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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ephemeral Waves
Silver Snake Enterprise
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Posted - 2010.12.19 18:14:00 -
[241]
It needs to be along the side of the screen rather than the bottom.
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Lun Arthar
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Posted - 2010.12.20 09:04:00 -
[242]
I'd like to see either bigger fonts or UI scaling. Because playing EvE on a high resolution screen is really PITA.
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Morpheus Mishima
Caldari
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Posted - 2010.12.20 10:54:00 -
[243]
Originally by: Lun Arthar I'd like to see either bigger fonts or UI scaling. Because playing EvE on a high resolution screen is really PITA.
..is really a pita. <-- Do you see what I did there?
Anyway, just to chip in. (I've tried the new menu on SISI):
Navigation needs an overhaul asap. As someone suggested earlier: Move all stuff related to way-points etc OUT of the map. This is really annoying if you've set a dest. and later have to change it or turn it off. I've seen people run straight into gate-camps because of this :P Forgetting to turn of gate-highlighting and being a f'ing lemming helps too :P
Just add a small search box with auto-complete and/or suggestive spelling where you can type in a system name and click Set destination. Then add a button to set it to none. KISS ;)
To expand this idea further; Move the map button to this box/thing and split it so you have one for universe map and one for solar-system map. If you want to go completely overboard with this: Allow people to add custom navigation stuff like jump bridges etc too. And be able to EASILY share these with their corp/alliance mates.
Fly safe o/
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Geanos
Phoenix Tribe
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Posted - 2010.12.20 11:33:00 -
[244]
Good job with the new neocom ; I love that I'm not forced to have the neocom on the side of the screen anymore!
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Zerakix
Minmatar The White Mantle
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Posted - 2010.12.20 12:15:00 -
[245]
Originally by: tartan pixie Thank you for the new neocom, it looks ace. I can only assume that CCP must have hired a proper UI designer instead of the crack addled monkeys who designed the rest of the combat UI. It may sound a bit harsh to describe the previous UI team in those terms but IÆve called them far worse, usually while trying to change default orbit mid fight.
Which brings me to my main problem with the new neocom, you are fiddling while Rome burns. To demonstrate this point IÆve (badly) shopped a very simple UI change for you to view. IÆll bet every faction ship I own that this change would be both easier to implement and more welcomed by the players than your neocom changes:
Screenshot Drag module left for ammo change / right to toggle overload. Drag for default distance change.
This make a lot of sense given how crappy the current control method for drones is Something else that desperately needs some love is the action menu. Currently you must click on an object in space to access the action menu, something thatÆs next to impossible in a fight.
This is an example of what I want from new UI design. Notice that I have removed a vast amount of right click menus and cleared screen estate by introducing a nice series of circles that can be accessed with a single click/drag/release movement, this is what you should be doing instead of screwing about with the neocom!
Yani Dumyat =^.^=
I fail. |
Vheri
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Posted - 2010.12.20 14:09:00 -
[246]
And what does this have to do with RMT? Why do you bother about that if there is really serious bussines to do? |
tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.20 16:04:00 -
[247]
Found a fairly major flaw in your neocom - If I minimize the chat and move its position then it won't open again.
The chat icon just sits there flashing at me, if I click it then it just sticks to my mouse and moves about the neocom. Only way I could talk to other players was to relog, this happened every time I tried it so is repeatable.
Some other minor things for you:
- the undock button isn't moveable, after 4 and a half years of having undock on the bottom left of the screen it would be really nice if I could keep it there instead of opening my skill queue every time I want to undock.
- auto hide leaves a horrible big gap between the station information window and the bottom of the screen. Ugly but easily sorted by giving us the option to leave the neocom on the left side of the screen.
- After checking 'merge items ans ships in to station panel' in the escape menu the ships and items icons are still on the neocom. The main point of that check box is to clean up the UI, please make these redundant buttons disappear.
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ivar R'dhak
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Posted - 2010.12.20 16:11:00 -
[248]
Originally by: Zerakix
Notice that I have removed a vast amount of right click menus and cleared screen estate by introducing a nice series of circles that can be accessed with a single click/drag/release movement, this is what you should be doing instead of screwing about with the neocom!
Don¦t ya know, there are no circular menus in windows. Thus "military experts" insist that circular menus are no good.
I¦m sometimes seriously wondering how things get done at CCP.
