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Jarcen Knzki
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Posted - 2010.12.06 01:26:00 -
[1]
Whats the point of being Gallente? I mean I've heard so much crap about how bad railguns are and how suckish Gallente ships are at PvP. What should I do? Stop training Gallente or switch to another race while I can? I hear constantly how other ships are better for such and such rather than Gallente.
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Terrorform
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Posted - 2010.12.06 01:41:00 -
[2]
I was going to post something similar. (My toon is gallente, 3 months old)
I would love to hear what veterans think about gallente, expecially for Mission running.
Kind of worried about railguns and the Kronos does not inspire joy, from what I have read. :/
Do I stick with gallente, and ship my learning SP into Gallente BS, hybrid gunnery and drone skills, or do I switch to another race before it is too late. (Sorry, not trying to thread hijack :o)
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.12.06 02:04:00 -
[3]
Gallente pros: best supercarrier in the game, Ishtar will do level 4 missions in no time, BLASTERS!!!
Gallente cons: BLASTERS!!! Can't get in range of a lot of ships to make use of their deadly firepower.
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Terrorform
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Posted - 2010.12.06 02:38:00 -
[4]
*Checks out ishtar*
:)
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Motriek
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Posted - 2010.12.06 03:04:00 -
[5]
Yup, probably the least useful race. One has to be last, right? On the other hand, this is EvE, and with Gallente: -Worst guns, except in 249km optimal situations, of which there are none really, or 1km siutations, which take a great deal of risk and effort to create. -Specialized in drones, which is quite tricky to use to greater effect than other race's weapon systems. +Most versatile tank, as many ships have plenty of lows and mids +Surprising fits, such as the Myrm, Domi, and Ishtar. Many other race's ships are comprehended from dscan alone. +Notable ships include Taranis, Ishkur, Ishtar, Arazu, Lachesis, Domi, Thannatos, and Nyx.
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Terrorform
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Posted - 2010.12.06 03:22:00 -
[6]
Good info there, thanks :)
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Anubis Xian
Reavers
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Posted - 2010.12.06 05:50:00 -
[7]
The point is to train up Min BS and t2 autos and get a Machariel.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Word of Chaos |
Skex Relbore
Gallente Red Federation
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Posted - 2010.12.07 16:08:00 -
[8]
Dominix.
Seriously though FOTM changes, As I understand it once upon a time Gal were on top some day they will get buffed and when they are us Gal pilots will be ready.
I'm trained primarily as a gal pilot currently I'm working on my heavy drones so I can make proper use of my drone boats. After that I'm taking a couple months to get my T2/T3 cruisers then because I'm a stubborn idiot I'm gonna get my T2 large hybrids specialized.
Now I also have all but caldari frigs to 5 (cal at 4) and mini cruiser 3 with medium projectile specs to give me access to the cane.
There are certain places where Gal excel. If you can get up close with a blaster boat you are going to cause massive pain. Sure getting into range can be a challenge but that doesn't mean you can't do it.
Nothing beats a blaster boat for station games. The last thing anyone wants to see while they are waiting out an aggression timer is a shimmering Hyperion.
A Brutix can out dps most battleships, Vexor's make short work of frigs and properly fit are death to pretty much any cruiser but a Rupture (which is a close to even match).
Taranis is generally consider the best combat interceptor and the Ishkur the best Assault frig. The Ishtar is one of the most versatile HACs in the game. The myrm on top of being vertical is also a fair match for most BC's (though it could really use a bit more drone bay and an extra 25mb of bandwidth.
The T1 frig options are kind of crappy but outside of those Gal have plenty of solid options for various roles they also have flexible enough slot layouts to allow for some really creative fits that will cause your enemy much consternation.
The Dominix is pure evil and it's flexibility means that you really have no clue what you'll be facing with one. They shield or armor tank active or buffer they can forgo fitting guns and go utility while still maintaining significant DPS through drones. Their copious drone bay gives them multiple options on that front as well. Unlike most ships when you kill 5 drones they are not defanged vs smaller ships.
Finally gal skills are required for many of the coolest faction ships around (read angels).
In the end sure they aren't the best race atm. But they are flexible enough that there is a gal ship that can fill pretty much any role you might need. They won't be the best necessarily but they will be workable. You can for instance shield tank a myrm to hang with a drake gang try doing that as an Amarr pilot. Or armor tank an ishtar and hang with the AHACS (once again you'd not have similar options as caldari).
