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Artegg
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Posted - 2005.01.14 18:25:00 -
[1]
NERF the Bloody WCS these modules suck why dont they have a stacking penalty like all other modules?
Trying to lock down ships with all their low slots filled with WCS is not fun at all.
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Face Lifter
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Posted - 2005.01.14 18:29:00 -
[2]
wait till t2 wcs are released, they have strenth of 2 each
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Zanthiuse
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Posted - 2005.01.14 18:30:00 -
[3]
nothing wrong with wcs. If you are running them you don't have any combat capability (unless you are in a raven, but even then it's much less) ____________________________ Waiting to cut out the deadwood. Waiting to clean up the city. Waiting to follow the worms. |
Artegg
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Posted - 2005.01.14 18:42:00 -
[4]
Originally by: Zanthiuse nothing wrong with wcs. If you are running them you don't have any combat capability (unless you are in a raven, but even then it's much less)
Who needs combat capability when you are close to impossiable to catch
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Phades
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Posted - 2005.01.14 19:17:00 -
[5]
I think it would depend on whether or not it is used as an option reserved in order to get out of a bad situation in a fight opposed to desiring to avoid a fight completely.
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Drogon
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Posted - 2005.01.14 19:46:00 -
[6]
i saw a guy that fitted like 4 WCS on a sniperthron and would warp in blow up some gate camping rats in their frigs then warp away. pretty effective use of them i think. Director, Divine Retribution
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Meridius
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Posted - 2005.01.14 19:50:00 -
[7]
Now heres one nerf i agree with.
WCS are way too effective.
I'd like to see the cpu req go way up so that when you do put it on you do gimp your setup by quite a bit.
________________________________________________________
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Maya Rkell
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Posted - 2005.01.14 20:12:00 -
[8]
Ram and web, baby.
But eh. I do frigate combat where they're less important.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
Kayosoni
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Posted - 2005.01.14 20:31:00 -
[9]
Yes, huge CPU requirement please. You should NOT be able to fit your lows with 7 WCSA and then fit everything else with PVP equipment.
Now, with WCS t2, come warp scrambler, tech 2 -----------------------------------
Currently Playing Lineage 2 - Erica Server |
Mikelangelo
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Posted - 2005.01.14 20:53:00 -
[10]
30 cpu is a HUGE requirement already for cpu challenged ships, like the Apoc and others.
And they do have a stacking penalty. Problem with them is that their "value" is 1.
Therefore 1^n # of power is still 1.
1/1^n # of modules is still 1.
Quote: Trying to lock down ships with all their low slots filled with WCS is not fun at all.
Let me get this straight. If a pirate locks down and kills somebody who is not carrying WCS (and instabookmarks), the victim is stupid and you laugh at the victim.
If somebody is actually smart enough to carry lots of WCS (and instabookmarks), you whine about it.
Get a mobile warp disruptor, and place it in the right spot. Otherwise shut up, you can't have it both ways.
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Meridius
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Posted - 2005.01.14 21:12:00 -
[11]
Originally by: Mikelangelo 30 cpu is a HUGE requirement already for cpu challenged ships, like the Apoc and others.
Uh, as an amarrian i can say that NO 30cpu is not a huge amount by any account.
A scrambler takes around the same cpu and it is something that lowers your defense.
WCS CPU reqs need to be upped to around 70-80. OFC, the correct amount with only come through actual testing... ________________________________________________________
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Hamatitio
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Posted - 2005.01.14 21:29:00 -
[12]
They should be percent chance of saving your ship, and warp scramblers a percent chance of scrambling. This way an effective stacking penalty could be placed up on both modules. But ill get flamed for saying so, so meh. --
Director of Ganking: Death Row Inc. |
j0sephine
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Posted - 2005.01.14 22:16:00 -
[13]
Edited by: j0sephine on 14/01/2005 22:17:34
"They should be percent chance of saving your ship, and warp scramblers a percent chance of scrambling. This way an effective stacking penalty could be placed up on both modules. But ill get flamed for saying so, so meh."
Isn't it how it's going to work under 'new EW' rules?
(more or less, of course. since there's this whole 'base chance being modified by the range' thing going on top of it...)
