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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Affinity
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Posted - 2010.12.17 16:19:00 -
[1]
As we here at CCP like to make your Christmas wishes come true, the character creation and customisation will once again be available in the new Sisi build that is being deployed today.
We have made improvements to the character creation and customisation, however, it is still a work in progress (WIP) and not final. Listed below are known issues with the new character creator and tips on the sort of feedback we would find most valuable.
Known Issues: - There are some visible texture seams on the characteræs head and neck - Some issues remain with low shader settings - this feature is best enjoyed with shader settings on high - The randomizer always selects blonde hair - Beard and eyebrow selected colours do not always persist to rendering - Restrictions on head movement in portrait mode need some fine tuning - Some texturing issues around ears and hairline on certain hairstyles - Hair colour and highlighting sections need adjusting on certain hairstyles - All art assets are still WIP, this is especially true for hair, beards, makeup and skin details
Points we are particularly looking for feedback on: - Usability concerns - how easy is the feature to use? Please provide some reasoning with your feedback in this area. - Crashes or complete failure to load. We are very interested in hardware specs or detailed repro steps for any sort of crashing or complete mechanical failures.
Please mention whether you are using the high or low shader setting at the start of your post. We highly recommend that you run in high (Shader Model 3), with fastcharacters enabled even the low end SM3 cards should be able to run without massive problems. If you do have a SM3 capable card but still run into problems we would VERY much appreciate you posting the card model and a thorough description of the issue.
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HyperZerg
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Posted - 2010.12.17 17:12:00 -
[2]
Edited by: HyperZerg on 17/12/2010 17:11:48 Regarding the last 2 deployments I was a little conerned if you'll get the creater to a usable state and we can (re)create our characters we love. But you did it :)
Good: The differtent selections have have a start end an end. So you can see, when your @ the last hairstyle Asymetic pictures The race/gender selcting-screen looks good
Bad: Some long-hair styles have some unreal flattering when moving the head If you use the mouse-wheel to select for example hairstyles, sometimes you zoom in/out. Should be deaktivated in the menu.
When you take the pictures, the small picutre [you seen in local] looks strange moste of the time, but I don't get why :/
Suggestions: Not only sunglasses, no normal ones would be nice too A Center-Avatar button for picture-taking A reset-butting for picture-raking
P.s. Here my first tryies [5 minutes] http://img24.imageshack.us/gal.php?g=20101217165150.jpg
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Rosalina Sarinna
Royal Guardsmen
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Posted - 2010.12.17 17:26:00 -
[3]
Edited by: Rosalina Sarinna on 17/12/2010 17:28:57 Initial Feedback:
1. Jet black background against char causes visibility problem: When selecting trousers, it is impossible to see the difference between them all against a jet black background (only the dark blue one seems to stand out from the others).
2. UI issues for horizontal choice menus: The horizontal choice menus for all objects (clothes, hair, etc) are not intuitive. The user is confused how to move left and right. I tried clicking the sides of the boxes, tried dragging with left mouse button (best result, but doesnt work all the time), and right click dragging.
3. UI for Colour options: When you select hair for example, the box to the left mentions colour, but there doesnt seem to be a way to pick other colours with it? Edit: I now found that the "colours" are grey versions with a hint of the colour they represent. Maybe these could be the full colour ratehr than a grey-ed version of blonde, red etc?
Otherwise impressive graphics, looking forward to the update :)
Edit: Found some colours!
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Hans Geering
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Posted - 2010.12.17 17:34:00 -
[4]
Quite frankly this is a pretty intimidating tool as things stand, I won't be using it at all though - so please do NOT make me click away an annoying pop up every time I log in.
I am happy with a blank character portrait, so let the pop up only bug me once.
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Hiram Alexander
Caldari
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Posted - 2010.12.17 17:51:00 -
[5]
Edited by: Hiram Alexander on 17/12/2010 17:53:46 First impressions:
I loaded up a Brutor alt for my first practise run, and I was very impressed that I was able to get a good characterisation of my original; with a bit of tweaking. (I should have taken pics, but I wanted to jump in and see if it applied to his character yet - it doesn't.)
1. The Muscle-highlights are a *lot* stronger now than I remember, making it much more obvious about what is being selected. Felt like a really big improvement. Especially when modelling the nose, lol...
2. You've added a kind of laser-pointer effect for the mouse, to make it easier to see 'where' exactly you're pointing on the face (for example) - I like that a lot.
3. The control for two-tone hair is excellent, but the range of colour choice is still quite limited (I liked the mostly natural variations and combinations, butt I know many will want the 'crazies') - I couldn't see any effect from the 'offset' sliders though. As mention by a previous poster, I miss not having a grey hair option. Facial hair has greatly improved.
4. It'd be great to be able to change the colour of facial hair to match your secondary colour; both eyebrows, and beard.
5. Colour variations on some of the clothes didn't seem to work - ie. they don't match the preview.
I'm going to go back in, and see if I can find an account with an empty slot, but overall - it feels far more intuitive to me now, than it did before. And crafting the muscles, etc. feels a lot smoother, and controlled. Will need to try a female to see if the Insta-small-huge-massive-tiny breast problem is better...
--HA
edit 1: spelling
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Cimilkar
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Posted - 2010.12.17 18:54:00 -
[6]
Over all i think it still needs alot of work.
1. No face tatoos? Really? thats what makes a minmatar unigue.
2. Jackets...anyone remember still have there members only jackets from '86. They were ugly then too. Leathers nice though
3. Seems no matter how hard you try every Minmatar comes out lookin like a member of the columbian drug cartel. Maybe allow any skin tone for any race.
4. Its a neat tool, and it'll be alot of fun, but theres really very little diviersity. I think 70% of the eve community is gonna look like there all cousins.
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Freyja Asynjur
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Posted - 2010.12.17 18:58:00 -
[7]
Just played with it for a few minutes yet, but I'd like to say it looks and feels AWESOME
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Darth PVisor
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Posted - 2010.12.17 19:03:00 -
[8]
Everything looked good for me except moving the character around in portrait mode, had a hard time aligning him the way I wanted, mostly his body. ( looks like you are on top of this )
Also I didn't want to create a thread just to ask but...
Will you create a New NeoCom FeedBack Thread?
The new auto-hide smoothness is awesome but it goes under current windows. Having it on top I find would be better (for me anyways) or have the option to choose. |
Mikelangelus
Gallente The New Guardians of Eden
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Posted - 2010.12.17 19:24:00 -
[9]
Originally by: Hiram Alexander
2. I haven't tried every hairstyle, but this one does weird stuff at random..... My Brutor guy's dreads, randomly stretched too, when changing things (colour, clothes, etc.) but her's seems to settle half-way to her nose, after even half a second. Her fringe is only very briefly above her eye-level, like in the first pic, when you first change something.
I was just going to write that. The Fringe looks a bit very Emo at the moment ("I don't want to see the world around me!") ;)
Overall, the Tool is very nice.
Pros:
-Lots of choice in facial modelling, hairstyles.
-The hair is finally physical.
-The modelling is a lot more intuitive now. You finally have a feeling, what you are doing and it is very good to have different shaping options depending on which angle you look at your toon.
Cons:
- The modelling is sometimes still too sensitive.
- You should be able to disable modelling while you're adjusting other things like hair, make-up, clothing to not accidentally alter your toon.
- Clothing of the races is still to similar. I hate Amarr, but they should definitely get their hoods ;)
- There should be a "Reset" button in the posing window to get back to the default expression.
- There should be a "Disable Animation" button in the shaping view.
- The ageing and scarring options are hardly visible. You should be able to alter this options in more steps than just 3 (something similar to muscularity and weight).
Ok, thats it for the first pass. ;) I'll go and play around with the creator a little bit more.
Oh, and please, let the players change the gender of their toons one time when you release this update on Tranquility.
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Hiram Alexander
Caldari
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Posted - 2010.12.17 19:33:00 -
[10]
Edited by: Hiram Alexander on 17/12/2010 19:36:47 Second Impressions:
I found an account with a blank slot, to have more freedom to experiment, and wow! What a change you've made to the initial selection screens. That's a massive improvement. The way the map has been laid out, the hex-grid overlay and everything looks great...
I've been playing through various accounts, for nearly two years I guess, and usually have three/four accounts on the go at once; but if I was coming to this game for the very first time, there is no doubt I'd be hugely impressed by this 'entrance'.
1. When choosing a race from the entry map-screen, the usual video box popped up 'centre-screen', but it only auto-played for two of the races (I forget which).
2. The play-video, and sound-icons for that box are hidden until you mouse-over it, and even then, they're tiny; so, unlikely to be noticed at first by a new player to the game.
3. If you select any race, and go into their mannequin-screen, all the characters are bald for all the races; apart from three (four?) of the Caldari. The one on the Male Achura is ridiculous; so I personally feel it'd be better if they were all bald, and let new players explore the possibilities themselves. A bad first impression might stick.
4. If you enter that screen, then click 'back' everything's fine until you click a different race then this pops up. If you click 'no' nothing happens, and you stay where you are. If you click 'yes' it moves to the race you clicked on. Is that a recurring bug from last time, it feels familiar...
5. I really like the subdued lighting in the mannequin screens, and the way the characters focus more on the screen when you select their bloodline. The spotlight effect works nicely too; a thousand times better than the old carousel...
6. Racial clothing. Thank you...! It's only in the mannequin screen at the moment, but it's a great move... :) Still need more variation of course, but it's really important to me that there is some kind of cultural distinction at that stage in a character's 'life'.
--HA
edit 1: spelling
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Joshua Deakin
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Posted - 2010.12.17 19:35:00 -
[11]
A couple quick impressions on usability: - the character moves too much when sculpting. Make it so that the character freezes when you're adjusting/dragging/sculpting the feature where you want to. - Also make the history save only after you have released the mouse button. Annoying when the progress bar starts blinking in the middle of sculpting.
Otherwise a much improved creator. More impressions to come later. |
Minsc
Gallente A.W.M
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Posted - 2010.12.17 20:03:00 -
[12]
I was messing around with the new iteration of the character creator and to anyone who was worried that everyone in a bloodline will look the same don't. Just hit the randomize all button a few times and you'll see how much variation there is even within bloodlines.
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Caphelo
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Posted - 2010.12.17 20:11:00 -
[13]
A few things.
* Not enough muscle definition on the women. I can get a dude to be quite ripped, but can hardly get any definition at all on a woman. I'm not asking for bodybuilders, just more than completely soft looking.
* The hair colors need work. I spent a bunch of time looking for a nice brown and couldn't find anything satisfactory.
* More hairstyles, and it would be nice if you could group them somehow to make it easier to go through them. Something like "business man style," "punk style," "shaved style," etc.
* Tattoos would be great, I wouldn't use them personally but I still think they should be there.
* You can adjust women's breasts, so how about adjusting a man's junk (kidding...sorta...ok not really)?
* Which reminds me, the shirts don't fit around women's breasts right, it just looks...wrong...
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.12.17 20:40:00 -
[14]
Matari really need tattoos to judge similarity properly.
New Amarrians look far more like Original Sebestior than New Sebestior do. I blame Black Necris.
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Hiram Alexander
Caldari
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Posted - 2010.12.17 21:00:00 -
[15]
My first 'bug'
I don't know quite how it happened (I haven't been able to replicate it yet) but at some point, while creating this badass Amarr I lost all my morph points; and all my clicking would do was rotate the camera, or pan it...
Eventually, I managed to get then back again by going into the <escape> menu, and clicking 'apply' on the Display Settings side of the menu, then closing the window. There may have been any other number of ways to 'reset' this problem, but until I can replicate it; I don't know.....
Also, I only noticed the problem once I was in the Portrait screen, it may already have been bugged before I went in, but because I was dressing the dude I didn't notice...
--HA
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Destination SkillQueue
Are We There Yet
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Posted - 2010.12.17 21:10:00 -
[16]
OK initial impression. This is starting to look much better and I have clear visual cues on what exactly I'm about to do. The actual doing is still a bit of an experiment and it wouldn't hurt if you included a short paragraph about the basic controls and what they do in the CC(character creator). This helps the user to get in to the thing a bit faster and more importantly makes him aware of the options he has at his disposal. Don't make the user use trial and error to ferret out all the things you allow him to do with the CC. Make it clear* to the user what he can change and how.
*Too often people complain about the lack of features that are already in the game, because you didn't bother to document/make clear what options there are available and how to utilize them. Reading the forums actively or previous testing experience of the CC should not be a prequisite to utilizing all the options the CC has available.
Originally by: Caphelo A few things.
* Not enough muscle definition on the women. I can get a dude to be quite ripped, but can hardly get any definition at all on a woman. I'm not asking for bodybuilders, just more than completely soft looking.
I'll second this. Now the option is between someone suffering from famine and a normal person who doesn't exercise at all. I would suggest something like this at the minimum as the female muscular option. It's not a bodybuilder type, but it's very athletic with clear definition on the muscles. It has the added benefit of looking absolutely beautiful. Thumbs up on having nice options with the hips though.
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Uglaras
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Posted - 2010.12.17 21:16:00 -
[17]
- how to create a older character? - how to remove the glasses? - characters to uniform - racial differences missing
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.12.17 21:41:00 -
[18]
Edited by: Borza Slavak on 17/12/2010 21:43:44 Edited by: Borza Slavak on 17/12/2010 21:42:02
Originally by: Borza Slavak Matari really need tattoos to judge similarity properly.
New Amarrians look far more like Original Sebestior than New Sebestior do. I blame Black Necris.
Old Sebestior: here New Amarrian: here
You may take our chins, but you may never take our FREEEDOM!!!
Ed: but I'd rather you didn't take our chins
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Zoctrine
Caldari
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Posted - 2010.12.17 22:24:00 -
[19]
First of all itÆs a nice tool, lots to play with.
Maybe itÆs me but, can I make a FAT character at all? I canÆt for the life of me creat one, special the female creation is like she is a starving poor individual, again, it could be me and my lack of playing with all the possibilities.
Also when you try some variations it feels like there arenÆt that many ôreallyö noticeable variations, and here again it could be me. Going to play with it some more and report back.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2010.12.17 22:42:00 -
[20]
I'm going to focus on usability feedback because that's my specialty.
First off, the UI from beginning to end is much, much improved over the first public test iterations. It "feels" like part of a AAA title now. The two dimensional graphic design aspects from backgrounds to the positioning of information or objects are much improved.
Please consider the following:
- The type is often hard to read, particularly long descriptive paragraphs. Some of this has to do with the relative resize of the type as the resolution is changed, but at all resolutions I experienced some eye-strain. Please consider slight adjustments to leading and placing a gradient or otherwise translucent solid behind long paragraphs to make them stand out more and blend less with the background (ie. the universe map on the racial select prompt).
- The above is similarly apparent during the bloodline prompt, but less important as it is completely white-on-black.
- History bar is an awesome feature. However, it often interferes with the mesh controls. Consider putting a mouseover block on mesh controls a few pixels from the history bar.
- Contextual tips in Customization need their own box and need to follow the mouse on the Y-axis.
- nVidia GTX 280: Soft shadows can appear fuzzy as if not rendering properly. This has been apparent in other games as well.
___
Latest video: Future Proof (720p) 2D Animator |
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.12.17 22:49:00 -
[21]
Originally by: Zoctrine First of all itÆs a nice tool, lots to play with.
Maybe itÆs me but, can I make a FAT character at all? I canÆt for the life of me creat one, special the female creation is like she is a starving poor individual, again, it could be me and my lack of playing with all the possibilities.
Also when you try some variations it feels like there arenÆt that many ôreallyö noticeable variations, and here again it could be me. Going to play with it some more and report back.
You can create fairly fat male characters, just set weight to full and then drag out the stomach area.
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.12.17 23:35:00 -
[22]
All grafix settings on maximum. Resolution 2560x1024 (dual monitor) 64 bit Windows Vista Sp2 all updates applied, Intel core 2 duo 6400 @ 2.13GHz 4 GB Ram Grafix card NVIDIA GeForce 210.
My graphix card is pretty low end (getting new shiny one for Christmas, but good to test out on lower end hardware for finding usability issues). It managed to keep up useably but was pretty jerky at times. Particularly while sculpting.
For this test I tried to recreate my Main, Soden Rah. I will try the complete from scratch creator, and look at female avatar creation later, when one of my alts has finished being killed and recycled.
Ok now thatÆs out of the way... This Character creation system is Light Years ahead of the one I first saw, and I appreciate the work that has gone into it, I will highlight some of the bits I liked later. But first, and in no particular order, here are the things I didn't like....
Ok first up; I have recently Upgraded to dual monitors, which is great, and eve never looked so good, particularly now I have banished almost all the windows onto the second screen. However the character creator has a fatal flaw for dual screen users, the avatar appears right in the middle and thus gets split in half. The same camera offset technology recently applied to the in game experience should solve this.
Second; there is a minor bug I noticed the explanatory tooltips for the upper right hand menu appeared behind the menu, making them unreadable.
Third; the avatar now moves around even more than it did in the last iteration. It looks like a bored 5 year old that canÆt stand still. This is unbelievably irritating when you're trying to sculpt it, For the Love of EVE will you please add in an option to freeze the avatar and/or have it freeze while being sculpted. This also has benefits for those running lower end systems as less animating work to be done.
Fourth: I have said it before but the Back/Accept buttons on the lower right hand side should be Back/Forward buttons till the last screen. This is industry standard and what people expect to see, If you have accept it looks like it skips the remaining stages and just finishes the whole thing.
Fifth; I have also said this before; there needs to be a way of browsing through the various options without them being applied to your avatar as you browse through them. It makes the whole process very slow and laggy. Simply add in an apply button for each option and only have the avatar change to the currently selected option when its pressed. Thus when i want to scroll through 20 options looking for a decent long hairstyle (there isn't really one atm, but there is one which is passable for now) it doesn't try to apply ever hairstyle a scroll past making the whole computer slow down and grind to a juddering halt.
Sixth: Options should have names/descriptions as itÆs really hard to tell what some of the options do, the eyebrows and hairstyles are pretty easy to tell apart but some of the cheek colouring/eye details the small picks look pretty identical.
Seventh: TATOOS ... I want my racial bloodline war paint please.
Eighth; Clothing, there needs to be much more of it. I want my Avatars to be wearing their best dress uniforms, or their fabulous rich Formal wear. With gold braid and all the trimmings. My chars back-story is of being in the wealthy elite (Well I got into the pod program for starters) and I wouldn't be seen dead in most of the clothes we have available at the moment, at least not unless I was undercover. There should be shirts that don't look like you could pick them up from a beach hut in ibeatha. Trousers that don't look like they have built in kneepads for when I go skateboarding... In short I want clothing that makes my char look like he could gamble away a small mining colony and still be unruffled. (Not that he gambles, and if he did he wouldnÆt lose. But he should look like he could if he wanted to.)
Continued.....
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.12.17 23:44:00 -
[23]
Edited by: Soden Rah on 17/12/2010 23:45:19 Continued.....
Ninth; My character is supposed to be rich, well educated, and a special forces operative. He uses his brain and doesnÆt do heavy lifting and while fit and surprisingly tough, is quite slim, and slight, with a fairly narrow, perhaps even gaunt face. The sculpting options in the new char creator donÆt let me achieve this. I canÆt make the shoulders narrow enough, and the face wonÆt get long and narrow enough. More sculptability away from the Arnold Swartznegger, Adonis look, and more towards the fit and active intellectual look, I am Gallente after all, not Caldari.
Tenth; I want to be able to adjust my characters height. It should be an option to specify how tall you are.
Eleventh; I would like to be able to have the option of some visible signs of being a pod pilot and having implants (that donÆt disappear under my clothes ), Could almost look like jewellery. Specially I would like some options for the eyes, some sign of the ocular implants.
Ok Things I did like were....
The clothing toggle button. Does just what it says on the tin and is very useful.
The General layout, with some minor already mentioned exceptions, Is very shiny and nice looking while still being functional and easy to use.
The Avatars themselves are pretty impressive and I look forward to having them in-game.
The Matrix style implants down the spine are very nice.
The Hair Fuzz options are much better. I can now have a convincing chin warmer to b proud of ;-)
More later after more testing but that should do for now. Overall, Much Better, Looking forward to the release. Keep Up the Good Work.
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PC l0adletter
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Posted - 2010.12.17 23:57:00 -
[24]
So, this is all pretty cool. Questions/comments/observations:
*Hairstyles: most of these are pretty bad/weird looking (for the men, at least). Just go to a regular barber shop and look at the pictures out front. Voila, 30 different men's hair styles -- none of which are bizarre pompadours or weird d****y things that appear to have a bumpit. Also, in the last version there was an option for bright orange hair, and gallente have had funky hair for like, ages, right? Why are there no manic panic bright blue/orange/purple hair color options?
*Clothes: extremely limited color selection. Can we brighten things up? Or let us specify colors for each garment?
*The bridge of the nose is super wrinkly for no apparent reason and there doesn't seem to be any way to fix that...
*Skin Detail is makeup, right? Does it work on male toons? I couldn't see that it had any effect.
The UI is pretty good (never thought I'd say that about an aspect of this game). I just hopped right in and started picking stuff and dragging bodyparts around.
For portrait snapping, I agree with whoever said you need a "reset to neutral" button, because it's pretty easy to drag your toon into looking like some cross-eyed slackjawed ****** and it can be hard to totally undo.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.12.18 00:32:00 -
[25]
I have played with this for about an hour now, here is my first creation: Minmatar Sebiestor Female
Good points:
All the new adjustments are fantastic, finally we can tweak the hips and other nice bits. The chest moving as the caracter is breathing is great. The physics applied to the hair and clothes is a nice touch.
The menu system with the colour selection is working really well, however the colours in the palette are not very good at reperesenting the colour applied.
Negative bits:
I would say 99% of the textures are in place, some clothes seems to be missing the colour in the icon. The motion of the char is very nice looking, however when the character decides to turn the head just as you are about to pick an area to adjust it is very annoying. Can we please be able to freeze the pose by holding CTRL?
Long hair is clipping with the clothes, especially at the back.
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Freyja Asynjur
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Posted - 2010.12.18 00:50:00 -
[26]
- using the mouse wheel to navigate through list items is a real pain. Also shouldn't the caroussel move to next items when the mouse is at the left or right borders ? - from time to time I did lose the "sculpture" ability in both creation and portrait mode (mouse staying a boring arrow). Came back after some switching to bloodlines screen and then back to creation/portrait mode - I also did lose lightning, also in both modes. Same workaround as above. - The faction selection screen threw an exception error on one (only one, not necessary the same) faction, each time i got back to the screen ( missing arg{} ) - color and secondary color : I am pretty convinced that the secondary color is (should be?) actually the primary one, at least for hairs. - in portrait mode, the intensity does not affect shadows, but only highlights, wouldn't it be cool to be able to soften shadows ? - also about lightning, there's only white/yellow/blue highlights. Can we have red and others back ? - glitches in portrait mode also appear on the snapshots. Which makes me ask myself : how are the snapshots processed in the end ? Are they reprocessed with the best graphical settings on an external server before going live ? - can we save the 4 snapshots and switch between them in-game after ? (would be really really great).
Anyway, the char creation is awesome. I spent some time on it trying to recreate my char. Ended up with quite a few really good snapshots : http://i55.tinypic.com/i5bwba.jpg (only hairs change between snapshots) It will be really hard to choose something the day incursion will be deployed
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Seriphyn Inhonores
Gallente Eleutherian Guard
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Posted - 2010.12.18 00:56:00 -
[27]
All women seem to have an hourglass shape, is it not possible to broaden or widen the shoulders and arms for a more 'inverted triangle' look? Not all women are hourglass after all ------------ Luminaire General Seriphyn Inhonores Eleutherian Guard [FDU] |
egegergergsdgedgege
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Posted - 2010.12.18 01:02:00 -
[28]
- Character movement during modeling is too much. Cam get anoying. - Influence of the body weight feels too insignificant. A galente female seams to go from anorexic to under normal weight only. There seams to be no way to make rather fat people. - I tried to do an older looking Caldari Deteis male. The only thing i get is a face of a 20 year old with some crinkles.
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Hesperius
Parsec Flux War.Pigs.
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Posted - 2010.12.18 01:12:00 -
[29]
Edited by: Hesperius on 18/12/2010 01:17:10 I missed out on V2, kinda wish I had tried it after seeing this version. Male characters seemed to improve a lot.
** AS I WAS PREPARING THIS POST ** I realized my graphics settings were on low, so I deleted my rage comments and I went back and redid the comp page with high settings!
I gave it my best shot. Here is a V1 vs V3 (borked shaders) vs V3 high quality. Judge for yourself:
V1:
V3 low graphics settings:
V3 high graphics settings:
if you want it, final comp in HD download
So after the rambling! - I like the individual controls for each side of the face, but it would be nice if you could hold shift or something for symmetry. - The mouth needs to be able to move up and down a little, and be squished in and out symmetrically from the center of the lips: <---> ♥ <---> - If you can default graphics to highest possible settings off of detected hardware when entering character mode, you might avoid panic attacks like the one I had.
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Adunh Slavy
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Posted - 2010.12.18 01:16:00 -
[30]
It's easier to use in this iteration. I would suggest an arrow, right and left, for the thumbnails, and perhaps not apply that selection until the user clicks the thumbnail with the focus, this will help speed up shadows ... which leads us to the next thing you wanted. ...
On a Nvidia 7800 GS, using shadows on high ...
Took a long time to get into the creator, the progress bar crawled.
Moving the model around was very slow and "sticky"
Hair models appear to only fully show up when shadows are enabled.
At some point, the Nvidia driver gave up the ship and died with a whimper,
STOP 0xEA 88ccb020, 898121e0, 897d9530, 00000001
.thread 0xffffffff88ccb020 kb -> nv4_disp+0xf1247
Obviously not your fault a thread got stuck in nv4_disp but whatever ya sent it, it sure didn't like it. Thread got stuck on first attempt.
The Real Space Initiative - V7
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Tek Gold
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Posted - 2010.12.18 01:44:00 -
[31]
For the sake of everything user-friendly: Stop this annoying head-movement of the char.
In a sculpturing-editor with such a sensible scaling, the whole head-movement can destroy whole face-sections. Make a toggle-button for it please.
Otherwise im pretty much impressed.
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Obsidian Hawk
RONA Legion
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Posted - 2010.12.18 02:23:00 -
[32]
Ok I like the tool, and love the options with it,
Suggestion - Below each section have a scroll bar down at the bottom instead of doing the click and drag to go through sections.
Second - offer to save a template, as we have a grace period to change portrait, let us save the settings for each portrait we make and let us sleep on what we make, or for some of us like myself who have older video cards, we can see ourselves in our full extreme glory.
Third the intaki arent very intaki. Please note that most intaki have long hair worn several different ways, all i see i long sparatic hair and dreads. Im sorry, im not a brutor nor did i get into a fight with an electrical socket, or saw einstein's stylist. You need more long hair styles for intaki.
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Caphelo
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Posted - 2010.12.18 02:25:00 -
[33]
This leads to another suggestion. Allow us to redo the portrait at will, as many times as we like, forever (perhaps attaching a moderate isk charge). It's thousands of years in the future, how hard can it be to get a self portrait done?
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Candente
Caldari
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Posted - 2010.12.18 02:40:00 -
[34]
Edited by: Candente on 18/12/2010 02:42:03 good to see there is visible improvement on the new char creation system compare to last time where my Dissenter female wouldn't load :p
I have a big complaint on "usability": using mouse wheel on browsing selection of components. It is just downright frustrating because sometimes the selection moves according to the mouse wheel, yet most of the time would yield unpredictable movement or no movement at all. I finally figured out the "correct" of browsing a selection... which is to hold down my left mouse key -___- please do something with this, seriously.
Since my rig is not pimped, I was running char creation on low shader option that could give me a reasonable FPS rate. Apart from the known artifact problem, I've encountered one failure of loading a new eye model. It only happened once and I couldn't reproduce it.
Lastly I urge the devs to release a guide on how to do sculpting on large body parts where it is not intuitive to map the direction of movement of mouse to how the action affects the system.
Edit: I assume Incarna will let us dress our character with more variety of clothings (and hopefully make new portraits that way). ------------- rawr~ |
Tian Jade
Amarr Ministry of War
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Posted - 2010.12.18 02:41:00 -
[35]
The character editor looks very good so far and I have encountered any major bugs. It was also possible to create new avatar that I find quite pleasant looking and somewhat resembling the original portrait. Tian Jade 2.0
As a request I think that tatoos are a requirement for minmatar and should be included perhaps even as a race exclusive feature.
No major bugs or crashes or invisible textures for me and again, nice work CCP.
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tomato1
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Posted - 2010.12.18 03:28:00 -
[36]
i think the hair styles need to be relooked at massively i mean half of them look like helmet hair either combed one way or another and yeah i dare say ccp are you trying to make me buy a super computer i mean the program is like impossible to sculpt the face because its so slow and not lag is cause its not on net i assume i think the application is just so heavy on cpu usage im guessing...to be honest i think you need to put character customization in incarna
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Ak'athra J'ador
Amarr Imperial Shipment
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Posted - 2010.12.18 03:31:00 -
[37]
cant make a fat woman, so please, for the love of all that is holy, let us change sex/name once this hits.
I want to make a fat guy, like in my sig. please?
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Hiram Alexander
Caldari
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Posted - 2010.12.18 03:34:00 -
[38]
After a lot more experimentation, I'd have to agree with everyone who said the head movements of characters can be a real pain when you're trying to sculpt.
I love the new heavy-duty movements, and would be very sad to see them go, but would it be possible to minimise/stop the head movement when your mouse is hovering over the face/head...? I don't mind the character looking off to the side; if I'm sculpting it's waist..... Or like someone else suggested; have it 'freeze' a bit more if you hold down CTRL. I wouldn't personally want to see it lose (all) movement; blinking's cool...
Another (surprising) source of frustration, for me, has been the symbol-backgrounds. I haven't watched them long enough, but they all seem pretty okay to me *except* the Amarr one. For some reason, it *seems* to move faster than the other ones, and I don't know if it's because of the 'pointy-bits', but when I'm trying to sculpt a face, and the face is trying to turn the other way, and some pointy thing's rotating in the opposite direction, while a roundish bit's going the other way - for some reason, my brain goes "Aaarghhhhh....!" (a bit) ;)
Could you slow it a little? Or make the bits go in the same direction?
Also, your gravity solver seems to have another problem with hair. If you pick the hairstyle that looks like it has pleated dreads, coming down both shoulders; like pigtails, then it settles on the shoulders and breasts quite happily, but if you then add a jacket with a high collar (Amarr?), they start bouncing around (a bit like snakes) trying to settle into position and failing.
After a day of experiments, this is what I've come up with...
Brutor Male 'Blind' Sebiestor Female Intaki Female Gallente Male Civire Female Civire Male 1 Civire Male 2 Amarr Male Amarr Female
No doubt, I'll do more tomorrow....
--HA
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.12.18 04:11:00 -
[39]
Edited by: Razin on 18/12/2010 04:26:57
Originally by: Tek Gold For the sake of everything user-friendly: Stop this annoying head-movement of the char.
In a sculpturing-editor with such a sensible scaling, the whole head-movement can destroy whole face-sections. Make a toggle-button for it please.
Otherwise im pretty much impressed.
Same.
Other stuff:
- I can't seem to change the shape of the eyes. Is that intentional? I should be able to at least change the height, otherwise everyone will have the same eyes.
- Sculpting the face when some hair is selected (not bald) is very laggy. It almost looks like you're moving the hair, and when you let go of the mouse button whatever you sculpted shows up.
- There is generally a lot of lag while sculpting, with what looks like a 'loading' spinner showing up a lot.
My PC: Core2Quad Q6600, 4MB RAM, GTX260, Vista 32 ...
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Spytor
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Posted - 2010.12.18 04:45:00 -
[40]
1.) The portraits are a tad low. I'm stuck with 1/3 of the portrait being the background above the character.
2.) Lack of gray color in hair colors. Red colors are either orange shade or strawberry blond, no dark reds that don't have brown overtones.
3.) Can't separate the beard and hair colors. Need to add separate color adjustments for both hair and beards.
4.) No buzz cut look for hair. It's either flat on the head or nappy looking.
5.) Need some variety in the style of glasses you can choose. Not all of use want to wear aviator glasses.
6.) Can't switch portraits after you pick one. Would like to be able to use all 4 snapshots.
7.) Noticed you could not see anyone elses portraits once logged in.
8.) Where is me hats?!?!?!?!?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.18 04:49:00 -
[41]
Edited by: Tres Farmer on 18/12/2010 05:00:44 Edited by: Tres Farmer on 18/12/2010 04:54:53 1) first loading didn't enable the sculpting feature.. had to hit the 'Customization' icon in the top left corner to get the sculpting to work 2) [NEED] option to toggle hair, like clothes 3) eye brows look bit worse than 1st version.. to hard imho, very apparent 4) the 2 colours for hair don't make much sense, and the darker tones have somewhat unexpected results 5) [NEED] export/import option 6) horizontal rolling menus are not smooth, might be just my system (Ati Radeon HD4670 or mouse) To me it seems, the scrolling stops at some choice and no matter how much more you scroll with your mouse-wheel, it won't go any further.. although there is more to the right/left. You have then to pick the next one in the direction you want and can scroll a bit further. 7) [NEED] arms crossed pose (was in 1st version) 8) [NEED] shadow from hairs while posing/taking pictures.. last bit reality is missing there for me 9) using the mouse scrollwheel in the menu on the right causes to zoom in the main window.. very irritating (shouldn't happen!!!) 10) [NEED] intensity regulator for those lights in portrait mode (the left highlight is to strong imho) 11) [NEED] modifiable positions for those high/fill-lights in portrait mode 12) [NEED] lights to respect fixed mater.. light setting 25/36 causes highlights at the underside of the nose.. for this to happen the light would need to travel TROUGH THE HEAD! 13) [NEED] could the final picture creator please get some antialising/blur/noise.. the result looks to much CGI 14) why had the size modificator for the eyes been removed? 15) [WANT] an option to see my char in some room once done (read, until we can really walk around). Just a cubicle will do. PLEASE!!!
Rotation of upper body part around a vertical axis in portrait mode is nice.
support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.18 04:58:00 -
[42]
Originally by: Tek Gold For the sake of everything user-friendly: Stop this annoying head-movement of the char.
In a sculpturing-editor with such a sensible scaling, the whole head-movement can destroy whole face-sections. Make a toggle-button for it please.
The sculpting isn't reacting to the movement of the head.. it only reacts on your mouses movements. In other words: the relative position of your cursor and the head doesn't matter anything.
Though I gotta admit, this time around the head movement is very strong. Was better in first versions. Think the OP mentioned that this time it's to strong.
support Public Idea Tracker | 24hr PLEX |
Malen Nenokal
The Nightshift
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Posted - 2010.12.18 06:20:00 -
[43]
I'm liking the improvements. Found that facial control is lost in the portrait screen if you go to the naming screen and return to it, I didn't try to recreate the bug though.
I had a crack at remaking my character, added some tattoos because he isn't the same without them. There had better be tattoos in the final version! Malen Nenokal v2
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Minya Coyote
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Posted - 2010.12.18 06:35:00 -
[44]
Edited by: Minya Coyote on 18/12/2010 06:35:57
Originally by: Caphelo This leads to another suggestion. Allow us to redo the portrait at will, as many times as we like, forever (perhaps attaching a moderate isk charge). It's thousands of years in the future, how hard can it be to get a self portrait done?
Signed. Absolutely. I mean - come on. Hell, eventually our "portraits" should be animated real-time based on what's happening to our ships. But that's something for the future.
Of course, the animations would have to be generated simulations of our characters since while flying we're immersed in pod-goo - but still.
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Verlaine Glariant
Amphysvena E C L I P S E
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Posted - 2010.12.18 06:58:00 -
[45]
Originally by: Soden Rah I want to be able to adjust my characters height. It should be an option to specify how tall you are.
Quoting something very important.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.18 07:02:00 -
[46]
Originally by: Verlaine Glariant
Originally by: Soden Rah I want to be able to adjust my characters height. It should be an option to specify how tall you are.
Quoting something very important.
CCP doesn't want just tall/short running around.. Also our pods look all the same and are made for one-size-fits-it-all.
support Public Idea Tracker | 24hr PLEX |
The Anthropologist
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Posted - 2010.12.18 07:07:00 -
[47]
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Ciarente
Gallente Re-Awakened Technologies Inc
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Posted - 2010.12.18 08:04:00 -
[48]
Very impressed with how this has improved, however would like to suggest to those developing the art assets that male eyebrows are terribad, at least on the races I tried, either Neanderthal or Dr Spock, and the non-military style hair for men is either some variant on emo or Elvis. Ciarente Roth's Personal Files
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Artemis Rose
Clandestine Vector
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Posted - 2010.12.18 08:51:00 -
[49]
The menus on the right hand side were awkward to navigate from one end to the other.
Really liked the interface other than that.
The different races/bloodlines don't feel very distinctive to me, it would be a lot harder to tell the difference between character races at first glance.
And, like everybody else said.. facial decorations would be nice. Implants/tattoos/jewelry and what not.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Turelus
22nd Black Rise Defensive Unit
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Posted - 2010.12.18 09:18:00 -
[50]
Usability has much improved since the first showing, It's great to work with now.
- I do have some issues with the "spinners" though as they can be a bit awkward to move sometimes and hard to get from one end to the other fast. (this was easier when someone pointed out you hold and move not click flick to try and spin them)
The stuff you don't want to hear about but we love screaming about. - The skin tones need to be more varied, while it's nice Brutor have the darkest skin it would be nice to see some other options for the other races/bloodlines. - Facial hair could really do with a slider for intensity so you can have a "lighter beard" instead of a fully grown in one. - There still doesn't seem to be any of the customization options from the old races and bloodlines (only sunglasses) - Strong lack of formal looking clothes at the moment (I figure more will be available in Incarna but would like to take my snapshop in something other than that one formal shirt) - The option to choose if boots go over or under the pants would be nice. - Hand decorations (gloves, rings, watches)
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Jekyl Eraser
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Posted - 2010.12.18 11:35:00 -
[51]
Can we take the portrait of character in front of the races ship(the ship could be infront of a planet). Last time i checked the char creator the backgrounds were boring one clored canvas.
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Verone
Gallente Veto Corp
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Posted - 2010.12.18 11:36:00 -
[52]
We also need better backdrops.
I'm sure those that RP would love to have their faction logos on a backdrop, or perhaps the crests of their respective Militia.
It makes me sadface that the Guristas backdrop is gone
>>> THE LIFE OF AN OUTLAW <<< |
Bashrukh
2nd Blood Raven Assault Squad Majesta Empire
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Posted - 2010.12.18 12:23:00 -
[53]
Please consider adding one brighter skin tone on Minmatar-Brutor characters
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Katarina reid
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Posted - 2010.12.18 12:51:00 -
[54]
creating female characters is disappointing. you have to cloth them no option to stay in bra/panties. theres no short skirts or cleavage tops. also make breasts bigger.
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Bob Niac
Gallente Fink Operations -Mostly Harmless-
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Posted - 2010.12.18 12:52:00 -
[55]
why aren't we using the keyboard to model the body? WASD would work a heck of a lot better if you could activate say, the torso, and use the keyboard to make the toon fat or skinny.
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Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
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Posted - 2010.12.18 12:58:00 -
[56]
I did not find green/blue or other wacky color hair. I was unable to find how to modify length of the hair.
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Dragon Mnementh
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Posted - 2010.12.18 13:05:00 -
[57]
THis was my first try, but it was not much successful. After some Minutes the client froze so that i had to restart the computer.
Comp Specs Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621) Language: German (Regional Setting: German) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: GA-890XA-UD3 BIOS: Award Modular BIOS v6.00PG Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz Memory: 4096MB RAM Available OS Memory: 4086MB RAM Page File: 1237MB used, 6932MB available DirectX Version: DirectX 11
--------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 260 Manufacturer: NVIDIA Chip type: GeForce GTX 260 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_068E10DE&REV_A1 Display Memory: 2664 MB Dedicated Memory: 877 MB Shared Memory: 1787 MB Current Mode: 1920 x 1080 (32 bit) (59Hz) Monitor Name: PnP-Monitor (Standard) Monitor Model: W2442 Monitor Id: GSM56CC Native Mode: 1920 x 1080(p) (59.934Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 8.17.0012.5896 (English) Driver Version: 8.17.12.5896 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 7/9/2010 23:38:00, 12471400 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-46A2-11CF-6664-82261FC2C535} Vendor ID: 0x10DE Device ID: 0x05E2 SubSys ID: 0x068E10DE Revision ID: 0x00A1 Driver Strong Name: oem7.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section003:8.17.12.5896:pci\ven_10de&dev_05e2 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
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Delaeon
Caldari
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Posted - 2010.12.18 13:09:00 -
[58]
I don't like the recent changes to the Achura female facial features. I like the previous version far better. Also, one of my favorite hair styles was removed. Its kind of hard to describe though.
With these changes, I would support the 1-time option to change race/blood-line. Sex change could be weird with existing names though.
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Tub Chil
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Posted - 2010.12.18 13:17:00 -
[59]
Improvements over previous versions are obvious, overall UI is much intuitive and easier to use.
issues:
1) Scrolling through options is weird. I rotate mouse wheel, but icons don't move at all, or suddenly jump 4-5 steps ahead 2) Racial clothing is a must imo. generally we need more clothing options, I hope you guys are working on that 3) more (and better) hairstyles? 4) Tatoos. we need them. 5) glasses. why are all glasses the same? also you can't remove them unless you undo. and why aren't there options for normal glasses, visors, so on? look at mass effect 2 visors for inspiration ;) 6) scarring. from the beginning it was looking like effect of some skin decease. why aren't there options for placing a single scar on lip/brow/chick etc? 7) adjusting height of character? also body fat
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Greig Hul
Ore Extraction Technologies
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Posted - 2010.12.18 13:21:00 -
[60]
Can we have an option to pause the animation whilst sculpting please?
Also, if you only take 1 portait, will there be an option to go back and take more? or to change the ones you have taken (without resculpting of course)?
how do you cycle through your portraits and chose the currently active on? (i only took one so can't see an option to cycle through portraits in game, if such an option actually exists)
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Sephiroth Nahema
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Posted - 2010.12.18 13:36:00 -
[61]
After testing out the new char generator for a number of times now, over different SiSi versions, i still have two main problems:
1. long hair options are severely limited. Currently there are 2 long hair styles, one of them is rastafarian which looks good, but is not what 'conventional' longhair fans want, while the other one looks like some pedophile guy to me for some reason. I'd really like to have true long hair styles (that is, longer then shoulder length), something like what the Intaki/Khanid males had in old char generator.
2. for final release it would need way more clothing options. Right now there are basically 5-6 kinds of uniforms and that's it. It doesnt even make much sense to mix and match them around, because most look best with their respective topouter/bottom pairings used together.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.12.18 13:55:00 -
[62]
Ok have messed around a bit further. The female Jin-Mei model has had quite a change, the old Dominique can no longer be recreated. This was as close as I could get.
We really need to be able to adjust the intensity of the freckles, not just the amount of them.
The old shirt "bug" where the belly was visible will be missed. Can we get an option for short tops?
The new base model of the Achura female is very nice, as is the fix of the hair that before ended up by far too high. As you can see in that picture there are some minor clipping issues though as the hair vanish into the cheek.
Can we also have a few more eyebrow options and/or intensity slider?
As the glasses are available for all races, can we please have the metal skull implants "unlocked" as well?
Speaking of glasses, can we get like 2-3 base shapes and then just have a colour selector for the tint? I would love something like this.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.12.18 13:58:00 -
[63]
Edited by: Destination SkillQueue on 18/12/2010 14:07:02
OK I've tried to play around with the CC and here is my feedback. I'll separate it by usability and content, so if you know the current content is lacking you can easily ignore that part. I won't go in to details with the content, since you aren't looking feedback on it. I'm also focusing on negatives, so don't think the CC is crap just because I don't give complements on the good parts.
USABILITY
- The dark background makes it very hard to distinguish any details with dark parts like hair and clothes. You can change it later, but you need to be able to change it immediately, especially since there is no indication you can alter it later and it doesn't actually do much good to be able to change it for the better after you have finished creating the character.
- I would like to see an indication what selection I'm scrolling at. For example 4/25 would be nice to see, since the pictures are very similar at times, so it is hard to tell if I moved it or selected the same one twice and sometimes the pics don't correspond at all to the actual models.
- THE WHEEL SELECTION DOESN'T WORK!!! At all during lighting selection and badly with all other options. From experimenting it seems, that it works relatively fine if you wait for the selection animation to finish before you try to scroll forward. But if you dare to actually scroll through the selection at your own pace it gets stuck or repeats the selection it was already at. Point is that it sucks donkey balls and makes browsing the options a painful chore.
- Why does the selection wheels start at the middle? People will want to go through all the options, especially since the little pics don't correspond to how the actual model will look like, so it makes no sense not to start the selection at one end. Putting the selection in the middle just forces people to do loads of pointless scrolling with a srolling system that doesn't work.
- Why isn't the no eyebrow option one of the wheel options? I know there is a cross that removes them, but it isn't even a toggle. It seems like one of the normal options was given a special selection button separate from the others for no particular reason. Either make it a normal option or change the button to a on/off toggle.
- Colors in the selection don't correspond to the ones in the model. You might as well have just named them color 1, color 2, ect. if you don't make the correspond to actual changes in the model. This is a usability issue, since I have to go through all the options to see what the colors actually are, making the point of the preview system pointless and forcing me to do a huge amount of extra clicking and loading even if I already know what color I would want to select. This has to change.
- I don't like the location of the randomize buttons. You press them accidentally at times, when trying to open or close a selection tab. The CC history allows me to revert the changes quickly, but I still think you should think if you can figure out a better placement for the randomize buttons.
- Make the model stop moving when sculpting or provide a toggle to make it stop moving. Movement looks good, but makes using the CC a pain.
CONTENT
- Color options in general are very limited and boring in all areas.
- No actual scars(general scarring in the complexion option doesn't cut it), tattoos or any of the cool gadgets old portraits had.
- Model selection is very limited in almost all areas and so is the different styles of clothing. I know this is just a test system and showing all the options isn't exactly necessary, but at the moment the options available in almost all categories are weak(quality is good though) and few.
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Janos Saal
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Posted - 2010.12.18 14:29:00 -
[64]
Originally by: Cimilkar
1. No face tatoos? Really? thats what makes a minmatar unigue.
Lol hope you enjoy microtransactions!
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CHEERWlNE
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Posted - 2010.12.18 14:37:00 -
[65]
Can we get spandex please.
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Smertrios
Veto. Veto Corp
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Posted - 2010.12.18 14:41:00 -
[66]
First off the new system is very good, i found it easy to sculpt once i got used to it and it gives a great feeling of customization. Aside from the issues already known i found no other problems.
Age My Toon is old, his RP is that he is old yet i found it very difficult to make an old looking Toon. The lack of White/Grey hair is one thing (easily fixed), the lack of old style hair cuts (give me a bald patch or better yet long hair with bold head! :) ) is another which i imagine would not be that hard to add. However it needs more, all the Toons look sort of 20-40 which is going to look a bit samey when we start walking about. Please have a look at the age aspect of the creations and see if there is more depth that can be added in this regard.
Weight Even as overweight as possible just seems gives a pot belly on a fit frame, much like the age issue i am concerned that we will end up looking very much the same. The difference between overweight and super skinny is too subtle, i am sure a proper fat character is much more effort but i wanted to bring up that i think there is much more scope for improvement in this regard. This would also be related to height, in previous versions we could adjust height, now we cant (or i could not find how!) and that again leads to a uniform nature that will be a bit disappointing when we start walking around. We need short fatties, we need tall skinny,etc etc. We need more scope for a larger variety of shapes to make recognizable characters and not just variations on the same theme.
On the whole all the Toons look too good, too perfect. Give us ugly, fat, overweight, asymmetrical etc etc so we can come up with some real looking Human Toons and not just a bunch of pretty boys (or girls).
Thats my 2 cents, btw i think its bloody good already but there is always scope for improvement!
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Orithien Veladorn
ICE is Coming to EVE Not Found.
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Posted - 2010.12.18 15:52:00 -
[67]
Edited by: Orithien Veladorn on 18/12/2010 15:56:17 Edited by: Orithien Veladorn on 18/12/2010 15:54:44
Usability:
- The Char Creation UI is rather laggy, but i reckon it will be fixed when the whole thing goes live. - Scrolling through the different options (hairstyles, for example), is quite painful: different options often don't scroll at all, or get stuck after 2 or 3 styles, or the result is a zoom/dezoom on the character (rather than a scroll through customization options). Maybe it's because of the lag, i don't know. - Although it certainly gives a feeling of "life", the endless movements of the character when i try to morph it can be somewhat annoying. - Some features don't seem to be working (yet): hair color offset, for example. If they do work, then it's difficult to see an actual difference between the different values. - In portrait mode: it's currently impossible to center correctly the character in the middle of the portrait. The character always end up somewhat low on the screen, and doesn't fill the portrait at all. As a result, there's a large space above his head and the character himself only fills a small part of the picture. What's the point in designing such beautiful characters if they end up unable to be contemplated? . That one would be the one real big issue i think is remaining with this char creator. - What does that "History" bar mean?
Content:
- Morphing possibilities are huge already. Complexions bring a ton of possibilities, although it's true characters always seem somewhat young, even with age maxed out. - A few more hairstyles would be welcome, although there's already plenty. I'm thinking about the Intaki's long hair, for example. - Minmatar definitely need facial tattoos, since these are so important in their culture. - Amarr definitely need their hoods, for their slave-trading purposes. Sneaky ones. - More clothing options would be welcome, otherwise i suspect everybody's going to hang out with a t-shirt and a sleeveless jacket...
I don't know if it's meant to be implemented, but an option to switch from one of the four selected portraits for a given character would be awesome.
Overall, this character creator truly is impressive. Keep up the amazing work!
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Deliceous
World Of Insomnia. SpaceMonkey's Alliance
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Posted - 2010.12.18 16:55:00 -
[68]
Edited by: Deliceous on 18/12/2010 16:57:37 Can you put a "Back to default" choice in each of the selections, for cloths. Like Had the guy wearing Glasses but realized the changes I did to the beard didn't look good with glass, I would like to remove glasses.
For the auto saving option is there a key I can turn it off or a key I can hold down to disable it. When I am just playing around the auto safe feature becomes annoying, Though Having it on at start is good for the first time using it but second character it becomes less desirable.
When on the pulling portion of the character ie adjusting waste size, is it possible to off to the side to show directions I can move the mouse to make changes. For example: For the waist I was moving the mouse up and down didn't get any changes, only when Moving it left or right did the stomach grow from side view or the Girth Increase from the front view.
Other wise looking good Will be interesting to be living in a world were not everyone is SEXY looking like City Or Heros or other games with advanced customization. Will make the game look more realistic. Though there are Goons who will try and stand out... I am wondering if there will the Fashion Police out there. Ie Jita Station: - No Shirt, No Shoes, No Service. - Hey the They have to Run a Civilized Station otherwise the big dollars won't come. If you want more freedom on what to wear or not to wear go to Low Sec. There they let anyone set foot on the Station.
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Nuniki
Percussive Diplomacy
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Posted - 2010.12.18 17:10:00 -
[69]
Okay, well I went and spent about five hours on my two accounts making characters (all female of course).
Ease of use -- 7/10 I was able to do most of what it expected me to do. Granted, there were some times where I just wasn't sure what was going to happen when moving the mouse in a direction, even after doing it 100x. I'd suggest some type of dialog which explains what's going to happen for each direction you move the mouse when you're editing (holding down the mouse button) on a certain part.
Character look -- Very good. This is the character as a whole.
Portrait look -- Err, okay? My first character looked GREAT, but then her portrait was total ****, no matter what I did. It took me an extra hour of playing around to find some options that looked decent in a portrait, and since there is no WiS yet the portrait is all that currently matters.
Customization options -- 2/10. I am sure you know this (and people are working hard on it) but i'll say it anyways. More colours, clothes, jewelry, types of glasses, maybe ways to customize the hair (lengths of certain parts like front, sides, back, etc) and different primary / secondary colour patterns.
Very cool though, looking forward to this, and makes me want WiS even more.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.12.18 17:15:00 -
[70]
lol
You made him
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amarian arch
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Posted - 2010.12.18 17:19:00 -
[71]
I demand as an amarrian demand glasses! I looked bad ass in the previous creator bad ass amarian in glasses
It doesnt have to be aviators but for the love of god give us glasses! Perhaps some Dr. Strangelove ones? example of possible amarrian glasses
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.12.18 17:47:00 -
[72]
Originally by: amarian arch I demand as an amarrian demand glasses! I looked bad ass in the previous creator bad ass amarian in glasses
It doesnt have to be aviators but for the love of god give us glasses! Perhaps some Dr. Strangelove ones? example of possible amarrian glasses
Bugger that! Give us Sebestior back our chins, Amarrian scum!
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Lilibeth Suko
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Posted - 2010.12.18 17:48:00 -
[73]
I love the new characters, very pretty.
However, the eye-color/hair-color selectors are too tiny and hard to see what they are without clicking on them. I would also like to be able to select colors for the clothing as well. It would be nice to be able to zoom just a bit further out in portait mode, just to show off a bit more of the body of the characters. I would also like to see the crazy secondary hair colors (ie. bright red, blue, green) especially for the Gallente.
Overall, the UI is very good and very intuitive.
-Lili
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.18 17:49:00 -
[74]
Originally by: Tub Chil *snip* glasses. why are all glasses the same? also you can't remove them unless you undo. *snip*
There is a faint 'X' at the right under the respective menu header for glasses.. hover it. This way you can remove hair, pants, etc.. if you click on the respective 'X'.
support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.18 17:59:00 -
[75]
Originally by: Orithien Veladorn *snip* - More clothing options would be welcome, otherwise i suspect everybody's going to hang out with a t-shirt and a sleeveless jacket... *snip*
Wont see mine in those sleeveless jackets.. imho ugly. I rather prefer the sleeveless shirts and some nice, not too shiny jacket.. if at all.
I'm impressed by all those comments about the boggly-woggly-scroll-selector-thingy.. I really thought I was the only one having trouble with that, LOL.
support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.18 18:10:00 -
[76]
Originally by: Mashie Saldana Ok have messed around a bit further. The female Jin-Mei model has had quite a change, the old Dominique can no longer be recreated. This was as close as I could get. *snip*
Imho your new Dominique lacks: - wider cheeks - wider pupils - more curved nose ridge (check from side, might need to pull nose tip out) - slightly smaller nose ridge - the old eyebrows.. I miss them too for my beauty - fuller lower lip - chin/sides more v-shaped (seen from front)
Besides that they changed the lighting options quite a bit. We lost the blue-left/bright-right highlights with the overall bright omni light.. shame
PS: might wanna check on those legs again. To me they look quite thin?
support Public Idea Tracker | 24hr PLEX |
Axel Strom
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Posted - 2010.12.18 18:17:00 -
[77]
I honestly hope there's more clothing and hair options in the final release, as the amount available at the moment is an absolute joke. And as for the sunglasses, not only is there too few options but they all look the same. Not that there's really any need for shades in space....
Also, the nose on the Intaki model.... WTF? No matter what, I can't get that to look like a human nose as opposed to a scarecrow's
And the backgrounds... As if they weren't bad enough before, all the remotely passable ones seem to have vanished. Not impressed by that.
However, it's all very pretty, and it is nice to finally be able to have a torso and some limbs. So, yeah, I can't wait for this to go live, but I sincerely hope that there will be a lot more to choose from...
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Joshua Deakin
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Posted - 2010.12.18 18:50:00 -
[78]
Originally by: Axel Strom Also, the nose on the Intaki model.... WTF? No matter what, I can't get that to look like a human nose as opposed to a scarecrow's
True, the nose is much too long for my liking, the shortest (not the thinnest) nose that somehow fits the face my current best try of Intaki male.
The previous creator had better aging effects, the current one ads too visible lines beside the eyes to my liking. That's why I'm only adding one or two steps of scarring, so that the skin won't look unnaturally smooth.
I'm fairly content only with the Brutor female.
BUT seriously, we need a key (press CTRL etc) to freeze the face when sculpting. Just when you're about the select a control point the face moves so that you select the wrong one. And when you're adjusting just a bit the viewpoint changes so that you can't quite see how the change affects the look. You need to redo it several times once awhile, frustrating experience compared to the previous version. |
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.12.18 18:52:00 -
[79]
I noticed that the pictures, when finally saved are a lot more pixelated and in lower quality then during the character creation. You might consider to allowing a higher resolution right now, because the picture saved to file is rather pixelated.
The second is about choosing a picture, right now 4 picture can be taken for each character. Is it planned to allow players to manually select one of the 4 or will EVE automatically use the first picture?
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Joshua Deakin
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Posted - 2010.12.18 18:59:00 -
[80]
Edited by: Joshua Deakin on 18/12/2010 19:00:47
Originally by: Tres Farmer
PS: might wanna check on those legs again. To me they look quite thin?
Some like the anorexic type. Myself? I like them full and healthy (within limits ). |
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Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2010.12.18 19:13:00 -
[81]
sorry if anyones already mentioned this, but having the character offestable like the ships when using multi monitors would be most handy, right now i have to switch back to fullscreen single monitor mode to do anything. ============================ 2003 and still alive! |
Hiram Alexander
Caldari
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Posted - 2010.12.18 19:57:00 -
[82]
Edited by: Hiram Alexander on 18/12/2010 20:02:03 Edited by: Hiram Alexander on 18/12/2010 20:00:33
Originally by: Sader Rykane lol
You made him
Aww, I couldn't get access to the image in your first link.. :(
Who does he look like?
Originally by: Deliceous Can you put a "Back to default" choice in each of the selections, for cloths. Like Had the guy wearing Glasses but realized the changes I did to the beard didn't look good with glass, I would like to remove glasses.
In each of the sections, you'll find an "x" in the top right corner for removing whatever you just added... Hope this helps.
Edit: Ooops - Just repeating what Tres Farmer already said...
--HA
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Desmond Williams
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Posted - 2010.12.18 19:58:00 -
[83]
a)Needs more hairstyles - like afros for both men and women also dreadlocks look weird
b)More accessories besides glasses - visors, minmatar bone hairclip things, gallente helmete visor things etc. etc.
c)Explenations as to what you can do on current screen - i had no idea i can make my char smile or diff expressions in the picture taking mode -
d)Needs more backgrounds for portraits current ones would be perfect different coloured lightning and indications of what color and what side the ligh is coming, its hard to indicate from the small picture currently
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R Mika
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Posted - 2010.12.18 20:27:00 -
[84]
Obviously a lot of great work here.
The ability to adjust skin tone is an important part of the current (old style) character editor. The tones in the new editor are often far less distinct. Many of the tones in the old editor are simply no longer possible.
This is a good way to make characters distinct without too much overhead.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.12.18 20:36:00 -
[85]
Originally by: Desmond Williams
gallente helmete visor things
I can be happy without any of them.
But some options would be nice and as written before Tatoos for Minmatar a practically a must.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Hiram Alexander
Caldari
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Posted - 2010.12.18 20:58:00 -
[86]
Edited by: Hiram Alexander on 18/12/2010 21:04:08
Originally by: Joshua Deakin Edited by: Joshua Deakin on 18/12/2010 19:00:47
Originally by: Tres Farmer
PS: might wanna check on those legs again. To me they look quite thin?
Some like the anorexic type. Myself? I like them full and healthy (within limits ).
That's an excellent image, and gives me good reason to drag back up something I raised in another thread -- I'd love to see a full-body character viewer incorporated into the UI (seeing as it's currently being upgraded; it might be now or never ) -- We have a viewer already, for looking at ships, so I can't see it being uber-difficult to create...
I would also agree with the poster who complained about pixelated portraits in-game. I'd love to see them rendered with the 'extreme' setting (that I just noticed, btw...) and 16xQ anti-aliasing - if they're going to be static.
I'd also love it, if the login screen had the currently selected character fully animated - but not the other two, or it'd look as busy as a bag of monkeys.
In terms of it's own UI - I +1 everyone who's asked for a 'Save Settings'/Export option. Between two of my accounts, I have a pair of 'identical twin' Minmatar PI alts. Same skills, same age, same everything (I alt tabbed when creating them; so they're seconds apart in birthdates (--> OCD Alert <--) The only real difference in their portraits at the moment, is the lighting. And I'd hate to lose that.
--HA
edit 1: Wrong link --> Extreme Cloth/Hair Simulation Option
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.12.18 21:47:00 -
[87]
Minmatar can haz tatoos, plz?
Brutor look great; Siebestor look like meth-addicts (havent tried any other races yet, as all are, obviously, inferior to the Minnie)
In short; I love the system. But maybe allow a 1 time reselect of race/bloodline, as has been mentioned, as it isnt like it matters anymore, for anything except appearance.
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Obsidian Hawk
RONA Legion
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Posted - 2010.12.18 22:37:00 -
[88]
Hello ladies how are you? Fantastic.
Look at this
Now look at me
Back to the link,
now back at me. Does he look like me, no. Do i want him to look like me yes.
I wanted to illustrate that the intaki need more long hair styles, cause frankly, I look like some rastafarian, or brutor, or honestly i look like the grengel from bloodlines.
Other notes from playing with it today -
Facial modification - could you maybe put a selectable list on the left on which part of teh skeletal structure you want to modify? I know several parts are selectable but maybe you can put a list and when you select them you highlight that area?
Backgrounds - I agree with verone, we could use many more, especially for the RP purposes, like many pirate BG's or maybe ones with banners of the 4 empires, etc
Lighting - didn't seem to really work for me, remember those blue ebil portraits, yeah we need stronger blue and green lighting for drama.
Selecting colors - for hair color selection doesnt really work to well. I cant really see what the colors are so i don't know what I am choosing.
Tatoos - yes we need them for all characters, I don't want the new obsidian without his facial tats.
Hoods - need hoods too, I dont want to look at bald amarr men. Veils - veils are needed for true amarrians
Other hats - gallente need their clear cyber plastic goggles and what not and the minmatar women need that cool face mask that they wear.
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2010.12.18 23:52:00 -
[89]
It would be very useful if the character stopped moving(Breathing animation) while you are trying to sculpt the face. As it stands now it is hard to get the exact desired affect when sculpting, especially on the sculpts where up/down and left/right have slightly unintuitive relations to each-other.
I also notices a bit of lag when sculpting the face after I game my character hair. Maybe just pause all passive animations while sculpting is happening, (9600 GT)
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Danashka
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Posted - 2010.12.19 00:01:00 -
[90]
Request, a non dreadlock ponytail for men.
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Luminos
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Posted - 2010.12.19 00:17:00 -
[91]
Originally by: CCP Affinity Points we are particularly looking for feedback on: - Usability concerns - how easy is the feature to use? Please provide some reasoning with your feedback in this area.
- Took a while to realize that adding hair added to the momentary freeze whenever you try to adjust anything. - Perhaps a lower sensitivity on the changes? I found that even small mouse movements would often snap shapes from one end of the spectrum to the other. - Might be a side effect of high resolutiopn, but there was no real way to tell what each of those color cubes meant. I had to go through each hair color one by one, and had made several characters before I found out there was a blue color in secondary... wasn't able to find a matching color in the primaries though. Which leads me to...
Originally by: CCP Affinity - All art assets are still WIP, this is especially true for hair, beards, makeup and skin details
Good. This does give off the feel of 'EvE Online: Prepping for a job interview'. These are semi-immortal space gods whos whims and childish outbursts shape the fortunes of known space. I don't think they're terribly worried about whether anybody thinks their haircut is out of style, or their makeup/beard combo makes them look like a hobo-clown. You'll know you've hit the sweet spot.
Originally by: CCP Affinity - Crashes or complete failure to load.
- None.
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Cyanide DeBorgia
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Posted - 2010.12.19 00:30:00 -
[92]
Ok I've made it known that thing is a waste over all, now for the critique since ive used it on all three characters of my acct:
-The constantly bein in motion thing first and foremost has got to go it makes what should take 5 minutes take 30 -tried it out on my laptop: VERY NOT low power computer friendly it's all but unresponsive -the physics of it are hard to understand if i didnt have prior 3-d rendering knowledge im not sure i could work this at all -the choices are extremely limited compared to what you gave us in the original avatar style editor -setting the photos at the end is confusing and will no doubt result in many people getting one they didnt want -most of the backgrounds dont seem to display correctly -difference between most physical shapes and attributes are so slight theyre barely worth setting -the amarr male long outer covering looks more like a dress (a trench coat style would be awesome) and seems to make foot wear pointless -the attribute selection interface is not user friendly at all no tool tips no explanation of what im looking at just small pictures of what the selection represents (causes alot of changing back to how it was b4) -adding "weight" to the character doesnt actually seem to do anything at all low weight should be an average or skinny person and full weight should look like john candy :) (thereby facilitating a fat-cat trader type of character and a near starved slave child) -the whole thing over all is very sticky and cumbersome -and after looking over some of the other posts, im with most of the people that have said where's the tats and the face trinkets and all that stuff that made us look like we live in eve? so there's my 85 cents i hope any of it helps the effort :)
incase it's relevant my set up is: amd athlon x2 dualcore QL62 2ghz radeon 3100 3g ram windows vista home premium sp2
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.12.19 01:27:00 -
[93]
Originally by: Tres Farmer Imho your new Dominique lacks: - wider cheeks - wider pupils - more curved nose ridge (check from side, might need to pull nose tip out) - slightly smaller nose ridge - the old eyebrows.. I miss them too for my beauty - fuller lower lip - chin/sides more v-shaped (seen from front)
Besides that they changed the lighting options quite a bit. We lost the blue-left/bright-right highlights with the overall bright omni light.. shame
PS: might wanna check on those legs again. To me they look quite thin?
Thanks for the suggestions, this is the latest attempt.
This is about as much v-shape that the new base model permits, also the old pupils are gone as well as the original eye colour.
As for the legs, yes they did look a bit skinny so that has been tweaked a bit.
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.12.19 01:28:00 -
[94]
Pics of my attempt at recreating Ava with the new system; overall, pretty pleased (except the lack of tatoos atm)
AvaPortraitFace
Avafullbody
And a pic of my alt, female Vherokoir
VherokoirFemale
However, that's where the good ends...when the portrait screen arrives, I just get a brightly colored polygon map of my avatar, which i couldnt get to fix. The creator is kind of laggy on my system (AMD X2 processor, 2.8g, 2 geforce 9800 cards, 4 gb RAM) and while not top of the line anymore, shouldnt have this much trouble rendering and processing this. Thanks!
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Inquisitor Dresari
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Posted - 2010.12.19 01:34:00 -
[95]
I've looked at most of, am I correct in assuming all the features aren't released yet in the test server? or is this what coming to even when it's released? the movement while sculpting I personally didn't have to much of a problems with, I like most of the features, I don't have a couple of gripes, one the more hair styles and color options, this is the future I understand but somehow I doubt we'll out grow the urge to dye or hairs that bright neon green just because we can, nor do I believe we would have bred the red hair of of our bloodlines XD just saying, Race specific hair styles would be nice with a couple cross overs, second gripe, RACE SPECIFIC CLOTHING PLS!!! you can't tell me with 4 disticnt races, each with 3 distinct blood lines all wear the same cloths, I like how the amarr get the robes and all, but as a religious species should have more clothes that fall inline with each race, and bring the achura military uniform options back pls the more militaristic races should have militaristic clothes, so far everyone is going to look the same, like Old navy was the only clothing company to survive the destruction of the worm hole, yeah we all hate each other but what we all have in common is THE GAP !!
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.12.19 01:39:00 -
[96]
Originally by: Inquisitor Dresari I've looked at most of, am I correct in assuming all the features aren't released yet in the test server? or is this what coming to even when it's released? the movement while sculpting I personally didn't have to much of a problems with, I like most of the features, I don't have a couple of gripes, one the more hair styles and color options, this is the future I understand but somehow I doubt we'll out grow the urge to dye or hairs that bright neon green just because we can, nor do I believe we would have bred the red hair of of our bloodlines XD just saying, Race specific hair styles would be nice with a couple cross overs, second gripe, RACE SPECIFIC CLOTHING PLS!!! you can't tell me with 4 disticnt races, each with 3 distinct blood lines all wear the same cloths, I like how the amarr get the robes and all, but as a religious species should have more clothes that fall inline with each race, and bring the achura military uniform options back pls the more militaristic races should have militaristic clothes, so far everyone is going to look the same, like Old navy was the only clothing company to survive the destruction of the worm hole, yeah we all hate each other but what we all have in common is THE GAP !!
Specific hairstyles and clothing for each race or even bloodline seems kind of intuitive...Brutor would wear a tanktop, sunglasses, and a leather jacket, all while sportin some dreads. An amarrian would not. I imagine they will tweak this, though.
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Black Dranzer
Caldari
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Posted - 2010.12.19 01:59:00 -
[97]
Note: Using an intel GMA 3100, which as far as I know does not support Shader Model 3.0. This may be the main reason I have issues with the character creator.
When shader settings are high, the character model does not load at all. If I choose to edit an existing character, the loading bar fills up, then stops. If I choose to make a new character, I can select race, but when I go to the second screen where it actually shows models, I perpetually get the little spinning "loading" donut and it never progresses beyond that. Server log spits out a bunch of errors along the lines of the following: Quote: High level shader PointLight failed to bind, so low level binding will fail
Which, in and of itself isn't surprising, and it then spits out different errors, along the lines of: Quote: blue.Rot: Object "res:/graphics/effect.fxo/managed/visualizer/lightprepasslightoverdraw.SM_2_0_LO" not in ROT and no matching file in resource directory to create from.
It also gives a bunch of other failed-to-load errors for various light "prepass" files. I'm guessing the primary reason for this is not a bug but simply because those assets don't exist yet.
I can, however, load up the character model on low shader settings, but then I get a different bug; I can't sculpt. No cursor change, no overlay, nothing. If I didn't know the sculpting feature existed I wouldn't even know it was missing. I tried seeing if the log server had any useful information, but, to spit back a line received with much bile by the community: The logs show nothing.
Well, "nothing" is a bit off. I get the following two UI audio events repeatedly every time I move the mouse over pretty much any part of the UI (with some exceptions like when the cursor is over a button): Quote: ui_icc_sculpting_mouse_over_loop_play ui_icc_sculpting_mouse_over_loop_stop
They happen within the same millisecond of each other and I notice no audible change, so presumably some event is starting up and then shutting down again immediately after for whatever reason.
Beyond that, everything's pretty good besides most things looking kind of crap on low shader settings, but that's to be expected. Eyes look particularly bad on low shader settings, no glossyness at all. The main errors with the UI being mainly uninteractable were fixed, at least. Oh, but what people said about the black background was true; It's hard to see what you're doing.
Keep it up!
|Bounty Fix|Mining Makeover| |
Alain Kinsella
Minmatar
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Posted - 2010.12.19 02:08:00 -
[98]
Much easier than last time, thank you. Quick points:
-> I will add my voice to the 'hold the character still' posts - this is extremely frustrating. I'm going to regret this suggestion, but please have a Dev spend 30 minutes creating an avatar in Second Life - you'll see what we're all talking about.
-> I also have an aged/'old' character (Amarr Free Trader). Best I can get is someone in late middle-age, and I ended up getting around the whole hair thing by using one of those metal caps (some of which remind me of Yuri ). A little older please, can't be too hard to add another 20 years or so, hmm?
-> When you generate a deep (dimple) smile on thin lips, you get the teeth showing through as an artifact! I'm trying to get a screenshot as proof, but Win7 is fighting me on that one. [Suggestions to fix? This is fullscreen.]
-> The robes were pretty cool, but (like the long hair as mentioned) things like to poke through it as artifacting. Oh, the flaring effect while turning the character was a nice touch.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.12.19 02:14:00 -
[99]
Originally by: Alain Kinsella I'm trying to get a screenshot as proof, but Win7 is fighting me on that one. [Suggestions to fix? This is fullscreen.]
Just click the Print Screen button (PrtScr next to F12 normally). The screenshot will be saved under Documents > EVE > capture > Screenshots
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Alain Kinsella
Minmatar
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Posted - 2010.12.19 02:39:00 -
[100]
Originally by: Mashie Saldana
Originally by: Alain Kinsella I'm trying to get a screenshot as proof, but Win7 is fighting me on that one. [Suggestions to fix? This is fullscreen.]
Just click the Print Screen button (PrtScr next to F12 normally). The screenshot will be saved under Documents > EVE > capture > Screenshots
So its pre-mapped for once, excellent and Thanks. :)
Need to heard out for a bit, but in the interim, I bring you Alain's old teacher. (Still want another 20-30 years older.)
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.19 02:51:00 -
[101]
Edited by: Abyss Wyrm on 19/12/2010 02:51:34 New achura looks much more satisfactory http://img163.imageshack.us/img163/6271/abysswyrm.png It looks like asian at least, and i can made him at least a bit similar with old avatar.
But i'll ask again to reduce limit for jaw (and cheekbones) width. To allow to make them more narrow. Guys (and gals), not every male should look brute Especially the one that use his brain to pilot giant ships, not his muscles
Also, although i've tried work only with achura female, i've noticed that you also increased minimum limit for thier (females) jaw width, which for female looks even more strange. Well, with max possible narrow cheekbones it looks ok, but i still wish to make jaws even more narrow, for both males and femeales. I dont ask you to made unnaturaly narrow jaws, just reduce the limits a bit more, m'kay?
Realy good news - now custom AA (edited in "nVidia Inspector") works in character creator, which you can see on screenshot. Yeah it drops FPS dramaticly, but hell with it, after all its all about make some realy good screenshots with your character
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Ytamii Arval
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Posted - 2010.12.19 02:54:00 -
[102]
Running high settings with fast characters:
usability: big step backwards from version 2. sculpting worked well in 2, hardly at all in 3; many parts of the face never get highlighted. I can only move face parts to their extreme positions--never anything inbetween.
History doesn't seem to work at all. Clicking "randomize all" still does about half a dozen different random morphs in quick succession (same as version 2). The 3-positions-only sliders are worthless.
The "carousel" icons in the menus are still uncontrollable; this is just a terrible interface. Feels like there is much less feature control overall. Mixing sliders and wheels is bad ju-ju; one interface only, please. Those tiny color selection tools are a joke. What are those color choice boxes, 1 pixel?
Character appearance: Also much worse than version 2. Even further away from correct racial appearances (which is amazing since version 2 was so far off the mark already). Aging looks much worse, as does scarring. Blind eyes as default is not a great choice.
Overall: version 2 with racially correct and more varied assets would be vastly better than version 3. And that generic "sci-fi" clothing is the pits.
My rating of version 3: pants
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.19 02:57:00 -
[103]
Also to all non-CCP... Where is da hell first nude patches?!
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.19 03:02:00 -
[104]
Originally by: Tek Gold For the sake of everything user-friendly: Stop this annoying head-movement of the char.
In a sculpturing-editor with such a sensible scaling, the whole head-movement can destroy whole face-sections. Make a toggle-button for it please.
+1 Its nice to see your avatar realy alive, but only after you realy finish sculpturing it))
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.19 03:05:00 -
[105]
Originally by: Sephiroth Nahema After testing out the new char generator for a number of times now, over different SiSi versions, i still have two main problems:
1. long hair options are severely limited. Currently there are 2 long hair styles, one of them is rastafarian which looks good, but is not what 'conventional' longhair fans want, while the other one looks like some pedophile guy to me for some reason. I'd really like to have true long hair styles (that is, longer then shoulder length), something like what the Intaki/Khanid males had in old char generator.
I'll also ask add more long hairs for males especialy, as now there is none exept long dreads ((
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Palovana
Caldari Inner Fire Inc.
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Posted - 2010.12.19 03:26:00 -
[106]
Edited by: Palovana on 19/12/2010 03:34:45 2.5 GHz Core 2 Quad Q9300, 8 GiB RAM, Ubuntu 10.10 64-bit/Wine 1.3.9, NVidia GTS250 with 260.19.06 drivers.
It would be nice to have options to use the keyboard for body/face sculpting, because it's easier to make a single-step change through a range via a single keystroke rather than having to guess how far to drag with the mouse (or trackpoint/touchpad device).
I've found it's a bit easier to do the hair last as it seems to be re-generated when changing many options.
The tiny boxes for colour selection (hair colour, etc) could use either enlargement, re-positioning, or tooltips to describe the colour.
(Bug?) When attempting to sculpt the body/face, the mouse cursor turns to a white square. I haven't seen anyone else mention this so it might be specific to wine. I'm not using an ATI card either (there's a well-known issue with ATI cards and a white square cursor when using wine).
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.19 03:38:00 -
[107]
Originally by: Mashie Saldana
Originally by: Tres Farmer *snip*
Thanks for the suggestions, this is the latest attempt.
