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Sabrina Solette
Center for Advanced Studies Gallente Federation
94
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Posted - 2012.09.09 09:07:00 -
[61] - Quote
ArmyOfMe wrote:Sabrina Solette wrote:ArmyOfMe wrote:You can ask most pirates out there, and you will find that the biggest nerf to low sec pvp, and 0,0 for that matter, was warp to 0. So the majority of PvP in low-sec was/is just sitting at a gate and because of warp to 0 the target was not as easy to kill. Lol, no wonder hardly anyone bothers to go there. Either you have very little knowledge about this issue, or your just a troll. Its kinda hard to figure out wich of the two u belong to
Well then, do explain why the warp to 0 was such a nerf to low-sec PvP if it's not the fact they can warp through gates quicker giving gate campers less time to destroy them.
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Darek Castigatus
Immortalis Inc. Shadow Cartel
139
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Posted - 2012.09.09 10:22:00 -
[62] - Quote
Because, as has been said many many many times in the umpteen billion other threads about lowsec, fights in lowsec generally take place on gates or stations. Warp to 0 effectively meant you have to have the numbers to effectively cover both sides of a gate while travelling through it otherwise you risk targets just going to 0 then warping off the other side before they can be tackled. Even jumping ships back through with the targets doesnt always work due to the vagiaries of where you appear on the other side. We had a small roam a few days ago where we missed out on about half a dozen kills due to that, ships that jumped back with the targets ended up appearing too far away to land tackle before they warped.
I really wish people would engage their brains before parroting the lowsec = gatecamp crap. |
Gillia Winddancer
Shiny Noble Crown Services
61
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Posted - 2012.09.09 10:37:00 -
[63] - Quote
All whine about the same thing over and over yet no one cares about the issues that cause said things to begin with because that would force the whiners to alter their gameplay. And they don't want that. Enter catch 22.
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Darek Castigatus
Immortalis Inc. Shadow Cartel
140
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Posted - 2012.09.09 10:40:00 -
[64] - Quote
More a case of the people whining having no idea what theyre talking about and then getting in a strop when this is pointed out by people who actually live in the area being discussed. |
Sabrina Solette
Center for Advanced Studies Gallente Federation
94
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Posted - 2012.09.09 10:47:00 -
[65] - Quote
Darek Castigatus wrote:Because, as has been said many many many times in the umpteen billion other threads about lowsec, fights in lowsec generally take place on gates or stations. Warp to 0 effectively meant you have to have the numbers to effectively cover both sides of a gate while travelling through it otherwise you risk targets just going to 0 then warping off the other side before they can be tackled. Even jumping ships back through with the targets doesnt always work due to the vagiaries of where you appear on the other side. We had a small roam a few days ago where we missed out on about half a dozen kills due to that, ships that jumped back with the targets ended up appearing too far away to land tackle before they warped.
I really wish people would engage their brains before parroting the lowsec = gatecamp crap.
Camping gates or camping stations, amount to the same thing. They're both fixed objects where before warp to 0 it was easy to kill targets. Targets actually managing to get away sounds like a good thing to me, makes you work a bit for the kills. |
Gillia Winddancer
Shiny Noble Crown Services
61
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Posted - 2012.09.09 10:53:00 -
[66] - Quote
Darek Castigatus wrote:More a case of the people whining having no idea what theyre talking about and then getting in a strop when this is pointed out by people who actually live in the area being discussed.
Fact remains that there is a problem and that people are refusing to look at the causes of it. Whether it is low-sec dwellers or high-sec dwellers. Instead people keep suggesting "solutions" which does nothing to solve said problems. For instance boosting low-sec income and boosting null-sec income and such things will not change anything. Lowsec and nullsec will be just the same as it is today with exactly the same problems.
The gate-gun fix for low-sec is also a swing into mid-air. Whilst it may make fighting at gates slightly more "fair", it's solution to the main problem itself is worth less than 0 because the gameplay mechanics itself hasn't changed at all.
But, but. Until people learn to identify the root cause and strive for a change, which includes accepting a change in the gameplay, people can whine about low- and nullsec until the end of time. Nothing will change until then.
