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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
okcerg
WEPRA CORP
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Posted - 2010.12.13 09:00:00 -
[301]
Would be neat: - in the fitting window in station, a small icon to "activate" a module and update the stats (and not having to undock or EFT to know ship's resists)
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2010.12.13 11:02:00 -
[302]
I want an option to set off double click to minimize.
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I'thari
Minmatar
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Posted - 2010.12.13 11:44:00 -
[303]
All I can think of right away is:
- carebear warning (I, for one, can see agression timer just fine, no need to remind me about it EVERY FREAKING TIME I UNDOCK) - would be nice to have agression timer displayed (one that blovks you from docking/jumping), same stuff for wormoles - no comfirmation in cancel market order - "trash it" would be better with additional confirmation option like in fleet - drones still too smart to be controled (read: asspulled target switching) and still can't use MWD properly (either orbit too fast on too small orbit to track something or too far to get in weapon activation range) - highlited character sheet on alts with no skill traning (if other character on account trains somehting) - wallet blinking on order change (only won't blink if you remove both "order" and "transactions" flags and I'd rather have it) - no way to tell if you actually started/stopped overload - no way to cancel deactivation of module - mining - no way to make other characters to haul PI stuff from customs office - active jobs (on both research and manufacture) calculation - should be active ones, not just queued ones, at least on POS. - research/manufacture job setup interface - it'd be way better to install several blueprints togeather - impossible to rent POS slots to general public... hell, even your alliance if you need some materials for a job - no way to tell in game mow much fuel left in POS (except to be near it or use API.. or wait for it to spam) - POS-related mails go only to dirrectors - would be nice to have several wallet divisions for personal wallet (and more for corp/corp hangar while we at it) - corp interface is a mess, unles you read through wiki or something you'll have no idea what some roles are for (and even if you do) - need at least tooltips there. - ship render on fitting screen (I can spin it in hangar just fine, thx) - would be nice to be able to change background on ship prewiew from befault dark-blue to something else (preferably brighter) - stars (especially blue ones) - too bright for my liking. - local (at least as intel tool) - needs to go, really (less server load too) - bookmarks - try organizing couple hunderd of those (and it's only tacticals for less than 10 systems with some safespots and instawarps) plus they kinda increase rightclick menu beyond reason - would be nice to have some of them visible on overview. - contact folders (yeah, yeah... CCP promiced to fix FW too) - contacts as intel tool needs to go too - slider in personal standings (just because you are lazy does not justify removal of diversity) and fleets - I'd rahter have more than 2 options of who to invite based on that. - public fleets (why not? it was on sisi), just make option to filer those out - calendar needs to be usefull (like sending out mails on events, recurring entries, manufacturing/invention job and mission exparation tracking - lots of stuff can be added to make it more usfull)
well, it's comming down to too big issues, I suppose... guess I'll stop here |
teppo3345345
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Posted - 2010.12.13 12:56:00 -
[304]
- Why can't I change/modify/cancel corporation buy/sell order made by someone else in the same corp, even though both characters have director roles? |
Zaotome
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Posted - 2010.12.13 17:55:00 -
[305]
- the camera is reset to default instead of the position it was before pressing "look at" - mission rewards should be displayed like 'xxx.xxx.xxx,xx (xxx.x million isk)' (and dont use words like eignteen hunderd thousend credits) - when comparing modules it should be possibel to rightclick and select 'show market details'
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Dhaul
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.13 21:04:00 -
[306]
Exploration cans (like in radar and mag sites) should disappear when you scoop all their loot just like jetcans. It's really annoying to try and keep track of which ones you have cracked and which ones you havent, especially in some of the radar sites with them all in a random cluster.
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.13 21:24:00 -
[307]
It would be nice to have the following
1. A total of all your wallets combined (all divisions) and total buy / sell from all characters buying / selling on behalf of the corp.
2. Each item total, for example if you are selling 10x Ships @ 5 mil it should show 50mil in total, just to make it easier to focus on items of value.
3. Siege modules to have 5 min CD, 10 mins is way too long
The following needs to be seriously looked at asap
1. Botting - which will happen this week I guess
2. Sovereignty, it is worse than what it was before Dominion
3. Supercaps <-> sub caps & dreads, it is a real shame that 0.0 has gotten to the stage where sub caps are now getting DD'd and whats worse is dreads are not getting used as much.