Why did they taunt us for all these years with a good (but unfinished) idea like the action menu, then they go completely abandoning it and cram this "Start menu" abomination down our throats. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Rasz Lin
Caldari Caldari Provisions
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Posted - 2010.12.20 16:13:00 -
[249]
Originally by: Gnulpie
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
Export/import/backup
Dont want it to end up like market Quickbar that CANT be exported and every time you lose eve config file you have to build it from scratch.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.20 16:41:00 -
[250]
Windows EVE :) "Win" key for menu will be nice :) ---
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.20 17:08:00 -
[251]
Originally by: ivar R'dhak
Why did they taunt us for all these years with a good (but unfinished) idea like the action menu, then they go completely abandoning it and cram this "Start menu" abomination down our throats.
Agreed, assembly hall is littered with good ideas for UI improvements, Take this as an example. Loads of people giving it a thumbs up and saying they'd love to see it in game, yet CCP are tinkering with a neocom that functions perfectly well and never generates complaints.
CCP Optimal did a great job on the shortcuts and the new neocom is shaping up well, I just hope someone points his talent in the right direction.
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Megan Maynard
Minmatar Out of Order
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Posted - 2010.12.20 17:14:00 -
[252]
AHHHHHHHH
AHAAHHHHHHHH
YES!
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S |
Tammarr
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Posted - 2010.12.20 17:28:00 -
[253]
...Can't we like, get the ability to make eve-skins, move around, change whatever with some nice and fresh xml...
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Hra Neuvosto
draketrain
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Posted - 2010.12.20 21:03:00 -
[254]
Originally by: Zerakix This is an example of what I want from new UI design.
I like this idea, but only if I can map a keyboard button to bring the menu up.
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.20 21:36:00 -
[255]
Originally by: Hra Neuvosto
Originally by: tartan pixie This is an example of what I want from new UI design.
I like this idea, but only if I can map a keyboard button to bring the menu up.
You'd still need to select the object on the overview first, otherwise the client wouldn't know which object to interact with.
For some reason Zerakix decided to quote my post to make it look like he was the one who did the mock up. Apologies for being petty but I do find that quite annoying, hence I've changed the name to tartan pixie when quoting you.
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Jekyl Eraser
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Posted - 2010.12.21 20:56:00 -
[256]
Would be nice to see how much isk you got constantly on the neocom.
Have neocom to popup when you move mouse to the edge of the screen. Or have basic objects shown constantly and then expand the neocom a bit when you bring mouse to the area showing more objects. Show ISK, Skill training, Clock&date, Local player count, Aggression timer, ... and so on, constantly and then when you mouseover it shows all the icons that are on current neocom.
dunno if this is related to the neocom fixes, but can you change(or add option) map so that it splits screen vertically into 2 parts, left one will be the map and right one normal screen. Sametime change the viewpoint slightly right on the space view. That way you can see map and space sametime making traveling easier.
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Caldari 5
Amarr The Element Syndicate
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Posted - 2010.12.21 22:36:00 -
[257]
Originally by: Hra Neuvosto
Originally by: Zerakix This is an example of what I want from new UI design.
I like this idea, but only if I can map a keyboard button to bring the menu up.
I'd prefer it that it REQUIRES a keyboard button to bring the menu up. I don't know how many times I've gone to adjust my view a little and ended up looking at a drone/asteroid/rat/etc
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General Chug
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Posted - 2010.12.22 09:27:00 -
[258]
hey.. one thing that could get reworked to maybe work alittle better... could we get the ctrl-tab fixed to work abit nicer in this? kthxbai
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Shurikane
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Posted - 2010.12.22 13:06:00 -
[259]
Edited by: Shurikane on 22/12/2010 13:10:35 Feedback tiem!
- I should be able to move the Neocom bar so it sits anywhere I wish. It's not advantageous for me to have it sit on the bottom right now.
- I would like a "Show Desktop" button that makes every window invisible on screen (see how Windows 7 does it - it's pretty neat)
- Wish: Have "multiple desktops" that allow me to quickly switch from one window arrangement to the next. If I remember well, Ubuntu and Fedora Core both have a feature like it, and I find it quite handy.
- Wish: It would be nice to have the Start button in the Neocom be given the ability to have either the default icon, or your corp or your alliance logo.
- I want to be able to create a backup of my color profile and restore it later if I want - for example, if I install EVE elsewhere, so I can quickly apply my colors without having to fool around with the sliders.
[*]I'd like to be able to set up a "master" layout, where I can choose the default position of my cargo window, the space cargo window, the chat window, etc. so that they always appear in the spot I want, forever. I should be able to backup this information to my HDD and restore it on another copy of EVE just like the color profiles I mentioned above.
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.22 15:47:00 -
[260]
Originally by: Caldari 5
Originally by: Hra Neuvosto
Originally by: tartan pixie This is an example of what I want from new UI design.
I like this idea, but only if I can map a keyboard button to bring the menu up.