And face this fact: a gameplay change, regardless of direction is the only solution, whether people like it or not. |
Darek Castigatus
Immortalis Inc. Shadow Cartel
140
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Posted - 2012.09.09 10:56:00 -
[67] - Quote
Sabrina Solette wrote:Darek Castigatus wrote:Because, as has been said many many many times in the umpteen billion other threads about lowsec, fights in lowsec generally take place on gates or stations. Warp to 0 effectively meant you have to have the numbers to effectively cover both sides of a gate while travelling through it otherwise you risk targets just going to 0 then warping off the other side before they can be tackled. Even jumping ships back through with the targets doesnt always work due to the vagiaries of where you appear on the other side. We had a small roam a few days ago where we missed out on about half a dozen kills due to that, ships that jumped back with the targets ended up appearing too far away to land tackle before they warped.
I really wish people would engage their brains before parroting the lowsec = gatecamp crap. Camping gates or camping stations, amount to the same thing. They're both fixed objects where before warp to 0 it was easy to kill targets. Targets actually managing to get away sounds like a good thing to me, makes you work a bit for the kills.
Im going to be charitable here and assume you arent trolling or being deliberately obtuse, stupid idea i know but hey im just killing time right now.
You might want to reread my post, I'm talking about covering gates as you travel through them on roams, not camping them. You're also still failing to distinguish between a gate camp and a fight which happens to take place on a gate, hint : In lowsec the second is way more common than the first. |
Darek Castigatus
Immortalis Inc. Shadow Cartel
140
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Posted - 2012.09.09 11:00:00 -
[68] - Quote
Gillia Winddancer wrote:Darek Castigatus wrote:More a case of the people whining having no idea what theyre talking about and then getting in a strop when this is pointed out by people who actually live in the area being discussed. Fact remains that there is a problem and that people are refusing to look at the causes of it. Whether it is low-sec dwellers or high-sec dwellers. Instead people keep suggesting "solutions" which does nothing to solve said problems. For instance boosting low-sec income and boosting null-sec income and such things will not change anything. Lowsec and nullsec will be just the same as it is today with exactly the same problems. The gate-gun fix for low-sec is also a swing into mid-air. Whilst it may make fighting at gates slightly more "fair", it's solution to the main problem itself is worth less than 0 because the gameplay mechanics itself hasn't changed at all. But, but. Until people learn to identify the root cause and strive for a change, which includes accepting a change in the gameplay, people can whine about low- and nullsec until the end of time. Nothing will change until then. And face this fact: a gameplay change, regardless of direction is the only solution, whether people like it or not.
Absolutely agree, I'm happy to look at what the issues are and discuss ways to make lowsec better but most people seem to be intent on beating the GATE CAMPS!! DEATHTRAP!!! NERFNERFNERF!! button rather then looking at actual issues. |
Gillia Winddancer
Shiny Noble Crown Services
61
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Posted - 2012.09.09 11:45:00 -
[69] - Quote
Darek Castigatus wrote:Gillia Winddancer wrote:Darek Castigatus wrote:More a case of the people whining having no idea what theyre talking about and then getting in a strop when this is pointed out by people who actually live in the area being discussed. Fact remains that there is a problem and that people are refusing to look at the causes of it. Whether it is low-sec dwellers or high-sec dwellers. Instead people keep suggesting "solutions" which does nothing to solve said problems. For instance boosting low-sec income and boosting null-sec income and such things will not change anything. Lowsec and nullsec will be just the same as it is today with exactly the same problems. The gate-gun fix for low-sec is also a swing into mid-air. Whilst it may make fighting at gates slightly more "fair", it's solution to the main problem itself is worth less than 0 because the gameplay mechanics itself hasn't changed at all. But, but. Until people learn to identify the root cause and strive for a change, which includes accepting a change in the gameplay, people can whine about low- and nullsec until the end of time. Nothing will change until then. And face this fact: a gameplay change, regardless of direction is the only solution, whether people like it or not. Absolutely agree, I'm happy to look at what the issues are and discuss ways to make lowsec better but most people seem to be intent on beating the GATE CAMPS!! DEATHTRAP!!! NERFNERFNERF!! button rather then looking at actual issues.
My take on it is that gates are a part of the problem though. For both the hunters and the hunted alike. That's why I want to see gates changed, along with the way you find ships (once again, the submarine system idea would be so perfect for EVE) and catch them.
The way I see it, entering a system should be one thing. By removing the gatecamp factor when entering a system you will already create an environment where more people are willing to go to low- and nullsec space.
However, it should be an entirely different story once you are actually in a system. But the problem is again several-fold in this particular bit. Only being able to warp to specific points (unless you create bookmarks). Inability to cancel warp once initiated. And speaking of bookmarks - say if you are not equipped with a cloak. As long as you have a few bookmarks and constantly scan and fly between said marks, you are effectively 100% immune from capture. This is IMO also not too ideal.
