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Sitreba Oonchevkii
CONSORTIUM UNIVERSALIS
11
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Posted - 2012.08.12 17:50:00 -
[1] - Quote
will there be any kind of missions, complexes or even incursions and sleepers in DUST? Blod-red skies, strange beings, and the number 514, often written in blood. |
Danny Hanther
The Sigma Society Nobilium Alliance
0
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Posted - 2012.08.12 18:10:00 -
[2] - Quote
Sitreba Oonchevkii wrote:will there be any kind of missions, complexes or even incursions and sleepers in DUST?
at the fanfest they showed concept art of land equivelants of rogue drones for possible PVE content |
Herping yourDerp
Federal Navy Academy Gallente Federation
638
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Posted - 2012.08.13 06:33:00 -
[3] - Quote
I approve of pve.... |
two pi
State War Academy Caldari State
2
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Posted - 2012.08.13 14:45:00 -
[4] - Quote
PVE? It's a multiplayer FPS? Someone explain the math of this to me. |
Roll Sizzle Beef
Space Mutiny
867
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Posted - 2012.08.13 14:56:00 -
[5] - Quote
two pi wrote:PVE? It's a multiplayer FPS? Someone explain the math of this to me.
Sometimes your friends are not online and you don't want to deal with strangers. Yet that is only a small part of it. Pve content is not specifically solo content. The acronym is player vs environment. Letting groups of players who want to work together in goals that cant be mirrored in a pvp scenario. Such as rogue drone horde mode and working together to survive in ever increasing waves of enemies. Pve can be multiplayer. Just as missions can be run with teammates in eve. |
Boseo
Azure Horizon
71
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Posted - 2012.08.13 17:53:00 -
[6] - Quote
Roll Sizzle Beef wrote:two pi wrote:PVE? It's a multiplayer FPS? Someone explain the math of this to me. Sometimes your friends are not online and you don't want to deal with strangers. Yet that is only a small part of it. Pve content is not specifically solo content. The acronym is player vs environment. Letting groups of players who want to work together in goals that cant be mirrored in a pvp scenario. Such as rogue drone horde mode and working together to survive in ever increasing waves of enemies. Pve can be multiplayer. Just as missions can be run with teammates in eve.
+1 to this.
When I used to play ArmA most of the online games were players vs AI, and it made people work together more than the player vs player. Then again that was the nature of that game I suppose.
Sorry but file Gǣforumsig.GIFGǥ is currently unavailable please come back laterGǪGǪ like in a year or so.
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TEABO BAGGINS
Republic University Minmatar Republic
8
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Posted - 2012.08.13 19:58:00 -
[7] - Quote
two pi wrote:PVE? It's a multiplayer FPS? Someone explain the math of this to me.
PVE in other online shooters is generally co-op vs the AI and you survive waves of NPCs with your player team mates.
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Nicolo da'Vicenza
Divine Power. Cascade Imminent
1464
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Posted - 2012.08.13 20:34:00 -
[8] - Quote
i gfi fired my assault rifle at a rock for the whole 15 minute match and spawned in my DUST quarters with a big pile of rocks
confirmed |
meltorfas
Viziam Amarr Empire
0
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Posted - 2012.08.14 14:01:00 -
[9] - Quote
i Posted all of this on the DUST forums about 2 and a half months ago but given the state of the undeveloped game community i decided not too push the issue in that venue. its a bit long winded and i probably chose the wrong games as an example to explain my position but i will stand by it.
I suppose I'll start off with what i am hoping for, a tier-based progression-orientated 5 and 10-40 man raid experience similar to that of Global Agenda with a little... dare i say it here, warcraft or EQ content hook. A game experience and test of skill that you organize for and look forward to, not just a game "mode" used to burn 30 minutes.
I will explain my hopes and desires (that this will be read by some one that thinks they are good ideas and will act upon them) in bullet points, making reference in some instances to games i feel have done certain similar things well.
Loot- Given EVE's unique method of weapon and equipment production and distribution, i believe that the best way to go about a tier progression-based system is via the drop of limited run BPC in small quantities to permit the construction of additional units. For the express purpose of, or to allow for, failed attempts and some Very High-Risk PVP exploitation. (a good example of this for those that remember, is early Ashrons Call.)