This is about as much v-shape that the new base model permits, also the old pupils are gone as well as the original eye colour.
As for the legs, yes they did look a bit skinny so that has been tweaked a bit.
That's way better. Looks nearly like the original.
Legs.. I'm starting to wish we could have a static walking animation like in one of those tech-vids from CCP. This way we probably could see better how 'realistic' stuff like that would look like. I was turning my beauty around several times yesterday just for the legs. And I think I would like to have an option to adjust shoulder width on those chars. So far you can somewhat make the hips wider/tighter.. but nothing for the shoulders.
Another thing I now recognise.. the screenshots taken from the modeller part of the program look better than the portraits taken by EVE.
+1 to the idea of animated login main char AND ability to get a '3d preview' in the client, like we have for ships.
support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.19 04:02:00 -
[108]
Originally by: Black Dranzer *snip* I can, however, load up the character model on low shader settings, but then I get a different bug; I can't sculpt. No cursor change, no overlay, nothing. If I didn't know the sculpting feature existed I wouldn't even know it was missing. I tried seeing if the log server had any useful information, but, to spit back a line received with much bile by the community: The logs show nothing. *snip*
Mine did react like that also.. no sculpting would turn up at first. I had to click on the Customization Icon in the top left corner to bring it up. Might wanna try that at least..
@CCP the Eyelashes aren't rendered from both sides. I wondered yesterday why they weren't that apparent any more, now I know. Please switch: render 2-sided on for those textures.
And while you're at it, please MAKE HAIR CAUSE SHADOWS.
Also for eye colors.. you give us orange and some yellow.. might as well drop the whole rainbow in there. In other words: WTB RED EYES. BLOODY RED.
Also most of those small color squares seem to have squat in common with what lands on the char. Brown becomes orange. Some greenisch get's yellow/orange. black makes brown...
support Public Idea Tracker | 24hr PLEX |
Lirael Dyrim
Gallente In Bacon We Trust
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Posted - 2010.12.19 04:08:00 -
[109]
Much improved from last time. They look much more realistic. I like the new sockets on their backs. It's also awesome to be able to see female models again! Heads don't look sewn onto the bodies anymore too.
-Still some minor issues with long hair clipping the shoulders/body. -Can we have some different (sun)glasses? Having different variations of Aviators is all well and good but a bit boring. - Clothing options are a little disappointing still, it would be nice to have a little more variation or the option to change the colours (much like the hair). - Bigger beards, not everyone shaves into a little weird chin strap thing.
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Talin
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Posted - 2010.12.19 04:18:00 -
[110]
The good:
- The intuitiveness and options are much improved. HUGE STEP FORWARD! Dun't listen to the nay sayer, what ya have done is beautiful. I'm as pragmatic as the next person but, credit must be given where credit is due.
- Great sense of control, from being able to drag the carousel to the picking of prime and secondary colors for hair.
- Fantastic work on adjusting the body models and giving them more interesting and human like features. They are smooth and precise.
-Skin textures on extreme are fantastic. I actually spent a lot of time staring at the different pours and finite intricacies.
-The animationà just incredible, it really does make my guy feel like heÆs alive.
The curious:
-I canÆt adjust eye size, I donÆt know if IÆm just doing something wrong or what, but it would be nice if you re-added that feature back in.
-Perhaps ad some additional clothing options. Mostly in different designs and colors, we defiantly need more options in that aspect.
-Some of the truly bright and interesting colors for the eyes are no longer available. Id like to see them come back, there was a very deep, and a intense blue color that was just fantastic. ItÆs the color of the eyes I wanted for my character. Unfortunately none of the other current blues look anything like it when applied. They look more grey/silver.
-The color picker boxÆs need to be a bit larger and there opacity improved so that they can be seen better.
Things that shouldnÆt be removed under any circumstances!
-The animations! DO NOT REMOVE THE ANIMATIONS! PLEASE. At worst allow them to be clicked on and off somewhere, but do not remove them. They are easy to work around honestly if you know what youÆre doing. They distracted me at first true, but once I got use to them I can say I honestly apreated them a lot.
-Everything that in this current iteration!
I donÆt understand some of the peoples complaints, on being a step backward. Infact this is a massive step forward in the right durrection all we realy need is options being fleshed out. Much like you are fleshing our avatars out. This was a fantastic improvement over versions 1, 2 and 3. A huge step in the right direction.
Additions and intricacies that would add up to a larger whole:
The character pick screen needs to move away from being just our 2d diver licences shots, with the work being put into the new gender creation screen it would be nice to see some of that transfer over and let us see the full body depiction of our character (with animation and all) at log in rather than just our photo.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.19 04:24:00 -
[111]
I think to make them look more older CCP should check out some analysis for sizes of: EARS NOSE EYEBROWS LIPS and realtive position/size to each other, to give us morphing targets, which adjust the mesh when sliding towards old. The freckles/scarring/aging so far just causes the texture to change.. Also we're on Sisi here.. can't you give us some option to go to the extremes with this? Any possibility we could get more extreme settings, like for scars or freckles.. doesn't need to turn up at TQ. Just let us try it out please.
support Public Idea Tracker | 24hr PLEX |
Rosalina Sarinna
Royal Guardsmen
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Posted - 2010.12.19 04:46:00 -
[112]
I think I discovered why I was having a problem with a jet black background behind the avatar. Its pure jet black, no texture, however faint.
When I was creating my char's avatars that I already had on the account, they had jet black backgrounds on the options/sculpt part... However when I tried new races/bloodlines with the 3rd slot, they have a large dark grey icon on a black background! So it seems you have to go through the "Choose Race/bloodline" section for you to have a non-jet-black background on char creation.
As I mentioned before, this makes it very difficult to see what trousers or shoes your char is wearing during creation. My chars I created avatars for were Gallente and Amarr, the new chars I tested out were 2 different bloodlines of Gallente x4 (and showed a non-jet-black background).
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.19 04:49:00 -
[113]
Hm..
Can you make the doll scratch itself from time to time please? I mean, every minute or so it's making a movement as if it wants to scratch it's behind, but somehow looks undecided if it really should.
And can I get a fez hat please?
http://img543.imageshack.us/i/fexhat.jpg
support Public Idea Tracker | 24hr PLEX |
Suga H
Gallente Wreckage Reclamation Enforcement Consortium Gentlemen's Interstellar Nightclub
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Posted - 2010.12.19 05:14:00 -
[114]
Tattoos, more hair styles and colors, facial hair lengths, and more complexion options please!
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Alain Kinsella
Minmatar
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Posted - 2010.12.19 05:22:00 -
[115]
Edited by: Alain Kinsella on 19/12/2010 05:23:13 Looks like you *can* get a Minmatar reasonably gaunt now (and replicated myself decently), thanks:
Alain (full body) Base head shot Posed head shot
Now, about those tattoos...
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Hiram Alexander
Caldari
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Posted - 2010.12.19 06:02:00 -
[116]
Edited by: Hiram Alexander on 19/12/2010 06:11:56 I've made a Fraps video for YouTube, but seeing as I fail so badly at compression I've ended up watching it a bazillion times trying different combinations of codecs - and now that I have it figured out, I've come back on to say....
"Fix the hair, please...!" -- It's driving me a bit nutty.
I can understand that it uses some form of gravity solver, for body and clothes collision - but does it absolutely *have* to update, every time I change a girl's lipstick, eye shadow, or similar..??
Also... Although it might make controlling/shaping the chin even trickier, would it be possible to add another morph point; so that a 'groove' or dimple could be placed there...? Lips too... I've asked already for more control there... Try this exercise in real life:
1. Smile with the left-corner of your mouth, and hold it there... 2. Smile with the right-corner of your mouth, and hold it there... 3. Open your mouth a bit...
Now, what the hell kind of smile is that???
We need to be able to move the lips more - if possible.
Try saying "Cheese....."
Edit 1: Ah - And I almost demand that there be smaller breasts, by Jove..! Even 'modest' sized ones end up enormous by the time the clothes have been added. The very first iteration, had the ladies with almost nothing in that department (bee-stings almost), bring that back please.
--HA
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Joshua Deakin
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Posted - 2010.12.19 06:40:00 -
[117]
Originally by: Alain Kinsella Edited by: Alain Kinsella on 19/12/2010 05:23:13 Looks like you *can* get a Minmatar reasonably gaunt now (and replicated myself decently)
I had a go trying to recreate your avatar as it is now. Without the tattoos it's hard to get a good one, and the face can not be drawn as square as yours. But here my take with a bit of artistic freedom
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Joshua Deakin
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Posted - 2010.12.19 06:59:00 -
[118]
Edited by: Joshua Deakin on 19/12/2010 07:00:40
Originally by: Hiram Alexander
Now, what the hell kind of smile is that???
We need to be able to move the lips more - if possible.
It's a sad excuse of a smile. The upper lip needs to move too, up if possible . There's a challenge with lighting and it bleeds into the mouth too. Maybe this is why we can't really make any other mouth expressions than a small smirk...
How about a smile like from miss Janet, or Charlize Theron, or gosh like Jessica Alba...
On the first creator we were also able to purse the lips. You could do it by chance on the second version. Not now.
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Hiram Alexander
Caldari
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Posted - 2010.12.19 07:16:00 -
[119]
Originally by: Joshua Deakin Edited by: Joshua Deakin on 19/12/2010 07:00:40
Originally by: Hiram Alexander
Now, what the hell kind of smile is that???
We need to be able to move the lips more - if possible.
It's a sad excuse of a smile. The upper lip needs to move too, up if possible . There's a challenge with lighting and it bleeds into the mouth too. Maybe this is why we can't really make any other mouth expressions than a small smirk...
How about a smile like from miss Janet, or Charlize Theron, or gosh like Jessica Alba...
On the first creator we were also able to purse the lips. You could do it by chance on the second version. Not now.
Amen to that. WTB Charlize Theron's smile... :)
Oh, don't wanna cross post - but here's a link to my YouTube link....
--HA
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Corinna Tor
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Posted - 2010.12.19 09:46:00 -
[120]
Good. Much improved UI Great section of options Bloodlines looks quite different now
Bad. Body will only load on low quality character setting on Radion X1800 Could do with more clothing options especially outers to avoid people looking the same The ability to pick some of the colours on clothing would be great
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Justin Cody
Caldari T.A.L.O.N. Company SOUL CARTEL
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Posted - 2010.12.19 10:26:00 -
[121]
Belt buckle of pants pokes through render of some male tops. please fix. Remind people that profit is the difference between revenue and expense. This makes you look smart. Scott Adams
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Turelus
22nd Black Rise Defensive Unit
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Posted - 2010.12.19 11:05:00 -
[122]
Unless I am missing the option it would be nice to have one that lets you tuck in t-shirts and have trousers go over boots. The more I have played the more annoying I am finding the spinners as there doesn't seem to be a great deal of drag room and the scroll doesn't work that great. (might just be me) I think as I said before an intensity for facial hair would be nice as well so we have have some "light shaved beards"
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Minya Coyote
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Posted - 2010.12.19 11:19:00 -
[123]
It's probably been mentioned somewhere. But when setting up portrait photos two things are needed:
A confirmation for the final selection.
A button to reset the expression to neutral - or the ability to save facial expressions.
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Sedilis
Lead Farmers
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Posted - 2010.12.19 11:20:00 -
[124]
Could do with several options with the glasses. Just varying the tint does not cut it.
Also please can we have hats
Seriously though a cowl for Amarrians would be good.
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.12.19 11:30:00 -
[125]
Originally by: Alain Kinsella Edited by: Alain Kinsella on 19/12/2010 05:23:13 Looks like you *can* get a Minmatar reasonably gaunt now (and replicated myself decently), thanks:
Alain (full body) Base head shot Posed head shot
Now, about those tattoos...
Except True Amarrians stole our chins.
See the thieves
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Garo Hertee
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Posted - 2010.12.19 11:36:00 -
[126]
I only got a brief look at the previous character creator before it went offline but I think this one is amazing. The rendering quality looks very good apart from a few points. The main areas I'd like to see changes to are...
- The colour pickers for sections like hair don't correspond well with what gets rendered.
- The primary and secondary hair colours often seem as if they should be the other way around.
- More options for grey hair would be good, since most of my characters are old.
- The colour of facial hair doesn't seem to correspond well to the hair colours chosen (after moving the facial hair offset slider to get it to render properly). Maybe the colour and intensity of facial hair should have a separate control.
- A few areas are clipping where they shouldn't. If you put on a long outer garment and look at the thumbs, you'll see this. Granted, this is a minor point.
- The character's movement during sculpting is a little too much. I'm not finding this as severe a problem as most who've posted here but I think it could be toned down a little.
- I know art assets are WIP (this leads on to my next main point) but yes, more hair styles (like the long Intaki ones), more clothes, etc.
Now, in terms of how and when we use this... I'd hate to think that we'd all spend 23 hours one day in January using this then never see it again. It's a lot of work from CCP to be used that little (yes, I know we'll see the results of it when Incarna comes along). During the time I've been playing Eve, I've changed my hair style a few times (IRL), my facial hair a couple of times and my clothes reasonably often. I haven't had any plastic surgery, but the fact is that quite a few parts of our appearance are not fixed. From the old Fanfest demos of Incarna, it looks as if we'll be able to change our clothes at will, which is good in view of CCP's approach of iterations. It allows the addition of more clothes on an ongoing basis without penalising those of us who use the character creator on day one in January. Likewise though, it should be easy (and either free or cheap) to go back to the character creator at will and change hair or facial hair. In real life, I decide on my facial hair from day to day by picking up a shaver (or not). Changing more fixed parts of our appearance takes a bit more effort but I wouldn't mind if we had to pay a little to go back and do some plastic surgery. (To limit people going wild, maybe the degree of changes to facial structure could be used to calculate a plastic surgery charge in ISK, but the question of charges is a side issue.)
I would just like to be reassured that after a prolonged session with the character creator on the release day, I won't be stuck with the results and no option to fine tune. It makes sense to me to be able to make changes later (possibly with the ease of doing this in game proportional to the ease of doing it in real life), especially since it allows further art assets to be added after the release date.
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Jennifer Starling
Amarr
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Posted - 2010.12.19 12:00:00 -
[127]
Khanid female:
* why can't I look paler? The lightest colour still looks like a sunburnt beach colour. It's horrible! * I want a bloodline remake option! Khanids can't possible look like they used to anymore.
General:
* The "primary" hair colour (which actually is the secondary, shade colour) also colours the eyebrows. Unless you use a very light colour, the eyebrows are pitch black which looks extremely unnatural/fake like I painted my hair if I pick blonde; why not a seperate eyebrow colour selection? * The long hair "over the shoulders" textures are horrible; * Please if you randomize pick something decently looking and not some freak; * Choosing a colour in a black and white palette? It's terrible! * There's no natural looking green eye colour; * Females muscular? I hardly see any difference!
I have close to 0% confidence this portrait creator will be ready and user friendly mid january.
* close to bursting into tears *
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Mibad
Sickle Moon
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Posted - 2010.12.19 12:05:00 -
[128]
High shaders
Good: Most advanced character customization to date. Aion set a new standard not too long ago and this just took it to the next level.
Bad: -Wanting more hair styles and clothes to choose from, mostly hair though. -Choosing colors seems difficult, the little box's are just too small and its hard to tell what color is what before you select it. -When moving the muscle groups it would be nice if there was a slider of some kind to indicate how far you can go.
Bugs/Problems: -When you change stuff such as face features the hair "resets" so it jumps around very unnatural like. -Some of the hairs styles will clip through the face (mostly saw this with a few female hair styles) -When moving muscle groups game feels very lagged/choppy
Suggestion: -You get 4 portraits during the creating, would be cool if it saved all 4 instead of just one so you could switch them out during play if you wanted. All 4 could be viewable in the profile and you select which one you want everyone to see. -If only the rest of eve online had this kind of detail! *cough* premium texture updates for ships and everything else too plz <3 *cough*
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Zothike
Deep Core Mining Inc.
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Posted - 2010.12.19 12:15:00 -
[129]
randomizer can give ridiculous or funny result (and that's normal) but can (that normal too) drop some very good tepmplates
http://www.xitragupten.com/eve/test_character_creator.jpg
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Pasmerktas
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Posted - 2010.12.19 13:56:00 -
[130]
yesterday i finally got time to play with this shiny new tool, my overall opinion is that this is very cool, but i'd like to mention a few things: 1. MORE COLORS! seriously, for hair you have 3 or 4 similar red tones but no neonish green blue or even pure white hair, also i want more clothing colors, also more clothes and hairs. 2. Clothing should be more loose, like if i have a indrawn belly, the "outer" jackets are stuck up to belly too, and thats not cool 3. why bloodlines and races are so differed from last character creator? I can't seem to get even near the looks i have now with gallente intaki character, also their nosetips are strange and every try got me into russian looking guy 4. color selection bars are too small 5. there aren't much enough freedom to sculpt your character, couldn't you make more sculpting ablities, like more dragging, and also height bar like wight and muscularity, also head shrinking/expanding ability (this is needed for most parts: eyes are always the same size, which somehow makes everyone similar to each other)
Although i found this very good, all i need is more freedom for sculpting and more colors, i certainly don't want to see everyone walking in stations same height and with same sized eyeballs and heads and foreheads with similarly colored outfits. I wouldn't mind waiting for this character creator until summer, if i had more capabilities in sculpting my avatar
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Miraqu
Caldari
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Posted - 2010.12.19 14:23:00 -
[131]
Well, I really love this! Keep up the good work.
Looks amazing and surely the most lifelike character creation tool in an MMO.
At first it was rather confusing, since you have to use the trial and error approach what kind of change will come out of any dragging/mouse movement on the character. But as I spent more time with it, those issues disappeared. I began to have great fun then.
Mostly I missed a scrollbar under all the options, it seems that I can't jump 5 or more styles without rendering at least one.
I also was disappointed with the eyes and the hair. You cannot adjust the size of the eyes and all available styles look similar. Same with eyebrows. Some of the faces would have looked more credible with smaller/larger eyes or stockier eyebrows. I seem also be unable to color them independently.
Then the tattoos, the face implants (Caldari Deteis), any kind of jewelry are just plain missing.
And the make-up section for females need nail polish.
tl:dr absolutely great CCP, needs a little improvement tough.
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Bashrukh
2nd Blood Raven Assault Squad Majesta Empire
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Posted - 2010.12.19 14:24:00 -
[132]
Please don't let Brutors turn into ordinary black people .. give us poor a one-time chance to change race-gender please
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Di Mulle
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Posted - 2010.12.19 15:28:00 -
[133]
Color pickers. Now, are you serious. I pick one dark black color, hair goes intensive brown, I pick another black, hair goes freaky yellow.
"Face hair color offset" is especially unintuitive. Sometimes I go extreme right, beard gets black, other time it is light yellow. Face hair color changes itself when changing style.
And yes, where are the neutral gray tones ? So far it is black-brown-yellow mostly.
Lots of previews do not correspond with actual rendering. I pick some khaki'ish pants, they are intensive black actually. Especially "poses" do not have nothing in common with the actual look.
Scrolling in an option windows - unresponsive and unintuitive.
Portrait in a final window is placed too low. Eyes are below center line, all top space is wasted. If you zoom in, mouth goes below bottom line at all.
I understand that clothes now are placeholders. However, can't help myself but to be afraid of scenario like this: - this will be released with a couple of clothes for each race (now we have what, 3 ?), and they will be very similar between various races anyway. Because there will be not enough time and further delays will seem unacceptable.
This actually will be acknowledged deep inside some devblog, hidden under devblog'ish joke. Further improvements will be thrown into infamous soon(tm) basket. Then, in a couple years, additional clothes and options will be finally added, but we will need to pay - both for new pants/glasses and for portrait change.
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Joshua Deakin
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Posted - 2010.12.19 15:52:00 -
[134]
Originally by: Di Mulle
"Face hair color offset" is especially unintuitive. Sometimes I go extreme right, beard gets black, other time it is light yellow. Face hair color changes itself when changing style.
Yes it's not very clear. How it works though is that when you drag the slider to the left your beard stays black regardless what hair color you choose. If your beard was of light color and you drag the slider to the left it doesn't change the beard color until you re-apply hair color. So if you leave the slider half way your beard and eyebrows are influenced by the hair color. If you want to keep your eyebrows and beard black then keep the slider to the left. |
Arline Kley
Amarr
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Posted - 2010.12.19 15:56:00 -
[135]
Liking it so far - only lack of the hair options and the pomp and circumstance in some of the Amarrian robes is its biggest let down. Also, here is my attempt at making my char again (this time only a couple of years older :P)
Arline current Arline new Arline bodyshot
________
Lo, though the time is dark, my faith shines and I strike with the wrath of the righteous unto the foes of Mankind. |
Szena
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Posted - 2010.12.19 16:08:00 -
[136]
Edited by: Szena on 19/12/2010 16:08:49 k, my first impression was the same as posted many times: wow! what a character creator. i designed and clicked a long time and i'm still impressed about the features, but...
.. then i came to "clothing" and -sorry- WHAT A CRAP /caps I designed a female caldari civire character and you can't be honest. I'm not a girly that spends half of her live in stores looking for the perfect shoe (or whatever), but after i've chosen the last curve for my body i clicked the first trouser and my first thought was: ok, why tons of polygon parameters when the clothing doesn't show a thing of it. not to mention that i can choose between 10 shirts with 2 different skins and 5 textures. i can choose between shoes looking like a metal box or a commander keen boot.. sorry ccp, as long as i don't want my character walking around naked this feature is just a waste of ressources
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Chopper Rollins
Minmatar
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Posted - 2010.12.19 16:13:00 -
[137]
Wow, just wow. Did seem a bit choppy/laggy for me.
Did three pertraits, yeah the face is centred too low, but the fourth one i did was just being silly. Very close to the camera so the lower third of the face was gone. Clicked save, thinking it would save all of them, but it's back to login character selection and the dumbest portrait is now the one my char has.
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.12.19 16:18:00 -
[138]
Last alt gets a makeover;
KhanidFemale
KhanidFemale2
She had a few options for clothing (like the top she has on) that were not available for my minny characters, so I have to imagine they will add to the variety. The long hair clips badly in the animations, but looks good in the portrait. The new standard for avatar creation in an MMO, i thinks.
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July Shine
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Posted - 2010.12.19 16:57:00 -
[139]
Edited by: July Shine on 19/12/2010 16:59:56 I'll try to be polite here becouse i really don't like the new character creation system. I would like to say that it's the ****, but that would be too easy.
So i'll make a try to explain you what i don't like:
1 - It's extremley difficult to customize the shape of the character; using that crap option to pulling and push the nose FOR EXAMPLE is just too limited and confusing to use.
2 - Hairs!!! OMG all the hairs are ridiculous, there is not a single hair model that i like and i think i could use. This is mostly for male hairs. I want more long hairs, why can't i have smooth plain hairs on a male avatar?!
3 - Clothes: they are too few and they suck.
4 - Glasses: they are too few and they suck.
...to make it short there are too few things to customize the character and most important of all, the way to customize it is hard to use confusing and limited.
EDIT: i forgot to mention that the whole system is SLOW! it is boring to use aswell.
I made SEVERAL characters, but i'm not happy with them, not a single one. I was never able to make a char that i liked!
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Xetote
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Posted - 2010.12.19 17:17:00 -
[140]
Please ADD more Glasses, not only Sunglasses. Also in the Backgrounds Section it would be cool if we get some of the old themed Backgrounds back (Guristas-Angel Cartel Background ?) More Clothes for better customization, the current ones i don't feel there are enough. It could be a little confusing getting the right changes in Color especially in the Hair/Makeup parts.
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Joshua Deakin
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Posted - 2010.12.19 17:42:00 -
[141]
Originally by: Ava Starfire Last alt gets a makeover; KhanidFemale
That's pretty good. Here's my quick doodle of a Khanid female too. |
Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
|
Posted - 2010.12.19 17:43:00 -
[142]
LOOK AT THIS.
(click for full size)
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Xodd Hil
Gallente Trucido Veritas
|
Posted - 2010.12.19 17:49:00 -
[143]
bugs: -sometimes the controls are waaay too sensitive. Almost unmanageable. In some cases, it jumps on first adjustment -scrolling through the options (with the mouse scroll, without selecting anything) is buggy: sometimes it works, most of the time it does not -could the modell stand STILL for a moment, at least while I'm dragging the invisible sliders? -the glasses do not toggle with the "toggle clothes" button -had lights/shadows cast by hair flicker constantly.
cons, missing features: -it is much harder to get a given expression, e.g: threatening. Where previously it was trivial to get that even from female characters, now all I seem to easily get is the "frightened bunny" look. -Variation is good, but please make an option to "zoom in" the libraries. This would be very useful for the backgrounds, as to click through the 78 one takes way more time! -very small variety for trousers (basically 2 models, recoloured into 9) / glasses (again, another model would be welcome) / jackets (only 2?) / shoes -hair styles: 21 is great, but seems to be there are mostly "flagrant" and short types, rasta, various shades of bald... it's a shame there are no "normal" hairdoos, and asymmetric short hair (e.g.: combed to the side bangs for women) is also missing. Out of my three characterys, it seems only one can have the old hair. Also, no ponytails for men? WTF? The only "longer" hair is a rasta, other than that, there is one with maybe 10-15 cms long. -no inner clothes for women? Discrimination! -zooming on the legs, not only the face. 60day ETC |
Im Blue
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Posted - 2010.12.19 17:52:00 -
[144]
Edited by: Im Blue on 19/12/2010 17:56:18 im blue, i was designed blue, where is the blue light we used to have?
can i get blue pls
aside from that, dont liek the dials, not enough options on hair face or beard.
if the expansion is this and the sansha incursions, add incursions and release this when its actually ready as its far from that atm
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
|
Posted - 2010.12.19 18:17:00 -
[145]
01 - top blue light - intense shadow 02 - top cool light - intense shadow 03 - top warm light - intense shadow 04 - top soft light - intense shadow 05 - top hard light - intense shadow 06 - spotlight - front light 07 - classic eve blue/white - white left, blue right 08 - sunset sunlight - left light 09 - twilight - top left light 10 - dawn sunlight - top light 11 - morning sunlight - right light 12 - natural sunlight - right light 13 - low ambience - left light 14 - cool hard fill - left light 15 - warm hard fill - left light 16 - cool soft fill 17 - warm soft fill 18 - fill light - left light 18 - fill light - left shadow 19 - classic eve blue/white 20 - high ambient - top shadow 21 - warm fill light 22 - sexy fill light 23 - bright ambient light - right light 24 - warm ambient light - right light 25 - low ambient light, blue fill - left light 26 - total ambience - rear light 27 - warm ambient - front light 28 - cool ambient - front light 29 - soft white - right light 30 - soft white - right light, left shadow 31 - dark blue ambience - white left, blue right 32 - classic eve yellow - white left, yellow right 33 - soft spotlight - left light 34 - stage lighting - full light, lower shadow 35 - right spotlight - right light 36 - right spotlight fill - right light
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Ava Starfire
Minmatar Nordanverdr Modr
|
Posted - 2010.12.19 18:23:00 -
[146]
Originally by: Joshua Deakin
Originally by: Ava Starfire Last alt gets a makeover; KhanidFemale
That's pretty good. Here's my quick doodle of a Khanid female too.
Nice! So far, Brutor and Khanid females are easily my favorite. Siebestor, sadly, still look sort of anemic...hopefully theyll allow us to repick bloodline at least. Jelus of the brutor, I is.
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.12.19 18:32:00 -
[147]
Originally by: Bashrukh Please don't let Brutors turn into ordinary black people .. give us poor a one-time chance to change race-gender please
If they allow it, I think I would be switching TO Brutor. To each their own.
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Cassadin
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Posted - 2010.12.19 18:36:00 -
[148]
Just was able mess around with it last night for several hours. Overall, I am very pleased and it is pretty intuitive.
*My biggest concern is what the portrait pictures look like - see below.
Pros: - Looks great - Easy to understand/manipulate. I got the hang of everything after messing around with one character go through. - Generally good variety, minus exceptions - see below.
Cons: - *As mentioned above, the placement of the characters when taking their portrait pictures is WAY OFF. The gap between the top of the frame and the start of the head is too big. Maybe I haven't figured out how to move my character "up" more into the frame, but when I take pictures for my portrait, the gap between the top of the frame and the top of the characters head is WAY too big. It looks like the character is falling out of the photo. Please fix it so that you can move your character up to be in the picture frame more - like the original portraits. - Variety for clothing is lacking, IMO. I made female/male for every race but Caldari and the clothing options seem very limited/similar. Basically, there are these options for every race to look like either a punk rocker from the 80s or Marty McFly from "Back to the Future." I couldn't find any real "race" specific type clothing as you do in the original character maker. - Addition backgrounds for portraits would be nice. Less "one/two color mish-mashes" and more realistic backgrounds (interiors of ships, chairs, etc.). |
Joshua Deakin
|
Posted - 2010.12.19 18:41:00 -
[149]
Originally by: Ava Starfire So far, Brutor and Khanid females are easily my favorite. Siebestor, sadly, still look sort of anemic...
I've been messing with most bloodlines and yesterday I would have said that the Brutor female was easily my favorite, but today I found that I actually like even more of the Caldari Deteis female. |
Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
|
Posted - 2010.12.19 18:44:00 -
[150]
I love this. I'm still working on it.
CCP, is the editing droning sound really necessary?
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Joshua Deakin
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Posted - 2010.12.19 19:19:00 -
[151]
Originally by: Siigari Kitawa I love this. I'm still working on it.
Here's you from me
I have to say that the Intaki female is not my favourite. What I did is I tried to mimic your current avatar, then again regarding my character I will do a total redesing. And unfortunately the current Intaki male is not what I consider an easy target to get a good visual. The previous version allowed this, which I really liked, but the current one is not as nice anymore (3rd version has smaller lips, bigger crooked nose and I'm not sure about the other parts...). |
Im Blue
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Posted - 2010.12.19 19:20:00 -
[152]
Originally by: Siigari Kitawa 01 - top blue light - intense shadow 02 - top cool light - intense shadow 03 - top warm light - intense shadow 04 - top soft light - intense shadow 05 - top hard light - intense shadow 06 - spotlight - front light 07 - classic eve blue/white - white left, blue right 08 - sunset sunlight - left light 09 - twilight - top left light 10 - dawn sunlight - top light 11 - morning sunlight - right light 12 - natural sunlight - right light 13 - low ambience - left light 14 - cool hard fill - left light 15 - warm hard fill - left light 16 - cool soft fill 17 - warm soft fill 18 - fill light - left light 18 - fill light - left shadow 19 - classic eve blue/white 20 - high ambient - top shadow 21 - warm fill light 22 - sexy fill light 23 - bright ambient light - right light 24 - warm ambient light - right light 25 - low ambient light, blue fill - left light 26 - total ambience - rear light 27 - warm ambient - front light 28 - cool ambient - front light 29 - soft white - right light 30 - soft white - right light, left shadow 31 - dark blue ambience - white left, blue right 32 - classic eve yellow - white left, yellow right 33 - soft spotlight - left light 34 - stage lighting - full light, lower shadow 35 - right spotlight - right light 36 - right spotlight fill - right light
was that ment to mean something?
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Hiram Alexander
Caldari
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Posted - 2010.12.19 19:26:00 -
[153]
Originally by: Joshua Deakin
Originally by: Ava Starfire So far, Brutor and Khanid females are easily my favorite. Siebestor, sadly, still look sort of anemic...
I've been messing with most bloodlines and yesterday I would have said that the Brutor female was easily my favorite, but today I found that I actually like even more of the Caldari Deteis female.
Even in the original creator, the Deteis ladies were the finest :)
Outstanding work, btw... I'll need to see if I can get a reasonable video compression setting, to do real justice to the detail that's achievable here.
In regards to the UI, btw - just for the record, for those who are new to the creator; Portrait Mode and (Sculpting?) Mode work pretty much the same way when it comes to moving your character. So, if you're in the Portrait Mode, and it seems like your 'guy' is too low down on the screen hold-down your Right Mouse Button, and drag them wherever you want to...
I've YouTube'd another video now, btw. So anyone who's curious can check out this Brutor badboy....
--HA
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.12.19 19:35:00 -
[154]
Originally by: Joshua Deakin
Originally by: Ava Starfire So far, Brutor and Khanid females are easily my favorite. Siebestor, sadly, still look sort of anemic...
I've been messing with most bloodlines and yesterday I would have said that the Brutor female was easily my favorite, but today I found that I actually like even more of the Caldari Deteis female.
Wow. Just wow. Really hoping they allow us to repick bloodline at least...if my choice is between a Brutor (or Deteis, or whatever for the individual) and the current model of the Siebestor...it isnt much of a choice.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
|
Posted - 2010.12.19 19:40:00 -
[155]
Okay, going for the portrait here. Trying to emulate Siigari the best I can.
I think I nailed it.
It's amazing what moving the shoulders around does for how you convey emotion.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.19 19:50:00 -
[156]
Edited by: Siigari Kitawa on 19/12/2010 19:51:00
Originally by: Im Blue was that ment to mean something?
Yeah, it was my own personal notes of how the lights affect the photo.
Wrrgh! The countering lines kind of make this picture work. We need more depth of field!
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.12.19 19:51:00 -
[157]
Redoing Deviana from scratch. Away with the plastic helmets and bright colored hairstyles were so pre YC100 and will not be missed.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Im Blue
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Posted - 2010.12.19 19:57:00 -
[158]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 19/12/2010 19:51:00
Originally by: Im Blue was that ment to mean something?
Yeah, it was my own personal notes of how the lights affect the photo.
Wrrgh! The countering lines kind of make this picture work. We need more depth of field!
i was hoping it was you telling me how i can make me blue again...lol
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Joshua Deakin
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Posted - 2010.12.19 19:58:00 -
[159]
Originally by: Hiram Alexander
I've YouTube'd another video now, btw. So anyone who's curious can check out this Brutor badboy....
ya'man, rasta!
Here a short story of a Caldari Deteis male plotting to take over Jita in his new Velator only find out that Concord isn't too nice on transgressions |
Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
|
Posted - 2010.12.19 20:08:00 -
[160]
Sure. Lights 1, 7 and 31 are intensely blue. You can also slide the intensity slider to the right to get more overall light, but it may wash it out a bit. The BEST WAY TO GET BLUE is to turn your character to their left. Then the blue light will hit more of their face.
Here they are:
Light 1:
Light 7 (classic Eve blue light)
Light 31
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Im Blue
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Posted - 2010.12.19 20:13:00 -
[161]
nice try, just not the same. i will miss my blueness
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Irumani
Gallente hirr Morsus Mihi
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Posted - 2010.12.19 20:45:00 -
[162]
Dear CCP, could we get a reduced timer (like half an hour) for trashing characters on Singularity, so we can test the character editor in his full glory ?
Otherwise, I really enjoy the latest iteration, but i do hope there will be more choices for haircuts and clothing at start (or later in the game, doesn't really matters).
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Hiram Alexander
Caldari
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Posted - 2010.12.19 21:12:00 -
[163]
Originally by: Irumani Dear CCP, could we get a reduced timer (like half an hour) for trashing characters on Singularity, so we can test the character editor in his full glory ?
Otherwise, I really enjoy the latest iteration, but i do hope there will be more choices for haircuts and clothing at start (or later in the game, doesn't really matters).
Sounds good to me, but I only have one empty slot, so for practicalities sake; when I finish making a new character, I just hit the 'back' button 'til I'm back at square one, or quit out... The only thing I'm missing out on, is what their final portrait looks like once 'in-game', but I've done it on one of my mains already, so...
I've just finished Fraps'ing the creation of this Deteis beauty, and I'll YouTube the process in a couple of hours. Made some noob errors though, and lost all my coolest screenshots somehow - I guess I could steal them from the (uncompressed) video stream at least.
btw, nice one on the Deteis shuttle story :) A picture speaks a thousand words, eh?
--HA
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Omann Singe
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Posted - 2010.12.19 21:40:00 -
[164]
Tried High and Low shader. Low first.
Just to get off on the right foot. Its fun playing runway model.
The first run was low shader and a TQ running in the background. Meh SLOW. Fair results though. Made another run WO TQ running. Much better. Switched to the suggested settings. Big difference. While I loose some of the response time the shadows start to behave as expected and the hair isn't all butch.
Hair and glasses: I found that when looking through the lens of the glasses that hair behind the lens isn't rendered.
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Czert ElPrezidente
Caldari
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Posted - 2010.12.19 23:02:00 -
[165]
good : finaly after some practise it is posible to change colors of your properties (eyes, hairs)
neurtal: Make some options more visible, I completly mised beard creation (mayby I just overlooked it). if you have same type of clothes/glasses - then make it one item and just allow us to chose color (same as in eyes).
bad: make mouse scroling (or soemthing similiar) working on browsing ich chosing something. If you can chose from 3-4 it isnt PITA, but if you must chose from more it is v pain to browse from begining to end (just for overwiev of for selecting), it is mainly "fun" for selecting background for picture. ------------------------------------------------
Signature removed not EVE related - Adida |
Lexa Nexa
Caldari Six Six Seven
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Posted - 2010.12.19 23:10:00 -
[166]
What's in there is quality. Now it needs more quantity. Still hoping for some more race specific clothes, hats, hoods, etc. Need more hairstyles too. Anyway, if the options continue to increase then I think this will be a good product. Here was my attempt to create myself as closely as possible. I'm happy with it.
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Ytamii Arval
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Posted - 2010.12.19 23:16:00 -
[167]
A follow up to my initial post, after taking a couple additional hours to make the best possible recreations for all 3 alts. Again, fastcharacters with high texture.
*The lighting intensity slider did nothing at all (ATI radeon 3000 gpu with latest driver). The different lighting choices merely moved the light source around; saw no variation in intensity or color.
*Characters looked quite different on the posing screen vs. creation screen...not just lighting differences. Very frustrating.
*All the hair textures look like either carpeting or feathers, not at all like hair. And they don't improve in portraits.
*The whole thing was extremely laggy and sluggish.
*"Aging" really isn't aging. One of my alts (caldari male) is fairly old and the closest I could get looked about half the age of the current portrait.
*Randomize All works too much like Poser--increasingly grotesque appearances.
*The characters and clothing don't look at all EVE-like to me, but that's subjective.
*We need sunglasses with more opaque lenses, especially since we can't sculpt the eyes to get the right appearance.
*We're still far away from being able to recreate current faces.
Finally, I've got a crazy suggestion for a background. Probably not possible, and totally off the wall, but...how about the inside of a spaceship? Bonkers, right?
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Kersh Marelor
Amarr
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Posted - 2010.12.19 23:48:00 -
[168]
Just wondering - will we be able to change certain features of the character's outlook after te 'remake'? Waht I mean is will the remodelling of things like hairstyle, clothing, glasses, facial hai etc. be locked after the character is remade into new engine or will we be able to change those? I obviously don't mean to allow for free and frequent changes to the shape of the face etc. but some external features should be open for modification. It would also be nice to know whether such options will be available before we remake the characters ;)
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Lirael Dyrim
Gallente In Bacon We Trust
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Posted - 2010.12.20 00:44:00 -
[169]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 19/12/2010 19:51:00
Originally by: Im Blue was that ment to mean something?
Yeah, it was my own personal notes of how the lights affect the photo.
Wrrgh! The countering lines kind of make this picture work. We need more depth of field!
Siig, it looks like you just pooped/farted a little in that one.
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.20 00:46:00 -
[170]
Originally by: Arline Kley Liking it so far - only lack of the hair options and the pomp and circumstance in some of the Amarrian robes is its biggest let down. Also, here is my attempt at making my char again (this time only a couple of years older :P)
Arline current Arline new Arline bodyshot
Old was (is) better. Much-much better.
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Sith LordX
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Posted - 2010.12.20 01:31:00 -
[171]
In the final ver once we created our character, can we go back and pick new poses, or edit the character further if we want to change something about our character after we saved it, etc?
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Hiram Alexander
Caldari
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Posted - 2010.12.20 01:37:00 -
[172]
Originally by: Lexa Nexa What's in there is quality. Now it needs more quantity. Still hoping for some more race specific clothes, hats, hoods, etc. Need more hairstyles too. Anyway, if the options continue to increase then I think this will be a good product. Here was my attempt to create myself as closely as possible. I'm happy with it.
Nice work. It's a really good likeness..
--HA
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Hiram Alexander
Caldari
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Posted - 2010.12.20 02:05:00 -
[173]
Edited by: Hiram Alexander on 20/12/2010 02:06:44 UI Feedback.
I created a Caldari Civire guy that I was rather happy with, earlier. When I got to the final screen where you select a Name, Training Academy, etc. I clicked 'back' - to go back to the portrait screen. Once there, I noticed the angle had changed (I'd gone back to grab some screenshots) so I turned him back round, but was unable to 'select' anything - eyes for example - I tried the things that had 'fixed' that in the past, but to no avail.
I then thought to use the 'Light' menus, to see if that might reset things somehow, but instead, the menus slid through each other whenever I clicked on their titles (instead of 'stacking'), and the Intensity slider was inside the menu, not outside. I could use the slider, but it's image appeared to be overlaying itself (ie. I could slide the 'thingy' - but it left a copy of itself behind...)
I've Fraps'ed it; if you need it, or think it could help - but I'll not bother uploading it anywhere unless you do need it. Perhaps you'll be able to replicate it yourself. The only thing I'd done differently to any other time, was that I used the random name generator, and 'Corp' selectors in the last Screen.
Btw, while on the subject of UI... If I haven't already, +1 to whoever suggested that mouse-roll zoom should also zoom-to the legs if you have the body segment selected in the top-left corner. It'd be really handy.
Also... While it's important to bring in more variation in Colour for the lighting setups in Portrait-mode (really important...) - We're missing something 'critical' from the current Creator - Light colour affecting the background image.
Half of the battle, for me, in Portrait-mode isn't finding a background that I like - there's loads that i like, but finding one that 'suits' the lighting I have on my character.
That's one of the coolest things about the current system... You could have five people with the same neon-strips background, but all looking (quite) different from one another. Currently, we'll all look the 'same' in that respect.
--HA
Edit 1: spelling
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.20 02:48:00 -
[174]
Edited by: Abyss Wyrm on 20/12/2010 02:50:21
Somehow i've failed here to make old-style buiseness woman, and i've tried realy hard. Not eve sure what is missing in new creator that prevent me to reach desirable goal, but new model looks much more... er... childish.
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Avernus
Gallente Imperium Technologies Sodalitas XX
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Posted - 2010.12.20 02:49:00 -
[175]
Edited by: Avernus on 20/12/2010 02:52:43 One area of the sculpting that has been bothering me, the region around the temple traveling towards the eye, as well as just above and below the outer edges of the eye.
I'm getting an uncanny feel from it, if you view the face from an off angle you get a nearly flat profile on the side of the face. From my point of view the cheekbone and eyebrow should have greater protrusion in this area.
Cheers, you guys have been doing a great job with the character creator.
Edit: one particular clothing request - Glasses, good variety on lens shading (still need clear lens), need more styles of the frames now.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.12.20 03:10:00 -
[176]
I'de just like the ability to make black people that aren't minmatar. Please?
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.20 04:40:00 -
[177]
Originally by: Sader Rykane I'de just like the ability to make black people that aren't minmatar. Please?
As if smeared in ashes or something? o_O Otherwise i dont see how non-black-skin bloodline can be... black. Neither as reason for non-black person to become black (\0/ to MJ).
Reminds me some old Soviets movies, where roles of black ppl was played by white ppl, with skin simply painted in black. Was looked really stupid and funny.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.20 05:00:00 -
[178]
Deck hand: Siigari, Siigari! Come quick, the ammo loaders are trying to put the wrong ammo in the blasters!
Siigari: Wha?
Deck hand: Yes! They're a bunch of newer recruits and they've been trying to load Tremor into your Neutron Blaster Cannon for the past five minutes!
Siigari:
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
|
Posted - 2010.12.20 05:11:00 -
[179]
Hey all. Just want to throw a few suggestions out there regarding the character creator. I'll be sure to be as direct and to the point as possible.
Something to keep in mind that creating our characters over again is going to be a fairly big deal. Some of us have been playing for eight years, and I'm certain some of us have grown incredibly fond of our characters. Re-creating our character should not be a halfass effort, because we are re-creating ourselves. It should take longer than five minutes to throw your new character together. Because of this, I propose the following:
Allow us to somehow save our progress/work while modeling, either locally or on the server. That way if we crash, have to leave, or something unexpected comes up we can save our work and come back later. I was working on my character for six hours when I was interrupted by "exefile has crashed." Fun, right? Now imagine if something totally random were to happen when this goes live, either on TQ or whatever. Not going to be another six hours you're going to want to spend getting back to it.
I know this is a minor thing, but I really want my character to convince me that I am pleased. I don't want to feel rushed or otherwise impaired. Please give us this option!
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Chekov Nikahd
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Posted - 2010.12.20 05:28:00 -
[180]
What really annoys the crap out of me is the inability to make the character HOLD STILL
Sometimes I want to fine-tune something, and it's made exceedingly difficult with the head moving around incessantly.
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Jade Tranquility
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Posted - 2010.12.20 05:41:00 -
[181]
Edited by: Jade Tranquility on 20/12/2010 05:45:01 So, I tried to make a post earlier, but the forums went down, and I lost my post, so attempting to make a condensed one. There are some things I am repeating, but they are really important to have in the final version, if not the next test version.
[I run xp pro with an amd x2 3800+, radeon hd 4200, runs current game perfectly on max settings]
Good: - Character feel in general - Scale/dials for muscle/weight/complexion
Bad: - Character constantly moving (looks like there is a fan under some of the female models) - Longer hair clipping the shoulder (stopping the animation should help) - Jump between current game graphics/medium CC graphics/shadow setting and high too big a jump, medium is impossible to see what the character actually looks like, needed to add scaring to get the proper vherokior dark tone - Characters are going to look the same - Complexion and colors are not showing the color they render as - No real racial clothing. I want this character's hair and shirt back. Impossible to recreate her without either of them.(I know other people want the hoods and such back as well) - Carousel selector is laggy - Head orientation ui is diffcult to use - Can't tell what half of the sculpting points actually do
Suggestions: - Have a toggle to turn off animation. This will hopefully lessen the lag and load times between changes - Make hair the last thing that is chosen? It seems that it might help the lag/load problems as well - Be able to put in a text number instead of having to use the carousel to quick jump from one you like to another quickly. - Only rerender parts of the character that have changed after each selection? Will reduce load time - Bring back the head/eye orientation widget from the current CC on Tranq. I can't remake this character, or some of my others without having the ability to position the eyes or easily position the head
Odds are I will think of more stuff when I go do my last character
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Alain Kinsella
Minmatar
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Posted - 2010.12.20 06:41:00 -
[182]
Originally by: Joshua Deakin I had a go trying to recreate your avatar as it is now. Without the tattoos it's hard to get a good one, and the face can not be drawn as square as yours. But here my take with a bit of artistic freedom.
The reason you can't fully replicate an 'old' Siebestor is they've got a very ovoid head (similar to the Arcane race from AD&D Spelljammer). I'm a bit put out by that, but do understand the need to keep a 'common' mesh (cutting down on dev time). The best I can do is something triangle-shaped, which will work for the same effect I was aiming for originally.
As for that counter-example, it's slightly unnerving (link to why). You're tempting me to try and replicate my RL self here (within limits), which would make EvE the third world I've done it on (Uru worked out somewhat, and SL is the link I've just given).
Originally by: Borza Slavak Except True Amarrians stole our chins.
From what I've experimented so far, the chin area (and changes) are a common mesh for all male bloodlines (same argument as what I just mentioned above). They've limited variances a bit from one to another, but you can replicate that kind of chin on nearly everyone.
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Magden
Gallente Retribution. Inc. R.A.G.E
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Posted - 2010.12.20 06:43:00 -
[183]
Very impressed with what is the most detailed character creation process I have seen in a game.
My comments: 1. Character portraits do not seem to represent the created character with the same fidelity as the old character creation system. I do not always look at my finished portrait and think, "Yes, that is the character I made." 2. In portrait phase, it is hard to compare the four allowable snapshots when all but the active one is greyed out. (Not really a big deal) 3. I found most feature selection carousels unhelpful, as they are too small to clearly see what change they enact. For example, the hair style carousel does little more than show me options with hair of some kind plus one option for bald. Similarly, the lighting carousel still necessitates clicking through to see what the 70-plus options actually enact on-screen, and is currently not an improvement on the left/right arrows of the old character creator. 4. Color selection squares for hair, etc. are too small and too dark. 5. In fact, one could go so far as to say that the selection interface and its carousels is simply too cramped and small, defeating its design purpose. If the carousel pictures are not to be made bigger, then at least change the lighting angle in the thumbnails so that big nose shadow isn't obscuring the details.
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Alain Kinsella
Minmatar
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Posted - 2010.12.20 06:57:00 -
[184]
Possible bug?
1) login to account #1, change avatar portrait, saved OK, quit out. 2) login to account #2 (same install dir), same steps as 1) 3) re-login to account #1, no longer see a portrait (it's an exclamation point)
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Suan Sanche
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Posted - 2010.12.20 08:26:00 -
[185]
I dont know if this has been mentioned yet.
On portrait creation screen you can take four snapshots. I thought I can inspect them later when I choose save and then pick the "best" shot for actual portrait. Unfortunately I ended ingame with the last taken snapshot.
Can you please specify that you have to choose the final picture before pressing save to avoid people accidentally taking the wrong picture or adding "final preview" stage where you choose one of the four portraits you created?
In short -Clear instructions that the active snapshot is final portrait when pressing save. -Create one more confirmation screen before final save? Show all four portraits and make sure that we have to choose one portrait which will be the final one
Probably mentioned earlier +Add more facial add-ons. My gallente is lacking those fancy "nails" in his face. +Please add the same /similar hair models as in the old character creation. I want my ponytail while not looking like some hippie Minmatar with rastas!
Thank you
SS
ps. That history option is just brilliant! I accidentally hit some randomize button when opening new category after I had spend 30-45 minutes modifying my character. Absolutely brilliant idea.
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Joshua Deakin
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Posted - 2010.12.20 09:01:00 -
[186]
Originally by: Avernus
One area of the sculpting that has been bothering me, the region around the temple traveling towards the eye, as well as just above and below the outer edges of the eye.
I'm getting an uncanny feel from it, if you view the face from an off angle you get a nearly flat profile on the side of the face. From my point of view the cheekbone and eyebrow should have greater protrusion in this area.
You can rotate the head so that you look from above and behind, here you drag to eyebrow out. Go to side view and drag out the middle just above the nose bridge. From the sideview you can also bring out the cheekbone a little bit more.
I'd wish we'd have more control in eye area. Rotation and especially to be able to create a little more bulbous eye, bigger eyelid, even create an eye bag. |
Alaric T'Sun
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Posted - 2010.12.20 09:19:00 -
[187]
Problem #1: After going through the creator to test how it works, I backed out of the character creation process to discover I had no characters on my account. Clicking on any empty box crashed the client hard and I couldn't reconnect until after I'd started up a regular client. Am submitting as bug report.
Usability #1: It was annoying that the options for hair, eyes, whatever, didn't form a full circle. You should be able to go from 98,99,1,2,etc. Scrolling through 112? different options is awesome until you realize that your favorite was number 18.
Usability #2: In portrait capture mode, I was getting options to still adjust my mesh. This needs to be removed. Nothing worse than trying to tilt your character head and stretching his chin out six inches instead.
Usability #3: Scrolling through the options was annoying. Sometimes it would work, sometimes not. Maybe put in clickable arrows under the smallest images on the left and right. Though rare, it might actually be impossible for some people to scroll.
General #4: By putting actual avatars in game, there will be a whole new group of players who will spend hours and hours on character customization. The addition of more clothing options is an absolute must. This might be a second career (as strange as it sounds), but I could really see people paying mil's of ISK for designer clothes from different regions of space. Maybe even have different options available in the different sectors(ex: A biker jacket has to be crafted in a minmatar station, pink can only be used in null sec, so a pink biker jacket has to be crafted in a player minmatar outpost in null sec). Require low resources but high industry time. Make research a requirement for some particular clothing.
General #5: I've only worked through minmatar, but they really don't feel like the current minmatar. Tattoos, crazy hair, these are all things that much be available during character creation in order for the current player base to really buy into the system. If they can't make their character exactly like it is in game, it will frustrate many of them. I got close, but without the tats it wasn't quite the same.
Positives: Easily has the potential to be the most amazing character creator in MMO history.
I'll have more the second time I run through.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.20 09:45:00 -
[188]
Edited by: Andreus Ixiris on 20/12/2010 09:55:31 Can you do something about the extremely pronounced nasolabial lines on Intaki male characters? It makes it pretty much impossible to make a young-looking Intaki male, which is what I want Andreus to be. Those shouldn't appear until at least Aging 1.
Also, how come some bloodlines have access to the cool flight jackets but Intaki don't? ----- Andreus Ixiris CEO, Mixed Metaphor
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Kalinda Farstrider
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Posted - 2010.12.20 09:58:00 -
[189]
My feedback:-
1) [Usability] At the portrait stage, there really needs to be a UI clue that a) you won't be able to keep all four portraits, and b) the one that's highlighted will be the one used. I'm assuming we're all only going to have one shot at this (and we're going to have to pay real money if we make a mistake). Ideally there would be a discrete final step where it shows you the portrait that it's going to use and asks if you're sure.
2) [Usability] The portrait stage could really use a "reset" button to reset your character's expression. A "point eyes at camera" button would be great as well. It's difficult to get right - in some poses/lighting conditions all you get is a sense of wrongness.
3) [Usability] It's *really cute* when your character blinks when you try to take a portrait. On the other hand, it's kind of annoying when they sway about when you're trying to sculpt their nose. Perhaps slow or stop the idle animation during the customise step when the mouse cursor is over the face?
4) [Usability] It's *really* difficult to make your character smile for their portrait. I'm not sure whether that's a deficiency in the character creator, or a deficiency in my artistic talent. If you reckon it's the latter, maybe a dev blog post on how to not make your character look quite so sad would be nice? I can do angry, sad, surprised, but the closest I can get to "happy" is "smug".
5) [Technical] The portraits appear to be rendered without anti-aliasing. This is particularly noticeable if you take a portrait of a character with glasses with the head at an angle.
6) [Technical] There appears to be a missing error message. Steps to replicate: Create a character as far as the "customise" stage; back out to the bloodline selection stage; make a different selection: A confirmation dialog box (I presume "You'll lose your changes, are you sure?") pops up with placeholder text.
7) [Technical] I'm encountering issues trying to load several of the female hairstyles (all of the non-ponytail long ones). Haven't encountered any other possibly-performance-related issues (unless I dial texture res to extreme!) I have a core 2 duo with an nvidia 8800 GTX.
Great work, though. It's awesome to see our avatars climbing back out the right side of the uncanny valley. I'm *so* pumped for WoD Online now.
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Alvin Exe
Corporation.exe
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Posted - 2010.12.20 10:00:00 -
[190]
Edited by: Alvin Exe on 20/12/2010 10:00:46 Great job since the first release on Sisi I must say !
Pros: - Nice graphic stuff - ****loads of options - Gorgeous female o_o
Cons: - Not much differences between races, less than it used to be. People talked about ovoid skull and other specifics, please hear them out - Raybans. One model, really ? Please put more different add, like tatoos (matar), metal piercings (civire), micros (achura), personnal hud (gallente) etc.
Suggestion: - YES PLEASE ALLOW US TO FIX THE HEAD. Animation IS cool but pretty annoying when you try to grab eyes or nose =P - More choice in clothes, I'm afraid that stations will be full of clones ^^
KEEP IT UP CCP \o/
edit: Some part of the char crator was a bit laggy, despite my core i7, 6gB RAM and 5870 overclocked. Not sure how even medium config can handle that ^^
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.12.20 10:00:00 -
[191]
Originally by: Hiram Alexander Edited by: Hiram Alexander on 18/12/2010 20:02:03 Edited by: Hiram Alexander on 18/12/2010 20:00:33
Originally by: Sader Rykane lol
You made him
Aww, I couldn't get access to the image in your first link.. :(
Who does he look like?
Originally by: Deliceous Can you put a "Back to default" choice in each of the selections, for cloths. Like Had the guy wearing Glasses but realized the changes I did to the beard didn't look good with glass, I would like to remove glasses.
In each of the sections, you'll find an "x" in the top right corner for removing whatever you just added... Hope this helps.
Edit: Ooops - Just repeating what Tres Farmer already said...
--HA
Liev Shreiber
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.20 10:38:00 -
[192]
Edited by: Lyn Farel on 20/12/2010 10:41:55 Edited by: Lyn Farel on 20/12/2010 10:41:44 Awesome work. I am really impressed.
I am please with almost everything.
My only concerns are :
Modeling : - Legs (especially females) : low definition or something, but they do not look to have the same level of detail of the rest of the body. - Not enough skin variation tones. - Aging was more convincing before, it is way too smooth now. Hard to do an old gallentean for example, or at the contrary, a young amarrian or ni-kunni.
Usability : - The most annoying fact for me : the "slide" function to pick up your choices is not bad in itself, it even looks cool (i am speaking about the slider where you can grab the haircuts, facial hair, etc etc). But it has its limit and when you have already 10-15 objects inside it can get quite annoying to go from the 1st one to the last one, ESPECIALLY with the backgrounds in the portrait step (75 backgrounds or so, it is absolutely awesome, but it takes ages to go from the end to the first one manually).
Issue : I seem not to be able to see the smooth image background that everybody has in the creator, in fact I only have a black gradient (or maybe I am just getting crazy) :
Link
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H Zebra
Zebra Corp
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Posted - 2010.12.20 10:58:00 -
[193]
How long until all the options are on on sisi, tatto's hoods pony tails etc etc
would liek to recreate my face and atm its just not possible without all the options.
from what ive seen all males look much the same as well as the females, all sharing the same hair cuts is a bit silly.
tbh unless teh options change were all look the same no matter what race, only real differences will be gender
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Verlaine Glariant
Amphysvena E C L I P S E
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Posted - 2010.12.20 11:20:00 -
[194]
2 things
+ When creating a Caldari Deteis Male, there is no black hair color.
+ If you happen to change your clothes in-game, do they change in your avatar as well?
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Erzirha
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Posted - 2010.12.20 11:25:00 -
[195]
Originally by: Kalinda Farstrider 4) [Usability] It's *really* difficult to make your character smile for their portrait. I'm not sure whether that's a deficiency in the character creator, or a deficiency in my artistic talent. If you reckon it's the latter, maybe a dev blog post on how to not make your character look quite so sad would be nice? I can do angry, sad, surprised, but the closest I can get to "happy" is "smug".
Well, smile is achievable but not always convincing. For example, I can't make anything more than this. The "opened mouth" feature doesn't feel right atm, I don't know why, I feel there's something wrong with the teeth. Maybe it' just me. But all in all, facial expressions are complex, it's hard to copy emotions on virtual avatars, especially when they tend to be so "realistic". I red something about the Uncanny valley, which states the more a "human copy" tend to ressemble to an actual human, the more we feel unfamiliar with it.
About the creator in itself, I did my first tests yesterday and it is really breathtaking. It lacks some outfits, hair and accessories but the main part seems finished and is awesome.
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Windows ME
State War Academy
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Posted - 2010.12.20 11:38:00 -
[196]
The "slidebar ranges" for each of the races/sex is too limited, the same race/sex are going to look very similar. Suggest expanding the ranges to about 175%, that should allow more variety -
Windows ME, defragging your harddisk since two thousand.
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Clueless Alt
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Posted - 2010.12.20 11:46:00 -
[197]
We need the fist with red background, all my actual char have it, I'll stop my 99 account if I don't have it.
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Fenrill Nerkata
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Posted - 2010.12.20 12:04:00 -
[198]
Good job but can do far better.
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Joshua Deakin
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Posted - 2010.12.20 12:24:00 -
[199]
Originally by: Lyn Farel
Usability : - The most annoying fact for me : the "slide" function to pick up your choices is not bad in itself, it even looks cool (i am speaking about the slider where you can grab the haircuts, facial hair, etc etc). But it has its limit and when you have already 10-15 objects inside it can get quite annoying to go from the 1st one to the last one, ESPECIALLY with the backgrounds in the portrait step (75 backgrounds or so, it is absolutely awesome, but it takes ages to go from the end to the first one manually).
Try to grab below the options and make a fast "swipe" (like with touch based mobile phones), you can quickly scroll from end to end. But it would be better if the options were continious i.e. get to end xxx option and the next is the first once again. There is of course the argument that when it stops you know that you have seen all the different options and not be wondering why the options seem to be similar than the ones before, but here the numbering helps once again.
As for the background are you running everything with high? (I haven't tried anything but high settings...) |
Joshua Deakin
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Posted - 2010.12.20 12:32:00 -
[200]
Originally by: Windows ME The "slidebar ranges" for each of the races/sex is too limited, the same race/sex are going to look very similar. Suggest expanding the ranges to about 175%, that should allow more variety
I'm guessing the devs wan't to keep the bloodlines distinct while ensuring at the same time that there won't be no "silly alts" jumping around breaking the immersion. Then again, if one is inclined the current version enables quite goofy looking characters already.
But I too personally would like to see more range when modeling the face. Often times I would like to adjust just a little bit more but I'm not allowed to do so. The jaw line center, always a bit too convex for example. Way too few tweaking possibilities around and with the eyes. etc etc
And while I'm on it, why is it that the males have so skinny legs? It's like they don't have any hamstring muscles at all.. I guess that's the "pod atropy" in effect... (the females are an exception, I can make some fairly "meaty" legs/buttocks and I'm loving it ) |
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Quan Yu
Federal Navy Academy
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Posted - 2010.12.20 12:40:00 -
[201]
First of all, this is coming along great.
My pet peeves now are:
a) You can't change the shape and size of the eyes. You could change the size of the eyes in the last iteration, so please, please bring it back! And add changing of the eye shape as well, or at least allow us to rotate them ever so slightly. Eyes are very important for humans to recognize different faces so this would go a very long way to making all characters even more unique.
b) The last iteration had options to tuck or untuck your shirt, as well as the option to wear your pants over your boots. Bring it back.
c) We can be really buff and muscular dudes, yet we have no sleeveless shirts to show of our avatars rock hard steroid steeled biceps? The ladies have them and so should the men.
Good stuff:
- The UI has come a long way since the first iteration - the history bar is very handy indeed - In the recommended settings this runs very smooth even on my crappy ass laptop
Not so good stuff:
- character movement is nice to look at but please, please add a freeze button or at least make the characters auto freeze once you grab a sculting point - colors aren't really matching their little thumbnails - clothing colors are different from some of the pictures - some minor clipping issues
Features I'd like to have:
- the ability to save characters (as seen in mass effect - I'm positive there's a guy at your offices who has played it and knows what I mean) This would also enable us to create our characters beforehand on sisi, and once the feature hits TQ to load our sisi character
A question I haven't seen answered so far is if the character picture will be rendered to maximum settings or if it is a simple screenshot? Because the latter would kind of suck for people who haven't got the machines to run this thing on the max setting available. Dev answer would be appreciated.
All that said here's some screenshots I made: Gallente male Sebiestor female Intaki female Jin-Mei male
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.20 13:47:00 -
[202]
Please give us back the option to modify the eye-ball-size.. I'm begging you!
support Public Idea Tracker | 24hr PLEX |
Steph Wing
Gallente Blame The Bunny Reverberation Project
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Posted - 2010.12.20 14:11:00 -
[203]
I'm having a hard time figuring out how to change head position and facial expression on the portrait generator. >_>
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Masjheira
Minmatar Cursed Inc. Mercenary Coalition
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Posted - 2010.12.20 14:54:00 -
[204]
Usability concerns:
I'm still very concerned about how hard the modeling part feels when used. It needs loooot of time to have a nice result, I feel like spending dozens of minutes just making the face not to look monkey-like because of ridiculous cheekbones.
Also, it's really annoying having the character moving constantly. We don't want him to show us ho alive he is, we want him to stand still while we are modeling him.
It's somehow annoying to constantly move the character in order to look at the part of the face we wanna model. It would be nice to have an auto-focus on the part of the face we want to model. Thus, it would be great to have an interface of modeling. It's not easy to realize what moving the mouse does and thus it would be great to have an interface where we can manually set some stat for every part of the face : "thickness", "size", "small", "big" etc etc ...
I hope we'll have some more hairstyle, tatoos, "facial art", clothes, underwears, etc etc ...
Otherwise, progress is really encouraging I'm looking forward for final release :)
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Joshua Deakin
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Posted - 2010.12.20 15:31:00 -
[205]
Originally by: Masjheira
I'm still very concerned about how hard the modeling part feels when used. It needs loooot of time to have a nice result, I feel like spending dozens of minutes just making the face not to look monkey-like because of ridiculous cheekbones.
It's partly hard because the character keeps moving when you want to get a precise tweak. But it's mostly because even a small change can make a big difference in overall look. For me, it's not complex enough now that I've been goofing around a good few hours. Once you know what affects what and where the controls are you can make a decent face pretty quickly. But if you don't have inner sense what looks good or what the tweak should be to make it look good just hit the randomizer a few times. Eventually it will give something usable.
Thickness, size etc are way too generic and you'd need dozens of variables and the end result would be like the current creator, clonebabies everywhere.
For me I just move the control point to all of its extremes and then backtrack to something that fits the look that I'm after. Then tweak another feature come back, re-tweak and so on. It's like drawing a picture, very few can draw a masterpiece with single unbroken line. It's rather a natural progression that takes time.
You can also come blind to what you're doing, so if you came back to an older picture you may notice that it isn't anymore what you were after, this is why we should have a "save" option. Since the creator allows so much it would be a shame if we can't realize the full potential. Some of us do want to put in the time and effort to get a good result. After all, it will be staring you back for a long time. |
Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.20 15:50:00 -
[206]
Edited by: Siigari Kitawa on 20/12/2010 15:51:54
Probably been said a few times, but I'll give my pieces:
1) Hair is very "thin." As in, 2D. Please fix. (Physics work great though!)
2) Eyelashes are not customizable. Please fix/add.
3) Eye SHAPE is not customizable. Please fix/add. Also, regarding eye SIZE, I don't have a big issue with this one, though some very minute changes should be allowed. Nothing over the top of course.
4) Girls' pooch/stomach area is horribly inaccurate. Pooch should sit a little bit lower on the waist than it does, and the waistline should be allowed to go up/down as desired. Please add/fix.
5) Related to 4, pants sit VERY LOW on the waist. The entire torso is incredibly long looking. Please fix!
6) Scale-wise, we are all the same size. Are you going to add a way for us to change our physical size? Please add!
7) Facial construction is great, but eyebrows are lost in translation. Please give us ways to arch our eyebrows intuitively. Please add!
8) We have no way to change the shape of our head. We can change the face and the jaw, but not the head. Please give us a way to adjust our craniums! Please add!
9) Eyes are beautiful, but they move a lot during character creation and photo shoots. During character creation I think that's really cool looking, and even draws me in, but during a photo shoot I want my character to look where I tell them too. Please fix!
10) The overall animation of the character during creation should be togglable, but I don't seem to have any issue with this personally. Please fix/add!
11) Not enough lipstick shades, in my opinion. Please fix!
12) The butt area is odd here. I have noticed particular issues modeling an accurate rump, but I got it down alright. Maybe letting us scale the butt itself would be ideal here. Please fix!
13) Regarding the breasts, a couple things. First, the bra is .. hideous. Please make it more attractive. Second, the breasts do not look natural at all in any configuration. They should roll gently to the sides from the center of the chest and sit with the nipple facing forward. What we have currently has them erupting from above their chest area and just kind of making a cylinder straight down. They kind of come forward but not a lot. Finally, it has been fixed to some degree, but shirts still do not stretch across the cleavage. They still form-fit to the skin like latex to a certain extent. Please give us that stretch! Please fix!
14) Uncanny valley reached with the mouth. The mouth is ALMOST PLAUSIBLE, but there are a myriad of things that looks unnatural. First, the teeth are slacked in a closed mouth, and not together when you open the mouth. Smiling is only done well with showing the top teeth, rather than a full-mouth smile. Boo :P Additionally, when you smile, we should not have to adjust the eyes ourselves. Eyes naturally lift at the edges and squint slightly, because smiling uses a lot of facial muscles that effect the entire face. Lastly, let us open our mouths more than we currently can. We cannot convey certain emotions with this half open mouth. Please fix/add/make awesome!
Thanks!
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.20 17:00:00 -
[207]
OK, so:
Pros - Much more intuitive interface, previews are good - Colour selection actually works now - When you can do this in a character creation engine, it's getting damn good
Cons - The "map" at race selection makes no sense at all and is very counter intuitive. I prefered the picture of the station with the very clear race selection buttons and the introduction videos you had in the last iteration. - As previously stated, several races have issues with nasolabial lines (lines at the top of the cheeks leading from the nose) making them look OLD even when the character's aging bar is at 0. - Not all races have access to all the clothing choices. Civire males get an awesome black flight jacket, and can also get it in desert and forest colours. Brutor can get the awesome flight jacket, but not in its awesome black colour - only the desert and forest versions. Intaki males can't get the awesome flight jacket at all. Only Amarrian races can get the cool robes, but I'm pretty sure there are characters from other races who'll want them - roleplayers from other races who are Amarrian loyalists, for instance. Please please please fix this. - Sometimes you have to click on a selection multiple times to get it to switch. - If it's possible, I'd strongly advise writing some sort of script that prevents the blind/"dead" eyes from being selected when you first go into character creation. Opening up the character creation window and seeing this is not entirely pleasant. - Can we have some glasses that are not aviators, please? ----- Andreus Ixiris CEO, Mixed Metaphor
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.20 17:09:00 -
[208]
Edited by: Siigari Kitawa on 20/12/2010 17:11:38
Originally by: Andreus
If it's possible, I'd strongly advise writing some sort of script that prevents the blind/"dead" eyes from being selected when you first go into character creation. Opening up the character creation window and seeing this is not entirely pleasant.
Heh, that happened to me to. I was kinda like "what?"
edit: CCP FIX FORUMS
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Joshua Deakin
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Posted - 2010.12.20 17:20:00 -
[209]
Originally by: Siigari Kitawa
1) Hair is very "thin." As in, 2D. Please fix. (Physics work great though!)
Imho the hair is too "springy", it reacts way too fast to motion. Better than static though.
Quote: 2) Eyelashes are not customizable. Please fix/add.
Hear, Hear. Seconded.
Quote: 3) Eye SHAPE is not customizable. Please fix/add. Also, regarding eye SIZE, I don't have a big issue with this one, though some very minute changes should be allowed. Nothing over the top of course.
This is a must. Leave some room for experimentation.
Quote: 4) Girls' pooch/stomach area is horribly inaccurate. Pooch should sit a little bit lower on the waist than it does, and the waistline should be allowed to go up/down as desired. Please add/fix.
This works, you can move the hips up and down.
Quote:
5) Related to 4, pants sit VERY LOW on the waist. The entire torso is incredibly long looking. Please fix!
Looks normal to me? I don't want to go back to 80's
Quote: 6) Scale-wise, we are all the same size. Are you going to add a way for us to change our physical size? Please add!
Unfortunately not going to happen. This has been discussed and I guess in the short timeframe they haven't have had the time and resources to make it more flexible.
Quote: 8) We have no way to change the shape of our head. We can change the face and the jaw, but not the head. Please give us a way to adjust our craniums! Please add!
The reason why head size in general is fixed is that now there's no need to adjust the hair... They even have problems with tattoos/decals, so if this pretty basic is making them go hmmm, then we are stuck what we have for the moment.
Quote: 9) Eyes are beautiful...
True, we need tools to freeze the motion. Also there should be some sparkle in the eye when looking at directly to the light source. Now in portrait mode if you turn your head to the light the eyes go dead. No reflections.
Quote: 10) The overall animation of the character during creation should be togglable, but I don't seem to have any issue with this personally. Please fix/add!
Big issue for me, Please fix
Quote: 12) The butt area is odd here. I have noticed particular issues modeling an accurate rump, but I got it down alright. Maybe letting us scale the butt itself would be ideal here. Please fix!
You can scale the butt. Go to side view and drag sideways to make the butt bigger or smaller. Go to frontal view and adjust hip width/height. It helps if you put max weight on the character, she can still be very slim, but you have more room for changing the shape. The butt is nice and full, but if one desires a narrow version then "skin and bones" type should be available too for those who idolize the anorexic condition
Quote: 13)They should roll gently to the sides from the center of the chest and sit with the nipple facing forward. What we have currently has them erupting from above their chest area and just kind of making a cylinder straight down. They kind of come forward but not a lot.
Yes, the shirts cling way too tightly, makes the underside of breast area really ugly. Also the cleavage area looks silly with those "wet" shirts.
But I'm starting to wonder if you have a faulty mouse You can move the breast "nipple direction". Are you modeling with a very thin character? Again, go to side view and drag those babies out. Go to front view and drag left or right to change the direction. The current version is much better than the previous ones but still leaves a lot to be desired.
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Tobor Ru
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Posted - 2010.12.20 17:34:00 -
[210]
Edited by: Tobor Ru on 20/12/2010 17:38:58 I tried out all the accounts on SISI this weekend and loved the new feel of the more realistic characters....but this is a critique so the stuff that I had difficulty with
-First i would say that the avatar scrolling needs to have a more limited area.
-When trying to scroll through the options on the left of the screen it sometimes rotates the avatar instead of chaning the selections.
-Also, the avatar needs to not be animated during creation, you can leave it for the portrait but it's too distracting while trying to make the character.
-With the settings on High the screen was a bit jerky.
-Now, just some observations - You need more racial/tribial/national differences between the hair and especially between the clothing. Part of the fun with the characters that we have now is you can get a sense of national identity.... need crazier hair styles for Gallente and instead of anime hair for the Caldari more military/short hair styles. For each race needs to have a difference in casual clothing and more work clothes...miners look like miners, scientists look like scientists. Buisness clothes, how about suits for some of the races?
-I would also like to see uniforms. I have a few characters that would be better for imerstion to be wearing uniforms.
-I tried to remake my Sebiestor/goth girl and was REALLY disapointed that you can't really remake some of the characters. I've seen some portraits that it worked but others....not so much. Most of the characters look the same from faction to faction
-I think that you need to have the clothes options, tattoos, glassess etc... you have now, at the least.
-More options for fat people and older people. Tried two characters that I have and neither really came out the way they should look. One is a very, very old planetologist, (who now has wild white hair with a bald spot) but now under this system can't get older than 40. The other is a very fat merchant, who I had just too hard of a time trying to make him fat. In fact you can't. Also, there's not a lot of ways to make them look older either.
-Oh, just a couple more, I want the ability to 'glass' over my Sebiestor chick's eyes. To get the effect now I had to roll her eyes into the back of her skull. Now I think there should be a way of taking the color out of the irisis for Minmatar characters. Lets keep up with the back story at least.
-Where's my Guristas Dead Bunny background?
-There should be a grace period of at least 24 hours to make sure you like the character that you made, there are so many options now that it might be nice to let us refine our characters a bit before we are stuck with them...afterall, you are making us do this and some of us really love our old characters.
but I do think it's cool. very nice to see my characters as 'real' looking people.
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Hiram Alexander
Caldari
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Posted - 2010.12.20 17:46:00 -
[211]
>> To tag-on to Siigari's points.
- Lipstick. More colours, definitely - and colours that actually match their 'square', ofc... but, what I'd really like to see is a two-tone system, similar to what happens with hair just now, for example - it's possible to have your top lip in black just now, and your bottom lip (mostly) natural, with a stripe of black. If the colour selection 'bit' had a transparent, or 'non' colour option, you could keep that semi-natural look; or go the whole hog, and have interesting colour combinations... (Some of the current lipsticks on TQ already do this...)
- Underwear. Bring back the colour selector, please. And offer style options. Having every topless-alt in New Eden sharing the same grey bra, is gonna fall-short of "excellent"... You know you want to.....
>> To tag-on to everyone on the main forums, who think everyone's going to look too similar...
- Do we all really have to start-up the creator, with the exact same 'pretty boy/girl' model, because there's a realistic chance that loads of people will just accept that model as being 'good-enough' for them; creating a self-fulfilling prophecy of clone armies...
- Loading up the creator with a message along the lines of "Please wait one moment, while we randomise your clone..." could fix that. The downside being that first impressions count, and a few emo-newkids might cry if they got rolled ugly... but having said that, I'm fortunate to have a system that wouldn't struggle with such a thing, so for the sake of others, if it was tested, I wouldn't want to see it whirling through combinations like a 'fruit machine'...
--HA
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.20 17:49:00 -
[212]
Joshua - Yes, I modelled the butt and the breasts just fine (go go T&A!) but it didn't really come out.. great.
Have a look. (okay looks like I don't have a good butt shot, but I was able to get an acceptable rump anyway. I was just hoping for more pelvic configuration.)