Technically each star system is beyond huge in size for a player. Except that said size doesn't really matter because a player cannot utilize the space because of the point-to-point travel system. This method of travel is of course logical because anything else would make it impossible to find and catch another player.
Thus, a rework on how you find ships with your scanners as well as how you get to them would be required. This is why I was so incredibly hooked on that submarine style system that was proposed a while back.
It would take into account things like ship sizes (signatures), a feasible suggestion on how to detect and catch other players regardless of where they were in a star system. On top of that, distance would matter a lot more and it would possibly even open up the possibility of allowing players to alter directions mid-warp and so on. It would not render probes useless as these could still be utilized and used in a nearly identical way that they are used now - except better. Regular ship scanners could also become automated and run at all times (seriously, the 2 second clicking spam is just a beyond horrible design, gameplay wise and user interface wise - CCP you should know better than this), perhaps at the cost of increasing your own presence (active/passive sonar style). Best of all, local channel aka the omnipotent intel channel would have to go if this was to work as intended.
All in all, the amount of freedom that a player would receive as either a hunter or a hunted would increase tremendously and all kinds of factors from the size of your ship to your own player skill would all matter a great deal.
Best of all, you could finally consider eliminating fixed system entry points (at least) and thus eliminating gatecamps.
As to how this would affect low and nullsec? Well, with the very barriers that high-sec dwellers complain about gone it would probably be a bit like floodgates opening up. Gatecamps would not be necessary in the same way anymore. WHEN someone will enter a system would not matter as much, but rather IF someone is in a system.
I am aware that I have written this in a very general way, but a much detailed post on every single issue that I currently see is not something I want to write right now. Specially not with such a huge majority that are against change for issues that they themselves want to see solved. Besides, considering how so much is tied to one an, the post in question would be beyond huge. |
Raptors Mole
The Kairos Syndicate Transmission Lost
19
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Posted - 2012.09.09 11:50:00 -
[70] - Quote
Kult Altol wrote:I think low sec would be more interesting and fun if they removed local and had alternate ways to get in. No one wants to fly into a system and risk getting there ship blown up cause a bunch of jack asses sitting on a gate.
Supported.
There are alternate ways to get in - 1. direct from a WH system or 2. via a Highsec > Lowsec WH. (make more maybe)
Also less of a sec hit for engaging a target if not on a gate or station.
However, this would make it a more interesting place to live. I can't see it drawing crowds though.
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Lin-Young Borovskova
Science and Trade Institute Caldari State
714
|
Posted - 2012.09.09 11:51:00 -
[71] - Quote
Johan Civire wrote:Oki Riverson wrote:You know...Low-Sec used to be worse than it is now, once upon a time we had no anomalies, faction warfare or exploration, on top of that we didn't have warp to 0km...It's busier now than it was 6-7 years ago. The gategun changes and some improvements to the rewards in low-sec (ores or whatever less) and it will get there. i agree, but thats depending where you are in low sec... The pop is still to many people living in high sec thats not wrong but the population in low sec is decreasing or atleast i think it is. Well around me then....
Also lived in low for a moment and had the same feeling but then I have to suppose a lot have done the same choice I did, move to Null sec and be free to do whatever, within alliance rules, and stop caring some place where people living in have absolutely no other reason to login than for screwing up with every little guy and his chances to learn doing stuff at that place.
Very few have a real organisation, very few create content for their members, even less open their doors to new players because :paranoia: hits levels beyond any reason and low sec pirates? -it's a legend (not everywhere but yep) Low sec is a special place for special people and has exactly the amount of players it deserves and they want there. CCP should simply stop spending time with this getho and make transition from high/null easier. brb |
Chimpy B
The Philosophy Of Two
12
|
Posted - 2012.09.09 12:18:00 -
[72] - Quote
I think low-sec still has too much risk for pve activities. There isn't really any difference between low and null really; the gate guns are easy to tank and anyone doing activities in low-sec has to keep hitting d-scan like a paranoid maniac.
I think low-sec should be medium risk. Get more players in and there will be more targets for the gankers/pvpers.
I actually think the 0.4 sec cut-off is a bit sharp. I'd like to see a gradual decrease in security from 1.0 to 0. |
TharOkha
0asis Group
24
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Posted - 2012.09.09 15:42:00 -
[73] - Quote
1. remove low sec gate camps 2. problem with lowsec solved GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Ekscalybur
Templar Services Inc.