4. New Forums - But I think we are getting that, it is funny how the WOD forums are better than the eve ones lol :P
5. Field commands need serious changes and information warfare either needs changing or the Eos needs a buff
6. SORT BY META & AUTO-SORT!!
7. An overall revamp of mining, it is soo boring
8. Rats need changing overall, I wanted to get 10. standing with Amarr and I guess Caldari but missions are soo damn boring that I have quit this goal
9. Blasters?
10. Some kind of indicator to if a person has made a market order and has margin trading to prevent lol situations
11. Supply chain management & Scientific networking to apply to POS labs too
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |
Carcosa Hali
Standards and Practices
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Posted - 2010.12.13 22:00:00 -
[308]
that my contacts list in "People & Places" doesn't have a refresh button..
It is notoriously inaccurate, often not even showing people whom I have just added to it.. this bothers me immensely.. ------------------------------- This Bitter Earth.. What fruit it bears.. |
Tasko Pal
Spallated Garniferous Schist
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Posted - 2010.12.14 15:37:00 -
[309]
Edited by: Tasko Pal on 14/12/2010 15:38:23 There are two related asset management issues that bug me greatly. I'm a station trader in a corp and I like to do a few missions in the same region while I trade.
- I can split assets from my asset or corp asset window, but I can't merge assets. I get a lot of corp contracts delivered to my hub station, so I'm always dealing with multiple copies of the same good. End result is that I have to fly in to the hub just to merge my assets into one blob so I can sell it properly.
- Corp assets doesn't update on a reasonable schedule. I've had deliveries that were more than a day out of date. What the hell? Even if we grant that it might take some time to update busy corps with a lot of trading and delivery modifications, it remains that CCP should be updating corp assets every five minutes, just like it does regular assets.
Originally by: teppo3345345 - Why can't I change/modify/cancel corporation buy/sell order made by someone else in the same corp, even though both characters have director roles?
-This.
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2010.12.14 15:48:00 -
[310]
Edited by: Anne Arqui on 14/12/2010 15:49:03
Please leave the windows where I pinned them - it seems EVE tries to "smartly" adjust it whenever you enter stations, with the result that when I come out it's one big mess - PLEASE LEAVE THEM WHERE I WANT THEM!
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.14 19:52:00 -
[311]
* I'd like to be able to see in-game (in the character sheet maybe) when my character expires. You can already call up some form of that data whenever you use PLEX, might as well cache it at login and display it * Please add an option to make _ALL_ aggression and session change time visible as cleartext, I hate to have to hover over the rotating session change thingy to see how much time is left (especially when I have other places the mouse cursor would rather be) and I really don't like it when I can only see some aggression timers * I really want a "launch all drones" hotkey ; if at all possible, but much lower priority, also the ability to assign drone launch hotkeys for drone groups * I would totally love it if I could activate the ship's cloak without first manually breaking the "gatecloak", even if that would result in me being visible for one second... the issue being with lag making me visible MORE than just one second * I would prefer the "module active" pulsating animation to be a "wave" from the center of the module button to the exterior of the module button instead of the current "module slowly lighting up and fading back to off-status look", which makes it confusing to realize at a glance if the module is on or off (especially if your FPS is suffering at the moment) ; in other words, regardless of when I make a screenshot, I want to be able to tell with 100% accuracy if a module is on or off (right now, you can't) _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Haoibuni
Mish 4 free
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Posted - 2010.12.14 20:28:00 -
[312]
At the moment, only the fittings button (on the LHS) both opens and closes its respective window. All the other buttons merely open.
Make all the buttons not only open but close their respective windows.
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Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2010.12.14 20:43:00 -
[313]
"Trash it" should have an additional confirmation layer, possibly requiring the user to literally type "CONFIRM" or something like that into the dialog. Would prevent drunkenly trashing a Bassilisk instead of assembling it. (I may or may not have done this once after drinking six vodka gimlets).
Indicator for aggro timer would be nice. It's a pox on the soul to continuously hear "THE STAAA THE STAAA THE STAAA THE STAAA THE STAAA THE STARGATE DENIES YOU PERMISSION..." as I spam jump frantically. Would rather watch an aggro spinner spin peacefully as I await my jump while getting pounded by reds.
Please, give us new nebulae / skybox art. Dynamically generated would be cool. EVE is beautiful but can begin to look redundant as we see the same art assets over and over. (granted, it was confirmed that this change would eventually come at last year's fanfest).