I don't think the breasts look natural. It's actually probably the bra, but the way they sit on the chest looks like they came from two tubes at the top of the chest where the breast tissue begins.
It looks really off.
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Joshua Deakin
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Posted - 2010.12.20 17:57:00 -
[213]
Originally by: Hiram Alexander
- Do we all really have to start-up the creator, with the exact same 'pretty boy/girl' model, because there's a realistic chance that loads of people will just accept that model as being 'good-enough' for them; creating a self-fulfilling prophecy of clone armies...
I guess the flip point to this is that too many will otherwise go "waaaa CCP why are the characters so ugly? Fix it nao!". Too many have already wished for simple sliders which would totally destroy the finer fiddling of the precise look.
But yes, there should be more variation in the baseline to allow more generic differentiation between the same bloodline. The randomizer produces some pretty funny results and I doubt CCP want's to give that as the first impression people encounter when they first open the new creator. They don't want to demoralize people from the start.
The accessories will make a quite a bit of difference, but maybe not enough. Then again we are probably not seeing all content being released in this current version. I sincerely hope that there's lots more to come. |
Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.20 18:05:00 -
[214]
Ugh, looking at a few pics that involve the shirt and breasts (now you have me fixated on it,) I notice the breasts cling to the shirt all the way up to where they connect to the sternum area.
DANG GUYS, that is NOT how shirts sit on people! There should be air between the following things:
1) Cleavage. Unless you're wearing latex or some other incredibly form-fitting material, there should be empty space between the breasts.
2) Breasts to shirt contact. The breasts shouldn't really EVER touch the shirt, but the shirt SHOULD touch the bra. Example **NSFW** here **NSFW**. Anyway, as you can see there, there is a gap between the breasts. What you can't see is that the shirt should go from the tip of the breast to the shoulder line. Boobs don't magically cling to the fabric, they stick to the chest. With that in mind
PLEASE FIX.
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Joshua Deakin
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Posted - 2010.12.20 18:15:00 -
[215]
Regarding your last point:
Originally by: Siigari Kitawa
14)Additionally, when you smile, we should not have to adjust the eyes ourselves. Eyes naturally lift at the edges and squint slightly, because smiling uses a lot of facial muscles that effect the entire face.
I definitely think this should not be linked together, squinting the eyes can also convey sadness or many other emotions that are not connected to smiling. It also enables you to do asymmetric and more interesting expressions.
All expressions use max squinting and none of them smiling.
Do not dumb it down. |
Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.20 18:21:00 -
[216]
Originally by: Joshua Deakin Regarding your last point:
Originally by: Siigari Kitawa
14)Additionally, when you smile, we should not have to adjust the eyes ourselves. Eyes naturally lift at the edges and squint slightly, because smiling uses a lot of facial muscles that effect the entire face.
I definitely think this should not be linked together, squinting the eyes can also convey sadness or many other emotions that are not connected to smiling. It also enables you to do asymmetric and more interesting expressions.
All expressions use max squinting and none of them smiling.
Do not dumb it down.
But then we enter the problem of interconnected body parts working together (natural) vs seperate changes (uncanny valley.) If we allow ourselves to move things around, things look "off." We don't want that, do we?
For every action there is a equal or greater reaction. That applies especially to facial expressions.
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Shurikane
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Posted - 2010.12.20 18:25:00 -
[217]
Feedback tiem!
The stuff below is done by pretending the SiSi options and tools are the final product so that I can make an honest review without assumptions.
My user story: As a player, I want to be able to recreate my persona with the same overall appearance as the one on the old-style portrait, so that I can help maintain the persona I've fashioned for this character.
The good!
- The face shaper is surprisingly easy and intuitive to use. The controls feel natural.
- The clothing choice I see so far are both tasteful and elegant with a very "real life" feel to them. As in, I could see someone walking around in real life wearing these.
The bad!
- The color palettes are very dark and not representative of what appears on the actual character render. I have difficulty making out which color is which.
- Most of the preview icons are either very zoomed-out or do not show what makes that option particular. Many lighting choices and eyeliner choices look the same on the thumbnails, so I have no way to check what it looks like unless I select it.
- There is a significant FPS decrease when using the face shaper.
- When in Portrait mode, if I click on the Portrait mode button again, my character's pose resets itself!
- The "face zoom" and "body zoom" buttons on the upper-left do not have any translation; I currently see the button's name, which is something like "button_zoom_face".
Wishlist
- Submenus for clothing choices. For instance, choose the pair of pants, then the color of these pants (rather than have one main choice for each color.)
- Skirts for women!
- Wilder hairstyles. Especially, especially the "fireball" do that's on my current persona.
- More varied hair colors, especially unnatural ones. Don't tell me the world of EVE hasn't invented hairdye!
- Similarly, more varied eye colors, especially unnatural ones - implying the character might be wearing colored contact lenses.
- I'd like to have, rather than a choice-slider, the option to pop open a grid-style menu that shows me all the choices en masse simultaneously.
- While I don't expect CCP to allow a player to change his/her character's appearance, I'd like to be able to re-pose myself and snap a new picture if I come to grow unsatisfied with the one currently attached to my profile.
- The return of different lighting colors
- I'd like more zoom levels when in portrait mode. Currently I have "not enough" and "too much".
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Zephna
Minmatar THE PIRATE HUNTERS
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Posted - 2010.12.20 18:29:00 -
[218]
Loving the new interface. -Noticed some clipping issues with some hairstyles still. -The red hair is orange, when I think red, I think RED like almost burgundy or at least a brick red, maybe a shader option for the individual hair colors to tweak them around a tich. The option that exists doesn't seem to do anything noticeable. -The Brutor female heads seem disproportionately large to the body size maybe shrink it down just a little. -I would also like to see some of the more outlandish eye colors come back from the previous version or a color tweaker for that as well. I was really liking the super bright colors. Why would anyone want to be plain in the future? -More skin tones, aging and scaring still aren't very noticeable. -TATTOOS please. -Pretty much overall would like to see some real color customization not set options. -Pure Gallente females look mannish in my opinion, same with Caldari but less obvious. You can try and try you cant be me. |
Zephna
Minmatar THE PIRATE HUNTERS
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Posted - 2010.12.20 18:39:00 -
[219]
Originally by: Shurikane Feedback tiem!
Wishlist
- Submenus for clothing choices. For instance, choose the pair of pants, then the color of these pants (rather than have one main choice for each color.)
- Skirts for women!
- More varied hair colors, especially unnatural ones. Don't tell me the world of EVE hasn't invented hairdye!
- Similarly, more varied eye colors, especially unnatural ones - implying the character might be wearing colored contact lenses.
- I'd like to have, rather than a choice-slider, the option to pop open a grid-style menu that shows me all the choices en masse simultaneously.
- While I don't expect CCP to allow a player to change his/her character's appearance, I'd like to be able to re-pose myself and snap a new picture if I come to grow unsatisfied with the one currently attached to my profile.
- The return of different lighting colors
- I'd like more zoom levels when in portrait mode. Currently I have "not enough" and "too much".
Also this. You can try and try you cant be me. |
Joshua Deakin
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Posted - 2010.12.20 18:45:00 -
[220]
Originally by: Siigari Kitawa
But then we enter the problem of interconnected body parts working together (natural) vs seperate changes (uncanny valley.) If we allow ourselves to move things around, things look "off." We don't want that, do we?
But you shouldn't lock it down. Let the end user decide how he/she wants the final result to end up. I don't want to be limited just for conveniences sake.
Btw I think I got a decent smile out my Caldari Deteis female, I think she's very pretty. |
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.20 18:56:00 -
[221]
Originally by: Siigari Kitawa Deck hand: Siigari, Siigari! Come quick, the ammo loaders are trying to put the wrong ammo in the blasters!
Siigari: Wha?
Deck hand: Yes! They're a bunch of newer recruits and they've been trying to load Tremor into your Neutron Blaster Cannon for the past five minutes!
ROFL
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.20 19:04:00 -
[222]
Originally by: Siigari Kitawa
Allow us to somehow save our progress/work while modeling, either locally or on the server. That way if we crash, have to leave, or something unexpected comes up we can save our work and come back later.
+100500 lets game autosave the progress every 5 minutes in some file, and allow to save it manualy as well.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.20 19:08:00 -
[223]
Edited by: Siigari Kitawa on 20/12/2010 19:09:31
Originally by: Joshua Deakin
Originally by: Siigari Kitawa
But then we enter the problem of interconnected body parts working together (natural) vs seperate changes (uncanny valley.) If we allow ourselves to move things around, things look "off." We don't want that, do we?
But you shouldn't lock it down. Let the end user decide how he/she wants the final result to end up. I don't want to be limited just for conveniences sake.
Btw I think I got a decent smile out my Caldari Deteis female, I think she's very pretty.
+1, looks really great! Also, I agree with you. We should have the OPTION to make it "natural," or manual.
That I agree with. Options always \o/ Fixed not good! On a sidenote, I am almost certain CCP said they were going for realism. So... yeah. Not sure why that hasn't been implemented already.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.12.20 19:33:00 -
[224]
I noticed that in order to make a smile, I had to open the jaw, while in reality when we smile we keep the jaw closed, but the muscles around our mouth open. I hope they add a bit more control over this, to allow smile, grin, fierce barring our teeth, etc.
Also, the teeth themselves look a bit too rounded. Perhaps we can get different types of teeth to choose from as well? (I'm sure some would prefer a bit more defined canines lol
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Zephna
Minmatar THE PIRATE HUNTERS
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Posted - 2010.12.20 19:34:00 -
[225]
Oh just remembered some more stuff
-Separate the arms and shoulders from each other in the sculptor. -The muscled option seems to have little actual muscle tone effect on females now. Im a Brutor i want to be toned as hell. Like how it was in the last one
You can try and try you cant be me. |
Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
|
Posted - 2010.12.20 20:00:00 -
[226]
Originally by: Jim Luc I noticed that in order to make a smile, I had to open the jaw, while in reality when we smile we keep the jaw closed, but the muscles around our mouth open. I hope they add a bit more control over this, to allow smile, grin, fierce barring our teeth, etc.
Also, the teeth themselves look a bit too rounded. Perhaps we can get different types of teeth to choose from as well? (I'm sure some would prefer a bit more defined canines lol
THANK YOU
That is what has been bothering me! The jaw does not need to drop to smile! Durrr!
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Pasmerktas
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Posted - 2010.12.20 20:17:00 -
[227]
please CCP make size changers for body/eyes/head/lips (i found that upper lip is moving up and opening the mouth, not getting bigger), make color bars for clothing hair and eyes like in photoshop that would be awesome (i want my hair superwhite), make adjustable length for arms and legs, rotation for eyes and more hairs and more clothes (robes, togas and dresses are missing), and more actually everything. I kn ow it's hard to do all this and you done a great ob by far, but please don't release it unfinished, do like Valve and don't bother about delaying, but please finish it to the last step
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Keav
Minmatar Spitfire Inc
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Posted - 2010.12.20 20:19:00 -
[228]
It's already been said, but the animation needs to stop while actually trying to model the head, it's infuriating. Perhaps just pause it when the mouse is actually over the face and restart when the mouse moves away - or a toggle.
Possible bug - On successfully completing my 3rd char I notice that seemingly random features of the two already saved character portraits had changed! Most noticeably, hair style on both chars, hair colour on my male char and make up colour on my female char. ________________________________________________________
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Vynk
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Posted - 2010.12.20 20:57:00 -
[229]
current avatar appearances should be replicable to a reasonable degree. this is currently impossible - on any level.
need more options/control with eyes. (shape/type)
need more options/control with face shape.
need more clothing, both standard, and racial.
clothing "tops" and "bottoms" should have matching counterparts. (color/design)
I'd also recommend implementing original hairstyles and clothing.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.20 21:06:00 -
[230]
Originally by: Vynk current avatar appearances should be replicable to a reasonable degree. this is currently impossible - on any level.
What? I think I did a pretty good job. Also, I agree with you on the "we need more clothes." Here is my opinion on that:
1) This is beta, so probably more clothes are coming, but..
2) Microtransaction CCP!
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Hiram Alexander
Caldari
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Posted - 2010.12.20 22:38:00 -
[231]
Edited by: Hiram Alexander on 20/12/2010 22:38:55
Originally by: Joshua Deakin
Originally by: Hiram Alexander
- Do we all really have to start-up the creator, with the exact same 'pretty boy/girl' model, because there's a realistic chance that loads of people will just accept that model as being 'good-enough' for them; creating a self-fulfilling prophecy of clone armies...
I guess the flip point to this is that too many will otherwise go "waaaa CCP why are the characters so ugly? Fix it nao!". Too many have already wished for simple sliders which would totally destroy the finer fiddling of the precise look.
But yes, there should be more variation in the baseline to allow more generic differentiation between the same bloodline. The randomizer produces some pretty funny results and I doubt CCP want's to give that as the first impression people encounter when they first open the new creator. They don't want to demoralize people from the start.
The accessories will make a quite a bit of difference, but maybe not enough. Then again we are probably not seeing all content being released in this current version. I sincerely hope that there's lots more to come.
If this was an ideal world, what I would really like to see is a choice of models.
Step 1. Pick your race. Step 2. Pick your bloodline. Step 3. Pick your age - Maiden, mother, crone...
Having each, also come in Slim, happy, and huge size might be asking too much
Regardless, we'll need better lighting effects and/or accessories to help differentiate us - if people just take the good lookin' default without bothering to 'tweak'.
--HA
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Moolti
Gallente
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Posted - 2010.12.20 22:48:00 -
[232]
Already been mentioned but going to say it again for effect.
Really need a way to "reset" the face in portrait mode. tweaking and tweaking and tweakign i loose the ability to "untweak"
I'll go ahead and add to the calls for more clothes and more hair colors. I really want to see shorts/skirts/dresses/muscle shirts/hotpants etc. @)}---^----- The Jove are a warning to us all. We must remember to live and Love and feel. Fall in Love, make Love, be beautful and see the beautiful. For we mustn't loose our human spark |
Rosalina Sarinna
Royal Guardsmen
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Posted - 2010.12.20 22:54:00 -
[233]
Originally by: Hiram Alexander
<snip> If this was an ideal world, what I would really like to see is a choice of models.
Step 1. Pick your race. Step 2. Pick your bloodline. Step 3. Pick your age - Maiden, mother, crone... </snip>
--HA
What would make me very very happy would be if they allowed us to do exactly this whole process, from 1. as you write, and be able to create ANY race/bloodline we like as if from new, but for our main. I'm sure I'm not the only one who, now they see the differences in races/bloodlines wishes their char was a different race & bloodline. I'm very sure it makes no difference to the client if it lets you start char creation from the beginning (race) through to bloodline, then sculpting etc, rather than just plop you in at the sculpt stage; as all your really doing is changing an avatar/pic, it doesnt give your char stats or something that could break some gameplay does it?
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KurnKuku
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Posted - 2010.12.20 23:28:00 -
[234]
My in game portrait has just changed tonight for no apparent reason. I don't recognise who it has changed too.
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Bill Door
NoD Imperium
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Posted - 2010.12.20 23:29:00 -
[235]
Edited by: Bill Door on 20/12/2010 23:29:17
Originally by: Keav Possible bug - On successfully completing my 3rd char I notice that seemingly random features of the two already saved character portraits had changed! Most noticeably, hair style on both chars, hair colour on my male char and make up colour on my female char.
Can confirm this bug, just had the same thing happen to me, though I logged out without finalising the last character. When I logged back in the hair of one of my other characters had changed... possibly other features too though can't be sure on that.
Other Comments
- Generally very happy with what is see so far, keep up the good work and we'll have and amazing end product.
- will back up the many requests for an option to toggle movement, I don't find it as much of a problem as some but does throw me occasionally, though it doesn't actually effect sculpting it feels like it should and that can be off putting.
- Colour palettes need to be bigger with more distinction between colours and, well, more colours as has been mentioned.
- More hairstyles (Male and Female) Bill has a military style cut and I'd like to be able to keep it but there's currently no option other than the shaved styles. For females (maybe males too) is curly hair possible? I can imagine it may be significantly harder to do, but would like my alt to have ringlets
- Well aware that the assets are far from complete and that more clothes/accessories/tattoos are on the way but what we've seen so far covers a very narrow range of styles, would like to see some more variety - rugged/worn clothes, some more overtly feminine styles for the ladies
- Also something that I've not seen mentioned before by anyone... jewelery? piercings? we've never had them before, any chance they could make an appearance? any particular reason why not? Other than the obvious health and safety at work concerns
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.12.21 00:30:00 -
[236]
Originally by: KurnKuku My in game portrait has just changed tonight for no apparent reason. I don't recognise who it has changed too.
Originally by: Keav
Possible bug - On successfully completing my 3rd char I notice that seemingly random features of the two already saved character portraits had changed! Most noticeably, hair style on both chars, hair colour on my male char and make up colour on my female char.
Originally by: Bill Door
Can confirm this bug, just had the same thing happen to me, though I logged out without finalising the last character. When I logged back in the hair of one of my other characters had changed... possibly other features too though can't be sure on that.
See here:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1435003
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Stitcher
Caldari Eve University
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Posted - 2010.12.21 00:40:00 -
[237]
hilarious glitch detected:
I'd been playing around doing different bloodlines. I'd just finished doing a Gallente male with that coat, and switched to a Deteis female. She appeared as usual, I started working on her and when I came to give her some clothes... this happened.
I lol'd. But I'm also reporting it. -
- Verin "Stitcher" Hakatain.
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KurnKuku
Minmatar
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Posted - 2010.12.21 01:16:00 -
[238]
Originally by: Borza Slavak
See here:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1435003
Ty, created some more toons and posted differences there.
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Alexandrius Shadows
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Posted - 2010.12.21 01:40:00 -
[239]
First, I really love the new character creator, number of options you can do is really big... I have played for it a bit, trying out a few different race/bloodline/gender combinations and only thing I'd like to see improved is to give more options for the eye area, specifically to be able to make eyes bigger/smaller and to make them different shapes...
No crashes, usual error message when trying to switch to different race/bloodline/gender (assuming message should ask if you're really sure you want to change that and lose your progress), and a big laggy when putting options to extreme on my Intel Core 2 Duo @ 3.00 GHz, Nvidia GeForce 8800GT and 6 Gb RAM on Win 7 Ultimate...
A few attempts: Caldari Deteis Male --> Full / Closer Amarr Khanid Female --> Full / Closer Gallente Gallente Female (I know it sounds ridiculous...) Full / Closer
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Keilas
BricK sQuAD.
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Posted - 2010.12.21 01:51:00 -
[240]
I'm running the game in Fixed Window / Window spread out over two screens.
Usability: * Camera Offset / Interface offset is ignored by the character creator - it's centre or bust. * ESC Menu is now affected by Interface Offset, even when switched back to Full Screen (which renders you unable to change it or view half the ESC menu until you switch back to Windowed) * Mousewheeling through appearance options doesn't always work / works randomly.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.21 02:52:00 -
[241]
Edited by: Siigari Kitawa on 21/12/2010 02:53:23 edit, nevermind. stupid forums.
Alexandrius, that Gallente is a looker. :D
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Shurikane
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Posted - 2010.12.21 04:06:00 -
[242]
Dammit! I actually clicked Save before I could take my screenshot.
Is there a way to return to the creator or at least get a big picture of myself now that the process is all done? The Capture Portrait button doesn't show up on SiSi.
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Magister Fenlain
|
Posted - 2010.12.21 04:38:00 -
[243]
Edited by: Magister Fenlain on 21/12/2010 04:46:50 Love the editor, made some really cool looking characters.
A few issues: Some horizontal one-pixel lines flickering above the upper lip, under the nose.
Worked fine for me, used everything on high settings on a 470 GTX and a i7-860.
You guys should totally add coloring to clothing, as well as a height option (unless I completely missed it), other than that it's awesome.
Here's my character, totally ripped old dude with dreads: Naked Body shot Portrait
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Sinitron
Sinister Electronics
|
Posted - 2010.12.21 06:49:00 -
[244]
It's not bad, but you've still got a long way to go. As far as usability is concerned, I find it very clunky to browse through hair/clothes/background/whatever as it is now. There's also a severe lack in variation, which I hope and assume is due to it still being unfinished, but stuff like tattoos, different glasses, decals on clothes, cybernetic enhancements, scars and the like would be greatly appreciated.
It would also be nice if the lighting was a bit more flexible when creating portraits. Right now it's kind of annoying to mess around with it. I also find it hard to get unique facial structures within each bloodline - the faces are very rigid, and it's hard to make something new without it becoming ridiculous. I am a little worried the uniqueness of each character will be more tied to hair and hair color, than the actual face. It's still pretty good, just not perfect.
On the same note, I find it hard to fine-tune a character while it is moving around. While the animations are a nice touch, it would be nice to be able to 'pause' them. I have not found an option to do so.
Being able to choose colors for clothes and accessories would be a lot easier than having 5-6 duplicates of the same thing with different skins to choose from. Right now the scrolling process is kind of annoying, and it doesn't help when there are so many things to choose from.
Also, posing the face is a little dodgy. See this; http://imgur.com/Lq5Rm.jpg
Those blobs under her lips should clearly not be there. I assume they are from her teeth or something, they only appear when I make her smile. Long hair also has a tendency to clip through stuff, which looks pretty bad, but this is probably because it is still a WIP.
In conclusion; - Not enough variation - Clunky scrolling - Minor clipping issues
I hope this helps. Keep tweaking it.
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.12.21 07:03:00 -
[245]
Edited by: Jason Edwards on 21/12/2010 07:07:50 -Forced to wear clothes... -No transexual or cross dresser option... -dcup seems to be largest... -no obese options...
How can I be a man who likes to wear no clothes or women's clothes because im so fat my DD-cup forces me to wear a bra.
What if I want to model my character after myself? ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Joshua Deakin
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Posted - 2010.12.21 07:04:00 -
[246]
Originally by: Sinitron
It would also be nice if the lighting was a bit more flexible when creating portraits. Right now it's kind of annoying to mess around with it.
Very true. Compared to the old/current TQ char creator where you could change the color of the lighting which also affected the background you were able to get a nice ambiance. But with the current one as the background stays static the end result can be quite disconnected. I do hope they find a better solution so that we are able to control the lights and angles / directions without having to scroll through tens or hundreds pre sets, at least give an option to go freeform. |
Breed Love
The Dirty Dozen
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Posted - 2010.12.21 08:53:00 -
[247]
So, how do I look?
http://i56.tinypic.com/28lb8ug.jpg http://i55.tinypic.com/34dn72a.jpg
-----
Originally by: Zhulik I thought Premium graphics were supposed to fix that bug where people were trying to salvage Minmatar ships.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.21 08:59:00 -
[248]
Looks great! Perfect detail on the face, very good replica!
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Breed Love
The Dirty Dozen
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Posted - 2010.12.21 10:29:00 -
[249]
Originally by: Siigari Kitawa Looks great! Perfect detail on the face, very good replica!
Thanks.
@CCP: Sometimes I can't get anti-aliasing to work in the character creator (works fine in the actual game), in any combination of the in-game settings, nor by forcing it with the drivers. I use a single Radeon HD5870, ati september drivers (maybe I should update), on 64bit windows 7. It's curious that sometimes it works, and other times it doesn't. Anyone else experiencing something similar?
Also, I found that most female characters created in this thread have a somewhat *****y look to them, so I made an attempt at making a cute looking one, here is the result:
http://i55.tinypic.com/2nhnu6u.jpg
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Originally by: Zhulik I thought Premium graphics were supposed to fix that bug where people were trying to salvage Minmatar ships.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.21 10:51:00 -
[250]
Originally by: Breed Love Also, I found that most female characters created in this thread have a somewhat *****y look to them
Hey now, that was uncalled for. :(
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Joshua Deakin
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Posted - 2010.12.21 11:09:00 -
[251]
Originally by: Breed Love
Originally by: Siigari Kitawa Looks great! Perfect detail on the face, very good replica!
Thanks.
@CCP: Sometimes I can't get anti-aliasing to work in the character creator (works fine in the actual game), in any combination of the in-game settings, nor by forcing it with the drivers. I use a single Radeon HD5870, ati september drivers (maybe I should update), on 64bit windows 7. It's curious that sometimes it works, and other times it doesn't. Anyone else experiencing something similar?
Also, I found that most female characters created in this thread have a somewhat *****y look to them, so I made an attempt at making a cute looking one, here is the result:
http://i55.tinypic.com/2nhnu6u.jpg
I don't care much for the glittery pink etc types makeupwise, but I do like my "emo" punk-style with dreads I guess the beauty is in the eye of the beholder and I personally think that your "cute" version has a bit too much cheek and too litle cheeckbone and why so sad looking?
I like mine with the don't mess with me types and with happy faces. The latter actually reminds me a bit of a yesterdays Playboy model "Kata KSrkkSinen (Karkkainen)" (SFW).
HD5850 1GB, Win7 64bit here. I'm running 4x AA selected in game (drives set to application controlled). Anisotropic forced on the drivers at 16x. Everything set to high in game options. Haven't run into problems so far. December drivers.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.21 11:48:00 -
[252]
Hey, I think puffy cheeks are OKAY.
Here's a couple my girlfriend made while she was over:
Then you can browse my entire character creator directory.
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Raid'En
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Posted - 2010.12.21 11:53:00 -
[253]
you still haven't done the gallentes after all this time, there's tons of haircuts not available. ---------------- ** Wormhole Trading ** |
Feilamya
Missions Mining and Mayhem
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Posted - 2010.12.21 12:11:00 -
[254]
- Touchscreen devices suck at running EVE. Please redesign your UI to be useable on a PC with a mouse. Yes, that might involve scroll bars and buttons. How very 90s of me to suggest something like this...
- Black. Its RGB values are (0,0,0). Shouldn't be that hard to render black hair. Feel free to contact me if you want to know which of the 3 numbers I gave you are red, green and blue.
- Clothes. Is this Second Life? The Sims Online? Or are you just kidding us? Need inspiration for more fancy clothes? Take a look at is this online spaceship game that was made by an icelandic company... NO, don't add more color options! You will have to hire a 3d artist to do the job.
- Amarrian Mohawks. They are just wrong! Yes, I'm being racist. No, this isn't real life. In a space game, there can be space jews. No one will rage about it, but players WILL rage if all races keep looking the same.
- Tattoos and piercings. They are not optional. Get them done! Reuse the models and textures from the old characters if you have to.
- Realism. You used too much of it.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.21 12:29:00 -
[255]
Originally by: Breed Love *snip* Also, I found that most female characters created in this thread have a somewhat *****y look to them, so I made an attempt at making a cute looking one, here is the result: http://i55.tinypic.com/2nhnu6u.jpg
..cute looking boy you got there
support Public Idea Tracker | 24hr PLEX |
Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.21 12:29:00 -
[256]
Originally by: Joshua Deakin
Originally by: Lyn Farel
Usability : - The most annoying fact for me : the "slide" function to pick up your choices is not bad in itself, it even looks cool (i am speaking about the slider where you can grab the haircuts, facial hair, etc etc). But it has its limit and when you have already 10-15 objects inside it can get quite annoying to go from the 1st one to the last one, ESPECIALLY with the backgrounds in the portrait step (75 backgrounds or so, it is absolutely awesome, but it takes ages to go from the end to the first one manually).
Try to grab below the options and make a fast "swipe" (like with touch based mobile phones), you can quickly scroll from end to end. But it would be better if the options were continious i.e. get to end xxx option and the next is the first once again. There is of course the argument that when it stops you know that you have seen all the different options and not be wondering why the options seem to be similar than the ones before, but here the numbering helps once again.
As for the background are you running everything with high? (I haven't tried anything but high settings...)
I think I was all running in high settins, yes. It is by default when you install sisi anyway ? Can't remember but it looked far too smooth for a low detail options.
Well I tried to do as you suggested for the sliders, but the way it slides is all but smooth. I sometimes have to try several times to make it move, and generally it just goes up to 3 images next maximum.
It would be so much better to be able to enable an array/table mode : click on the haircuts for example, and choose to open a windows when you can pick the more easily.
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Bill Door
NoD Imperium
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Posted - 2010.12.21 12:34:00 -
[257]
Ok don't normally post the results of my efforts but came up with this hottie and had to do a photoshoot
... ain't she the cutest?
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Alexandrius Shadows
Caldari Cadavera Innumera
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Posted - 2010.12.21 12:59:00 -
[258]
Two more attempts... True Amarrian --> Close / Full
Robes are there, only in 3 variants tho, but it would be nice to put that hood on his back on his head. And Amarrian women need robes, they don't have any except those "longer shirts"
And Minnie Brutor --> Close / Full
He seems unfinished, would like to slap a scar/tattoo or 2 in there to get the real feeling of Minmatar...
Other things are working really good, even with 8XQQ anti-aliasing and extreme detail settings on my 8800GT, no crashes at all so i'm happy with the work so far...
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Joshua Deakin
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Posted - 2010.12.21 13:00:00 -
[259]
Originally by: Lyn Farel
Well I tried to do as you suggested for the sliders, but the way it slides is all but smooth. I sometimes have to try several times to make it move, and generally it just goes up to 3 images next maximum.
I can only think you're trying to grab the icon itself, try and do the "swipe" just under the icons. I can pretty much each and every time scroll the whole background / lighting range with just one or two swipes. The flow smoothly from end to end... (I think I'm keeping to mouse button pressed the whole time, not sure, have to check when I get home). |
Joshua Deakin
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Posted - 2010.12.21 13:03:00 -
[260]
Originally by: Bill Door Ok don't normally post the results of my efforts but came up with this hottie and had to do a photoshoot
... ain't she the cutest?
As in all beauty contests, tastes wary, but I would definately make the orbital bone (eyebrow) smaller. Go to three quarters behind (looking from behind) and drag the brow back a bit. It's very pronounced at the moment. And if the eyes are set very deeply it will make a more manly look. |
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Jennifer Starling
Amarr
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Posted - 2010.12.21 13:42:00 -
[261]
Originally by: Fenrill Nerkata Good job but can do far better.
Why didn't buy CCP the whole program, it's unbelievable!
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Destination SkillQueue
Are We There Yet
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Posted - 2010.12.21 13:49:00 -
[262]
Originally by: Joshua Deakin
Originally by: Lyn Farel
Well I tried to do as you suggested for the sliders, but the way it slides is all but smooth. I sometimes have to try several times to make it move, and generally it just goes up to 3 images next maximum.
I can only think you're trying to grab the icon itself, try and do the "swipe" just under the icons. I can pretty much each and every time scroll the whole background / lighting range with just one or two swipes. The flow smoothly from end to end... (I think I'm keeping to mouse button pressed the whole time, not sure, have to check when I get home).
That is a big problem. If there is one working way these things are designed to be operated, than they should tell it to the users. It never even occured to me that the best way to do that would be to do a swipe where the icons aren't even at. You can't just assume peole will somehow figure out your random unintuitive BS way of controlling things, especially since the more intuitive ways are supported too, but don't work as well. Since CCP is allowing alternative ways to use the system, those alternative ways have to be working just as smoothly.
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Bill Door
NoD Imperium
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Posted - 2010.12.21 14:05:00 -
[263]
Originally by: Joshua Deakin
Originally by: Bill Door Ok don't normally post the results of my efforts but came up with this hottie and had to do a photoshoot
... ain't she the cutest?
As in all beauty contests, tastes wary, but I would definately make the orbital bone (eyebrow) smaller. Go to three quarters behind (looking from behind) and drag the brow back a bit. It's very pronounced at the moment. And if the eyes are set very deeply it will make a more manly look.
You think she looks manly?
As you say tastes vary and I love her just the way she is . Too late to make any changes now anyway, I had to delete her as I made her on my last free slot across both accounts so now she only exists as a fond memory and a ton of screenshots on my HD.
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.21 14:17:00 -
[264]
Originally by: Joshua Deakin
Originally by: Lyn Farel
Well I tried to do as you suggested for the sliders, but the way it slides is all but smooth. I sometimes have to try several times to make it move, and generally it just goes up to 3 images next maximum.
I can only think you're trying to grab the icon itself, try and do the "swipe" just under the icons. I can pretty much each and every time scroll the whole background / lighting range with just one or two swipes. The flow smoothly from end to end... (I think I'm keeping to mouse button pressed the whole time, not sure, have to check when I get home).
I assure you I am doing the same. I am grabing the slide under or above the images, but it keeps doing that.
I am usually the last one to complain with the usability of the char creator and the tools released here as I am used to graphics and 3D modeling.
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Glorious CEO
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Posted - 2010.12.21 14:42:00 -
[265]
Edited by: Glorious CEO on 21/12/2010 14:46:57
- Some reset option in portrait mode would be nice. I screwed up more than once doing some changes to the facial expressions ending up with an abomination I couldn't mend.
- Aging is a bit weird on some of the female models, kind of Teen->Twen->Botox
- Hair colors, pls. add more. Green, Blue, Grey, Silver. Right now it's half a dozen brown tones.
- Blind eyes are cool, but iris is still faintly visible. Not much of a deal in fullscreen, but the small renderings look like normal eyes. Guess it's caused by compression artifacts. Maybe chrome eyes? Gold?
- More formal clothes would be nice. The clothes look superb, but some look more adequate for hiking than space ship commandeering
- I'm taking a picture! Hold still d@mmit!
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Jennifer Starling
Amarr
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Posted - 2010.12.21 15:19:00 -
[266]
Edited by: Jennifer Starling on 21/12/2010 15:21:38
Originally by: Glorious CEO
- Some reset option in portrait mode would be nice. I screwed up more than once doing some changes to the facial expressions ending up with an abomination I couldn't mend.
- Aging is a bit weird on some of the female models, kind of Teen->Twen->Botox
- Hair colors, pls. add more. Green, Blue, Grey, Silver. Right now it's half a dozen brown tones.
Agree with these.
Also I have few things:
- Many light hair colours look very unnatural. If you mix different primary and secondary colours it gives the hair a more natural colour. But it also makes hair around the temples a lot darker, which looks very unnatural, as if the hair is dyed a month ago;
- Long hair textures really clip a lot, they look quite horrible with light hair colours;
- What happened to the old editor's favourite Khanid (long sleek) and Vherokior (shoulder length) hairstyles? More variations wouldn't be too much to ask for imo;
- The pony tail folds very strangely when you see the character from the right;
- Green eyes don't look very greenish;
- I can't really give my character a pale face colour; no goths allowed or just for a few bloodlines?
- Muscular females still don't really look muscular;
- No length adjustments, one size fits all? So much for diversity!
- Portrait photo: the light effects only have influence on the character, not the background, which makes most photos look rather artificial as if the background was photoshopically added later.
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Tasha Voronina
Caldari Caldari Navy Reserve Force
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Posted - 2010.12.21 15:24:00 -
[267]
Caldari Deteis test run
Hmm, feedback...
The good:
-The interface is very intuitive to use (mostly, exception see below) -The level of detail is very nice
The bad:
-It's not immediately clear that you have different shaping options from different viewing angles. E.g. I only just found out you can adjust the size of your avatar's ears. There are more things like that in there. Have a hint pop up to alleviate this, maybe?
Other: -I hope we'll be getting more clothes and/or the ability to pick the cloth color. Also, I seem to remember there were tucking options in one of the two previous versions? They'd be nice to have for better conveyance of your avatar's character (someone who's accustomed to order might tuck his shirt in whereas someone not as orderly would not, for example) - if for nothing else then for diversity. This is more of a concern for when Incarna comes out though.
More will be posted when I've had more time to play around with the character creator. I do like what I'm seeing though (racial accessories..?), keep up the good work. --- Sig will be updated shortly |
Dr Shameless
Majesta Empire
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Posted - 2010.12.21 15:30:00 -
[268]
How about some headwear ? I want a beret for my brutor
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Ishtair
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Posted - 2010.12.21 16:14:00 -
[269]
i am somewhat disappointed in the lack of futuristic/sci-fi clothing options. everything i've seen so far look too "normal" and too ordinary better belonging into some teenie series about some teenage superheroes or emo vampires.
what i'd personally like to see are tight sci-fi-/military-looking bodysuits fully covering the body of a character up to the neck with some armor plates located in appropriate places, following the bodyshape a bit.
something in the lines of following designs: http://www.abload.de/img/phantom_front-thumb-55bzhz.jpg http://www.abload.de/img/nice_ninja_by_elconsigm9lm.jpg http://www.abload.de/img/survivor_in_disguise_bfylj.jpg http://www.abload.de/img/pchat__suit_up_by_kiikql1h.png http://www.abload.de/img/ffc90bfbeefaa10d7391feya3b.jpg or these if you ignore the huge arms/shoulders/helmets and look at the torso designs: http://www.abload.de/img/29074adba5fdf940b00efdh91f.jpg http://www.abload.de/img/moe120711bodysuitgantz59n4.jpg with some more military/sci-fi looking gadgets over the entire body.
the current clothing options are really boring IMO, not fitting the image of a badass ship commander in a vast sci-fi universe. and to be very blunt: something like this + WiS/Incarna = massive influx of new players
same goes for glasses and gadgets for the head: brutors with aviator glasses are pretty iconic, so they are perfectly fine, but i'd wish there were some more visors in lines of Mass Effect designs like this one, maybe only covering one eye and bit less bright - representing the concept of "augmented reality". communicators plugged into ears and similar gadgets would be pretty cool, too(old achura style).
i understand that clothes options might be not that high on the top priority of character creation development right now, but it's my last chance to give feedback on the official forums before my account expires, so there it is.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.12.21 16:38:00 -
[270]
Yeah, I'd love to see hats & goggles. Or, bits of clothing that can be warn various ways, ie goggles on the head as glasses, or those same goggles on the head, or around a hat (like that mechanic from Star Craft).
Berets, mechanic hats, soldier helmets, visors - I think it would be great to have eyewear and headwear.
Also, anyone working with the client stretched over dual monitors? Even though I have a UI offset, it still puts everything straight down the middle. I wish it would offset the login & character selection screens based on my offset.
NOT HARD CCP!!
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Dr Shameless
Majesta Empire
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Posted - 2010.12.21 16:42:00 -
[271]
my attempt at a char
he mad
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Remerac
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Posted - 2010.12.21 17:12:00 -
[272]
Edited by: Remerac on 21/12/2010 17:13:20 Has anyone else noticed that the little in game portrait differs a lot from the character selection portrait?
character selection
in game
Basically skin colour got lighter, portait lighting got brighter, hair changed colour slightly and is shorter... which prevents the hair from clipping through the ear in this particular hairstyle.
Also the jacket got "fixed", meaning instead of black it now is beige/brown as can be seen on the little jacker picture in the character creator.
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Julia Furia
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Posted - 2010.12.21 17:17:00 -
[273]
Originally by: Remerac Edited by: Remerac on 21/12/2010 17:13:20 Has anyone else noticed that the little in game portrait differs a lot from the character selection portrait?
Have a look here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1435003
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Remerac
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Posted - 2010.12.21 17:23:00 -
[274]
Edited by: Remerac on 21/12/2010 17:25:37
Originally by: Julia Furia
Have a look here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1435003
I created the character like 20 minutes ago, logged it into the game cause I also wanted to look at the "neo neocom", logged out five minutes later to backup the character pictures for that thread you linked.
To make it short: both of the images are very, very, very likely still the locally rendered ones.
I'll update how it looks once I get the server rendered pictures tomorrow.
Edit: To further clarify what I want to say: the first picture is from the character selection screen, NOT from the character creator, the second one is the picture used in chatchannels.
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Leveaux
Gallente Eve University Ivy League
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Posted - 2010.12.21 17:46:00 -
[275]
Played around with the new character creation. I did enjoy it, although I think so more options for clothe articles and hair. I think it would also help if there was a scroll bar under each area so you can scroll through the choices. Tried scroll the current way and a few times it did not move the choices, but moved the character. Other than that, I love the new character creator and can't wait for it to come out. Nice work! ཀཐ٦རམ ٦ཏཤནཟཤ
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Joshua Deakin
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Posted - 2010.12.21 18:12:00 -
[276]
Originally by: Bill Doorhttp://tinypic.com/r/2d19qq8/7" hottie[/url] You think she looks manly?
Not a man per se, but from smallish pictures I think she would improve if you would drag the brow down and back a little bit, from the extreme corners. Also she could benefit from a little more "meat" just beneath the brow and above the eyelid. But it's somewhat hard to judge clearly from the picture you've posted.
It's quite easy to become blind to what you're doing, I find myself wondering why the screenshot I took a couple changes ago isn't as nice as thought it was as the new version was much better
It's such a complicated interplay of different things it's all about proportion to everything else. Hard to get it right. It's hard even to get the same result today when I have a bunch of screenshots from yesterday. Took a couple of hours until I think I was able to recreate my "muse". |
Remerac
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Posted - 2010.12.21 18:13:00 -
[277]
Originally by: Julia Furia
My guess is: The Character selection pic is server rendered, while the in game pic remains Client rendered until you clear your cache.
Tried this out.
Clearing the Cache got rid of the first picture, while the second appears in place of the [!] once I click on the character.
So, conclusion: The first picture is/was a simple screenshot of the character creator while the second one is client rendered (because from looking at the other thread I gather that the server rendered pictures look much nicer)
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2010.12.21 18:41:00 -
[278]
Edited by: Anne Arqui on 21/12/2010 18:42:13
I'm not overly happy with the turn the new editor has taken. I mean: I looked like a cute latina girl (with too thick lips) and look what they make of me!! Bruce Lee with breasts???
I managed to make something acceptable of it but I can never ever get my pretty latina looks and hairstyle back in the new editor. A great step back in my opinion, I would never have picked this bloodline in the current editor's options!!
Booh!
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Bill Door
NoD Imperium
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Posted - 2010.12.21 19:10:00 -
[279]
Originally by: Anne Arqui Edited by: Anne Arqui on 21/12/2010 18:42:13
I'm not overly happy with the turn the new editor has taken. I mean: I looked like a cute latina girl (with too thick lips) and look what they make of me!! Bruce Lee with breasts???
I managed to make something acceptable of it but I can never ever get my pretty latina looks and hairstyle back in the new editor. A great step back in my opinion, I would never have picked this bloodline in the current editor's options!!
Booh!
Have to say I agree with this to an extent... seems that you've made one bloodline of each race appear very Asian - Vherokior being the most pronounced, if this is how it's intended to be on release then either we need more control over some details - the eyes particularly in this case or a one off bloodline change.
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Lirinas
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Posted - 2010.12.21 19:18:00 -
[280]
Most of the issues I had with character creation have been covered by other people. Here's a few things that stand-out in my mind that haven't been discussed much that I saw.- Many sculpting areas sculpt differently depending on what angle you view it from. There should be a visual indicator to show which axis you're scultping on (front, size, perhaps even top-down). Some adjustments aren't immediately evident because of this, and other areas can be difficult to customize if your viewing angle is wrong.
- At higher resolutions (1680x1050 and up) there's a lot of wasted room on the interface. Some of the interface could be moved back to the left side of the screen, like it was before (and make some of the selection windows bigger).
- The creation background could stand to be changed, or give us a few simple options so we can contrast the looks of our character better (basic, flat-colored backgrounds are oftentimes preferred). I was remaking this character, but with all of the black I wear, it was a little difficult seeing certain details.
- Posing lighting could use a completely different interface. Light color, intensity, and angle should be all set independently from each other, as opposed to a bunch of preset options. Color and Intensity could remain selectable from drop-down menus (or better-yet, a color palette). Light angle ideally would allow us to rotate the light source (or multiple sources) around our avatar - or at the very least have a number of preset lighting angles, with each preset able to be toggled on and off (and what the light & intensity it would have if turned on).
- Overweight toons are difficult to make - at most you can give them a bit of a belly, but it doesn't really make them look "fat" or in the case of women, makes them look about 5 months pregnant (aside note: That could make for an interesting RP character)
- Breasts look a lot better than they did before, but there's still room for improvement. Much of it is how the bra & clothes are interacting with the breasts - specifically in how they look more like they're painted on, with little or no cleavage. Also the slider range for them could be better. Currently, it appears the minimum size is around a B-Cup, and the maximum is around a D-Cup. There are many women that naturally fall outside of those ranges, from completely flat-chested to extremely large.
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Obsidian Hawk
RONA Legion
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Posted - 2010.12.21 19:25:00 -
[281]
Anyone have word on what backdoor bandit will look like with the new portrait maker?
Still waiting on the hats for true amarrians and gallente. I like my clear visor on my alt.
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Akrasjel Lanate
Gallente Naquatech Conglomerate
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Posted - 2010.12.21 19:26:00 -
[282]
Originally by: Ishtair i am somewhat disappointed in the lack of futuristic/sci-fi clothing options. everything i've seen so far look too "normal" and too ordinary better belonging into some teenie series about some teenage superheroes or emo vampires.
what i'd personally like to see are tight sci-fi-/military-looking bodysuits fully covering the body of a character up to the neck with some armor plates located in appropriate places, following the bodyshape a bit.
something in the lines of following designs: http://www.abload.de/img/phantom_front-thumb-55bzhz.jpg http://www.abload.de/img/nice_ninja_by_elconsigm9lm.jpg http://www.abload.de/img/survivor_in_disguise_bfylj.jpg http://www.abload.de/img/pchat__suit_up_by_kiikql1h.png http://www.abload.de/img/ffc90bfbeefaa10d7391feya3b.jpg or these if you ignore the huge arms/shoulders/helmets and look at the torso designs: http://www.abload.de/img/29074adba5fdf940b00efdh91f.jpg http://www.abload.de/img/moe120711bodysuitgantz59n4.jpg with some more military/sci-fi looking gadgets over the entire body.
the current clothing options are really boring IMO, not fitting the image of a badass ship commander in a vast sci-fi universe. and to be very blunt: something like this + WiS/Incarna = massive influx of new players
same goes for glasses and gadgets for the head: brutors with aviator glasses are pretty iconic, so they are perfectly fine, but i'd wish there were some more visors in lines of Mass Effect designs like this one, maybe only covering one eye and bit less bright - representing the concept of "augmented reality". communicators plugged into ears and similar gadgets would be pretty cool, too(old achura style).
i understand that clothes options might be not that high on the top priority of character creation development right now, but it's my last chance to give feedback on the official forums before my account expires, so there it is.
OMG /facepalm If you want that kind of stuff go play asian games, Wester game producer tend to go in other direstion...
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Erzirha
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Posted - 2010.12.21 19:29:00 -
[283]
It was said dozen times already but we need much more accessories, clothes, haircuts and colors. Not much to say that wasn't said before.
Also, here are some tryouts :
intaki amarr sebiestor civire
I can't imagine how awesome it will be on it's final version.
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Pasmerktas
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Posted - 2010.12.21 20:04:00 -
[284]
ROBES FOR GALLENTE, seriously, the art and democracy driven nation wears synthetic leather and pants with kneepads? like the most artists here has a Yamaha R1 and likes extreme skateboarding. And straight hair for Gallente men! i mean seriously long, and women with longer hair, and at least add pure Black and pure White colors, please. Gallenteans are not remakeable until you add extravagance to them. please do not release it until you add more of everything (body/eye/lip/head size changers, tucking of shirts and pants, and damn hairstyles, and clothing and COLORS)
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Kechanski
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Posted - 2010.12.21 20:06:00 -
[285]
Thought I'd redo my Vherokior to highlight the differences in the new iteration.
Old Portrait New Portrait
Actually came out remarkably well except that the eyes are completely different and there's nothing you can do to change them... also when going for a sexy pose ran into some Clipping Issues
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Hiram Alexander
Caldari
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Posted - 2010.12.21 20:19:00 -
[286]
Edited by: Hiram Alexander on 21/12/2010 20:22:00
Originally by: Akrasjel Lanate
Originally by: Ishtair <snip> ...loads of anime/sci-fi stuff...
OMG /facepalm If you want that kind of stuff go play asian games, Wester game producer tend to go in other direstion...
Well, some of that did look cool, but really - I want to see the kind of military stuff we see in the chronicles artwork. The fur collar on this would look great on my Caldari lady - as would the skulls on the sleeves... It came from here...
Edit 1: Oh, while I'm on the subject of that image -- wtb props for portraits... :) Posing with a cigarette/cigar would look awesome on some chars...
--HA
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Ishtair
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Posted - 2010.12.21 20:47:00 -
[287]
Originally by: Akrasjel Lanate
OMG /facepalm If you want that kind of stuff go play asian games, Wester game producer tend to go in other direstion...
yes, that's why Mass Effect and Tron Legacy are totally made in Asia, right? you may not like this kind of stuff, and it's fine, there should be enough redneck clothes of pure western origin for your liking somewhere, but there is nothing wrong with expanding on the sci-fi clothing style a bit. those asian blood lines already present in eve could make a great use out of it.
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Jekyl Eraser
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Posted - 2010.12.21 21:05:00 -
[288]
Backgrounds could be made of many parts like corporate logos are made.
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Hiram Alexander
Caldari
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Posted - 2010.12.21 21:32:00 -
[289]
Well, I decide it was time I made an Amarr video - but after the results, I've decided to re-do it before I go near YouTube.
The problem was the 'gravity solver' and how it treats robes.
I made a fat guy, and as I only planned on wearing robes, I skipped Tops, and Went straight to Boots. I then found a Top to put on him, but his belly stuck right through it - so I took it off, found the Robes, and...
He stopped being fat. His belly vanished, as the robes settled over him, but his boots stuck through those. As did his left arm. So I swapped the boots for shoes. Problem solved... Until I tried to go into Portrait-mode.
Even if you're wearing neck-to-floor robes, you can't go in to have your picture taken unless you're wearing trousers....
So, I gave him a pair, and this is what happened... :(((
--HA
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Kiko Tojima
Amarr Daughters of Hada
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Posted - 2010.12.21 22:13:00 -
[290]
- The colour bars are too dark (too small) and do not resemble the output.
- A capability to save the morph target parameters for later use would be very welcome.
- In portrait mode the snapshot camera seems to have a deviation (my guess ca. 10¦) from the main camera. This is annoying if you want to make your avatar look directly into the camera.
- I think we urgently need more long hair styles or the Khanid and Achura female chars (when being recreated from the original avatars) will all look the same.
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Viqer Fell
Minmatar M. Corp M. PIRE
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Posted - 2010.12.21 22:25:00 -
[291]
Ok where to start.
Sebiestor all look the same now and nothing like they did. Essentially instead of looking like a brooding, p**sed off, tattoed, tribal warrior the best I can get now is a slightly effeminate looking columbian with a bad eye and a fetish for leathers.
Even my original hair style is missing so unless I now want to look like an effeminate looking columbian with a bad eye and a fetish for leathers with a elvis style quiff or some nice shiny wavy girly locks, I am to choose my words carefully, f*****d.
You also appear to have forgotten to add in the ability to add tattoos which is pretty critical to the Minmatar characters.
Oh and the limiting of clothes to "stereotypical leathers" is p*** poor.
You say it is a WIP. Well I can guarantee that it feels like a WIP to me. A half finished one.
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Hiram Alexander
Caldari
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Posted - 2010.12.21 23:05:00 -
[292]
Originally by: Viqer Fell Ok where to start.
Sebiestor all look the same now and nothing like they did. Essentially instead of looking like a brooding, p**sed off, tattoed, tribal warrior the best I can get now is a slightly effeminate looking columbian with a bad eye and a fetish for leathers.
Even my original hair style is missing so unless I now want to look like an effeminate looking columbian with a bad eye and a fetish for leathers with a elvis style quiff or some nice shiny wavy girly locks, I am to choose my words carefully, f*****d.
You also appear to have forgotten to add in the ability to add tattoos which is pretty critical to the Minmatar characters.
Oh and the limiting of clothes to "stereotypical leathers" is p*** poor.
You say it is a WIP. Well I can guarantee that it feels like a WIP to me. A half finished one.
A lot of people missed out on the links last time (or aren't on Facebook) so...
>>> Tattoos haven't been forgotten <<<
They're just not ready yet...
And UI Feedback...
When in Portrait-mode, you can rotate a persons' body by clicking on their shoulder for example, and 'pulling' them around to the position you'd like - but it doesn't work (it seems) if you put on Amarr robes. You don't get the 'Rotate' icon, when you hover the mouse over the body.
--HA
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Ytamii Arval
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Posted - 2010.12.22 00:56:00 -
[293]
Differences versus the original portrait are that the in-game version has much darker lighting, and the sunglasses look more opaque (both of which are improvements). Likely I just wasn't seeing proper lighting in the Creator on the recommended settings. Also, the long hair seems to blend directly into the jacket, making it look like the hair is a hoodie.
I don't think the Creator should allow settings that produce such unpredictable, uncontrollable end results. We may as well use it on the highest settings since it lags no matter what.
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Daan Sai
Polytrope
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Posted - 2010.12.22 01:14:00 -
[294]
Chief points of irritation:
1) Can the character please *stop moving* when I am trying to sculpt. Or even just give us a switch to turn movement on or off. The continual movement rapidly becomes unsettling, and even uncomfortable to watch.
2) The clothing is so contemporary "Earth 2010 young people's clothes", I really hope the final selections will be far far more creative!
3) Albino option????
--------------------------------- Internet Submarines is Serious Business ---------------------------------
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Rokhaard Indiz
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Posted - 2010.12.22 01:20:00 -
[295]
Some thoughts after playing with the character creator for a bit again. Using high shaders.
- Styles of clothes and haircuts so far are all too 2010. Realistic doesn't have to mean 'like present day'.
- Sculpting might sound good on paper, but it feels really annoying in practice. Hunting for hotspots, experimenting to see which axes are adjustable this time, rotating the character to see if the third axis does anything (and accidentally grabbing some other hotspot). All while the character is constantly shifting around. "Did I adjust something or did she just move a bit/change her expression?"
- Some numeric values would be nice to see. Along with an import/export function.
- Menus are frustrating to use, especially in low FPS situations. Hard to get it scrolling and when you finally do, it usually goes too fast or too far or just resets back to its original position.
- Portrait mode could use some kind of 'reset expression' button.
- Options to adjust eye shape felt really limited (at least on Gallente female), which is sad with the eyes being the focal point of the face and all that. Maybe it's just to differentiate between the bloodlines?
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Gavi Norvak
Eve University Ivy League
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Posted - 2010.12.22 01:37:00 -
[296]
Edited by: Gavi Norvak on 22/12/2010 01:42:58 Edited by: Gavi Norvak on 22/12/2010 01:37:50 I loved the tool but my character always come out looking Columbian or Asian... Maybe some more options for skin tone and a bigger range of motion for the features of the face.
No scars? I kinda liked the giant gash along my face in my old avatar.
As mentioned before the avatar moves when editing them which makes it hard to grab and edit some of the features.
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Opertone
Caldari World - of - Empire
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Posted - 2010.12.22 01:45:00 -
[297]
Would be nice to have
Different sunglasses shape and style, possibly some caps, bandanas, head bands.
Also my female portrait doesn't look as KIND as my original one. You can not make your avatar smile, it tends to grin and look cunning instead.
Finally background animations need some looking into, diversity is required. Ones from original character creator are far better.
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Opertone
Caldari World - of - Empire
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Posted - 2010.12.22 02:16:00 -
[298]
Originally by: Breed Love So, how do I look?
http://i56.tinypic.com/28lb8ug.jpg http://i55.tinypic.com/34dn72a.jpg
epic!
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.22 03:29:00 -
[299]
The right panel of menus always hides some menus, when you open up others. Can you please introduce a VERTICAL sliding panel there? See 3D Studio Max for this kind of menus.
It's when I'm putting on clothes I can't have all the clothes options open, cause the rest of the menu for hair, skin, etc. still needs space, although I'm done using them. If the menu would be able to scroll vertically I could have all 5 clothing submenus open.
Also, the hair submenu does miss a 'X' for removing the feature as every other submenu has got it. Even toggling the hair would go a long way, as it's the most resource crippling FX we got there, afaik.
PS: I still want back the option for adjusting EYE-BALL-SIZE!
PPS: expression modification got a shaft this time round. Can't really do anything to the eyes, nose or cheeks. Was better in first iteration of the feature. Most of my chars end up in the neutral position as the only thing that really works is a SAD face.. smiling looks somehow sad too, unless you settle for a really really faint adjustment to the lips. Anything else and it just went downhill. Might be mostly due to the eye/eye-brow part of the expressions.. can't get them not-sad.
support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.22 03:37:00 -
[300]
Originally by: Remerac Edit2: just created an alt on TQ and I was shocked how bad the old character creation looks in direct comparison, also I tried constantly dragging something in the face
Oh damn, at least I didn't have anything in my mouth to spill.. Still chuckling.
support Public Idea Tracker | 24hr PLEX |
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Fabienne Jax
Minmatar Black Science Navigators
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Posted - 2010.12.22 04:03:00 -
[301]
Originally by: Kiko Tojima - In portrait mode the snapshot camera seems to have a deviation (my guess ca. 10¦) from the main camera. This is annoying if you want to make your avatar look directly into the camera.
- I think we urgently need more long hair styles or the Khanid and Achura female chars (when being recreated from the original avatars) will all look the same.
Have to wholeheartedly agree w/ these two. The portrait snapshots look like they're being taken w/ a wide-angle lens or (mild) fisheye effect or something. Really annoying when the portrait area looks fine, the portraits themselves are just wrong.
Now with the hair thing, as much as I agree about more variety in long female styles, I really have grown accustomed to creating a unique figure using some of the shorter styles, even some I figgered I wouldn't dare pick. Like buns. I absolutely hate them. I think they're stoopid and vomitous. My op of course, but playing w/ em a lil has created some acceptable results.
My one request is a option for a random face morph. Just morph. Just face.
I think I have renewed faith that this will end up being a quality feature, even if not everything is included on initial release. I had my doubts in the beginning, but the changes in this latest release are very very welcome.
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Moolti
Gallente
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Posted - 2010.12.22 05:05:00 -
[302]
Edited by: Moolti on 22/12/2010 05:05:03 I *just* discovered I can hold the right mouse button to "pan" the camera in creation and portrait mode. (Which opens up some awesome options for portraits).
This leads me to suggest some sort of quick blurb on basic controls. Mention your morphing does different things at different camera angles, right click does x, scroll through the options with a flick, etc.
@)}---^----- The Jove are a warning to us all. We must remember to live and Love and feel. Fall in Love, make Love, be beautful and see the beautiful. For we mustn't loose our human spark |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.22 05:29:00 -
[303]
Originally by: Moolti Edited by: Moolti on 22/12/2010 05:05:03 I *just* discovered I can hold the right mouse button to "pan" the camera in creation and portrait mode. (Which opens up some awesome options for portraits).
This leads me to suggest some sort of quick blurb on basic controls. Mention your morphing does different things at different camera angles, right click does x, scroll through the options with a flick, etc.
We'll need a tutorial covering the char creator..
support Public Idea Tracker | 24hr PLEX |
Cathy Drall
Royal Amarr Institute
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Posted - 2010.12.22 08:49:00 -
[304]
Edited by: Cathy Drall on 22/12/2010 08:52:18
My new self.
It's nothing special and it's not really good (her tail doesn't get any shadow, it looks a bit strange). I'd rather be a Civire now, looks wise, but I guess she does look a bit of a (Khanid) Navy officer this way ;)
I miss my old (current) hairstyle though ... why did they have to take them out?
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Malcom Vincent
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Posted - 2010.12.22 11:13:00 -
[305]
Im unable to repro my toon on live, with the current clothing options. (Clothing options does not have morphing, so unable to take the hood up and pull it down over my head.)
Still a few "UI_developertextgoeshere_default_etc" texts on some of the mouseovers.
Also as another corp mate noted, the portraits need some kind of reset button - alternatively add a zoom in function on the portraits so you can see them in a high res blown up version before committing to the change.
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H3llHound
Nex Exercitus IT Alliance
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Posted - 2010.12.22 11:15:00 -
[306]
I liek the new CC, even works on my old laptop I use nowadays. Only have one issue. When I have high shaders my body in the CC disappears but the heads still there. When I change to low shaders the body comes back.
x1600 Mobility radeon, windows 7 x64, 3gb ram, dual core 2,33Ghz
Recruiting │3rd Party Service |
Joshua Deakin
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Posted - 2010.12.22 11:15:00 -
[307]
Originally by: Cathy Drall My new self.
Unless you wanted to re-invent yourself your new "me" has a shorter nose, longer upper lip and longer chin.
I would try and drag the mouth upwards a bit and also the chin afterwards, I think this would balance her out a little more.
Also I find it difficult to get a good skintone if you turn the characters head straight towards the light. This also makes eyes dead as there are almost no reflections. But if you turn the head down and rotate the camera so that it's looking up, that usually makes the ambiance much more pleasant.
Are you running everything at high settings? Seems a bit subdued... I also find that I need the add one or two points of scarring with females, otherwise the skin is too even, too photoshopped. Unless the Eve pod pilots have access youth treatments that return you face skin as it were from a two year old...
The hair etc is not final yet, the current beta is basicly meant just for usability testing. |
Cathy Drall
Royal Amarr Institute
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Posted - 2010.12.22 11:39:00 -
[308]
Originally by: Joshua Deakin
Originally by: Cathy Drall My new self.
Unless you wanted to re-invent yourself your new "me" has a shorter nose, longer upper lip and longer chin.
I would try and drag the mouth upwards a bit and also the chin afterwards, I think this would balance her out a little more.
Are you running everything at high settings? Seems a bit subdued... I also find that I need the add one or two points of scarring with females, otherwise the skin is too even, too photoshopped. Unless the Eve pod pilots have access youth treatments that return you face skin as it were from a two year old...
The hair etc is not final yet, the current beta is basicly meant just for usability testing.
You're totally right. I haven't found the longer nose option yet (is there any?), that should also make the distance between nose and mouth a bit more natural! I like the bit pointy chin she has now. It's really too bad we don't have a "save your work in progress" option so you can keep adjusting it until you're totally happy with the looks! I hope CCP likes the idea!
I'll also look at the settings, but it's already a bit laggy as it is now. Although I do play EVE at the highest settings that the program allows.
I don't know where you got the information but I hope you're right what hairstyles are concerned. Some of them (the long hairstyles) have been improved since the 1st build so who knows it will be ok when it's finally released!
Thanks for the feedback! ^^
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Joshua Deakin
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Posted - 2010.12.22 11:54:00 -
[309]
Originally by: Cathy Drall
I don't know where you got the information but I hope you're right what hairstyles are concerned. Some of them (the long hairstyles) have been improved since the 1st build so who knows it will be ok when it's finally released!
From the first post of this thread: - All art assets are still WIP, this is especially true for hair, beards, makeup and skin details
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Shurikane
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Posted - 2010.12.22 12:55:00 -
[310]
Originally by: Joshua Deakin
From the first post of this thread: - All art assets are still WIP, this is especially true for hair, beards, makeup and skin details
Yeah but best to pretend that they are final so that you really, really mention everything you desire. So that CCP goes: "Oh yeah, we forgot, that little thing here could be good to put in." and not make assumptions that lead the player to say "What?! I thought they'd put this thing in but it's not there!"
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Joshua Deakin
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Posted - 2010.12.22 16:01:00 -
[311]
Originally by: Fabienne Jax The portrait snapshots look like they're being taken w/ a wide-angle lens or (mild) fisheye effect or something. Really annoying when the portrait area looks fine, the portraits themselves are just wrong.
Aye, I haven't lately even tried taking snapshots since the barrel distortion is so strong. And from the small snapshots it's hard to judge whether the portrait was succesful or not. Maybe enable "Zoom" so you can check the shot more closely? Most of the time the snapshots just look wrong.
Quote: My one request is a option for a random face morph. Just morph. Just face.
Isn't this already working? I mean there's the randomize function beside each area, shape morphs the face too. And the weight and muscularity is easy to change afterwards (I go max muscle and weight with the females as it gives wider shaping options). |
Kersh Marelor
Amarr
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Posted - 2010.12.22 18:33:00 -
[312]
What I managed to do to myself: New Self - Portrait New Self - Big Picture
Remarks and ideas: - add the option to stop the char from moving - it's annoying as hell and makes the whole procedure of character creation more difficult than it should be, - add the option to save progress - have a few slots that will save the current setup so that the player may experiment a bit more but is able to easily return to a previous version, - add more of everything - the amount of clothing and colours is ridiculously limited, with Incarna we will all be freaking clones, - as seen in the big picture version the engine definately has trouble with integrating layers of clothing - during the character creatio procedure twice I lost the ability to sculpt the character - all I could do was rotate the whole model but none of the hot-spot would get highlighted; going back and forth between portrait and full body view as well as random changes of some clothing helped, - for making the portrait I could not in any way adjust the grimace or move the eyes etc. - non of those options was there (hence the boring outlook new Kersh has :( )l method used for lost-sculpting didn't work
Much work is still needed - especially for fluency of movement and number of clothes, hairstyles, colours and accessories. As pointed out before more is expected as well as more futuristic style (but not only that - Amarr are classicists after all ;) ). Also introducing alternative controls like sliders or bars or dials could help. Sculpting is fun but can also be very annoying ;)
On top of that returning with the previous question - will there be an option to change some things like clothing, hairstyle or adding accessories in future after we do the initial remake of the character or will we be stuck with whatever choices we make?
All for now, will play more with that. Definately.
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.22 19:49:00 -
[313]
Edited by: Abyss Wyrm on 22/12/2010 19:51:18
Originally by: Anne Arqui Edited by: Anne Arqui on 21/12/2010 18:42:13
I'm not overly happy with the turn the new editor has taken. I mean: I looked like a cute latina girl (with too thick lips) and look what they make of me!! Bruce Lee with breasts???
I managed to make something acceptable of it but I can never ever get my pretty latina looks and hairstyle back in the new editor. A great step back in my opinion, I would never have picked this bloodline in the current editor's options!!
Booh!
You playing asian bloodline, and complaining that it doesnt looks like latina? Thats hardly a CCP problem. You wanna latina? Sell or trash your character, buy or create new one minmatar/brutor, creat the latina.
CCP done so far great job, finaly bloodlines start to look like who they realy are. You dont longer need to view bio of the character to say to what bloodline he/she belong.
Originally by: Erzirha It was said dozen times already but we need much more accessories, clothes, haircuts and colors. Not much to say that wasn't said before.
Also, here are some tryouts :
intaki amarr sebiestor civire
I can't imagine how awesome it will be on it's final version.
Somehow all links are Forbidden
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2010.12.22 21:04:00 -
[314]
Edited by: Anne Arqui on 22/12/2010 21:15:21
Originally by: Abyss Wyrm You playing asian bloodline, and complaining that it doesnt looks like latina? Thats hardly a CCP problem. You wanna latina? Sell or trash your character, buy or create new one minmatar/brutor, creat the latina.
Huh .. how was I to know what a bloodline was supposed to look when i made my characters? Let alone that they were going to give them a major overhaul? You're being unreasonable.
Sorry, I'm kind of disappointed.
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.22 22:31:00 -
[315]
Edited by: Lyn Farel on 22/12/2010 22:32:25 With a little work, you can somewhat transcend the ethnic traits intended in the first place for the bloodline. The hair and the typical facial features (nose, lips...) are your friends.
My brutor looking a little asian |
Quan Yu
Federal Navy Academy
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Posted - 2010.12.22 23:44:00 -
[316]
Originally by: Lyn Farel Edited by: Lyn Farel on 22/12/2010 22:32:25 With a little work, you can somewhat transcend the ethnic traits intended in the first place for the bloodline. The hair and the typical facial features (nose, lips...) are your friends.
My brutor looking a little asian
Nice work!
I kinda try to do this myself with my characters and I think this opens up interesting RP backgrounds as well - not everyone is "pure blooded", especially in the Gallente Federation I reckon a lot of interracial marriages are going on. Simply don't believe that the People of Eve were long enough apart to evolve to the point where they can't produce viable offspring anymore.
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.23 01:24:00 -
[317]
Edited by: Lyn Farel on 23/12/2010 01:24:30 Now that makes me think there is obviously no reverse polygons at the collar of he clothes, for example, thus making them not visible "from the inside" (cf my last link, the collar is invisible on the back where we see the "inside").
The clothes extremities might need a "polygon lining" to make visible both sides. |
Verlaine Glariant
Amphysvena E C L I P S E
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Posted - 2010.12.23 06:12:00 -
[318]
Don't forget to add a Sansha BG and Sansha-themed clothes (if not in the creator, at least the ability to purchase them in-game)
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Lustige Grinsekatz
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Posted - 2010.12.23 12:05:00 -
[319]
So like.... the new charatcer creator is revolutionary and all but I have one big point I totally don¦t like:
WHY CANT I MAKE AN UGLY CHARACTER ??
For Incanrna I wanted a beer belly. No I am trolling here. I like my characters in MMOs to be unique. Atm all the options still make your character look like a photoshopped model on the frontpage of a glamour magazine.
I want my character to be fat. Fat legs, fat belly, fat cheeks. He still would look good, not a freak. "TV ugly. Not ugly-ugly.ö Just have a lot of style :)
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Verone
Gallente Veto Corp
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Posted - 2010.12.23 12:28:00 -
[320]
There's still a distinct lack of spiky hair for the Gallente.
Given the fact that Gallente culture is a mish-mash of god knows how many races and ethnicities it'd be nice to see more options for them.
>>> THE LIFE OF AN OUTLAW <<< |
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origPumu
D U F F
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Posted - 2010.12.23 12:37:00 -
[321]
REQUEST: Optimized graphic engine. REASON: High shader settings (with or without shadows, physics, blooming, ...) would turn the charcreator unusable on my machine (XP 32bit, 2048MB RAM, NV 7900GS, Core2Duo @ 2 x 2GHz)
What should I do, what should I say? Choose Your weapon, TIME TO PLAY! |
Tasko Pal
Spallated Garniferous Schist
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Posted - 2010.12.23 12:47:00 -
[322]
I miss some of the more eccentric hairstyles of the Amarr male, especially the "Bozo" look. Also, not much variation in build for them.
I don't see shadows cast by eyeglasses for Intaki (you can see this most clearly when you have the character faced downward).
I don't like the flipping mechanism for choosing styles. I only see three at a time. I would like the ability to see all of them as thumbnails in a single page. This is especially appropriate for backgrounds where there are 70 or so different backgrounds with no real sorting to them. Also, if I know I want a certain trait such as background #44, there should be a quick way to get that (say by typing the number in).
The lag from computation/graphics burden is pretty serious on low end machines. I think it'd be worth having the option to freeze character movement (perhaps some rendering shortcuts, such as eyeglasses not casting shadows) in order to make the initial appearance build go a little faster.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.12.23 12:53:00 -
[323]
The current version 216164 seems to have created a few small problems with the character editor. For example a change in the eye color does not show in the editor, until the eye-type is changed as well. On female characters the eye-shadow opacity can also no longer be changed
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Hal Pelaeon
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Posted - 2010.12.23 13:33:00 -
[324]
Originally by: Deviana Sevidon Edited by: Deviana Sevidon on 23/12/2010 13:10:29 The current version 216164 seems to have created a few small problems with the character editor. For example a change in the eye color does not show in the editor, until the eye-type is changed as well. On female characters the eye-shadow opacity can also no longer be changed.
Yes, I was playing around earlier and noticed those issues. I also found that quite frequently my attempts to mould the face of my character just weren't doing anything.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.23 13:38:00 -
[325]
Originally by: Verone There's still a distinct lack of spiky hair for the Gallente.
Given the fact that Gallente culture is a mish-mash of god knows how many races and ethnicities it'd be nice to see more options for them.
I'd agree this, but only if CCP makes them available to everyone. Sure, bright blue spiky-hair on an Amarrian wouldn't look congruent on a loyalist, but what about an Amarrian who's emigrated to Gallente space?
CCP, yet again, I ask, please give all clothing and styling choices to all races. ----- Andreus Ixiris CEO, Mixed Metaphor
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Mr Floydy
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Posted - 2010.12.23 13:48:00 -
[326]
Edited by: Mr Floydy on 23/12/2010 13:47:50 As a whole I'm loving the character creation, but I have had one thought... (which may have been mentioned in here)
No way to change the height of the character that I can see? When we come to walking around stations in Incarna are we just going to have tens of thousands of people all the exact same height?
I can't recreate my current hairstyle either :(
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.23 13:55:00 -
[327]
Originally by: Andreus Ixiris
Originally by: Verone There's still a distinct lack of spiky hair for the Gallente.
Given the fact that Gallente culture is a mish-mash of god knows how many races and ethnicities it'd be nice to see more options for them.
I'd agree this, but only if CCP makes them available to everyone. Sure, bright blue spiky-hair on an Amarrian wouldn't look congruent on a loyalist, but what about an Amarrian who's emigrated to Gallente space?
CCP, yet again, I ask, please give all clothing and styling choices to all races.
It is not the case at the moment ? :(
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Bill Door
NoD Imperium
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Posted - 2010.12.23 14:07:00 -
[328]
Edited by: Bill Door on 23/12/2010 14:14:37 First quick effort with the new build
Pros:
You fixed that hairstyle :) New lipstick colours look good, though I'd also like a wider range of styles Colour palettes much improved - easier to tell colours apart and make selections, maybe could stand to be a touch bigger still... Like the bigger morphing areas in the portrait stage (around the eyes) Muscle definition on females looks better... maybe go a little further?
Cons:
Seems a little slower at times though I may be imagining that. As mentioned bugs with colour/opacity selection for eyes/eyeshadow... found I couldn't change eye shadow colour at all and the selection box disappeared if I went any where near opacity.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.23 14:15:00 -
[329]
Originally by: Lyn Farel It is not the case at the moment ? :(
Caldari get this kick-awesome black flight jacket, and it's also available in desert and forest. Minmatar get it only in the desert and forest variations. Gallente don't get it at all, and as far as I know, neither do the Amarrians.
Amarrians also get robes, which no other race gets. As an Ammatar, I know this'll probably upset you - and I know a few Intaki seperatists who'll want to wear more "traditional" looking stuff than all this future-chic stuff, so please, please, make sure all your friends make CCP aware that we want all clothing choices for all races! ----- Andreus Ixiris CEO, Mixed Metaphor
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.23 14:17:00 -
[330]
Ah, I did not pay attention to the clothes. I hope tere will be more choices we are quite limited at the moment.
And yes it could potentially get really annoying for me if I have to wear tribal clothes and stuff. No way. |
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Jennifer Starling
Amarr
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Posted - 2010.12.23 14:30:00 -
[331]
Edited by: Jennifer Starling on 23/12/2010 14:35:14
Originally by: Mr Floydy No way to change the height of the character that I can see? When we come to walking around stations in Incarna are we just going to have tens of thousands of people all the exact same height?
I'm a buit worried about that too. Not a single word from CCP about this. Or about any Incarna features (poses, animations, gestures, facial expressions) what that's concenred - of course length doesn't matter for taking a portrait picture.
Originally by: Andreus Ixiris Caldari get this kick-awesome black flight jacket
Me wants! I wonder if the ladies also get the same as the men. I would still love a Matrix style long coat!! ^^
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.23 14:44:00 -
[332]
Yeah, I'd like an answer on height personally, since my character's meant to be 6'5", taller than most people, and Verone's character's meant to be over 7', taller than pretty much everyone except the Brutor. ----- Andreus Ixiris CEO, Mixed Metaphor
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Bill Door
NoD Imperium
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Posted - 2010.12.23 14:56:00 -
[333]
Originally by: Andreus Ixiris Yeah, I'd like an answer on height personally, since my character's meant to be 6'5", taller than most people, and Verone's character's meant to be over 7', taller than pretty much everyone except the Brutor.
There has been a post about it, CCP said from the beginning height would be fixed, because having it variable would increase the difficulty of animating the avatars by orders of magnitude.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.23 15:29:00 -
[334]
CCP, whatever you did in that last patch has broken a lot of things. Many previously available hair colours are missing, complexion selector doesn't work properly, some hairstyles appear literally flat against the head (all the "example" avatars at bloodline selection have this problem), several previously completed tooltips have reverted ("Facial Hair Colour Offset" has reverted to "UI_CHARCREA_FACIALHAIRCOLOR") - we've got some seriously broken things here. ----- Andreus Ixiris CEO, Mixed Metaphor
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Bill Door
NoD Imperium
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Posted - 2010.12.23 15:58:00 -
[335]
Originally by: Andreus Ixiris Edited by: Andreus Ixiris on 23/12/2010 15:39:32 CCP, whatever you did in that last patch has broken a lot of things. Many previously available hair colours are missing, complexion selector doesn't work, eye colour selection doesn't work, some hairstyles appear literally flat against the head (all the "example" avatars at bloodline selection have this problem), several previously completed tooltips have reverted ("Facial Hair Colour Offset" has reverted to "UI_CHARCREA_FACIALHAIRCOLOR") - we've got some seriously broken things here.
