to reimagine what thousands of players are already using and comfortable with. You run the risk of alienating a lot of users like with the Unified Inventory.
The right thing is to find those annoying little pain points, and to keep removing them, so that things get easier, rather than busier, harder or more "responsive for the sake of being responsive"
A prime example is the JUMP and DOCK commands allowing warp to zero and the subsequent action.
Another example, is the corp bookmarks.
These are changes that impact thousands of players in a very positive way. Tears will be shed and pants will need to be changed all round. |
Beekeeper Bob
Beekeepers Anonymous
215
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Posted - 2012.08.10 20:37:00 -
[70] - Quote
"Disabling tooltips completely. This would basically be a button that lets you disable all tooltips in the game by selecting it. That means no more stuff popping up anywhere, giving you a cleaner UI if you feel the tips aren't helpful anymore.
This didn't occur to you during the DESIGN PHASE?
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |
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Aludra Bel'Taran
Carbon Organics
0
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Posted - 2012.08.10 22:54:00 -
[71] - Quote
A couple of thoughts on potential improvements....
- Personally, I'm not crazy on showing the module icon in the tootip... - Put the control of the tooltips behavious in our hands, say via the ESC menu - Consider implementingthese controls for the following:
Transparency (from almost see-through to current black box)
Size of Tooltip box (while probably keeping the scale of the Tootip)
Appearance Delay - from 0 = "Never appear", through steps from 0.1 to 2.0 seconds
Fade Delay (only enabled if Appearance Delay > 0) - from 0.5 seconds to 5 seconds, with final option of "Stay forever" - until mouse is moved off, as is current behaviour.
Toggle Icons on / off
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Jim Era
The Syndicate Inc En Garde
534
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Posted - 2012.08.10 23:31:00 -
[72] - Quote
CCP karkur wrote:Thank you Also curious where "up here" is
"Up here" was referring to my place of work. They gave me the OK to bring my laptop as long as I participate in very minimal activities and focus on work, but lately have been overloaded so I can't bring it because we are so busy.
Test sequence initiation will begin in 58 minutes. |
Jita Girl Ohayo
State War Academy Caldari State
0
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Posted - 2012.08.10 23:40:00 -
[73] - Quote
CCP Soundwave wrote:Hey everyone
First of all, weGÇÖre going to add a one second delay when hovering over modules, so the pop-up is less intrusive.
this delay tooltip, that add today, too long appear... annoying
want fast see(for example how optimal+fallow), but now need long wait |
Melina Lin
Universal Frog
32
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Posted - 2012.08.11 00:08:00 -
[74] - Quote
Aludra Bel'Taran wrote:Appearance Delay - from 0 = "Never appear", through steps from 0.1 to 2.0 seconds
Sounds good to me. Make it so, pretty please.
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mkint
853
|
Posted - 2012.08.11 00:57:00 -
[75] - Quote
Jita Girl Ohayo wrote:CCP Soundwave wrote:Hey everyone
First of all, weGÇÖre going to add a one second delay when hovering over modules, so the pop-up is less intrusive.
this delay tooltip, that add today, too long appear... annoying want fast see(for example how optimal+fallow), but now need long wait Why do you not already know it? Do you just throw a dart at your monitor to pick your ammo? I don't understand the point of the tooltip since optimal range is something deliberately chosen. Unless it's not, but then you're gonna die a lot anyway. |
Jim Era
The Syndicate Inc En Garde
542
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Posted - 2012.08.11 01:31:00 -
[76] - Quote
CCP Karkur, after a semi extensive test run I must say, it is actually far worse than I thought. The box is unimaginably large, the information should be crammed with minimal space between, as well as losing the icons...they are a bit redundant and not necessary~icon flashing like that reminds me of WoW, I don't care what it looks like, just how it performs.
The delay is not too terrible actually. I would still prefer an option to disable, beit from 0-1-2 seconds or just its either on, or off I don't care, but I do not want to see it most of the time.