1
|
Posted - 2012.09.09 16:28:00 -
[74] - Quote
Abel Merkabah wrote:Sabrina Solette wrote:Solstice Project wrote:Again i read about raising income in lowsec/nerfing highsec ... ... and again history repeats itself because that's not gonna help move people into lowsec ... ... just as CCP has shown already over and over again.
*shakeshead* Exactly it would not change anything other than pissing some people off. But isn't that reason enough?
Yes, in every conceivable scenario except the ones where the people you are pissing off, are giving you money. nerf Veldspar! |
ArmyOfMe
Omniscient Order
103
|
Posted - 2012.09.09 18:41:00 -
[75] - Quote
TharOkha wrote:1. remove low sec gate camps 2. problem with lowsec solved right..... I can tell you have a clear understanding of the issues with low sec Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
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Oregin
Aliastra Gallente Federation
31
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Posted - 2012.09.09 21:18:00 -
[76] - Quote
I can't agree with the OP more on the need for an incentive to travel to low sec.
Personally I feel that the gate guns and warp to 0 are fine and I don't really think that travel through lowsec needs to be any more risky. Even without bubbles, I've spent a lot of time on lowsec gates and had many kills there, albeit mostly BC and above...oh Ishtar, let me count the ways I love you. Really though, I like that most of the time travelling through lowsec is pretty much easy. I think this is necessary if we're ever going to entice people to come in the first place. When people find out that they're gonna get torn to pieces as soon as they jump in then no matter the incentive, people won't come.
It's long been my opinion that minerals are the way to go with lowsec. With the new mining reshuffle, especially the prospect of reworked cruiser/frig miners, it's viable for mining in low sec to be profitable enough to outweigh the risk it poses.
Moving one type of ore to low sec would mean real reasons to move there and hold space. It would give large alliances and small corps a reason to field genuine combat ready mining fleets with escorts.
Now yes, I'm speaking as a pirate who would love to see more things to kill in lowsec but I realise that they need a level of safety and tenable results for their efforts, this would be win win: people actually using lowsec, instead of the sparsely populated clusters of pirates as is now. |
Brooks Puuntai
Red Federation RvB - RED Federation
728
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Posted - 2012.09.09 22:06:00 -
[77] - Quote
The real question is why choose low over NPC null? There really isn't anything unique about lowsec that you can't get in null and more, add that the risk is relatively the same. In the end lowsec is the bastard middle child and needs to be unique instead of trying to balance it within the confines between high and null. |
Shidhe
The Babylon5 Consortuim
2
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Posted - 2012.09.09 23:27:00 -
[78] - Quote
1) Stop all planetary interaction in High sec - those systems are full of NPCs already... 2) Make some of those low sec gas clouds useful for manufacturing other things 3) Make more varied materials lists for new tech - not all from one source plus a bit of minerals, as in T3 cruisers - make people move things around, so that they can be pirated 4) Make blockade running or planetary defence missions specially for low sec - people don't do low sec missions because they are sitting ducks for too long, so make more mobile missions that they have a good chance of completing before being pirated. 5) Low sec law infringements loss of sec limited to -5 (see below) 6) Make ransom contracts - warp scram ship, reduce it to structure - the pirate and victim can sign a ransom contract, where the victim can transfer isk or cargo to the pirate - both sides complying means pirate gets whatever and the victim goes free. Not complying for the pirate means LARGE sec status loss - going below -5 is possible. 7) Integrate more planetary interaction into the economy - good for dust too... 8) Allow stealing from damaged customs offices - forcing defence by corp. 9) Make occasional sites in low sec into 0.0 types - low sec is more dangerous than 0.0, so why not even the reward a bit? Make exploring low sec more worthwhile. 10) Fix the economy bottlenecks to make common items more useful - especially moon mining - the best way to get more industry back into low sec. Industry = targets. |
Adalun Dey
Royal Amarr Institute Amarr Empire
54
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Posted - 2012.09.09 23:52:00 -
[79] - Quote
Brooks Puuntai wrote:The real question is why choose low over NPC null? There really isn't anything unique about lowsec that you can't get in null and more, add that the risk is relatively the same. In the end lowsec is the bastard middle child and needs to be unique instead of trying to balance it within the confines between high and null. These threads always make me feel as if i'm a hardened survivalist living on the fringes of civilized society, surrounded by bitter bloodthirsty pirates risking my entire livelihood as I valiantly steer my ship through hostile territory. Fact of the matter is that I feel a lot less safe and considerably more exposed whenever I'm in Jita and the numbers agree with me. There are a lot more ships being destroyed in the latter than in the entirety of lowsec combined.