All the problems with colour I think are just one bug, where it doesn't apply the change when it should, adjust something else in the same section and they should work - change scarring/freckles/aging to apply skintone, change eye type for eye colour, for everything else try adjusting the opacity slider.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.23 16:02:00 -
[336]
No, some of those problems are that hair colours are literally missing from some bloodlines - you can't select them. ----- Andreus Ixiris CEO, Mixed Metaphor
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.12.23 16:11:00 -
[337]
Originally by: Bill Door
Originally by: Anne Arqui Edited by: Anne Arqui on 21/12/2010 18:42:13
I'm not overly happy with the turn the new editor has taken. I mean: I looked like a cute latina girl (with too thick lips) and look what they make of me!! Bruce Lee with breasts???
I managed to make something acceptable of it but I can never ever get my pretty latina looks and hairstyle back in the new editor. A great step back in my opinion, I would never have picked this bloodline in the current editor's options!!
Booh!
Have to say I agree with this to an extent... seems that you've made one bloodline of each race appear very Asian - Vherokior being the most pronounced, if this is how it's intended to be on release then either we need more control over some details - the eyes particularly in this case or a one off bloodline change.
I like how in their quest to include asians in the game (which I am all for, a lot of people want avatars that look like themselves) they have STILL forgotten that India is, in fact, part of asia. Between this and devangiri script not displaying right in game, I smell a conspiracy...
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
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Posted - 2010.12.23 16:18:00 -
[338]
Some info about my PC CPU : i7 Core 920 @ 3.6GHz RAM : 12GB DDR3 VC : Sapphire Radeon HD5870 Toxic 2GB GDDR5 VC SW : AMD Catalyst 10.12 OS : Windows 7 Ultimate x64
Some info about EVE Client / Character SISI : Build 216164 CHAR : Caldari Ashura Female SETTINGS: ALL MAX / HIGH / EXTREME / AA 4x (Super-Sample / Edge-Detect Mode / Enabled by Application Settings)
Some Graphics Bugs Encountered 1) Interim UI freezes / screen-blanking / notorious dark-gray stripes (Bug Report #104805) 2) Same Windows Desktop UI corruption as with Incursion 1.0.0 (Bug Report #104805)
* All these Graphics bugs & "effects" have been fixed recently in Incursion 1.0.2 w/ AMD Catalyst 10.12 Drivers. Is this a regression or what?
3) Severe Character Textures tearing - gaps, visible boundaries (no screenshot, because the PC hanged) 4) Capturing screenshots with Print Screen takes in some cases 10-20 seconds
UI Bugs
1) Changing Skin Color from the UI does not auto-refresh the character until you change other settings (e.g. freckels level) 2) Changing Eye Color from the UI does not auto-refresh the character eyes until you change the Eye / Iris type 3) After restoring from one of the screen-freezes (going through blank) the character was auto-dressed with some sexy underware, which seemed to be unfinished (NOT JOKING!) This type of underware was nowhere to be found in the Clothes Selection UI - after some rotations with zooming in/out the PC hanged...Is this some child-protection-fail-safe mechanism or what? 4) Eye Makeup - the UI icons have much brigther colors than the actual facial make-up being applied. 5) Footware - the UI icons does not match the actual boots, both in terms of design & color 6) Most of the Color Options does not match the actual colors being applied on various elements
Features & Options Feedback 1) The most obvious missing feature - changing the height of your character is not possible...At least adjusting the the feet / hands length should be possible... 2) The most unreallistic feature - sclupting the face is always symmetrical - there is no single living human being who has perfeclty symmetrical face!!! Make a toggle to sync / descync facial sclupting - ears, lips, skull, nose etc.! 3) The sclupting options are very limited in terms of available ranges of modification - you cannot create even slightly weird / deformed characters & faces. Especially for skull / face modification you could "unlock" or 4) The available color options for skin / eyes are too limited. Why can't I have yellow eyes or red eyes in EVE? Color eye-lens anyone? 5) Changing the lighting (direction / intensity / color) using the old 3D interface would be much better. Using the "Gallery Style" UI is not suitable, because you have very limited number of presets and the icons are too small. 6) In general - the "Gallery Style" UI for selecting certain options (Eyes, Make-up, Sun-Glasses) is not quite convinient, because you have to cycle through all avaialble options and wait for the near-real-time preview in order to find your best match. Drop-down list with bigger pictures or something like this would be better.
Styling / Art Feedback 1) Tatoos / High-Tech-Implants and other mandatory Si-Fi accessories are severely missing. All the characters look too much like cool dudes from 21st century - where is the DARK, SCI-FI-TECHNO EVE STYLE? 2) Characters with Bionic Artificial Hands / Legs? 3) Helmets / Gloves / Body Armor?
Concept Feedback 1) CCP, you must allow future modifications of the characters - once you really have enough art assets. I can't see a way to have much bigger art assets repository by mid January 2011 - both in terms of available types & number of options per type. ___________________________________ BECKS
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2010.12.23 16:57:00 -
[339]
Lots of new UI bugs and auto-refresh problems with the new patch.
Also, they took away my cool red highlights. ._.
___
Latest video: Future Proof (720p) 2D Animator |
Bill Door
NoD Imperium
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Posted - 2010.12.23 17:00:00 -
[340]
Originally by: Andreus Ixiris No, some of those problems are that hair colours are literally missing from some bloodlines - you can't select them.
Hmm... not run into that, though I've haven't tested nearly all the hair colours - scrolling through them is so clunky atm with the bugs I have seen.
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Tsabrock
Gallente Circle of Friends
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Posted - 2010.12.23 17:56:00 -
[341]
I've been tinkering with the current version of the new creator for a few days now, and something keeps bothering me - why have hard limits imposed on our character's based solely on their bloodline? In some EVE societies, it would not be uncommon to find people of mixed heritage or background (Amarr and Gallente Federation, for instance).
I think Bloodlines should serve as a guide to character creation, not the rule. Furthermore, I strongly feel that clothes, hairstyles, accessories, etc should be open to all races and bloodlines. From a RP standpoint, one of my alts is Amarr by birth (barely), but she idolizes the ideals of the Federation and loves Gallente fashion.
--- If you've read something I posted and want to contact me, EVE-Mail me, or contact me via EVE Gate. |
Jim Luc
Caldari Rule of Five
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Posted - 2010.12.23 19:22:00 -
[342]
Did they fix the dual monitor offset bug yet?
For those of us with the monitor stretched over two of our monitors, the bezel falls right in the middle of the login screen and the character creation screen. I need to resize my window every time I log in or use the character creator, then resize it once I'm back in space? This doesn't seem professional or polished to me. Please find a fix.
A perfect fix would be to detect the monitors automatically, and snap the character creator and login screens automatically to whichever of the monitors is the primary, then just display a filler gradient on the other monitor. I've seen it done before, they've got some pretty smart people working at CCP, I'd hope they can make this happen. It just doesn't look like quality polish otherwise.
Other then that, I'm with everyone else on the height and tattoos thing. We should have at least a small amount of height fluctuation, and we should have tats and other metal things on the body & face.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.12.23 19:29:00 -
[343]
The moving and swaying and cycling through emotions of the face while trying to sculpt is ****ing super annoying.
The second in line in the ****ing super annoying department is the loading of the whatever when you grabbed it and moved it only to find out that you now moved it too much 'cause the thing didn't respond while it was loading and then jumped all over the place when the loading was done and it started loading again. While this was happening the face moved and changed to a different grimace and now you can't even tell what you changed. I think you've got the 'annoying' down pat, no need to add more.
I still can't change the size of the eyes. The first iteration of the editor had this ability. Eyes are a prominent feature of the face. Do you want all of us to look the same?
Aging effects are pretty bad and limited. The wrinkles at the corners of the eyes look pretty ridiculous. Why don't you google "aging face" or something to see how people age? Or just go outside and look at some older faces. Again, this was better (to some extent) in version 1.
The color pickers are still too small and don't correspond too well to the actual resulting color.
Here's some advice: when you're trying to be stylish and useful, and it's not working - drop the stylish. ...
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Hiram Alexander
Caldari
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Posted - 2010.12.23 20:00:00 -
[344]
Edited by: Hiram Alexander on 23/12/2010 20:04:46 Edited by: Hiram Alexander on 23/12/2010 20:00:21 Okay just managed to get back in, after the queue... First impressions:
Tops tucked into Trousers, and Trousers over Boots has made a comeback - The boots are heavily clipping through the trousers though.
The crazy drooping fringe hairstyle for women has been fixed, and the fringe now behaves nicely.
I can't remove trousers for this Gallente dude - not tried other races yet - though none of the women I flicked through could get Glasses.
Removing this guys jacket still leaves half of it on him, as does removing his tops - though one of the tops properly came off - I was cycling through them too quickly to notice which one.
--HA
Edit 1: spelling Edit 2: something's wrong with complexion - skin tone doesn't change, unless you do something like add or remove freckles; then it'll change from light-->dark, or whatever you chose...
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Ai Mei
Starfish Operating Syndicate
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Posted - 2010.12.23 20:52:00 -
[345]
I noticed no real response from ccp.
Can we get an update on what is planned for iteration 4? Honestly after reading all of this, I would like the character creator to be pushed back until the end of jan and have it released as incursion part 4.
Or at least until we can have
tatoos hats masks hoods, proper intaki hair.
and all that other cool stuff that made the races and bloodlines distinctive. Any release before that is simply not finished.
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.23 21:01:00 -
[346]
Probably already said, but:
eye's don't change to the selected colour until you pick a new eye style
mohawk/mohican hair doesn't have the centre piece
many hair colours heavy on the red
alt+tabbing produces a hugely lagged redraw with much black shapes time (apart from a slice of neck?)
need AA, zip on jacket looks bad
eyes are a little too crosseyed, and very hard to position with the auto animation twitching about |
Hiram Alexander
Caldari
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Posted - 2010.12.23 21:20:00 -
[347]
Edited by: Hiram Alexander on 23/12/2010 21:27:32
Second impressions, on the new patch:
Hair gap problem on this Brutor girl's ponytail. Oh, and her mohican works, but partly collapses under its own weight. Now, I can't remember what Ladies Hairstyles No.2 used to look like - but hopefully, not this - I think something vanished.
--HA
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Hiram Alexander
Caldari
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Posted - 2010.12.23 21:41:00 -
[348]
Edited by: Hiram Alexander on 23/12/2010 21:41:46
Originally by: Daneel Trevize Probably already said, but:
eye's don't change to the selected colour until you pick a new eye style
Yeah, I only just noticed that myself, when I was spamming the randomiser; and nothing happened - but changing hairstyles fixed it for me - I didn't think to change the eye-type 'til I read your post.
--HA
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Kal'Koresh
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Posted - 2010.12.23 23:17:00 -
[349]
With the latest patch there are some new issues with the CC. Firstly, complexion doesn't change unless you make a change to one of the slider bars (Age, freckles, scarring). Secondly, if you remove a shirt, only a portion of it disapears until you mess around with the body shape. Mohawks don't display properly. When trying to change sexes in the CC, I crashed. I've also gotten a message every time I try to change sex/bloodline/race while in the CC (words in asterisks are descriptions) *Box name* Message not found
*Body* Message: 'CharCreationLoseChangeBloodline' Args: {}
*Buttons* Yes/No
Some remaining complaints are:
Scroll wheel still doesn't want to play nice with the option wheels
No tattoos, hoods, bits of metal in the face that set races apart
The "scarring" option gives pox scars. Really? Pox scars? We have the power to warp space-time, but we haven't gotten rid of small pox?
Many of the hair styles are similar. What about the wacky, race-specific hairstyles that we've come to love?
The Khanid males look like old Japanese men no matter the aging option
The Vherokior are very, very Asian. This isn't a major issue, but in the old portrait system, they were not, so I'm a tad confused.
There's a reset button behind the interface. At least, I THINK it's a reset button. I'm not able to really see it, so I don't know.
The color changing options really need an improvement. I can hardly see them at all! Perhaps we could use a color-wheel interface instead? One that pops up?
Here's a little idea: For pre-existing characters (i.e. those that existed before the CC change), there's a little box that shows the character's original portrait so we have an easier time remaking them. You know, a picture to work off of.
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.24 00:01:00 -
[350]
Originally by: Anne Arqui Edited by: Anne Arqui on 22/12/2010 21:15:21
Originally by: Abyss Wyrm You playing asian bloodline, and complaining that it doesnt looks like latina? Thats hardly a CCP problem. You wanna latina? Sell or trash your character, buy or create new one minmatar/brutor, creat the latina.
Huh .. how was I to know what a bloodline was supposed to look when i made my characters? Let alone that they were going to give them a major overhaul? You're being unreasonable.
Sorry, I'm kind of disappointed.
Merely by reading about it? Somehow i've knew that i gonna create an japan character even before saw few samlpes of how achuras looks like. In oficial guide there was very straight said that all 3rd bloodlines are asians (which is to be more correct khanids - mongols, achura - japans, jin-mei - сhinese, vherokior - thais).
Ah, you didnt check about whom you was actualy creating? So how then this a CCP's problem?
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.24 00:04:00 -
[351]
Edited by: Abyss Wyrm on 24/12/2010 00:05:54
Originally by: Lyn Farel Edited by: Lyn Farel on 22/12/2010 22:32:25 With a little work, you can somewhat transcend the ethnic traits intended in the first place for the bloodline. The hair and the typical facial features (nose, lips...) are your friends.
My brutor looking a little asian
Well, your grandma slept with khanid. Accept it ;)
Originally by: origPumu REQUEST: Optimized graphic engine. REASON: High shader settings (with or without shadows, physics, blooming, ...) would turn the charcreator unusable on my machine (XP 32bit, 2048MB RAM, NV 7900GS, Core2Duo @ 2 x 2GHz)
Er... turn off high shaders? o_O Or upgrade you PC.
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Jennifer Starling
Amarr
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Posted - 2010.12.24 00:16:00 -
[352]
Edited by: Jennifer Starling on 24/12/2010 00:19:50
Originally by: Abyss Wyrm Somehow i've knew that i gonna create an japan character even before saw few samlpes of how achuras looks like. In oficial guide there was very straight said that all 3rd bloodlines are asians (which is to be more correct khanids - mongols, achura - japans, jin-mei - сhinese, vherokior - thais).
Ah, you didnt check about whom you was actualy creating? So how then this a CCP's problem?
Right. What "official guide", they do exist at all? Is that the same one that tells about learning skills and that you screw up your standings if you do the wrong missions as a newb?
There is no such thing as official guide unless you mean the fragmented 100,000 page eve encyclopedia thing. I can imagine hardly anyone knew about these things until they were already playing the game for a while. Blaming people for ignorance is rather silly, CCP just doesn't inform you about anything when you start playing, if you install the game there isn't a link in your EVE program folder to any kind of guide.
That you already knew everything before you started playing, well congratulations, you must be the only one. Stop blaming new players that they don't know ever minor detail about the game right from the start. And if CCP also makes races look different than intended, well that's just CCP's - unintended - way of deceiving people, I don't think you can blame players for that.
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.24 00:28:00 -
[353]
Right. What "official guide", they do exist at all? Is that the same one that tells about learning skills and that you screw up your standings if you do the wrong missions as a newb?
Cant found it now, as most of it was moved to evelopedia. Some probably was removed at all. But its still common knowledge that all 3rd bloodlines are asians.
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Sphit Ker
Dreddit Test Alliance Please Ignore
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Posted - 2010.12.24 00:54:00 -
[354]
Edited by: Sphit Ker on 24/12/2010 00:55:50 Complete failure to load past character selection screen.
Intel Integrated GMA950.
Both answer at the prompt (yes or no) to enter the new character selection system result in a progress bar stalled at 100% completion. It is unable to enter the game at all. Neither shader setting (high or low) as an effect on loading.
I hope this does not mean what I fear it mean. :( Im pretty darn sure it does, tho.
EDIT: yup. Just got the soul crushing lag prompt.
The following statement is not my signature. The preceding statement is my signature. |
Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.24 01:02:00 -
[355]
Damn it laggy. I waiting already 10 minutes jusy for destroying one of my old twinks((
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LordBison
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Posted - 2010.12.24 01:28:00 -
[356]
Its usable, 1.) Certain areas like the nostrils have very limited sculpting parameters resulting in large nose tiny nostrils. 2.) The system needs a little more exaggeration with body builds ranging from Obese to sculpted. 3.) Problems where the history gets filled up to the point causes some lag issues. 4.) Some clothing issues with warping geometry around the collar when the head is turned during portrait posing 5.) Could use some Hats,caps,headgear for more variables. Some people are bald and want to look good with a hat. 6.) Could use color coded sculptable areas that can be toggled so you can see what you can or cannot edit.
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Suboran
Gallente Best Path Inc.
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Posted - 2010.12.24 01:38:00 -
[357]
it is to easy to make rediculously hot characters, I am complaining because i want to be able to stand up after playing walking in stations.
Also, I tried to make my avatar in the begining unpretty but different in the begining and that seems like it will be impossible. I am hoping you add some more expression options.
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Kal'Koresh
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Posted - 2010.12.24 02:09:00 -
[358]
I just noticed the unique hair for the Amarri. Is the plan to make unique hair styles for all the races? If so, that'd be keen
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Zief
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Posted - 2010.12.24 02:52:00 -
[359]
Settings: Low quality characters High quality textures
Yup, I'm comfortable saying I'll be playing dressup for hours with this tool. Looks freaking great. I especially like being able to use the mouse to change the physical.. erm... charactaristics of toon without using the analog sliding scale. I actually went online looking for a bikini model picture to try to compare it to.
Issues: Hair models don't load Selection interface is a little clunky, difficult to scroll between the little icons on the side of the screen. Would be easier if they just slowly scrolled as you moved the mouse to the side of the window instead of having to use the scroll wheel
Maybe it's the guy in me, but I'd always though of my character as more of a rock star and less of a snow boarder. Moar PVC Stiletto freakiness and less Gor-Tex brand winter jackets please.
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Zief
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Posted - 2010.12.24 02:54:00 -
[360]
Originally by: LordBison
2.) The system needs a little more exaggeration with body builds ranging from Obese to sculpted.
This too. Capsuleers can be big fat bastards too can't they? That unlimited budget must add up to quite a few gourmet chicken wings....
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Malen Nenokal
The Nightshift
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Posted - 2010.12.24 02:55:00 -
[361]
It puts the lotion on it's skin...
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Onda Derthad
Minmatar M.R.M.R.
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Posted - 2010.12.24 03:41:00 -
[362]
Impossible to make an old looking character. Even with the "aging" slider set to maximum they still look 30 something.
I am a 65 year old and retired. I would like my character to look a bit more like me.
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Phant Zon
Minmatar Merch Industrial Goonswarm Federation
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Posted - 2010.12.24 04:05:00 -
[363]
Originally by: Bill Door
Originally by: Andreus Ixiris Yeah, I'd like an answer on height personally, since my character's meant to be 6'5", taller than most people, and Verone's character's meant to be over 7', taller than pretty much everyone except the Brutor.
There has been a post about it, CCP said from the beginning height would be fixed, because having it variable would increase the difficulty of animating the avatars by orders of magnitude.
Well that kind of takes the wind out of my sails, I was really hoping to make Phant a looming, attenuated spidery freak.. sort of a 'grew up in low g' type. |
Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.24 04:05:00 -
[364]
Originally by: Onda Derthad Impossible to make an old looking character. Even with the "aging" slider set to maximum they still look 30 something.
I am a 65 year old and retired. I would like my character to look a bit more like me.
Your character are immortal capsuleer. What the point for capsuleer to looks older?) Male amarrs looks older. Thats the only bloodline which highly respect those (males) who looks older.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.24 06:47:00 -
[365]
Edited by: Tres Farmer on 24/12/2010 06:48:06
Originally by: Abyss Wyrm *forum breaking picture on page #12*
Can you please change the picture into a THUMBNAIL or a LINK? Thanks. support Public Idea Tracker | 24hr PLEX |
Destination SkillQueue
Are We There Yet
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Posted - 2010.12.24 08:56:00 -
[366]
Originally by: Abyss Wyrm
Originally by: Onda Derthad Impossible to make an old looking character. Even with the "aging" slider set to maximum they still look 30 something.
I am a 65 year old and retired. I would like my character to look a bit more like me.
Your character are immortal capsuleer. What the point for capsuleer to looks older?) Male amarrs looks older. Thats the only bloodline which highly respect those (males) who looks older.
Don't try to be a smartass. The entire point of having this feature is to allow character customisation to as large degree as possible. That means CCP should allow as much variation in options as possible and not to put in any pointless restrictions to cater to someones personal oppinion in what should be allowed. None of the options we have are really necessary and don't just magically appear on a new clone. They all had to be customized extensively to fit the desire of the capsuleer.
If you want an in character explanation, you are basicly just data and there really isn't any restriction what your clone can look like. They are grown and customized to cater to your whims. In the actual EVE universe your options would propably be much greater than the CC allows. There is no reason in the backstory why you have to be a limited to being male or female, old or young or even a human, and there are examples of people changing bodies, controlling multiple bodies at the same time and being implanted as a part of a giant combat robots/vehicles(Sansha). There literally can't be too many options CCP can provide, since the actual EVE universe has everything they can implement and much more, since EVE universe doesn't have to stick to the teen content rating.
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Pookie McPook
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Posted - 2010.12.24 10:00:00 -
[367]
Creation is ok although I get a rather annoying rainbow colour effect interference pattern on the skin. This can be seen if you access my character's portrait on the server.
Body/face sculpting is still less than intuitive and provides nuance rather than drastic change. Remains to be seen just how varied avatars will be when this goes live. Apart from hairstyles it is difficult (though not impossible I accept) to make much change over the default.
I would like to see more posing options for the final money shot. Doesn't appear to be anything like the options available compared with the existing live server creation tool. -----
Marmite. Rocket fuel of champions. |
Joshua Deakin
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Posted - 2010.12.24 14:52:00 -
[368]
Originally by: Destination SkillQueue The entire point of having this feature is to allow character customisation to as large degree as possible. That means CCP should allow as much variation in options as possible and not to put in any pointless restrictions to cater to someones personal oppinion in what should be allowed.
CCP allows as much as variation as their art department is able to produce. Within the same bloodline they would need to do 24 more old faces which in turn would need to be morphed in much more detail than their younger counterparts as there are a lot more wrinkles to be controlled... me thinks... |
Destination SkillQueue
Are We There Yet
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Posted - 2010.12.24 17:25:00 -
[369]
Originally by: Joshua Deakin
Originally by: Destination SkillQueue The entire point of having this feature is to allow character customisation to as large degree as possible. That means CCP should allow as much variation in options as possible and not to put in any pointless restrictions to cater to someones personal oppinion in what should be allowed.
CCP allows as much as variation as their art department is able to produce. Within the same bloodline they would need to do 24 more old faces which in turn would need to be morphed in much more detail than their younger counterparts as there are a lot more wrinkles to be controlled... me thinks...
CCP could allow much more variation if they just wanted to. They restrict it to reduce the amount of work, to keep the teen rating and to keep their imagined feel for EVE. The easiest thing they could possibly do is allow free tinting of the models, but they don't trust us with the freedom to make those choices. I can see why they do it, but the end result is that the majority will get a worse character creator, because CCP has to adjust things to take in to account the actions of the minority. Personally I'd rather deal with the occasional freakshow troll in Incarna, than give up any customisation options for myself.
With the aging options I would settle for just a normal slider with excessive wrinkles at the extreme end, instead of the current "slider" that just has 3 options to choose from. It's better than nothing, but not by a large margin.
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lillitheve
Lupus Draconis Dragehund
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Posted - 2010.12.24 19:04:00 -
[370]
First attempt at the Character creator resulted in me recreating Drew Barrimore. My only request is that when we recreate our portaits, we start off with a base most similar to our original portraits. (i.e. hair styles, backgrounds, etc) I also noticed that with the addition of new backgrounds, some old ones have been removed, such as the neon halo style that is pretty much on the back of all my toons. The reason I request the base is I spent 2 hours designing the perfect toon, and that is just one. I'll be spending the first week, as it stands now, designing all 4 accounts. ;)
For those that wish to see Drew in EVE: Drew
and her portrait: Drew Close-up Lupus Draconis Home |
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Hiram Alexander
Caldari
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Posted - 2010.12.24 20:11:00 -
[371]
A strong likeness. It also has a fairly strong resemblance to the one and only StevieSG.... Unless old age has strucketh me blind....
--HA
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Salpun
Gallente Paramount Commerce
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Posted - 2010.12.24 20:43:00 -
[372]
After starting a new character (third on account) win7 64 bit with max graphics no AA and entering the game in space the rendering does not work. Overview and symbels are there but no space back ground or rendering of ships. The new version resets to the log in screen but when you enter the game still no in game rendering. Docking in station and undocking fixes the issue as well as logging back in but this is not good for new players.
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amarian arch
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Posted - 2010.12.24 21:22:00 -
[373]
Edited by: amarian arch on 24/12/2010 21:22:25 eye shadow opacity bar is bugged after the last update and does not allow opacity adjustment
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Natalie Caladan
Amarr Hedion University
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Posted - 2010.12.24 22:04:00 -
[374]
What happened .. I can only pick half the number of hair and eye colours I could in the previous build???
It's getting rather limited this way .. it's not that the choice was abundant to start with ..
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Lokaas
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Posted - 2010.12.24 22:33:00 -
[375]
Holy smack! What did you do CCP? You just took two steps back. Hairdos won't load that did load fine before. Can't select the opacity sliders because they now won't appear unless I hover over the actual features selections and it disappears before I can move the mouse down to the opacity sliders.
Just now up and running with it again. Surely to be more problems. And you're releasing this when? It was great now it's back to the drawing board.
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Jenny Cameron
Caldari
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Posted - 2010.12.24 23:03:00 -
[376]
A few issues:
1. Hairstyles clip through the face horribly.
2. When using any of the ponytail hairstyles: - a. The hair on the head is colour 1, the tail is colour 2 - b. (mentioned previously) the hair is not attached to the head - c. when the head is turned, the tail bends very unnaturally
3. All the long hairstyles look very buggy, but it could be my PC (GF 9600GT, extreme quality, 4 x AA).
4. Primary and secondary hair colours seem to switch which each hairstyle. While I can't seem to make some hairstyles blonde, some others are or mix us in a very strange fashion. This really should be reworked, it looks horrible! Also: primary and secondary don't have the same colour palettes.
5. The faces and hairstyles often can't in any possible way be made to resemble the old portraits. I really think CCP should give everyone a character race remake, or at least a bloodline change.
6. Most hair colours don't look natural.
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DrMcNiinjja
Exiled.
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Posted - 2010.12.24 23:35:00 -
[377]
Edited by: DrMcNiinjja on 24/12/2010 23:35:18 Quite fun too fiddle around, didnt find anything wrong when i made the New Doc.
http://img703.imageshack.us/img703/3257/char2l.jpg
:)
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Terazul
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Posted - 2010.12.25 07:09:00 -
[378]
Edited by: Terazul on 25/12/2010 07:10:29 I have to say, I'm greatly impressed. The tool is much easier to use than most other contemporary character creation software.
Some bugs and omissions (*cough* tattoos... *cough*) hold it back, however, though you're aware of most of these. The most important is the one where the colors do not update properly when you choose them on the palette; if you re-select the item (be it make, hair, whatever), however, it updates properly.
A proper scroll bar would be nice, as it's not exactly intuitive to click and drag in the empty space in the selection bars.
I must deplore you to allow us to change our bloodlines. They no longer serve a mechanical purpose, and as such there is simply no reason to force everyone to stick with what they started out with, especially when appearances will have changed so drastically between the old and the new versions.
Seriously, I LOVE my new character, but there's no way in hell I'm starting over just for a different look... http://img843.imageshack.us/img843/5729/20101225065427.jpg Look at that adorable baby-face! Please don't deny this to me!
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Zon Tyros
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Posted - 2010.12.25 07:13:00 -
[379]
My two cents, Short and simple: -Fantastic product, especially to welcome new comers! Well done!
BUGS: -Mentioned before I'm sure: the 'message not found: charcreationlosechangeBloodline' needs fixing
USABILITY: -The colour selection boxes are way too small and not well ordered, and are too restrictive in choice
-The rolling selector is a bit frustrating and not very "smooth", it would be good to have the scrolling more fluid and less dependent on the mouse wheel.
-I think it would make more sense to have anything related to eyes in one section rather than spread out across multiple sections: e.g.: EYES= Eyes + colours, Eye Colours, Eyelashes + colour, Eyebrows + colours etc. It's a tiny bit convoluted as it stands now.
WISHLIST:
HAIR COLOUR SHADES: too restricted -what happened to red headed males? I couldn't find any race that could do redheads: more red shades for beards, eyelashes and hair would be great -it's also not easy to create a naturally looking blonde male: more shades of blonde for beards, eyelashes and hair are required.
RACES: -black or darker races seem to be restricted to the Brutor? Skin complexion is too restricted as it stands.
TATTOOS: -I understand the dev team is having issues adapting tattoos onto the meshes, so hopefully a solution is found. I second the need for tattoos (there's a whole chronicle just on eve tattoos!)
BEARDS: -Bushy beards would be nice and a few more choices :)
Otherwise, FANTASTIC job guys! well done!
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Alkarin Valkari
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Posted - 2010.12.25 09:35:00 -
[380]
Originally by: Onda Derthad Impossible to make an old looking character. Even with the "aging" slider set to maximum they still look 30 something.
I am a 65 year old and retired. I would like my character to look a bit more like me.
Funny you say that. Because as Amarr...I can't find a way to make my character look a day under 40....I hate it. I wish we could change our bloodlines with the recreation of our character portraits. It makes me regret selecting Khanid because before incursion they didnt look asian at all...now i cant look like anything but a 45 year old Jet lee.
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Jenny Cameron
Caldari
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Posted - 2010.12.25 10:49:00 -
[381]
As some of you already suggested:
If you're in favour of a free bloodline change please vote in the Assembly Hall in this thread.
Thank you.
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Trebor Daehdoow
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Posted - 2010.12.25 10:59:00 -
[382]
Originally by: Abyss Wyrm
Originally by: Onda Derthad Impossible to make an old looking character. Even with the "aging" slider set to maximum they still look 30 something.
I am a 65 year old and retired. I would like my character to look a bit more like me.
Your character are immortal capsuleer. What the point for capsuleer to looks older?)
As a member of the CSM, it is important for political reasons for me to be able to project a totally misleading impression of gravitas -- and so I would like the ability to create an avatar that is much like the real me -- a stocky, early-50's, salt-n-pepper bearded geek with a bad case of male pattern baldness, who somehow manages to project an air of trustworthiness, total competence, and incredible sexiness.
I mean, really, is that too much to ask?
Right now, as a Gallente, the closest I can come is a mid-30's douchenozzle.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Nira Khali
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Posted - 2010.12.25 11:30:00 -
[383]
I have severe display problems using the actual character creator.
I only the the actual face but i dont the rest of the body. If i chose a jacket it looks like an invisible person is wearing it. Some other options like eyebrows are not visible.
I¦m using a ATI Readon 1950XT grafic card and adjusted the settings for optimal quality.
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Malicia d'Maloderant
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Posted - 2010.12.25 13:14:00 -
[384]
Originally by: Bill Door
Originally by: Anne Arqui Edited by: Anne Arqui on 21/12/2010 18:42:13
I'm not overly happy with the turn the new editor has taken. I mean: I looked like a cute latina girl (with too thick lips) and look what they make of me!! Bruce Lee with breasts???
I managed to make something acceptable of it but I can never ever get my pretty latina looks and hairstyle back in the new editor. A great step back in my opinion, I would never have picked this bloodline in the current editor's options!!
Booh!
Have to say I agree with this to an extent... seems that you've made one bloodline of each race appear very Asian - Vherokior being the most pronounced, if this is how it's intended to be on release then either we need more control over some details - the eyes particularly in this case or a one off bloodline change.
I chose Verokior because of the 'mystic' thing & attributes-I would NEVER have chosen it for my main charachter if I'd know I'd end up turning Japanese!(no offense to any Asians btw-I'd be happy to have an Asian toon, but that would be MY choice!) Please please please give us the option to change bloodline at least! I love being Minnie & am happy with it, but, but my current pic looks NOTHING like what it is on Sisi! Its very pretty, but its NOT me, or how I've imagined my charachter!!!I'm a Celt!!! I have very long blonde CURLY hair-in rl that is! I'd like to express that tyvm!(is there no such thing as perms in New Eden)
I've tried a few of the options availible-creating a buff bloke is a synch-my Gallente alt is so cute I'd shag him in a sec! Going fugly is harder-we need more old/grey/fat/tall/short options, otherwise we all end up looking like we've been boffing our supermodel cousins since the Eve gate closed.
Women-Oh dear! Does CCP have a size 0 fixation! When I saw my Ammar char I was shocked-famine victim! C'mon CCP! I like a woman with a bit of substance-the muscularity is a joke!Can't broaden shoulders, so none of my creations look like they could heft a French stick above their heads, let alone load heavy ammo!The realisation is a LOT of fun to play with, but, the moving around is a pest-sculpting & taking portraits-had to trash one 'cos the bugger blinked! If you're putting so much effort into this then at least give us the option to change things after the fact and play with it.
More variety with regard to hairstyles and colour(for EVERYTHING!!)-I think I mentioned long flowing, wavy tresses-male AND female! Lots more clothing/colour options-currently we all look like we've been shopping in the same branch of Primark! Tattoos, implants, peircings etc! More movement in the lip area-can't do the snarly thing for example-& yes-my norks look very odd indeed!
Right track yes-fixing OH MY YES! Laggy laggy laggy!
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SMX
Amarr
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Posted - 2010.12.25 14:55:00 -
[385]
When creating a new character at the part where you select a bloodline none of the characters have hair.
I'm using an ATI HD4870 graphics card, Catalyst version 10.10.
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Apsidia
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Posted - 2010.12.25 15:00:00 -
[386]
Edited by: Apsidia on 25/12/2010 15:05:56 New creation of the character - is very excellent implemented, but there are some bugs and as the person who has played in a large quantity of games, at me has a lot of scepticism here. In advance I apologize for not so good English.
Bugs first: 1. When i wear the bottom clothes, I can't remove it for see the legs without closes. 2. When i trying to change color of the skin, my choice isn't applied, while I don't move an age, freckles or scars regulators. 3. When i try to change color of Eyes, Makeup or its color opacity - nothing changes, while I won't select other variant and return to the previous. 4. Shades for Eyes: "UI_Caracter_Opacity" switch - cannot be used and modified. When mouse goes over this switch - the window disappears. 5. Not all colors presented in palettes, are applied to some hairdresses. For example red color, applying only to 40-50 % of hairdresses.
Maybe it is a bug: In the 2,3 and 4 cases, the sensation is created that instead of color change, hair try neither to jump up that nor that to become shorter.
Thoughts and other: When we created characters in the old editor, we saw that different in races and bloodlines is very much and very strongly differ with features, skin color, clothes, hair, elements of hairdresses, various frames and hairpins in hair or on face, hair dressing, tattoos, clothes.
In the new editor, we see that all races are almost absolutely identical as "Dummy" and there is a sensation that uniqueness of appearance of races and bloodlines - is lost. All bllodlines of Gallente Federation is very and very identical lice clones :( I can't see the difference betwin them. It is not good i think.
It would be desirable to see possibility to edit width of a shoulder joint, especially for female characters.
It would be desirable to have possibility to edit angle of light by x,y,z coordinates, color of that light and it's intencity in portrait creation section.
It would be desirable to see more attributes belonging to is exceptional specific bloodline, but with possibility of a choice of the general-purpose vests and boots, shoes and other closes.
Generally, it would be desirable to see more choice. Century of very high technologies, genetic planning, cloning, infomorph psychology, and dark Black color or even green color to a skin and red color of eyes iris, peoples haven't learned how to medically change it? shameful :]
The more the character is similar to the person, the the wide choice of accessories for it is required to the player. I know it, because a sign with huge set of games where there is in details a creation of the character. To take at least Sims3.
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Dani WH
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Posted - 2010.12.25 15:34:00 -
[387]
I can't see anything with the new graphics... The character is not showing and I just see the background and the UI.
Im running a FX5200 card (yeah I know...) is there any way to make it work?
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Bill Door
NoD Imperium
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Posted - 2010.12.25 17:04:00 -
[388]
Originally by: Phant Zon
Originally by: Bill Door
Originally by: Andreus Ixiris Yeah, I'd like an answer on height personally, since my character's meant to be 6'5", taller than most people, and Verone's character's meant to be over 7', taller than pretty much everyone except the Brutor.
There has been a post about it, CCP said from the beginning height would be fixed, because having it variable would increase the difficulty of animating the avatars by orders of magnitude.
Well that kind of takes the wind out of my sails, I was really hoping to make Phant a looming, attenuated spidery freak.. sort of a 'grew up in low g' type.
Sadly that also highlights one of the other issues that came up previously with variable heights... the vast majority of people will want to do the same so rather than being exceptional as would be the case irl, you'd end up looking normal with a handful of freakishly short people scattered around
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Pan Dora
Caldari Organization for Nuclear Research
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Posted - 2010.12.25 17:34:00 -
[389]
It really need a "stop to dance Frevo" option when sculping. Its just annoying when you carefully hover your mouse over an eye, the character turn her head and you click the ear. _
I like to play this game because it make my in-game actions and archievments to mean something in-game. |
Sonya Smith
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Posted - 2010.12.25 19:16:00 -
[390]
I tried using my new (but of course, not comparable to desktops when it comes to graphics hardware) laptop for the character creation. It worked well enough to use for that purpose, however I have one suggestion; have visible sliders as an alternative for body morphing. Since for now people will be using the Carbon character system for portrait creation with whatever computers they have at the moment, and EVE still runs on even relatively weak computers rather nicely, so it might be a good idea to make the character creation more usable for them as well. Even though having no sliders sounds good, in practice the current system is just using hidden sliders, the mouse x and y axes. The sliders could for example be visible when a body region is selected. That would also help in seeing what the morphing extremes are - that was difficult to determine with the current system.
By the way, I'm not asking for tips on improving performance on laptops or so on, that is not the point here. I'm pretty sure those of us interested in detailed character creation will use as good settings as possible for it, despite any potential lag or weakness of hardware. Slow rendering isn't a big problem for something like that, however improved usability is always nice!
Oh yeah, and the Carbon character creation in general - awesome
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Feiryred
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Posted - 2010.12.25 19:19:00 -
[391]
Look at my current pic-do I look Asian! No! Do I want to be! No! This is my main character & I know how she looks! Please tell me I can change bloodline or I will have to wear a wig with dark glasses! I've too much invested in this one to ragequit, but c'mon CCP-let us choose for ourselves!I've nothing against toons from different genetic backgrounds-they're awesome-the new Brutor is fab in fact!But if you are foisting this on us at your whim-new players will doubtless rejoice at the clarity! But FFS, those of us who innocently went thro the original character creation because it seemed open & because of the attribute bonuses are going to be kicked in the ass with an avatar that just does not fit!If we absolutely HAVE to stay within a 'rigid' bloodline-c'mon-give us a break! So no one bred outside the family, changed their hair, or had tattoos-PLEASE! DON'T DO THIS TO ME I BEG YOU!!!!!!!!
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Nofearion
Suppression Inc. Redneck Rage
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Posted - 2010.12.25 20:01:00 -
[392]
Overall I really like the new Toon creation. I do have a few concerns. as we are in a modern age on females even of Vherokior persuasion should be able to color their hair any color they want. also on other questions gripes is about tribal Tattoos and tribal dress. I am unsure if it is too late to bring these back or not. I RP a little and it would be nice to have portraits that represent my Minmatar Heritage. other than that fantastic I cant wait. Nofearion If It's Not Fun Why Play |
Yalneg Splet
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Posted - 2010.12.25 20:02:00 -
[393]
Using all settings, the character creator was very laggy and slow. It got less slow with "low quality" characters checked. Checking and unchecking "physically simulated cloth and hair" seemed to make no difference either way. Overall it was very hard to use effectively.
My system specs: Windows 7 64 bit Graphics Card: ATI Radeon HD 3400 series (256k) (supports shader model 4.1 and I have the most recent driver) RAM: 4 GB RAM Processor: Intel Core 2 Quad CPU Q8200 @2.33GHz 2.34GHz
Also, it seems once you choose something like glasses or outerwear, there is no way to remove them without using the "back" feature. It would be nice to remove these if you decide you don't want them instead of just being able to change to another option of (glasses, outerwear, etc)
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Shaera Taam
Minmatar Minmatar Death Squad Broken Chains Alliance
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Posted - 2010.12.25 20:07:00 -
[394]
Originally by: Feiryred ...those of us who innocently went thro the original character creation because it seemed open & because of the attribute bonuses are going to be kicked in the ass with an avatar that just does not fit!If we absolutely HAVE to stay within a 'rigid' bloodline-c'mon-give us a break! So no one bred outside the family, changed their hair, or had tattoos-PLEASE! DON'T DO THIS TO ME I BEG YOU!!!!!!!!
cant say there's no passion on this particular topic, eh?
for my part, i feel the same way, just in a slightly quieter, more composed manner...
free bloodline change? please? or... maybe... just a bloodline-free character generation? dunno how hard that would be, but a suggestion... __________________________________________________ Gravity: It's not just a good idea, it's the law!" --Adam Savage, Mythbusters |
Joshua Deakin
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Posted - 2010.12.25 20:38:00 -
[395]
Originally by: Yalneg Splet It got less slow with "low quality" characters checked. Graphics Card: ATI Radeon HD 3400 series (256k) (supports shader model 4.1 and I have the most recent driver)
Still, that graphics card is at the very low end amongst the year 2008 offerings. Better suited for office work. |
Daniel Farore
Gallente Eve University Ivy League
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Posted - 2010.12.25 22:58:00 -
[396]
Using high shader quality. Intel i7/AMD X2 6000 + ATI HD5650/nVidia 9600GTS + 4GB RAM + Windows 7 (2 systems)
Usability problems:
Shaping the face: - To be honest it's a bit poor especially around the eyes and ears stretching etc doesn't really feel intuitively. You move the section, while shrinking or expanding it at the same time. My suggestion would be to us the scroll wheel while on a section to alter it's size and restrict clicking and dragging to positioning and changing angles only. (Cheeks might be an exception, this behaved as expected.) - Also while it makes the character lively, the continues moving and changing of expressions makes this process a bit hard, especially on low/mid range systems where this movement isn't even smooth. Please make it so that when the mouse hovers over the character the movement is stopped, or even better, is fixed in a neutral position.
Right-hand selection pane: - Mostly does performance problems here. Moving through the list isn't smooth unless you drag very slowly from right to left. - Clicking on an option does not always select it immediately. - Thumbnails -especially for lightning and hairstyles- are a bit unclear, don't really know what to expect based on those. - Also due to unclear thumbnails, I prefer to just move through the list, but now this involves a lot of dragging and triple clicking (again as one time often isn't enough for a new selection). Maybe add a forward and backward button to move through the selection?
Portrait creation: - The poses are great, however it's a bit hard to make out what the exact pose is unless you zoom out and tilt all the way down. Again clear thumbnails (perhaps a zoomed out image of your character) would help. - The movement of your character across the screen is too restrictive. Often my character would be like glued to the top of the screen and I would be unable to move it down, to center on the face of my character. Happens especially when zoomed in. (e.g. in current portraits there is still some space between the top of the portrait and the character, better.)
A lot of this made my head spin in frustration.
Technical problems:
- De-selecting 'Physically simulated cloth and hair' remove hair altogether or produces very short hair. - Long hair moves erratic. - Enabling hair while zoomed up close reduces frame rate to such an extend that it's almost impossible to make changes to the face at least on my systems. - Tucking options for the top and lower part function erratic. - The choice for school in the final step seems of no influence, it seems still 'random' like previously.
Now a this has all been very negative, but visually I'm quite impressed. With a high-end system, a completed art gallery and a lot of patience you are able to create stunning characters.
TLDR: usage is not always intuitive and sometimes restrictive, bad performance, some bugs, looks awesome. But aside from that, yeah Gallente have awesome drones. I just wish they used lasers that don't use cap instead of hybrids. |
Vynk
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Posted - 2010.12.26 00:35:00 -
[397]
Edited by: Vynk on 26/12/2010 00:36:56 Edited by: Vynk on 26/12/2010 00:36:29 high settings core i7 920 - gtx 285. (TRI SLI if that is relevant) eye color no longer updates properly during character editing. have to change pupils in order to see new eye color.
Also like to suggest the option to change avatar appearance after initial creation.
this creator is much more complex than original. people are going to be more prone to making mistake and/or changing their minds. preferably an isk sink rather than RMT.
also wish to see option to switch bloodlines if nothing is changed with new character creator. what is the harm in this anyways?
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Ytamii Arval
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Posted - 2010.12.26 01:06:00 -
[398]
Originally by: Kal'Koresh SNIP
The Vherokior are very, very Asian. This isn't a major issue, but in the old portrait system, they were not, so I'm a tad confused.
SNIP
Sorry to disagree, because I agree with every other point you made. But, this is an extremely major issue for some people, myself included. If this isn't corrected in the release version, I will close my account and not look back.
This character's racial background is not oriental, and I will not play her looking that way. And if I can't continue this character, I've no reason to stay.
At this point, CCP is an ocean liner without a rudder; the "team" system has lead to a situation where nobody is minding the store. I believe that non-EVE art designers are making arbitrary decisions about the racial appearances as they rush to meet their deadline. And CCP management is too disorganized and distracted to even notice such fundamental change.
Or maybe they don't understand their customers well enough to realize that many of us role play. Whatever the breakdown is, for me it's a major issue.
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Jenny Cameron
Caldari Isha's Tears
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Posted - 2010.12.26 03:22:00 -
[399]
Edited by: Jenny Cameron on 26/12/2010 03:22:37
Originally by: Ytamii Arval This character's racial background is not oriental, and I will not play her looking that way. And if I can't continue this character, I've no reason to stay.
Or maybe they don't understand their customers well enough to realize that many of us role play. Whatever the breakdown is, for me it's a major issue.
Well I hope a lot of people will vote for a free bloodline/race remap in my proposal and the CSM people will take notice an bring it to CCP's attention with some haste.
I really don't understand that, being players themselves, apparently not even one of the CCP devs has thought of the major impact the new looks and completely changed bloodline restrictions will have on the player community???
________________* - If you're in favour of a bloodline change please vote in the Assembly Hall in this thread - |
Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.26 03:49:00 -
[400]
Originally by: Feiryred Look at my current pic-do I look Asian! No! Do I want to be! No! This is my main character & I know how she looks! Please tell me I can change bloodline or I will have to wear a wig with dark glasses! I've too much invested in this one to ragequit, but c'mon CCP-let us choose for ourselves!I've nothing against toons from different genetic backgrounds-they're awesome-the new Brutor is fab in fact!But if you are foisting this on us at your whim-new players will doubtless rejoice at the clarity! But FFS, those of us who innocently went thro the original character creation because it seemed open & because of the attribute bonuses are going to be kicked in the ass with an avatar that just does not fit!If we absolutely HAVE to stay within a 'rigid' bloodline-c'mon-give us a break! So no one bred outside the family, changed their hair, or had tattoos-PLEASE! DON'T DO THIS TO ME I BEG YOU!!!!!!!!
Can i have your stuff?
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.26 03:52:00 -
[401]
Originally by: Shaera Taam
Originally by: Feiryred ...those of us who innocently went thro the original character creation because it seemed open & because of the attribute bonuses are going to be kicked in the ass with an avatar that just does not fit!If we absolutely HAVE to stay within a 'rigid' bloodline-c'mon-give us a break! So no one bred outside the family, changed their hair, or had tattoos-PLEASE! DON'T DO THIS TO ME I BEG YOU!!!!!!!!
cant say there's no passion on this particular topic, eh?
for my part, i feel the same way, just in a slightly quieter, more composed manner...
free bloodline change? please? or... maybe... just a bloodline-free character generation? dunno how hard that would be, but a suggestion...
I was always possible. Sell your character, buy new one. You have to pay only a bit $ (or plex even soon) character transfer.
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Cal Lee
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Posted - 2010.12.26 04:12:00 -
[402]
Just to drop my impressions, sorry I didn`t read all 14 pages to check for duplicates.
In general I really like the editor, especially because of the final result you get, can`t wait till we can see it ingame. However, I find the handling courageous but highly ineffective. Sculpting is fun, but it`s easy to overlook morph options. I`m pretty sure a lot of people unfamiliar to 3D editing might not even notice that it matters if you are working in front or side view. It`s also inaccurate at times, and the system sets it`s own limits, eg. none of the eye handles allows to scale the eyes. Maybe classic sliders should be implemented as an alternative.
Here`s a few bugs and probs I noticed: -Bloodline previews don`t give much of an impression of the base mesh. -Complexion does not respond at times. -Colors only get applied after changing the selection (why not instantly?). -Clothing (Jackets)at boobs needs more polys. -Tuck options are hard to discover and often get stuck or jump between numbers (top). -Intaki female has duplicate trousers (duplicates the selection frame as well). -Some ponytails do not attach to the head. -Black hair looks brown. -Scrolling through selections is a mess. Little arrows right/left from the selection windows might help, or a scroll bar below them.
Still it`s already one of the most impressive editors I`ve seen, just needs to get more user friendly imo.
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Damien Darkthorne
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Posted - 2010.12.26 12:41:00 -
[403]
For this Gallente I look pretty much as I see myself-although I'm worried about us ALL looking like underwear models lol-more flexibility on the ugly/old/scarred/grey/grizzled, change height & shoulder width would be nice! Lots more hair choices-length, styles etc-otherwise we all end up looking like Christopher Reeve's superman or the suicidal emo kid look lol, clothes choices are far too limited-I think someone said we all look like we've been to the same store lol. I agree with the probs with female chars-I like my girls to have a bit of meat on their bones-I'm not into skinny wafers! Give us the 'real women' option plz!You know ones that have strong shoulders to carry those huge boobs I know you've all been playing with! & yes-mini skirts,stilletoes,cleavage, party hair(more long options & some waves would be very nice not all women have straight hair oddly enough!) & clothes too while you're at it! More skin tone options too-esecially an option for Latino & Indian characters. Heh heh!The rendering is awesome tho-very impressive! I do agree that there are a lot of bugs that need fixing, but that's why we're testing it! I think most of the probs have been detailed by other's so I'll just nod & agree lol.
Now-I have to completely agree with the passionate pleas for a bloodline change option, for those whose new avatars will deviate too far from their current one-particularly Verokior! My alt is Verokior-Chinese was NOT what I had in mind when I created her, if I'd known then she'd end up Chinese, I'd have chosen differently! I'd have no problem with a Chinese toon if I could knowingly make that choice in advance-but being forced into it is unfair to say the least! Who pays your wages CCP! lol, so, you gave us a free remap-now please give us a bloodline change option too-I'd be willing to pay for it too-I'm sure there are a LOT of other people in the same boat, although there have only been a small number of us who've been on Sisi-word DOES get around-and when you put it all into motion-you may well have great many rioting Minnies on your hands lol-so please pay attention to this & give us an option, thank you very much :)
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.26 14:47:00 -
[404]
Originally by: Abyss Wyrm
Originally by: Shaera Taam
Originally by: Feiryred ...those of us who innocently went thro the original character creation because it seemed open & because of the attribute bonuses are going to be kicked in the ass with an avatar that just does not fit!If we absolutely HAVE to stay within a 'rigid' bloodline-c'mon-give us a break! So no one bred outside the family, changed their hair, or had tattoos-PLEASE! DON'T DO THIS TO ME I BEG YOU!!!!!!!!
cant say there's no passion on this particular topic, eh?
for my part, i feel the same way, just in a slightly quieter, more composed manner...
free bloodline change? please? or... maybe... just a bloodline-free character generation? dunno how hard that would be, but a suggestion...
I was always possible. Sell your character, buy new one. You have to pay only a bit $ (or plex even soon) character transfer.
Roleplayers, selling chars ?
I would never do such a thing. It is not just a toon you sell, but a whole character and its history.
Not a solution. |
Angel 0A
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Posted - 2010.12.26 14:55:00 -
[405]
I think female chars are still missing very long hair.
Very Long Hair
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Joshua Deakin
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Posted - 2010.12.26 18:37:00 -
[406]
The more I fiddle with the current creator the more I feel being constricted.
The biggest disappointment is with the eyes. Or rather eyelids. The upper eyelid will not follow the curve of the eye and the lower (and upper) are non-existent. I mean is there a bloodline where you can make droopy eyes, is there a bloodline with a saggy lower lid or even a bigger (more puffy) lower eyelid?
Not even mentioning how the eyelashes are not lined up with they eyelids. They simply hover in midair. But this is surely just a bug as the artwork is in continuous shift.
Of course there's a lot that is the human face, but the eyes are the windows in to the soul, they should be prioritized.
You can't make an eye like these for example:
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Croniac
Forged Raptor TECH Raptors Allegiance
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Posted - 2010.12.26 20:19:00 -
[407]
Forgive me if these have been mentioned...
- Need a way to prevent character from moving when trying to grab small controls on body shape - VERY ANNOYING
- Need better selection of hair for Male characters, especially long hair options - My Intaki looks wrong with short hair!
- Need more skin tone options for all races, 5 is very restrictive
- Need more clothing options for all races and genders
- Please don't remove the older backgrounds, some of us love them
- Need more skin tone options for all races, 5 is very restrictive
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Feiryred
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Posted - 2010.12.26 20:30:00 -
[408]
I got over my hissy fit! We will ALL have the opportunity to re-create our characters as WE see fit-& will get a free avatar transfer-ie-create a secondary character & they'll move it for nowt, so anyone hot under the collar like I was-calm down NOW! WE'LL BE OK!!
Now this is interesting-while mucking around today trying to create something else-I felt a sense of familiarity-I was seeing myself-a bit more tweaking & I've got, barring lines in the wrong place & 'cos we need to be able to change shoulder width-my own RL self! I'm well chuffed! And this is a BRUTOR!!
http://i219.photobucket.com/albums/cc221/wildfirex666/20101226191848.jpg
http://i219.photobucket.com/albums/cc221/wildfirex666/20101226191642.jpg
I was also mucking about with the ugly tree-quite pleased withthis Sebeistor bloke
http://i219.photobucket.com/albums/cc221/wildfirex666/20101226145802.jpg
http://i219.photobucket.com/albums/cc221/wildfirex666/20101226145535.jpg
Bigger gals are possible-just let us change the shoulders!
http://i219.photobucket.com/albums/cc221/wildfirex666/20101226141206.jpg
http://i219.photobucket.com/albums/cc221/wildfirex666/20101226142916.jpg
http://i219.photobucket.com/albums/cc221/wildfirex666/20101226142930.jpg
ON THE ACCOUNT MANAGEMENT PAGE!!! Important Information Regarding Character Portraits
EVE Online: Incursion will soon allow players to update their portraits using the new Carbon-based Character Creator. While the paid portrait swap service will remain available for those who still would like to swap a portrait prior to the expansion's release, we strongly recommend waiting for the expansion when such a change can be made free of charge.
If you have not yet seen what the new system has in store, we encourage you to read Torfi's blog, Introducing the Character Creator or to try out this amazing new feature first hand on Singularity, our public Test Server.
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Croniac
Forged Raptor TECH Raptors Allegiance
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Posted - 2010.12.26 20:35:00 -
[409]
One last item...
- Everyone is TOO PRETTY. Look at my current avatar, thats a really ugly man. I can not recreate him in the new customization tools.
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Opertone
Caldari World - of - Empire
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Posted - 2010.12.26 21:05:00 -
[410]
Edited by: Opertone on 26/12/2010 21:06:20 Opertone
my avatar body
my avatar portrait
doesn't look like my character! I lost my identity. I really don't like it.
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Apsidia
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Posted - 2010.12.26 21:30:00 -
[411]
Edited by: Apsidia on 26/12/2010 21:34:15 Edited by: Apsidia on 26/12/2010 21:30:09 Additional thoughts on the editor. Added after another looong character creation session on sisi:
All time when i try to create character, i feeling like very old iron lumberjack... All time i need something in character editor for bring to this "dolls" mor personality. It is not enough freedom of changes and mobility of some elements. There is possibility to change the sizes no something, except a breast, a nose and ears. Sometimes it would be desirable to make hardly less head, hardly there is more than eye, hardly there are less than muscles from a wrist and to an elbow. Often, looking at the female character, it would be desirable to make a neck slightly more long or more shortly. Very often it would be desirable to make cheekbones even less! In the editor of an avatar, very strongly strains and enrage, constraint of eyeballs and muscles responsible for a smile or a gloomy look! Sometimes it would be desirable, that the malicious character was shown. Sometimes it would be desirable that the female character has combined sponges in "kiss". Sometimes it would be desirable, that lips developed as though the character speaks "OH!" or "ARRRGH!" or "Uuuu!" Very many man's characters look for 40 years old! Even if age switch is turned left. Looking at small small squares with colors in a palette, it is almost impossible to understand, what color will be at hair, eyes, lips or a make-up. Color of small squares very dark, or small squares too small. Also in a window of creation of an avatar, the head of the character is twisted as at sick of a tetanus
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Raven Darkthorne
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Posted - 2010.12.26 21:34:00 -
[412]
One thing I've noticed from mucking about the last few days-but soo many Asian bloodlines-I mean Chinese/Japanese-every race has one-or in the case of Amarr-two! Oh now I remember-CCP's design studios are in SHANGHAI!!!! DUH! C'mon-where are the Indians/Amerindians/hot Latinos-or is it Brutor & lump it! Only one black capable bloodline-Please!!! We're not stupid you know! Most of us are European/North American extraction-fair play for trying to crack the Chinese market-but there is still the rest of the world out there you know!I've very much enjoyed playing with this new toy but there are so many imbalances-not least that I had to trash a character to leave a free slot in order create myself the way I see fit so that I can transfer it-its bloody silly-why not when you release this, let us all start from scratch as far as our avatars are concerened-I know I'm not the only person in the same boat!
In its favour it does look fab-and will be loads better once the bugs are fixed & we can customise everything :)
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Apsidia
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Posted - 2010.12.26 22:15:00 -
[413]
Edited by: Apsidia on 26/12/2010 22:20:09 Edited by: Apsidia on 26/12/2010 22:19:55 Edited by: Apsidia on 26/12/2010 22:18:35
Originally by: Opertone Edited by: Opertone on 26/12/2010 21:06:20 Opertone
my avatar body
my avatar portrait
doesn't look like my character! I lost my identity. I really don't like it.
Not all so is bad, as it seems to you. Here that at me it has turned out to make on your old avatar.
something like your avatar 1 something like your avatar 2
P.S. This hair color in the editor appeared as black. It is a bug.
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Carnella
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Posted - 2010.12.26 23:34:00 -
[414]
On the whole, I really love the new character creator. Before I mention anything else, I have a question: why are we allowed to create four portraits? From in game, I can't figure out how to swap them, and I'm not sure, but I think it selected my top portrait even though it wasn't selected when I clicked the "Save" button. In any event, this is confusing. I thought I'd be able to swap portraits after (and maybe I can), but if it's possible, it wasn't obvious to me.
Anyway, a few little bugs:
If you track back through the history, it would be nice to be able to clear any steps you didn't like. There's a bug where making a new change will re-enable the changes you went back through the history in order to undo.
The color options for things like hair color and eye color are almost impossible to see. It's like looking at a bunch of shades of gray. I wish they were more distinct. Additionally, the color often doesn't change until you select, for example, a different eye option. And on a related note, changing the color of the facial hair often doesn't "stick" if you, say, select a different eyebrow. You have to reapply the color.
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Carnella
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Posted - 2010.12.26 23:44:00 -
[415]
Oh, one more thing--I realize Walking in Stations or Incarna or whatever it's called now is still far away, but why can't we change the height of our characters? It bugs the hell out of me in games when all of the avatars are exactly the same height.
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Apsidia
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Posted - 2010.12.26 23:48:00 -
[416]
Edited by: Apsidia on 26/12/2010 23:48:48
Originally by: Carnella Oh, one more thing--I realize Walking in Stations or Incarna or whatever it's called now is still far away, but why can't we change the height of our characters? It bugs the hell out of me in games when all of the avatars are exactly the same height.
I join! I do not think what to create not difficult scaling, in reasonable limits, it will be very difficult.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.12.27 01:25:00 -
[417]
I played a bit more with the creator again, and I'm really liking the improvements. Here are my thoughts so far:
Age -
Adding age increases the nose and ears slightly, and when you're really old age spots appear, and other small things on the surface of the face and body, and the skin will hang a bit more loose. I think it should also alter the face mesh a bit by causing the nose to be a bit larger with each increment, and allow us to put wrinkles on the neck & jowls to a certain degree.
Apparel wear styling -
I want to be able to tuck my pants into boots, or make them go over the boots. Tuck in shirt, or leave it hanging over pants. Put on robe hood, or leave it off. Roll up sleeves, etc.
Allow us to choose facial demeanor - for instance angry (causes our face to make sqawling faces, etc) thoughtful, etc. Basically it's the current default that the character takes - more than just the current pose.
Men's hairstyles still need work.
Men's facial hair still needs work.
Colors are a little strange, and some options didn't seem to work.
I'd love more Caldari uniforms and clothing options. Facial implants and tattoos. And I hope they add in the ability for height options.
All in all - I really love it. Can't wait for Incarna
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Hiram Alexander
Caldari
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Posted - 2010.12.27 02:03:00 -
[418]
Originally by: Jim Luc I played a bit more with the creator again, and I'm really liking the improvements. Here are my thoughts so far:
Age -
Adding age increases the nose and ears slightly, and when you're really old age spots appear, and other small things on the surface of the face and body, and the skin will hang a bit more loose. I think it should also alter the face mesh a bit by causing the nose to be a bit larger with each increment, and allow us to put wrinkles on the neck & jowls to a certain degree.
Classic example - Leonard Cohen, in 1967 vs 2008
Originally by: Jim Luc
Apparel wear styling -
I want to be able to tuck my pants into boots, or make them go over the boots. Tuck in shirt, or leave it hanging over pants. Put on robe hood, or leave it off. Roll up sleeves, etc.
I'd also love some of those options you mention.
The shirt-tuck / boot-tuck is already available (with varying degrees of success, ie. boots are a bit buggy, atm...), for example -
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Hiram Alexander
Caldari
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Posted - 2010.12.27 02:12:00 -
[419]
I've been away from the Creator for a few days, but came back after people requested 'Achura' vids... In my absence I think a couple of things changed; and it'd be great if someone here (or even a Dev, if they're back at work from Xmas) could confirm this either way...
1. The 'Random shape' button, now cycles through the various morph targets - rather than just 'pop'-here's your new random.
2. The 'Values'/whatever of the morph targets have been strongly reduced, ie. clicking random (now), rarely, if ever, produces a 'freaky'-looking character - but instead, creates much more 'sensible' variations on the mesh that went before... Very subtle, in a very good way.
--HA
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Hiram Alexander
Caldari
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Posted - 2010.12.27 03:15:00 -
[420]
UI Feedback:
Just started up a brutor female creation, and noticed that there were more shirt-tuck options available for her, than I'd seen on the Gallente male; so I tried to cycle through them, and....
1. I like the variations. tucked, hanging, belly top, angled hang - all really good.
2. It's kinda borked, though - -- When I click, to go from option 1 to 2 - it goes (Sometimes)... Sometimes it goes back to 1. -- When I click, to go from option 2 to 3 - it goes (Sometimes)... Sometimes it goes back to 1. -- When I click, to go from option 3 to 4 - it goes (Sometimes)... Sometimes it goes back to 1. -- When I click, to go from option 4 to 5 - it goes (Sometimes)... Sometimes it goes back to 1...... etc. I've tried to find a rhyme or reason to explain it, but the closest I can get to reproducing it (or standing a snowball's chance in hell, of getting past 'four' - is to wait a while in between clicks, but I'm still not convinced about that 'remedy'.)
I think I've managed to get to 7 once, out of (God knows) how many attempts at going all the way through - if you go in reverse order, it's just as random, but at least you get to see 7 fairly often - it's the same as 1, but hangs further down; at the sides...
--HA
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Jim Luc
Caldari Rule of Five
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Posted - 2010.12.27 04:00:00 -
[421]
Originally by: Hiram Alexander
I'd also love some of those options you mention.
The shirt-tuck / boot-tuck is already available (with varying degrees of success, ie. boots are a bit buggy, atm...), for example -
Yes, I just found it! They are a bit hard to spot though - would it be possible to add a UI directly to the model so you can "push/pull" the different clothing options? Instead of modifying the physique, you should be able to "sculpt" the clothing how you like it.
Currently it's a tad buggy - the inner shirt's options also alters the outer shirt's options, and it looks strange. A t-shirt should be tucked, while the other layers should be independent of that t-shirt.
Boots don't quite get tucked completely, they show through some of the pants.
Can we add color and embellishment options to each piece of clothing? The jackets are essentially just a couple different styles just with different colors.
I think a great fix for the sub-options would be to make a side menu similar to the hair color options. Select a shirt - a side menu pops out with tucked, untucked and various color options. Like that nice jacket I'd like to see some shiny thread on it, while others might want it just to remain flat black. Allowing us to customize like this would really add some variations to similar styles.
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Illadelph Justice
SniggWaffe GoonSwarm
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Posted - 2010.12.27 04:00:00 -
[422]
so with shader settings on high, my head is black and flickers normal skin tone. when i turn shaders on low, the skin looks ok but i can't adjust any features because clicking on the character just rotates the picture
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.27 04:17:00 -
[423]
Originally by: Lyn Farel
Roleplayers, selling chars ?
I would never do such a thing. It is not just a toon you sell, but a whole character and its history.
Not a solution.
Glad for you. So then if you are real roleplayer, be it :) And changing race gender and so on is already a metagaming
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Blazie
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Posted - 2010.12.27 04:35:00 -
[424]
Graphically everything was sound for me. Sebiestors were noticably missing tattoos as well as some hairstyles (I can't find my mohawk!)
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.27 06:58:00 -
[425]
Originally by: Opertone Edited by: Opertone on 26/12/2010 21:06:20 Opertone
my avatar body
my avatar portrait
doesn't look like my character! I lost my identity. I really don't like it.
Sorry Opertone, but you suck at this
If I were you I would beg the devs to give us the option to get our avatars remade by others for a price.. your only chance support Public Idea Tracker | 24hr PLEX |
Joshua Deakin
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Posted - 2010.12.27 07:24:00 -
[426]
Originally by: Tres Farmer
Originally by: Opertone
Opertone
my avatar portrait
doesn't look like my character! I lost my identity.
Sorry Opertone, but you suck at this
Aye, there are many things that can still be tweaked further. Opertores new version of himself has a longer and narrower jaw, smaller cheekbones, higher brow and smaller/narrower mouth. With a little fiddeling the beard can be made dark too. Only thing that is quite close is the nose |
Opertone
Caldari World - of - Empire
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Posted - 2010.12.27 08:10:00 -
[427]
Originally by: Apsidia Edited by: Apsidia on 26/12/2010 23:45:54
Originally by: Opertone Edited by: Opertone on 26/12/2010 21:06:20 Opertone
my avatar body
my avatar portrait
doesn't look like my character! I lost my identity. I really don't like it.
Not all so is bad, as it seems to you. Here that at me it has turned out to make on your old avatar.
something like your avatar 1 something like your avatar 2
But, for my character it is impossible to me, to make identical features, strongly pronounced sheaves on a neck, the cheek form, a piece of iron on a cheek and the artful form of shades for eyes, such with what they were in the old editor. Certainly, I don't lose sight of that my character has lived long enough time in game and have had time to change tastes, habits and interests in the virtual life.
My Old Portrait That at me has turned out What it has not turned out to make in the editor
P.S. This hair color in the editor appeared as black. It is a bug. From the noticed bugs: Hair of some hairdresses it is visible through a cheek, sometimes it is visible a backlash in seams of connection of eyelashes with a century, strange patches of light on a breast and in eyes.
thanks for the effort, I appreciate. Let's work it out together.
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Apsidia
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Posted - 2010.12.27 08:19:00 -
[428]
Edited by: Apsidia on 27/12/2010 08:23:38 Edited by: Apsidia on 27/12/2010 08:20:22
Originally by: Hiram Alexander UI Feedback:
Just started up a brutor female creation, and noticed that there were more shirt-tuck options available for her, than I'd seen on the Gallente male; so I tried to cycle through them, and....
1. I like the variations. tucked, hanging, belly top, angled hang - all really good.
2. It's kinda borked, though - -- When I click, to go from option 1 to 2 - it goes (Sometimes)... Sometimes it goes back to 1. -- When I click, to go from option 2 to 3 - it goes (Sometimes)... Sometimes it goes back to 1. -- When I click, to go from option 3 to 4 - it goes (Sometimes)... Sometimes it goes back to 1. -- When I click, to go from option 4 to 5 - it goes (Sometimes)... Sometimes it goes back to 1...... etc. I've tried to find a rhyme or reason to explain it, but the closest I can get to reproducing it (or standing a snowball's chance in hell, of getting past 'four' - is to wait a while in between clicks, but I'm still not convinced about that 'remedy'.)
I think I've managed to get to 7 once, out of (God knows) how many attempts at going all the way through - if you go in reverse order, it's just as random, but at least you get to see 7 fairly often - it's the same as 1, but hangs further down; at the sides...
--HA
Concordant with "2.". I saw same thing's when tried to thumb through the list of putting on of shirts.
Originally by: Jim Luc
Originally by: Hiram Alexander
I'd also love some of those options you mention.
The shirt-tuck / boot-tuck is already available (with varying degrees of success, ie. boots are a bit buggy, atm...), for example -
Yes, I just found it! They are a bit hard to spot though - would it be possible to add a UI directly to the model so you can "push/pull" the different clothing options? Instead of modifying the physique, you should be able to "sculpt" the clothing how you like it.
Currently it's a tad buggy - the inner shirt's options also alters the outer shirt's options, and it looks strange. A t-shirt should be tucked, while the other layers should be independent of that t-shirt.
Boots don't quite get tucked completely, they show through some of the pants.
Can we add color and embellishment options to each piece of clothing? The jackets are essentially just a couple different styles just with different colors.
I think a great fix for the sub-options would be to make a side menu similar to the hair color options. Select a shirt - a side menu pops out with tucked, untucked and various color options. Like that nice jacket I'd like to see some shiny thread on it, while others might want it just to remain flat black. Allowing us to customize like this would really add some variations to similar styles.
Join to "add color and embellishment options to each piece of clothing". Here not only a poor choice of clothes but also to pick up for color the clothes complete set from this that is available - it is impossible.
Add. It would not be desirable to run into dreams of pink ponies, but in video-rollers about game "APB", I saw possibility to put different emblems and stripes on any sites of clothes. Like in need for speed underground, but there you may move tile with mouse. Very interesting and pleasant way to bring some personality to... jacket or my left shoes.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.12.27 11:48:00 -
[429]
Edited by: Jagga Spikes on 27/12/2010 11:56:40 System: AMD 64 3200+, 2GB ram, GeForce 6800 GS
first thing first, stop model from moving. make it a button toggle, just make it stop. i see value in immersion, but working on moving model is nightmare. i'm quite surprised anyone thought it would be good idea to have moving model while customizing.
high shaders are very slow. i used low shaders for modeling and most choices, then high shaders to see result. would it be possible to get "render" button that shows snapshot with high shaders?
right-menu pickers are fiddly. scrolling gets mixed up with model rotation. selection doesn't work always. color pickers are too small. some choices don't have obvious differences (male lips and eye line choices, i think).
hair/beard thumbnails would be better with side (or mostly side) view.
hair model missing. more diverse hair cuts choices needed. long hair for male. both full beards feel unkempt. also, all facial hair seem shorts or there is model missing.
no body hair? feels odd. tho, in combination with thin wrists, i always put long sleeves, so it doesn't bother me much. but if you want (as it appears) to have realistic models then there should be more body hair.
wrists feel thin. long sleeves on jacket are poor fix. at least make some handcoms, gloves or bracers.
glasses don't get removed by cloth toggle. also, i suppose glass models are placeholders.
bottom/feet tucking option for male would be appreciated.
modeling options are sparse. no way to modify cranium. eyes should have more options (rotation, size). above and under lips could use a mod handle. ease up on hardcoded features (Amarr and Vherokior). horizontal/vertical scale on ears possible? chin types. forehead height/width.
high heels. any chance that there will ever be choice to have female without high heels?
also, height/weight. arm/leg/torso length. at least universal model scale (+/-5%).
pics, as it did happen: Achura Female Amarr Male Brutor Male Civire Male Deteis Female Gallente Male Intaki Male Jin-Mei Female Khanid Male Ni-Kuni Female Sebiestor Male Vherokior Female
edit: typo; picture show client/server side differences; some client picture are low shader edit2: some hair/color choice were NOT intended :) ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Hiram Alexander
Caldari
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Posted - 2010.12.27 14:31:00 -
[430]
Originally by: Jagga Spikes <snip> Amarr Male<snip> edit: typo; picture show client/server side differences; some client picture are low shader edit2: some hair/color choice were NOT intended :)
They fixed hoods while I was away....??!!?? Why is this not front page news....? lol
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.12.27 15:13:00 -
[431]
Originally by: Hiram Alexander
Originally by: Jagga Spikes <snip> Amarr Male<snip> edit: typo; picture show client/server side differences; some client picture are low shader edit2: some hair/color choice were NOT intended :)
They fixed hoods while I was away....??!!?? Why is this not front page news....? lol
--HA
it worked in editor as tucking option on robes. in server side picture it's omitted. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
44000
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Posted - 2010.12.27 17:08:00 -
[432]
its a lovely tool, i am worried about there not being much variety between the characters and that like has been said, we will all look like each others cousins.
The mohawk doesnt seem to be working either. mind you, a lot of the hair styles are very normal, this is far into teh future with a completly different outlook, yet the styles are pretty standard. I am a 25 year old male architect in the uk, and I have hair more like the jin-mei female style 13 (the more wavy mo-hawk) with a few bead dreads in it and it is not considered too crazy and not at all strange. I think more hair which allows people to be who they are or want to be more would be great. gallente are after all a very accepting society (this applies to the clothes too).
a few more interesting hair cuts would be good, and some body mods such as the head plate and maybe a dew other (almost subtle borg type stuf? dont want to be too obvious but 7of9 http://www.startrek-gamers.com/forum/album_pic.php?pic_id=174 is a good example) it will go well with the plugs and provide a variety for the characters.
OK, so tatoo's are not on yet, but why cant men have makeup? obviously we dont want ppl to make silly looking things, but makup is worn by men at this day and age, so we should be able to do it. even if its only subtle.
zooming in a bit more might be cool to allow for more dramatic portrait shots as well as being able to move the portrait more off center for the kind of 'scary off center in shadows look'?
the eyes look a bit like they have cataracts too, they are not very clear and often have a grey sheen to them. also maybe giving the option of having blood shot eyes might be cool, especialy for those guys who pump them up so full of boosters that they need to replace thier clones so often due to body damage.
the eye lashes have a kind of shiny texture to them too and you can see the eye through them sometimes or at least where the eye changes to the pupil. it gleems in a strange way. It also doesnt seem to be attached to the eye lid so when that moves, the lash just stays in the same place? Also the eye ball comes out of the skin from certain angles.
It would be nice if we have a bit more clothing options. we eather have a kind of religious/naval look in galente, or the gone fishing look? not sure, I miss having robes, and excentuated fashion styles that we might get in the future. T-shirts just feel a bit lame.
some post processing effects on the portrait creator would be awsome too! digital and anologe interferance, darkening, bluring, change of depth of field? often the backgrounds are crystal clear and when you have zoomed right into a character this creats a very unrealistic look... you should be able to blur and lighten/darken the background.
I think that sums it up really.
but please, give more variety interesting stuff to do with our avatars hair and cloths.
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Joshua Deakin
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Posted - 2010.12.27 17:29:00 -
[433]
Originally by: Opertone
Originally by: Apsidia
my avatar portrait
doesn't look like my character! I lost my identity. I really don't like it.
Not all so is bad, as it seems to you. Here that at me it has turned out to make on your old avatar.
something like your avatar 1
thanks for the effort, I appreciate. Let's work it out together.
Here's also my take on you, something similar, something different, looks decent IMHO:
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Kiko Tojima
Amarr Daughters of Hada
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Posted - 2010.12.27 18:14:00 -
[434]
Outfit any amarr male with the robe and then whirl the char around in the full body view: That's what I call impressive! Carbon at its best.
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Grinnin Jim
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Posted - 2010.12.27 18:29:00 -
[435]
I like it a lot. A couple of things though:
1. scrolling through hairstyles, clothes, etc using the mouse wheel: this seems to work intermittently and when it doesn't work, it just zooms your character.
2. Would it be possible, to add a "confirm/reject" on completion; I managed to have the wrong photo selected when I clicked "Save" and didnt realise my error until too late. In other words, when you click Save, it comes up with something like "This is the portrait you are going to be stuck with for the rest of your Eve life, are you sure you want to continue?"