With that said, I'm about to put a long skill in queue in preparation of the next patch (or at least until they shrink a tad).
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Rengerel en Distel
Amarr Science and Industry
305
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Posted - 2012.08.11 02:17:00 -
[77] - Quote
If you won't let us customize the window ourselves, you can atleast meet us halfway: 1) Remove the icon graphics (we're mousing over the icon, if we've forgotten what module it was already, tooltips are the least of our problems) 1a) Removing the icons lets you reclaim all the extra space the icon is forcing you to add. 2) Create an actual tooltip window that players can move and it will remember that placement. A consistent place where info pops up is how most everything else is done.
Of course, my spring 2013 wishlist would be CCP letting us mod the UI ourselves.
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Crazy KSK
Tsunami Cartel Gank for Profit
17
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Posted - 2012.08.11 02:23:00 -
[78] - Quote
the power of paint I think thats the size that it should be much less wasted space |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
434
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Posted - 2012.08.11 02:25:00 -
[79] - Quote
One more thing. Moving the search in the market window, didn't solve a pain point.
Likewise, while these tooltips may add some utility for some users, it doesn't address a particular pain. No one needed persistent access to their ammo or module stats since those don't change very often.
Whenever you guys add in "new" functionality, please add a default option to disable it or avoid it altogether. Don't assume you know better than us how to play the game, because I can assure you, you don't. Tears will be shed and pants will need to be changed all round. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
2
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Posted - 2012.08.11 02:38:00 -
[80] - Quote
The Tooltips are perfectly fine!
I am a new player in EVE and these tooltips are so helpful! I have been playing for 2 months. I guess you could add a bit more transparency.
One thing that would be helpful is more information! Why can't I see how much my Remote Armor Repper repairs? Etc. Just work on getting more info for more modules, and turn give an option to turn the tooltips off for the people that don't like them (in the menu next to the capacitor where you can turn on numeric armor display amongst other stuff would be a convenient plac to do it).
But the tooltips serve their purpose just fine! I am a new player, and it made the game much more user friendly without dumbing it down.. |
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Mhari Dson
Lazy Brothers Inc
30
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Posted - 2012.08.11 04:59:00 -
[81] - Quote
CCP karkur wrote:Jim Era wrote:I refuse, saw screenshots of how clunky and huge they were, I just don't even want to deal with them (got a long skill in que I think) *not like I am capable of doing anything in-game anyways :P
I don't mind tooltips, they are actually helpful, especially when detailed, but these were over the top, more black space than information...which the information provided wasn't that useful :/ annnnd I hate to admit it, but I hate using my Fkeys, so I frequently mouse my modules so they would pop up and confuse the hell out of me. Couldn't the tooltip just be along the lines of the "show info' options
EDIT: I'm not mad, just offering feedback Could you pleeeeease try them out... just for me There is a delay now, so now you can mouse your modules, and the tooltips don't appear right away (1 second is way longer than I thought it was... when I was implementing it I actually timed it to make sure it was only a second because in my head second is so short so I wasn't sure it was doing the right thing )
With the lackluster ui improvements and General ignoring of feedback I'm kinda glad I have another two weeks before I'm home to look at this tooltip again. Hopefully it will have reached a point by then where it is configurable and doesn't take more room than my chat.
Make it smaller, give it a configurable delay and an option to turn off. Covering all three of these would satisfy every argument I have read so far.
No apologies for the crappy typing, I'm on a !@?")'(")ing tablet that sucks. |
Hannott Thanos
Notorious Legion
93
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Posted - 2012.08.11 08:35:00 -
[82] - Quote
Rengerel en Distel wrote:if we've forgotten what module it was already, tooltips are the least of our problems
Made me lol. So true :P |
Vera Algaert
Republic University Minmatar Republic
308
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Posted - 2012.08.11 10:54:00 -
[83] - Quote
I'd like CCP to include tooltip formatting into the overview xml files
I'm a NPC corp alt, any argument I make is invalid. |
Daniel Plain
Science and Trade Institute Caldari State
289
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Posted - 2012.08.11 11:05:00 -
[84] - Quote
Nyancat Audeles wrote:The Tooltips are perfectly fine!