5-man- may be qued for as a pug or premade at any time to take advantage of easier or harder small group content or try new builds. (Global agenda, to a lesser extent Warcraft, TERA and Rift)
Raids- all raids should be on a 2-4 hour timer with a Que window of 10-20 minutes for pugs and 10-30 for a premade, you don't get in, tough cookies. Wait for the next round. (Global Agenda)
Content- there is a nearly unlimited amount of content that writes itself, hoards of Sansha zombie-pilots flying every death construct known to man, Blood Raiders doing what they do best, nests of rouge drones requiring vehicle support and boots on the ground. Empire specific content... as i stated, the list is nearly endless, without even going out side of whats already in the EVE universe for inspiration.
PVE-PVP balance- just like in EVE, and because it is not a nice game that adheres to the lowest common denominator. If you so choose to risk the gear that represents the tireless trial, error and conquest into parts rarely seen. For an advantage over your peers. All i think all that needs to be said is "all is fair, in love and war." I will also go so far amplify that by stating that love is not as effective as a well placed bullet (At least in the immediate sense.) but i digress. For those that do not wish to engage in PVE content the option to simply purchase a produced item from one of the dropped BPC's exists, thus helping maintain a healthy economy.
with the addition of this i can easily muster 50 players from my gaming community alone, who are playing MMORPG's looking for a FPSMMO with that extra something. This game already has the depth required to be great with what is currently planed. Now is the time to take the genera with an iron-unfailing fist.
Am I wrong on this? Do you have a better idea for what you would like too see? Please let me know, if this there is a desire for this early enough there may be a chance that we can get this sooner rather then later or not at all. |
meltorfas
Viziam Amarr Empire
0
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Posted - 2012.08.14 14:03:00 -
[10] - Quote
this was about 32 hours later after much discussion for and against
Ok, i waited a fair amount of time for this topic to soak both hate and support alike. I have read all posts to this date and appreciate all said support and criticism, but it seems that my statements have been a bit misinterpreted.
About me, generally speaking my PVP to PVE ratio in most games is 60/40. (Yes i have and do play "hardcore" FPS, to date the ones i have most experience with and thus wasted most time playing are CS, CSS, TF, TF2, GA.) I LOVE to pop skulls and kick balls as much or more then the most avid fan of any simple-form cookie cutter-FPS on any platform. But alas, I have been playing these games since Wolfenstine and the novelty of such, has become in my eye tarnished, dated and simply stated, worn out. Next, let me say that the same holds true for cookie cutter MMO clones, and thus MMO PVP and PVE. Many of my friends and those to whom i speak in the general gaming community are looking for a stable, more meaningful venue in which to invest considerable time and effort and money.
Before the rage bile builds up in your snack-food pipe to a critical level, please allow me to elaborate on this... Yes, I chose games that were in pretty extreme contrast to this game to date. Yes, they were probably not the best choice to represent an idea. But "Large-group roll-based Borderlands, with waves of robotic death spewing travesties and monstrosities of every shape and size, with boss fights of similar scale to that of Lost Planet. " Or even "Monopolistic Industry-Centered, Community Domineering Mass Effect" would simply belittle what CCP has the potential to do with this game.
Another reason behind my selection, is that those game are popular, VERY popular... They did one or two things that i would like to see CCP emulate to some degree, and have for all intents and purposes been very monetarily successful whilst doing so. (More revenue from this game equates directly and proportionally to the speed at which this game will grow... or fade into obscurity.) In order for this game to survive it is going to need to grow a core player base. To grow said player base you cannot adhere to the fickle and as much as it saddens me to say so console FPS gamers are as fickle and cheap as they come... generally speaking.
Lastly, and I failed to specify this last time. Without a goal or hook like raiding or general PVE would provide, would be core players fail to gain more then a passing interest in a paper thin cookie-cutter shooter. (its more then that i am well aware) Yes this game is supposed to be the shooter companion to EVE i get that, I LOVE that. but i want others to love this as I am sure myself and most here in beta will. However for this to graduate from niche passing fad to the most grand of gaming experiences to date possibly EVER, it will require not just us, but MILLIONS more. To do that and thus coming full circle on my point, an abundant amount of in depth, challenging, dynamic and most importantly fun content needs to be made available sooner rather then later. |
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meltorfas
Viziam Amarr Empire
0
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Posted - 2012.08.14 14:06:00 -
[11] - Quote
and here is the finial post i made on that subject before realizing it was never going to be rationally discussed on that forum until the community as a whole matures a bit.