Consider Wensley's rifter guide one of the first ships he tells you to stay the hell away from in your rifter is a vexor.
IMO the first trick to being an effective Gal pilot is to ignore some basic advise that most people playing the game are given.
Primarily you have to learn to ignore ship bonus's.
Consider the blaster platforms Brutix and Hype both have active armor tanking bonus's. Yet both generally perform better with buffer shield tanks.
The same goes for the Myrm where save for some specific circumstances it does better with buffer set ups as well.
Or the Vexor which even though it has a medium gun bonus is best fit with small guns (and autocannon's at that) or neutralizers.
The Dominix in addition to being a very good PVP boat is also one of the best PVE ships. It can fit a massive armor tank or it can get more gank with a shield tank. It can perma run a dual LARII tank and let drones clear a mission while you watch a movie or you can put guns (it does have a large hybrid bonus after all) on it and maximize your gank and kill almost as fast as the mighty CNR.
So while Gal may not be the top race it really isn't that bad.
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Lost Greybeard
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Posted - 2010.12.07 20:22:00 -
[9]
The drone boats are actually pretty scary in pvp, and blasters can make gallente frigates much scarier than other races' frigs in many situations.
You can fit a heavy armor tank to most of the Gallente boats, too, which is quite good for pvp, and the force recon has the loooooooong point, which is very useful. The Dominix is also the one battleship that most people will stay away from even solo, since it has a number of different viable fits that can knock down a couple of attackers pretty hard.
Basically they're as good as any race, just a little more variable in role from ship to ship. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |
Kurfin
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Posted - 2010.12.07 21:08:00 -
[10]
Originally by: Skex Relbore Seriously though FOTM changes, As I understand it once upon a time Gal were on top some day they will get buffed and when they are us Gal pilots will be ready.
This. Every race gets there time as top dog, Gallente's time will roll around again. Besides, cross training too early is something to be avoided, you end up being able to do lots of things badly when you are better off being able to do a couple of things really well.
The drone boats are rather good, and CCP seems to be in a fixing mood so hybrids may get sorted soon(ish).
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Jacqueline Coeur
Gallente
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Posted - 2010.12.07 21:31:00 -
[11]
Gallente was the PvP badass race, then things changed.
FOTM swings. Some day will eventually swing this side again.
Drones are still good for AFK missions. And now they are good in supercapital fights too. But you need to put a lot of skillpoints in them.
For solo small ship hunting PvP Thorax is still badass, if you know how to fly (and fit) it.
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.12.07 23:03:00 -
[12]
Through different nerfs several Gallente ships have stayed awesome such as Dominix (most versatile BS in game) Myrmidon, Vexor (for lower SP characters) Taranis, Ishtar.
Most of these are drone boats but seriously, you can't go wrong with a Domi, same with the rest, Ranis and Ares are both excellent ceptors. Also it's very quick to cross-train amarr from gallente as most of the support skills are the same, just the racial ships/guns. All the races you'd cross-train into will benefit from the high drone skills (Armageddon with high drone skills out DPS's a Baddon by a good deal)
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XSFBlackDahlia
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.12.07 23:44:00 -
[13]
MOAR DRAKES!
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Terrorform
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Posted - 2010.12.08 01:54:00 -
[14]
Yeah, I've been using a Domi for the last month, can't even fit Large Hybrids, drones are doing all the damage. lol
I was in a myrmidon, then somebody said that a Domi tanked better (which it does ofc) and I ended up trying level IV's. I'll be pumping some learning sp straight into Gunnery V on the 14th december.
Bought a Navy Issue today too, so I could fit an AB and still have cap stability.....haven't fitted it yet.
Right, don't feel quite so bad about being gallente now :)
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Nipple Clamps
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Posted - 2010.12.08 02:46:00 -
[15]
Railguns with antimatter ammo is fine, good range and good damge, hybids are fine. drones are awsome, I love to have a few galentee with my gang, because they have good drone skills and learned how to use them, 15 warrior II's swarming any target instantly is great, learger gangs, the **** storm of drones is downright intimidating
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.12.08 16:21:00 -
[16]
Originally by: Terrorform Yeah, I've been using a Domi for the last month, can't even fit Large Hybrids, drones are doing all the damage. lol
I was in a myrmidon, then somebody said that a Domi tanked better (which it does ofc) and I ended up trying level IV's. I'll be pumping some learning sp straight into Gunnery V on the 14th december.