I am a new player in EVE [...] ...so if you find them useful, everyone should?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
KIller Wabbit
The Scope Gallente Federation
35
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Posted - 2012.08.11 11:17:00 -
[85] - Quote
Nyancat Audeles wrote:The Tooltips are perfectly fine!
I am a new player in EVE and these tooltips are so helpful! I have been playing for 2 months. I guess you could add a bit more transparency.
One thing that would be helpful is more information! Why can't I see how much my Remote Armor Repper repairs? Etc. Just work on getting more info for more modules, and turn give an option to turn the tooltips off for the people that don't like them (in the menu next to the capacitor where you can turn on numeric armor display amongst other stuff would be a convenient plac to do it).
But the tooltips serve their purpose just fine! I am a new player, and it made the game much more user friendly without dumbing it down..
Wait six months - your opinion will fester. |
Large Collidable Object
morons.
1857
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Posted - 2012.08.11 11:40:00 -
[86] - Quote
CCP Soundwave wrote:Global tooltip delay setting: This would be an option to set a global delay to ALL tooltips, somewhere in the 0-3 second range. It would be located in the escape menu and is in my opinion the ideal solution. The downside is that it will affect a lot of different tooltips and making sure it works correctly across the game takes a bit of time.
Disabling tooltips completely. This would basically be a button that lets you disable all tooltips in the game by selecting it. That means no more stuff popping up anywhere, giving you a cleaner UI if you feel the tips aren't helpful anymore.
First off, I think the tooltips are a good addition to the game and should prove to be extremely helpful for new players.
However, given the option, I'd disable them for a few simple reasons:
- I'm perfectly aware of what my med and low slot items do. - I know most weapon ranges and falloffs from those guns I typically use from the top of my head - if Idon't, I usually preconfigured the fit on EFT and memorize them before even fitting the ship ingame. - I play with the tactical overlay enabled, where that data is visually represented.
All that leaves the tooltips redundant for me.
I think a delay wouldn't be a good option, although making it customizable would be good (configurability is always nice and removes whine on the forums)., but thos who want the information want it immediately, and those who don't need it never need it - so unless the delay can be set to something like 120 secs, it lacks a sufficient option to disable them.
So I think disableng them entirely or setting a really, really long delay which woud effectively disable them would be the best options - 3 seconds is not enough.
On a side note, the option to enable tooltips for different item groups would be great - every noob learns what an MWD or a hardener does after fitting it, but people may want to keep info about missile, turret and ewar ranges for longer, but that may be hard to implement. You know... morons. |
Mag's
the united Negative Ten.
10026
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Posted - 2012.08.11 15:21:00 -
[87] - Quote
Mag's wrote:Option to turn it off please. Thank you.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Cedo Nulli
Royal Amarr Institute Amarr Empire
216
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Posted - 2012.08.11 16:34:00 -
[88] - Quote
Liking the new tooltips ! |
Betrinna Cantis
29
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Posted - 2012.08.11 18:54:00 -
[89] - Quote
Transparency and adjustable delay would be awesome. I have "short term memeroy loss" due to age and other things, so it is helpful to me, even being a 2 year player. One thing that would be nice is if the ranges for boosted mining lasers were alittle more accurate. Example: Info on strip miners says range is 15km, when acctually you need to be 14.99km to fire lasers. With my current boost it is 24.92km, but the tip says within 24km. see where I'm going here? Thanks. Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |
DarthNefarius
Minmatar Heavy Industries
275
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Posted - 2012.08.11 20:08:00 -
[90] - Quote
Moving the pop up so it doesn't seem to interefere with clicking on the module sounds like a great idea. The quick responce for the delay implemented was highly appreciated. =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
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