Thanks!
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Joshua Deakin
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Posted - 2010.12.27 18:35:00 -
[436]
Originally by: Apsidia
But, for my character it is impossible to me, to make identical features, strongly pronounced sheaves on a neck, the cheek form, a piece of iron on a cheek and the artful form of shades for eyes, such with what they were in the old editor.
My Old Portrait That at me has turned out
I don't think it's always good to try and imitate the old version too closely. Some of the possibilities were not very appealing and some even went against how the nature inteded
Here's a couple shots from me to you, first is a similar to your current and quite close to your rendition too. The second is my take on how a pleasing looking lady would turn out. It's never too late to re-invent oneself
(click pictures to go BIG)
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Hiram Alexander
Caldari
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Posted - 2010.12.27 19:40:00 -
[437]
Originally by: Jagga Spikes
Originally by: Hiram Alexander
Originally by: Jagga Spikes <snip> Amarr Male<snip> edit: typo; picture show client/server side differences; some client picture are low shader edit2: some hair/color choice were NOT intended :)
They fixed hoods while I was away....??!!?? Why is this not front page news....? lol
--HA
it worked in editor as tucking option on robes. in server side picture it's omitted.
Nicely spotted.
It hadn't even occured to me to check the robes; I was so busy seeing if boots were fixed, (and playing with the belly tops)
UI Feedback:
Working with a hooded character in the Portrait-mode is quite tricky to do, as the costume not only prevents you from using the body as a rotation-tool, the hood stops you from using most of the head as posing tool - you have to find part of the face (that isn't already a control zone) and drag that instead... Which I think is likely to be a great source of frustration to people who haven't had much practise with the editor.
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Indahmawar Fazmarai
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Posted - 2010.12.27 21:56:00 -
[438]
I've been working with the new version of the character creator and so far have got more questions than answers...
- How do I shift the height of the character? Is there any clue on how tall they are, actually? - I see there are 22 hairtsyles for females.. but they are the same 22 hairstyles for every race! Is this final or just a test server thing? Will we get "racial" hairstyles? (Khanid/Amarrian females used to have quite complex hairdos, see my pic FAI) - Seriously: no skirts/tunics/dresses for the ladies? Is this final or just a test server thing? - Jewels & other apparel... earrings, necklaces, bracelets, rings, belts, is there any chance we get them?
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Watak Hunt
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Posted - 2010.12.27 22:23:00 -
[439]
Finally able to morph aspects of the avatar but with varying degrees of success. Facial morphing seems to consist of holding mouse over an area capable of change, holding down button and dragging. Accordingly the options tend to be full max or full min with little in between and with little change between the extremes. Body morphing seems to consist of cleavage.....and that's about it really.
I'm kind of concerned that beyond the basic racial bloodline generic forms there is not too much ability to change. In other words there is going to be little difference between one female Minmatar Sebiestor and another....apart from the hairstyle and the final money shot pose/lighting. The current creator, because of its cartoonish caricature style, is capable of much more variation. Hopefully the various facial options are fleshed out a bit between now and release. If the morphing is going to remain so minimal then we need more basic options in order to produce the variety of avatars we have at the moment.
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Fugzi
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Posted - 2010.12.27 23:37:00 -
[440]
Hi,
Just loaded up the Character Creator and had a shock, as all that was there was a pair of eyebrows and a set of teeth, (obviously false), and a tongue floating ominously in space.
Currently running on the following spec MAC:-
MAC Pro 2 x 3GHz Dual Core Intel Xeon, 4Gb 667Mhz DDR2, ATI Radeon X1900, running OSX 10.5.8
Can add cloths but these also float in space presumably where there should be a body to support them. Have restarted the Creator a couple of times, this appears not to help.
I'm off to find that bottle of Jack that was a Christmas present to calm my nerves :) [Yes I know any excuse!] |
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ShadowHawk
Gallente Final Horizon
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Posted - 2010.12.28 02:32:00 -
[441]
Edited by: ShadowHawk on 28/12/2010 02:35:03 Running everything in the highest setting.
First of all, the characters are VERY realistic. You definitely can make nice looking humans with it.
The one thing I think you guys are totally missing on is racial identity. For example, Gallente are flamboyant, entertainment loving, over the top kind of characters, this is not being reflected in the hair styles, colors, makeup or clothing. I think one thing that was done very well in the 'old' character creation system was that the different races and sub races all had a very distinct look. The flamboyant Gallente, the Royal Amarr, the cold and militaristic Caldari and the Rag-Tag Minmatar. The new system, though looking fantastic, reminds me more of what I would see in a Sims Online or a Barbi character creation screen.
Clothing needs to be more race specific too. My current character wears something that is very revealing. This would be totally inappropriate for a Caldari, but having a Gallente is a Leather Jacket doesn't look right. I still have to wait till I can delete one of my characters to try out the other races and genders, but the three I've seen so far were way to homogeneous.
Face Tatoos and Makeup... definitely needs work. Again, this is an age quite far into the future, the options I'm seeing are more or less what people are walking around with today.
Then there are the sun glasses... well, they are fantastic if this was TopGun Online. For a space age software, they don't feel right. Where are all the Visors, face shields, masks and so on that the old system had.
Height: Since not all humanoids are the same height, it might make sense to give us the option to select the height maybe in the range of 60%-120% of average per race/gender with each race/gender having their own average height.
All in all, as beautiful as the humanoid renderings are, I feel that they are more appropriate to a current age Sim style software than Eve Online. The options are by far not outrageous enough in terms of hair color, style, clothing and so on. In addition, the racial identity has totally been lost. Before, you could look at a portrait and see what race they are, now, any character could be almost anything. Well, I've tried with my three characters, all female, one Gallente, one Caldari and one Amarr. I wasn't able to tell which one was which after I was done.
Given the deep changes in looks and that in many cases, you can't really recreate what your character looked like for the last seven years, it might make sense to give the option to change race, gender and all that when re-creating the character.
I also feel that it might make sense to give us a fourth character slot since most of us already have all 3 characters slots used.
Your 1400mm Howitzer Artillery II perfectly strikes Angel Battlestation, wrecking for 1542.6 damage. |
SlayerOfArgus
Gallente Hermes Enterprises
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Posted - 2010.12.28 04:09:00 -
[442]
Well I have to say, I really enjoyed the character creator. My character looks amazing now! I can't wait until this gets implemented. The detail of the new characters is wonderful and the level of customization is great too. Keep up the good work!
There were some issues though.
-I think that if you provide some sort of direction for the adjusting then it would be simpler to use. In other words, when you are highlighter over a certain section, zoom the camera in on that section and have a pop up or window say that dragging the mouse in a certain direction will adjust that area in whichever way. This would make much easier. -Also, look into the hairstyles. It seemed that when I was trying to use different hair, once I went to the shaved head option it was stuck on that and wouldn't change to any other sort of style. -The lens of the glasses didn't seem dark enough. I couldn't find an option that would let me "black out" my eyes with the sunglasses. -Descriptions of the different areas that you can modify would be good. Like just a basic list in some sort of tutorial that lists what you can modify on your character. -When entering the game, I noticed that the character portrait in the top left isn't centered because of the black bar that lists your character's name. This is kinda annoying since it isn't centered correctly.
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
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Posted - 2010.12.28 04:50:00 -
[443]
Previous feedback posted
I've posted some intial feedback here in a previous post
Additional feedback
1) There are weird limits by Race / Bloodline for hair colors options - having a Minmatar Female character with brown / dark-blond hair as the darkest possible option is softly spoken strange. The same goes for Amarr Females...Actually the human hair & eye colors are modifiable in RL by using hair paint and colored lens - EVE universe setting is in the far future, so I guess all races / bloodlines should be capable to apply those 20/21st century tricks
2) Generally, the Color bars in the UI Color Palettes are too small and seem much darker / washed-out in comparison with the actual colors being applied to hair / eyes / make-up (just for example). Actually in most cases the color bars in the UI Color Palettes are very diffrent from the actual colors being applied on objects - probably due to some color/texture blending etc. Anyway, this is not intuitive at all. Too much clicking & testing until you find those blue eyes or blond hair if you find them at all...
3) TOTALLY AGREE that having primary / secondary / tretiary colors for clothes is very important - this would be much better than the current approach of having 2-3 real cloth types, with multiple color variants each in the UI Gallery. Matching diffent parts of the clothing / hair color / make-up would be much easier.
4) Underware options are mandatory (at least in terms of colors in order to match the other clothes), especially when you have to make sexy looking female characters: Sexy Amarr Female - Bra, Jacket & Boots Sexy Gallente Female - Bra & Jacket Sexy Minmatar Female - Bra & Jacket
Some sexier underware would be a bonus
5) Missing "x" option to remove the selected boots/clothes for "Feet" & "Bottom" (the "x" is available for "Top" and "Outer", but not for the other Cloth Categories - Toggle Clothes switch does not count, because it does not reset the Clothing Selection, it toggles the clothes ON/OFF temporarily)
Preliminay Conclusions
1) Based on my 2 personal testing rounds (approx. 20 hours testing) with Build #216164 and having in mind all other constructive suggestions in this forum thread, I cannot possibly see how CCP could be ready with a POLISHED VERSION of the new Character Creator, WITH ENOUGH ART CONTENT WITH PROPER STYLE by January 18th 2011...
2) The new Character Creator is based on the shared Carbon Technology Framework, which is to be used in WoD and DUST 514 - fantastic technology, great approach, but my general impression is that THE ART CONTENT DOES NOT MATCH THE EVE ART STYLE. It seems like CCP has outsourced the art content creation to 3rd party teams without applying art style scrunity...
3) Last, but not least, IMHO the release of the New Character Creator could (and should) be postponed with a couple of months. Such delay (assuming that CCP would implement some of the players suggestions), would only bring much more character diversity, style and quality, without decreasing the Incursion Expansion value... ___________________________________ BECKS
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Noun Verber
Gallente
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Posted - 2010.12.28 06:17:00 -
[444]
I had a play around today with the system, and features that I'd like to see are:
- The ability to pause/stop my character from moving around as it makes my (4 year old) system shudder and also makes it annoying to mould when the target keeps moving.
- The ability to link and unlink symmetrical features (eg eyebrows) for dramatic effect poses (example)
- The click and drag to move selection boxes for hairstyles etc felt a little strange, perhaps add a next screen/page button
- I found it impossible to remove or reduce the flap over the eyelid of my Khanid female
I found that it took a long time to load the creator into its default state (on high settings) with just a black screen. When I reduced to medium the was a blank silhouette for a fairly long time too.
Regarding shuddering and potential counters that I should upgrade the system: it runs the business of internet spaceships just fine and Incarna-proper content is far enough to not warrant getting a new machine for just yet
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.12.28 07:30:00 -
[445]
Originally by: ShadowHawk
All in all, as beautiful as the humanoid renderings are, I feel that they are more appropriate to a current age Sim style software than Eve Online. The options are by far not outrageous enough in terms of hair color, style, clothing and so on. In addition, the racial identity has totally been lost. Before, you could look at a portrait and see what race they are, now, any character could be almost anything. Well, I've tried with my three characters, all female, one Gallente, one Caldari and one Amarr. I wasn't able to tell which one was which after I was done.
The old style, especially for gallente is way to comic-like and far over the top, so I love the new style and will not for a second miss the old plexi-glass helmets and strange colored spikey hair.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Q Aa
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Posted - 2010.12.28 10:44:00 -
[446]
First of all, thanx for a great game and for a great new charactor creation tool I love it!
Stuff that need changing:
1. The extra option for puting the hood on (when doing amar male in a dress) needs to be easyer to spot, i would have missed it if i didn't look for it and knew it existed.
2. Why does Minmatar have so few outer options? they all look alike you need to put more clothing in there just look in the previous charactor creation tool put some of those clothes in or atleast put more ones that differ i don't want a normal jacket/vest on my main
3. I'm not sure I tried this in the last updated version but when i tried i had to use all different clothes it would make people look more different if you for example could just use a t-shirt instead of having a jacket aswell
4. This will probably come later but more clothing options would be great specially when walking in station comes out so what you don't have to many people looking the same at long range.
5. I really love the hood on/off choice it would be awsome to have more of those in all races for example jacked zipped up/middle/not at all when playing minmatar.
so far usability is good and no crashes only usability "upgrades" id's like is make the hood up/down easyer to spot and when choosing stuff and dragging the mouse it's a little annoying that it get's limited by the right hand of your screen so it would be good if you could do that with your scroll
once again thanx and i hope you look in2 my repport Fly safe o/
//Qaa
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Joshua Deakin
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Posted - 2010.12.28 12:00:00 -
[447]
Originally by: Deviana Sevidon
Originally by: ShadowHawk
All in all, as beautiful as the humanoid renderings are, I feel that they are more appropriate to a current age Sim style software than Eve Online. The options are by far not outrageous enough in terms of hair color, style, clothing and so on. In addition, the racial identity has totally been lost. Before, you could look at a portrait and see what race they are, now, any character could be almost anything. Well, I've tried with my three characters, all female, one Gallente, one Caldari and one Amarr. I wasn't able to tell which one was which after I was done.
The old style, especially for gallente is way to comic-like and far over the top, so I love the new style and will not for a second miss the old plexi-glass helmets and strange colored spikey hair.
And more importantly, they were easily identifiable as there were little to do with making the characters more unique. They were more like caricatures. They are now more like individuals, even though I would like to have even more control... |
Indahmawar Fazmarai
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Posted - 2010.12.28 14:43:00 -
[448]
Deeper testing, some more issues...
- Skin color selector for Khanid female does not work and haves no visible effect. Face color keeps the same and body color is quite whiter, which makes a weird effect even dresed up (like, clean hands & dirty face...) Color palette looks okay, I always pictured Khanid as southamerican natives, with somehow eastern traits, dark hair and a tan skin - Hair and makeup colors are definitively hard to use, squares are too small and color samples don't look at all like the actual color once applied. Also some hair colors just don't seem to work. Gloss & transparency of lipstick works great, by the way. - would LOVE to be able to save a WIP and retake it later, just in case we don't always get an hour of free time to tinker with the creator - Height trimming is essential. Slider-like and metric, please (like, 160 to 200 cm). I want my main to be 160 cm tall, have been roleplaying her like that for two years and now I don't know how tall is she supposed to be...
I still haven't managed to put together anything worth showing, but so far my best acomplishment looks very realistic and... plain looking. Actually she could be the girl next door, which is both amazing and uncanny. It will take a while to learn to sculpt a beauty queen as my main is supposed to be (she won a beauty contest in 2009 actually )...
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Destination SkillQueue
Are We There Yet
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Posted - 2010.12.28 15:46:00 -
[449]
Originally by: Indahmawar Fazmarai Deeper testing, some more issues...
- Skin color selector for Khanid female does not work and haves no visible effect. Face color keeps the same and body color is quite whiter, which makes a weird effect even dresed up (like, clean hands & dirty face...) Color palette looks okay, I always pictured Khanid as southamerican natives, with somehow eastern traits, dark hair and a tan skin - Hair and makeup colors are definitively hard to use, squares are too small and color samples don't look at all like the actual color once applied. Also some hair colors just don't seem to work. Gloss & transparency of lipstick works great, by the way. - would LOVE to be able to save a WIP and retake it later, just in case we don't always get an hour of free time to tinker with the creator - Height trimming is essential. Slider-like and metric, please (like, 160 to 200 cm). I want my main to be 160 cm tall, have been roleplaying her like that for two years and now I don't know how tall is she supposed to be...
I still haven't managed to put together anything worth showing, but so far my best acomplishment looks very realistic and... plain looking. Actually she could be the girl next door, which is both amazing and uncanny. It will take a while to learn to sculpt a beauty queen as my main is supposed to be (she won a beauty contest in 2009 actually )...
If you want to make a beautiful woman, save your current picture and try to imitate it while keeping a few basic guidelines in mind. Things that generally make a woman look attractive are:
- Narrow face
- Full lips
- Dark narrow eyebrows
- long dark eye lashes
- Eyes wide apart (Don't over do things with this or any other facial sculpting. Small changes will do and still keep the face as a whole in balance.)
- High cheek bones
- Narrow nose
- No eye bags
- Thin eye lids (Use makeup. As a bonus it will make the eyes look bigger.)
Your personal taste may vary, but those are pretty generic guidelines to a good looking female face, that most people will gravitate towards.
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PLEXIN CARGO
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Posted - 2010.12.28 16:03:00 -
[450]
Originally by: Hawk TT Previous feedback posted 3) Last, but not least, IMHO the release of the New Character Creator could (and should) be postponed with a couple of months. Such delay (assuming that CCP would implement some of the players suggestions), would only bring much more character diversity, style and quality, without decreasing the Incursion Expansion value...
+1 Please make it proper as CCP usually do before releasing this!
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Jalmari Huitsikko
Caldari Certified Household Sweeping Consulting
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Posted - 2010.12.28 16:16:00 -
[451]
Deteis male looks too much like asian. Check this characters portait. I don't think it looks much like that of what it looks on new creator. I hope I get to pick new bloodline if this is going to happen. Because I have imagined this toon to look more like european whatever than it would look with new creator. Seriously. Especially eye section is bothersome.
Beards could have lenght selection. So you could adjust the lenght of awesome hairs. Or at least more options.
Also maybe I just missed some slider but I'd like to be able to make shorter/skinnier male characters than it's possible atm.
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EFsakura
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Posted - 2010.12.28 16:32:00 -
[452]
Using Higher Shader Graphics : 2X GTX 460 in Sli
I've noticed quite a few bugs myself the colour changes doesn't happen properly sorta have to be lucky for Colours to change. - The sculpting of the area between the eyebrows are quite tricky and any wrong move will cause the Char to look angry there, and fine everywhere else - More Facial expressions
However, very realistic and somehow I've actually managed to make an avatar I'm completely satisfied with. HERE
Now trying to recreate this is almost impossible, I've come close but never able to completely recreate it. Any Chance This can be imported to TQ when it comes out? I do hope there are more clothing options. Don't want to end up like other MMO's where everyone's wearing the same stuff running around.
Keep up the Good work though!
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.12.28 16:50:00 -
[453]
Amarr Caldari Gallente Minmatar
some interesting results: Ni-Kuni Female, Civire Male, Deteis Male, Gallente Male, Brutor Male. also, Brutor Female has very variable face. well done.
generally, no way to make females "fat". everyone looks athletic even with weight on max. photo-realism is very nice, but variety is lacking. more handlers, please. let me mess with those eyes and chins:) ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Obsidian Hawk
RONA Legion
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Posted - 2010.12.28 18:59:00 -
[454]
Still waiting on the long hair for intaki, non dreads and non finger in electrical socket. Thats what made intaki, intaki. Some of us look like samurai. you get the idea.
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Hiram Alexander
Caldari
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Posted - 2010.12.28 19:23:00 -
[455]
Originally by: Obsidian Hawk Still waiting on the long hair for intaki, non dreads and non finger in electrical socket. Thats what made intaki, intaki. Some of us look like samurai. you get the idea.
I'm waiting on clothing that screams 'baby killer'
From an RP perspective, I've no idea how many pleasure hubs, drug factories, and colonies my various characters have happily wiped out for cash, but as much as I like them none of the current characters I've seen (except the hooded amarr) look like killers. Party girls, maybe. Baby killers, nah.....
UI needs moar evil........ (and tattoos... lol)
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Nosferatu Zodd
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Posted - 2010.12.28 20:10:00 -
[456]
I find it difficult to scroll through the different choices (hairstyles, backgrounds, etc). When I click the left mouse button to start scrolling to the left or the right the item under my pointer is selected. This feels like "I selected this but don't want to", I just want to scroll through the available choices. Maybe a slidebar or left and right arrows could help.
Sometimes when I click the left mouse button to start scrolling (in the window) and start moving my mouse to the left or right the body of the character is moving instead of scrolling through the choices. This happens after scrolling when the scrolling has not yet stopped completely, then trying to scroll further or back.
Concerning the deformation of the body with the mouse, the character is moving too much. It's like cutting the hair of a five year old buy. I think it would be easier to select the body part and using a slidebar to adjust the size.
I didn't get a warning when pressing "save" that my choice was definitive. I didn't knew that only one of the four pictures was used in-game.
When selecting another eyecolor I have to change the type of eyes before the color is applied.
Is it possible (on the testserver) to redo the character creation over again? Haven't found a way yet.
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Nova Kierra
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Posted - 2010.12.28 21:04:00 -
[457]
Edited by: Nova Kierra on 28/12/2010 21:05:39 Character Creation issues as of 12/18/2010:
- When selecting eyeshadow or lipstick color or changing opacity, changes don't take into effect until you select another lipstick or eyeshadow.
- Graphic card issues with ATI Radeon Mobility 5650. When I select any hairstyle it seems to behave weird (i.e. flickering effect).
- Opacity slider under Eyeshadow make up does not work.
Oh and as others have mentioned scrolling through hairstyles or anything else for that matter is nearly impossible. Same problem with when you click on a different hairstyle -- it's unresponsive. Takes 2 or 3 clicks sometimes to select a hairstyle.
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Carnella
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Posted - 2010.12.29 00:18:00 -
[458]
Probably kind of a dumb request, but I'll make it just the same.
Would you consider allowing access to all outfit options for all races? For example, every race except the Amarr have a green sleeveless vest with buckles. It's one of my favorite articles of clothing, yet wouldn't you know it, my character is Amarr, so I can't have her wear it.
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Katie Dunn
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Posted - 2010.12.29 01:04:00 -
[459]
anyone else having the problem that its saying loading char createn screen then not doing anything else for half hour or so?
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Babette McHauler
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Posted - 2010.12.29 01:11:00 -
[460]
Add more clothes.. how am I supposed to make a titan pilot look like a stripper (excuse me.. exotic dancer) when all I have to work with is t-shirts and long pants? The boots are a nice start but come on.
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Opertone
Caldari World - of - Empire
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Posted - 2010.12.29 01:32:00 -
[461]
Edited by: Opertone on 29/12/2010 01:32:19 and compare this!
nu artiste
nu artiste - avatar portrait
this used to be a kind, smiling girl, big eyes and happy expression
NOW, WTF did I get?
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Calisto Loveless
Caldari
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Posted - 2010.12.29 02:06:00 -
[462]
Portrait "Random Error"
I just logged on, to test character creation again on my last "? portrait" character, Aya, since the first two turned out nicely. It took me only a few minutes to finish. After saving the new portrait, I noticed that my main character's portrait(Calisto Loveless) had suddenly changed. I'm not sure by how much, but she had long hair hanging over the front of her jacket before I started on the last character, and now she has a man's hair cut.
I hope you fix that before the update.
I also had a problem with "TOPS" tucks not working at all while any "OUTERS" are applied.
All in all, the portraits looks great. Cali |
Jelyk
Gallente Confederation Navy Research
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Posted - 2010.12.29 03:01:00 -
[463]
Edited by: Jelyk on 29/12/2010 03:03:04 I have encountered a few of the issues mentioned above like having to click on an item several times before I see the effect. The biggest issue was when I first started the creator the head of my character kept flashing. I had to click the "low quality" character option then restart the client. That fixed the problem. My gfx card is a GeForce 9400 GT.
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J'Rela
Black Lotus Heavy Industries Ethereal Dawn
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Posted - 2010.12.29 03:53:00 -
[464]
Edited by: J''Rela on 29/12/2010 03:56:43 Reactions to the current build: -There had better be more options for hair/clothes/etc. at release. While I was planning on ditching it anyway, not having the *option* to retain my goofy hair made me kinda sad. -Likewise, the inability to recreate my Sebiestor's brilliant blue eyes and metallic red hair nearly made me weep. I am a big, manly man. I do not like being made to weep. -Is it just me or did the last update break a lot of things? A lot of UI text seems to have gone missing (to be replaced by what look like string names,) and some menus (eye shadow opacity-- now impossible to adjust, since the pop-up menu will collapse when you go to click on it-- comes to mind) which worked fine before are now unusable. Doubtless other issues -Character height needs to be adjustable. -While the female muscularity slider *does* have an effect, it is barely noticeable. This should be fixed. -A lot of the morph areas are unclear in their intent or counterintuitive in their use. For example, adjusting a female character's waist from the right side, it would seem that dragging to the right will increase her girth while dragging to the left will decrease it. The opposite is true. -Sliders. I know you don't want to do it, but sliders would improve control and feedback over the current drag-morph, not to mention making more obvious what options actually exist (what are these "tuck options" I'm only now reading about in this thread? Not good.) Keep the drag-morph, it's cool (if more than a touch unintuitive at times,) but we seriously need sliders. -Character design codes. It would be handy to have a quick text-based reference for the options we selected. Think Mass Effect 2. -It would be super-nice to have a system that tried to automatically approximate your old character model.
---- If violence never solves anything, you're not using enough.
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Yougot outbid
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Posted - 2010.12.29 07:04:00 -
[465]
this is all I EAT PUPPIES AND CRAP OUT HAND GRENADES
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Indahmawar Fazmarai
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Posted - 2010.12.29 07:52:00 -
[466]
More feedback..
- It NEEDS to be able to reset face expression in case you start moving lips around and end up wit the "idiotic smile #1" pose (definitively I think this character creator is purposed to make mean looking characters, rather than happy smiling ones). But reset is a must. I totally spoiled my beauty queen yesterday as soon as it went into "idiotic smile" pose and there was no way to move her lips back to normality... - already said it and reepat: skirts/robes/dresses for females. I am not asking mini-skirts (although would be awesome, if we also got some fancy panties along with them), but, come on, trousers everyone? - Height, height, height, how tall are the characters? I WANT my petite busty main back, the busty side is OK, but she's as tall as the girl next door and we don't even know how tall is that (although, apparently, men overreach women by some fair 10-15 cms in the future... are icelander girls that much shorter than men?)
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Liluu Dallas
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Posted - 2010.12.29 09:01:00 -
[467]
OK I have tryed to make myself and well i have come up short the hair is all good i managed to find orange and all the make up is good but a orange lipstick would be awsome. Also i need the orange rubber thinggy that i were and metalic green pants and a white tank top. CCP Please do this.
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Joshua Deakin
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Posted - 2010.12.29 10:13:00 -
[468]
Originally by: Destination SkillQueue
If you want to make a beautiful woman, save your current picture and try to imitate it while keeping a few basic guidelines in mind. Things that generally make a woman look attractive are:
Quote: Narrow face
Funnily enough, with the current baseline I tend to drag the middle cheek morph almost as wide as possible. Cheeckbones not nearly as much.
Quote: Full lips
Hell yeah!
Quote: Dark narrow eyebrows
Yes, I tend to go for more refined look. But still I don't like a pencil drawn line either. Also, play around with the color, sometimes you get a more natural look when the eyebrow matches the hair color closer, like with the redheads. Otherwise it can produce a rather "****ty" appearance and makeup heavy...
Quote: long dark eye lashes
Probably, but this is not an option with the current creator.
Quote:
Eyes wide apart (Don't over do things with this or any other facial sculpting. Small changes will do and still keep the face as a whole in balance.)
I tend to drag them as close as possible. As always it depends on the overall balance. Leave it where it looks good.
Quote: High cheek bones
I tend to drag them as low as possible. Many baselines wont allow to go low enough.
Quote: Narrow nose
Here tastes really differ, I really dislike the nose being very pointy and narrow.
Quote: No eye bags
But can create more personality.
Quote: Thin eye lids (Use makeup. As a bonus it will make the eyes look bigger.)
I like dark colours, the colored versions are harder (I'm not a makeup artist )
So with these, I tend to gravitate to certain type with most of the bloodlines:
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Jenny Cameron
Caldari Isha's Tears
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Posted - 2010.12.29 12:42:00 -
[469]
Originally by: Indahmawar Fazmarai - It NEEDS to be able to reset face expression in case you start moving lips around and end up wit the "idiotic smile #1" pose (definitively I think this character creator is purposed to make mean looking characters, rather than happy smiling ones). But reset is a must. I totally spoiled my beauty queen yesterday as soon as it went into "idiotic smile" pose and there was no way to move her lips back to normality...
I must say that the number of expressions is rather limited. You can't make someone look really angry, for instance, the eyebrows and eyes don't allow it.
And to add an "undo" button to the portrait screen won't be an unncessary luxury, I agree.
Quote: - Height, height, height, how tall are the characters? I WANT my petite busty main back, the busty side is OK, but she's as tall as the girl next door and we don't even know how tall is that (although, apparently, men overreach women by some fair 10-15 cms in the future... are icelander girls that much shorter than men?)
I'm afraid of that too. I already read rumours of all characters beingh exactly the same height, shouldn't it be possible just to increase your character's legs and body length?
Btw I think Caldari Civire still look the best! ________________* - If you're in favour of a bloodline change please vote in the Assembly Hall in this thread - |
Apsidia
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Posted - 2010.12.29 12:54:00 -
[470]
Edited by: Apsidia on 29/12/2010 13:07:52 It seems to me that Race Achura looks on European, unlike the old editor where there were really Chinese faces. Caldari Achura Male
Hm... this character looks familiar... like an old actor...
Meanwhile, new characters on flexibility of a mimic are almost as similar to descendants Jovian who have genetically deleted to itself of emotions. Basically, we certainly do an avatar, almost, as on the passport, but it is game and a choice should be more. Never know, what character it will want to you. There should be a possibility to represent on the person everything: the zobnyj pirate, the sly fellow, the haughty person, the silly person, a nice face, disgust, irony, weariness, fury, a grin, surprise, laughter, concentration, impudence, threat, scepticism, interest to bite a lip.
In this stage we can't create many and many of them :] Emotion Masks Male Emotions Female Soft Emotions
It would be healthy, if there was a possibility not only to close and open a mouth, but also to grit teeth (muscles on the person thus should be strained and cheekbones) to change a bite (the lower jaw is pushed forward or back). The upper and lower lips should move separately from each other. Interaction points - center and lip sides. For giving of a smile or a gloomy look it would be necessary to move for cheeks. The lower eyelid, at the maximum upper position would create effect of that the person щурится and on the person there would be wrinkles, and sacks under eyes would rise upwards. Then, Malicious and a stare-> emotion when to the person it is ridiculous, would be regulated by eyebrows.
p.s. I very much wait for the moment when it will be possible to edit the character on new, and very much I hope that when to me will suggest to change once appearance free of charge, I will find for this purpose in the editor everything that to me can be demanded. I very much love this game and I respect your job guys.
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Joshua Deakin
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Posted - 2010.12.29 14:40:00 -
[471]
Originally by: Opertone Edited by: Opertone on 29/12/2010 01:32:19 and compare this!
nu artiste
nu artiste - avatar portrait
this used to be a kind, smiling girl, big eyes and happy expression
NOW, WTF did I get?
Lol, you should have spent considerably more time tweaking. Your new "nu" is almost as good as hitting the randomizer button. No offense meant
Unfortunately the devs have decided that the common denominator for Intaki is impossible long nose bridges. Also the current eyebrow choices limit the creation somewhat. The biggest omission in your new rendition is that you have drawn the cheeks way too much in. So with raising eyebrows, puffing the cheeks and compositing them so that the whole is somewhat balanced, the best I was able to produce is as:
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.12.29 16:06:00 -
[472]
Edited by: Niccolado Starwalker on 29/12/2010 16:07:53 The plus: Very well done characters, with fluid and natural movements in body and hair etc. BRAVO!
The minuses: A little sterile and cold toned characters. Too few choices in character look and utility appearance
OK: I have not tested it very much. Just a few hours today. The absolute first impression was: WOW! But after a while generating character I found I was "stuck" with the same character expression and look no matter how much I randomed the character. Maybe its because its locked to a certain race. The negative for me when it comes to this is: upon my first character creation I chose race based on just the look of the character after generating a dozen ones from different races, and when I was happy with the Intaki, thats what I ended up as!
Now, I am not truly happy with the Intaki and the male choice. I simply feel that the females have larger selective choises (Only one long hair available for men for example) and the intaki does not look the way I want it to. And since the character creation this time will have much larger impact than it had back in 2005 with the coming Incarna, I might end up with a character I am not thoroughly happy with! A sad thing after playing this game for 5 years, and for someone who is quite attached to his current character look!
Now, I know this is not complete yet, but this is my impressions so far. Be they wrong or right - I dont know - but thats what I feel so far. Therefore I hope you will open up for free choice of sex and race; after all, races and sex should not affect gameplay anymore, so I see no problem with it, and it will make those of us who chose race and sex upon creation based on look more happy.
Thx! :)
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Midnight Hope
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Posted - 2010.12.29 16:12:00 -
[473]
Looking good CCP. I asume more choices will show up in the final version (hopefully!).
However:
1. HEIGHT! Where do I define the height of my character. It makes little difference now, but when Incarna hits we will end up all having the same height!
2. White hair. I could not get it white in a male gallente char. Closest I could get was a buttery color.
3. More male long(ish) hair choices. Very limited options now (I think 2 iirc).
4. I assume options for tatoos, jewelry, head gear, implants will make it in the final version. Just mentioning them in case they drop off the todo list.
Once Incarna hits, please let us switch hairdos, hair color, jewelry, clothes, etc. I assume this is also planned, but it's again worth mentioning.
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Joshua Deakin
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Posted - 2010.12.29 17:04:00 -
[474]
Originally by: Midnight Hope 1. HEIGHT! Where do I define the height of my character. It makes little difference now, but when Incarna hits we will end up all having the same height!
It would be nice, but CCP has stated that we are not going to able to change our height. They said it would lead to midgets and max height characters. I guess the real reason is technical hurdles. Or perhaps there's just not enough resources at the art department?
Quote: 4. I assume options for tatoos, jewelry, head gear, implants will make it in the final version.
They had some challenges with the tattoos displaying the way they wanted. But as it is a quite a major feature, I'm sure they will find a way. |
Opertone
Caldari World - of - Empire
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Posted - 2010.12.29 19:55:00 -
[475]
Originally by: Joshua Deakin
Originally by: Opertone Edited by: Opertone on 29/12/2010 01:32:19 and compare this!
nu artiste
nu artiste - avatar portrait
this used to be a kind, smiling girl, big eyes and happy expression
NOW, WTF did I get?
Lol, you should have spent considerably more time tweaking. Your new "nu" is almost as good as hitting the randomizer button. No offense meant
Unfortunately the devs have decided that the common denominator for Intaki is impossible long nose bridges. Also the current eyebrow choices limit the creation somewhat. The biggest omission in your new rendition is that you have drawn the cheeks way too much in. So with raising eyebrows, puffing the cheeks and compositing them so that the whole is somewhat balanced, the best I was able to produce is as:
impossible, but beautiful...
it is that hard
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Midnight Hope
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Posted - 2010.12.29 19:59:00 -
[476]
I don't see height as a problem. Just cap it at 5.5ft as the shortest and 6ft as the tallest (or some numbers like those). Enough to allow a certain variation so that when you look at the crowd in Jita they don't all have the same height.
Regarding Tattoos, check the mean looking minnie chick at the Incursion site (http://www.eveonline.com/en/incursion?utm_source=newsletter51&utm_medium=email&utm_campaign=newsletter51). Her tattoo looks pretty good so they may have already figured out how to pull them off. Go CCP!
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Laria Raven
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Posted - 2010.12.29 20:13:00 -
[477]
- Tooltips when hovering over sections display over the "refersh" icon making them harder to read.
- Eyeshadow color-dialog does not allow opacity to be changed - it fades from view when you try and change it.
- Eye colour does not update until you change eye styles.
- Secondary hair colour is applied inconsistently.
- In general, colours from pickers are a long way off that rendered.
- Boot colours in picker are a very long way off that rendered.
- Selecting a morph point has a different effect depending on which angle you're looking at the model. This is actually cool, but it's less intuitive than I think you think it is.
- Tuck options great but buggy - selector shows 1/7, but can only get 1,2 and 7.
- Colour choices of clothing don't go wonderfully together. Some kind of colour picker/style picker combination would be great.
- Please can we have a reset pose button for the portrait taking stage?
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weaselface
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Posted - 2010.12.29 20:32:00 -
[478]
Sorry if any of this has been said in the above posts. I have just tried to create my minimatar main character and i want to know a few things. Where are the face spikes/ tattos and why is every item of clothing available awful. I spend my time in minimatar ships none of those clothes are practical at all. Is this going to be sorted as its all WIP or are we all stuck looking like we buy our clothes from the nearest department store.
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Carnella
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Posted - 2010.12.29 21:16:00 -
[479]
Originally by: Midnight Hope I don't see height as a problem. Just cap it at 5.5ft as the shortest and 6ft as the tallest (or some numbers like those). Enough to allow a certain variation so that when you look at the crowd in Jita they don't all have the same height.
This, pretty much. Even if it were possible to do extremes, the fear that everybody would make either a midget or a giant has been disproved by any number of other games. But really, if CCP made that excuse, even they must have known how lame it was.
As to the Gallente Intaki--and between this most recent post and his other, I'm beginning to think Oportone is just a troll--to claim that you can't get an attractive female is just silly. Within about five minutes, just going for all the most obvious choices, I wound up with a female avatar who looks sort of like Christina Applegate--and I think she's pretty damn cute.
(Click for large version)
And by the way, CCP, if you want to throw some money my way to redesign your various NPCs, I'd be happy to take it. ;)
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Indahmawar Fazmarai
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Posted - 2010.12.29 21:33:00 -
[480]
Edited by: Indahmawar Fazmarai on 29/12/2010 21:35:09
Originally by: Joshua Deakin
Originally by: Midnight Hope 1. HEIGHT! Where do I define the height of my character. It makes little difference now, but when Incarna hits we will end up all having the same height!
It would be nice, but CCP has stated that we are not going to able to change our height. They said it would lead to midgets and max height characters. I guess the real reason is technical hurdles. Or perhaps there's just not enough resources at the art department?
Maybe animation & physics problems which only CCP, out of a gazillion MMORPG makers, has encountered...
If that is true, it's the silliest thing I've ever heard. Everyone the same height? They spend a gazillion man-hours into creating a realistic character creator and just dismiss the abbility to tell how tall is your character? Why don't just dismiss to put five fingers in each hand? Height is a ESSENTIAL part of body proportions. If my main will be as tall as the next one, and every woman shorter than every man, then they can kiss my ass and stuff the whole Carbon and Incarna up theirs.
PS: Can't believe it, how can they be so slapdash? So far strive for excellence...
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Opertone
Caldari World - of - Empire
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Posted - 2010.12.30 00:28:00 -
[481]
Originally by: Carnella
Originally by: Midnight Hope I don't see height as a problem. Just cap it at 5.5ft as the shortest and 6ft as the tallest (or some numbers like those). Enough to allow a certain variation so that when you look at the crowd in Jita they don't all have the same height.
This, pretty much. Even if it were possible to do extremes, the fear that everybody would make either a midget or a giant has been disproved by any number of other games. But really, if CCP made that excuse, even they must have known how lame it was.
As to the Gallente Intaki--and between this most recent post and his other, I'm beginning to think Oportone is just a troll--to claim that you can't get an attractive female is just silly. Within about five minutes, just going for all the most obvious choices, I wound up with a female avatar who looks sort of like Christina Applegate--and I think she's pretty damn cute.
(Click for large version)
And by the way, CCP, if you want to throw some money my way to redesign your various NPCs, I'd be happy to take it. ;)
no seriously, I am trying to point out how difficult this character creation process is. It was very frustrating, but I have gained some confidence. I am grateful for drawing Nu for me. The avatar is just amazing.
But the customization process kills me!
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Miyau
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Posted - 2010.12.30 01:04:00 -
[482]
(Running with high shaders)
The new character creator looks very cool. Like the clothing options and all the models look very high quality. Will spend ages playing with this before picking the final one for my character. Seeing the hair move is great.
Adjusting the face seemed harder than before. When I grab a facial feature and start to drag the mouse around, there's a pause/lag before it updates (this was true of changing anything), so it's hard to make small adjustments. I would usually end up slamming the feature to its extreme, not like the change and so pull it back completely the other way. It also felt like the range of possible decent looking faces was quite small.
I noticed when changing clothes it would change the model but show the wrong texture on it for a moment.
I didn't quite figure out how to scroll through all the options for a feature (the horizontally scrolling lists). I can click an option at either side ok, but if I want to quickly scroll to the other end of the list, I'm not sure how. At first I thought the mouse wheel would do it, but it sorta does sometimes and sometimes doesn't. Then I started click and dragging with the left mouse, which mostly worked, but sometimes it'd snap back. |
Rixiu
The Forgotten Navy
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Posted - 2010.12.30 03:55:00 -
[483]
I also have the small lag/stutter when molding the face just like some others here experience as well. I'm not 100% what the reason is but it could be related to the hair simulation since the hair is "jumping" constantly while dragging around.
If that's the case adding a simple timer of a second or two for the hair simulation after each change would probably make it less anoying.
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Drunken Phonebooth
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Posted - 2010.12.30 04:59:00 -
[484]
1. It would be good to see all the various headgear of the races make it to the final cut. 2. Tattoos and all the facial markings that all the races had should carry over. 3. Way too much movement when you are attempting to sculpt. 4. Greater variety in clothing it seems alot of the clothes are identical for all races. 5. All the hairstyles should carry over and we need gray hair. 6. Being able to adjust how tall or short our characters are would be a bonus. 7. I am pretty sure the Amarr races can wear sunglasses, how about we include them. 8. Aviators...there are other styles of sunglasses out there. 9. Some of those amarrians like being covered by a hood. 10.Most of them look like they are in thier twenties. Sure we are clones and all, just be nice to look....older.
Aside from the above mentioned. The creator is good.
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.12.30 06:55:00 -
[485]
Originally by: Opertone
Originally by: Carnella
Originally by: Midnight Hope I don't see height as a problem. Just cap it at 5.5ft as the shortest and 6ft as the tallest (or some numbers like those). Enough to allow a certain variation so that when you look at the crowd in Jita they don't all have the same height.
This, pretty much. Even if it were possible to do extremes, the fear that everybody would make either a midget or a giant has been disproved by any number of other games. But really, if CCP made that excuse, even they must have known how lame it was.
As to the Gallente Intaki--and between this most recent post and his other, I'm beginning to think Oportone is just a troll--to claim that you can't get an attractive female is just silly. Within about five minutes, just going for all the most obvious choices, I wound up with a female avatar who looks sort of like Christina Applegate--and I think she's pretty damn cute.
(Click for large version)
And by the way, CCP, if you want to throw some money my way to redesign your various NPCs, I'd be happy to take it. ;)
no seriously, I am trying to point out how difficult this character creation process is. It was very frustrating, but I have gained some confidence. I am grateful for drawing Nu for me. The avatar is just amazing.
But the customization process kills me!
Unfornately, I have to agree.
The tool is fantastic! Dont misunderstand, but I feel the limitations just by the race, bloodline and sex! And I cant even remotely get anything I like from the creation tool! Take the selection of hair for example! Theres only one long hair style available, and its a rasta style! Now, I dont have anything against Bob Marley and his jamaican friends, but it does not suit me! The rest of the hairstyles are all short in different variations.
I think CCP should fully allow a new character remake, with new sex, race and bloodline. After all, with Incarna, we have to "live" with the character we make. Today we dont have to since we are all shipbound, and the only place we see it is as a small portrait. Besides, races dont grant bonuses anymore, so this should not create any problems either.
The tool IS fantastic, but with the race, bloodline and sex you are stuck with severely limits your look. and Yes, the tools are somewhat killing me too :(
OK. I have "motherly" feeling of my character. heck its been with me now for five years, and I want to feel happy with it in the years to come too.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Angry Memphis
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Posted - 2010.12.30 07:05:00 -
[486]
Like some of the other posts I would also like to see the following: 1. Tattoos 2. head wear / hoods 3. more choices of glasses 4. ability to give the character slightly bigger smiles during the final stage
I also noticed a few bugs: 1. during the customisation of a new character, switching bloodline or sex prompts you with a message: "Message: 'CharCreationLoseChangeBloodline' Args: {}" Clicking Yes or No allows you to continue but I guess the message needs tweaking. 2. when selecting eye colour, the changes don't apply unless you select a different eye option. 3. facial hair seems to default as blonde each time you select a new option even though your hair colour is set to a different colour.
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Joshua Deakin
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Posted - 2010.12.30 07:33:00 -
[487]
Originally by: Miyau Adjusting the face seemed harder than before. When I grab a facial feature and start to drag the mouse around, there's a pause/lag before it updates (this was true of changing anything), so it's hard to make small adjustments. I would usually end up slamming the feature to its extreme, not like the change and so pull it back completely the other way.
It seems to get slower and slower the further you go when sculpting. I think it's somehow tied to the history function and hair. I've used the history function only once and as I was trying to adjust another area it just changed the last change back to the original even when I had backtracked one history step.
It would be much better to be able to quick save a character. So that you would have like 5 slots and you could fast switch between them. This way you could better judge the differences and whether one is better than the other. The history function does not really help at it's current status.
Quote: I didn't quite figure out how to scroll through all the options for a feature (the horizontally scrolling lists). I can click an option at either side ok, but if I want to quickly scroll to the other end of the list, I'm not sure how. At first I thought the mouse wheel would do it, but it sorta does sometimes and sometimes doesn't. Then I started click and dragging with the left mouse, which mostly worked, but sometimes it'd snap back.
It's a bit unintuitive, basicly don't use the mouse scroll but rather drag under the icons. This way you can "swipe" through them quite quickly. |
Joshua Deakin
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Posted - 2010.12.30 07:47:00 -
[488]
We need more choices in posing. Facial expressions that is.
How about a snarl:
A wide smile:
A wink:
An angry scream:
etc
You don't have to make them as static choises, but give us the possibility to control the eyes, mouth and lips a bit more.
A bigger mouth range would help a lot. And so that you can adjust where the corners of the mouth align to.
(images through Google photo search)
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Laughing God
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Posted - 2010.12.30 10:10:00 -
[489]
Avatars look good but I am missing some customization. I would appreciate heagear (hoods and such) also I am missing the spindly things amarrians can have on their back (look at my portrait picture).
Also I have had trouble with flipping through the different choices in the horisontal scroll menu. Sometime it gets stuck and sometime it works.
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Carinelle Avriette
Gradient Electus Matari
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Posted - 2010.12.30 11:59:00 -
[490]
(I think I use the higher shading on my client)
First of all sorry canÆt bother to read whole thread through so here might be some issues already mentioned there.
I have now built maybe 7 characters with the editor. There is a learning curve and not all things are very intuitive.
1) Editing head shape is very hard when the character keeps moving all the time. It would be better that when I grab some point of character it would stop moving or there would be a mode where it doesnÆt move. But having mode where she moves a little bit is nice when trying to get picture how the created look works.
2) Not sure is this bug or feature so I mention it here anyway. Applying colors to anything seems to require either select color and then adjusting opacity etc or changing selected eye/hair/etc type. This is highly annoying.
3) Not so much a usability issue but a design observation. Aging and scarring scripts seem to apply only to face and leave neck smooth. In real life age is often more visible from skin of the neck than from skin of the face. So it creates a look that older face is attached to young body. It would look more realistic if some aging/scarring effect would be applied also to skin textures of the neck.
4) From the beginning it is not very obvious which points are adjustable by grabbing them. On my 7th attempt I still found new points to grab accidentally. When first entering to character creation it could work nicely if the client first would highlight all the points that can be adjusted e.g. in similar way they become highlighted when you grab them with mouse and after that short introduction it would move to normal edit mode.
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.30 12:02:00 -
[491]
BTW. In Incursion trailer we can see that Sansha's right eye is actualy a cybernetic implant with mechanical parts visibly movving in it. Any chance you add such for us as well?) After all, we all using perception implants, are we?)
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Indahmawar Fazmarai
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Posted - 2010.12.30 14:12:00 -
[492]
Edited by: Indahmawar Fazmarai on 30/12/2010 14:15:38 Edited by: Indahmawar Fazmarai on 30/12/2010 14:12:12 Oh irony, now that I am very disappointed at this stuff, I succeeded to create a char as I like it. My main tip: POSE HER FIRST, then do all the customization work (hair, makeup, etcetera)...
So here is my main, before and after:
Body view
It's such a shame I can't shape her into being shorter.
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Marak Mocam
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Posted - 2010.12.30 14:12:00 -
[493]
Originally by: Joshua Deakin We need more choices in posing. Facial expressions that is.
How about a snarl:
I was thinking more Harkonian: (gallente Intaki) I couldn't exactly get a snarl to work but it would be a nice option.
As you say though -- a few more expression options would be nice. I've played with it a bit and you can get smiles but not big smiles... frowns too, etc...
IMO, I like "character" in my characters -- not a generic "pretty picture" - each to their own and options are good.
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Joshua Deakin
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Posted - 2010.12.30 14:18:00 -
[494]
Edited by: Joshua Deakin on 30/12/2010 14:20:38 I think we have a trend here that limits the creator in many areas. From the tutorial that Hesperius created we have a collage of the different base models across races and bloodlines:
Carbon Tutorial
As you can see the head proportions (forehead height / head width) are identical. Immediately the first impression is created that they are very similar. You really need to stop and start paying attention so that can you spot the differences.
So maybe it's the technology behind the creator that is the limiting factor. CCP hasn't been able to design an engine where the texture / tattoo / clothing / hair is able to integrate when the underlying structure changes. With head being the same size and the character being the same height you don't need to pay attention and consider the overlaying structure morphs.
It's the same issue everywhere, clipping eyeballs, clipping hair, teeth, eyelashes not connected to the eyelid etc.. In parts the creator is excellent, skin and eye shaders are very good (no sub-surface-scattering though ), the models are quite good in most parts, yet it's missing being able to create asynchronous faces (left side being different than the right side), instead we get a crooked nose with the Intaki that's the same for each and every male character. You know how strange it looks if you split your face in two and mirror the other side, it doesn't look very natural anymore..
I guess it's the case of eating and getting hungrier by the minute |
Joshua Deakin
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Posted - 2010.12.30 15:25:00 -
[495]
Originally by: Indahmawar Fazmarai
So here is my main, before and after:
Here's my take based on your original. A bit less pronounced/puffy cheeks, deeper eyebrows (darker makeup). I think she looks a bit younger compared to your new version.
(click pic to go BIG)
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Talin
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Posted - 2010.12.30 15:50:00 -
[496]
Edited by: Talin on 30/12/2010 15:51:03 I just think it needs to be said at this point.
We should just be happy we are getting Incarna or the preliminary for it AT ALL. We have been waiting for whats going on 8 years now. Sure it will have limitations and problems, or things that make us unhappy, but the fact the feature is coming is a huge step in the right direction.
I'm not saying there aren't problems, errors, lack in some Judgement calls, but for the most part CCP has always done its player base solid. And if they don't often they will cop to it and try and fix it as time goes on. Which is more then I can say for many developers of MMO's.
Incarna and the Character Creator might not be perfect out the gate. EVE in 2003 wasn't either. But in 7 years alot has changed, heck alot changed from just the Beta to the final release. If the Creator comes out imperfect or missing things, Thats alright.
CCP has proven to me over the years that they are willing to fix things, and that thing WILL change. Maybe they haven't been so good at it in the past but... use Planetary Interaction as a new baseline to judge from. Since its inclusion it has continued to evolve and change. For those who mess with it just look at the difference between it on Tranquility and the version that is on Sisi right now.
Sure we can argue it might not be better. Though I think the change's are.
Lets give CCP the benefit of proof here.
Even if the Character isn't perfect. It will change as time goes on. CCP has already said as much, they have already said as much that Incarna will also change as time moves forward, and it isn't even out yet.
It does bother me some of the things we wont be able to do, such as change hight, shoulder, face and overall broadness.
But compared to what we have now, its a massive step. Lets be grateful for that at least.
Give them some props people. It might not be perfect but its a darn good step in the right direction.
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Carnella
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Posted - 2010.12.30 17:41:00 -
[497]
Originally by: Niccolado Starwalker Unfornately, I have to agree.
The tool is fantastic! Dont misunderstand, but I feel the limitations just by the race, bloodline and sex! And I cant even remotely get anything I like from the creation tool! Take the selection of hair for example! Theres only one long hair style available, and its a rasta style!
Well, look, I agree--more choices is always better. My point was that if you show me a picture of a morph you did that looks like a potato, then I'm going to suggest that you need to try a little harder, or go take an art class or something. Even if you can't create exactly the face you want to create, you can do some very nice-looking avatars (even if they're intentionally ugly).
I'm as nit-picky as the next person. I wish, for example, that you could change the size of the ears or move them higher up on the head, to say nothing of a greater range of hairstyles. But what we have right now is pretty decent. There's always room for improvements, of course.
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Hiram Alexander
Caldari
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Posted - 2010.12.30 19:09:00 -
[498]
Edited by: Hiram Alexander on 30/12/2010 19:09:26
Originally by: Carnella
I'm as nit-picky as the next person. I wish, for example, that you could change the size of the ears or move them higher up on the head, to say nothing of a greater range of hairstyles. But what we have right now is pretty decent. There's always room for improvements, of course.
I'm nit-picky too, so I'll just give you the good news; that you can change the ear size -- from the side view... but not raise/lower them (rotate, yes)
More choice would be great -- but so would less...! I'm almost fed-up seeing Minmatar women in Amarrian blouses... ;)
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Kal'Koresh
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Posted - 2010.12.30 21:11:00 -
[499]
While I have faith in CCP, I'm going to have to agree with some of the posters and ask that you push back the release date. If memory serves, Incarna is supposed to be released on the 14th. That's just 15 days away, not including the weekends. While there have been great strides with the Ammar, the other races are still fairly plain, and the creator is still kinda buggy, and not quite intuitive. I'd rather sit on my hands and get a solid release than get it right away and get a half-finished product.
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Joshua Deakin
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Posted - 2010.12.30 21:32:00 -
[500]
Originally by: Kal'KoreshIf memory serves, Incarna is supposed to be released on the 14th. That's just 15 days away, not including the weekends.[/quote
The last portion of Incursion should be released 18th of January and this should contain the character creator using the new "Carbon" system. Incarna is not due until sometime next summer... say six months or more still to go. |
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Carnella
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Posted - 2010.12.30 23:16:00 -
[501]
Originally by: Hiram Alexander Edited by: Hiram Alexander on 30/12/2010 19:09:26
Originally by: Carnella
I'm as nit-picky as the next person. I wish, for example, that you could change the size of the ears or move them higher up on the head, to say nothing of a greater range of hairstyles. But what we have right now is pretty decent. There's always room for improvements, of course.
I'm nit-picky too, so I'll just give you the good news; that you can change the ear size -- from the side view... but not raise/lower them (rotate, yes)
Thanks. I figured that out, myself, earlier today and I was pretty happy. Though it highlights a problem with the tool--even to somebody whom has played with it a lot, there are still features that are tricky. Some sliders would be nice, but again, the results are pretty good regardless of some usability quirks.
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2010.12.31 00:35:00 -
[502]
Edited by: Anne Arqui on 31/12/2010 00:46:27
Originally by: Talin We should just be happy we are getting Incarna or the preliminary for it AT ALL. We have been waiting for whats going on 8 years now. Sure it will have limitations and problems, or things that make us unhappy, but the fact the feature is coming is a huge step in the right direction.
It does bother me some of the things we wont be able to do, such as change hight, shoulder, face and overall broadness. But compared to what we have now, its a massive step. Lets be grateful for that at least.
Well if CCP doesn't change the Vherokior looks I'm quitting EVE. Simple as that. I'm not happy at all, on the contrary, to me (and a lot of other Vherokior players, read the whole thread) it's a massive step back. I don't want to look like they make me in the new editor, no way I will play on like that. And no, I'm not buying a new character from the bazaar, that's an extremely stupid idea.
No high res pictures or fancy 3D characters will change that. I find it quite rude to force a totally different look and feel on your paying subscribers' characters just like that. I picked this look and name because I liked it and they suit each other. If the new editor is released as it is now, that will become impossible.
I hope CCP will reconsider and we will get a bloodline remake (the Sebiestor has far more options to resemble me as I look now) or far more Vherokior customization options. Because what seems to be happening now is really very disappointing and it seems people at CCP's haven't really thought very well about what they're doing. I really hope I'm mistaken.
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Kal'Koresh
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Posted - 2010.12.31 01:54:00 -
[503]
Edited by: Kal''Koresh on 31/12/2010 01:56:09
Originally by: Joshua Deakin
Originally by: Kal'KoreshIf memory serves, Incarna is supposed to be released on the 14th. That's just 15 days away, not including the weekends.[/quote
The last portion of Incursion should be released 18th of January and this should contain the character creator using the new "Carbon" system. Incarna is not due until sometime next summer... say six months or more still to go.
My bad, I did indeed mean Carbon. I guess I got my names mixed up. And while I also got the dates mixed (really batting a thousand there, wasn't I?) I still stand by my statement. We're just beginning to see improvements of the Amarr. There's three more races to go. Unless CCP's got some stuff they're holding back, I don't see it happening. Of course, I got the names and dates screwed up, so what the hell do I know?
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Marak Mocam
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Posted - 2010.12.31 05:02:00 -
[504]
After playing with it a bit more I do have a couple of suggestions.
It is very customizable but far too complex with no help available to figure out what you're doing.
Too many will find it confusing and difficult to work with. It literally can take well over an hour to figure out what you're doing with it and few will be into spending that much time/effort so expect complaints as people "try" and become frustrated.
My thoughts on addressing this:
Add a help window -- left-right, top-bottom; your choice but I'd go with left-right (tall). Left side loads an "image map", right has detailed help show as you click various surface controls shown on the image-map. That would be the best solution to avoid gutting functionality for simplicity.
Tooltips. Lots and lots of tooltips. Put a persistent option to toggle them on and off but have them available as folks mouse over things. Attach them to everything you can on that screen. An on/off checkbox or the like, will let folks turn it off when they don't want it and turn it back on when they hit "ok... what the hell is this doing? Because it's NOT doing what I expect!"
The days of "experimentation to figure it out" are pretty much gone for "fun" but I'd really hate to see "simplified tools" that remove functionality so have the info available "on demand".
-------------- I did notice that several control surfaces seem "linked" in odd ways right now but that's probably so it functions for testing.
Example: In the portrait window, the upper lip controls look like they should work the "snarl" effect mentioned earlier but they are linked to the upper-side mouth controls. Dragging them is no different than dragging the upper side controls.
That kind of thing.
Some effects aren't obvious and seem 'counter' to what one might think of for modifying an area of the model.
Example: To increase the mass of the thigh or calf, you drag from lower on the limb upwards. To improve 'definition' on the thigh, you work around the knee controls.
One last thing -- if there is some way to re-do a char, please mention it -- for this testing time at least. My main guy has one of those 'dark hair, blond beard' gigs going due to a rendering glitch and I'd like to fix that and save some models for further testing instead of making stuff without saving.
It kind of limits "is it fixed yet?" testing by simply reworking the color to see if it sticks for the "final" or not.
Here are some pictures. All are Gallente, Intaki bloodline.
This is for those who want to see some of the customization possible... (the redhead I posted above is Intaki too)
And my 'bitter vet' version... 'before' and 'after'.
As can be seen - gray hair works.
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Turay
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Posted - 2010.12.31 05:39:00 -
[505]
Edited by: Turay on 31/12/2010 05:42:36 At first I was very enthusiastic about the new charcter creator. The last two hours I tried to create my alter ego on sisi.
The result is frustrating!
This avatar looks like drug addicted Kate Moss and not like my lovely Turay.
I was not able to build a character with any recognition value. The bigger eyes, the hair accessories, clothes etc. Imho is recognition important - every races had its own typical looks. I know some guys do not spent time on character creation they click (if at all) random morph that's it. But I normally need a few hours to create my chars, everything has to be nearly perfect. While I am not a roleplayer I like the typical look of my Vherokior Female chars and I have lots of them. All around the new char is faaaaaaaaaar away from my lovely Minmatar Vherokior and that's frustrating!
Another thing I noticed is "Are CCP racists?". It's strange for me that you don't have the ability to change the skin color in other MMPORGS like Everquest 2 you can do that!
In my point of view Incarna is great but until release it should be possible to create nearly identical faces than you have before.
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Joshua Deakin
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Posted - 2010.12.31 06:36:00 -
[506]
Originally by: Marak Mocam
Example: To increase the mass of the thigh or calf, you drag from lower on the limb upwards. To improve 'definition' on the thigh, you work around the knee controls.
There are no "knee controls". You drag the leg part up and down to go fuller or skinnier. In sideways pose you can make the butt a bit bigger/pronounced but that's about it when sculpting the legs. The leg control area is the master morpher, it affects also the hip/calf area. |
Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2010.12.31 06:49:00 -
[507]
Edited by: Kara Sharalien on 31/12/2010 06:55:18 If I don't complain about it in the following, I think its good or at least acceptable.
1. There are still a few niggling issues with body creation. For example, go for a pregnancy look on the Amarr Ni-Kunni female and then shift the buttocks/hips up and down (don't ask) and you will see mesh distortion on the front just under the belly.
2. Unless you try very hard, there is limited options for some races. pure Gallente female starts off looking like Natalie Portman. If you fiddle around, you can get her to look like Legolas or like Bambi, or somewhere between the three. Try as I might, I could not successfully make her look like anything other then that. If walking around Oursulaert 3-3 means walking through a room full of Natalie Portmans, its not going to be the hit you hope it will be.
(edit: I'm talking about underlying bone structure and eye configuration, prior to loading on hair, makeup etc.)
3. There is not enough of a verity of clothes. My main character is currently wearing some kind of metal exo-skeleton. Kara here is wearing a tasteful yet risque glass fabrication. In the new creator, they get to choose between about 7 different colors of cargo pants.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Turay
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Posted - 2010.12.31 07:51:00 -
[508]
Originally by: Kal'Koresh While I have faith in CCP, I'm going to have to agree with some of the posters and ask that you push back the release date. If memory serves, Incarna is supposed to be released on the 14th. That's just 15 days away, not including the weekends. While there have been great strides with the Ammar, the other races are still fairly plain, and the creator is still kinda buggy, and not quite intuitive. I'd rather sit on my hands and get a solid release than get it right away and get a half-finished product.
I totally agree. The tool is really nice but what we can see on SiSi there are still too much bugs and limitations.
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Joshua Deakin
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Posted - 2010.12.31 08:02:00 -
[509]
Edited by: Joshua Deakin on 31/12/2010 08:03:55
Originally by: Kara Sharalien
2. Unless you try very hard, there is limited options for some races. pure Gallente female starts off looking like Natalie Portman. If you fiddle around, you can get her to look like Legolas or like Bambi, or somewhere between the three. Try as I might, I could not successfully make her look like anything other then that. If walking around Oursulaert 3-3 means walking through a room full of Natalie Portmans, its not going to be the hit you hope it will be.
That's so funny, just yesterday and today I've been trying to find the best bloodline to try and model Natalie. Tried the Gallente femme fatale too, didn't get it quite right although there was some resemblance. The nose is quite hard to get exactly so as is the mouth and cheek/cheekbones. Actually I'm noticing that from side view the mouth does not extend enough to side, it's too flat atm. |
Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2010.12.31 09:55:00 -
[510]
Originally by: Joshua Deakin Edited by: Joshua Deakin on 31/12/2010 08:03:55
Originally by: Kara Sharalien
2. Unless you try very hard, there is limited options for some races. pure Gallente female starts off looking like Natalie Portman. If you fiddle around, you can get her to look like Legolas or like Bambi, or somewhere between the three. Try as I might, I could not successfully make her look like anything other then that. If walking around Oursulaert 3-3 means walking through a room full of Natalie Portmans, its not going to be the hit you hope it will be.
That's so funny, just yesterday and today I've been trying to find the best bloodline to try and model Natalie. Tried the Gallente femme fatale too, didn't get it quite right although there was some resemblance. The nose is quite hard to get exactly so as is the mouth and cheek/cheekbones. Actually I'm noticing that from side view the mouth does not extend enough to side, it's too flat atm.
And there I was thinking my point #1 would be the most concerning thing this thread would see...
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Sajeera
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Posted - 2010.12.31 10:40:00 -
[511]
Edited by: Sajeera on 31/12/2010 10:45:19 After i played for awhile with the new char creator i must say i like it alot and there is a huge improvement over the previous versions.
However a few things i didnt like:
- Color selection is buggy and the selection of the different variations of the body parts is counter-intuitive and hard to perform. Tried to use mousewheel, then i tried to hold and drag but it still feel clunky. Hope it will be fixed for the release.
- All Caldari Civire males either suffer from baldness or are in different stages of hairloss. Cant we have atleast one decent hairstyle that make them not to look like bunch of pervert uncles? Its a shame because for me they are the Han Solo dudes of EvE.
- Skin Color - I cant find a skin color that will make my character to look as pale as it is now on TQ. Space pilots living for months under the artificial lighting of their ships should be pale as ghosts or atleast they should have an option to choose to be. Please add this color, it really looks awesome combined with the appropriate lighting.
- Limited amount of accessories - Instead to have the same 2-3 models of pants or boots in 2-3 different colors isn't it better to have a bigger variation of models and to be able to choose their color from a menu like we choose a hair color? I believe it is. Awesome work so far, just keep improving it.
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Indahmawar Fazmarai
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Posted - 2010.12.31 12:00:00 -
[512]
Be noted: I am *still* angry with the height issue. Yet have been tinkering a bit more and just can say this character creator is full of potential... I am not very skilled, but, how about this?
Over there I posted a reimagined main, apparently 30-some. What about her younger, rebel cousin? ("Rebel" as Amarrian go <cough>).
Meet Indahmwar Fazmarai after dropping the "nice girl":
"Do I look like I want a lollipop?"
Larger (such nice green eyes...): Green eyed Khanid...? Why not?
And, body, not bad for minimum breast size & all the way up of the chest:
It's an A cup size, I swear
I wonder if we could get some apparel in the future. Earrigns, necklaces, and the such would be a nice addition. And skirts and dresses and panties (I already said that, did I?)
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Joshua Deakin
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Posted - 2010.12.31 12:44:00 -
[513]
Edited by: Joshua Deakin on 31/12/2010 12:46:10
Originally by: Kara Sharalien pure Gallente female starts off looking like Natalie Portman.
Originally by: Joshua Deakin That's so funny, just yesterday and today I've been trying to find the best bloodline to try and model Natalie.
Originally by: Kara Sharalien And there I was thinking my point #1 would be the most concerning thing this thread would see...
I didn't disagree on the first point
Here's my Natalie Portman lookalike (within limits):
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Raymond Moons
Sebiestor tribe
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Posted - 2010.12.31 14:28:00 -
[514]
What I can't have green hair anymore! Or have face paint, or have a scorpius outfit! Outrageous! I find the colour selectors far too limited and they often seem to make no difference at all. I would like to be able to pull my char up in the take photo section since he appears quite low down and has no hair or hat to show off.
Hopefully there will be alot more content when this is released. As it is, most of the clothing seems far too regular. Also I would like to be able to pull the top of the skull up or down to alter head shape a bit more.
Otherwise very nice. |
Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
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Posted - 2010.12.31 14:28:00 -
[515]
Has anyone tried the new SiSi Build #217138?
It does not seem to improve / change anything related to the New Character Creator, apart from the fact that the Top Tuck option UI control does not work correctly. ___________________________________ BECKS
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Inanna Zuni
Minmatar The Causality Electus Matari
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Posted - 2010.12.31 14:53:00 -
[516]
Tried the new character creator for the first time today. Some comments:
1. What is the point of the four 'photo' boxes? Their existence makes it appear as though you can have four icons then choose the best, but in fact it chooses the last without warning you first. Because they were there I filled them all in so lost my 'best' option.
2. In part because of the above, the image now actually in use for my avatar is tucked away to the side of the square which, when reduced in size within EVE means that the face isn't actually that visible. I'd suggest a 'select & crop' function for a face-only avatar as a final step.
3. When making selections it is very useful that you can see a reference number so that you can return to your selection once you have seen the effect of each option. Direct numerical input would be useful here, especially on the 78-way background choice!
4. As an addition to the above, how about a 'slide-out' option to view multiple options at once without having to load them onto the character? Would mean that each selection didn't require a render even when skipping past it.
5. The 'upgrade' to the SiSi version from the latest live version downloaded over 1.7GB! I have an unmetered and pretty fast connection here, but that doesn't aply to everyone. A warning here is an absolute (for Sisi only as I hope the live version won't be so big), better still zip it! (I actually ran out of disk space during the install part so had to do a clean-up to continue).
6. The character creation ran *very* slowly on my machine which, while getting on a bit, has no problems with anything else. The primary issue is that frame rate is abysmal so the mouse movement is slowed down massively, making selection and movement very difficult.
7. I haven't tried running this under wine yet, but I'm not looking forward to trying!
IZ
Machine spec: AMD Athlon 64 3500+ / 2Gb / Windows XP64sp2 / nVidia GeForce 9400GT (512MB PCIe x16 / driver 177.70)
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Joshua Deakin
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Posted - 2010.12.31 15:11:00 -
[517]
Edited by: Joshua Deakin on 31/12/2010 15:11:24
Originally by: Inanna Zuni
1. What is the point of the four 'photo' boxes? Their existence makes it appear as though you can have four icons then choose the best, but in fact it chooses the last without warning you first. Because they were there I filled them all in so lost my 'best' option.
6. The character creation ran *very* slowly on my machine which, while getting on a bit, has no problems with anything else. The primary issue is that frame rate is abysmal so the mouse movement is slowed down massively, making selection and movement very difficult.
Machine spec: AMD Athlon 64 3500+ / 2Gb / Windows XP64sp2 / nVidia GeForce 9400GT (512MB PCIe x16 / driver 177.70)
You can choose (highlight) the one you want to keep. Doesn't have to be the last picture taken.
And when it comes to your machine, the graphics card is a low end card from even two years ago. That's a big bottleneck regardless how much memory it has got. 9400GT benchmarked |
Inanna Zuni
Minmatar The Causality Electus Matari
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Posted - 2010.12.31 15:44:00 -
[518]
Originally by: Joshua Deakin You can choose (hihlight) the one you want to keep. Doesn't have to be the last picture taken.
Quite possibly, but it doesn't *tell* you that!
Originally by: Joshua Deakin And when it comes to your machine, the graphics card is a low end card from even two years ago. That's a big bottleneck regardless how much memory it has got.
Yeah, sad how quickly expensive stuff gets outdated! This is my one remaining windoze machine and only exists as such for EVE. I have a medium-term plan to replace it but can't afford to upgrade it yet, especially as in-game it is more than adequate.
IZ
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Joshua Deakin
|
Posted - 2010.12.31 18:04:00 -
[519]
Originally by: Inanna Zuni ps. What is this pre-occupation with Natalie Portman?
?
Is there one? Nothing else than perhaps someone mentioning one bloodline looks a like a Portman and me being bored with the creator, something else to do than just trying to recreate ones own current characters... |
Xebulba
Minmatar Right Wing Conspiracy
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Posted - 2010.12.31 18:14:00 -
[520]
The one main problem with the characters in the creator is that they just lack the unique features that will set them apart in the main game, i fear that there will be many clones running around :(
Also the menus that let you choose hair colors etc seem rather hard to use, many people would assume many options are not there for the sheer fact they are not very intuitive.
The creator needs the customization options of the original character creation to really become amazing.
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Hiram Alexander
Caldari
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Posted - 2010.12.31 18:19:00 -
[521]
Originally by: Joshua Deakin
Originally by: Inanna Zuni ps. What is this pre-occupation with Natalie Portman?
?
Is there one? Nothing else than perhaps someone mentioning one bloodline looks a like a Portman and me being bored with the creator, something else to do than just trying to recreate ones own current characters...
I see Natalie everywhere in this devilish contraption, it's a damned conspiracy I tell thee; also in the Intaki, too - she's everywhere.... It's annoying; 'cause everytime I see 'her' some soundbite about 'the people of Naboo...' goes off in the back of my head. No joke.
However...
UI Feedback:
I was attempting to make a video today, that would show three characters being created from the same root, but ending up quite different. That actually proved a lot more difficult than it should have; so I've given up on that for now, and settled for just two.
The reason it was so tricky is the model's Axis of Rotation, which appears to be somewhere around the tip of their nose/face - please move it to being central to the actual head - so that if I rotate the head, the whole model doesn't move to the left/right of my screen, but stays in the middle...
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Hiram Alexander
Caldari
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Posted - 2010.12.31 18:33:00 -
[522]
Edited by: Hiram Alexander on 31/12/2010 18:33:03
More UI Feedback:
The History bar... In theory, if I simply click 'back' it should revert to my previous settings - but when you use the 'Randomise shape' function (for one example) the History bar fills up like crazy - could there be a way to store all of those random-changes as just 'one bar'...?
Also, if you use the 'Randomise all' function, from the top-left of the screen, it doesn't add anything at all to the History bar; so you can't get back to an option you liked - not that I really use this option anyway, but I can see a lot of lazy folks wanting to use it on release day, because they think 'Incarna suxx, I don't wanna body, I wanna fly a ship...' - and as much as they 'don't care', I can see them crying a lot about a faulty History option. Actually scrub that, they'll be impossible to please - so please fix my Rotation Axis request instead
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Damion Rayne
Gallente Dark-Rising
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Posted - 2010.12.31 19:05:00 -
[523]
Originally by: Siigari Kitawa Ugh, looking at a few pics that involve the shirt and breasts (now you have me fixated on it,) I notice the breasts cling to the shirt all the way up to where they connect to the sternum area.
DANG GUYS, that is NOT how shirts sit on people! There should be air between the following things:
1) Cleavage. Unless you're wearing latex or some other incredibly form-fitting material, there should be empty space between the breasts.
2) Breasts to shirt contact. The breasts shouldn't really EVER touch the shirt, but the shirt SHOULD touch the bra. Example **NSFW** here **NSFW**. Anyway, as you can see there, there is a gap between the breasts. What you can't see is that the shirt should go from the tip of the breast to the shoulder line. Boobs don't magically cling to the fabric, they stick to the chest. With that in mind
PLEASE FIX.
Are those yours Siigari? :)
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Tyber Zaan
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Posted - 2010.12.31 20:43:00 -
[524]
Overall very good.
I have to run it at low shaders to get a high framerate, however the eyes are bugged on the low shader setting, they all appear with huge irises and a blurred outer eye.
Also, ammarians need moar hoods.
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PtolemaiosPlato Solomon
Gallente Tides of Silence
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Posted - 2011.01.01 07:40:00 -
[525]
Hi,
this is Sven, and I just tested the new (and long expected) character design tool. My first impression: "Great but Needs for More". The "Great" counts for the functionality and the realism. The "More" counts for the range of options. Here are the details.
Selectable Colors Main weakness of selecting colors is, that the colors cannot be seen properly, too dark all of them. And in general, I would prefer a color picker rather than a few selectable colors - that would give much more options!
Hair Many more hair styles (top and beard) will be required, such as Asian styles, African styles, Native American styles, and so on. I also want options for hairier bodies (chest, neck, shoulders, belly).
Eyes Already today, contact lenses offer a rich bandwidth of color effects for eyes. The future will quite surely see even more variety. So please add many more color styles for the eyes. And I want to have options of disabled eyes (a cap or other options).
Skin I can see some basic skin shades, but I wasn't successful to keep them on my avatar. That should be fixed (I think it's a glitch), and I also believe, the future will offer more possibilities for unnatural skin colors, too, as we have already today options for many more eye colors through contact lenses. I truly expect possibilities in the future to change the color of the skin. In Eve, this could be accomplished with a color picker, not a few selectable colors. In addition, a skin could be clean or very dirty (machine oil, fat, food, etc.).
Glasses Can glasses only be worn on the eyes? My suggestion is, to create a new section called "Items", and put glasses there inside, among many more other categories of items. Then we want many more types of glasses, but I am certain that this is already in planning. Also, some might want to wear the glasses on top of their heads ("Sunny Boy", "Playboy") or around the neck, or having it inside the chest pocket or wherever.
Items This new category would not only host glasses, but many more categories of items which can be placed on the character, such as: - Glasses - Tissues - Necklesses - Chains - Knifes, Ballistic Weapons, Explosives, Ammunition Shells - Repair Tools - Bandages - Eye Caps - Sacks (Bags) - Purses - Domesticated Animals (Example: the Parrot on the Shoulder) - Hats, Caps - Arm Laces - Rings (Fingers, Nose, Ears) - etc.
Extremities Some could be replaced by a false (artificial) replacement due an earlier accident, or be replaced by a newly growing extremity after an accident (genetic advances in the medical field) which would still be shorter than the regular extremities of that adult pilot. Or, lice a partial cyborg, some extremities could have been replaced with some very powerful but specialized artificial tool. This can be applied for eyes, too.
Clothings I am sure CCP works already on much more variety. I also want to see sweatbands, clubs (gloves) for the hands.