If lowsec is such a dangerous place I wonder where all that danger comes from. Certainly not from those two other pilots that occasionally share a system with me. Lowsec isn't interesting for mining (but when is that ever interesting) but there are certainly activities to partake in that are more profitable in lowsec than in highsec or npc nullsec. Unaffiliated planetary industrialists will find a wide assortment of profitable planets with dense pockets of resources and player owned customs offices with low tax rates.
So really come one come all.
PS Fair warning to all highsec carebears thinking about moving into lowsec. If my prorator sees your indy ship getting too close to my planet i'll shoot you! " Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "
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Methesda
Sebiestor Tribe Minmatar Republic
24
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Posted - 2012.09.10 00:04:00 -
[80] - Quote
ArmyOfMe wrote:[quote=Smohq Anmirorz]... Filled by the low life scum of eve that refuse to join the 0,0 warfare. But it really needs added stuff on the reward side, as there is no logical reason to even consider going to low sec these days.
You know, I think I'll leave your advice on what to do with low-sec by the roadside. |
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Methesda
Sebiestor Tribe Minmatar Republic
24
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Posted - 2012.09.10 00:10:00 -
[81] - Quote
Sabrina Solette wrote: Camping gates or camping stations, amount to the same thing. They're both fixed objects where before warp to 0 it was easy to kill targets. Targets actually managing to get away sounds like a good thing to me, makes you work a bit for the kills.
THAT is why people think you are a troll.
Camping is/was part of low sec. You may not like it but it doesn't make it less valid... you say that low-sec pirates have to 'work a bit' for the kills, but please explain exactly what they should do to get them?
Right now, there is only one method for catching them, and that's catching slow-to-align ships... that isn't work, that's a chance based on whoever is coming through the gate. NOTHING a pirate can do can help that, since it's basically binary; sensor-boosters are a non-option because of the need to tank sentry guns.
The idea of allowing interdictor bubbles to be useable is the best idea I've read in this thread, but the increases in risk needs to be balanced with a reason to be in low-sec. |
TharOkha
0asis Group
25
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Posted - 2012.09.10 05:33:00 -
[82] - Quote
Methesda wrote: Camping is/was part of low sec.
Then dont complain that low sec is empty and players from hisec dont want to go there.
Quote: you say that low-sec pirates have to 'work a bit' for the kills, but please explain exactly what they should do to get them?
hunting them for example? You know, combat scaners, asteroid belt searching etc.. Be more creative for god sake. Hisecer cannot be more creative as there are already gatecamps with instalocking ships, that even a shuttle cannot pass. Removing gatecamps in lowsec will solve this problem.
Quote:Right now, there is only one method for catching them, and that's catching slow-to-align ships...
Fail PvPer maybe?
Quote:NOTHING a pirate can do can help that, since it's basically binary; sensor-boosters are a non-option because of the need to tank sentry guns.
We can apply to PvEr too. If he wants to fly in low sec, he needs fast aligning ship with low signature, cloaky maybe, superior dps for l4 and l5 and superior tank. We all know that dream ships are not part of eve.
Quote:The idea of allowing interdictor bubbles to be useable is the best idea I've read in this thread,
No. That will be last nail to lowsec coffin. Sorry dude, but you are the one of those "Hardcore PvPers" who camp gates 23/7 and complaining that low sec is empty.
"but the increases in risk needs to be balanced with a reason to be in low-sec"
Aggain. This is not just about buffing rewards in lowsec (or nerfing hisec). You can have 1B Rats in belt and you wont see any hisecer in low. You need to let them enter the lowsec first. Removing gatecamps will solve this problem.
And above all. Try to ask hisecers first what will coerce them to enter low sec. Whining that low sec have low population while sitting on gatecamp at the same time is dull. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Yolanta Geezenstack
GWA Corp Unified Church of the Unobligated
32
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Posted - 2012.09.10 07:29:00 -
[83] - Quote
I am too newbish to add anything to the solution of the "problem" - but I must admit I even fail to see the problem.
I am spending most of my time in low-sec, and I find it pretty busy - very seldom I am the only one in a sector, and when I start to rat or even mine there, it doesn't take long until someone enters the sector, finds me in the belt and I have to run.