Raids in shooters have been done before... just never very well. High Res studios and Icuras Studios with the games Global Agenda and Fallen Earth respectively. .Both were fun but inherently flawed.
The engine for Fallen earth was god awful and the game mechanics never panned out properly.
The other game, Global Agenda was unreal on steroids and PVP concentric with a weekly persistent map control mode called AVA, (Agentcy(Corp) vs. Agentcy(Corp)) to collect resources and build factories to create machines of war, this sound vaguely familiar? The game was itself was fairly solid, it had jetpack combat and a simple crafting system. However in every other respect the game was paper thin, you could aquire the best gear with in a week of making a level 1 character. The PVE content was an after thought that didn't gain steam until the game it self was re-released as an optional pay FTP game.
Despite the underwhelming game design, High Res was doing very well with the Team Fortress Esq class based raids and instances. Plus they had a special mode called double agent, where two players and the instance enemy's plus boss Vs. 4 players. For a timed race against the clock with limited lives for each team. High res abandoned development of new content for the game to work on a sequel and a different project (Tribes 2) whats sad about this story is that once the game started to get a decent following they cashed out then turned there backs on those who appreciated the work they had done.
So like i said it has been done, and in the latter of the two examples I've given it has been proven profitable. but to my knowledge never with the tiered progression hook. and most certainly never with a game as deep as Dust 514 will be.
Other non-FPSMMO's that have done 4 co-op player PVE content fairly well with no class based threat mechanics include Boarderlands(8/10), Lost Planet(6/10), Lost Planet 2(7/10)... I'm sure there are others just not ones i have invested any time into. |
Whar Target
Federal Navy Academy Gallente Federation
34
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Posted - 2012.08.16 23:28:00 -
[12] - Quote
two pi wrote:PVE? It's a multiplayer FPS? Someone explain the math of this to me. Sucking very bad at FPS games could leave a wannabe dust player falling further and further behind the curve as the good players rake in the most skill points and also die less resulting in less isk loss per match, or likely a profit.
But they still want to play apparently. Why someone would want to play a game from a genre they're no good at is beyond me, but they want to be able to play dust and shoot NPC's for skill points.
Hopefully they don't do npc's for skill points..that would be bad. |
MotherMoon
Blue Republic RvB - BLUE Republic
1101
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Posted - 2012.08.16 23:45:00 -
[13] - Quote
why not? you get rewards for pve in eve. The fact that sp could be given out in PvE is fine becuase only pvp gives you war points.
Besides it could be part of the pvp, from what I understand there will be missions to defend your base from rouge drones. This means you must own space on a planet to fight the bugs. If this common place fighting off bugs would keep your pvp forts strong.
At least that's what I got from fanfest. http://dl.eve-files.com/media/1206/scimi.jpg |
MeBiatch
Republic University Minmatar Republic
517
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Posted - 2012.08.17 03:11:00 -
[14] - Quote
i would like to see when dust goes to 0.0 that you can hire regular or enhanced pve troops to defend your planets as a eve player or if you have lots of isk you could hire real dust players...
that way even the pve content in dust would still be pvp for eve... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
meltorfas
Platinium Rats Test Friends Please Ignore
0
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Posted - 2012.08.17 03:49:00 -
[15] - Quote
MeBiatch wrote:i would like to see when dust goes to 0.0 that you can hire regular or enhanced pve troops to defend your planets as a eve player or if you have lots of isk you could hire real dust players...
that way even the pve content in dust would still be pvp for eve...
or you could have player owned portions of maps come under attack by rouge drones, or some equally powerful more disturbing constructs of death and dismemberment come unannounced to reclaim your corps possessions for the faceless void of space. |
Skydell
Space Mermaids Somethin Awfull Forums
318
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Posted - 2012.10.15 22:03:00 -
[16] - Quote
It was my feeling this was where EVE players came in. (should have)
A Command Center has 6000 mega watts of power grid, 1675 tera flops of cpu I have a potential of Fleet Command 5, allowing me to manage up to 250 units.
