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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kiandoshia
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Posted - 2011.02.19 21:27:00 -
[1171]
I guess it has been mentioned before but I didn't feel like reading through the entire thread but the Nightmare turret bug.
It works properly for NPC Nightmares but for me it looks like this:
Linkage
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Sabahl
Minmatar The Executives
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Posted - 2011.02.19 22:00:00 -
[1172]
* Exploration - PLEASE auto-stack probes when they are recalled after a scan |
ThatShyGirl
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Posted - 2011.02.19 22:12:00 -
[1173]
Something else to do with graphics: Fix the Catalyst. Seriously, that thing has been borked since Apochypha. I cant screencap it, but in space the model separates out. It basically loses it's midsection (the green/blue bit). You don't see this in the fitting window or item preview.
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Bear Templar
Fibonacci Heavy Industries
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Posted - 2011.02.19 22:59:00 -
[1174]
Not being able to adjust corporation orders with a different character to the one who set it up.
This could tied in with titles, i mean if you've given the Director title to someone then you are already trusting them with the corp's money...
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Cresalle
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Posted - 2011.02.19 23:20:00 -
[1175]
Edited by: Cresalle on 19/02/2011 23:21:51 *Blurb at top of character sheet looks very bad since the patch (because of change in font size)? Change it back. *'Best price in region' is not. *Regional averages are calculated using non-mathematical voodoo. *When I'm buying a single unit of an item at a cost of 20k I don't care if it's 9000000% above the regional average (it isn't) so please stop nagging me about it. *Assests window suddenly too wide, can't resize. Hate. *Why can I not power up an offline module during warp? *Why can I not toggle overload while cloaked? *Why does my covops cloak deactivate when I lose connection? *Why can I not disable undock with aggro notification? *Why can I not disable deactivate module notification?
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Zarlis
Gallente
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Posted - 2011.02.20 00:34:00 -
[1176]
Planetary interaction: please change the initial zoom when you enter planet view mode or the double click to zoom on the planet to go to the launch pad if there is one on the planet. After a few weeks the chances of you having your setup anywhere near your command center is unlikely so zooming to it is completely useless.
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dr cisco
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Posted - 2011.02.20 01:11:00 -
[1177]
-how your browser window becomes unusable when you undock, or how everything becomes unusable when you undock.
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HighlanderUK
Interstellar Business Machines Corp.
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Posted - 2011.02.20 01:28:00 -
[1178]
probably been said before, but can we please see some industrial love in the next updates??
- my primary wish, an increase in the number of labs and factories that can be controlled, for a futuristic space game, being stuck with 11 of each for the last 5+ years is wearing a bit thin, given the volume increase of players/demand for items in the game over 7 years.
- never likely to happen, but increasing NPC lab/factory slots would help with any increase in skills to how many you can control, as well as some minor tweaks to POS's. perhaps activating some on NPC stations previously without either lab or factory ability. ************************************************** Maker of the finest Scottish Warrior II drones with Active Peat Camouflage(tm) -- so dark, you won't see them coming!! |
Drebble
Gallente North Star Networks The Kadeshi
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Posted - 2011.02.20 01:48:00 -
[1179]
Please allow station owners to set the same restrictions on trade as on docking.
It is difficult to have a reasonably priced alliance market if a neutral or red player can sit somewhere in the region and buy stuff and resell it at a much higher price.
And its somewhat ridicilous that people on the "banned from docking" list would be trusted with multimillion transactions.
Regards, Drebble
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Brannoncyll
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Posted - 2011.02.20 03:08:00 -
[1180]
Edited by: Brannoncyll on 20/02/2011 03:15:25 Edited by: Brannoncyll on 20/02/2011 03:14:06 - When in a busy system the station and gate icons jump around on the overview making it very difficult to select them. It would be nice if the overview could be broken into two sections, one containing celestial objects (stations, gates and the odd permanent complex) and one containing local objects such as ships, containers and wrecks.
- For players who do missions regularly, two faction kill missions within the 4 hour 'decline mission' timer basically signals end of play, as we cannot afford to take these missions and suffer our enemy faction standings to drop any further. Please reduce the frequency of these missions, or remove them from the decline mission timer.
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Brad Powers
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Posted - 2011.02.20 04:16:00 -
[1181]
Not sure if this is posted yet.
CCP please introduce a skill "Autopilot Operation" or similar to allow the lazier players like me to train it so when we use auto pilot in High-Sec we can warp closer to the gate, ie: Level 5 "At level 5 you will warp to 3000km of stargate"
Just a wish of mine :)
Great Post BTW.
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Sha'Uri Dark
Intrepid Crossing
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Posted - 2011.02.20 05:04:00 -
[1182]
I haven't read all 40 pages and probably never will so if it's already been mentioned whatever but can we please have our books marks show on the overview or a check box in overview settings to show them om the overview. -------------------------------- As a Freelancer...scratch that Originally by: Shar Tegral Stop projecting your out of game beliefs of what society should be upon the rest of us.
said it best. |
Khat'chia
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Posted - 2011.02.20 11:54:00 -
[1183]
Have a visual cue that differentiates blueprint originals and copies. A column that you can toggle that shows ME/PE/runs (like the new Meta-level column) for blueprints in your hangar would be gravy.