Could we make the session change timer 20 or 15 seconds? pretty please? Shaving 10 seconds off would make a ton of difference.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.14 21:46:00 -
[314]
Trading-related:
* would like to see the current "regional average" (the one that's displayed whenever you put up an order) listed in the orders list too, so you don't constantly have to put up an order to check it ; its cache time could be quite long since it seldom changes * one of two options (or both at the same time) - either move "cancel order" away from any other frequently used options or add an extra confirmation box for actually canceling the order * would love the toggleable option to also display "outlier" orders, not just vaguely-sanitized ones ; it's not like some outrageous order values wouldn't sneak up in the graphs from time to time anyway * REALLY would prefer if own orders would show up with a specific highlight colour * would like if you added some corp role that allows people to see and change all corporate orders, not just those you placed yourself * would love some quick filter presets selection possibility instead of just filters on/off
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Managalar
Gallente PREMM Technologies TRE GAFFEL
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Posted - 2010.12.14 21:51:00 -
[315]
*follow in formation - instead of approach and poke the front of my ship into the other ship, I would really like to fly in formation - maybe side by side with another ship, with the squad pilot leading.
keep at range works ok with 2 ships - but has the same problems with 3+ ships |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.15 01:02:00 -
[316]
Originally by: teppo3345345 - Why can't I change/modify/cancel corporation buy/sell order made by someone else in the same corp, even though both characters have director roles?
hell yes, very annoying, absolutely no reason to put up corp orders imo.
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hired goon
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Posted - 2010.12.15 01:04:00 -
[317]
I hate the way that ships will, if left sitting stationary for a while, point to a 45 degree angle either up or down. Especially annoying in POS. It looks stupid.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.15 02:38:00 -
[318]
when you switch fittings in the fittings window all the ammo in your launchers goes right into the hanger... switch fittings a few times and the whole hanger is just stacks of ammo
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Karbon Dating
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Posted - 2010.12.15 03:50:00 -
[319]
*Using the market's search requires you to know the specific name of the item, even if the name does not match its category. (IE. you cant search cpu-upgrades, you have to search co-processor.) This is really bad when a named item doesn't even include its category name.
*Windows sometimes appear in the completely wrong place and screw everything up. Especially the browser, sometimes in station it opens under the station menu with the same with and very small. Then when undocking, the overview and drones windows are messed up.
*Freighters sometimes warp into the stargate, meaning that if you blinked when the ship landed and didn't notice, not only would you be out of range, but you would have to decelerate, align to the nearest planet, warp, align back, warp, and hope it doesn't repeat. Which is still faster than reapproaching the gate.
*Grouped missiles fire as one missiles instead of a nice effect with all missiles firing from the ship in a nice shot-gun like spread.
*To calculate actual missile range, must open fitting window of current ship, open missile show info, multiply traveling time and velocity, then compensate for acceleration (which the game doesn't tell you).
*Skill-queue sometimes gives you a prompt but it appears behind the window, so the windows freezes while you don't notice that you needed to click okay.
*Prompts sometimes appear a split second before pressing 'enter' when sending a chat, so you accidentaly decline a fleet invite.
*You have to input the jump-bridge pass everytime you jump through the jump-bridge
*The hyperion cannot possible fit inside of the nyx. Have you seen those two side by side, they are almost the same size and the hyperion is actually taller than the nyx.
*Rage torps seem to have trouble actually hitting things at full damage without either, A removing whatever you called a tank thanks to the raven's limited powergrid, or B, had a vigil with a bunch of target painters on it.
*Rage torps not only have a uber-high explosion radius but increase the ship's sig-radius too?! Who maped this out.
*Caldari Battleships, although physically smaller, have a larger sig-radius versus other battleships. (Yea, i noticed)
*I want a rohk that can fit 8 425mm guns without powergrid upgrades
*I want a caracal that can fit a large shield extender with a mwd with cruiser missile launchers fitted (LIKE OTHER TIER 2 CRUISERS!)
*The sun is always in my face. *THAT FREAKING SUN IS BRIGHT AS HELL. EVEN WHEN I'M 100AU AWAY! IT SHOULD LOOK LIKE AN ORANGE START AT THAT DISTANCE. AND ITS EXACTLY THE SAME WHEN I'M 1AU AWAY. WTH!
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Karbon Dating
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Posted - 2010.12.15 04:12:00 -
[320]
*Clearing block list requires a lot of repetitive clicking. I can't just select all and remove
*I can use plex to pay for my account, but not pay for transfering characters. WTF?
*I want to remove station sounds and gate sounds and npc sounds
*Rail Guns fire looks weak while lasers look awesome.
*For the longest time I couldn't tell battleship autocannon fire from artelliery. I just thought they were able to get some crazy high rof with artelliery.
*Ship trails
*Fittings window has an unusually large minimum size with an unecessary animation that is seen in no other window
*NPCs can shoot torps from 100km away. These are like the only weapons in EVE used by NPCs that actually can hit me at that range. And I checked, its impossible to get that range with torps
*Setting up a POS requires to much micromanagement. Have you tried onlining 20 modules that take 5 minutes to only each, one at a time, and have to be anchored? Its barely worth it to set up the next module while you wait.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.15 04:32:00 -
[321]
those clouds like in recon 1/3, and the blockade are bright as hell, and I can't see my missiles in front of them.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.15 04:49:00 -
[322]
Originally by: Karbon Dating *I can use plex to pay for my account, but not pay for transfering characters. WTF?