Give me a motive and I can tailor intelligent PvE for the dust bunnies to shoot at. Drones units from soldier to tank to air each using CPU and PG and they can serve as a hard point target for a campaign. |
AlleyKat
The Unwanted.
368
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Posted - 2012.10.16 11:55:00 -
[17] - Quote
I think if you called it 'co-op mode', you might have had more joy of the thread.
It's a crosshairs game based on territorial control, dictated to by pod pilots - nothing more.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Renier Gaden
Exanimo Inc Unclaimed.
18
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Posted - 2012.10.16 13:06:00 -
[18] - Quote
I like the idea of adding a tactics game type interface to EVE, where EVE players buy and position NPC forces to defend their Planetary Command Centres. If the EVE player is online when their Command Centre comes under attack they can reposition squads and divisions to better react to the Dust Player invasion.
It would be a tactics game on one side and a first person shooter on the other. Dust players would be fighting NPCGÇÖs, but these NPCGÇÖs would be getting their orders from a player.
And of course an EVE player would also have the option of Bat Phoning a Dust Corp for a better defence.
There should probably be some limitation to how many forces can be fielded, for balance purposes, so the EVE player might have to pull some NPC forces to make room for insertion of Dust forces. |
Skydell
Space Mermaids Somethin Awfull Forums
321
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Posted - 2012.10.24 22:40:00 -
[19] - Quote
Renier Gaden wrote:I like the idea of adding a tactics game type interface to EVE, where EVE players buy and position NPC forces to defend their Planetary Command Centres. If the EVE player is online when their Command Centre comes under attack they can reposition squads and divisions to better react to the Dust Player invasion.
It would be a tactics game on one side and a first person shooter on the other. Dust players would be fighting NPCGÇÖs, but these NPCGÇÖs would be getting their orders from a player.
And of course an EVE player would also have the option of Bat Phoning a Dust Corp for a better defence.
There should probably be some limitation to how many forces can be fielded, for balance purposes, so the EVE player might have to pull some NPC forces to make room for insertion of Dust forces.
Leadership 5 gives you a squad, 10 units. Wing Command 5 gives you 5 Squads, 50 Units. Fleet command gives you 5 Wings, 250 Units.
I'd rather see a military command center added than use existing command centers and they could be set up PG and CPU wise so that you could provide a strong military outpost even with say Wing Command 4. 40 Units but high CPU and PG units like hard point Artillery or tank units. Sure someone with Fleet Command 5 might be able to deploy a military command center and drop 250 of the lowest foot soldier available but CPU and PG could insure they don't go to the extreme and have 250 auto canon hard points that slaughter anything getting within 100 meters of it. Balanced they would need to make it so a well diversified FC 5 EVE player could employ a base that might take 36 Dusties, top of the line gear to break through? making our PvE formidable but not God mode.
Anything they give us can be made on planets. We have marines in EVE now. Gearing them could be a PI venture. There are no seeds for Marines but they drop quite often. They aren't rare but there aren't enough of them that we could just throw armies away.
The only question left is, why would I do this? What motive would I have to deploy a private army to Amarr prime or New Caldari Prime? Standings, LP, straight up ISK? Those would be things CCP would need to consider. |
usrevenge
Enlightened Industries Test Alliance Please Ignore
3
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Posted - 2012.10.25 02:32:00 -
[20] - Quote
two pi wrote:PVE? It's a multiplayer FPS? Someone explain the math of this to me.
could be like horde in other games, get some money in it, make it fun sorta like ME3 multiplayer and it will be awesome. |
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Dezmind
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.10.25 20:22:00 -
[21] - Quote
PvE ME3 style in DUST would be pretty amazing i have to say.
All would be cowards if they had courage enough. |
Barrogh Habalu
Imperial Shipment Amarr Empire
31
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Posted - 2012.10.26 09:44:00 -
[22] - Quote
two pi wrote:PVE? It's a multiplayer FPS? Someone explain the math of this to me. Modes like Horde, Last Stand etc., whatever you call it, are ridiculously popular thsese days. Speaking of recent examples, look at TF2, ME3 and Borderlands. Bonus points for the fact that DUST will have numbers of features unique to "horde"-like mode. As long as Planetside and/or Tribes aren't implementing this mode ofc. Then again, different platforms.