Bought a Navy Issue today too, so I could fit an AB and still have cap stability.....haven't fitted it yet.
Right, don't feel quite so bad about being gallente now :)
For just the Domi for missions Sentry drone interfacing 5 (and/or heavies, sentries will out damage heavies with 1 sentry drone damage rig, significantly with 2 of them, with 2-3 omni links can track almost everything and they don't have to fly to target) and drone interfacing 5 are alot more important than T2 guns, if you already have both those ofc train the guns to max out the potential
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Seraph Castillon
Gallente
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Posted - 2010.12.08 20:08:00 -
[17]
While the Dominix is great at mission running it is also far from the best. Training both drones and gunnery to reach it's full potential also takes longer than training for just about any other mission running battleship (including the pirate ones). The only thing that really sucks about that is that there is not tier up from the Dominix. Minmatar can get the Machariel by training Gallente Battleship. Amarr can get the Nightmare through Caldari Battleship and some shield tanking skills. And the Caldari are pretty much already set with the Navy Raven or Golem with some extra training. If we want an upgrade we have to train a third weapon system since neither the Vindicator or any of the Navy ships are very suited for PvE.
Note: The Navy Dominix isn't really better at mission running than the vanilla Dominix.
The major downside of Gallente in PvP is that their short range weapons cannot engage at medium range. This problem has been debated enough and I'm sure you can find one of those threads with a bit of searching.
It's only after you start cross training that you really start to appreciate the strengths of a certain race. It is only then that you can really compare things instead of going off what people say on the forums.
Do I regret training Gallente as my first race? No, not at all. Would I do it again, knowing what I know now? Nope, I'd train Minmatar and get up to Gallente Battleship IV for the Angel ships.
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Ra Radal
Gallente
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Posted - 2010.12.08 20:59:00 -
[18]
I had an Amarr PVP BS alt that has taken part in fleet wars (sold it ). My current main has skill in Gallente and Caldari ships, can fly just about any sub-cap reasonably well. I have to say that Gallente is the most satisfying to me despite some extra training time that it takes to get good. Gallente are faster generally than Amarr, not as susceptible as Amarr or Caldari to Neut/Nos due to drones, and have roughly equal DPS to Amarr in most PVE situations. Plus we are cooler looking. Caldari just feels thin somehow, I know if they peel the first layer of protection off of me I'm toally done for. Amarr is so cap-dependent that if the slightest thing goes wrong you are in a world of hurt.
I am happy to be Gallente, and I'm looking forward to some love sometime soon by CCP.
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FireT
Gallente Royal Advanced Industries Chained Reactions
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Posted - 2010.12.09 02:59:00 -
[19]
Just an additional bonus, being a pilot with maxed out drone skills, armor tanking, and navigational skills, my Ishtar can afk fly level 4s with rail guns.
Basically drones are amazing when you have aggroed a whole room. While not useful in actual wormholes, they are still nice during PvP. Primarily because whatever you can grab as a module on your ship can be converted into a drone (except a DD as far as I can tell).
Hope this helps.
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Aeshines
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Posted - 2010.12.11 23:14:00 -
[20]
Originally by: FireT Primarily because whatever you can grab as a module on your ship can be converted into a drone
I don't understand what you mean by that. Could you expand on the thought, please?
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Zhilia Mann
Tide Way Out Productions
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Posted - 2010.12.11 23:37:00 -
[21]
Originally by: Aeshines
Originally by: FireT Primarily because whatever you can grab as a module on your ship can be converted into a drone
I don't understand what you mean by that. Could you expand on the thought, please?
Not sure I buy the logic, but the argument would be that you can use damage drones (short or long range), RR drones, webber drones, ECM drones, mining drones, painter drones, neut drones, etc, etc.
And yeah, drones are neat. I'm sitting on a nice, fat 10 mil in drone skills and don't regret any of it (except maybe bothering with Amarr drone spec; that was more for the sake of vanity and I've never used it).
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.12.12 02:13:00 -
[22]
Originally by: Zhilia Mann
Originally by: Aeshines
Originally by: FireT Primarily because whatever you can grab as a module on your ship can be converted into a drone
I don't understand what you mean by that. Could you expand on the thought, please?