Actually, you can It costs 2x PLEX for one character transfer, and the PLEX need to be reverse-redeemed first (so that they're on the account, not in the hangar of any of your characters). _
Make ISK||Build||React||1k papercuts _
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.15 04:54:00 -
[323]
Originally by: Karbon Dating *Sort market modules by meta lvl and not name. Only reason this remotely works now is because turret names just happen to group together. But I still have to manually check what the meta lvl is for guns if I'm cross training. Or just don't normally fit named guns.
This!
Originally by: Karbon Dating *The module timers don't always sync with the actual module's rate of fire. It should start at the bottom (or top) and rotate clockwise till it reachs it tail. Repeat. Not at some obscure 30degree angle that isn't even consitant across uses or modules.
This is probably because of the infrastructure EVE is running on. You hit the button, your client tells the server that the module should be activated now, the server does that at the next possible tick (1Hz) and after that sends your client when this module has been activated, your client JUST NOW shows the module active (with lag you wait for this longer LOL) and the cycle timging shows how long the cycle will take till it's full. As the time between server activating module and your client being informed about the modules activation point of time isn't zero you get a first cycle timer animation that doesn't start at zero (bottom) but anywhere after it.
support Public Idea Tracker | 24hr PLEX |
teppo3345345
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Posted - 2010.12.15 07:19:00 -
[324]
I want so sort my hangar based on more than only one option. Now if I sort it by type, the items inside that current type are not sorted at all. Give option to sort eg. 1st type 2nd name |
Gner Dechast
Flashman Services
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Posted - 2010.12.15 09:26:00 -
[325]
One more, Could I please be able to ...
* name my jump clones
This would alleviate alot of hassle, atleast for me. For relatively small change it sure would do ALOT of good. Really.
I simply cannot learn the funky implant names by heart (I'm not THAT interested ), so being able to label the clones primary usage, like "medium passive shields" to signify medium class weapon bonus plus passive shield tanking implants, would be really nice - especially if one runs more than one account...
-- No expansions before holidays and no release until QA gives it's approval |
Shasz
New Eden Renegades
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Posted - 2010.12.15 12:29:00 -
[326]
Originally by: Karbon Dating
*Freighters sometimes warp into the stargate, meaning that if you blinked when the ship landed and didn't notice, not only would you be out of range, but you would have to decelerate, align to the nearest planet, warp, align back, warp, and hope it doesn't repeat. Which is still faster than reapproaching the gate.
I've found you can get around this by changing your warp-to button default distance to around 1000m instead of 0. I never bounced off a gate after doing that. ___________________________________
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Reeno Coleman
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Posted - 2010.12.15 12:39:00 -
[327]
- ships warping sideways - manually having to stop learning when plugging implants or clonejumping - new login when switching characters on same account (yeah, i know you like to kill the client to cover up bad memory management) - blues on overview getting tagged as neutral in heavy lag - various 30 second timeouts - sound!
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Rek Seven
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Posted - 2010.12.15 13:06:00 -
[328]
I don't like:
- Not being able to create a dark skinned character unless i make a Minmatar slave - Controlling my ship through sluggish drop-down menus. - The graphics glitch with the gallente destroyer (i forget the name) - The obtrusive on-screen notifications for when you take/do damage
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Argyle Jones
Minmatar Incompatible Protocol
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Posted - 2010.12.15 13:08:00 -
[329]
Edited by: Argyle Jones on 15/12/2010 13:18:02 : the whole post pretty much.
It'd be awesome if the sound effects in EVE got an overhaul similar to the graphics overhaul from Trinity. Here's a few items:
1) Turret sounds should go 'OOMPH' instead of 'fizzle'. Don't be afraid of some bass. 2) The same OOMPH requirement applies to ship explosions. 3) More sound effects, for instance when an asteroid is mined out or make wormholes give out a noise. 4) Music in stations should be optional and more relevant. Let's have some tribal music in the minmatar stations and maroon 5 for the gallente. Seriously though, the sound experience is vastly overlooked in EVE. Give each race a distinct feel when it comes to sound.
If you need some inspiration take a look at your own apocrypha trailer. I loved how the explosions and lasers sounded in that trailer... all bass and booms and a healthy dose of OOMPH.
/Argle
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Midge Mo'yb
Antares Shipyards Phalanx Alliance
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Posted - 2010.12.15 13:13:00 -
[330]
*i would like the old Capital Jump Effect back/redone (misses the portal of r ape :()the droplet effect currently is ****e.
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