Dirt Mentioned already above, dirt could do a lot for the character (avatar). I can imagine a new over-all layer for dirt, such as: - Machine or Engine Oil - Skin Fat - Sweat - Food - Biological Habitats (meant is plants, jungle, soil, etc., like farmers and soldiers get) - wounds (fresh or dried blood)
This is just a begin, so much can be done with this tool once it contains the right amount of items! Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft Your sig lacks visible EVE-related content. Email us at [email protected] for more information -HornFrog |
Mirabi Tiane
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Posted - 2011.01.01 08:19:00 -
[526]
Edited by: Mirabi Tiane on 01/01/2011 08:28:43 I wish there was more than one tugging-hotspot on the ears. There should be one that controls size, one for outward/inward tilt, and maybe one for rotation.
There needs to be a way to load an image from your harddrive into a little window that you can move, resize, zoom, and scroll within. There's an Asian MMO called Perfect World that has this feature in their character creation screen. You're not going to be outdone in any way by a crappy F2P game, are you?
There also needs to be a way to save an appearance. What if you spend hours perfecting your character and then when you click the last button you are disconnected? That is going to happen. It is not going to be uncommon.
It's very difficult to make a Gallente/Gallente female look less like a chimpanzee. Also, none of the hair models for that race/bloodline loaded for me, just the scalp textures.
The pants don't tuck into all of the boots they should.
Most of the color palettes have no effect until the character is somehow refreshed by some other setting, like lip type.
Some of the color palettes' opacity sliders are not accessible because when you mouse over that part of the palette popout, focus is lost and the popout disappears. I couldn't click on those opacity sliders no matter how fast or slowly I moved toward them. _____________________________ ¬DesuSig |
Jali Prince
Minmatar JelliBeans
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Posted - 2011.01.01 11:29:00 -
[527]
Edited by: Jali Prince on 01/01/2011 11:32:55 Re did two of my characters. I want blue hair! No seriously, I do, but I also need more information, I found it hard to change the shapes, its not intuitive enough for me. I stumbled across the drag points by accident then could not get them again straight away. I am a short person, I would want a short avatar, and dumpier, fat bottomed in life, I need to be fat bottomed in Eve. I will have another go at it, but it was hard to use. I have created an avatar on the PS3 and found that simple and effective and I could get me a fat arse... I know eve will require a much larger colour selection etc, but lets start with the facial moves, as soon as you go in, the hotspots should light up to show what can be changed.
Looks good so far, but did not realise how oriental Vherokior, or was that just my fault!
Machine spec:- quadcore Q6600, 2.4, 3GB ram, 2 x 512 nvidia 8600GS Nearly 3 years old, Windows 7 32 bit Ultimate.
Life is chocolate |
Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2011.01.01 12:31:00 -
[528]
an idea:
Bloodline slider: defines how hardlocked are bloodline features; or link it to age, where older characters get more pronounced racial features. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Turay
Minmatar
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Posted - 2011.01.01 12:34:00 -
[529]
I used todey's downtime to take a shot at my Amarr Ni-Kunni alt.
Old
New
The result much better than my Vherokior attempts.
Some thoughts of the making of...
- Isn't it possible to give the chars a smile or a bad look. I guess on a station with many chars and the same neutral mouth you get the feeling of a Botox party.
- I would like to use this as a skirt without pants. But in USA I think you must fix this insight to ... eeh well you know what I mean
- The color selection menu is way to dark. It's nearly impossible to identify the color you select.
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Hrug
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Posted - 2011.01.01 13:13:00 -
[530]
The new characters look amazing, great job done here.
I've been playing with it for a while now and here are a few things that I've noticed:
1. It would be really great if there was some control over the character's forehead and overall upper-head width. At the moment, everyone seems to have the upper skull equal.
2. Maybe I'm not doing something wrong, but I can't seem to adjust the vertical position of my char on the portrait screen - I can rotate the face, zoom in and zoom out, but the char's face is constantly rotating around a fixed point which is, IMHO, a bit too low. For example, if you zoom out as far as you can on the portrait screen, the entire upper half of the portrait is empty (showing the background) and it looks like the character is sitting down. It would be nice if the character could be moved up and down on the potrait screen - at least so that he/she covers 2/3 of the portrait (or the golden ratio. :) ).
3. The lowest possible eye position is too high, while the highest possible position gives you just absurd and unrealistic results. Any chance of allowing lower eye position?
4. Speaking of the eyes, how come there's only one eye shape available for each race?
On usability:
Scrolling through the side menus with the mousewheel behaves strangely - Most of the time as I scroll with the mouse wheel the thumbnails start to shake but they don't move.
Sorry if some of these were mentioned before, I didn't read through all 18 pages. :)
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Hrug
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Posted - 2011.01.01 13:18:00 -
[531]
Uh, scratch #2 in the previous post, just found out that holding the right mouse button does the trick! But a thought there, it'd be good if it was mentioned somewhere.
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Indahmawar Fazmarai
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Posted - 2011.01.01 13:41:00 -
[532]
Originally by: Turay
I would like to use this as a skirt without pants. But in USA I think you must fix this insight to ... eeh well you know what I mean Please visit your user settings to re-enable images.
I just wish we could get some actual dresses & skirts (and go figure, amarrian MEN actually have long robes!!!), and also panties/socks... |
Pantorus Necraliss
Minmatar
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Posted - 2011.01.01 13:59:00 -
[533]
Mouse click problem : In Shape and complexion menu, if we click just next to the selection bar we unwittingly move the character. Please increase the selection box.
Eyes color changing : If we want to change eyes color and see it, we must select new eyes and select back the original eyes we've choose.
Clothes : Pls put a new Empty top to have the possibility to remove the T-shirt (no top + 1 outer = minmatar love) Edit - the "remove" cross doesn't work
Feet : Allow us to don't absolutly need to have shoes. Minmatar are tribal and may don't like shoes (as I !!)
Zoom in : Maybe put the center of the zoom-in a little bit higher. Where he is now we don't have a good view of the hair. Or clearly show/tell us that we can use right botton for this.
Middle button : Used to scroll but don't work correctly
Hair : Don't forget to put back all the old accessorys (pls think about my dreadlock rings ^^)
General feeling : That gonna be awesome ! ! !
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Imaiazumi 07
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Posted - 2011.01.01 14:25:00 -
[534]
I agree with Lex.. Natalie Portman turns up always in the CC. it has to be a conspiracy.. but anyway, - Color features dont work without clicking on to another. eye liner/lipstick style. - The colors are too dark to tell(I spent 25 minutes trying to find purple.) - pants tuck feature is glitchy (pants tuck in, sometimes.) - certain hair styles dont show up. - Breasts are creepy when big (the profile is ok but they part way too much in the center cleavage area "to the left and right" like they dont want to be next to each other. Boobs only part like that is when women are lying down on theyer back.. lol I should know.) -Someone brought up the 4 picture option. since you get 4 choices to choose can you make that an actual option?. can we somehow keep those 4 pictures and place them up any time we want?.. I mean , Its the same character just different poses. That option would be great. -And could there be a "Blacklight" option when using the lighting part when taking your characters pic?.. Make up, Eye color, clothes, hair, background. teeth, should have that "In Da Club" black light music video look... **** ,and since im going there what about helmets? or visors?/head gear?.. Everyone see the new TRON movie? that look would be a great feature. (Im such a Dork)
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Turay
Minmatar
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Posted - 2011.01.01 14:55:00 -
[535]
Another try, this time Gallente Intaki.
Old
New
Technical Issue
In the eyeshadow popup you are not able to use the opacity control. The popup disappears before you can access the control.
As stated before it was impossible to rebuild the char with the same dark skin color. While creating the char the eyebrows attract my attention. Take a look at the old char with the fine curved female brows. Then look at the new char - the brows are typical male and not female. Unfortunately there is no way to change them.
The char creator is really nice and from technical side it is far beyond other game's char creators. On the other side there are only less options which will result in many, many botox clones of Natalie Portman. In addition there are still some bugs like the eyeshadow opacitiy.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2011.01.01 15:19:00 -
[536]
Originally by: Turay ...
As stated before it was impossible to rebuild the char with the same dark skin color. While creating the char the eyebrows attract my attention. Take a look at the old char with the fine curved female brows. Then look at the new char - the brows are typical male and not female. Unfortunately there is no way to change them. ...
eyebrows are under hair options. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Joshua Deakin
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Posted - 2011.01.01 15:25:00 -
[537]
Originally by: Turay I used todey's downtime to take a shot at my Amarr Ni-Kunni alt. New
Something in your new version is off to me. The cheekbone is a bit too pronounced, also the cheek area is bit too "puffy" around the mouth area, mouth could be a tad bit higher and the nose bridge a little narrower. So with these in mind I conjured the following Ni-Kunni female (click the pic to go BIG):
So what do you think? |
Turay
Minmatar
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Posted - 2011.01.01 15:35:00 -
[538]
Originally by: Jagga Spikes eyebrows are under hair options.
My fault.
Originally by: Joshua Deakin So with these in mind I conjured the following Ni-Kunni female.
Really nice!
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Indahmawar Fazmarai
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Posted - 2011.01.01 15:52:00 -
[539]
Originally by: Joshua Deakin
Originally by: Turay I used todey's downtime to take a shot at my Amarr Ni-Kunni alt. New
Something in your new version is off to me. The cheekbone is a bit too pronounced, also the cheek area is bit too "puffy" around the mouth area, mouth could be a tad bit higher and the nose bridge a little narrower. So with these in mind I conjured the following Ni-Kunni female (click the pic to go BIG):
So what do you think?
Must be said, your version of my main was a way hotter. Khanid still do have some serious potential as beauty queens...
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.01 16:07:00 -
[540]
Thx very much guys.. now I see Natalie Portman everywhere too..
Anyone got a Sharon Stone or Rhianna for me to erase my mind? support Public Idea Tracker | 24hr PLEX |
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Joshua Deakin
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Posted - 2011.01.01 16:16:00 -
[541]
Originally by: Turay Another try, this time Gallente Intaki. New
Unfortunately there is no way to change them.
You know you can change the eyebrows? The third option is quite close (check under "hair"). Also you haven't selected the darkest skin tone we have atm (devs have said that there will be darker versions too). First select the skin tone and then make an adjustment to scarring / aging etc to get the selected option to update. Then you can go back to whatever you were satisfied with in the beginning. Yeah, it's "a little" buggy still.
Again, with the wrong eyebrow, pinched nose, really square face, jaw a little too long, mouth a bit too small and personally the wrong hair (makes the head/forehead look too big) it's not unsurprising you don't get the results you want.
So I had a go (probably stepping on somebody's toes already )
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DarkXeRoX
The Ankou Initiative Mercenaries
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Posted - 2011.01.01 16:32:00 -
[542]
Looks great so far,
However for the amarr male, the hair selection seems rather limited and cant seem to get me hair black.
Looking forward to see the finished feature when it gets released tho, cant get anyworse than my curent char portrait ;p
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Imaiazumi 07
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Posted - 2011.01.01 17:56:00 -
[543]
OK this is great I just downloaded the new update to Singularity and now my characters make up is all wrong!!???!??!?? why did that happen.. Crap I love EVE and I hate petitioning to ***** about stuff. CCP doesnt need to be yelled at, but hey.
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Joshua Deakin
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Posted - 2011.01.01 18:05:00 -
[544]
Originally by: Tres Farmer Anyone got a Sharon Stone or Rhianna for me to erase my mind?
Did I hear someone say they wanted to see Rihanna?
Of course the logical choice is the Brutor, but the cheekbone/cheek/lips/eyes really don't match at all:
A much better choice surprisingly is the Amarr Khanid female, not perfect but some familiarity can be found:
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.01 18:34:00 -
[545]
Originally by: Imaiazumi 07 OK this is great I just downloaded the new update to Singularity and now my characters make up is all wrong!!???!??!?? why did that happen.. Crap I love EVE and I hate petitioning to ***** about stuff. CCP doesnt need to be yelled at, but hey.
Hey, hey Imai.. I'm not sure what you mean by "all wrong" - we could use a little more info.
Is it your existing character, or one you're creating. And is the 'wrongness' during, or after the creation...? There's another thread here about that specific problem. (for example)
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Turay
Minmatar
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Posted - 2011.01.01 19:17:00 -
[546]
This pant looks like crap no woman would such an oversized crap. The colors of pants does not fit to the color of boots and jackets.
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.01 19:22:00 -
[547]
Originally by: Turay
This pant looks like crap no woman would such an oversized crap. The colors of pants does not fit to the color of boots and jackets.
Well, I can't see the boots, but those are Amarrian pants with a Gallente jacket, go figure...
On a serious note though, someone does need to put a stop to this cross-dressing malarkey...
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Larla Rosethorn
Minmatar Cosmic Bloodline
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Posted - 2011.01.01 19:36:00 -
[548]
I found that it was very difficult to fine tune the facial features because of breathing animation on the characters.
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Imaiazumi 07
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Posted - 2011.01.01 19:45:00 -
[549]
Hey Lex, sorry about not explaining. In Singularity they had a new build. Im talking about the new character creator. I logged on to see my characters avatar photo My new charcters eye shadow was purple and now its light blue and the eyeliner has gone from black to white. My Alt characters facial hair also went from Drk Brn to blonde. I wrote a petition to explain..
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jade ranger
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Posted - 2011.01.01 19:53:00 -
[550]
I've got a serious issue. CCP, why are you doing the same old thing every mmo does with hair? And b\y that I mean, Gender Based HAir Styles
There is no reason why, as a man, I can't get the floppy Mohawk that right now only females get.
on the same level, there are some mens' haircuts that women I know in real life have. This doesn't make sense, anyone can cut their hair anyway they want. Why can't we in a video game? Guys can have long hair, and they can rely on their jaw,face,and body to make it obvious what gender they are. I'm not saying all hairstyle should be available for both genders, but a lot of them are more than acceptable.
Maybe it's a lack of women in the industry, but it's an oversight that limits your character creator. please consider making some mens hair cut available for women avatars, and vice versa.
thank you
-mothermoon
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Uno Mantu
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Posted - 2011.01.01 20:35:00 -
[551]
Edited by: Uno Mantu on 01/01/2011 20:36:47 While testing updating my ingame character image I noticed that it appears the hand skin tone is not matching the rest of the body. See linked image.
Character Image
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.01 21:05:00 -
[552]
Originally by: Imaiazumi 07 Edited by: Imaiazumi 07 on 01/01/2011 19:48:33 Hey Lex, sorry about not explaining. In Singularity they had a new build. Im talking about the new character creator. I logged on to see my characters avatar photo My new charcters eye shadow was purple and now its light blue and the eyeliner has gone from black to white. My Alt characters facial hair also went from Drk Brn to blonde. I wrote a petition to explain.. this is on my main character/ after creation/singularity I completed her pic a couple days ago. but after the build I logg on and her make up is different.
Yeah, you're getting the same results as most of us - it's all being discussed in that other thread I linked to.
Since that thread was started, there hasn't really been any official Dev feedback on what's actually happening there - so it's pretty much free for anyone to speculate on what the problem "is" as such.
My best (maybe hopeful guess) is that the Render-server that's actually rendering (and replacing) our images is running on a different build from us at the moment, ie. my Client tells their Server to use lipstick '5' for example, but to their server with maybe 40 lipsticks, my option '5' is their option '12' - so although it does actually render '5' like I asked it to, I don't get what I wanted -- ie. it's "working" fine - just not the way I expect it to.
Although, that doesn't explain all facial hair ending up blonde (not just yours...) - that'd take something else.
Really, all we need is for CCP to get back involved with these threads, and to drop us a hint on their lunch break
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Nicholas Barker
Diabolus Ex Machina
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Posted - 2011.01.01 23:58:00 -
[553]
Amarr males all look old, very very old. ------
0800-LAG-A-NODE
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Obsidian Hawk
RONA Legion
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Posted - 2011.01.02 02:45:00 -
[554]
The character creator still leaves a lot to be desired. Honestly the more i play with this new one the more i love my old portrait.
Im still waiting on intaki long hair, that isnt dreads. Ya hear that ccp, stop screwing with intaki! give us our traditional long hair!
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Corian Teranos
Caldari Joint Espionage and Defence Industries Preatoriani
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Posted - 2011.01.02 02:52:00 -
[555]
the biggest issue i see with the character creator at the moment is that there doesent seem to be any jet black color for hair. even when i selected what i thought was black the hair on my character apeared to be deep red. i have been unable to find a hairstyle that matched my old porterate and was also unable to find the beard.
aside from the hair and color bugs i was also unable to find the facial decorations like some avatars have the caldari metal plates the gallente visors all completely missing from the creator
caldari navy uniforms are also completely missing and i have been unable to find anything even remotly close.
i just tested this on singularity today. i am not going to ask ccp to add a ton of new goodies but all i really want is to have what was in the old character creator. i was promised i could make somthing that looked similar to my old character but absoutly none of the clothing facial decorations or hair colors/styles are in the new creator and i know i was using the most recent beta release.
i will completely loose my identity when incarna rolls out unless ccp makes a serious effort to port some of the normal looking clothes and facial decorations as well as bringing back the gotee and making black hair look proper :Its all fun and games untill your logistics guy tries passive tanking his raven: |
Imaiazumi 07
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Posted - 2011.01.02 03:59:00 -
[556]
Ive been going through the test Forums and I just thought... All the BETA tests ive played on other games only bring maybe 60-75% of what were supposed to play. I hope and think that we will get all our Traditional Uniforms and hair and Bling that goes with our old characters.. If it comes to a bit of "Attention to detail".. CCP will bring it...."I hope"...
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Joshua Deakin
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Posted - 2011.01.02 10:44:00 -
[557]
Originally by: Corian Teranos
i will completely loose my identity when incarna rolls out unless ccp makes a serious effort to port some of the normal looking clothes and facial decorations as well as bringing back the gotee and making black hair look proper
Most art assets are still WIP, even if the last Incursions expansion is due only in couple of weeks. I'm fairly certain that many of the art is still in beta and we don't need to test different outfits as more as rather exploring the usability of the creator. It's not an exercise of content but functionality. Not of course saying that we are happy if this is all we are going to get, I just don't think so so I'm not really that bothered, yet.
Looking at your picture, the hair seems more like a dark brown, not pitch black. As beards are still very much in development there are lots of them missing, what we have though is near yours, just a few days more of growth
So with that being said, here's my rendition of new "you":
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Turay
Minmatar
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Posted - 2011.01.02 11:04:00 -
[558]
We have a lot of topics about missing clothes, accessories, hairs, skin colors, missing emotes, etc.
Is it possible to get a statement from CCP if it is planned to add more of these things when patch will come on 18th January?
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Jennifer Starling
Amarr
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Posted - 2011.01.02 14:55:00 -
[559]
Edited by: Jennifer Starling on 02/01/2011 14:55:58
Originally by: Turay We have a lot of topics about missing clothes, accessories, hairs, skin colors, missing emotes, etc.
Is it possible to get a statement from CCP if it is planned to add more of these things when patch will come on 18th January?
Well to be honest, releasing stuff without half of it even being tested in beta and a part of it not being approved by the community, is that "striving for excellence"??
CCP has a whole team being busy with Incarna, can't at least someone give some feedback? It doesn't exactly induce confidence.
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Publius Valerius
Amarr East Khanid Trading Khanid Trade Syndicate
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Posted - 2011.01.02 16:55:00 -
[560]
I love it^^.... I have find just one problem... when you get back and chose another race a massage is coming...
About "Crashes or complete failure to load." Nothing just sometimes the loading was 4 sec or more
but I have another question about the mape in the beginning... because a want use it on evelopedia... is there a clean version with separate layers? or a complete one?
So now; my Ammatar:^^
http://wiki.eveonline.com/en/wiki/Abel_Jarek
http://wiki.eveonline.com/en/wiki/Image:Abel_Jarek.jpg
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Corian Teranos
Caldari Joint Espionage and Defence Industries Preatoriani
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Posted - 2011.01.02 19:05:00 -
[561]
Originally by: Joshua Deakin
Originally by: Corian Teranos
i will completely loose my identity when incarna rolls out unless ccp makes a serious effort to port some of the normal looking clothes and facial decorations as well as bringing back the gotee and making black hair look proper
Most art assets are still WIP, even if the last Incursions expansion is due only in couple of weeks. I'm fairly certain that many of the art is still in beta and we don't need to test different outfits as more as rather exploring the usability of the creator. It's not an exercise of content but functionality. Not of course saying that we are happy if this is all we are going to get, I just don't think so so I'm not really that bothered, yet.
Looking at your picture, the hair seems more like a dark brown, not pitch black. As beards are still very much in development there are lots of them missing, what we have though is near yours, just a few days more of growth
So with that being said, here's my rendition of new "you":
my artistic talent is rather limited and it litterally took me multiple houres to come up with my current avatar but damn it you got closer than anything i could come up with you could make alot of money remaking epople's avatars :) :Its all fun and games untill your logistics guy tries passive tanking his raven: |
Syyl'ara
Gallente Intaki Prosperity Initiative
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Posted - 2011.01.02 23:27:00 -
[562]
Is it just me or do the lighting options only seem to range from warm to cool variations of white rather than the deep hues available with the current system? |
Rylos Cenaturi
Caldari Caldari Provisions
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Posted - 2011.01.03 00:54:00 -
[563]
Here is my newly generated avatar: Caldari Civire
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Sumanitu Taka
Wanagi Yata
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Posted - 2011.01.03 02:17:00 -
[564]
Matari facial tatoos are a must.
There is a feel of uniformity across the racial types, body types, clothing, and hair styles are similar. Would expect the Amarr to be strict and harsh looking, the Gallente to be free and a little over the top, the Matari Tribal tatoos and brighter colors, and the Caldari to be monochromatic and part of the state machine.
This is most likely too harsh a following of the back story, but seeing a pilot face to face should give a clue to their background.
Overall the interface was straightforward to use, and the current level of customizaton is good. (But we all want more ! )
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Damion Rayne
Gallente Dark-Rising
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Posted - 2011.01.03 02:34:00 -
[565]
It's become blatantly obvious t he CCP is ignoring us at the moment. I'd really like to know why my character's hair dissapears, if all we are gonna get on the 17th is 3 recolored versions of the same set of pants, along with all the other clothing. What about more hair styles? Or hair styles that actually sit correctly on the characters head and don't make it look like a huge forehead? I mean, seriously, those of us that like this would really like to know what to expect in a little over two weeks. In it's current rendition if things don't change, I'll just wait for Incarna before bothering to re-create any of my characters at all.
To bed this post will fall on deaf CCP ears, and the ears of flamers.
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Zora
Gallente Vector Industries
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Posted - 2011.01.03 04:06:00 -
[566]
Well this is one of my first attempts at Zora 2011... not bad me thinks :)
so far I really like the amount of detail you can add if you know what to adjust, I just miss the tatoos etc. for female avatars. Also more accessories would be nice. But I'm sure that will come over time. More than one body type per race would be awesome too. You can add a lot of variety to the avatars as it is now, but you need to put a lot of work into making them not look too generic.
What's really annoying is that the whole thing seems to crash every hour or so. Maybe if your current draft would be saved regularly, you could resume your work (and not having to try to recreate everything, which is hard without sliders to look at).
Which, by the way, reminds me that SLIDERS would be awesome for 2 reasons: 1) you could create characters on SiSi and just make a screenshot of the sliders, recreate the same thing on tranquility once it goes live, and you're done. 2) Instead of the current clickfest where you often accidentally drag something that you didn't mean to, you could simply adjust sliders to finetune the character. Mouse is fine for the rough parts (better than sliders), but when you're finetuning it's getting in the way.
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Glari
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Posted - 2011.01.03 04:29:00 -
[567]
Really minor issue that I'll just throw out there because I hit it: when selecting the bloodline and gender, the "next" button is enabled before you select both, even though it is guaranteed to give you an error. Should be disabled.
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Johnny Guns
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Posted - 2011.01.03 06:01:00 -
[568]
Minmitar brutor tribe (male) looks like an angry somali pirate. now thats great if you want to look like an angry somali pirate. but i do not.
i ask that some work be done on minmitar brutor (male). allow some toned down features, and lighter skin tones.
Or if you do not want to let us choose our 'race' (IE skin color, features) then please, please, please allow us to change tribes.
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Joshua Deakin
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Posted - 2011.01.03 07:02:00 -
[569]
Originally by: Johnny Guns Minmitar brutor tribe (male) looks like an angry somali pirate.
Color alone doesn't make one a "somali". Actually a somali has very distinct appearance, high forehead and doesn't have very exaggerated facial features, the face is pretty plain actually. The Brutor are much closer to a congolese.
A typical somali face:
A congolese woman (from wikipedia)
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Joshua Deakin
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Posted - 2011.01.03 07:21:00 -
[570]
Originally by: Zora
1) you could create characters on SiSi and just make a screenshot of the sliders, recreate the same thing on tranquility once it goes live, and you're done. 2) Instead of the current clickfest where you often accidentally drag something that you didn't mean to, you could simply adjust sliders to finetune the character. Mouse is fine for the rough parts (better than sliders), but when you're finetuning it's getting in the way.
While it would be easier to recreate the character, you would need a boatloads of sliders. Just for nose there would need to be a slider for each funtion. If not, you could get like either or, but not both i.e. it would be like the old creator where you adjusted the slider in one direction which also changed another part. Just for the nose you would need probably ten to twenty sliders. Nose lenght would be the easiest, only one slider, up and down. But what about the nose bridge which controls the width, height and lenght? Three more. Then the lower part of the nose which is separated into two parts, each need three sliders, so now we have already ten sliders just for the nose.
It would be much better to be able to save the character and continue later if needed. At least to have an option to change the history function so that you can save say up to 5 stages, this way you could save once you feel it's starting to come together. Then tweak some more and save again. Now if you could fast switch between these two stages quickly, it would be much easier to judge whether the further tweaks improved the look of the character.
It very easy to come blind with the character you're creating. A portrait I did the other day will look different the next day. What looked good then, may look not as nice the next day when you see it "fresh".
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Joshua Deakin
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Posted - 2011.01.03 07:27:00 -
[571]
Originally by: Syyl'ara Is it just me or do the lighting options only seem to range from warm to cool variations of white rather than the deep hues available with the current system?
Aye, the lighting is very limited with the current version. The old version combined the color of the light with the background. Also the light direction allowed a lot more "good poses". With the current version the lights seem to stay in place / height. With different options only changing the color or the number of lights. It's hard to make a pleasing pose with the character facing upwards as this tends to make the skin/eyes look really plain, very little in terms of reflections.
I need to be able to change the light direction. Make a slider or two that moves the lights up and down / left right for each side. |
Svarg Orlyviir
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Posted - 2011.01.03 08:32:00 -
[572]
Forgive me if someone already said that, but here is my few notes about my first experience with new character editor... - I don't like look of caldari-civire anymore. They all now looks like Nikolay Valuev in rage. And also too old. That is dissapointing because i already spent plenty of time on my character... - Maybe this is problem of my game only, but eyes color and hair colors some times doesn't change then I select other one. Same to skin tones. Colors change only then i pick a different haircut for example. - I believe hairs is still in deep WIP - And some time it throws an error then I select race/bloodline. - Clothes variants are few... but I think that is because it still WIP - I hope that old players would be given an opportunity to change bloodline...
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Turay
Minmatar
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Posted - 2011.01.03 11:12:00 -
[573]
Originally by: Zora Edited by: Zora on 03/01/2011 05:13:29 Well this is one of my first attempts at Zora 2011... not bad me thinks :)
Imho there is less analogy to the old avatar.
This is my attempt to create a new Zora.
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Laria Raven
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Posted - 2011.01.03 11:30:00 -
[574]
Few more:
- Pressing the "Toggle Clothes" button resets the tuck options but doesn't change which option is displayed. e.g. if you have tuck 4 selected for "Top", toggle clothes off, toggle clothes on, then the model displays as if tuck 1 was selected, but the selector still shows 4/7
- New blind eyes option is selected as default (odd) and isn't always changeable. (This happened once to me)
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Turay
Minmatar
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Posted - 2011.01.03 11:47:00 -
[575]
With removal of different starting attributes of the bloodlines the bloodlines have become useless. Imho it would be a nice point in time to allow players to change their bloodlines at least once.
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Carausu
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Posted - 2011.01.03 12:39:00 -
[576]
One type of expression I really would like to see is this. See how she looks into your soul like she wouldn't give a **** even if there was something in there? Well, this is the closest I came to recreating that. And by closest, I mean it's not close. :(
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Joshua Deakin
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Posted - 2011.01.03 12:54:00 -
[577]
Originally by: Carausu One type of expression I really would like to see is this. See how she looks into your soul like she wouldn't give a **** even if there was something in there? Well, this is the closest I came to recreating that. And by closest, I mean it's not close. :(
It's not close since you have raised the eyebrows so much that the expression has changed to more akin to being unsure or confused. Just lower the eyebrows until the forehead creases disappear. Drag them to a neutral position (from the sides and the middle, don't make any creases). Also you might want to raise the lower eyelid just a hint, almost unnoticeable amount. Also lower the upper eyelids a bit too (I guess you have already done this on your current rendition).
There's not much you can do currently with the eyebrow placement. Compared to the old creator the current basemodels have eyebrows placed lower. And if you try and drag them up in the sculpting phase they unfortunately have an effect on the "pose" phase. I.e. if you drag the eyebrows closer together you get a stronger crease than when you drag the eyebrows further from each other... I wish they were unconnected so that you could truly "sculpt" the face and not just control the morphs. |
Svarg Orlyviir
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Posted - 2011.01.03 13:44:00 -
[578]
Edited by: Svarg Orlyviir on 03/01/2011 13:46:36 Okey, now I played with character creator some time and made bunch of characters of my favourite bloodlines (caldari mostly). And here is my experience about their look. Achuras is cool. Deteis is nice too. But something little disapointing about civire is that civire male looks old. I showed characters created to some friend not related with EVE and asked them how old are characters on them. All character was created with lowered aging slider. And ages in answers for Deteis was 25-30 years, 25-35 for Achura and 40-50 for civire. I think main source of older look of civire male is dark skin lap on sides of mouth/nose, which appers so deep only at people of 40-50 years old. As you can see even on my current avatar there wasn't such dark laps at corners of mouth/nose before... could it be made a little less distinct at lowest position of aging slider? And few words about Amarr. They look old, but it always been so. Actualy I managed to create very cool and ebill Amarr face.
P.S. sorry, for big picture
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Turay
Minmatar
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Posted - 2011.01.03 13:46:00 -
[579]
Originally by: Carausu One type of expression I really would like to see is this. See how she looks into your soul like she wouldn't give a **** even if there was something in there? Well, this is the closest I came to recreating that. And by closest, I mean it's not close. :(
Well it was difficult but I like the result. What do you think ?
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Caldariftw123
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Posted - 2011.01.03 15:06:00 -
[580]
Are there any plans to allow re-posing after character creation? It'd be kinda awesome to update your character with new poses to suit your mood, or play style, of the day .. Obviously not remodelling, just posing the model you made.
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Turay
Minmatar
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Posted - 2011.01.03 15:27:00 -
[581]
Bug
Do this: Create new character -> Select bloodline, gender -> Click next -> Click back -> Select another (different) bloodline -> Error
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Turay
Minmatar
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Posted - 2011.01.03 15:43:00 -
[582]
Some mates have asked if I could create there chars after the patch... I guess many other players would like to use a service like this. The character editor has high potential but unexperienced players cannot benefit from it.
To provide such a 3rd party service CCP has to do this:
- Don't force users to create the new avatar on login. Ask the player if he wants to change it like you do it here on test server.
- Add the feature to import/export char settings. For example a xml file like ship fitting.
Last point is important - otherwise the other users would have to handover there login data which is not a really good idea! |
Sarmatiko
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Posted - 2011.01.03 15:54:00 -
[583]
Originally by: Turay Add the feature to import/export char settings. For example a xml file like ship fitting.
qft. This is easy to implement as all options is descrete anyway. So why not?
My attemt to create Wei Zhao using achura model http://img156.imageshack.us/img156/2913/zhaoweievetest.jpg
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Zora
Gallente Vector Industries
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Posted - 2011.01.03 16:07:00 -
[584]
Originally by: Turay Edited by: Turay on 03/01/2011 11:25:46 Imho there is less analogy to the old avatar.
This is my attempt to create a new Zora.
Hehe, thank you for the inspiration. You have a very good hand at this for sure, you definitely came quite close to what I tried to create in 2003 . I was not trying to re-create the excact image though, just fiddling around a bit and trying to get a more realistic feel. I will definitely spend quite a while before I commit to anything once this goes live.
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Turay
Minmatar
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Posted - 2011.01.03 16:13:00 -
[585]
Originally by: Sarmatiko te Wei Zhao using achura model
Looks good!
Here is another picture of her.
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Intak Kalmass
|
Posted - 2011.01.03 16:22:00 -
[586]
Minmatar characters should be able to choose to not use shoes !
-- Allow them to stay with bare feet if we want--
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Joshua Deakin
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Posted - 2011.01.03 16:37:00 -
[587]
Originally by: Turay
Originally by: Carausu One type of expression I really would like to see is this.
Well it was difficult but I like the result. What do you think ? Achura female
I think she looks a bit sad, not indifferent. Otherwise quite close though. Here's what I thought would suit her:
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Carausu
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Posted - 2011.01.03 16:42:00 -
[588]
Originally by: Joshua Deakin
Originally by: Carausu One type of expression I really would like to see is this. See how she looks into your soul like she wouldn't give a **** even if there was something in there? Well, this is the closest I came to recreating that. And by closest, I mean it's not close. :(
It's not close since you have raised the eyebrows so much that the expression has changed to more akin to being unsure or confused. Just lower the eyebrows until the forehead creases disappear. Drag them to a neutral position (from the sides and the middle, don't make any creases). Also you might want to raise the lower eyelid just a hint, almost unnoticeable amount. Also lower the upper eyelids a bit too (I guess you have already done this on your current rendition).
There's not much you can do currently with the eyebrow placement. Compared to the old creator the current basemodels have eyebrows placed lower. And if you try and drag them up in the sculpting phase they unfortunately have an effect on the "pose" phase. I.e. if you drag the eyebrows closer together you get a stronger crease than when you drag the eyebrows further from each other... I wish they were unconnected so that you could truly "sculpt" the face and not just control the morphs.
Tried it, but maybe I missed it... well, it's not like I don't enjoy the new char creator enough to try it again Problem was, whatever I tried to do, the crease would show up and ruin the whole effect.
Originally by: Turay Edited by: Turay on 03/01/2011 13:52:37 Edited by: Turay on 03/01/2011 13:52:03 Edited by: Turay on 03/01/2011 13:51:34
Originally by: Carausu One type of expression I really would like to see is this. See how she looks into your soul like she wouldn't give a **** even if there was something in there? Well, this is the closest I came to recreating that. And by closest, I mean it's not close. :(
Well it was difficult but I like the result. What do you think ?
If you have hairs like this pretty woman you can't hide that f*** ears behind the hair. The look of ears is terrible in every option you can choose. The overall look of ears is far behind the rest of the char editors high level.
Picture (for making the quote smaller)
Nice attempt, but it still doesn't feel the same. It justs looks like a neutral pose, not really the face of a person that even when they show no emotion they give you the feeling they don't care about anything at all. Honestly now, I think the old char creator had more personality, it felt more life-like, but, then again, this is still WIP :P Two more weeks until the final product gets delivered, so I guess I can still have faith.
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Turay
Minmatar
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Posted - 2011.01.03 16:52:00 -
[589]
Originally by: Carausu ...when they show no emotion they give you the feeling they don't care about anything at all.
Yes that's a major problem in my point view I call it botox look.
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Joshua Deakin
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Posted - 2011.01.03 18:18:00 -
[590]
Edited by: Joshua Deakin on 03/01/2011 18:23:42 Edited by: Joshua Deakin on 03/01/2011 18:19:56
Originally by: Sarmatiko
My attemt to create Wei Zhao using achura model
That's quite nice! First I thought I'd give it a go also, but when Googling Wei Zhao I came across Shu Qi (Qi Shu?) and got this out of a Gallente Jin-Mei. I think especially the middle pose came out quite nice:
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Jacob Hellborne
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Posted - 2011.01.03 18:36:00 -
[591]
still buggy but working well. some ear selection would be nice i.e. different shapes, connections to jaw line. I noticed a lack of eye shaping tools, maybe intentional on CCP's part, And after creating my character and snapping my pics, the login screen version looks great. But my In game character portrait has a BLOND beard instead of the BLACK color I gave it. I don't know if this is the same "known" issue as noted. here is login, and in game. I would suggest that for the general body shape (i.e. the shaping of arms torso etc.) Using a "pull the arrow" system like seen in Spore from maxis. It would give more direct control in one direction, eliminating some frustration of less advanced users. I think a custom direction/color lighting tool for posing would give some better flexibility for some more detailed pictures. The basic light tool should stay where its at so people just wanting to create and go can do so. I can also vouch that it runs smooth without crashing on Linux. Running ubuntu 10.04 with WINE compatibility layer.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2011.01.03 20:22:00 -
[592]
Cool :) some of you guys are really good with this new creator
Looking forward to new clothes... such as hats, coats, necklaces, also non-modern ones, a jeans, for example... Well, maybe it's too much. But i'd wanted to make a cowboy anyway ---
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Shalamar Bladesinger
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Posted - 2011.01.03 21:00:00 -
[593]
i'm not sure if anyone has covered this, but for me it seems that the eye color isn't taking. I've been trying to do green/blue eye color and its not taking it. that and the system seems very laggy and very, very slow at loading the items that a persons pick. like picking clothes, and chaning the color and adding hair. what is life to bring us in the coming darkness? Triumph? Honor? Respect? Horror? |
JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2011.01.03 21:17:00 -
[594]
Originally by: Shalamar Bladesinger i'm not sure if anyone has covered this, but for me it seems that the eye color isn't taking. I've been trying to do green/blue eye color and its not taking it. that and the system seems very laggy and very, very slow at loading the items that a persons pick. like picking clothes, and chaning the color and adding hair.
i've noticed that too. it's not updating. Changing some of other things changes a color... ---
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Glari
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Posted - 2011.01.03 22:16:00 -
[595]
Edited by: Glari on 03/01/2011 22:22:18 In trying to see how closely I can approximate my real-life self, the main thing I've noticed that I can't recreate is the arch of my eyebrows -- it seems like you can move the ends of the brows around, but the middle is just a curve fit between the ends?
Usability-wise my main feedback is that after playing with the tool for quite a while I still keep discovering morph points I hadn't noticed before. Maybe some way (hold down a modifier key?) to highlight all the "handles" at once? And/or some kind of list view of all the options, maybe tucked away under an "advanced" section under "shape", where you can see every current adjustment. It seems like the highlighting you get on the mouseover ought to be enough, but some of the areas are very near others, or hard to spot from the front where you normally operate.
My other usability feedback is that for handles that adjust in all three possible dimensions (i.e. cheekbones up/sideways/forward) it would be helpful if there was a way to change only one at a time. Like, if I'm happy with the width of my cheekbones and want to raise them, there should be a way to do that without messing up the width.
The differences between the options on the "complexion" dial are extremely subtle for several of the bloodlines I tried, to the point of uselessness.
The randomizer button for shape affects everything, even though only the muscle and weight are actually listed in that section. That was unexpected, though I think it's what I want...it just needs to be clearer.
On my GeForce GT 330M the performance was just okay at high shader settings especially for changes involving long hair, or randomizations that change many things at once. I'd be scared of this tool with anything less powerful, which is a shame because EVE mostly works great on less powerful graphics cards.
My biggest suggestion, and I assume this has come up from many testers, is that when you start from an existing character the tool needs to make at least a token effort to match the existing character. If she had long hair, give her long hair. If she had green eyes, give her green eyes. Use the same background image and clothes if possible. Etc. I understand that all the details of the morph are impractical to reproduce but the basics should be maintained. No effort to match the hair is particularly galling.
Edit: editing after undoing a randomization doesn't recognize the undo properly. I did a shape randomization, which changed many things. Going back one step in the history appeared to undo all of it, but on my next modification (of, say, my chin), everything else jumped back to the randomized appearance.
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Jack West
Gallente
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Posted - 2011.01.03 23:07:00 -
[596]
Edited by: Jack West on 03/01/2011 23:09:54 Sorry if this was already mentioned.
We need sliders
Right now, when altering the proportions of the face and body I am flying blind. I grab and drag a highlighted body feature and adjust it until it looks about right. But sometimes that feels... Clunky? Sometimes i move in one direction and the part gets bigger, but when i keep going it snaps back to small again ect.
*All body parts should have sliders, just like muscle tone and body weight does. *Can we have that graphic (little dot inside the big box), just like the classic character creator? It looks like some body parts have Y and Y axis, which can take a while to fine tune. Especially when you are flying blind. *grabbing and dragging the body part is fine, and should remain. But slider graphics should be an addition *having slider graphics will make body/face tuning more precise than just grabbing and dragging. *having slider graphics will make the user aware of ALL alterable dimensions. Sometimes hovering around looking for adjustable parts, I am not even aware of regions I can adjust. *having slider graphics would make the body and face altering much clearer, easier to control X & Y axis, and easier to set maximum/minimum dimensions. *having slider graphics makes it easier to remember your favourite settings. Eg - You remember that a heroic looking Jaw has the sliders set half way, two thirds, and the last one all the way to the right. I figure many people will prototype their look many many times until they get it right. *having the slider bars visible would allow you to take screenshots of how you made your killer look. For yourself, for future reference. Or to share with your friends. That way, less talented avatar creators could get pointers on how to achieve their look.
Which brings me to another concept..
*Avatar settings should be savable (just like ship fittings) and exportable. Again, for your own reference or if you want to share your creations.
I know some people who like keeping things ultra-real will not feel comfortable with being able to quantify and duplicate your every intimate dimension, because it takes away realism and your individuality. Perhaps this opens up the floodgates to endless barby clones. But still, i think it fits in with the science fiction lore. I imagine many rich citizens in the eve future will be able to pre-select popular models and whizz through the plastic surgery machine, meaning a whole stack of rich people end up looking like the flavour of the month (amusingly).
And if your really love your individual look, you dont have to share it. I know I never do (in other MMOs with crazy customization)
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Amarok Tonrar
Dark Shadow Industries
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Posted - 2011.01.03 23:52:00 -
[597]
Haven't been on this in awhile to test out until today.
So far, the improvements over the last iteration I tried are pure awesome.
However, major issues on the technical side. I have a GeForce 8600 GT. I don't consider it a bottom end graphics card, and in fact it works fine with most games at fairly high settings. With this char developer I can run everything at a high setting except shader quality. Whenever I switch it to high, everything from the shoulders up flickers between black and normal. It also creates a HUGE difference in lighting and facial quality. Problem with shader quality at low, besides lighting, is that some garments and loose hair styles completely fail to appear.
I understand you'd get a reduction in overall quality with low shader setting but the issues I'm experiencing just seem too dramatic in my opinion to overlook.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.01.04 02:57:00 -
[598]
We need to be able to put hands to face/mouth in the poseing options. I want to do a mad thinker/peace sign/ pistel in hand picture.
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Apsidia
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Posted - 2011.01.04 05:36:00 -
[599]
Originally by: Turay Edited by: Turay on 31/12/2010 05:42:36 At first I was very enthusiastic about the new charcter creator. The last two hours I tried to create my alter ego on sisi.
The result is frustrating!
This avatar looks like drug addicted Kate Moss and not like my lovely Turay.
I was not able to build a character with any recognition value. The bigger eyes, the hair accessories, clothes etc. Imho is recognition important - every races had its own typical looks. I know some guys do not spent time on character creation they click (if at all) random morph that's it. But I normally need a few hours to create my chars, everything has to be nearly perfect. While I am not a roleplayer I like the typical look of my Vherokior Female chars and I have lots of them. All around the new char is faaaaaaaaaar away from my lovely Minmatar Vherokior and that's frustrating!
Another thing I noticed is "Are CCP racists?". It's strange for me that you don't have the ability to change the skin color in other MMPORGS like Everquest 2 you can do that!
In my point of view Incarna is great but until release it should be possible to create nearly identical faces than you have before.
Join to your post. I spent a lot of time when i create a character and I'm not the woman. Happens that I do it more than 2-3 hours, including I long think out to the character a name. I like to play the character who has been thought over to trifles. I even have time to think up to it birth and life history. But for all it, all possible tools are very desirable. I wouldn't like to recreate my portrait while in release of "New Character Creation" there will be no much more choice.
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Joshua Deakin
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Posted - 2011.01.04 06:12:00 -
[600]
Originally by: Jack West We need sliders
I would have to strongly disagree (but additional option to do so is fine, I just don't think CCP has the time to do this as even the current one is still buggy as hell), unless we get the same fidelity if not even more which is still needed. I still feel constricted after playing with the editor for quite some time.
Quote: *All body parts should have sliders, just like muscle tone and body weight does.
Problem is, you would need a ton of sliders.
Quote: *Can we have that graphic (little dot inside the big box), just like the classic character creator?
The four boxed with the old editor is not nearly enough with the new creator. You would need probably twenty or forty (too many to count). With the old editor you "sculpted" and posed at the same time.
Quote: *having slider graphics will make body/face tuning more precise than just grabbing and dragging.
Probably easier to recreate a character but again there would need to be a ton of sliders as you are controlling not in two dimensions but three.
Quote: *having slider graphics will make the user aware of ALL alterable dimensions. Sometimes hovering around looking for adjustable parts, I am not even aware of regions I can adjust.
Maybe a better choice would be to have a toggle key that would place a small glowing dot on the area you can tweak?
Quote: *having slider graphics makes it easier to remember your favourite settings. Eg - You remember that a heroic looking Jaw has the sliders set half way, two thirds, and the last one all the way to the right. I figure many people will prototype their look many many times until they get it right.
Unless you could save the character in edit state and continue later, no need to take a screenshot and laborously adjust each and every small detail. Combine this with the option to save a few other snapshots so that you can switch between tweak states to compare the overall change between changes.
Quote: *Avatar settings should be savable (just like ship fittings) and exportable. Again, for your own reference or if you want to share your creations.
This or make a system wich can be controlled in-game.
Quote: I know some people who like keeping things ultra-real will not feel comfortable with being able to quantify and duplicate your every intimate dimension, because it takes away realism and your individuality.
My only fear is that CCP will dumb down the creator which will lead to the "clone army". I'm not even totally satisfied with the current options the new creator offers.
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Apsidia
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Posted - 2011.01.04 06:32:00 -
[601]
Edited by: Apsidia on 04/01/2011 06:50:03 I personally, am afraid that on January, 18th we will see the poorest on functionality and possibilities the new character creation tool in which simply we will not want to alter the characters and we will be compelled to press constantly the button "No! I don't want to recreate now", on the login screen. It will appear that developers didn't read this theme and to write in this topic, there was no sense.
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Hesperius
Parsec Flux War.Pigs.
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Posted - 2011.01.04 10:28:00 -
[602]
When taking a snapshot we need to be able to move the camera up more. A lot of the time you end up having to switch everything around because the top of the head gets chopped off for the pic.
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Svarg Orlyviir
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Posted - 2011.01.04 10:50:00 -
[603]
Maybe it only my experience, but on 1920x1080 4 little 'photos' from which i am to choose final portrait looks too small. It's hard to see details on them and decide is it good or not
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Pasmerktas
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Posted - 2011.01.04 12:19:00 -
[604]
I really don't know how are they planning to finish it until 18th.
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Turay
Minmatar
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Posted - 2011.01.04 12:33:00 -
[605]
Maybe the current SiSi version is an older one. Unfortunately we do not get any statement from CCP here.
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Rek Seven
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Posted - 2011.01.04 12:39:00 -
[606]
I am not normally a guy that cries ôracismö but i feel this really needs to be looked at when the character creator is released.
In role playing games I like to create a character that looks somewhat like me. However, after selecting Gallante as my in-game race i was disappointed to find that i could not create a dark skinned character. Then after looking a bit deeper into the issue, i was disturbed to find that the only dark skinned characters in the game belong to a slave race.
Now, i donÆt know how things are in Iceland or what sort of box the developers live in but this just seems plan wrong to me. I could write this off as an oversight when they created the game but after trying out the new character creator, it appears that this original design choice remains.
I feel that strongly about this that if the final character creator does not allow me choose my skin tone, I will write to several games media outlets to try and get some mainstream attention... If such a fuss was made of resident evil 5 only having black zombies, iÆm pretty sure some people will be interested to learn that if you want to be black in eve, you have to be a slave.
I hope you understand where iÆm coming from.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2011.01.04 13:23:00 -
[607]
dude, you have to chill. this is a game. which has slavery in it. and people can shoot you in the face and get away with. by paying the police.
seriously, chill. and let CCP complete it first. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Joshua Deakin
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Posted - 2011.01.04 13:48:00 -
[608]
Originally by: Rek Seven after selecting Gallante as my in-game race i was disappointed to find that i could not create a dark skinned character. Then after looking a bit deeper into the issue, i was disturbed to find that the only dark skinned characters in the game belong to a slave race.
I think many color choices are still just placeholders. CCP has said that Gallente will also have dark skin tones available. |
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.01.04 14:03:00 -
[609]
Edited by: Deviana Sevidon on 04/01/2011 14:03:57
Originally by: Rek Seven I am not normally a guy that cries ôracismö but i feel this really needs to be looked at when the character creator is released.
In role playing games I like to create a character that looks somewhat like me. However, after selecting Gallante as my in-game race i was disappointed to find that i could not create a dark skinned character. Then after looking a bit deeper into the issue, i was disturbed to find that the only dark skinned characters in the game belong to a slave race.
Now, i donÆt know how things are in Iceland or what sort of box the developers live in but this just seems plan wrong to me. I could write this off as an oversight when they created the game but after trying out the new character creator, it appears that this original design choice remains.
I feel that strongly about this that if the final character creator does not allow me choose my skin tone, I will write to several games media outlets to try and get some mainstream attention... If such a fuss was made of resident evil 5 only having black zombies, iÆm pretty sure some people will be interested to learn that if you want to be black in eve, you have to be a slave.
I hope you understand where iÆm coming from.
Speaking of racism, I am really disappointed that my nationality is only seen as bad guys in Bond movies. There is also an entire faction of ultra-nationalists in EVE lead by a supreme dictator.
The "slave race" has also a bloodline with a skin that reminds me of white cheddar cheese and an asian looking bloodline.
Gallente never had a really dark skinned bloodline, but still it would okay for me to have one, if CCP will give us blonde Khanid and Sebiestors.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.01.04 14:10:00 -
[610]
Originally by: Rek Seven I am not normally a guy that cries ôracismö but i feel this really needs to be looked at when the character creator is released.
In role playing games I like to create a character that looks somewhat like me. However, after selecting Gallante as my in-game race i was disappointed to find that i could not create a dark skinned character. Then after looking a bit deeper into the issue, i was disturbed to find that the only dark skinned characters in the game belong to a slave race.
Now, i donÆt know how things are in Iceland or what sort of box the developers live in but this just seems plan wrong to me. I could write this off as an oversight when they created the game but after trying out the new character creator, it appears that this original design choice remains.
I feel that strongly about this that if the final character creator does not allow me choose my skin tone, I will write to several games media outlets to try and get some mainstream attention... If such a fuss was made of resident evil 5 only having black zombies, iÆm pretty sure some people will be interested to learn that if you want to be black in eve, you have to be a slave.
I hope you understand where iÆm coming from.
EVE lore means things should be as they are: each major race are both offspring of Earth colonists & the lone survivors of a catatrophe. Most of them spreaded from a single planet with homogenous population after trillions died after the catastrophe. Then they've been isolate for thousands of years striving to survive on their own and once they meet again there's not much interest for interbreeding as war has been the usual relationship between them until recent years before the game starts. This is why they're fairly homogeneous still, according to EVE lore facts. I mean, we can figure there could be mixed relations (romeo & juliet style) but, all in all, we're talking about capsuleers, which are one in 10.000 in New Eden... Do this people (capsuleers) even breed...?
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Alora s'Ffalenn
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Posted - 2011.01.04 14:40:00 -
[611]
I finally downloaded the sisi launcher and it worked great. clicked a few buttons and it did everything for me. Was a wonderful tool. I woke up early today excited to play with the new character creator. Unfortunately my char doesn't have any skin. She's just a set of floating teeth. Its incredibly aggravating. Help?
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Rek Seven
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Posted - 2011.01.04 14:44:00 -
[612]
Originally by: Ishtanchuk Fazmarai
EVE lore means things should be as they are: each major race are both offspring of Earth colonists & the lone survivors of a catatrophe. Most of them spreaded from a single planet with homogenous population after trillions died after the catastrophe. Then they've been isolate for thousands of years striving to survive on their own and once they meet again there's not much interest for interbreeding as war has been the usual relationship between them until recent years before the game starts. This is why they're fairly homogeneous still, according to EVE lore facts. I mean, we can figure there could be mixed relations (romeo & juliet style) but, all in all, we're talking about capsuleers, which are one in 10.000 in New Eden... Do this people (capsuleers) even breed...?
I havenÆt finished reading all the chronicles and i was wondering if EVE citizens came from Earth. I was sure that I read somewhere that they did which made this issue even more of a problem for me.
When people left earth did someone split the survivorsÆ into groups based on their skin colour and send them on separate paths? Did Caldari and Gallente evolve on a cold planet (which might explain their pale complexion)? Has concord imposed an apartheid that stops the different races interbreeding? So many questions...
I know it may seem like a petty issue to some and i really hate having to bring the subject up but it does bother me.
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Joshua Deakin
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Posted - 2011.01.04 14:49:00 -
[613]
Originally by: Alora s'Ffalenn Unfortunately my char doesn't have any skin. She's just a set of floating teeth.
I haven't run into this problem, your symptoms are probably because of low settings combined with old graphics drivers. Try changing the quality settings inside Eve. What graphics card do you have? |
Alora s'Ffalenn
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Posted - 2011.01.04 15:08:00 -
[614]
Originally by: Joshua Deakin
Originally by: Alora s'Ffalenn Unfortunately my char doesn't have any skin. She's just a set of floating teeth.
I haven't run into this problem, your symptoms are probably because of low settings combined with old graphics drivers. Try changing the quality settings inside Eve. What graphics card do you have?
I have an ATI X1250 graphics card I'm told. I optimized all my eve setting for high quality.
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Nicholas Barker
Diabolus Ex Machina
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Posted - 2011.01.04 15:10:00 -
[615]
Edited by: Nicholas Barker on 04/01/2011 15:13:32
Originally by: Rek Seven
Originally by: Ishtanchuk Fazmarai
EVE lore means things should be as they are: each major race are both offspring of Earth colonists & the lone survivors of a catatrophe. Most of them spreaded from a single planet with homogenous population after trillions died after the catastrophe. Then they've been isolate for thousands of years striving to survive on their own and once they meet again there's not much interest for interbreeding as war has been the usual relationship between them until recent years before the game starts. This is why they're fairly homogeneous still, according to EVE lore facts. I mean, we can figure there could be mixed relations (romeo & juliet style) but, all in all, we're talking about capsuleers, which are one in 10.000 in New Eden... Do this people (capsuleers) even breed...?
I havenÆt finished reading all the chronicles and i was wondering if EVE citizens came from Earth. I was sure that I read somewhere that they did which made this issue even more of a problem for me.
When people left earth did someone split the survivorsÆ into groups based on their skin colour and send them on separate paths? Did Caldari and Gallente evolve on a cold planet (which might explain their pale complexion)? Has concord imposed an apartheid that stops the different races interbreeding? So many questions...
I know it may seem like a petty issue to some and i really hate having to bring the subject up but it does bother me.
stop bringing it up then, lol.
Anyway, Caldari do come from a cold planet. The one ancient story from their planet sounds very viking like, and involves a very very cold wind (It's more of a folk story i think).
You can however make very dark skinned caldari in the current (the one on tranq) char creator.
Gallente Prime is the next planet closer to the star in Luminaire, so is likely warmer. It's orbiting radius is actually almost 10au closer (4.4, instead of 14.1). On the new char creator the Gallente seem to look very Mediterranean or Israelite.
EDIT - EVE Chronicles - Cold Wind ------
0800-LAG-A-NODE
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.01.04 15:29:00 -
[616]
Overall I'm very optimistic with the newest incarnation of it. One glaring bug (at least it doesn't work for me) is that the Opacity option on the female Eye Shadow isn't working, this makes it near impossible to use since the basic setting is almost always far to 'visible' if you get what I mean. Anyone else getting this bug?
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Svarg Orlyviir
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Posted - 2011.01.04 15:34:00 -
[617]
Yes. And i think that devs know about this bug too.
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Joshua Deakin
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Posted - 2011.01.04 16:58:00 -
[618]
Originally by: Zora Edited by: Zora on 03/01/2011 05:13:29 Well this is one of my first attempts at Zora 2011... not bad me thinks :) Zora new
What's really annoying is that the whole thing seems to crash every hour or so. Maybe if your current draft would be saved regularly, you could resume your work (and not having to try to recreate everything, which is hard without sliders to look at).
I wanted to have a go with your original version of Zora. The Gallente Gallente female model is a bit hard to get a nice face similar to the old one which is very cute. Your new version has a really strong jawline, much softer in the original. Also the "mannequin" lip colors jump out really strong. I was able to juggle the lipstick colors nearer to your original.
Here's my version of you. The poses came out really nice which is surprising as the model overall is a bit all over the place. Check her out, hope you like her:
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Talin
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Posted - 2011.01.04 17:01:00 -
[619]
Originally by: Rek Seven I am not normally a guy that cries ôracismö but i feel this really needs to be looked at when the character creator is released.
In role playing games I like to create a character that looks somewhat like me. However, after selecting Gallante as my in-game race i was disappointed to find that i could not create a dark skinned character. Then after looking a bit deeper into the issue, i was disturbed to find that the only dark skinned characters in the game belong to a slave race.
Now, i donÆt know how things are in Iceland or what sort of box the developers live in but this just seems plan wrong to me. I could write this off as an oversight when they created the game but after trying out the new character creator, it appears that this original design choice remains.
I feel that strongly about this that if the final character creator does not allow me choose my skin tone, I will write to several games media outlets to try and get some mainstream attention... If such a fuss was made of resident evil 5 only having black zombies, iÆm pretty sure some people will be interested to learn that if you want to be black in eve, you have to be a slave.
I hope you understand where iÆm coming from.
I find it odd that you seem so infuriated by this sudden realization about race an (supposed real life connotations)nationality when it has been in place since the game came out back in 2003. I also find it odd that your character right now, is no where NEAR dark skinned, even if you squint your eyes and look at him crooked, and yet you seem so completely set on voicing your concerns to the whole 'world'.
I also don't see were you get off about them being a Slave race. You will note if you look at that bloodline, it has several different skin tones and looks associated. Amarrian's are an equal opportunity enslaver. And given the chance they would enslave everyone in the EVE cluster, including Gallentean and Caldari.
Also this SLAVE race as you so put it isn't anymore. If you bother to READ the history of the Mimatar, you will realize they are were slaves that rebelled and fought off the Amarr mostly on their own. Created a Republic mostly ON THERE OWN, and have built a entire army MOST ON THERE OWN. They are a strong people who should be damn proud of there background, if someone is smart enough to read that background.
Blood lines are like ancestry in EVE. Everyone person on the planet if they tried could ferret out their ethnicity back to certain geographical locations across the world. All skin tone is, is a long held adaptation for humans to survive easier in a particular Location of the world.
The same basic premise applies in EVE, each of the Races developed down there own vanes when they were all locked away from each other with the sudden collapse of the EVE Super Gate. Some of them already had predispositions because they all originated from Earth, and eventually over the thousands years they were removed from each other they all bread into distinctive subgroups.
Since the character Creation system has been like this since EVE appeared I donÆt understand your sudden shock that you canÆt make someone with your skin tone. When honestly it appears you didnÆt have a problem with it when you first created your character.
This is not to say I donÆt support giving a broader range of options. Because I do, but Crying Racism, when there is a well defined Lore that support the choices CCP madeà while knowing full well what you were getting into when you first made your character.
Well thatÆs just downright disrespectful and trollish. Which honestly, is what I think you are.
I support more skin tones, but Racism should not be brought up here.
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.01.04 17:27:00 -
[620]
Alright, here's my attempt at a Khanid Female, I like the way it worked out, poses turned out better than expected.
Portraits It's supposed to be surprised/shocked, neutral and scared (from left to right)
Full Body
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Rek Seven
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Posted - 2011.01.04 17:56:00 -
[621]
Originally by: Talin
I find it odd that you seem so infuriated by this sudden realization about race an (supposed real life connotations)nationality when it has been in place since the game came out back in 2003. I also find it odd that your character right now, is no where NEAR dark skinned, even if you squint your eyes and look at him crooked, and yet you seem so completely set on voicing your concerns to the whole 'world'.
I also don't see were you get off about them being a Slave race. You will note if you look at that bloodline, it has several different skin tones and looks associated. Amarrian's are an equal opportunity enslaver. And given the chance they would enslave everyone in the EVE cluster, including Gallentean and Caldari.
Also this SLAVE race as you so put it isn't anymore. If you bother to READ the history of the Mimatar, you will realize they are were slaves that rebelled and fought off the Amarr mostly on their own. Created a Republic mostly ON THERE OWN, and have built a entire army MOST ON THERE OWN. They are a strong people who should be damn proud of there background, if someone is smart enough to read that background.
Blood lines are like ancestry in EVE. Everyone person on the planet if they tried could ferret out their ethnicity back to certain geographical locations across the world. All skin tone is, is a long held adaptation for humans to survive easier in a particular Location of the world.
The same basic premise applies in EVE, each of the Races developed down there own vanes when they were all locked away from each other with the sudden collapse of the EVE Super Gate. Some of them already had predispositions because they all originated from Earth, and eventually over the thousands years they were removed from each other they all bread into distinctive subgroups.
Since the character Creation system has been like this since EVE appeared I donÆt understand your sudden shock that you canÆt make someone with your skin tone. When honestly it appears you didnÆt have a problem with it when you first created your character.
This is not to say I donÆt support giving a broader range of options. Because I do, but Crying Racism, when there is a well defined Lore that support the choices CCP madeà while knowing full well what you were getting into when you first made your character.
Well thatÆs just downright disrespectful and trollish. Which honestly, is what I think you are.
I support more skin tones, but Racism should not be brought up here.
Thanks for your reply. It seems that you have not read or understood what i originally said and you make unfounded assumptions.
Firstly, i have not been playing the game for that long and i confused as to why that would matter considering that IÆm raising the issue because the new character creator provides CCP the opportunity to amend the aspect of the game. Secondly, I already said: ôafter selecting Gallante as my in-game race i was disappointed to find that i could not create a dark skinned character.ö Are you suggesting that i should have known that Gallente couldnÆt have dark skin before i played the game?
It may not be clear on paper but i am not ôInfuriatedö i am just saddened that if i want to create a dark skinned character with the corresponding facial features, i have to chose a race that were once slaves according to the back story. If you donÆt see how this could be viewed in a negative way by a new player (or the outside world) then i am wasting my time with you.
If there is some information explaining why Gallente is a white only club then please feel free to enlighten me but for now i have said my piece and IÆm happy to leave it as that unless provoked by another such post.
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.01.04 18:01:00 -
[622]
Originally by: Rek Seven
Thanks for your reply. It seems that you have not read or understood what i originally said and you make unfounded assumptions.
Firstly, i have not been playing the game for that long and i confused as to why that would matter considering that IÆm raising the issue because the new character creator provides CCP the opportunity to amend the aspect of the game. Secondly, I already said: ôafter selecting Gallante as my in-game race i was disappointed to find that i could not create a dark skinned character.ö Are you suggesting that i should have known that Gallente couldnÆt have dark skin before i played the game?
It may not be clear on paper but i am not ôInfuriatedö i am just saddened that if i want to create a dark skinned character with the corresponding facial features, i have to chose a race that were once slaves according to the back story. If you donÆt see how this could be viewed in a negative way by a new player (or the outside world) then i am wasting my time with you.
If there is some information explaining why Gallente is a white only club then please feel free to enlighten me but for now i have said my piece and IÆm happy to leave it as that unless provoked by another such post.
Gallente do have an Asian like bloodline btw.
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Your Client
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Posted - 2011.01.04 20:10:00 -
[623]
Can someone please sedate the characters when I'm trying to operate on their faces?
It actually is rather annoying that they keep moving every time i'm about to tug on their nose a little. Every few seconds the character makes a "realistic" slight move. It looks pleasing, but its a pain to work on him that way. Maybe if there was a freeze or pause button.
Thanks.
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44000
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Posted - 2011.01.04 20:51:00 -
[624]
Originally by: Alora s'Ffalenn
Originally by: Joshua Deakin
Originally by: Alora s'Ffalenn Unfortunately my char doesn't have any skin. She's just a set of floating teeth.
I haven't run into this problem, your symptoms are probably because of low settings combined with old graphics drivers. Try changing the quality settings inside Eve. What graphics card do you have?
I have an ATI X1250 graphics card I'm told. I optimized all my eve setting for high quality.
The way it works is our computers create an initial face and settings, we then hang onto it for about 24 hours until the server gets round to rendering this itself. It then stores the rendered image, and distributes it to the players when requested. (rather than how it is don now where the computer renders a portrait when u click on their link).
this is done for several reasons, such as these portraits can take a few seconds to render even for good computers, so slow ones will freek if you do it to them constantly. and also it allows ppl to make there face with all the setting on lowest incase thier computer cant hack the highest setting, yet, all the portraits in the game will have a very high finish (and consistant) detail on there portraits due to one computer doing them all on the highest settings.
CCP have asked you to report any bugs on this system which can be found on the forum testing index so they can get the sytem working well for launch, sorry, i am to lazy to link it. but i hope this helps you.
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Drottnari
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Posted - 2011.01.04 20:56:00 -
[625]
I found some bugs with the new character creator 1. You can't adjust eyeshadow opacity, the small control window thing just fades away. 2. On some settings you need to change other settings to make the first adjustments work, for example if you want to change the characters eye colour you need to first select the ááácolour and then change the eye for the colour to change. 3. Facial hair colour is somewhat bugged, I chose a black colour for my characters facial hair but it came out blond.
Otherwise it's an amazing character creator, works smooth and easy to handle.
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.01.04 21:08:00 -
[626]
Originally by: Rek Seven
If there is some information explaining why Gallente is a white only club then please feel free to enlighten me but for now i have said my piece and IÆm happy to leave it as that unless provoked by another such post.
Short answer is: the Gallente are French. Actually it's the only race with a explicit Earth background; we are left to wonder where did the settlers came from in case of the other races, before the EVE supergate collapsed and left New Eden stranded, without enough resources and dwelling in planets barely inhabitable.
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Delishandra Ptlaemaique
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Posted - 2011.01.04 21:10:00 -
[627]
First a technical point: I don't see any hair mesh. But then I have a low end system (NV 7600, shader quality to low or I die) and use linux (no other noticable problems though). Anybody else?
About the character creator: an awful lot of potential to be sure, and pretty things can be done. But as said elsewhere not enough customisation, on two front, one being maybe more important than the other:
-not enough cloth/accessories/tatoo/piercing/stuff. More will be added later I am sure, and there will be shops for that in ambulation I guess...
-It seems to me, quite counter-intuitively that there is not that much customisation of the basic face/body: no height (please tell me I just missed that one or that it will appear on the live version...), no overall face shape (longhish/ovalish etc...), nothing for the forehead... And the available handle often boil down to one or two linear axis per area. Body outside the face have one (slim/fat), one for the chin, 2 or 3 for the mouth... As I remember, oblivion character creator (yes I am outdated a bit) had dozens of sliders. So yes you could end up with ridiculous stuff as a down side but still... Same for the colors: why constrain to a few hand picked colors? put the full stuff, at least as an option for those who want to take the time. Don't tell me people don't dye their hair in space...
(btw I support the 'bring back sliders' initiative,at least as an option; it certainly is cleaner than unclear stretching of an unknown number of handles)
Because anyway, backstory wise, if nothing else we can order tailor made clones to download ourself into to look the way we like (or plain plastic surgery), so the bloodline dna purity ethnicity discussion is kinda moot imho. And a crowd of crazed eggers that routinely die plugged into giant starship are bound to have 'varied looks' bordering to madeness/ridiculous/whatever-is-on-my-mind-today: a space station is not outside an office at 5pm (a la Mos Eisley cantina or Bladerunner). So just let people free, we can't do much worse/better than harajuku/akihabara in tokyo anyway...
Anyway just my 2 cents, maybe completely moot if what we test is just a gimped version of the full stff, but still. Overall a great tool, looking forward to it going live...
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Indahmawar Fazmarai
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Posted - 2011.01.04 21:11:00 -
[628]
Edited by: Indahmawar Fazmarai on 04/01/2011 21:11:58
Originally by: Idicious Lightbane Alright, here's my attempt at a Khanid Female, I like the way it worked out, poses turned out better than expected.
Portraits It's supposed to be surprised/shocked, neutral and scared (from left to right)
Full Body
This proves how Khanid females are the hottest, period.
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Luma Rahl
Rage For Order Angry Dogs
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Posted - 2011.01.04 22:04:00 -
[629]
Edited by: Luma Rahl on 04/01/2011 22:08:18 Not sure if this was covered before... but I can't seem to get my hair color to any kind of shade of red anymore. Had it working fine before but the red option seems to be missing now? In fact, the primary hair color options seem to be a bit lacking... or else they just aren't working properly atm. I can't tell which.
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Indahmawar Fazmarai
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Posted - 2011.01.04 23:29:00 -
[630]
Originally by: Luma Rahl Edited by: Luma Rahl on 04/01/2011 22:08:18 Not sure if this was covered before... but I can't seem to get my hair color to any kind of shade of red anymore. Had it working fine before but the red option seems to be missing now? In fact, the primary hair color options seem to be a bit lacking... or else they just aren't working properly atm. I can't tell which.
Hair colors are a bit tricky...you may get something reddish mixing a middle-of-range primary with the red secondary (at least for dark haired races like Khanid). Every primary+secondary produces a different color, plus there are dark-haired and nice-haired races... and some hairdo+colors mixes actually display primary-color roots and secondary-color tips, as in an old hair dye...
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Johnny Guns
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Posted - 2011.01.04 23:45:00 -
[631]
Originally by: Rek Seven I am not normally a guy that cries ôracismö but i feel this really needs to be looked at when the character creator is released.
In role playing games I like to create a character that looks somewhat like me. However, after selecting Gallante as my in-game race i was disappointed to find that i could not create a dark skinned character. Then after looking a bit deeper into the issue, i was disturbed to find that the only dark skinned characters in the game belong to a slave race.
Now, i donÆt know how things are in Iceland or what sort of box the developers live in but this just seems plan wrong to me. I could write this off as an oversight when they created the game but after trying out the new character creator, it appears that this original design choice remains.
I feel that strongly about this that if the final character creator does not allow me choose my skin tone, I will write to several games media outlets to try and get some mainstream attention... If such a fuss was made of resident evil 5 only having black zombies, iÆm pretty sure some people will be interested to learn that if you want to be black in eve, you have to be a slave.
I hope you understand where iÆm coming from.
aside for the 'slave' issue you brought up, i do agree that you should be able to make your character look as you would want (skin color, racial features).
also i am not sure if this was mentioned before but many people, like myself, chose their original race/tribe solely due to the attributes layout, choosing what best would suit their play style(ie, skills they planned to train most). this is the reason why i chose minmitar brutor tribe. that race/tribe combo was simply the best for high perception/willpower attributes. now that this is no longer in play due to attribute remaps, i feel that i should not be forced to play a character whose race does not fit with what i would otherwise have chosen. especially due to the fact that the character detail now is so high, and with walking in stations on the way, identifying with your character will play a bigger part in this game, alot more than just an avatar on a killmail as it is today.
given this argument, which i think is sound, i ask the devs - please allow 1 race change, or at least 1 tribe change.
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Xiangxiang Gong
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Posted - 2011.01.05 00:36:00 -
[632]
Just one question concerning the Jin-Mei.
As far as I can tell they were supposed to be a group that looked asian. However, trying to create a Jin-Mei character on Singularity, there was no way to make my character look even remotely asian. The darkest haircolor was dark brown and there was no way to shape the eye into an asian looking shape.
Am I wrong to assume that Jin-Mei were supposed to be asian looking initially?
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PLEXIN CARGO
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Posted - 2011.01.05 01:45:00 -
[633]
Edited by: PLEXIN CARGO on 05/01/2011 01:45:23 im just curious why doesn't ppl talk about the hight issiue doesn't ppl care if every1 is the same height when incarna comes or did you just miss that part?
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Zora
Gallente Vector Industries
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Posted - 2011.01.05 02:08:00 -
[634]
Originally by: Joshua Deakin Edited by: Joshua Deakin on 04/01/2011 17:10:59 I wanted to have a go with your original version of Zora. The Gallente Gallente female model is a bit hard to get a nice face similar to the old one which is very cute. Your new version has a really strong jawline, much softer in the original. Also the "mannequin/Harlequin" lip colors jump out really strong. I was able to juggle the lipstick colors nearer to your original.
Here's my version of you. The poses came out really nice which is surprising as the model overall is a bit all over the place. Check her out, I hope you like her:
Thank you, I really appreciate that :) I think that's my favorite so far. Hope I can kind of re-create that
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Ze'ev Sinraali
Ataraxia Pharmacies
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Posted - 2011.01.05 03:18:00 -
[635]
Please give us the ability to turn off character movement while we're creating them. My graphics card struggles enough with this without having to re-render constantly because my character can't stop wiggling their eyebrows and bouncing from foot to foot like a kindergartner who needs to ****.
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Luma Rahl
Rage For Order Angry Dogs
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Posted - 2011.01.05 03:56:00 -
[636]
Edited by: Luma Rahl on 05/01/2011 03:57:32
Originally by: Indahmawar Fazmarai Hair colors are a bit tricky...you may get something reddish mixing a middle-of-range primary with the red secondary (at least for dark haired races like Khanid). Every primary+secondary produces a different color, plus there are dark-haired and nice-haired races... and some hairdo+colors mixes actually display primary-color roots and secondary-color tips, as in an old hair dye...
Had a nice red going on before.
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Mulina Xtari
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Posted - 2011.01.05 06:24:00 -
[637]
Originally by: PLEXIN CARGO Edited by: PLEXIN CARGO on 05/01/2011 01:45:23 im just curious why doesn't ppl talk about the hight issiue doesn't ppl care if every1 is the same height when incarna comes or did you just miss that part?
We don't even get to choose what kind of nipples we get. I remember explicitly asking for nudity. CCP? SPLAIN.
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Joshua Deakin
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Posted - 2011.01.05 06:47:00 -
[638]
Originally by: Delishandra Ptlaemaique First a technical point: I don't see any hair mesh. But then I have a low end system (NV 7600, shader quality to low or I die) and use linux (no other noticable problems though). Anybody else?
I didn't get any hair meshes when the "simulated cloth and hair" option wasn't selected. And even when selected, many hair types are missing either the mesh or parts of it. |
Joshua Deakin
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Posted - 2011.01.05 06:49:00 -
[639]
Originally by: Mulina Xtari
Originally by: PLEXIN CARGO Edited by: PLEXIN CARGO on 05/01/2011 01:45:23 im just curious why doesn't ppl talk about the hight issiue doesn't ppl care if every1 is the same height when incarna comes or did you just miss that part?
We don't even get to choose what kind of nipples we get. I remember explicitly asking for nudity. CCP? SPLAIN.
The height issue have been on the table and talked about. Its just that CCP has stated that no height selection will be made available. Kind a hard to continue discussing about it. It's pretty obvious that 99,99% of players would like it to be implemented. It's out of our hands. Input has been given and CCP said "no". |
Turay
Minmatar
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Posted - 2011.01.05 08:39:00 -
[640]
Edited by: Turay on 05/01/2011 08:39:47 With the old char creator it is possible to create dark skinned avatars other than Minmatar. Take a look at the Gallente Intaki woman below. A lot of the topics we have in this thread are about not being able to reproduce the look and feel of our current avatars due to limitations of jewelry and other accessories, hair styles and colors, limited uniform style clothes, etc.
Other char creation issues from my point of view are the handling of eyebrows by the char creator, the limitations of ears and char height.
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Johnny Thermidor
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Posted - 2011.01.05 11:00:00 -
[641]
I must say, my biggest complaint thus far is that I can't load hair without the shader settings on 'high.' I don't have a video card that can handle this, and I don't feel as if I should be forced to buy one to run a new patch of a game which, by my standards, already looks perfectly fine. And I think that I am not alone... if the character creator ships in this condition you may lose a number of subscribers.