Not sure I buy the logic, but the argument would be that you can use damage drones (short or long range), RR drones, webber drones, ECM drones, mining drones, painter drones, neut drones, etc, etc.
And yeah, drones are neat. I'm sitting on a nice, fat 10 mil in drone skills and don't regret any of it (except maybe bothering with Amarr drone spec; that was more for the sake of vanity and I've never used it).
For EWAR drones only ECM is really worth it, since webber, TP etc drones get stacking penalties, ECM get chance per drone. It comes down to that 1 Module on ship (say web) is alot more effective than 5x heavy web drones which would have been used for a more usefull type (DPS/ECM)
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Land0 CaIrissian
Gallente Burnin' Sky
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Posted - 2010.12.13 18:06:00 -
[23]
Originally by: Jarcen Knzki Whats the point of being Gallente? I mean I've heard so much crap about how bad railguns are and how suckish Gallente ships are at PvP. What should I do? Stop training Gallente or switch to another race while I can? I hear constantly how other ships are better for such and such rather than Gallente.
obligatory, if you have to ask...(well, I guess stop playing)
In reality, there is no bad race or worst race. Figure out how you want to play the game and find the race that best fits that style.
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Shintoko Akahoshi
Kabuki TransSolar
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Posted - 2010.12.27 09:25:00 -
[24]
I'm recently returned to the game after about a year away, and Gallente have gone from the best to the worst PVP race. It happens.
I ran into this over the years a few times, and my answer was always to cross-train. I understand the folks who say early cross training is counterproductive, but there's cross training and then there's cross training. If you're a decently skilled Gallente pilot, then nearly all of your skills will also apply to Amarr ships, for instance. The ship skill itself is different, as is the turret, but all of your engineering and armor tanking and general purpose gunnery skills will still apply. Likewise, certain Minmatar ships lend themselves to heavy-gunnery loadouts without a big dependency on shield skills.
Cross training into ships that are similar to the ones you can already fly well will give you the opportunity to take advantage of whichever of the two are on top at any time. It also gives you more flexibility, which is especially useful if you go into deep 0.0 ("We're under attack. I don't have any Megathrons built, but I can give you this 'geddon").
Shin's writings
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Digital Messiah
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Posted - 2010.12.27 10:05:00 -
[25]
Originally by: Shintoko Akahoshi I'm recently returned to the game after about a year away, and Gallente have gone from the best to the worst PVP race. It happens.
I ran into this over the years a few times, and my answer was always to cross-train. I understand the folks who say early cross training is counterproductive, but there's cross training and then there's cross training. If you're a decently skilled Gallente pilot, then nearly all of your skills will also apply to Amarr ships, for instance. The ship skill itself is different, as is the turret, but all of your engineering and armor tanking and general purpose gunnery skills will still apply. Likewise, certain Minmatar ships lend themselves to heavy-gunnery loadouts without a big dependency on shield skills.
Cross training into ships that are similar to the ones you can already fly well will give you the opportunity to take advantage of whichever of the two are on top at any time. It also gives you more flexibility, which is especially useful if you go into deep 0.0 ("We're under attack. I don't have any Megathrons built, but I can give you this 'geddon").
I am following this form of advice atm. Gallente/minmitar/amarr. It is working out fine for me. As Drones are useful for about every ship. Armor tanking is usually a viable option. And it doesn't take long to use any ship with meta 4 guns while doing decent dmg. Tech 2 doesn't even take that long considering. I don't see how cross training really hurts you. Unless you want a more rewarding specialized path (with specialized weaknesses).
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JoDan Troikian
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Posted - 2010.12.31 13:43:00 -
[26]
I wish I had the link to all the tears of people posting in 2006-2007 about how useless Amarr/Minmatar were. Nos Domi's were the FotM when I started and if you got in range of x4 L NOS, you were dead. Not far behind that was the domi's evil brother, the Mega. A full rack of T2 heavy blasters with AM at a gatecamp melted your **** in moments.
Gallente was the race of choice for almost 3 years. Amarr and Matari have had the most love in game since I joined. If you are fretting about your choice to train Gall, I would advise you to start training all of the races. Don't pigeon hole yourself.
Give it another year or so, they will make changes to the AB/MWD or something, that will make Blasters viable again. You know what I used to hear was fantastic when I joined?? The great and mighty FEROX because of it's fantastic rails. When's the last time you heard that?
Gallente skill sets will come back in vogue. Be patient.
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