I'd prefer it that it REQUIRES a keyboard button to bring the menu up. I don't know how many times I've gone to adjust my view a little and ended up looking at a drone/asteroid/rat/etc
Escape menu - general settings - change the default button for the action menu.
Unfortunately it's only got the choice of middle or left mouse buttons but might help you
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Dethmourne Silvermane
Gallente Horrible Labs SRS.
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Posted - 2010.12.22 16:32:00 -
[261]
I, for one, would like to see the capacitor readout (present on the old UI screenshot) re-added to the UI, so I don't have to constantly mouse over my cap to figure out the percentage.
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Elayae
Re-Awakened Technologies Inc
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Posted - 2010.12.22 17:06:00 -
[262]
Can we add drone slots to the left of the HUD please?
- the drone slot interface has similar buttons as the low-mid-high slot interface, which is currently at the right side of the HUD - the drone slot interface has a similar functionality as the low-mid-high slot interface (including grouping and perhaps more) - the drone slot interface is positioned on the left side of the HUD or below (switching the drone slots and low-mid-high slots to opposite ends of the HUD should be an option too) - every ship has a limited number of drone slots for grouping, which adds new tactical options for each ship
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1436073
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.12.22 19:23:00 -
[263]
Will there be an option to not eat the precious vertical space with a bar I don't use in my gameplay? And no, autohide is not an option, I don't want it to pop up at random interesting moments, obscuring my targets. (Not to mention, the autohide does not work very well when window edge is far from screen edge)
Will it finally reakt on hotkeys? As in, I have my journal flashing, I reach for Alt+J (call up a journal), but the button keeps flashing. Will this finally be resolved? -- Thanks CCP for cu |
Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.12.22 19:57:00 -
[264]
Welp the only thing this thread has proven is that most people want something other than everyone else.
I don't see how CCP is going to be able to satisfy even 10% of the population, so they're just going to do what they want anyway. |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.12.22 20:06:00 -
[265]
Wait, do you want 10 square buttons to take whole screen width? Chopping off no less than 10% of whole screen space with that abortion of windows taskbar? CCP, I hope it was a joke. Else it's a bad trolling. Even worse as a christmas present... -- Thanks CCP for cu |
Robdon
Darkwave Technologies Initiative Mercenaries
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Posted - 2010.12.22 22:24:00 -
[266]
Looks good.
But, as lots of others say, it must have a VERTICAL option.
Rob.
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Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2010.12.23 13:46:00 -
[267]
Originally by: ...Wait, do you want 10 square buttons to take whole screen width? Chopping off no less than 10% of whole screen space with that abortion of windows taskbar? CCP, I hope it was a joke...[/quote
^^ This tbh.
If the bar is not freely positionable its not an improvement, but manages to make the GUI even worse than it is right now.
Whoever does the GUI has to finally learn that looks != usability.
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Bruno Bourque
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Posted - 2010.12.23 15:16:00 -
[268]
Originally by: tartan pixie Found a fairly major flaw in your neocom - If I minimize the chat and move its position then it won't open again.
The chat icon just sits there flashing at me, if I click it then it just sticks to my mouse and moves about the neocom. Only way I could talk to other players was to relog, this happened every time I tried it so is repeatable.
Ummm... Bug report?
For those going on about the infinity symbol, notice the ship is a noob ship... so it has no need for ammo. Maybe they are moving the position of the "ammo left" count?
Lol noobgun lazor Cara-lol
Those engine trails are pure sex.
And good work on the new UI, a nice improvement.
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Kabaal S'sylistha
Caldari Technomage Trilogy Crimson Alliance
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Posted - 2010.12.23 15:22:00 -
[269]
I'd like to be able to resize the main window too as an option. There's a thread in F&I with examples of it, but basically allow some black bar space for windows so not everything is cluttering up my main game window.
Also, being unable to put the targetted ship icons where I want them has proven frustrating when trying to optimize my UI.
Also, embrace the user mod community. Let me manipulate my own UI so you don't have to :( -More Pewpew, Less QQ- |
tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.23 16:00:00 -
[270]
Originally by: Bruno Bourque
Originally by: tartan pixie Found a fairly major flaw in your neocom - If I minimize the chat and move its position then it won't open again.
The chat icon just sits there flashing at me, if I click it then it just sticks to my mouse and moves about the neocom. Only way I could talk to other players was to relog, this happened every time I tried it so is repeatable.
Ummm... Bug report?
Indeed, might get one done before boxing day, no promises though :)
Originally by: Bruno Bourque
For those going on about the infinity symbol, notice the ship is a noob ship... so it has no need for ammo. Maybe they are moving the position of the "ammo left" count?
The infinity button is ungroup all weapons. No I don't know why either.
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