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Flashrain
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Posted - 2011.02.20 14:04:00 -
[1184]
Edited by: Flashrain on 20/02/2011 14:09:03
Item navigation by keyboard -I'd like to use letters to navigate container lists. *If I press "s", I will be taken to the first item that starts with "s". *If I press "sc" within 2 seconds, it should take me to "Scan Resolution" in my item list.
Item lock/unlock shortcut and status indicator -I'd like to press a key combination to toggle one or more items' lock status. *If I press ctrl+x, I should be able to lock/unlock. *Locked items should have a strike-through font style to visually distinguish it from unlocked items.
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Rollaz
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Posted - 2011.02.20 21:16:00 -
[1185]
OMG, this one just got me ARRRRRGGGHHHHH
There is a limit of how many open bulletins you can have open at one time. But the game doesn't tell you until after you've DONE ALL THE WORK typing the next one up.
So it warns you that you have reached the limit and when you click OK, it DELETES all the work you just did! POOF.
That's so LAME,
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Zeerover
Wolfsbrigade
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Posted - 2011.02.20 23:06:00 -
[1186]
An easier way of selecting which corp wallet division is active on orders.
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Kengutsi Akira
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Posted - 2011.02.20 23:18:00 -
[1187]
-A way to see how the other ppl in your fleet are doing (hell put it in %s) other than targeting them
Is there already a way to do this that Im just missing? Because as far as I can tell theres no way to see fleet members' status and thats annoying as hell
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Amanda Mor
Gallente
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Posted - 2011.02.20 23:32:00 -
[1188]
Originally by: Kengutsi Akira -A way to see how the other ppl in your fleet are doing (hell put it in %s) other than targeting them
Is there already a way to do this that Im just missing? Because as far as I can tell theres no way to see fleet members' status and thats annoying as hell
It's called "add fleet member to watchlist" ---------------------------------------------- I don't have an alt, but there's a main that would be upset if he heard me say that... |
Kengutsi Akira
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Posted - 2011.02.20 23:38:00 -
[1189]
Originally by: Amanda Mor
Originally by: Kengutsi Akira -A way to see how the other ppl in your fleet are doing (hell put it in %s) other than targeting them
Is there already a way to do this that Im just missing? Because as far as I can tell theres no way to see fleet members' status and thats annoying as hell
It's called "add fleet member to watchlist"
You get a status? All I ever seem to get is a green/red square that tells me when theyre online or not
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Amanda Mor
Gallente
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Posted - 2011.02.20 23:46:00 -
[1190]
Originally by: Kengutsi Akira
Originally by: Amanda Mor
Originally by: Kengutsi Akira -A way to see how the other ppl in your fleet are doing (hell put it in %s) other than targeting them
Is there already a way to do this that Im just missing? Because as far as I can tell theres no way to see fleet members' status and thats annoying as hell
It's called "add fleet member to watchlist"
You get a status? All I ever seem to get is a green/red square that tells me when theyre online or not
A little box appears with Shield, Armor, and Hull bars. It's a different watchlist than the addressbook one - it's temporary and only works for members of your fleet. Right click on a fleet member, the option is in the drop down box. You have to be on-grid with the fleet member to actually see the status of their HP's, but that should be what you're looking for.
It's also a quick and easy way to warp to a specific member of your fleet, as opposed to scrolling thru the fleet member list. Large 0.0 blobs often tell you to add a tackler or fleet commander to your watchlist so you can quickly warp to him instead of scrolling thru 200+ pilot lists. ---------------------------------------------- I don't have an alt, but there's a main that would be upset if he heard me say that... |
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Richard Aiel
Caldari GloboTech Industries
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Posted - 2011.02.21 00:02:00 -
[1191]
OMG thanks lol
----------------------------------------- If you dont learn from the past you are doomed to repeat it http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469262&page=2#51 |
Sampledjoker
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Posted - 2011.02.21 00:29:00 -
[1192]
Please let us sell more than one item at a time. I waste hours of my life after I run missions selling crap.
It's been how many years and this hasn't been implemented. Hurry up and fix it. |
Richecko
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Posted - 2011.02.21 01:05:00 -
[1193]
The drag & drop implementation in the market quickbar is minimalist, inconsistent with other areas of the Eve client like the station item's hanger, and could be brought up to par with what's typical in modern applications. As it is it wastes the player's time if you're moving more than just a few items around to organize them. (1) it doesn't support cmd-click of shift-click so you can multi select for operations like remove, or moving items into folders (2) when dragging you can only drop on the folder itself, if the folder's open you should be able to drop into it's contents (3) if you have more than a screen of items so the scroll bar is activated you can't drag to a folder that's scrolled off screen. It could also have a move contextual menu as an alternative to drag and drop similar to the way fleets let you move members around.