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Trishy Electra
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Posted - 2005.01.14 23:00:00 -
[14]
make them high slots.
now i would really like that
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Sparhawk
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Posted - 2005.01.14 23:04:00 -
[15]
WCS? You actually use those? Hmmmm...
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justplease
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Posted - 2005.01.15 00:45:00 -
[16]
let there be a second sort of warp bubbles, which won't block off alliance members, just a lil more expensive but much handier, and this would also hand more use to ingame alliances... wcs are fine as is atm.... no need to unbalance even more than already is now, just cos some more ppl got into pvp and think they get it all by whining on forums.
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skitszo
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Posted - 2005.01.15 01:30:00 -
[17]
nothing worse then whining pirates.
they usually first ones go hijack and say Waaaambulance in whining PVE threads verse pirate scumm behavior.
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skitszo
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Posted - 2005.01.15 01:31:00 -
[18]
and O by the way. you can't increas them cause frigs couldn't remotely try to wear them....whether frig with them or not being pointless is a different discussion.
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Jazz Bo
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Posted - 2005.01.15 07:51:00 -
[19]
Originally by: Artegg NERF the Bloody WCS these modules suck why dont they have a stacking penalty like all other modules?
I didn't know Warp Disruptors and Scramblers had a stacking penalty... sheesh, all this time I've been using more than one for nothing.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Jolan Kalduli
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Posted - 2005.01.15 08:38:00 -
[20]
Ya, and while they're at it they should put a speed and stacking penalty for all turrets and offensive modules because why should people get weapons and still be able to travel around and use them.
This whine is just rediculus.
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Eyeshadow
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Posted - 2005.01.15 10:00:00 -
[21]
Originally by: Jolan Kalduli Ya, and while they're at it they should put a speed and stacking penalty for all turrets and offensive modules because why should people get weapons and still be able to travel around and use them.
This whine is just rediculus.
spot on. get this man a whaaaaaaaaaambulance
Forums: Sharks - MC |
fairimear
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Posted - 2005.01.15 10:06:00 -
[22]
Originally by: Artegg NERF the Bloody WCS these modules suck why dont they have a stacking penalty like all other modules?
Trying to lock down ships with all their low slots filled with WCS is not fun at all.
along time ago i called for wcs not to work with any combat module (gun, missle, sb). its the simplest way to keep them out of pvp where its most annoying and does not stop the full lows fitted to avoid a gank when moving around.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Jupitus
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Posted - 2005.01.15 10:09:00 -
[23]
Edited by: Jupitus on 15/01/2005 10:09:25
Originally by: Artegg NERF the Bloody WCS these modules suck why dont they have a stacking penalty like all other modules?
Trying to lock down ships with all their low slots filled with WCS is not fun at all.
If everybody else stuck a sticker on there forehead saying your a retard would you do the same? Your just a sheep. Move on ppl.
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Arte
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Posted - 2005.01.15 11:52:00 -
[24]
Originally by: Artegg NERF the Bloody WCS these modules suck why dont they have a stacking penalty like all other modules?
Trying to lock down ships with all their low slots filled with WCS is not fun at all.
Lemme guess now, you're not going to ask for a nerf/stacking penalty to be applied to warp scramblers and disruptors as well are you...
No?
Ah, didn't think so.
Works both ways, trying to run blockades where there are multiple scramblers is not fun either. Deal with it.
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LeviUK
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Posted - 2005.01.15 12:20:00 -
[25]
Originally by: Arte
Originally by: Artegg NERF the Bloody WCS these modules suck why dont they have a stacking penalty like all other modules?
Trying to lock down ships with all their low slots filled with WCS is not fun at all.
Lemme guess now, you're not going to ask for a nerf/stacking penalty to be applied to warp scramblers and disruptors as well are you...
No?
Ah, didn't think so.
Works both ways, trying to run blockades where there are multiple scramblers is not fun either. Deal with it.
Not one to contradict as you know Arte but if there were a stacking penalty on WCS then there would be as much need for multiple scramblers.