So please CCP, find a way to render hair on low shader settings, or at least give us a button to stop our characters from twitching incessantly so that we can get at least 5FPS. That's all I'm really asking for :)
Otherwise, great job! |
amarian arch
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Posted - 2011.01.05 12:55:00 -
[642]
reminds me of a happy jim raynor from starcraft 2 amarian arch
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Nicholas Barker
Diabolus Ex Machina
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Posted - 2011.01.05 13:28:00 -
[643]
Originally by: PLEXIN CARGO Edited by: PLEXIN CARGO on 05/01/2011 01:45:23 im just curious why doesn't ppl talk about the hight issiue doesn't ppl care if every1 is the same height when incarna comes or did you just miss that part?
Because it probably has something to do with the complex and lifelike animations in Incarna. That or it doesn't really matter when you'll still just be a head and shoulders in a picture. Maybe they'll add the option with incarna. ------
0800-LAG-A-NODE
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KaiDoh Maru
Minmatar M'8'S
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Posted - 2011.01.05 13:32:00 -
[644]
Edited by: KaiDoh Maru on 05/01/2011 13:33:08
Fatter avatar models please!!
This is probably a bit late as the character creation software is looks pretty far in development but IÆd like to add more weight to some of my characterÆs than is currently possible with the software û beer bellies/fat jabbas wanted please thank you!
Overall the models great - good work CCP!
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Turay
Minmatar
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Posted - 2011.01.05 13:53:00 -
[645]
Originally by: KaiDoh Maru Edited by: KaiDoh Maru on 05/01/2011 13:33:08 Fatter avatar models please!!
Hihi, Jabba the Hutt as an avatar...
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HyperZerg
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Posted - 2011.01.05 16:04:00 -
[646]
Nice new Version...
CCP, do you even try it yourself when you publish it ? If you choose to create a new Character there is a black screen .. No way to select anything ..
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elema
Amarr Dopehead Industries True Reign
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Posted - 2011.01.05 16:42:00 -
[647]
on this new version of the creator half the menus are blacked out. the complexion dial is gone.and plus please put a pause character animation option in it is very hard to get what i want with them moving all the time and other parts with the clothes why not just have a color selector for each pair of outer top bottom shoes running the creator on highest settings i can manage without being able to fully being able display dx 10 or 11 due to being on windows xp
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Kal'Koresh
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Posted - 2011.01.05 17:31:00 -
[648]
Edited by: Kal''Koresh on 05/01/2011 17:34:38 Ok, just booted up the new version, and there's a boatload of problems with the CC. First off, as HyperZerg said, there's just a blank screen for race selection. I was able to get past this, but only with random clicking. Next, the bloodline selection is a bit wonky. The lighting isn't very good (compared to earlier versions), and there's no bloodline names. For male/female, there's no symbols. You have to click on where you think the symbols should be. In the CC itself, there's no backround, only black. This makes seeing dark hair almost imposible. Next, the complexion wheel is gone. Just a blank space where it should be. You can change the complexion, though, with more random clicking. Below are some pictures:
EDIT:
Woah! Need to resize those pics!
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captainbatmanawesome
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Posted - 2011.01.05 17:36:00 -
[649]
Where is the height slider?
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Joshua Deakin
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Posted - 2011.01.05 17:58:00 -
[650]
Originally by: captainbatmanawesome Where is the height slider?
There isn't. |
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PLEXIN CARGO
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Posted - 2011.01.05 18:11:00 -
[651]
Edited by: PLEXIN CARGO on 05/01/2011 18:12:18 Edited by: PLEXIN CARGO on 05/01/2011 18:11:50
Originally by: captainbatmanawesome Where is the height slider?
apparently the clones are all the same hight... wich I think it the worst part with this creator you won't notice it now but it's gonna look very stupid when incarna comes IMO i'd rather wait with the char creator longer it doesn't seem like it's gonna be finished the 18th atleast not as finished as i want it ;P
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Salpun
Gallente Paramount Commerce
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Posted - 2011.01.05 18:13:00 -
[652]
I got the same blank race selection screen.
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Turay
Minmatar
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Posted - 2011.01.05 18:31:00 -
[653]
Some thoughts about the new version:
- New char creation doesn't work. Black screen.
- The color selection menu for all options is now pretty good.
- Opacity slide for eye shadow works now.
- When you select other options for example eyes the avatar is updating correctly.
- Scarring 3 seems to be less scarred than Scarring 2.
- Skin color in complexion is missing. (Maybe CCP is adding skin colors!?)
Some other thoughts:
- If a body (especially women) are fatter / overweight their waist and ribcage are also wider. If you use the weight slider there are actually only adjustments to arms, legs and bum. For me this doesn't look balanced - Oprah Winfrey doesn't have a waist like Kate Moss!
- Sometimes you want to remove an option like blush or cloth completely. But there is no way to do that.
Conclusion: Even though we don't get any statement here CCP seems to react to our feedback here. The adjustments CCP did is pretty good for example the color selection. I am very confident that we can see some more adjustments from CCP within the next days. Good work CCP!
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
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Posted - 2011.01.05 19:03:00 -
[654]
I would suggest posting the tested EVE SiSi Build Number - many builds = many fixes + many new bugs ;-)
------------------------------------------------------------------------------------------ FROM NOW ON THE FEEDBACK IS FOR BUILD #218350 released 2011-01-05 ------------------------------------------------------------------------------------------
Originally by: Turay Some thoughts about the new version:
- New char creation doesn't work. Black screen.
- The color selection menu for all options is now pretty good.
- Opacity slide for eye shadow works now.
- When you select other options for example eyes the avatar is updating correctly.
- Scarring 3 seems to be less scarred than Scarring 2.
- Skin color in complexion is missing. (Maybe CCP is adding skin colors!?)
Some other thoughts:
- If a body (especially women) are fatter / overweight their waist and ribcage are also wider. If you use the weight slider there are actually only adjustments to arms, legs and bum. For me this doesn't look balanced - Oprah Winfrey doesn't have a waist like Kate Moss!
- Sometimes you want to remove an option like blush or cloth completely. But there is no way to do that.
Conclusion: Even though we don't get any statement here CCP seems to react to our feedback here. The adjustments CCP did is pretty good for example the color selection. I am very confident that we can see some more adjustments from CCP within the next days. Good work CCP!
___________________________________ BECKS
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Joshua Deakin
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Posted - 2011.01.05 20:55:00 -
[655]
Edited by: Joshua Deakin on 05/01/2011 21:01:14
Originally by: Turay Some thoughts about the new version: Skin color in complexion is missing. (Maybe CCP is adding skin colors!?)
It still works, the cursor makes a small arrow when it's on top of something we can interact with.
Quote: Conclusion: Even though we don't get any statement here CCP seems to react to our feedback here. The adjustments CCP did is pretty good for example the color selection. I am very confident that we can see some more adjustments from CCP within the next days. Good work CCP!
I'd be surprised if the CCP wasn't aware of the obvious bugs even without us reporting. Either that or they don't bug test the released beta versions at all. What surprises me even more that with each release, while some improvements, it gets even more buggy. The blank race selection screen being an excellent example. Many who haven't used the creator before don't know where to approximately click to be able to go forward to the next phase. And even if they accidentally get through, there's the next problem of how to choose a bloodline and how to get from modeling to portrait...
Seriously, it has to be the eight wonder of the world if they are able to release a bug free CC by the 18th. I'd say take at least three months or considerably more. It's in haphazard mode as it stands currently. Not a good job. |
Rosalina Sarinna
Royal Guardsmen
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Posted - 2011.01.05 21:05:00 -
[656]
Edited by: Rosalina Sarinna on 05/01/2011 21:06:19 I seem to have a rather bad problem - my second char portrait will not save. (Note: this is not the first char; this is a second char on account, whos portraits (any of them) will not save).
I tried using the back button, using different selections, logging off etc, but when I do all the regular changes, goto portrait mode, and select "Save" nothing happens. Therefore I have to quit the creator and lose changes. Seems a pretty nasty bug, has nobody else got it yet?
If it affects this bug my 3rd char slot is currently empty, and the first char slot has done the new avatar creation again.
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Calico Cool
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Posted - 2011.01.05 21:13:00 -
[657]
Apart from the obvious bugs with the current version...
GOOD:
- The Gallente actually have a decent range of hair styles now
- Better way of selecting lighting
- The bigger and clearer colour buttons
Bad:
- Female avatars have a wider selection of hair colours than male avatars, it's slightly annoying to have my IRL red hair colour only available to female avatars, especially since I can recreate myself with the new creator
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Sanguine Minister
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Posted - 2011.01.05 22:11:00 -
[658]
Not sure if this has been mentioned, but the Khanid male (as of when I tried it a few days ago) needs more hair styles. For example, the longer hair that's near bald on top. Most of the existing hair styles (not the bald ones) just don't seem to suit the Khanid males imo.
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Ayari
Caldari Caldari Independent Navy Reserve Ethereal Dawn
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Posted - 2011.01.05 23:48:00 -
[659]
Can we have some plain jackboots for the ladies too please, and maybe a riding crop.
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2011.01.05 23:51:00 -
[660]
Edited by: Lyn Farel on 05/01/2011 23:51:28 New builder version : same issues.
- pitch black BGs everywhere - missing button icons (but buttons are here though) - the next button to validate the portrait also does not work for me. - the eyes does not work on brutor female (maybe on all females, haven't tried).
screen - male gallente
Specs :
High character resolution Nvidia GTX 465
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KaiDoh Maru
Minmatar M'8'S
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Posted - 2011.01.05 23:55:00 -
[661]
Originally by: Ayari Can we have some plain jackboots for the ladies too please, and maybe a riding crop.
Ohhh and some eye patches for us pirates pretty please!
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.06 00:07:00 -
[662]
Edited by: Hiram Alexander on 06/01/2011 00:11:34
/// UI Feedback - New Build 5th Jan ///
'Extreme' option seems to have vanished for Hair & Clothing - but, to my eyes, Hairstyles seem to have improved a lot in anti-aliasing at the tips; more realistic - perhaps it's just subjective, and it's actually the same - but it seems better to me...
(Obvious bugs already mentioned) - Black backgrounds, and missing icons (Gender, Race, 'Training School', etc...)
The actual UI... Generally, I'm very impressed...! I'm so glad to see you've fixed all the annoying bugs that were listed. So much stuff works that just didn't before - BIG thank you.
History bar doesn't fill up like crazy, which is brilliant.
There's a very useful HELP icon in the bottom corner, which keeps it's info on-screen even as you work, which is excellent. The only thing I'd add to that (because I'd hate it if new people didn't notice it) is I'd like to see it 'pulse' when I first move into a new screen to 'signal' that there's some new info in there 'for me'... That'd be useful.
The new colour selectors are great - and do actually give a fair indication of colour (sweet) - just need MOAR colours now
The colour selectors for lights are much better than they were - far less confusing - just need them to change actual colour now.
The new backgrounds are superb (Amarr, gallente, etc...) - and I really like that the 'cool' backgrounds are now at the start of the list, and not way far away at the ends - Please add in some Pirate faction backgrounds that are as cool as that Amarr one, and people will be thrilled, I reckon. Though what would be even better, would be more of the same... If there can be one cool background with Amarr symbols (for example), then three would be even more 'excellent'
There's still no 'Reset Expression' option in the Poser - but... The mouth controls (seem to) 'snap' quite strongly into a neutral position, which is great - I just wish eyebrows could do the same, that'd make things so much easier to control...
Talking of control. Female breasts are now far more 'sculptable' - far smoother to control, no more Insta-huge-tiny-huge-tiny-huge problems - although, I'd still love to see the minimum breast size being smaller than is currently available.
Skin-tone options for males are also back to working properly.
Things to fix?
Some clothing; trousers & shoes (for example), still don't match the colour of their pictures - ie. I've seen jungle-cammo trousers turn out to be just black.
Guys (Intaki hint hint) still need better long hair options.
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Sutskop
PILSGESCHWADER
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Posted - 2011.01.06 00:08:00 -
[663]
Works great, except we need more options! Matari look like Gallente? I want my beautiful face!
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Ra Jackson
PILSGESCHWADER People in Lousy Ships
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Posted - 2011.01.06 00:16:00 -
[664]
Originally by: Hiram Alexander
Guys (Intaki hint hint) still need better long hair options.
!!!!!!!!
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Mieshka
Minmatar StarHunt
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Posted - 2011.01.06 01:32:00 -
[665]
Edited by: Mieshka on 06/01/2011 01:33:18 I'm having serious lag while running the character creator, so I have trouble telling what's working and what isn't. Normally, to lag this badly, I have to be in combat with ~20 other ships while my computer is overheating.
Definitely need some way to scroll through the options without loading them on the character. I'd honestly prefer a larger menu to open to view all options in each section (or as many as possible at once) rather than scrolling through 3 at a time.
Clothing options all look the same, just with slightly different coloration.
I haven't figured out how to open the color menus. This may be a result of lag, but they seem to open randomly rather than due to a particular click. They also seem to close before I can even pick a color. I've yet to even see the eye color menu, but the eye color changed on its own when I changed eye types.
What happened to tattoos? Will they come back?
Edited to add: This was while editing an existing character. The race selection menu never loaded when I tried to create a new character. -------------------------------------------------- 1. Log in 2. ??? 3. PROFIT |
Garrve
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Posted - 2011.01.06 01:53:00 -
[666]
Originally by: Turay
- Sometimes you want to remove an option like blush or cloth completely. But there is no way to do that.
you actually can: once you've selected a piece of clothing, you can remove it again by clicking the small X at the top right of each selection wheel.
i see, the character editor is making steady progress! last time i checked, the eyebrow colour slider wasn't clickable and changing some colour required selecting a new hair/eyebrow/makeup style or it wouldn't update. glad to see that's been fixed now! some hair styles still won't use the secondary colour, though.
the only feature i'm really missing is body art (piercings and tattoos). if you've ever played fallen earth, something like that would be fantastic. also, i wouldn't mind tweaking the skin colour a bit.
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.06 02:10:00 -
[667]
/// More UI Feedback - New Build 5th Jan ///
Amarr male robes still clip badly with boots/shoes, and the left sleeve still has a 'hole' in it (reversed normals, or something...)
Also, when viewed from various angles in the Pose-mode, parts of the hood go transparent. Example 1, Example 2.
The metal head-plates that Amarr males can have no longer count as a 'two colour' hairstyle - so you're stuck with silver plates; we used to be able to use a secondary colour option to get gold plates/black etc...
Tooth problem still remains - 1. In the Sculpt-mode, go to the side view, and 'pull' the mouth as far back towards the back of the head as it'll go, and/or pull the bottom lip back as well. 2. Go into Pose-mode, then make the character smile as much as possible without moving the jaw - the bottom row of teeth will stick-out through the lips. 3. Fixable by making the bottom row of teeth 'locked' to the mouth position, or make them transparent while the mouth is closed (trickier, and less likely to work, I'd think.)
It's still not possible to open the mouth by very much.
Head rotation in the 'up' direction is much better though
Male facial hair menu - when you select a style, everything works correctly but the various options scroll back to position/option '1' instead of staying on the option you selected.
--HA
HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2011.01.06 02:11:00 -
[668]
I'm just going to Q.Q here a bit and mention that Deteis are the ONLY bloodline to not have an option for black hair.
Wat?
___
Latest video: Future Proof (720p) 2D Animator |
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.01.06 02:55:00 -
[669]
I am having a problem right now with the character creator background disappearing in the latest build. As the first page of the character editor is also completely black with the exception of the next button, I cannot select a race or bloodline. If I try to edit an existing character then the background during creation is black and some buttons have disappeared, like the view button for head and clothes in the upper left and the skin colour wheel in the character creation.
GFX is NVIDIA GTX480. The problem appeared with the latest Sisi Build 6.40.218350
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Eamiela
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Posted - 2011.01.06 06:38:00 -
[670]
Edited by: Eamiela on 06/01/2011 06:46:25 Just used the new character creation software for the first time û very impressed overall. I experimented with my main, a female Caldari Achura.
Issues: like others some of the user interface controls are invisible, namely:
-skin tone -zoom into face/ out to body
Also, I noticed the colour of underwear could previously be changed û either the interface is also invisible like those above, or it doesnÆt exist anymore?
One disappointing feature was that I popped on a pretty long dress under æouterÆ (outer clothing dress 1/9 and 2/9), however I couldnÆt progress to the portrait screen without wearing some trousers which ruined the long dress - is this intentional??
Overall I found the software very easy to use and other than the issues raised above my only criticism is a lack in the variety of clothes, and also in accessories e.g. earrings, necklaces, tattoos, hats, gloves etc etc.
NB: this was using the new build with ATI graphics card
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.06 07:35:00 -
[671]
Originally by: Deviana Sevidon I am having a problem right now with the character creator background disappearing in the latest build. As the first page of the character editor is also completely black with the exception of the next button, I cannot select a race or bloodline. If I try to edit an existing character then the background during creation is black and some buttons have disappeared, like the view button for head and clothes in the upper left and the skin colour wheel in the character creation.
GFX is NVIDIA GTX480. The problem appeared with the latest Sisi Build 6.40.218350
Deviana, like some others have noted (above and below) it is possible to select a Race and Bloodline, but unfortunately, because the icons for each choice are currently invisible you really need to know 'where to click' - your mouse pointer will change when you're above a valid choice.
If you follow the link in my Signature, you'll find a number of videos; some of which will 'give away' the locations you need to click... Like this one, for example... Everyone's having the same problem I'm sure, so it's not your card that's at fault.
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Indahmawar Fazmarai
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Posted - 2011.01.06 09:47:00 -
[672]
Edited by: Indahmawar Fazmarai on 06/01/2011 09:51:32 I will not repeat the known issue, but I will post a sample on how things have improved... these are my last 2 creations, one from the previous build and the second with the current one. Now that eye shadow works well, and the color palette can be "highlighted" to show colors closer to real, it's been pretty easy to step out of the usual makeup colors and bring some realistic makeup to an aged gloy of New Eden...
Female Khanid: Tinkering with camera angles & lighting, previous build (that's about as much smiley as they get, btw):
Female (and unimpressed) Achura: Tinkering with age (strength 3), freckles a.k.a age spots (strength 2), scarring (strength 2) and the new and pretty much functional makeup (green makeup that doesn't looks like Kermit, now it's easier being green):
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Shander Maxum
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Posted - 2011.01.06 10:55:00 -
[673]
Can you change the options so I can look like I do now?
Please give some darker skin opitons, some abilty to round facial features (nose cheeks) and make myself look more west asian... I never would have rolled this class if I was going to look like a korean.
I could probably do ok with the other gallente provided they had some darker skin options..I mean , at least what the call "olive colored" (not really sure where that came from) and better ways of looking older without looking gaunt... I don't know enough about art to tell you how, but I do know that the past system had characters looking like all sorts of different ages.. it was more about relaxing of facial muscles than adding wrinkles I think.
And really, were are the nice round featured people of the world ? the Scotts, the Irish, the Souther italians (the gallente do pretty good job at loooking like peopele from milan.. and you can actually do an ok greek somehow while missing the other medieranian times with wounder features) and i havn't seen anything that looks like a decent latino........ I know its not supposed to be earth, but when you got a lot of the earth there and leave a lot out.. it just feels like you care less about those sorts.
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Mieshka
Minmatar StarHunt
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Posted - 2011.01.06 20:13:00 -
[674]
Originally by: Kyoko Sakoda I'm just going to Q.Q here a bit and mention that Deteis are the ONLY bloodline to not have an option for black hair.
Wat?
My (Sebeistor) Minmatar started out with black hair. -------------------------------------------------- 1. Log in 2. ??? 3. PROFIT |
Syyl'ara
Gallente Intaki Prosperity Initiative
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Posted - 2011.01.06 21:58:00 -
[675]
Didn't really notice with the smaller snapshot frames, but I have eyes clipping through the lower eyelids.
Ishukone Prosperity Exchange "Cooperation is the greater path than conflict." Syyl'ara Infrastructure Security Coordinator |
amarian arch
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Posted - 2011.01.06 22:58:00 -
[676]
Suggestion
We need some more poses like salutes, meditating, praying, dictator ranting with fists.
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Indahmawar Fazmarai
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Posted - 2011.01.06 23:02:00 -
[677]
Originally by: Shander Maxum Can you change the options so I can look like I do now?
Please give some darker skin opitons, some abilty to round facial features (nose cheeks) and make myself look more west asian... I never would have rolled this class if I was going to look like a korean.
I could probably do ok with the other gallente provided they had some darker skin options..I mean , at least what the call "olive colored" (not really sure where that came from) and better ways of looking older without looking gaunt... I don't know enough about art to tell you how, but I do know that the past system had characters looking like all sorts of different ages.. it was more about relaxing of facial muscles than adding wrinkles I think.
And really, were are the nice round featured people of the world ? the Scotts, the Irish, the Souther italians (the gallente do pretty good job at loooking like peopele from milan.. and you can actually do an ok greek somehow while missing the other medieranian times with wounder features) and i havn't seen anything that looks like a decent latino........ I know its not supposed to be earth, but when you got a lot of the earth there and leave a lot out.. it just feels like you care less about those sorts.
I'm not sure wether this is what you were looking for, but, to my (Mediterranean) eyes this looks like a good start for making a red headed English/Scott/Irish:
Female Sebiestor, very WIP (crashed to desktop before finishing her...)
Will look for any likely Mediterranean people, though.
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Lady Aja
Caldari
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Posted - 2011.01.06 23:23:00 -
[678]
my main gripe is.. sungalsses they are ALL CHiPS rejects.
can we have varying styles? maybe adding glasses tot he list so some of us can go for the professor look or the librarian style.
heck even Matrix style sunnies would be sweet. just not them damn flies eyes!
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Rosalina Sarinna
Royal Guardsmen
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Posted - 2011.01.06 23:24:00 -
[679]
Hopefully have achieved a life-like look
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Syyl'ara
Gallente Intaki Prosperity Initiative
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Posted - 2011.01.06 23:32:00 -
[680]
Went for another pass at a Caldar-Deteis remake this round, spent a while on it.
The "Save" option at the end isn't working :rage: |
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Kel'erethianar
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Posted - 2011.01.06 23:50:00 -
[681]
I've looked around a bit and no one has said anything about the Vherokior face masks yet! I mean Minmatar tattoos, Caldari headset, and the Amarr hoods but... My favorite part and the reason I made a Vherokior was because of the face mask.
If this isn't part of the game will there be a way to change bloodlines then?
Oh and one other thing. I like how the characters are moving and all making them look life-like but my computer is deathly slow even with the graphics set low so when I go to grab and scult the head to the way I like it the face "breathes" and it screws me up because of lag... I'm a really patient person and all but I would really like a freeze character button. And a face mask.
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Terminator Kuklachov
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Posted - 2011.01.07 00:40:00 -
[682]
A bit offtopic. Speaking about height. In some games like AoC, PE or Aion you can ajust heght, but actually what it does is jusy scaling the whole body model(If you make your character taller, he became wider and bigger, with bigger arms, legs), or you can scale body and head separately, which is not realistic. Making it realistic means separating height and proportions which modifies the model, animation. If CCP would give you wide variety of heights you will bi seing a ot of tiny cute gnomes and enourmous giants, if variety is small, you won't even notice it in game. And, btw, are anybody here crying, snarling, or smile wide on their driver's licence photos, or other ID-documents?
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.01.07 01:03:00 -
[683]
CCP, certain clothing choices are still unavailable for all races. Please fix this. ----- Andreus Ixiris CEO, Mixed Metaphor
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Faolan Fortune
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Posted - 2011.01.07 01:15:00 -
[684]
A few other things...
- Faction inspired backgrounds maybe? Guristas, Angels, Sansha, SoE etc
- Definitely a +1 for more variety of poses, the current poses deform clothes way too much no matter what you choose.
- An option to freeze the character's animation, but not only that, freeze and put them in a neutral pose, standing straight pose (APB also had characters who animated while in the editor, but had a freeze option. The problem was half the times the characters would freeze at an odd lopsided pose).
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44000
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Posted - 2011.01.07 01:24:00 -
[685]
still very little in terms of interesting or different outfits and looks for gallente males.
we look boring! realistic, yes, but dull! you wouldnt look out of place walking arround in london looking like these people. thats not what a futuristic sci fi game character should look like. or at least, we should have to option to make them look different.
make some interesting hear for men. androgyny, crazy hear, interesting makeup. clothing that looks like you cannot just find it in the stores around town. just something to define it as the future! ie, not today!
least of all, give us the option to rework the clothing and hear for our portraits for free when new stuf comes out cuz its just lame the stuf men have.
sorry for ranting, it just seems a lot of us have been ignored in these requests.
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Clementina
The Scope
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Posted - 2011.01.07 01:57:00 -
[686]
I was able to recreate a character yesterday. Some of the problems with the character creator that I noticed.
There isn't an option for Blue or Green hair for Gallente. This is simply not realistic, You gotta Have Blue (And Green) Hair. There also need to be more bun influenced hairstyles, although the current variety is acceptable. I like how facial hair can now be made to match the hair on the top of the head, and give a choice for people who have different facial hair from top of the head hair.
There simply are not enough options for glasses, I think that currently, all the choices have the same pair of glasses, The character creator needs more eye wear, There should be large sunglasses, small sunglasses, round sunglasses, square sunglasses, large/small/round/square/ regular glasses. As well as a command eyepiece, and a monocle.
We need headgear, veils for Amarrians, and hats. I don't know if floating translucent hats fit in the current artistic direction; but if they do, we need floating translucent hats.
Most of the collars on shirts seem to heavy for my taste. Also there need to be dresses of various types and lengths.
The portrait creator is interesting in allowing a person to take four pictures, However it only lets you use one picture (I'm also kinda peeved at choosing the absolute worst picture that I created). Perhaps there should be an idiot dialog of some kind, showing you the picture that you have chosen to use and asking if you are sure you want to use that picture. However, since the portrait creator seems to be able to take four pictures, perhaps a character can have all four pictures, and a switch in their bio to choose between them at their leisure. Perhaps a player will want a 'Hi I'm a Pirate' picture one day, and a 'Hi I'm a legitimate business woman' picture another day.
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Caiman Graystock
Caldari Massively Mob
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Posted - 2011.01.07 02:14:00 -
[687]
^all that extra stuff you are asking for is not going to happen, CCP are putting a few basic clothing/accessory options in and then you can bet the rest (all that kinda stuff you are asking for) will be available via microstransations/PLEX
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J'Rela
Black Lotus Heavy Industries Ethereal Dawn
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Posted - 2011.01.07 02:41:00 -
[688]
If this has been mentioned, I missed it: The latest build allowed me to re-do my model and portrait, but the portrait displayed in-game is still from an earlier build.
Probably not relevant to the usage scenario on live, but still irritating.
---- If violence never solves anything, you're not using enough.
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Joseph Beridane
Caldari The Partisan Brigade Republic Alliance
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Posted - 2011.01.07 03:03:00 -
[689]
I don't know if it's my computer or the game, but when I tried it, the tool was really, really, really slow. Like, it took at least 30 seconds to load anything I tried to change Maybe if this is a common problem (not sure if it is, I didn't read all the posts) have the option to lower the graphics settings?
Also, there needs to be more customizability. Clothes, face shape, hair etc.
LASTLY: can we customize our height plz? Or is it coming later? Maybe I just wasn't paying attention and missed it.
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Annelwin
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Posted - 2011.01.07 03:56:00 -
[690]
Edited by: Annelwin on 07/01/2011 03:58:39 The avatar creator is amazing. I am completely happy with it. However...
MY only issue is something I am being assured by CCP is not really an issue. Mostly all of the outfits, hairstyles, and general looks that defined the races and existed in the current character creator are missing. I've tried to remake each one of my characters and instead of looking anything like the old ones, they look like completely different people. I would appreciate a way to recreate exactly what the old character looked like but with better graphics.
Just sayin'.
I'm assured that this is a WIP and CCP will add outfit and hairstyle options to the game at release. The only thing I hope they add with the upcoming idea of Incarna is the ability to change your character's look for ISK. Either way I'm still playing this game even if my character doesn't look like I want.
Thanks, Anne
NOTE: CCP, take a look at APB's character creator...and not it's gameplay lol.
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44000
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Posted - 2011.01.07 04:04:00 -
[691]
hey, after my little rant of annoyance over limited hair/makup and clothing (esp for men) iv played a bit more with it now, its far more refined and well responsive and is lookign very good.
however, i couldnt actualy save my new portrait.
i would take the pics, select the one I want, and then it just wouldnt let me continue.
this is the first time I have had this problem.
keep up the good work, though
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Ytamii Arval
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Posted - 2011.01.07 06:44:00 -
[692]
Using latest release, with all graphics options maxed. These are just the more serious new bugs:
Clicking 'randomize all' changes nothing. The 'wait' circle churns for about two minutes, but when it stops nothing changes.
Clicking 'randomize' for hair changes only skin complexion, always in the direction of more yellow/orange.
Changes are taking much longer to be applied-at least a full minute each, twice as long as previous versions.
History doesn't allow me to undo changes; in other words, when I click the back arrow, the indicator moves a step back but nothing changes on the character.
I'm missing lots of customization items that others have shown on portraits, such as Amarr hoods. Vehrokior female now seems limited to Caldari military clothes, and still lacks all racial customizations.
Eyeglasses get freckles on them-more than the face does.
Eyebrow selection changes aren't being applied.
Most hair style selections show up as the close crop.
None of the problems I've listed for previous versions have been fixed, but I won't list them again.
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Indahmawar Fazmarai
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Posted - 2011.01.07 07:54:00 -
[693]
Originally by: Terminator Kuklachov A bit offtopic. Speaking about height. In some games like AoC, PE or Aion you can ajust heght, but actually what it does is jusy scaling the whole body model(If you make your character taller, he became wider and bigger, with bigger arms, legs), or you can scale body and head separately, which is not realistic. Making it realistic means separating height and proportions which modifies the model, animation. If CCP would give you wide variety of heights you will bi seing a ot of tiny cute gnomes and enourmous giants, if variety is small, you won't even notice it in game. And, btw, are anybody here crying, snarling, or smile wide on their driver's licence photos, or other ID-documents?
About dissimilar heights, the answer is very simple: set a minimum and maximum height. Nobody asks to have a 120 cm midget or a 240 cm giant. But height and shoulder width are essential parts of body shape. Some people is tall and thin, some other are tall and wide, and short and wide and short and thin... some people weights 80 kilos all the way up and some weight the same all the way wide... and most people will create avatars around the same average. Just randomize height around the 170-180 cm and let people choose wether they want taller or shorter, say 15 cms. up or down.
As the creator is, it looks like a very sophisticated and funny portrait creator, but a poor full-body avatar creator. Just like if we weren't to need the full body avatar at all for a while: recently I have been listening to the "Ambulation 2007" doomsayers, and well, that's the fact; Incarna is a feature that was promised, delayed and postponed 4 years ago, and now they claim again it's coming up and Carbon is a part of it, but somehow Carbon is a portrait maker and not a proper full body avatar creator.
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Ytamii Arval
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Posted - 2011.01.07 08:40:00 -
[694]
Since I still have nothing positive to say about the character creator, I'll make a suggestion:
The creators in most games allow players to lock specific body parts/clothes/etc., so that they can continue to either randomize or tweak everything else without losing something they're satisfied with. That would be very helpful for this creator, especially since things tend to shift randomly so often.
Granted, this assumes you actually are satisfied with something, which for me has not been the case so far. But it seems most people don't mind the radical alteration of character appearances, and I think they'd find this feature helpful.
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Syyl'ara
Gallente Intaki Prosperity Initiative
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Posted - 2011.01.07 09:51:00 -
[695]
With my current graphics card, I can't see lighting options at all and basically have to guess and wait for the server render. Anyone feel generous enough to tell me which settings (light, color, and intensity) will produce the closest to the deep blue seen in the current portrait for this character? |
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.01.07 10:35:00 -
[696]
Originally by: Syyl'ara With my current graphics card, I can't see lighting options at all and basically have to guess and wait for the server render. Anyone feel generous enough to tell me which settings (light, color, and intensity) will produce the closest to the deep blue seen in the current portrait for this character?
Lights are not as heavily coloured as in the old editor. It is more a difference between choosing the angle and if it is a warm yellow light, or cold neon light.
If you do not see any lights at all with your GFX, then you might try choice 2/6 for the light and at maximum intensity. this will give you bluish light from the right side.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Turay
Minmatar
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Posted - 2011.01.07 11:39:00 -
[697]
Note: The following is not a bug nor is it a missing feature. I only want to provide a hint.
Some thoughts on muscularity:
It seems that CCP mixed the words muscularity and (muscle)definition. If we choose a man with minimum values for muscularity and weight the man still looks to muscular especially shoulders, arms and legs. Other things like chest, upper back and arms are also to muscular.
With maximum value for muscularity and minimum for weight the char looks a little bit to heavy but I think it is a good compromise.
With maxiumum value for both attributes I am really disappointed by the result. A man with max muscularity and max weigth looks like Jay Cutler, Mr. Olympia 2010. I do not want chars like Jay Cutler in EvE (it would be overdesigned) but if you compare these last to pictures there are significant differences.
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Joshua Deakin
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Posted - 2011.01.07 11:59:00 -
[698]
Originally by: Turay
It seems that CCP mixed the words muscularity and (muscle)definition. If we choose a man with minimum values for muscularity and weight the man still looks to muscular especially shoulders, arms and legs. Other things like chest, upper back and arms are also to muscular.
Well, if you have low body fat percentage you will show muscle definition. Even skinny guys can look "muscular".
I think they could use more muscle in the leg area when at max settings. I've been on my bicycle for so long than even without additional weight training I have more muscular legs than the characters at max muscularity...
I guess it comes down to clothing, CCP have some diffuculty to have them behave in a controlled dynamic way (clipping issues). |
Turay
Minmatar
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Posted - 2011.01.07 12:17:00 -
[699]
Yes you are right cyclists have more muscular legs in comparison to the rest of their bodies. As noted in my first sentence I don't see this as a big problem. My intention was only to show the differences in max muscularity, max weight.
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Turay
Minmatar
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Posted - 2011.01.07 12:32:00 -
[700]
This char has been reacreated (obviously).
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Joshua Deakin
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Posted - 2011.01.07 13:07:00 -
[701]
Originally by: Turay As noted in my first sentence I don't see this as a big problem. My intention was only to show the differences in max muscularity, max weight.
I dont think the last picture has a lot in common with Jay Cutler. While "Mr.Olympia" is still cut, the maxed out EVE character is nearing considerable overweight. Of course if you are from the old good US of A, then what seems almost obese to me is for others almost superhuman
So what I think you meant with the "disappointed" is that he's too musclular with not enough fat?
A good reasoning why the baseline "pod pilot" should not be overweight is that the pod supplies with just the right amount of nutrients and so the pilots will not get obese. Of course one can argue that pod pilot has not been inside the pod for years and has been dieting using only the station hamburger joints. Supersize me please. |
Jennifer Starling
Amarr
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Posted - 2011.01.07 13:17:00 -
[702]
Originally by: Annelwin MY only issue is something I am being assured by CCP is not really an issue. Mostly all of the outfits, hairstyles, and general looks that defined the races and existed in the current character creator are missing. I've tried to remake each one of my characters and instead of looking anything like the old ones, they look like completely different people. I would appreciate a way to recreate exactly what the old character looked like but with better graphics.
I'm assured that this is a WIP and CCP will add outfit and hairstyle options to the game at release.
I wouldn't count on it. The (hairstyle) options per race have only been reduced since the first installment of the creator. Personally I don't understand why they had to take away the old hairstyles, a lot of which were very popular.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2011.01.07 13:21:00 -
[703]
pod pilots are only human. they have as much chance to be fat as anyone else. and don't forget all the station traders that probably spend more time outside of the pod. i'd really love to see some Jabba-fatness around. it's sci-fi, after all. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Joshua Deakin
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Posted - 2011.01.07 13:42:00 -
[704]
Originally by: Jagga Spikes pod pilots are only human. they have as much chance to be fat as anyone else. and don't forget all the station traders that probably spend more time outside of the pod. i'd really love to see some Jabba-fatness around. it's sci-fi, after all.
Yes it would be nice. But given that CCP seems only lately ratched up the Incarna development and they are still having major issues with the current creator I don't think they are going to offer such an advandced feature as naturally looking fat character.
The current creator feel like it's a hodgepodge of different things thrown in and try to make them stick with hot-glue.
For example we can't control the muscles that control the expressions. The mouth always winds in the same exact position. We should be able to dictate where the cornes of the mouth end up when we make the character smile.
And the clipping issues. The eyeball is only set when the charecter looks straight ahead. And make sure you haven't messed much how deep the eyes are set in the head. Eyelids start to become problematic as you do this.
Not to mention that the eyelashes hover in midair as you lower the upper eyelid and make the character look to left of right. Or teeth clipping through the lower lid.
I'd like to see the bone structure being separate from the muscle / skin part. And make the system so that the "collision boxes" will determine what part pushes what so that the eyeball / teeth won't poke through the skin...
The CC is pretty (mostly because of textures and nice basemodels) but it's very easy to break. Looks good but only in limited fashion. |
Garrve
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Posted - 2011.01.07 13:43:00 -
[705]
Since the last update, I've been hit by the black race selection screen problem. This is unfortunate, as I wanted to test out a few more things.
There was also a bug which had been bothering me, but which I can't reproduce for now. It happened on my laptop, after I let it sit around in the pose editor for a while. I don't have a screenshot, so I'll try to describe it: Part of the hair would suddenly vanish. The selected hairstyle was the long bob style, the parts that vanished were the fringe and the left side of the head, strangely cut off at the top. It looked to me like some of the hair texture got lost in memory nirvana and would then show as fully transparent, but I can't be sure. GPU on my laptop is a Nvidia 9400M, with 260.99 drivers on W7 64bit. 256MB locked down shared videomem, can be increased up to 1GB upon usage. Graphics settings were mostly low, except for shader quality and texture resolution. Other games work fine on extreme texture settings with little performance hit and no glitches. The 9400's bottleneck is usually shader speed.
Another thing I noticed while I could still access the character editor: Once you've selected clothing, changing any colour or body part would incur long delays. The game wasn't unresponsive then, but it would take a moment to update the part. On my desktop PC, the delays were almost unnoticeable, but on my laptop, they got very annoying (taking several seconds).
And a little clarification to my request for saving poses: What I meant was, if we can take 4 pictures, why not save the current pose along with them? This way, we can easily go back to a previous pose and tweak it a little, if the others aren't satisfying.
This the result of recreating my character, by the way. The two small speckles under the lower lip are the dreaded teeth problem I assume?
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Joshua Deakin
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Posted - 2011.01.07 14:54:00 -
[706]
One thing that the muscular man is lacking (apart having no hamstrings) is a trained back. Even at max muscle the dude has no "latissimus dorsi" which makes the buff guy looking quite unbalanced. I guess this ties to clothing as well as it would mean parts of the body will touch each other --> clipping.
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Joshua Deakin
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Posted - 2011.01.07 14:57:00 -
[707]
Originally by: Garrve Since the last update, I've been hit by the black race selection screen problem. This is unfortunate, as I wanted to test out a few more things.
You can still get past the selection screens. The buttons are still there but invisible. Make note how the cursor makes a small triangle beside it, this lets you know you can push something. The race selection is in the lower part of the first screen. The bloodline is selected by (double)clicking above the character head. |
Joshua Deakin
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Posted - 2011.01.07 15:51:00 -
[708]
Here's a nice demoreel of a properly made character rig. Check out the "bust" in the middle part of the video: Youtube - Demoreel (under two minutes)
Here's better showing the how the face rig works: Steve Carell Rig Demo
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
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Posted - 2011.01.07 16:10:00 -
[709]
It's worth seeing those demos!
CCP has done a fantastic job with the skin shaders, the hair & cloth (10x to APEX/PhysX), but the character face mimic at the last stage of the creator are quite unnatural in comparison with everything else. The moment you try to make the character smile your 1 hour sculpting effort wents to hell...
18th of January is so close, but I think the character creator is FAR FROM POLISHED and the art content is FAR FROM SUFFICIENT.
I am the last one to troll in this forum! I am really impressed by the Carbon Technology and the achievements of CCP's team, but RAISING THE BAR SO MUCH IN TERMS OF REALISM & TECHNOLOGY REQUIRES ATTENTION TO DETAILS!!!
I just hope that CCP will continue to improve the character creator and will not leave it as it is: 90% of the job done with 10% sub-par details which ruin the experience...
Originally by: Joshua Deakin Here's a nice demoreel of a properly made character rig. Check out the "bust" in the middle part of the video: Youtube - Demoreel (under two minutes)
Here's better showing the how the face rig works: Steve Carell Rig Demo
___________________________________ BECKS
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Joshua Deakin
|
Posted - 2011.01.07 17:01:00 -
[710]
New patch is out 218928, this brakes the CC even further. The race/bloodline screens still show no icons and the customization screen has no background. Sculpting works the same as in the previous version, but now the creator gets stuck in the portrait mode. It doesn't crash, but you can't go back to customization anymore. You can hit escape and EVE loads the options screen. But changing graphics setting will not bring the view back. I saw a flash once with something showing quickly but as it stands Portrait mode is now also borked (I was working with the Caldari Deteis female model). |
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Tercius
Gradient Electus Matari
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Posted - 2011.01.07 17:47:00 -
[711]
You are doing better than I am. With todays build, I can't even get past the Entering Character Creation screen. Just sits there forever for me.
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Syyl'ara
Gallente Intaki Prosperity Initiative
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Posted - 2011.01.07 17:50:00 -
[712]
Edited by: Syyl''ara on 07/01/2011 17:51:12 Gallente-Intaki-Female
Upon advancing to portrait screen, it fades to black and stops responding.
The 5-step bar, ?, back, and next elements are still visible, but it never advanced to the portrait step.
VERSION CONTROL FOR THE LOVE OF GOD! |
Joshua Deakin
|
Posted - 2011.01.07 17:53:00 -
[713]
Edited by: Joshua Deakin on 07/01/2011 17:53:40
Originally by: Tercius You are doing better than I am. With todays build, I can't even get past the Entering Character Creation screen. Just sits there forever for me.
It still works, you just have to know where to click. Pay attention to the cursor, it adds a small triangle to it when it's on top of something that can be clicked.
In the "choose race" screen move your mouse near to the bottom and center, there are four icons side by side. As you click them the video shows up for each race, choose one and go next.
In the bloodline selection screen choose a line, click the male or female then find the hidden gender icon above their heads (look closely when the cursor changes), double click and you're in the customization screen.
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Tercius
Gradient Electus Matari
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Posted - 2011.01.07 18:05:00 -
[714]
I am still on the very initial part, the friggin loading bar doesnt go away when trying to redo my portrait (again). I did work on it this morning, and it was fine (as fine as could be with some of the missing stuff but still). Tried to clear cache, but that didnt seem to help either. I can hit esc to make the loading bar go away, but beyond that, nothing else. This is not doing a new char, just trying to play with the creator a little more.
Tried using this on a couple diff accts and chars on each, and nothing works past the loading bar getting stuck.
Sisi launcher tool used to update. Fix client tool, doesnt do anything for it either.
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Turelus
22nd Black Rise Defensive Unit
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Posted - 2011.01.07 18:32:00 -
[715]
From what I have managed to play with in the current version it has again seen lots of nice updates. I really like the new lighting system where we can choose the type and the colour.
Problems in the current version & things I still would like to see. - Black hair has been removed from Caldari Male Deteis. - Males still can't wear their pants over their boots. - There are no pirate/other faction symbols for backgrounds (only the four empires are there) I would assume the pirate RP players would like these added back in. - Character moving around can still make it awkward to make small adjustments. - Scrolling on the selection of items still feels strange and jumpy (might just be me) - Current issues with not being able to fully load screens (pretty sure you know about that one)
Again I will add more when I think of it and beg for more things I want.
oh and... NO THREE-QUARTER LENGTH LEATHER JACKET YET!!! (and leather gloves please)
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Xiangxiang Gong
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Posted - 2011.01.07 18:46:00 -
[716]
Originally by: Kyoko Sakoda I'm just going to Q.Q here a bit and mention that Deteis are the ONLY bloodline to not have an option for black hair.
Wat?
Last time I checked (4 days ago) Jin-Mei were lacking black hair as well. Which is weird considering they're an asian style race.
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Syyl'ara
Gallente Intaki Prosperity Initiative
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Posted - 2011.01.07 19:26:00 -
[717]
Edited by: Syyl''ara on 07/01/2011 19:37:32
Originally by: Turelus - There are no pirate/other faction symbols for backgrounds (only the four empires are there) I would assume the pirate RP players would like these added back in.
Mordu's, as well (I know they show up as non-empire mission targets, but they're technically not "pirates", just don't want them missed if this is implemented :9).
Edit: I guess "other faction" makes what I just said irrelevant /failpost!
Originally by: Deviana Sevidon Lights are not as heavily coloured as in the old editor. It is more a difference between choosing the angle and if it is a warm yellow light, or cold neon light.
If you do not see any lights at all with your GFX, then you might try choice 2/6 for the light and at maximum intensity. this will give you bluish light from the right side.
Thanks for the insight! I just hope I can get a server render spit back before this goes live to see if it is as unflattering to the skin as real life "cool" neon is . |
Tub Chil
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Posted - 2011.01.07 19:45:00 -
[718]
ok guys, I understand that you are from iceland and everything, but please stop making blond beard please
thanks o/
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.07 20:15:00 -
[719]
/// UI Feedback - 7th Jan Build ///
1. Race selection backgrounds and icons are working correctly again.
2. Bloodline selection backgrounds and icons are working correctly again. However - in the Bloodlines screen, there are no male models, only the ladies...??!!??
2b. Clicking on the icon of an invisible male, then choosing 'next' appears to put the game into an infinite loop of 'nothing happening' - Need to exit/re-log.
2c. Clicking on the icon of a (fully visible) female, then choosing 'next' takes you into the Modelling-mode, however choosing 'next' from there doesn't (as Joshua noted) take you into Pose-mode, it captures you in an infinite loop like above.
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Joshua Deakin
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Posted - 2011.01.07 21:02:00 -
[720]
Originally by: Kyoko Sakoda I'm just going to Q.Q here a bit and mention that Deteis are the ONLY bloodline to not have an option for black hair.
Wat?
Umm.. at least today Caldari Deteis female has black hair:
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Joshua Deakin
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Posted - 2011.01.07 21:09:00 -
[721]
Originally by: Hiram Alexander /// UI Feedback - 7th Jan Build /// 1. Race selection backgrounds and icons are working correctly again.
Not for me (Win7, HD5850, all settings as high as they can go in-game.
Quote:
2. Bloodline selection backgrounds and icons are working correctly again. However - in the Bloodlines screen, there are no male models, only the ladies...??!!??
Again no backgrounds, but I do see the males... strange behavior. For most the selection screens are blank without the race icons or gender icons in the bloodline selection screen.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2011.01.07 21:10:00 -
[722]
Edited by: Kyoko Sakoda on 07/01/2011 21:10:03
Originally by: Joshua Deakin Umm.. at least today Caldari Deteis female has black hair
How recent is that image? Because the newest three or so builds have not had that option.
___
Latest video: Future Proof (720p) 2D Animator |
Kal'Koresh
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Posted - 2011.01.07 21:10:00 -
[723]
Originally by: Hiram Alexander 2b. Clicking on the icon of an invisible male, then choosing 'next' appears to put the game into an infinite loop of 'nothing happening' - Need to exit/re-log.
It would appear that the male creator isn't working at all. In addition to the above, when prompted to recreate one of my male characters, you are left with an everlasting loading bar. Someone clearly leaned on the wrong switch at the clone bank.
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Joshua Deakin
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Posted - 2011.01.07 21:13:00 -
[724]
Originally by: Kyoko Sakoda Edited by: Kyoko Sakoda on 07/01/2011 21:10:03
Originally by: Joshua Deakin Umm.. at least today Caldari Deteis female has black hair
How recent is that image? Because the newest three or so builds have not had that option.
About 20 minutes ago |
Joshua Deakin
|
Posted - 2011.01.07 21:19:00 -
[725]
Originally by: Kal'Koresh
It would appear that the male creator isn't working at all. In addition to the above, when prompted to recreate one of my male characters, you are left with an everlasting loading bar. Someone clearly leaned on the wrong switch at the clone bank.
Just tried the Minmatar male, it does work the same as women. |
Faolan Fortune
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Posted - 2011.01.07 21:35:00 -
[726]
No male avatars are loading for me either, and I can't recreate any male avatars. It just gets stuck at the loading screen.
Female avatars work fine though.
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Rosalina Sarinna
Royal Guardsmen
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Posted - 2011.01.07 21:58:00 -
[727]
Edited by: Rosalina Sarinna on 07/01/2011 21:58:11 Just tested to confirm (7th Jan Build).
Empty Char slot:::
1. No Min Males are showing up on bloodline selection. 2. Min Female sculpting all works now, almost all of the colour panels fixed, but the hair colour picker dissapears as soon as its used, unless you click the slider or buttons when its "invisible" to regain colour control if you want to pick another colour. 3. When you try to progress to the Portrait selection for Min Female you are softlocked on a black screen, and no buttons are clickable (even the top left ones or help button). Esc menu does not refresh it, not able to progress.
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Clovis Merovee
Gallente Bengal Pilots Society
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Posted - 2011.01.07 22:43:00 -
[728]
Confirmed black screen of do-nothing when moving to the portrait screen.
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Ytamii Arval
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Posted - 2011.01.07 22:54:00 -
[729]
Originally by: Clovis Merovee Confirmed black screen of do-nothing when moving to the portrait screen.
Same, and the cause appears to be Soul Crushing Memory Leak.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2011.01.07 23:47:00 -
[730]
Originally by: Joshua Deakin
Originally by: Kyoko Sakoda Edited by: Kyoko Sakoda on 07/01/2011 21:10:03
Originally by: Joshua Deakin Umm.. at least today Caldari Deteis female has black hair
How recent is that image? Because the newest three or so builds have not had that option.
About 20 minutes ago
Have re-patched Singularity and the option for black hair is not available. What exactly did you do?
___
Latest video: Future Proof (720p) 2D Animator |
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ofoti
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Posted - 2011.01.08 01:38:00 -
[731]
Have tried CC tool on XP and Win7 with both male and female toons but get same result. After creating features, clothing, etc, when I go to the portrait menu all I get is a black screen. Have waited up to 15 min for it to render with no change. Have also tried lo-res settings, fullscreen vs windowed but get same (non) result each time.
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.08 02:03:00 -
[732]
Originally by: Joshua Deakin
Originally by: Hiram Alexander /// UI Feedback - 7th Jan Build /// 1. Race selection backgrounds and icons are working correctly again.
Not for me (Win7, HD5850, all settings as high as they can go in-game.
Quote:
2. Bloodline selection backgrounds and icons are working correctly again. However - in the Bloodlines screen, there are no male models, only the ladies...??!!??
Again no backgrounds, but I do see the males... strange behavior. For most the selection screens are blank without the race icons or gender icons in the bloodline selection screen.
That's really odd... Here are thumbnails of what I'm currently getting (7th Jan build):
Race 1 Race 2 Bloodline
I used, as always, the Sisi Launcher Tool - just in case that's relevant...
--HA
/// Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: GA-880GMA-UD2H BIOS: Award Modular BIOS v6.00PG Processor: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz Memory: 8192MB RAM Available OS Memory: 8190MB RAM
Card name: NVIDIA GeForce GTX 460 Manufacturer: NVIDIA Chip type: GeForce GTX 460 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_34FC1458&REV_A1 Display Memory: 4065 MB Dedicated Memory: 993 MB Shared Memory: 3071 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.08 02:31:00 -
[733]
Just in case it helps, I ran Logserver while failing to create a Caldari male, and submitted it's contents as a bug report.
Report number: 105222
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Joshua Deakin
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Posted - 2011.01.08 07:58:00 -
[734]
Originally by: Hiram Alexander
That's really odd... Here are thumbnails of what I'm currently getting (7th Jan build):
Race 1 Race 2 Bloodline
I used, as always, the Sisi Launcher Tool - just in case that's relevant...
Interesting, it may be that SisiLauncher repairs some files in addition to the manual patch. I didn't run the Launcher, just ran the patch.
So to re-iterate, some are having trouble creating female or male characters, some are seeing the backgrounds and selections, some are missing half of the bloodline avatars and 99.99% seem to be unable to go to the portrait mode successfully.
When Sisi comes back online I'll do a couple screenshots as well. |
Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.08 08:45:00 -
[735]
Originally by: Joshua Deakin
Originally by: Hiram Alexander
That's really odd... Here are thumbnails of what I'm currently getting (7th Jan build):
Race 1 Race 2 Bloodline
I used, as always, the Sisi Launcher Tool - just in case that's relevant...
Interesting, it may be that SisiLauncher repairs some files in addition to the manual patch. I didn't run the Launcher, just ran the patch.
So to re-iterate, some are having trouble creating female or male characters, some are seeing the backgrounds and selections, some are missing half of the bloodline avatars and 99.99% seem to be unable to go to the portrait mode successfully.
When Sisi comes back online I'll do a couple screenshots as well.
I got an email response to my bug report, just before downtime, saying that they were already aware of the problem and had added my information to their existing (whatever they called it...) - so, hopefully (if it's an easy fix, anyway) we might get back to normal soonÖ....
After downtime would be ideal
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Joshua Deakin
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Posted - 2011.01.08 09:28:00 -
[736]
Originally by: Hiram Alexander
I got an email response to my bug report, just before downtime, saying that they were already aware of the problem and had added my information to their existing (whatever they called it...) - so, hopefully (if it's an easy fix, anyway) we might get back to normal soonÖ....
Logged in took a couple screenshots and then proceeded to run the Sisilauncher, downloading additional data even though my client was already compatible.
"resCharacterModularFemaleHairHiRes.stuff, missing 128.53 MB (100.000%) resCharacterCreationUI.stuff, missing 47.99 MB (100.000%) Total missing data: 176.52 MB (4.60%)"
Re-logging to find out that the backgrounds and race/bloodline/gender icons are back, but the males are missing from the bloodline section altogether.
And yes, it seems that now the Caldari Deteis woman has lost her black hair color too. Back to dark brown. |
Orithien Veladorn
ICE is Coming to EVE
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Posted - 2011.01.08 10:47:00 -
[737]
Ok, the client now launches without any problem, but i can't enter character creation when i try to revamp existing characters (which are all Gallente/Intaki male).
When i try to enter it, i get the usual progress bar, which reaches its end, and then things stay still, with a black screen. The client remains responsive: i can still press ESC (which makes the progress bar disappear and then access the main menu), but other than logging off, there's nothing i can do.
When i try to roll a new character, i notice only females models appear on the bloodline/gender selection screen. I can access the customization screen only with female chars, not with male chars. When i try to customize male chars, the client is stuck on a black screen with the small rotating thingy in the middle.
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Turay
Minmatar
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Posted - 2011.01.08 11:17:00 -
[738]
Edited by: Turay on 08/01/2011 11:17:43 Build 6.40.2189928
- Creating a new male char is not possible
- On entering portrait step I stuck on blackscreen with icons/buttons but non are clickable
I am still unhappy. The race selection forces you to create a char in a special way:
- Minmatar: African style body, with darker skin, more voluminous lips (narrow lips are impossible), etc
- Amarr: Asian style body, with hooded lids, etc.
- Caldari/Gallente: European style bodies
But will we able to change races, bloodlines? Furthermore players like roleplayers and others (like me) don't want to change races. We had at least one user (somewhere in this thread) who feels discrimated by african style chars with a formerly enslaved raced. Many other readers of this thread had stated that they want future chars which will be nearly identical with their current avatars. I can't see any progress in that direction but I think this is a very important issue.
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Kiko Tojima
Amarr Daughters of Hada
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Posted - 2011.01.08 12:10:00 -
[739]
Originally by: Turay Edited by: Turay on 08/01/2011 11:17:43 But will we able to change races, bloodlines? Furthermore players like roleplayers and others (like me) don't want to change races. We had at least one user (somewhere in this thread) who feels discrimated by african style chars with a formerly enslaved raced. Many other readers of this thread had stated that they want future chars which will be nearly identical with their current avatars. I can't see any progress in that direction but I think this is a very important issue.
Wow, after 9 years people suddenly discover that Brutors are black... the char creator must be good
I can see all character choices and sculpt them , male and female, but the portrait window stays black for me as well. Win7 64, i7 920, 8 GB, HD 6970 (2 GB)
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Indahmawar Fazmarai
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Posted - 2011.01.08 12:14:00 -
[740]
Originally by: Turay Edited by: Turay on 08/01/2011 11:17:43 Build 6.40.2189928
- Creating a new male char is not possible
- On entering portrait step I stuck on blackscreen with icons/buttons but non are clickable
I am still unhappy. The race selection forces you to create a char in a special way:
- Minmatar: African style body, with darker skin, more voluminous lips (narrow lips are impossible), etc
- Amarr: Asian style body, with hooded lids, etc.
- Caldari/Gallente: European style bodies
But will we able to change races, bloodlines? Furthermore players like roleplayers and others (like me) don't want to change races. We had at least one user (somewhere in this thread) who feels discrimated by african style chars with a formerly enslaved raced. Many other readers of this thread had stated that they want future chars which will be nearly identical with their current avatars. I can't see any progress in that direction but I think this is a very important issue.
Houm, this is a Minmatar too, not very African:
Likely redhead WIP (female Sebiestor)
Anyway, provided how the new race types are different than the original ones, maybe a race change could be an option (specially as race no longer matters much in terms of gameplay). All in all, when looking for a "likely redhead", I just picked it from a combo image with the base models for every race and lineage... Race is much a "how do you would like to look" issue now.
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Joshua Deakin
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Posted - 2011.01.08 12:16:00 -
[741]
Edited by: Joshua Deakin on 08/01/2011 12:16:20
Originally by: Kiko Tojima
I can see all character choices and sculpt them , male and female, but the portrait window stays black for me as well. Win7 64, i7 920, 8 GB, HD 6970 (2 GB)
You can and the most probable reason is that you only applied the manual patch. If you run the SisiLauncher in addition, you will be able to only sculpt the females. |
Aerlyn Reighnaught
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Posted - 2011.01.08 12:34:00 -
[742]
I am also unable to get past the Portrait screen, as well as only being able to create/sculpt all the Female Characters.
This is what I was able to come up with the current selection choices. http://img259.imageshack.us/img259/1144/exefile2011010805121154.jpg
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Garrve
|
Posted - 2011.01.08 13:20:00 -
[743]
Originally by: Turay I am still unhappy. The race selection forces you to create a char in a special way:
- Minmatar: African style body, with darker skin, more voluminous lips (narrow lips are impossible), etc
- Amarr: Asian style body, with hooded lids, etc.
- Caldari/Gallente: European style bodies
But will we able to change races, bloodlines? Furthermore players like roleplayers and others (like me) don't want to change races. We had at least one user (somewhere in this thread) who feels discrimated by african style chars with a formerly enslaved raced. Many other readers of this thread had stated that they want future chars which will be nearly identical with their current avatars. I can't see any progress in that direction but I think this is a very important issue.
Every race offered has at least 2 different phenotypes. Minmatar have even 3. That the only African-based one is available for Minmatar is a bit unfortunate, but I don't see why you are making such a fuss about it. If you consider the RP element, don't forget that Minmatar are a former "slave race" - much similar to the African-American people. Hell, make the best out of it and take it back to the bastards who enslaved your ancestors!
On the other hand, the races that have only two different phenotypes might be candidates for more diversity, but this could conflict with RP elements. Would an Amarr, who considers Brutor as inferior, accept a dark-skinned brethren?
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Tekei
The Scurvy Corsairs
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Posted - 2011.01.08 13:46:00 -
[744]
Ok so I played around with the character creator and since I couldn't sculpt on any of my male chars I figured I'd try to make one from a female base. Here's the result.
When it comes to the male models, I feel we're lacking proper options for sideburns (Though this might have changed since I last tried out the editor some time before christmas).
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Kiko Tojima
Amarr Daughters of Hada
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Posted - 2011.01.08 14:48:00 -
[745]
Originally by: Joshua Deakin Edited by: Joshua Deakin on 08/01/2011 12:16:20
Originally by: Kiko Tojima
I can see all character choices and sculpt them , male and female, but the portrait window stays black for me as well. Win7 64, i7 920, 8 GB, HD 6970 (2 GB)
You can and the most probable reason is that you only applied the manual patch. If you run the SisiLauncher in addition, you will be able to only sculpt the females.
If I use the repair tool it downloads a lot of stuff but at the end of the day I cannot even get SiSi to start at all. Slashing the manual install over it it works again (well up to the portrait page, that is). Now I can again see ans sculpt all male and female characters.
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Captain Bringdown
Minmatar Rage Against the Answering Machine
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Posted - 2011.01.08 17:10:00 -
[746]
Are Vherokiors nerfed in this character creator?
<-- Unable to get similar hair or clothings
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Joshua Deakin
|
Posted - 2011.01.08 17:12:00 -
[747]
With the 219281 patch portrait mode is working again. But males are still missing if you used the SisiLauncher with the previous patch. Haven't tried using Sisilauncher to see whether it would bring back the males after patching to the newest version manually. |
Talin
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Posted - 2011.01.08 17:32:00 -
[748]
I'm not normally one to complain about CCP's process of resolving things, but crimmy, whats going on over there? Repaired, earlier today becouse of the Issue with the Male characters, checking to see if that fixed anything, then got a new 100meg patch Applied it now it wont even start do to a list of Corupt or damaged files. That I'm now going threw the Process of seeing if It can repair them.
I'm no coder so I really can't say how hard it is to fix bugs, but how is it right now, that more things are begin broken then they are being fixed? Each Pass with the ccreator something new brake, and Options are taken out.
Please tell us something CCP tell us there is a light at the end of the tunnel where your holding back on all the nuance features, that will be available when you actually deploy this thing? Please give us some kind of hope that what we are seeing isn't all we are getting.
I might be happy with my ability to remake my character just the way I want it, but where are all the other options that were taken out of testing? Please let us know there is more! Please.
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Talin
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Posted - 2011.01.08 18:11:00 -
[749]
Ok so after a rather Painfull few hours I finaly got everything to work right. Installed the update, repaired, Reinstalled the update repaired again, then went to the SisiLuancher, downloaded a gigs worth of stuff there, and now its all fixed.
I can work with both male's and females again. Sadly no new features.
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Joshua Deakin
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Posted - 2011.01.08 18:43:00 -
[750]
Originally by: Joshua Deakin With the 219281 patch portrait mode is working again. But males are still missing if you used the SisiLauncher with the previous patch. Haven't tried using Sisilauncher to see whether it would bring back the males after patching to the newest version manually.
After running the manual patch and then running the SisiLauncher it appears that the male characters are included via the repair tool:
"resCharacterModularMaleHiRes.stuff, missing 153.54 MB (100.000%) resCharacterModularMale.stuff, missing 147.72 MB (100.000%)"
So another 300MB download to patch the CC in working order. |
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Ytamii Arval
Minmatar Native Freshfood
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Posted - 2011.01.08 20:17:00 -
[751]
Originally by: Captain Bringdown Are Vherokiors nerfed in this character creator?
<-- Unable to get similar hair or clothings
If by 'nerfed' you mean we've been transformed from Vherokiors to Japanese emo teenagers in order to create characters asian WoW kiddies can more easily relate to, then yes.
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Syyl'ara
Gallente Intaki Prosperity Initiative
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Posted - 2011.01.08 20:22:00 -
[752]
Edited by: Syyl''ara on 08/01/2011 20:24:29 Build 219281 fixes the freeze at the portrait screen.
On the female model, I got the overall feel that the face molding points were just slightly harder to find. The body had more serious issues in this regard. The lower torso point only activated near the top of the region. The hips were almost impossible to find from certain angles (especially from the side). The upper legs/thighs I could not find at all, and the calves only activated when the cursor was on the feet. When attempting to get at the upper torso, hips, and thighs molds, the shoulders/arms highlight seemed to want to interfere a lot. |
Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.01.08 22:54:00 -
[753]
CCP, this build has still not made all clothing options available for all races.
I hate to nag but you need to fix this. ----- Andreus Ixiris CEO, Mixed Metaphor
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Vrabac
Zawa's Fan Club
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Posted - 2011.01.08 23:49:00 -
[754]
Apart from there being a number of missing styles in just about everything, hair, eyebrows, makeup, whatever, that make most attempts of recreating our old selves next to impossible, I really dislike the whole end result in relation to creation process. There you are adjusting all sort of minor details that actually seem to matter - and then given some 128x128 or whatever thumbnail that always looks bad no matter what.
Not to mention that the photo-realism makes for truly boring characters, the old cartoonish style gave the races and sub races certain charm and uniqueness, now it's just like watching random normal people's photographs, just reduced in size so you can't really make up anything nor recognize anyone.
I hope the version currently available is far from final because in all honesty this is pretty depressing. I grew attached to my characters over the years.
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Eamiela
|
Posted - 2011.01.09 00:25:00 -
[755]
Edited by: Eamiela on 09/01/2011 00:36:19 // UI feedback 8/12/10 û Build 219281 //
Just tested Amarr and Gallente charecter creation under todays build:
- Character creation working fine û able to create new characters from scratch, both male and female avatars and all bloodlines available.
- Previous invisible UI tools such as zoom in/out and skin tone fixed.
- New clothing section available û ætop outerÆ (total options: top outer, outer, top, bottom and feet).
Did not experience any major bugs û no missing/invisible icons etc. Some clothing icons do not display and said item, instead display 'X' in icon window (e.g. see 3rd link below), also others do not match said item e.g. different colour boots in icon and on character.
Choose Race Screen
Choose Bloodline and Gender
Amarr Male Character Customization Screen
Amarr Male + Hood Portrait
Amarr Male + Metal Headpiece Portrait
All in all, major bugs seem to be fixed :) Now we need more variety in clothing and some extra items e.g Gallente helmets, tattoos, facemasks etc etc etc. EDIT: also, as mentioned before - Proper long hair for Intaki Males is missing
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Syyl'ara
Gallente Intaki Prosperity Initiative
|
Posted - 2011.01.09 01:28:00 -
[756]
Edited by: Syyl''ara on 09/01/2011 01:29:16 My earlier comments about having difficulty with the morph points did not repeat itself upon doing an Achura female (the one having trouble was an Intaki female). This may have been an issue with alt-tabbing out, did not occur to me until finished, I'll have to wait for the biomass countdown to try and pin down where the problem is or if it is unique to I/f. |
Q Aa
|
Posted - 2011.01.09 01:29:00 -
[757]
I tried to recreate my character today and this is the result:
Old:
new:
I didn't notice any bugs so far but i'm missing my "gas mask", my necklace and minmatar need more clothing. The current jackets and vests look to much alike and when choosing shoes and trousers I wasn't thinking hmm i need to find the nicest looking ones but rather: ooh **** theese are so ugly hmm wich are the less ugly ones? and i had to pick them.... otherwise good work, please don't release this thing without it beeing proper i'd still like you to postpone it and implant more hairstyles, height option, and much much more clothing.
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Ytamii Arval
Minmatar Native Freshfood
|
Posted - 2011.01.09 07:17:00 -
[758]
Edited by: Ytamii Arval on 09/01/2011 07:27:00 Bugs noticed in latest build (downloaded about 6 hours ago), run with all graphics options maxed, on an ATI card--
Portrait Screen:
Lighting 'color selections' still produce no color differences, just changes in position of the light source.
Through combinations of moving the camera plus random posing, it's possible to move the character out of the snapshot.
The lighting in the snapshots is way darker than what's on the screen.
Backgrounds are out of focus, even those that obviously should be sharp. I assume this is a problem with the AA.
Customization Screen, Vherokior female:
Randomized hair is always blonde, but all colors can be applied from the palatte.
Eyeshadow doesn't show up, nor does eyeliner.
Eyelashes randomly go vertical.
Long hairstyles are badly clipped by anything they touch; and sometimes takes on unselected colors.
All hairstyles except cropped show a great deal of pixalation and don't appear to be anti-aliased.
Still missing all racial clothing choices.
Customization, Khanid Male:
The neck and upper torso don't age with the face; face can't look younger than 60, neck can't look older than 20.
The facial complexion is not carried through into the neck (or the body for that matter).
Scuplting paramaters make it impossible to create a smile.
Aside from facial hair and complexion, the face has almost no possible variation.
Was only able to get dark hair colors.
I am still missing the Amarr hood/cloak shown above in Eamiela's post (which should be available since my Khanid alt does have a hood).
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Joshua Deakin
|
Posted - 2011.01.09 08:33:00 -
[759]
Originally by: Ytamii Arval
Portrait Screen: Lighting 'color selections' still produce no color differences, just changes in position of the light source.
They change for me. You choose the lighting type from the big icons and then use the small "7/7" sub-option to change lights/color.
Quote: Backgrounds are out of focus, even those that obviously should be sharp. I assume this is a problem with the AA.
Working fine here. Actually it would be better that the backgrounds would not be as sharp as some of them are. Depth of view should be there too, it isolates the subject better. The focus should be the character, not the background. (using 4x AA myself, ATI HD5850)
Quote: Eyeshadow doesn't show up, nor does eyeliner.
They do for me.
Quote: Eyelashes randomly go vertical.
Haven't seen this myself. Although the eyelashes are not always (i.e. most of the time) connected to the upper eyelid. Once you lower the eyelid and make the character look to the side and looking from a down at the character you can see that the eyelash is clearly off the eyelid.
Quote: Sculpting parameters make it impossible to create a smile.
You can make a smile, at least with the females. You just need to wait for the right moment to take the snapshot. Although this may not be true for all parties involved. The posing phase leaves too many mouth/lip/jaw related aspects half way. For most smiles you should be able to widen the smile more. Draw the corners of the mouth further to the side. It's also tied to the sculpting phase. You don't have enough control on the lower jaw area. I.e the lower lip moves and the tip of the jaw moves back and forth, but not the in between part which means you can't effectively change the length of the lower jaw. Also it seems that the mouth is almost a straight horizontal line which doesn't curve enough to the side. This of course varies between humans too, but in EVE it seems to be super simplified.
Quote: Aside from facial hair and complexion, the face has almost no possible variation.
This is a problem, the lines are always in the same position. There's no variation in the small details. And small details makes us different. With the latest male patch it seems that the crooked nose to the right (from the viewers perspective) is not as slanted as before, but it's still slanted to the same side with ALL Intaki male characters. The eyelids and especially the lower eyelid is the same for all inside a bloodline. I wish we'll have more options the change the size and orientation in release, but I'm not getting my hopes up. This applies to the eyebrow too, you should be able to "slant" it better.
It's sort of 60% there, 80% should be achieved. 100% will not be achieved but maybe tattoos and many other accessories will alleviate the sameness you get within the bloodline.
You know when you look at a caricature and even when the proportions are way out of whack you still recognize the celebrity in question. It's the small details that we can't control that make the characters unique.
Here's an interesting website where you can combine totally different faces and create an "average" face that is quite pleasing to me. Faceresearch.org
And here's a quick collage I made, the leftmost portrait is the combined result of the five girls.
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Joshua Deakin
|
Posted - 2011.01.09 09:53:00 -
[760]
On a totally another note, could we please have the Intaki male look a bit further than 10 centimeters? He's very cross-eyed. And the nose, I guess this is the single most determining Intaki feature, but c'mon that nose is Huge. And please do something about the eyelids too, I have to hide him in the shadows otherwise. He's my main and I can only get a so so likability. |
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Hiram Alexander
Caldari Holdfast Industries
|
Posted - 2011.01.09 10:41:00 -
[761]
Edited by: Hiram Alexander on 09/01/2011 10:41:40
Originally by: Joshua Deakin
This is a problem, the lines are always in the same position. There's no variation in the small details. And small details makes us different. With the latest male patch it seems that the crooked nose to the right (from the viewers perspective) is not as slanted as before, but it's still slanted to the same side with ALL Intaki male characters. The eyelids and especially the lower eyelid is the same for all inside a bloodline. I wish we'll have more options the change the size and orientation in release, but I'm not getting my hopes up. This applies to the eyebrow too, you should be able to "slant" it better.
It's sort of 60% there, 80% should be achieved. 100% will not be achieved but maybe tattoos and many other accessories will alleviate the sameness you get within the bloodline.
You know when you look at a caricature and even when the proportions are way out of whack you still recognize the celebrity in question. It's the small details that we can't control that make the characters unique.
Here's an interesting website where you can combine totally different faces and create an "average" face that is quite pleasing to me. Faceresearch.org
And here's a quick collage I made, the leftmost portrait is the combined result of the five girls.
That is indeed, a very interesting site. Thank you.
Personally, I think it's too late in the day; development-wise, to expect functionality like Eye-size & Rotation to make it into the mix. Which is a real shame - because, as you note - these are vital 'guides' for distinguishing between faces, and bringing a 'true' realism to the creator.
A variation in Rotation/Size, either (plus or minus) 3 to 4 percent would make a massive difference in the 'realism'-stakes; without opening the doors to bizzaro-world.. And if it gets skipped now, I'd be very surprised to see it make it in later, the Dev's will no doubt be dragged-off onto something else.
Adding it would be a joy, though.
Of course, the mouth is also vital - and if enough work was put in now (at the start), so that it was possible to pout/sneer etc. then that functionality and control would carry over later to help with lip-synching for truly-amazing 'machinima'. Again though, if it doesn't get added at the start, I'd be amazed to see it arrive later...
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
|
Posted - 2011.01.09 10:56:00 -
[762]
More customization is needed, I am agreeing with JD and HA here.
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Turay
Minmatar
|
Posted - 2011.01.09 11:03:00 -
[763]
Build 6.40.219281
Today I tried to create a Halle Berry avatar.
I am not happy at all. The eyes are looking to much asian like than african like. The cheekbones' position is to high, Halle's are little bit more to the mouth. The char creator let us move them only horizontal not vertical. I would like to see more effect of secondary hair color, like in the Halle picture. Sometimes the color selection menu is fading in way to slow.
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.09 11:12:00 -
[764]
Originally by: Turay Build 6.40.219281
Today I tried to create a Halle Berry avatar.
<snip> Image </snip>
I am not happy at all. The eyes are looking to much asian like than african like. The cheekbones' position is to high, Halle's are little bit more to the mouth. The char creator let us move them only horizontal not vertical. I would like to see more effect of secondary hair color, like in the Halle picture. Sometimes the color selection menu is fading in way to slow.
I'd have used a 'bushier' eybrow for Halle, than you did. Also, if you don't like the eyes, you could try creating her using a different race, and trying your luck with skin tones.
The cheek-bones can be moved. Just drag them up/down with your mouse, instead of left/right - turning the head 45 degrees or so first, will help you to see the effect more easily.
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Turay
Minmatar
|
Posted - 2011.01.09 11:20:00 -
[765]
However, the Brutors are designed as african style humans and the asian style eyes do not fit this design.
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Joshua Deakin
|
Posted - 2011.01.09 12:47:00 -
[766]
Originally by: Turay However, the Brutors are designed as african style humans and the asian style eyes do not fit this design.
Well Halle Berry is not a pure african either
Wikipedia: !African American father and a Caucasian mother of English heritage" |
Ricc Deckard
Crusade of the Fluffy Bunny Ewoks
|
Posted - 2011.01.09 13:39:00 -
[767]
Edited by: Ricc Deckard on 09/01/2011 13:39:15 I can only create new chars through the char creator. If I select i.e. my main and accept the deceision box to redo this char it results in blackscreen. ---------- Gentlemen, you can't fight in here! This is the War Room. |
Orithien Veladorn
ICE is Coming to EVE
|
Posted - 2011.01.09 14:40:00 -
[768]
Edited by: Orithien Veladorn on 09/01/2011 14:42:02 The character creator is now much much more responsive, and shaping a new face is a real pleasure.
The overall number of options seem to allow for at least as much diversity than the current creator. Clothing options remain rather limited though: shirts and tanktops would be nice, for example. Overall, there seems to be only 3 or 4 clothing options (apart from the different colors): formal shirt, formal vest, t-shirt, and standard vest.
A few issues are remaining: - The resulting portrait doesn't always really reflect the feeling i have when i'm adjusting the character pose and lights. It often seems darker and less expressive. I think it has to do with the fact that the resulting portrait is a lot smaller than the "working" portrait. - Light colors don't seem to be working yet. - I can't actually save the new portrait for my char. I did it just before for my other char and it worked just fine, but when i relaunched the client sometime later, i ended up with the old portrait again. I suppose it has something to do with the portrait server being busy as many people are revamping their chars at the moment, but right now, i'm actually stuck at the save step and can't exit creation to enter the game.
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Joshua Deakin
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Posted - 2011.01.09 15:02:00 -
[769]
I have a plead for the CCP art department. On 13th on November the Intaki male had "soulful" eye pouches while the current one lacks almost any significant changes when aging is added. The old one had some nice charismatic effects while the current one adds some very strong lines. Also the outside corner of the eye is not very fluid. Also the upper lip is made slightly smaller.
Compare before and after, the first one is from November, the second and third from the left are from today, only one aging step is added.