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Yxalitis
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Posted - 2011.02.21 01:49:00 -
[1194]
Originally by: RensPriceChecker2 * fix the issue that while missioning the camera sometimes pans off into a random direction, stays there for 1-2 seconds and then turns back.
If you hover your mouse over a targeted units icon, the camera will sweep to show you were it is, this is by design. I don't believe in signatures, not even really cool ones like "This signature intentionaly left blank" |
Cresalle
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Posted - 2011.02.21 02:24:00 -
[1195]
*Mouseover an item with the fitting screen open and it shows projected stats. They are often incorrect as they do not take into account the character's skills and some changes are simply not displayed at all. *Clicking on an open market group should collapse it. *The line from your ship to the selected target in the tactical overlay is buggy as hell, especially when you warp off grid. *I want to be able to link a bookmark in chat/mail. *Clicking a scan result icon in space no longer selects the corresponding entry in the scan result list. Fix this please. *In the context menu for a launched probe the item 'destroy probe' should have a spacer before it. *Get serious about banning botters/macros. I want to vomit every time I pass through the Yoma/Ibura pipe. My corp tried wardeccing a few of them but they just recycle their corps and when we petitioned it we were told that this is allowable.
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Yxalitis
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Posted - 2011.02.21 05:07:00 -
[1196]
The game needs to have more things automatedà -Selling Loot: *Select all items to be sold, send to a special interface, set parameters, hit the big ôSellö buttonàprofit. *Parameter example: IF processes mineral value>market value, OR, IF market value <50,000 THEN Process. ELSE, IF ôoffer to buyö > -5% market rate Sell to buyer ELSE place ôOffer to sellö market -5%
-Probing *If I want to find a signature using probes, I have to do it by dragging bubbles around a 3D map represented in a 2D display. This overly complicates the interface. Flatten it out to 2d, we can let the probes automatically determine the height above or below the solar plane. Then let it come down to 3-4 scans tops, in 2D, top-down only. This keeps the flavour, but removes the fidliness of trying to move around the solar system map. And make it easier to get 100% if your base strength is over 90, rather frustrating having pimped out skills and scanner-bonused ship, and still taking 8 scans to find that last Signature.
I don't believe in signatures, not even really cool ones like "This signature intentionaly left blank" |
anarkist
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Posted - 2011.02.21 21:25:00 -
[1197]
* Please fix the industry roles so that it's not all or nothing. Allow management of 'own' manufacture and research jobs without giving the ability to cancel other peoples jobs. * Fix containers so that manufacturing (and other tasks?) can be fully performed with the BPs/mats in a container. * Fix search box on 'items' so that it will search the group type as well as the item name. i.e. 'I can type 'salv' to show up salvaged parts, or 'mineral' to show minerals. * Fix for those of us using the windowed client - add an option to lock/unlock the screen size. Often I click the edge of the screen and end up dragging the window to a different size. * ECU has made PI easier for extracting raw materials but setting up the network of processors is still a pain. This is especially true if you wish to change from one product to another (changing schematics, routes, etc). An easier way to manage this would be great. * Add PI data to the API
cheers
Anark
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sten mattson
Amarr 1st Praetorian Guard
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Posted - 2011.02.21 22:20:00 -
[1198]
fix the pilgrim:
it is infinetly easier to hunt with every other recon , because they have a range bonus on their main EWAR, whereas with the pilgrim (who is also , being amarr , the slowest one) you have to crawl into range to apply your main ewar (neuts)
why does the slowest one have to be the one to get closest to be able to use it for its intended purpose? you wanna piece of me , boy? |
Nobani
Merch Industrial Goonswarm Federation
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Posted - 2011.02.21 22:28:00 -
[1199]
Originally by: Drebble Please allow station owners to set the same restrictions on trade as on docking.
It is difficult to have a reasonably priced alliance market if a neutral or red player can sit somewhere in the region and buy stuff and resell it at a much higher price.
And its somewhat ridicilous that people on the "banned from docking" list would be trusted with multimillion transactions.
Regards, Drebble
If a neut is relisting your stuff: 1) Import more. 2) They continue to buy it. 3) Profit (for you).
(no ??? required)
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Kengutsi Akira
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Posted - 2011.02.21 22:36:00 -
[1200]
Edited by: Kengutsi Akira on 21/02/2011 22:37:20
Originally by: ThatShyGirl Something else to do with graphics: Fix the Catalyst. Seriously, that thing has been borked since Apochypha. I cant screencap it, but in space the model separates out. It basically loses it's midsection (the green/blue bit). You don't see this in the fitting window or item preview.
I put in a ticket a long while back and they said it was a deep rooted issue that was being worked on lol
O I got one... make to so I can select all and sell it if I want or sell multiple groups of different things (unless theres a way I can do it and I missed it - again)
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