So yeah, go for it IMO. |
Devon Krah'tor
Magis.Erudire.Ratus.Knoen
5
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Posted - 2012.10.26 17:58:00 -
[23] - Quote
Skydell wrote:It was my feeling this was where EVE players came in. (should have)
A Command Center has 6000 mega watts of power grid, 1675 tera flops of cpu I have a potential of Fleet Command 5, allowing me to manage up to 250 units.
Give me a motive and I can tailor intelligent PvE for the dust bunnies to shoot at. Drones units from soldier to tank to air each using CPU and PG and they can serve as a hard point target for a campaign.
I like the PG/CPU restrictions (gives x number of points to field an army with, like warhammer 40k or somehting)
commanding them should require a new skill Army command (Fleet command skill should not overlap for this imo)
in fact working with/against dust opens up a lot of venues for new skills for Pod pilots.
edit: reference Natural Selection 2 - FPS meets RTS. (Bunnies = FPS, Eggers = RTS) good times Greater.Insight.Skill.Knowledge |
Skydell
Space Mermaids Somethin Awfull Forums
329
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Posted - 2012.10.31 05:40:00 -
[24] - Quote
Actually I agree, Devon. For the simple reasons, Fleet Command 5 is a 14X train and being fully Dust capable isn't in line with training 5 on an Aeon.
The 10 - 250 model used for fleet command skills is a solid model for ground command variants though. PG and CPU or 250 caps out a ground based military command center, whatever comes first. Leadership should be a prerequisite and ground based leadership skills could be in the same field and Fleet but they would need to be trained fresh. |
Talemecus Valta
The Scope Gallente Federation
1
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Posted - 2012.10.31 14:43:00 -
[25] - Quote
Dezmind wrote:PvE ME3 style in DUST would be pretty amazing i have to say.
Going up against Sansha Nation troops, or husks in ME3, would be pretty cool to begin with until they bring in troops similar to Banshee's from ME3.
Only 40 rounds per gun... I hate reloading in the middle! |
Dezmind
Survey Committee
0
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Posted - 2012.10.31 15:03:00 -
[26] - Quote
Talemecus Valta wrote:Dezmind wrote:PvE ME3 style in DUST would be pretty amazing i have to say. Going up against Sansha Nation troops, or husks in ME3, would be pretty cool to begin with until they bring in troops similar to Banshee's from ME3.
There would be much screaming and running away. haha
All would be cowards if they had courage enough. |
eddie valvetino
Snuff Box
64
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Posted - 2012.11.01 16:37:00 -
[27] - Quote
Roll Sizzle Beef wrote:two pi wrote:PVE? It's a multiplayer FPS? Someone explain the math of this to me. Sometimes your friends are not online and you don't want to deal with strangers. Yet that is only a small part of it. Pve content is not specifically solo content. The acronym is player vs environment. Letting groups of players who want to work together in goals that cant be mirrored in a pvp scenario. Such as rogue drone horde mode and working together to survive in ever increasing waves of enemies. Pve can be multiplayer. Just as missions can be run with teammates in eve.
LOADS
If not all FPS games i have played have had some sort of PvE content. It's might be Co-Op vs an objective or just some random blapping for target practise.
I would think this is a must, dropping straight into PvP in Dust I have to say has been a step learning curve. Had this not been a beta test, I doubt I would played more than 10 mins.
I do wonder how far CCP will take Dust, the option to have a Universe as varied, as big and with as many types of game play based around the current Dust engine and mechanics, I find kinda exciting... The potential size of the thing is epic. There are loads of posts about how far it could go. I think the idea of using Dust Bunnies to get extra rewards from Eve Missions I think is cool. |
Cambion Andedare
Federal Navy Academy Gallente Federation
1
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Posted - 2012.11.07 08:51:00 -
[28] - Quote
I Would really like some PVE missions/scenarios/maps in Dust 514.
Even more, i don't think i will be buying the full game if there is no PVE to play with some friends. |
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