In many sectors there are often >10 people - isn't that "busy"? Or how many people do you need in a sector to call it "busy"? |
Planktal
Kenshao Industries Galactic Acqisition Specialists
36
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Posted - 2012.09.10 08:37:00 -
[84] - Quote
To all the hardcore PvPers who live in lowsec doing gatecamps 23.7, shooting anything that moves, do you what to know why lowsec is the desert it is, why it sucks, all you have to do is look in a mirror.
Would you go to an area that you knew would mean instant death as soon as you entered it or soon after? Of course you wouldn't, who would? Then why do you expect others to?
The general consensus is that lowsec is more risky than nullsec. Until that is addressed, lowsec will continue to be the desert it is.
No use holding a bigger carrot in front of the rabbit if it knows trying to eat the carrot will get it killed. Here sanity, nice sanity.....*THWOOK* Got the bastard |
Chimpy B
The Philosophy Of Two
12
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Posted - 2012.09.10 08:50:00 -
[85] - Quote
Planktal wrote:No use holding a bigger carrot in front of the rabbit if it knows trying to eat the carrot will get it killed. +1
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Zloco Crendraven
BALKAN EXPRESS
51
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Posted - 2012.09.10 09:01:00 -
[86] - Quote
I just dont understand CCP. When they nerfed incursions, why the hell they did it to the lowsec ones. Always speaking that lolsec has troubles, should be buffed and suddenly they nerf the incurions for the low sec too.
Since i joined Balex i did like 5-6 incurions. There was a community built around them. In every single one there were some brawls, camping and fights about who ll get to farm the sites, or who ll get the Uroborus kill. Was really fun and none could just stay there and farm em 24/7. Of those 6 i did, we were able to get 3 Uroborus kills and other 3 were some Highsec carebares, nullsec alliances or Goon incursion community. And above all, there was finally a natural cyno jammer which allowed best pvp moments in my EVE career which for sure would get ruined with some hotdrops.
We tried it after these debuffs and buffs, but still aint worth the trouble. No community to chase around and isk is not that great.
Why taking out content from lowsec, it is just beyond any logic. |
Edhelbrien
Federal Defense Union Gallente Federation
1
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Posted - 2012.09.10 09:18:00 -
[87] - Quote
I did some solo roams in low sec yesterday. Flipped to a naked clone, jumped into a tier 1 fit Incursus fully expecting to get popped and struggled to find anything wanting to shoot back at me apart from the usual belt rats. Ok it was fun to break though a gate camp a couple of times but apart from that it was quite dull. |
Souisa
WESCORP 2.0
2
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Posted - 2012.09.10 10:16:00 -
[88] - Quote
I like low sec the way it is now. Not very crowded, plenty of room for experimenting, even nice exploration options again because its not very crowded. Basically low-sec is good for the loner and casual type and i hope it stays this way. If low-sec was the only place to mine zydrine or whatnot it would quickly become inhabited by large organisations going out of their way to force everyone else out |
Gibbah
The Complex
0
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Posted - 2012.09.10 14:31:00 -
[89] - Quote
I started playing Eve in 2005 and been away and back again in periodes since then. Now Im back again (quit 2010) and this issue has been up on the table several times along the way since I started in 2005. I doubt there will be a major change in an forseeable future. My take on the solution is to make lowsec more lucrative. Don't force highsec dwellers to lowsec, just provide more incentives to go there then some of them probably will in time. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
719
|
Posted - 2012.09.10 15:02:00 -
[90] - Quote
Gibbah wrote:I started playing Eve in 2005 and been away and back again in periodes since then. Now Im back again (quit 2010) and this issue has been up on the table several times along the way since I started in 2005. I doubt there will be a major change in an forseeable future. My take on the solution is to make lowsec more lucrative. Don't force highsec dwellers to lowsec, just provide more incentives to go there then some of them probably will in time.
Again, you missed a lot of stuff since your return, the problem is not the amount of rewards there because they're already huge, the problem is that gates are too easily camped, they have close to any drawback being there except a couple shots making them warp off well after they killled everything on grid. There a couple bad not knowing how but the majority has already at least one alt kissing the poss providing huge boosts and will insta target/kill even a shuttle or a pod. Gate guns should make a lot more dmg, have more of them and then see what happens to low sec activity, if it increases then it's a good choice but listening to to low sec dewlers it only leads to what it is for years and not a single change done has changed it except making them cry and moan for more.
Time for CCP to take the problem differently and make gate camping impossible, then compare activity numbers 6 months later and adjust. brb |
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