The real problem here are that frigs with instas and multiple WCS are damn near impossible to catch save by the grace of god/lucky shot/smartbomb BS with good timing. Yes you could use a warp bubble but A) we're talking fast ships here - not ones that will wait 5 or 10 minutes for you to anchor a small/med bubble B) in busy multiple exit systems, you need to anchor several of them at the same time and C) the mobile warp disruptors aren't exactly reliable.
Never mind that most of these rats will simply log off, wait till you have packed up the bubbles and then resume their activities.
I'd agree with the calls to change WCS to high slots or add a penalty on offensive mods/targetting when fitted (like cloaking mods).
hirr today, gone tomorrow |
Cyrus XII
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Posted - 2005.01.15 14:33:00 -
[26]
I disagree with this post.
WCS's are excellent! How else should the traveler like myself get past these disgusting and unexpected gate camps? I often fit my Punisher, a frigate, with 4 WCS's to go through 0.0 and it works great, but I cannot mount any weapons.
I think the WCS's are well ballanced and should remain as they are. I also hope to see the addition of the T2 WCS's as they were planned.
- You will miss 100% of the shots you do not take. |
Noriath
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Posted - 2005.01.15 14:50:00 -
[27]
This entire thread is ridiculous, you can fit as many warp scramblers as you want, why shouldn't people be allowed to fit as many stabilizers as they want?
Because it makes it hard to kill them? Oh noes!
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Arte
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Posted - 2005.01.15 15:03:00 -
[28]
Edited by: Arte on 15/01/2005 15:07:50
Originally by: LeviUK
Originally by: Arte
Originally by: Artegg NERF the Bloody WCS these modules suck why dont they have a stacking penalty like all other modules?
Trying to lock down ships with all their low slots filled with WCS is not fun at all.
Lemme guess now, you're not going to ask for a nerf/stacking penalty to be applied to warp scramblers and disruptors as well are you...
No?
Ah, didn't think so.
Works both ways, trying to run blockades where there are multiple scramblers is not fun either. Deal with it.
Not one to contradict as you know Arte but if there were a stacking penalty on WCS then there would be as much need for multiple scramblers.
The real problem here are that frigs with instas and multiple WCS are damn near impossible to catch save by the grace of god/lucky shot/smartbomb BS with good timing. Yes you could use a warp bubble but A) we're talking fast ships here - not ones that will wait 5 or 10 minutes for you to anchor a small/med bubble B) in busy multiple exit systems, you need to anchor several of them at the same time and C) the mobile warp disruptors aren't exactly reliable.
Never mind that most of these rats will simply log off, wait till you have packed up the bubbles and then resume their activities.
I'd agree with the calls to change WCS to high slots or add a penalty on offensive mods/targetting when fitted (like cloaking mods).
I know exactly the examples you're talking about LeviUK, but it's tiresome reading posts calling for a nerf of this and that instead of a balanced reasoned arguement, with constructive suggestions. i.e ideas that have foundation and as much as they can be a pain when you're chasing a target, they have saved my backside numerous times when flying indies or I get overwhelmed against NPC and need to bug out.
Stacking penalty? what are we talking here, 2 WCS = 1.75 due to stacking penalty. 3 WCS = 2.5? That's the problem with stacking on modules that affect attributes such as this. Ideas suggested in the replies to the original poster are very valid. Change to a hi or mid slot, or not allow offensive modules to work when they're in use (when being scrambled??). Perhaps make them an active item that you need to use a token amount of cap for (so that nos'd targets aren't gimped straight away, before you can break a warp scramblers hold so that they cease to be a no-brainer fit for irritating frigate/ceptor pilots that invade space to gank indies. If they the concensus was that they had to be changed, then make the ideas valid, not just a SWINGTHEBAT statement. I for one have no real problem with them but accept that their use could be modified.
And yes to the vote to improve mobile warp disruptors as well.
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Thyro
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Posted - 2005.01.15 17:13:00 -
[29]
Originally by: Artegg NERF the Bloody WCS these modules suck why dont they have a stacking penalty like all other modules?
Trying to lock down ships with all their low slots filled with WCS is not fun at all.
How about to start NERFing you?
BTW ... NERF ECM's and missiles+torps too
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NoNameNewbie
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Posted - 2005.01.15 17:24:00 -
[30]
OMG a pirate whine threat ... :o
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