Which one do you prefer? I obviously like the first one the most.
Bring back the more charismatic Intaki male, otherwise let me change bloodlines to the Gallente male |
Joshua Deakin
|
Posted - 2011.01.09 15:10:00 -
[770]
Originally by: Orithien Veladorn
- The resulting portrait doesn't always really reflect the feeling i have when i'm adjusting the character pose and lights. It often seems darker and less expressive. I think it has to do with the fact that the resulting portrait is a lot smaller than the "working" portrait.
I'm hoping that the snapshot picture is just a placeholder to remind you of a pose you made. The actual server rendered picture will be much more like the original.
I do agree that the difference between what you see in the snapshot and what you see in the "big screen" is not boosting the confidence of whether the picture was "portrait" was successful or not. The snapshot is so degraded and a bit of an "fisheye" that the proportions are changed noticeably. They look much worse almost always compared to the live model. Hopefully it gets resolved before release. |
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Elistar XI
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Posted - 2011.01.09 16:07:00 -
[771]
Expectations are rather high considering that we're about a week from the release of Incursion, so players expect character creator to be almost ready.
In short: it's very nice, a high degree of realism, but the vast majority is old fashion stuff, nothing futuristic and interesting, the old character customizer had much cooler options.
I'll discuss things in the order that I customize the characters.
1- Hair: -90% of the haircuts look plain stupid, on both male and female of all races. I always end up choosing between 2 or 3 haircuts that are decently acceptable, not a single one is really awesome or great. The old hair styles were so much better, especially on gallente females. Facial hair on males is also widely boring and old fashion.
-hair color: all of them are plain brown/blond > black with a few reds and no other fashionable colors. We're missing multi-layer hair, which already exists since decades so I am sure it's available in the future. (root color is only affecting facial and eye brow) Can't we have hair styles with the gallente plastic attachments?
2- Body shape: Muscularity and weight are nice. however all races and bloodlines have the same body structure. They should have each their distinct body structure, which doesn't need to be as complex as faces. Asian blood lines have very different bodies than caldari and gallente ones.
3- Eyes: It's nice that there are different contrasts and sizes, some of the colours are nice, but there is no proper green colour, the shades of green have yellow and red in them. we should have jade green and other nice shades of it, in addition to other futuristic colours like purple, pink (for the ladies) and others.
4- Clothes: -I understand that there is still a lot of work to be done in assets, but then will we be able to redo our portraits (at least the clothes and backgrounds) later when they're more finished?
-Many of the clothes have different colors than in the portraits.
-The clothes are made to look like there is a lot of choice, when in fact there are maybe 3 models of each piece, just different colour or two colours. I think it's better and more visible if we select the model and choose the color like we do with hair and others. many of them have 2 or 3 main colours, it would be really nice if we can customize those to our liking, then we'd have a much wider variety and customization without much difficulty for you.
5- Where are all the decorations and tattoos? they're extremely important and I wouldn't want to make a final portrait without them (if at all a final one)
6 The 4 photos we take at the end are small, we should be able to see the full login portrait size as well. also it would be nice if the settings of each is saved so that we click on one and it activates it (all settings, background, pose, lights...etc) - no background lighting - no big variety of backgrounds, just a big number. they're nice, but we need a variety of ideas of backgrounds. most of them are a stone wall with something on it. would be nice to have environments as well, rooms, luxury places, spots on a spaceship or station...etc
a few other things: - Amarr: their feemales all look like grandmas no matter how hard I try to make them young, they end up looking like an overage hooker. - lipstick, only 9 colors, and a few models. we need a bigger variety of colors and to be able to we customize with 2 color? - will we be able to change the portrait settings later?
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Joshua Deakin
|
Posted - 2011.01.09 16:23:00 -
[772]
Originally by: Elistar XI - no background lighting
This is a big omission compared to the old creator. Now it's more like you have to choose the background to go with selected lighting and vice versa. The old creator created this nice ambiance which is seriously lacking on the current one. As you select a background on the "prototype" creator many of the lighting options are not usable as the difference is too big between fore- and background. Either in intensity or in color. |
PLEXIN CARGO
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Posted - 2011.01.09 16:28:00 -
[773]
Edited by: PLEXIN CARGO on 09/01/2011 16:31:10 I do hope you read this CCP and realize the players would like you to actually finish this amazing tool befor releasing it... It has lots of potential. Release it when it's finished and it will be an awsome tool that both new and old players will enjoy and remember. Release it to soon, when it's not ready, and it will just be another creator fot the new players + the old players will be very unhappy because of the few choices we have in hair/clothing + the removal of tattoos and necklaces... Many people are simply unhappy about the new avatars they will get... Please CCP make this craetor perfect before you release it.
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
|
Posted - 2011.01.09 19:07:00 -
[774]
SUPPORTED!!!
EXCELLENCE SHOULD MEAN (AS A MINIMUM) FINISHED FUNCTIONALITY AND CONTENT
Originally by: PLEXIN CARGO Edited by: PLEXIN CARGO on 09/01/2011 16:31:10 I do hope you read this CCP and realize the players would like you to actually finish this amazing tool befor releasing it... It has lots of potential. Release it when it's finished and it will be an awsome tool that both new and old players will enjoy and remember. Release it to soon, when it's not ready, and it will just be another creator fot the new players + the old players will be very unhappy because of the few choices we have in hair/clothing + the removal of tattoos and necklaces... Many people are simply unhappy about the new avatars they will get... Please CCP make this craetor perfect before you release it.
___________________________________ BECKS
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
|
Posted - 2011.01.09 19:19:00 -
[775]
Edited by: Hawk TT on 09/01/2011 19:19:47 SiSi Build #219281 2011-09-01
1) There are missing implants on the back of the naked Amarr male. 2) There are some rendering bugs related to PhysX Cloth Simulation, especially with Amarr Robes.
I guess these are known poblems to CCP, but because they are not affecting the portraits, they are not on top of the Back Log...
Check the problematic areas within the red rectangles 1) Amarr Male - Missing Back Implants 2) Amarr Male - Cloth Clipping & Collision (Hand / Boots) Bug
I was wondering if the Amarrs have supperior capabilities and don't need all the spinal implants like the other races... ___________________________________ BECKS
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PTang
|
Posted - 2011.01.09 19:37:00 -
[776]
Edited by: PTang on 09/01/2011 19:37:16
Originally by: Joshua Deakin
Originally by: Elistar XI - no background lighting
This is a big omission compared to the old creator. Now it's more like you have to choose the background to go with selected lighting and vice versa. The old creator created this nice ambiance which is seriously lacking on the current one. As you select a background on the "prototype" creator many of the lighting options are not usable as the difference is too big between fore- and background. Either in intensity or in color.
oh yeah! I thought something looked wrong. The background doesn't get lit, CCP! shame on you for over looking that.
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
|
Posted - 2011.01.09 19:47:00 -
[777]
SiSi Build #219281 2011-09-01
1) Amarr / Amarr Males have some dental pathology...is it a DNA related problem or what? 2) Teeth / Lip clipping is buggy Check the following screenshots (quite funny characters): 1) Amarr Male - Teeth/Lip Clipping Bug 2) Amarr Male - Severe Teeth/Lip Clipping Bug
CCP, nerfing the allowed sculpting range is not a solution, the jaw/teeth should be moved along with the lip/chin morphing... ___________________________________ BECKS
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Joshua Deakin
|
Posted - 2011.01.09 20:19:00 -
[778]
Originally by: PTang
Originally by: Joshua Deakin
Originally by: Elistar XI - no background lighting
This is a big omission compared to the old creator...
oh yeah! I thought something looked wrong. The background doesn't get lit, CCP! shame on you for over looking that.
Just tried the old TQ creator and things it does better than the current "alpha/beta/release candidate": - better lighting i.e. with the lighting affecting the background creates more interesting character portraits - the lighting is also better directed, i.e. for example the eyes are much easier to get a "shine on", with the beta, the eyes go dead when looking towards the light source - with the lighting theme continued, while the added reflectivity may not as realistic for skin, the old TQ creator still manages to produce very distinct and interesting results.
- And lastly, while CCP may not even want to show all content at this testing phase, I'm seriously hoping they can find a solution how to project tattoos so that they look good on characters. The current collection leaves a lot to be desired.
Where the APB (all points bulletin cancelled MMO) shined was that of the way it allowed texture creation, placement and customization. If CCP plans to make it from scratch and not use middleware it's no wonder the development time might be a tad bit tight. |
Menkaure
Amarr LEM0N
|
Posted - 2011.01.09 23:56:00 -
[779]
Edited by: Menkaure on 09/01/2011 23:57:06
Admittedly my first go with the char creator, spent a few hours playing with my chars all seem to be pretty impressive.... but I have one real issue. The Amarr/Amarr (my main character) bloodline.... there is simply no way to get anyone looking below the age of 40 - even with the age setting on complexion on nil. I mean I can live with the restrictively huge nose and the sunken eyes/mouth, but do Amarrians spawn from the womb at middle age?
Want to be at least a little younger.
And on that note... Amarr/Amarr hairstyles? Ok, fine. So we're old. Currently two options: Baldness, or looking like one of those creepy guys who're 50 and still dressing like 1950's greasers.
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PLEXIN CARGO
|
Posted - 2011.01.10 00:45:00 -
[780]
Edited by: PLEXIN CARGO on 10/01/2011 00:46:21 If you think incarna will look stupid with everyone beeing the same height and you want them to implant it in the character creator please support this thread: incarna height option!
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VinLieger
Caldari StoneDogS Black Star Alliance
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Posted - 2011.01.10 01:00:00 -
[781]
Loving the Creator so far but with its release only a few weeks away(we hope) ive got some serious worries about content.
1. The hair styles.... about half of them are ok but the rest are just goofy.
2. Tattoos, earrings, necklaces and other accessories are pretty much non exixtent, and i hope that when they do put them in we will be given the same selection at least that there was in the old creator.
3. Hair colors seem to be pretty bland from what ive tested so far and the color selectors examples are very dark and in alot of styles dont give a clear picture of how the color actually will look.
4. The glasses..... how long have Ray Bans Aviators sponsored EvE? Give us some futuristic stuff please and possibly some more normal clear glass frames since they do add a certain look that i for one would like to try.
5. I dont play gallente and dont intend to but ive noticed the lack of those weird face mask things and i really thought they looked good and deffinitely set the gallente apart from other races. -----------------------
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Ytamii Arval
Minmatar Native Freshfood
|
Posted - 2011.01.10 02:09:00 -
[782]
Originally by: Joshua Deakin
Originally by: Ytamii Arval
Portrait Screen: Lighting 'color selections' still produce no color differences, just changes in position of the light source.
They change for me. You choose the lighting type from the big icons and then use the small "7/7" sub-option to change lights/color.
Quote: Backgrounds are out of focus, even those that obviously should be sharp. I assume this is a problem with the AA.
Working fine here. Actually it would be better that the backgrounds would not be as sharp as some of them are. Depth of view should be there too, it isolates the subject better. The focus should be the character, not the background. (using 4x AA myself, ATI HD5850)
Quote: Eyeshadow doesn't show up, nor does eyeliner.
They do for me.
Quote: Eyelashes randomly go vertical.
Haven't seen this myself. Although the eyelashes are not always (i.e. most of the time) connected to the upper eyelid. Once you lower the eyelid and make the character look to the side and looking from a down at the character you can see that the eyelash is clearly off the eyelid.
Quote: Sculpting parameters make it impossible to create a smile.
You can make a smile, at least with the females. You just need to wait for the right moment to take the snapshot. Although this may not be true for all parties involved. The posing phase leaves too many mouth/lip/jaw related aspects half way. For most smiles you should be able to widen the smile more. Draw the corners of the mouth further to the side. It's also tied to the sculpting phase. You don't have enough control on the lower jaw area. I.e the lower lip moves and the tip of the jaw moves back and forth, but not the in between part which means you can't effectively change the length of the lower jaw. Also it seems that the mouth is almost a straight horizontal line which doesn't curve enough to the side. This of course varies between humans too, but in EVE it seems to be super simplified.
Quote: Aside from facial hair and complexion, the face has almost no possible variation.
This is a problem, the lines are always in the same position. There's no variation in the small details. And small details makes us different. With the latest male patch it seems that the crooked nose to the right (from the viewers perspective) is not as slanted as before, but it's still slanted to the same side with ALL Intaki male characters. The eyelids and especially the lower eyelid is the same for all inside a bloodline. I wish we'll have more options the change the size and orientation in release, but I'm not getting my hopes up. This applies to the eyebrow too, you should be able to "slant" it better.
It's sort of 60% there, 80% should be achieved. 100% will not be achieved but maybe tattoos and many other accessories will alleviate the sameness you get within the bloodline.
You know when you look at a caricature and even when the proportions are way out of whack you still recognize the celebrity in question. It's the small details that we can't control that make the characters unique.
Here's an interesting website where you can combine totally different faces and create an "average" face that is quite pleasing to me. Faceresearch.org
Obviously I know how to change light colors, otherwise how could I tell they weren't working? And today they were working fully on Caldari Male. The fact that some things render differently on different systems goes without saying. Yes, I know that smiles can be set on the Portrait screen; I was talking about Customization. Though, I find those smiles ghoulishly lifeless. Eyes are just so dead in Portrait.
Overall, since CCP is giving us no guidlines, I'm just guessing what feedback might be of use. That face website is intriguing though; I wish they'd delay release long enough to fully develop facial variety.
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Sorien Marutor
13. Ulanen-Regiment
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Posted - 2011.01.10 02:10:00 -
[783]
I'm so much disappointed right now.
Im not trying to make a cool character - instead i just try to make the least ugly looking one.
it lacks some options to modify (or modify properly): cheeks, ears, eyes, eyebrows, skullshape, length of hair, bodyheight, bodyweight (what about a realy fat trader?)
Close to every hairstyle looks ugly. most backgrounds are boring compared to current The cloths are boring and not futuristic at all
Tattoos? Piercings? Unique Scars? Where is all the cool stuff?!
IS THIS IT?!?
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reaping miner
Incidental Damage -Mostly Harmless-
|
Posted - 2011.01.10 02:30:00 -
[784]
hey i actually like this stuff, much better than i expected. i am just wondering, is there going to be an option added for "hair shineyness"? also whats the function of the 4 snapshots u can take while creating the portrait?
regards reap.
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SajuukThanatoskhar
Gallente B4D W0LF Systematic-Chaos
|
Posted - 2011.01.10 03:05:00 -
[785]
I cannot seem to model any males, only females... No matter what option I try, the editor tries to load and doesn't do more than display the loading bar that completes but doesn't do anything... any fixes on this?
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Joshua Deakin
|
Posted - 2011.01.10 10:29:00 -
[786]
Originally by: SajuukThanatoskhar I cannot seem to model any males, only females...
You're missing the male character files. Run SisiLauncher to patch to full functionality. |
Joshua Deakin
|
Posted - 2011.01.10 10:39:00 -
[787]
Originally by: Ytamii Arval
Yes, I know that smiles can be set on the Portrait screen; I was talking about Customization. Though, I find those smiles ghoulishly lifeless. Eyes are just so dead in Portrait.
Customization is just the basic rig, you shouldn't be able to scultp a smiling person --> portrait mode You should of course be able to control for example the lip/mouth corners independently from mouth height/depth.
But I do agree wholeheartedly that the customization lacks, it's a huge improvent comprared to the old creator, but still lacks a few major features.
And the eyes are hard to get lifelike. The lighting / shaders don't seem to recognize when the colored iris is towards the light. It's too dull for most of the time. Usually this happens when you try to angle your character to look updwards.
The old current TQ creator has almost too much eye reflection as it tends to block the eye so that no color can be seen, only reflections. But even that is preferable to a "dull" eye. |
BlackSparrowHawk
|
Posted - 2011.01.10 13:18:00 -
[788]
If anyones bored and wants to dabble in a bit of avatar creating, could someone (a few pics would be good) create a Male Amarr Khanid avatar and post it up?
I've been having to rely on looking for posts of avatars people have made on forums. Unfortunately there are barely (maybe 2) pics of Amarr Khanid. I'm unable to check them out, since my PC got fried and the laptop i'm using doesn't show any textures or shading :S
I'd just like to put to rest my sanity knowing that there are some decent looking Amarr Khanids that will be avialble to me once i get my new gaming rig in a month. All i want is a kick-*ss looking avatar.
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Misora Kazumi
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Posted - 2011.01.10 13:33:00 -
[789]
Most of what I am saying has most likely been said already, can't hurt to repeat.
Frankly, the more I use the editor the more frustrated I am with it. Each time I use editor I end up making a new character and ultimately grow tired of it within minutes or hours. With such a complicated character editor ccp NEEDS to allow us to edit our character more than once. I cannot imagine having a new character avatar that I am unhappy with for potentially years. And with the number of times I find the need to tweak my character...paying for this service with real life currency is not feasible.
I am really happy with my current avatar, and would like to recreate it in new system but that is impossible at the time of this post...for the reasons I will list below.
I'd like to see ccp implement sliders along with the clay molding system they've implemented.
Some control over animation would be nice. - adjusting expressions during customization would be good as well.
either let us repick race/bloodline or allow full control over the way our characters appear.
current clothing options are quite bland. colors are mismatched too. unique Racial/bloodline clothing/jewelry needed as well as more interesting generic items. original racial clothing/jewelry/misc items missing.
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Turelus
22nd Black Rise Defensive Unit
|
Posted - 2011.01.10 14:17:00 -
[790]
Originally by: BlackSparrowHawk If anyones bored and wants to dabble in a bit of avatar creating, could someone (a few pics would be good) create a Male Amarr Khanid avatar and post it up?
I've been having to rely on looking for posts of avatars people have made on forums. Unfortunately there are barely (maybe 2) pics of Amarr Khanid. I'm unable to check them out, since my PC got fried and the laptop i'm using doesn't show any textures or shading :S
I'd just like to put to rest my sanity knowing that there are some decent looking Amarr Khanids that will be avialble to me once i get my new gaming rig in a month. All i want is a kick-*ss looking avatar.
Hopped on and took some screens of the base figure and then some random button clicks for you, hope it helps.
Basic Character Random Character 1 Random Character 2 Robes Front Robes Back
Now CCP see how I am nice... GIVE ME LEATHER 3/4 COATS! :P
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Joshua Deakin
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Posted - 2011.01.10 16:35:00 -
[791]
Originally by: BlackSparrowHawk If anyones bored and wants to dabble in a bit of avatar creating, could someone (a few pics would be good) create a Male Amarr Khanid avatar and post it up?
All i want is a kick-*ss looking avatar.
I couldn't really get a handle on this bloodline. He's sad most of the time and if he want's to be really angry his eyes are going to be two narrow slits.
Here's an example of a typical male with a somewhat interesting portrait:
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Frensezz
Amarr Agents UnderCover
|
Posted - 2011.01.10 17:13:00 -
[792]
When trying to create a new char on Sisi, I can click on Back & Next, the rest of my screen is black.
Even tryed to update my main char, that went well, but when undocked from station, he allso only has a Black screen.
Is there a way to fix this ?? ----------------------------------------------- Regards
A.U.C. |
SajuukThanatoskhar
Gallente B4D W0LF Systematic-Chaos
|
Posted - 2011.01.10 22:23:00 -
[793]
Originally by: Joshua Deakin
Originally by: SajuukThanatoskhar I cannot seem to model any males, only females...
You're missing the male character files. Run SisiLauncher to patch to full functionality.
This fixed my problem, thank you
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Emorius
STK Scientific IT Alliance
|
Posted - 2011.01.11 01:26:00 -
[794]
I use max settings on my pc, so everything looks great. I think it has great potential, its definitely miles ahead of the old system.
So this is supposably coming out on January 18th, yet from what im reading, it seems it needs a ton of work still, especially in just options. Wonder how they going to pull it off.
Only way i see this working successfully is, remove the one time use of making character potrait for the duration until incarna comes out. Because if the options to customize your character are any indication, there is going to be ALOT more coming in the future that will not be in the update coming in only 8 days.
So CCP, hopefully your smart about this.
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Joshua Deakin
|
Posted - 2011.01.11 08:27:00 -
[795]
Originally by: Emorius
So this is supposably coming out on January 18th, yet from what im reading, it seems it needs a ton of work still, especially in just options. Wonder how they going to pull it off.
Information portal
They are going to release it in parts. Tattoos, scars etc are not going to be included in the 18th of January build.
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Shalyra Wyn
|
Posted - 2011.01.11 10:14:00 -
[796]
After quickly browsing through the topic, I didn't find a post regarding this:
Is it just me, or is it not possible to model characters (the tug and pull at certain parts of the body to change it) with low shader settings? |
Apsidia
|
Posted - 2011.01.11 13:20:00 -
[797]
SiSi Client version: 6.40.219662 Graphic Settings: All to Max Have some problems with "Portrait" (4) Creation step screen: Black Screen and buttons "Next" and "Back" is not responding to clicks.
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Emorius
STK Scientific IT Alliance
|
Posted - 2011.01.11 16:11:00 -
[798]
Originally by: Joshua Deakin
Originally by: Emorius
So this is supposably coming out on January 18th, yet from what im reading, it seems it needs a ton of work still, especially in just options. Wonder how they going to pull it off.
Information portal
They are going to release it in parts. Tattoos, scars etc are not going to be included in the 18th of January build.
Ah i missed that post, thanks, answers everything.
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Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.01.11 17:37:00 -
[799]
1. IMPORT/EXPORT code for quick load/save of configuration for later editing, or use in a second character for portrait swap purposes. 2. Some way to visualize the "position" of the sculpting settings (akin to how the selection boxes worked in the old character creator. 3. HEAD SIZE and body height adjustments should also be possible. It really, really, REALLY shouldn't be anywhere near as difficult as anything else you've already done.
_
Make ISK||Build||React||1k papercuts _
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Ryo astRaL
|
Posted - 2011.01.11 18:18:00 -
[800]
I feel very stupid for asking this but please, I cant seem to load the char customization at all. I select the race and bloodline and then it starts loading customization but it never finishes. I run EVE with no problems but perhaps my graphic card is bad for this? Its 7070 GeForce. Hope thats not the case, pls help guys :(
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Joshua Deakin
|
Posted - 2011.01.11 18:56:00 -
[801]
Originally by: Ryo astRaL I feel very stupid for asking this but please, I cant seem to load the char customization at all. I select the race and bloodline and then it starts loading customization but it never finishes. I run EVE with no problems but perhaps my graphic card is bad for this? Its 7070 GeForce. Hope thats not the case, pls help guys :(
Difficult to say. With the latest patch I can't use the SisiLauncher as it only returns a "failed" message so I don't whether I'm missing an update or not.
With my comp with everything maxed (HD5850) I once again get the black background and no race/bloodline icons, I can still get to customization as I know where the hidden/transparent icons are but when going into portrait mode there's no character and I can't go back to customization. I have to esc and quit the game.
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Silas Vitalia
Khanid Provincial Vanguard Black Inquisition
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Posted - 2011.01.11 19:08:00 -
[802]
Each release getting much much better, but still:
1. Amarrian females still lagging behind quite a bit from the more popular race/genders. Also still nearly impossible to give any Amarr female a thin/sharp nose that's not lumpy, bulbous, and hooked. Amarrian females also seem to have lost a lot of 'character' that made them look, well, 'amarrian.' The male amarr/amarr all look generally fantastic, and evil. Still missing all of the amarrian headpiece/jewelry, facial hannah tattoos from the original creator.
2. Khanid males need long black hair, as this was available in the original creator, and one of the most common looks for them. Also the vastly popular khanid 'visor' needs to be included.
3. Clothing: I know there's more to be added, but I'm confused as to why we don't have more clothing 'types.' Gallente females need more insane lady-gaga options, we need 'military' clothing as well (dress uniforms, combat gear, etc), and we also need more 'female' centric clothing like long dresses, gowns, and similar.
4. A big thank you for including the 'blind' eye type.
5. Code copying, we need a quick-export code so that we can come back and continue working, without having to re sculpt everything.
5. Sliders for each sculpt node would be fantastic.... Silas Vitalia CEO Khanid Provincial Vanguard Open for Recruitment!
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Syyl'ara
Gallente Intaki Prosperity Initiative
|
Posted - 2011.01.11 19:45:00 -
[803]
Back to freezing up at the portrait screen with today's update. |
Siddhar
|
Posted - 2011.01.11 19:56:00 -
[804]
Same here, freezing in portrait mode...
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Indahmawar Fazmarai
|
Posted - 2011.01.11 21:30:00 -
[805]
I should had read this thread... yesterday everything worked fine, today it's been fixed and portrait mode freezes the game. Which I found a bit late (thanks God I hadn't finished my job).
Hope they will fix it tomorrow...
(Anyway, the colour palettes still work randomly, but when they work, they do it fine. And rendering each change is now faster and smoother, too)
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Andreus Ixiris
Gallente Mixed Metaphor
|
Posted - 2011.01.11 23:13:00 -
[806]
Each race is still missing clothing options that other races have. ----- Andreus Ixiris CEO, Mixed Metaphor
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Saara Tej
|
Posted - 2011.01.11 23:18:00 -
[807]
I'm also getting the client freezing when trying to take a portrait as the above two posters are, but I'm noticing another disturbing trend as well.
While trying to create (or redo the portrait of) a character, it will not display hair at all. As you can see from the screenshot, the character should have fairly long hair, but it still looks as if someone gave her a buzz-cut.
Hardware specs:
Processor: Intel(R) Core(TM)2 Duo CPU T7800 @ 2.60GHz (2 CPUs) Memory: 3072MB RAM Graphics Card: NVIDIA Quadro FX 570M Display Memory: 512.0 MB Driver Version: 6.14.0011.7470 (English) Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3
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Aranel Fuin
Imperial Academy
|
Posted - 2011.01.12 00:35:00 -
[808]
I've had an interesting problem for a while, not sure if there's a way for me to fix it personally. Whenever I'm in the character creator I have flashing shadows on the entirety of the head and above the ass (everywhere shadows would normally appear). Very frustrating trying to get the head right when everything turns black a few times a second.
Also, it freezes at the loading screen while in full screen.
Graphics Card: GeForce 9800 GT |
Leveaux
Gallente Eve University Ivy League
|
Posted - 2011.01.12 01:20:00 -
[809]
Everything seems to work fine, until I get to the portrait section. I just get a black screen. The client does not freeze. I can still push ESC and exit, but that is about it. None of the buttons work, and I can still hear the music playing. Signature removed, English only please. Zymurgist |
Pac SubCom
Sebiestor tribe
|
Posted - 2011.01.12 02:25:00 -
[810]
Edited by: Pac SubCom on 12/01/2011 02:29:05
Originally by: Apsidia Edited by: Apsidia on 11/01/2011 15:12:10 SiSi Client version: 6.40.219662 Graphic Settings: All to Max Have some problems with "Portrait" (4) Creation step screen: Black Screen and buttons "Next" and "Back" is not responding to clicks.
Hardware:
Video: Geforce GTS 250 512Mb Videodriver version: 260.99 Windows XP SP3 x86
Same issue here, with gfx GTS 250 1024 MB.
For whatever it's worth, I can glimpse the portrait for a millisecond while alt-tabbing out. It looks normal. But can't continue of save. --------------- ∞ TQFE
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Aurora Arashi
Amarr Dreddit Test Alliance Please Ignore
|
Posted - 2011.01.12 03:55:00 -
[811]
Any chance we'll see the ability to change bloodline or something? I made a Khanid because they (at the time) were the most normal looking of characters and had decent looking ships. With the new creator I'm seeing that Gallente and Caldari, and even *Amarrian* (Not Khanid) have a (semi-)european look.
No offense or anything, but I'm not totally happy about being pigeon-holed into being Asian. |
Syyl'ara
Gallente Intaki Prosperity Initiative
|
Posted - 2011.01.12 05:35:00 -
[812]
Originally by: Syyl'ara Back to freezing up at the portrait screen with today's update.
Clarification: it is not a client "freeze", as the menus still respond, just that the screen is black except for "next", "back" and "?". None of these buttons respond, however, and I am effectively forced to log out. |
Kandrew Dorak
Gallente The Graduates Morsus Mihi
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Posted - 2011.01.12 08:06:00 -
[813]
Originally by: Syyl'ara
Originally by: Syyl'ara Back to freezing up at the portrait screen with today's update.
Clarification: it is not a client "freeze", as the menus still respond, just that the screen is black except for "next", "back" and "?". None of these buttons respond, however, and I am effectively forced to log out.
Same problem here.
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Sealiah
Minmatar Coffee Lovers Brewing Club Care Factor
|
Posted - 2011.01.12 09:38:00 -
[814]
Not sure if this is the right place, but I'd kindly ask for one thing... Please give us the option of putting in the background i've got behind me, or something similar, the white rabbit skull. I really love it and would cry if I couldn't put that in my new character. As far as I've seen, it's not there yet :(
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Eamiela
|
Posted - 2011.01.12 09:47:00 -
[815]
Originally by: Kandrew Dorak
Originally by: Syyl'ara
Originally by: Syyl'ara Back to freezing up at the portrait screen with today's update.
Clarification: it is not a client "freeze", as the menus still respond, just that the screen is black except for "next", "back" and "?". None of these buttons respond, however, and I am effectively forced to log out.
Same problem here.
Me too
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Jenny Cameron
Caldari Ordo Eventus
|
Posted - 2011.01.12 11:40:00 -
[816]
And they want to release this in a few weeks??
Originally by: Aurora Arashi Any chance we'll see the ability to change bloodline or something? I made a Khanid because they (at the time) were the most normal looking of characters and had decent looking ships. With the new creator I'm seeing that Gallente and Caldari, and even *Amarrian* (Not Khanid) have a (semi-)european look.
No offense or anything, but I'm not totally happy about being pigeon-holed into being Asian.
I made a proposal in the Assembly Hall but no response thus far. ________________* - If you're in favour of a bloodline change please vote in the Assembly Hall in this thread - |
Jovan Geldon
Gallente Lead Farmers Kill It With Fire
|
Posted - 2011.01.12 13:46:00 -
[817]
Why is there no option for long hair on men?
WHHHHYYYYY?!?!
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Joshua Deakin
|
Posted - 2011.01.12 14:41:00 -
[818]
Edited by: Joshua Deakin on 12/01/2011 14:47:09
Originally by: Eamiela
Originally by: Kandrew Dorak
Originally by: Syyl'ara
Originally by: Syyl'ara Back to freezing up at the portrait screen with today's update.
Clarification: it is not a client "freeze", as the menus still respond, just that the screen is black except for "next", "back" and "?". None of these buttons respond, however, and I am effectively forced to log out.
Same problem here.
Me too
Yesterday I wasn't able to run the SisiLauncher without fail but today it works again. A bunch of files were missing, aprox.104MB on top of yesterdays automatic 13-15MB patch. Backgrounds and icons are back and the portrait mode is working again.
Other than it works correctly again there seem to be no other improvements or additional accessories.
The character still fidgets too much when sculpting and the posing expressions are as limited as before (could you please make the smile a bit more natural by allowing us to change the upper lip position. It's a sad smile when the upper lip middle part stays glued to same height as when frowning).
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Apsidia
|
Posted - 2011.01.12 14:48:00 -
[819]
After installing version 6.40.220045 I could get on a step of creation of a portrait. I haven't noticed serious changes and my opinion about one thing hasn't changed.
I not the ophthalmologist, but I know precisely that the human eyeball is more mobile than that: Maximum Eyeball deviation to the left Maximum Eyeball deviation to the right Maximum Eyeball deviation upwards Maximum Eyeball deviation downwards
Why? Why It is immobilized and Why not to make it more mobile?
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Indahmawar Fazmarai
|
Posted - 2011.01.12 14:57:00 -
[820]
Houm... Sisilauncher has fixed my client and now portrait works, apparently. Also, somehow, my character has got long eyelashes! They look great when she blinks...
Will test further later on.
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Publius Valerius
Amarr
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Posted - 2011.01.12 15:34:00 -
[821]
I have the feeling there is a little change. I think some bloodlines are now more .... how can I say it..... they are "more inline with the old system". I have the feeling that, for example the amarr bloodline are now "more cartoon like"... I know many folks liked that way, I¦m personally not sure about it. I like the feeling to be free and have more to play and to adjust.
Mabye it was just a feeling... I haven¦t play/test with all bloodlines right now... I think, maybe a little more freedom in the wings of the nose - so that we can sculpting them more up and down - would help.
The 2nd point, I think is mentioned before: More Faction backrounds... pirat factions and the Khanid Kingdom, Thukker, Intaki, Ammatar etc etc... I think many RP would love it.
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Apsidia
|
Posted - 2011.01.12 15:35:00 -
[822]
Add : I love freckles, but this is strange: If freckles = 1 or 2 there are no freckles on a body. If freckles = 3(Max) there are is a lot of freckles everywhere. Freckles happen only on the face, happen only on a body, happen both on a body and on the face. Happens that it is not enough of them on a body, but it is a lot of on the face and on the contrary.
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Joshua Deakin
|
Posted - 2011.01.12 15:37:00 -
[823]
Originally by: Apsidia
Why It is so immobilized and Why not to make it more mobile?
Probably because the eyes already cause problems with the eyelids and eyelashes when looking other than straight ahead. And since it seems the character is looking something that is 10 cm from its face as the look is already very cross-eyed. I guess the constriction comes from the pupil that's turned towards the nose as it's as far as it can go naturally.
So make the eye to focus a little further and this may allow more extreme movement of the eye.
For example the Gallente Intaki male. As you angle the sight to the side the eyeball is clipping part of the upper and lower eyelid. In addition the eyelash does not follow the upper eyelid in a constant matter.
But what HAS improved is the lighting in posing phase, it's much more pleasant when the character looks upwards. Now the eyes have some nice reflections. A big improvement. |
al3x andra
|
Posted - 2011.01.12 16:04:00 -
[824]
With the hard work put into the character creator, why the hell cant you make the characters smile or grimace ? Only takes a tweak of the side lip and face muscles.
Would be of benefit to include this , it would increase the number of different permutations for the finsihed characters and give a more real touch to the finished character.
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Apsidia
|
Posted - 2011.01.12 16:05:00 -
[825]
Originally by: Joshua Deakin Edited by: Joshua Deakin on 12/01/2011 15:53:21
Originally by: Apsidia
Why It is so immobilized and Why not to make it more mobile?
Probably because the eyes already cause problems with the eyelids and eyelashes when looking other than straight ahead. And since it seems the character is looking something that is 10 cm from its face as the look is already very cross-eyed. I guess the constriction comes from the pupil that's turned towards the nose as it's as far as it can go naturally.
Maybe. Feeling like... one eye touches a nose and by that doesn't allow to move to the second eye further. Eyes should be mobile so how much it is shown on pictures: Picture1 Picture2 Picture3
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Joshua Deakin
|
Posted - 2011.01.12 16:15:00 -
[826]
Originally by: Apsidia
Feeling like... one eye touches a nose and by that doesn't allow to move to the second eye further. Eyes should be mobile so how much it is shown on pictures: Picture1 Picture2 Picture3
Yeah, good examples. One part of the problem has to be the eyelid - eyeball interaction. As the eyeball is not a perfect sphere (the cornea makes a "bump") the eyelid needs to be able to conform to the contours of the eye. Otherwise we get the current clipping with the eye and corners of the eye. Very evident during customization, at least on the Intaki male it looks pretty horrid as he tries to look at me when I'm viewing his side profile.
Schematic_diagram_of_the_human_eye
On your example the downwards and sideways looking eye will "distort" the lower eyelid also (pictures 3 and 6):
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XHausserx
Caldari Consolidated Capsuleers Protectorate
|
Posted - 2011.01.12 17:19:00 -
[827]
What is really missing is more customization for EVERYTHING, unless a lot more is added i would just rather stick with the original portraits.
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Caros Opar
|
Posted - 2011.01.12 20:01:00 -
[828]
\o/ Robes now we just need the visor and im back to being dastarly evil and good looking. Kudos for that CCP. had me worried for a while there.
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Endures
|
Posted - 2011.01.12 21:27:00 -
[829]
Is there any info on why Minmatar Sebiestors only have 7 hair colors available, while every other bloodline has a far greater colorrange? Is this still subject to change?
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Afric
|
Posted - 2011.01.12 22:48:00 -
[830]
I would just like to point out that the high shader setting is almost unbearably slow on my machine. I have a dell inspiron 1545 with 2gb ram. I can run eve pretty well no problem but not the character editor. Is there some setting I could activate to make this more manageable or does my computer just suck the big one? All in all I really like all the features so far. http://img100.imageshack.us/img100/4328/africsignjc7.jpg |
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
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Posted - 2011.01.12 23:17:00 -
[831]
Yep,
Reduce the Shader quality Reduce the Texture quality Disable anti-aliasing
Last, but not least - what is you graphics card?
Originally by: Afric I would just like to point out that the high shader setting is almost unbearably slow on my machine. I have a dell inspiron 1545 with 2gb ram. I can run eve pretty well no problem but not the character editor. Is there some setting I could activate to make this more manageable or does my computer just suck the big one? All in all I really like all the features so far.
___________________________________ BECKS
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Clementina
The Scope
|
Posted - 2011.01.13 06:43:00 -
[832]
I have worked with the character creator again, and was able to find the Blue color for hair. Thank you very much CCP! Collars on outerwear appear to be improved, or maybe it's just my mood at this particular time (It's cold where I am living currently)
However, I wasn't able to find a convincing and realistic Green for the Gallente hair. Our Natural Greenheads could use some love also.
Another thing that I have noticed is that the color pallet which is used to select colors will be translucent and hard to see clearly sometimes, and will disappear even when the mouse is hovering near it, and sometimes won't register clicking against it. The problem doesn't seem to be the color pallet for hair, but I did notice it when dealing with eyes and lipstick.
One last thing, Is there a way to manipulate a character's height? To make them shorter or taller? I don't recall seeing that slider.
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Joshua Deakin
|
Posted - 2011.01.13 06:50:00 -
[833]
Originally by: Hawk TT Last, but not least - what is you graphics card?
Originally by: Afric I have a dell inspiron 1545 with 2gb ram.
It's a laptop so it's very likely that it has only integrated graphics via the chipset. Good for office applications. Or perhaps an ATI "external" chip, a little bit better, but not much. |
PLEX Transporter
|
Posted - 2011.01.13 07:37:00 -
[834]
Edited by: PLEX Transporter on 13/01/2011 07:38:04
Originally by: Clementina I have worked with the character creator again, and was able to find the Blue color for hair. Thank you very much CCP! Collars on outerwear appear to be improved, or maybe it's just my mood at this particular time (It's cold where I am living currently)
However, I wasn't able to find a convincing and realistic Green for the Gallente hair. Our Natural Greenheads could use some love also.
Another thing that I have noticed is that the color pallet which is used to select colors will be translucent and hard to see clearly sometimes, and will disappear even when the mouse is hovering near it, and sometimes won't register clicking against it. The problem doesn't seem to be the color pallet for hair, but I did notice it when dealing with eyes and lipstick.
One last thing, Is there a way to manipulate a character's height? To make them shorter or taller? I don't recall seeing that slider.
no you can't change heigs if you want it implanted support this thread: Height FFS!
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Zebs Clone
Minmatar Zebra Corp United Front Alliance
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Posted - 2011.01.13 10:27:00 -
[835]
please can you add coloured lights to the picture stage so we can at least retain some elements from our curent pictures. i like being tinted blue, it cant be that hard to do even at this late stage Sig removed for ranting. Zymurgist |
Castellan187
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Posted - 2011.01.13 10:40:00 -
[836]
Well I reactivated my account again recently and was kindly reactivated on SiSi. I cannot however, make my new character. Problem? It asks if I want to make the new character and I click yes, it goes through the loading shinanigans and gets stuck loading at the very end of Entering Character Creation. And that's pretty much it. Yesterday I think I caught a glimpse of a face with blue lines on it, just as I clicked "End Program" on my ctrl+alt+del thingy. As you may have noticed, I'm not very gifted in the technological department, not only is my computer not great, but I haven't a clue what it is/does/has. Anyone else had a similar problem to this in the past?
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Joshua Deakin
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Posted - 2011.01.13 13:20:00 -
[837]
Originally by: Zebs Clone please can you add coloured lights to the picture stage so we can at least retain some elements from our curent pictures. i like being tinted blue, it cant be that hard to do even at this late stage
There are colored light choices (7 for each major lighting choice) just not that many and most will not light the whole scene with just one color. If you want a blue face you have to turn to face the blue tinted light more directly. But there should be an easier way to actually control the lights in portrait mode. |
Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2011.01.13 16:39:00 -
[838]
Release is in five days, you guys sure aren't making enough noise. I haven't seen CCP implement many of the features we've requested. :p
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Apsidia
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Posted - 2011.01.13 16:58:00 -
[839]
Edited by: Apsidia on 13/01/2011 16:58:28
Originally by: Siigari Kitawa Release is in five days, you guys sure aren't making enough noise. I haven't seen CCP implement many of the features we've requested. :p
It doesn't mean that it is necessary to be silent and to consider
Read this message from CCP Caedmon: Information portal Maybe, we will have one more chance to correct the character.
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Myrkala
Minmatar Ad Astra Vexillum Warped Aggression
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Posted - 2011.01.13 16:59:00 -
[840]
Issue:
With High Quality Characters enabled (Shader Quality: High) only the head and parts of the shoulders, and the buttcrack (lol) are rendered.
My video-card is:
ATI Radeon X1900XT 512MB which supports SM 3.0 according to specs listings. -
Originally by: Plumpy McPudding Minmatar? More like Winmatar.
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Saman Ayan
Minmatar Lazy.
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Posted - 2011.01.13 18:43:00 -
[841]
Originally by: Myrkala Issue:
With High Quality Characters enabled (Shader Quality: High) only the head and parts of the shoulders, and the buttcrack (lol) are rendered.
My video-card is:
ATI Radeon X1900XT 512MB which supports SM 3.0 according to specs listings.
Same issue here with a X1950PRO, drivers are up to date. For males, the body does not appear.
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Ysolde Xen
The Causality Electus Matari
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Posted - 2011.01.13 19:36:00 -
[842]
Nice to see males being selectable again when creating a new character, but what's with the huge intaki noses?
Is there going to be an additional patch with further character creations options before the 1-month grace period is up for redoing your pic? |
Cresalle
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Posted - 2011.01.13 19:46:00 -
[843]
Forehead is too large, no way to compensate. Change in hairstyle is acceptable but not preferred. Eyes too small, no way to increase the size. Satisfaction rating: 80%
Range of eye-color options not acceptable. Lack of tattoos not acceptable. Dreads look pretty bad, but I see what you were going for. In simulations such as this one loose, finely grained materials tend to come out looking wrong. Instead of going for true-to-life realism in a work of fiction try to lean more towards what looks good on a rendered character. I'd like my hair bangles back as well. Range of hair-color options not acceptable. Satisfaction rating: 30%
Overall experience: Being that the gdmf thing runs at 5fps while idle and lags to about 1fps when trying to make changes to the face it can be thoroughly aggravating trying to even determine if the part you've grabbed is the one you really want to move. Add to this the fact that the character twitches and looks around like a crack addict the whole god damned time that you're trying to grab a specific point on the face and you've got a recipe for fist-through-monitor.
I'm somewhat disappointed to see that there is still no option to alter the height of the characters. The weight slider seems to make very little difference considering the full range of possibility for human obesity. While I don't see a reason to allow for a forklift-carried character I think it would be reasonable to allow a character that's actually notably overweight rather than just somewhat plump.
The available selections for clothing were... unimaginative... at best.
I am also extremely puzzled as to why it is that when I select an article of clothing that is identical to the currently selected one apart from the coloring that the rendering engine has to step outside for a smoke break and a mild stroke. One would think that if the mesh is the same then all that would be needed is to load and swap-in the new texture set, which should be logarithmically faster than the behavior I was observing. The same applies to the recoloring of facial features. Changing the color of the eyes should not take a full 45 seconds of number crunching to accomplish.
In my not so humble opinion this feature has reached something around 50% completion. I'd really be happy if it was left out of incursion and pushed up to the next expansion... Provided you continue working on it until that time.
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Jennifer Starling
Amarr
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Posted - 2011.01.13 21:31:00 -
[844]
Originally by: Siigari Kitawa Release is in five days, you guys sure aren't making enough noise. I haven't seen CCP implement many of the features we've requested. :p
Hey it's just a beta for the World of Darkness character creator, it's not really important ...
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Cortanna3
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Posted - 2011.01.13 23:46:00 -
[845]
This is looking thoroughly disappointing so far :(
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Xebulba
Minmatar Right Wing Conspiracy
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Posted - 2011.01.13 23:50:00 -
[846]
All the minmatar brutor males are going to end up looking exactly the same, needs more customization!
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2011.01.14 05:43:00 -
[847]
We need to be able to edit craniums. Head shape is a major part of defining who somebody is. Without variety, everyone will look very similar. Also, we should have more control over a number of nuances, such as posture, stature, gait, hip sway, head bob and more to define who we are. If we keep the character creator the way it is, with people having a slightly redefined face within a number of parameters and small adjustments to the body, we are ALL GOING TO LOOK THE SAME. CCP, this is not good!
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.01.14 06:08:00 -
[848]
Edited by: Andreus Ixiris on 14/01/2011 06:08:19 As previously stated, CCP, we don't have access to all hair and clothing styles on all races, and some previously available hairstyles are missing. Please fix this. ----- Andreus Ixiris CEO, Mixed Metaphor
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Jennifer Starling
Amarr
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Posted - 2011.01.14 06:24:00 -
[849]
Originally by: Andreus Ixiris As previously stated, CCP, we don't have access to all hair and clothing styles on all races, and some previously available hairstyles are missing. Please fix this.
I was wondering about this too, if they are really going to release this wihin 4 days, does that imply that they will release a lot of untested content? It's not really how a software developer should work I think, isn't that asking for trouble?
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Joshua Deakin
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Posted - 2011.01.14 06:37:00 -
[850]
Originally by: Ysolde Xen but what's with the huge intaki noses?
The Intaki has always had a long nose. But you should have seen the nose a patch or two ago. Then it was really huge, now you can tone it down to medium.
Drag the nose as short as it can go and the find a happy medium looking the profile whether you want a nose that's bigger (pointing upwards so it more out there) but not as long (as when pointing downwards). The width is easier to manage. |
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Joshua Deakin
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Posted - 2011.01.14 07:24:00 -
[851]
Originally by: Cresalle Overall experience: Being that the gdmf thing runs at 5fps while idle and lags to about 1fps when trying to make changes to the face it can be thoroughly aggravating trying to even determine if the part you've grabbed is the one you really want to move. Add to this the fact that the character twitches and looks around like a crack addict the whole god damned time that you're trying to grab a specific point on the face and you've got a recipe for fist-through-monitor.
This usually relates to my experience when I have a hairtype selected that has a lot of "simulated movement". I usually model with just the base hair and lastly play with different hairstyles. The dreads are amongst the heaviest system draggers.
For me changing the eye color or clothing takes less than a second, not noticeably slow (then again, my system is near medium-high-end).
When it comes to character movement I agree 100%. I'm sure CCP wants to WOW () the first time user, but working with the creator with the target moving is annoying to say the least. Hold Still Will Ya? Character Creation could use a friendly bump. |
Kepakh
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Posted - 2011.01.14 08:47:00 -
[852]
Hi there.
I am aware that there will be not much changed in short period that is left prior release but:
- It seems that we have lost the ability to undo the changes as the 'progress bar' at the bottom is missing in some later patch(es). Was it temporarily removed or do we get something else instead? I would welcome greatly simple 'Reset' button at portrait screen.
- Better relation of Skin detail icons and applied visual change would be nice. Sometimes the effect is very subtile and not very clear to see what is the option supposed to change.
- I have noticed that we can select our starting corporation now. Does that mean we will be able to change it on our characters as well when re-making character models?
On my personal wish list is the improvement of 'Aging' option as it does not really make the character look older. Some races do appear a bit older but I think that is race specific and I would like to have same option for all races and bloodlines.
Otherwise I think it is very intuitive, easy to use and pretty cool. |
Joshua Deakin
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Posted - 2011.01.14 09:02:00 -
[853]
Originally by: Kepakh
On my personal wish list is the improvement of 'Aging' option as it does not really make the character look older. Some races do appear a bit older but I think that is race specific and I would like to have same option for all races and bloodlines.
It mostly ads some aging lines so the age is not as much older as more of a "weathered" type. I'd like to see some finer control with it and perhaps some different options, so that the age lines are not always exactly the same. The november build was more to my liking, at least for Gallente Intaki male which I paid extra attention as he's my main.
To make "aging" really have an effect would be a change how the skin is less "pliant", gravity has it's toll over the years. So if the "aging" slider would truly work, it would enable Ammarrian males to be young again. |
Greig Hul
Ore Extraction Technologies
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Posted - 2011.01.14 11:24:00 -
[854]
Any confirmation as to whether or not we are seeing the final set of assets? limited racial clothing, limited hair styles, no piercings, no tats, no gallente sneeze visors etc etc?
If this is truely it, i better start practicing making my character.....
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Joshua Deakin
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Posted - 2011.01.14 13:08:00 -
[855]
Edited by: Joshua Deakin on 14/01/2011 13:08:01
Originally by: Greig Hul Any confirmation as to whether or not we are seeing the final set of assets? limited racial clothing, limited hair styles, no piercings, no tats, no gallente sneeze visors etc etc?
If this is truely it, i better start practicing making my character.....
Check the last pages of a sticky at "information portal". CCP has stated that the new character creator will be released in parts. 18th of January version will not include tattoos, piercings etc and we will get the chance to re-customize, to what extent is not that clear. I'm guessing we will need to redo our characters from scratch again and not just adding tattoos and whatnot (thinking the model will reset and you're once again looking at a naked random baseline character). |
Andre Coeurl
Gallente TOHA Heavy Industries TOHA Conglomerate
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Posted - 2011.01.14 13:34:00 -
[856]
I must say, the customizer works ok with my machine, even though it takes sometime a lot to do fairly mundane tasks, like colour and texture changes etc... What I would like, as far as UI is concerned, would be to have a way to choose a feature without loading all the intermediate ones, that is annoying when you're looking for something you already tried but which is on the other side of the feature gallery.
About the customization, though, i think the current embodiment is stil very far from acceptable, since not only in all areas there's too little choice, but some customization options are totally absent. I'm talking about cranial shaping, posture shaping, accessorizing (piercings, branding, dermal implants, younameit...), and... TATTOOS We're talking about a far-away-in-time-and-space civilization, ro rather civilizations... let us have more, much more, options in personalization, and something wild to give our characters a distinctive look if we want. I'd fully expect many of those powerful capsuleers to be somewhat crazy, imagine living in a pod in the middle of a cold forgotten system in uncharted Sleepers terrytory for months at a time. Wouldn't your mind want to shape your body in some eerie way after all that? And, wouldn't thousands of years of separation on different planets with different cultural and environmental conditions differentiate quite a lot the Gallente race from the Amarr one?
Lastly, the "photo boot" is very rough, poses are few, lightings are few, and the framing possibilities are limited and ineffective.
I believe the new char creator must be a big step forward in customizability, not something on par with the old one, not to mention a step back, for sure... CCP please take your time but give us something worth the wait at the end --- --- ---
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Megrim
Intaki Liberation Front
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Posted - 2011.01.14 15:32:00 -
[857]
I'm a little worried for male Intaki.
I spotted a grand total of *1* long hairstyle for men - and it was dreads. Most of the Intaki fellas I know have long flowing locks. Is half the race getting an enforced impromptu hair cut?.
Other than a bit of a mediocre number of choices it looks fun and I've spent hours in it already.
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Pasmerktas
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Posted - 2011.01.14 16:08:00 -
[858]
Please don't release it yet, please. Take your time and release it with lots and lots of customization options, there is a lack of white hair, lack of real black hair, clothes are too few, not to mention that you can't even change clothing color. Please CCP don't release it yet
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Turelus
22nd Black Rise Defensive Unit
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Posted - 2011.01.14 16:59:00 -
[859]
I must admit I am getting worried. Less than four days until the release and a lot of stuff stills seems to be missing or unchanged. I'm hoping CCP are going to release the TQ version with a huge amount of changes and extra content to be a surprise for us, but I'm still worried this is it until Incarna (where 90% of EVE will pay for new portraits).
List of things I'm worried about.
- Lack of distinct clothing. - Most content that races and bloodlines are known for are still missing. (Gallente visors, Amarr hoods etc.) - Black hair gone from Caldari (who could have it before) - No pirate or non empire faction symbols in the backgrounds section. - No outrageous hair colours (no hair dye in the future?) - No variety in skin tones to allow white Brutor or Dark skins for other races and bloodlines (no Minmatar and Caldari children ever happened?)
While I could accept the lack of clothing seeing as we are only taking a snapshot of our characters head and face for now, I think the removal of most of extra items each bloodline had will upset a lot of players.
On the subject of letting people re-pick race and bloodlines I can't say I am that strongly against it any more. Making large changes to the looks of the characters changed them from what people chose to play. Well here is to hoping CCP have a big surprise for us on the 18th.
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Shaman LizardKing
0ne Percent.
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Posted - 2011.01.14 18:46:00 -
[860]
I definitly need dreadlocks.... please they have been removed from new creation tool, put them back i beg you please, dreadlocks for amarr
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2011.01.14 19:23:00 -
[861]
Originally by: Turelus I must admit I am getting worried.
Well here is to hoping CCP have a big surprise for us on the 18th.
I hope so too. I wonder how their "dedication to excellence" will show this time.
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Baneken
Gallente School of the Unseen
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Posted - 2011.01.14 19:24:00 -
[862]
Edited by: Baneken on 14/01/2011 19:24:52
Originally by: Joshua Deakin
Check the last pages of a sticky at "information portal". CCP has stated that the new character creator will be released in parts. 18th of January version will not include tattoos, piercings etc and we will get the chance to re-customize, to what extent is not that clear. I'm guessing we will need to redo our characters from scratch again and not just adding tattoos and whatnot (thinking the model will reset and you're once again looking at a naked random baseline character).
Not necessarily considering that we have characters rendered server side now and we also have the actual incarna so it's reasonable to assume that "character server" has to store more then just a .jpg from now on or we're going to redo whole thing from scratch again when incarna finally hits the servers.
I have hopes that devs are smart enough to do it.
http://desusig.crumplecorn.com/sigs.html |
Joshua Deakin
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Posted - 2011.01.14 20:08:00 -
[863]
Here's to hoping that the art department is still evaluating the "final" character models.
Here's a painfully re-created pose of a Gallente Intaki male between November 11-17th build 202056 and the current build 220886:
Leftmost is from the November build, middle current and November build again from a different angle. I believe both characters had aprox 2 steps of aging (the November build had a finer stepping on the age slider so it was like three fourths old).
What I do like on the old one more compared to the new one: - Better eye area (the beefier lower eyelid, gives a nice 3D dimensionality and personality) - the aging effects, like the circular lines below the eye, but the strong lines in the corner of the eye do not look very good (I guess the art department was looking for a more substantial effect on aging. Personally I don't like it as the character still has skin tightness like a younger person...) - fuller lips - the nasal labial fold was not as visible compared to the current build (greatly depended how you sculpt the mouth area though) - the area below the eyebrow was fuller, it's much more "hollow" currently, difficult to get good results with it - the point of the nose was rounder, the new one is more like a square (if you want to make it wider) - It was easier to point the nose "upwards" without it getting too big (this might just be an optical illusion, they seem to be quite close with the latest changes back from the huge version a few builds ago) - the hair was better styled and the clearer white gave good contrast - I think you were able lower the cheekbones a little bit more
All in all many small changes can totally revert the end result. I'm mostly missing the old upper eyelid part and the beefier lower eyelids.
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Garrve
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Posted - 2011.01.14 22:02:00 -
[864]
Getting closer to release, there are still a few things that need fixing in my opinion.
1.Several hairstyles need tweaking. Hair/root colour is not well blended for number 12. 14 needs a little separation between bangs and hair crown, possibly showing the root colour. 17, 18 and 21 show too much forehead. 16, 20 and possibly others do not use the root colour at all, except for eyebrows. (numbers from Gallente editor, examples below) 2. There is only one type of glasses. The list should contain more models and the colour should be choosable with a colour selector. 3. Smile in the pose editor is not symmetric, left side can be pulled further up than right (example below) 4. No accessories (piercings, tattoos, masks, etc). I suggest completely removing the glasses and adding everything later as ingame items, or via a character editor upgrade. That upgrade should also allow changing the colour(s) of each item.
Asymmetric smile:
Too much root colour:
No root colour:
Well balanced root/hair colour, but too much forehead:
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.14 22:30:00 -
[865]
Amarr robes are a bit broken..
1. When putting them on, the sleeves 'bounce'-closed right through the forearms and hang down. 2. The overall 'fabric' of the robe (in terms of gravity/movement) seems to have been changed to a rather stiff rubber - it used to have quite a lot of 'flow'.
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
ls pos
Amarr Legacy of Sorrow
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Posted - 2011.01.14 22:51:00 -
[866]
Got some troubles with the photo booth in at least the last 2 builds of the creator. when i first enter, i can "look" left and right eqaully, or "turn" body left and right equally, but after fiddling with it for a while, close up, head tilt, eye movement, etc, i cant equally turn or look anymore. Body movement only to the right. Same goes for the turning of the head. Also it seems that my character is pretty much stuck on the left side of the screen, making it hard to get a centered mug shot.
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Ayieka
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Posted - 2011.01.15 03:42:00 -
[867]
Goods: Skin and clothing textures are amazing, and the creator is easy to use, its not hard to make a smoking hot chick. ive had no crashes at all and im running it at highest settings.
Bads: makeup is hard to use (since im not a girl and have no idea how its supposed to work), not a lot of selection in terms of clothing, boob control is strange.
for a work in progress, its pretty solid.
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Shaman LizardKing
0ne Percent.
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Posted - 2011.01.15 13:46:00 -
[868]
Just noticed on that picture on character Sheet is different from the character selection. The one from character creation is the 2nd version of my character with new tool and in the character selection it is the first version.
Still need dreadlocks
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Zedah Zoid
Adhocracy Incorporated
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Posted - 2011.01.15 17:11:00 -
[869]
Edited by: Zedah Zoid on 15/01/2011 17:11:51 As noted in reply #463 and in reply #808 I also have the flashing shadows on the head issue and I'm running 2xGeForce 9800S in SLI mode.
Selecting the "Low Quality" character mode fixes the flashing problem for me.
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Joshua Deakin
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Posted - 2011.01.15 20:16:00 -
[870]
I was just reading a June 2010 Scientific American special edition about perception. One important thing was highlighted important for myself and related to the character creator and its shortcomings:
Quote: "Margaret Thatcher Illusion" ...in 1980, scientists already knew that faces were difficult to recognize upside down. But the assumption was that because the brain always sees faces right side up, the face-recognition cells were optimized for right-side-up faces. This assumption was partially true, but the Margaret Thatcher illusion went further to show that the brain does not simply process and store representations of whole faces; rather it recognizes representations of individual facial features such as the mouth and eyes.
And sadly we have little control to change these in the current creator. Eye size is always the same (used to be scalable), eyes are always of the same shape, the eyelids surrounding the eye are mostly of the same shape. The iris is the same size. The rotation is always the same...
The mouth is basically of the same shape or rather half way customizable i.e. the corners of the mouth are always into the same direction. The muscles always drag the mouth to a certain direction.
The cranium is the exact same size and shape for all. |
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Your Client
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Posted - 2011.01.16 00:28:00 -
[871]
Originally by: Siigari Kitawa We need to be able to edit craniums. Head shape is a major part of defining who somebody is.
This. ^^
We also need
- more balding hairstyles for us balding people (receding hairlines and crowning). - a darker 5 o'clock between the full bear and the "medium" one. - hair length adjustments. A hair style might be good, but its just too long. - more sunglass types. Why are they all aviators? - regular glasses. But im sure in the future no one will need glasses. - tattoos and large scars. - body jewelry
Options needed. - option to pause the character from moving around so much. please omg, they are so frustrating. - a free "remaps" for the pic. (expires in x amount of time..) I made my character portrait and shes just a bit ugly, i dont know what i was doing that day, but beer was involved. She looks like a troll.
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boseo
Gallente Azure Horizon
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Posted - 2011.01.16 01:16:00 -
[872]
when I last used the character creator (15th January) I noticed the undo bar had disappeared and I could not see an button to undo. would be nice for that to reappear as its possible to sometimes miss click and ruin a face.
also along the lines of other peoples comments, more long hair styles would be nice (like the one I currently have would be nice) different glasses, accessories (what happened to the random Gallente plastic things?)facial tattoos, metal plating, etcetera.
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Azureite
Amarr Podoholics Anonymous
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Posted - 2011.01.16 03:34:00 -
[873]
For Amarr females the eyes look way too small in the final portrait. I make the eyes as large as possible in the creator, but no matter what in the final portrait it looks like the character is suffering some sort of allergic reaction, puffing up their face around the eyes. Honesty, it looks ridiculous no matter how I modify it.
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2011.01.16 03:51:00 -
[874]
There's so many things missing that I have the feeling it should be delayed a bit. It just doesn't seem ready for launch. More clothing, accessories, scars, tatoos and hair are a must to make it a success. Please don't ruin the amazing work of dozens of programmers and artists by releasing an unfinished product! ____________________________________________
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PLEX Transporter
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Posted - 2011.01.16 07:31:00 -
[875]
Originally by: Don Pellegrino There's so many things missing that I have the feeling it should be delayed a bit. It just doesn't seem ready for launch. More clothing, accessories, scars, tatoos and hair are a must to make it a success. Please don't ruin the amazing work of dozens of programmers and artists by releasing an unfinished product!
we will be able to remake our chars when they implant tattoos :)
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Indahmawar Fazmarai
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Posted - 2011.01.16 10:08:00 -
[876]
Yay, we lost the undo bar, but now I notice the eyelashes use to be visible more often (they used to be visible only when blinking, which was weird).
Anyway, I noticed something else: now, each time we choose to create a character, the initial model is slightly randomized i.e. the first, non sculpted model, is not always the same. Skin thone and lips are the easier things to notice, but also cheekbones move a bit around, eyebrows are different... so even without randomizing or sculpting, the initial model is never the exact same.
Also have been tinkering with randomization and, although clothign choices use to be awful and don't match, the randomizer always manages to create a likely character. I cycled through 10 gallente males and each one had a personality and was very likely (some were hilarious, specially the funnier hairdos and hair colors).
All in all, the creator looks usable as it is, but is missing "excellence". Each version has got something broken and not final, cloth and shoes models are completely too few and of course there's all the people missing racial features. It can and may be launched as it is on Sisi, but will be a work in progress and not a finished product, not yet. Oh, and I hope there was a "reset" button for portrait maker, I am tired of wasting characters each time I accidentally move an eyebrow into an unrecoverable position (and eyes are too small, btw, they barely can be seen in avatar size (150x150). And I am seriously missing too the abbility to tilt the eyes (to rotate them). Eye tilt allows for very nice looking girls. And big, dark, tilted eyes are a trademark to so many ethnias around...
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Turelus
22nd Black Rise Defensive Unit
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Posted - 2011.01.16 10:52:00 -
[877]
Not long before patch day now so I'm going to make one last desperate plea to CCP. (incase what is on SISI is what we are getting)
DO NOT REMOVE BLACK HAIR FROM DETEIS! If we could have black hair before then please don't take it away from us now. Yeah it's something small but it will bug the hell out of me, I didn't make my last character with brown hair because I wanted it black.
Well that's my last plea time to sit back and wait for Tuesday. (supplies of beer and snacks ready for the hours of character building)
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Pasmerktas
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Posted - 2011.01.16 13:33:00 -
[878]
I've whined a lot here, because mainly i am really concerned that this char creator is not finished yet. Please, add completely black or white hair, eyes size changer, height changer, head size changer, and long hair for gallente mes, damn now i will be forced to cut to look like brown hair italian.
CCP you've done an awesome job, but release it when it's finished, make more of everything and then release it, i am disappointed with lack of clothing, glasses, tattoos, accessories, and damn colors. Two days left until release, but...
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.01.16 15:07:00 -
[879]
CCP, please delay the release of the character creator. I would rather have this game fleshed out than released half-finished. I don't know what you're going to release on Wednesday, but I sincerely hope it will be nothing, rather than what you've got at the moment. It's impressive so far as it goes but it really isn't anywhere near finished yet. ----- Andreus Ixiris CEO, Mixed Metaphor
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Halaster Blackcloak
Broski North
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Posted - 2011.01.16 15:27:00 -
[880]
The new characters look soulless and boring. no personality at all, they just look like store mannequins. Imagine a whole room full of these new characters. IMHO they need to be a lot more stylish, they seem to have fallen into uncanny valley
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Zebs Clone
Minmatar Zebra Corp United Front Alliance
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Posted - 2011.01.16 17:00:00 -
[881]
still cant add a good amount of blue light to the pic stage, the current version has a little tint which dosnt show up in the pic.. i want to be blue god dam it Sig removed for ranting. Zymurgist |
Cetida Chiya
Coma Vault Systems
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Posted - 2011.01.16 17:18:00 -
[882]
Attempted to recreate Cetida Chiya with some changes. Quite happy with the result, even though it's not that close to the original: New Cetida Chiya
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Doktor Feeelgoood
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Posted - 2011.01.16 18:28:00 -
[883]
Yeah, good progress so far, but I'm concerned that the launch is in 2 days and this is all they've got. I understand that a lot of the features are a WIP, but you'd better hurry up and get the final version on sisi so we can play with it before it goes live. Otherwise, I really hope we'll be given the option to recreate our chracters at our discretion.
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Corianna Barradin
Caldari
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Posted - 2011.01.16 19:53:00 -
[884]
Black hair for Deteis?
Is it coming back or is this the end of Corianna? What a waste...
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Rixiu
Impetar
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Posted - 2011.01.16 22:01:00 -
[885]
Edited by: Rixiu on 16/01/2011 22:01:20 Jumped onto sisi today to try and make some final testing and I must say I'm quote dissappointed.
Last time around I managed to this to rixiu (Amarr Ni-Kunni Female): http://piclair.com/data/i5goe.jpg
This time around she will not go beyond looking like a disfigured milf. The cheek- and jawbones are to bulky, the mouth doesn't blend with the chin (wich also is to big and bulky) and cheek. On top of that the hairstyles have become boring and very bland :( I'm really disappointed because I liked what came out last time around!
This is what I manged to get, I gave up half way though because the odd sculpting limts are really annoying.
http://piclair.com/data/je4nf.jpg
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Mirabi Tiane
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Posted - 2011.01.16 22:13:00 -
[886]
Edited by: Mirabi Tiane on 16/01/2011 22:17:05 This really needs to be delayed. Learn from Ryzom's premature release of their player-generated content tool, Ryzom Ring: if your innovative product is grossly unfinished no one's going to care about the innovation, they'll just be frustrated with the implementation.
Never heard of Ryzom Ring? Yeah. Well, it's like CoX's Mission Architect thing. It predates the Architect by at least a year and has more features, but almost no one uses it. The difference is that while Ryzom itself is a very obscure game, EVE has millions of eyes on it and you're going to rob tens of thousands of people of the character appearances they're very comfortable with and force them to use this grossly unfinished product to create very different appearances using options that are too limited. _____________________________ ¬DesuSig |
Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.01.16 23:42:00 -
[887]
Originally by: Mirabi Tiane Pull this out of the January 18th patch before your throbbing ego impregnates EVE with something unwanted.
So much ****ing this.
Listen to her, CCP. This is not ready. ----- Andreus Ixiris CEO, Mixed Metaphor
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Turelus
22nd Black Rise Defensive Unit
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Posted - 2011.01.16 23:54:00 -
[888]
I would rather a delay until they have a lot more ready (if this is all they have so far) Some feedback on if we are testing close to the full version or if they have a lot help back would be nice. It's been getting better and better content, sculpting and interface wise with each release but it also seems each release they change their mind about how they want a bloodline to look.
I honestly feel it needs more content for the face, screw the clothes we can't see most of that until Incarna any way. More hair, colours, accessories, facial hair, sculpting for the face would be nice though.
I'm going to be annoyed this is a "here make something" and then when Incarna comes out with more content they turn around and go "make it again"
I know it takes up time but it would be really nice if CCP could respond more in this thread giving us more information, to me the look of my character is a big part of EVE it defines who I am to people when they see it.
As I am posting again why not cry one more time BLACK HAIR ON DETEIS
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.01.17 01:11:00 -
[889]
Originally by: Turelus As I am posting again why not cry one more time BLACK HAIR ON DETEIS
At this point I'm honestly wondering whether we shouldn't phrase important things like black hair on Deteis or all clothes for all bloodlines as demands, rather than requests. I honestly don't know what's going to work best with CCP at the moment. ----- Andreus Ixiris CEO, Mixed Metaphor
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Corianna Barradin
Caldari
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Posted - 2011.01.17 02:24:00 -
[890]
Edited by: Corianna Barradin on 17/01/2011 02:24:56
Originally by: Andreus Ixiris
At this point I'm honestly wondering whether we shouldn't phrase important things like black hair on Deteis or all clothes for all bloodlines as demands, rather than requests. I honestly don't know what's going to work best with CCP at the moment.
There's only one way. We must spell our demands on the slope of Eyjafjallaj÷kull! Time is running out, so let's get started with cutting the letters!
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2011.01.17 02:50:00 -
[891]
Originally by: Andreus Ixiris
Originally by: Mirabi Tiane Pull this out of the January 18th patch before your throbbing ego impregnates EVE with something unwanted.
So much ****ing this.
Listen to her, CCP. This is not ready.
/signed!!
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Bubbled
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Posted - 2011.01.17 08:43:00 -
[892]
Originally by: Anne Arqui
Originally by: Andreus Ixiris
Originally by: Mirabi Tiane Pull this out of the January 18th patch before your throbbing ego impregnates EVE with something unwanted.
So much ****ing this.
Listen to her, CCP. This is not ready.
/signed!!
+1
It does looks great but still need a lot of work. I still can't figure why the old models are missing from the new character creator. Those things should be the first things to implement/transfer.
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Alain Kinsella
Minmatar
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Posted - 2011.01.17 11:10:00 -
[893]
Originally by: Andreus Ixiris
Originally by: Mirabi Tiane Pull this out of the January 18th patch before your throbbing ego impregnates EVE with something unwanted.
This is not ready.
+1 to both of the above.
You're pretty close, please spend the extra time and clean it up (but without us needing to spend a second time creating an avatar on TQ). So long as the 'actual' Incursion stuff goes out, I don't think anyone's going to notice right now.
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Tekei
The Scurvy Corsairs
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Posted - 2011.01.17 12:20:00 -
[894]
Originally by: Mirabi Tiane Pull this out of the January 18th patch before your throbbing ego impregnates EVE with something unwanted.
/Signed
The editor needs more work. Add the character specific stuff like Visors, Helmets, Implants, Tattoos etc before even considering releasing the editor. We also need more options for sculpting, hair, facial hair, glasses, hair color etc etc. As been said by others, please delay the release of the character editor and make sure it's finished first.
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Kiko Tojima
Amarr Daughters of Hada
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Posted - 2011.01.17 13:32:00 -
[895]
/not signed
If they wait until everyone is satisfied it will never come out. After creating five further characters without running into major bugs or show stoppers IMHO we have a char creator which is principally one of the best in the business. Moar options in clothes, haircuts and assecories can always be brought in afterwards.
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2011.01.17 13:37:00 -
[896]
I'm currently downloading the latest SISI build before the creator goes live tomorrow, to have one last practice.
Now, while I don't hold out much hope now for having Red eyes in the final build, can we at least have an option for Heterochromia? I did see in the Incursion trailer that Sansha Kuvakei has different colour eyes, though on closer inspection one of them is an implant - and it's probably a bit late now to ask such things, lol
Other items for a final wishlist - better lighting options; I've seen other posters mention this too. I like having a blue tint as seen in my current portrait, the new creator at best only lets me light my face from one side. Ideally I'd love to be able to position the light source but I don't think this is gonna happen. Can the lighting be tweaked to give a more overall 'wash' of blue (or any of the other colours?)
Sculpting mode still needs an option to stop the character moving about - it's like trying to deal with someone with ADHD. Several times I've gone to sculpt something only to have the face move!
A bit more leeway in the sculpting restrictions would be nice too. Knowing that we're not going to get a chance to switch bloodlines can we at least have some broader sculpting options?
Also as others have said, piercings, tattoos etc would be nice too.
Other than that, really looking forward to the final product!
SAVE THE RED EYES IN THE NEW CHARACTER CREATOR! |
PLEX Transporter
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Posted - 2011.01.17 16:14:00 -
[897]
CCP has said they will allow us to recreate tour chars as they will add more stuff in the char creator so you all that ain't happy just wait a month or two :)
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.17 16:46:00 -
[898]
Originally by: PLEX Transporter CCP has said they will allow us to recreate tour chars as they will add more stuff in the char creator so you all that ain't happy just wait a month or two :)
..or 18 *runs*
Btw, that HOLLYWOOD joke up there is hilarious + the accompanying lines *still laughing* support Public Idea Tracker | 24hr PLEX |
Turelus
22nd Black Rise Defensive Unit
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Posted - 2011.01.17 17:58:00 -
[899]
Originally by: Kiko Tojima /not signed
If they wait until everyone is satisfied it will never come out. After creating five further characters without running into major bugs or show stoppers IMHO we have a char creator which is principally one of the best in the business. Moar options in clothes, haircuts and assecories can always be brought in afterwards.
Not releasing that content now means we either have to pay to redo the portraits or they are going to let us redo them when that content is released. In which case why make people do it all now and then do the same again six to twelve months later.
I'm starting to think this is another release now patch later thing.
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Pasmerktas
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Posted - 2011.01.17 18:00:00 -
[900]
/signed
and for you Originally by: Kiko Tojima /not signed
If they wait until everyone is satisfied it will never come out. After creating five further characters without running into major bugs or show stoppers IMHO we have a char creator which is principally one of the best in the business. Moar options in clothes, haircuts and assecories can always be brought in afterwards.
I actually have to disagree, hair colors are too few, eye size is not changeable and height is not changeable, clothes, they are toooooooooo damn few, hairs and accessories same. it is not very specific wanting from me, but if they want diversion on character looks, they really need to add height/eye/head size changers, these are ones most differentiating details which keep us humans from being clones...
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.17 18:12:00 -
[901]
Originally by: Corianna Barradin Edited by: Corianna Barradin on 17/01/2011 02:24:56
Originally by: Andreus Ixiris
At this point I'm honestly wondering whether we shouldn't phrase important things like black hair on Deteis or all clothes for all bloodlines as demands, rather than requests. I honestly don't know what's going to work best with CCP at the moment.
There's only one way. We must spell our demands on the slope of Eyjafjallaj÷kull! Time is running out, so let's get started with cutting the letters!
Still waiting for this. ^
CCP - any chance of a release build on Sisi...? (please tell me this isn't it...) - Amarr robes are still borked for starters; the sleeves still fall right through the fore-arm. Not that I actually have any Amarr (robed) alts, but...
I'll be working away from home for the first day of this new release, so I will miss the launch but I'd still like to think that some treats will be thrown in at the last minute (easy stuff like jackets, black hair, etc...)
Plz nerf my Deteis ladies' eyelashes though... Everytime she blinks I expect a "K'chungg!!!" noise...
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Insumnin
Gallente Mercatura and Versari Inc.
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Posted - 2011.01.17 18:14:00 -
[902]
Edited by: Insumnin on 17/01/2011 18:15:41
Originally by: Kiko Tojima /not signed
If they wait until everyone is satisfied it will never come out. After creating five further characters without running into major bugs or show stoppers IMHO we have a char creator which is principally one of the best in the business. Moar options in clothes, haircuts and assecories can always be brought in afterwards.
I completely agree with this. This will force them to continue to improve and update. Yes it is not perfect but the art and tech that went into this is amazing. I think if CCCP gives us the option to change our char aroind more than once the fact that there is missing necessary content will be moot. Dont let us down CCP! It is a very exciting time for EVE.
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PTang
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Posted - 2011.01.17 18:53:00 -
[903]
Edited by: PTang on 17/01/2011 18:54:36
Originally by: Insumnin Edited by: Insumnin on 17/01/2011 18:15:41
Originally by: Kiko Tojima /not signed
If they wait until everyone is satisfied it will never come out. After creating five further characters without running into major bugs or show stoppers IMHO we have a char creator which is principally one of the best in the business. Moar options in clothes, haircuts and assecories can always be brought in afterwards.
I completely agree with this. This will force them to continue to improve and update. Yes it is not perfect but the art and tech that went into this is amazing. I think if CCCP gives us the option to change our char aroind more than once the fact that there is missing necessary content will be moot. Dont let us down CCP! It is a very exciting time for EVE.
CCP won't give that optional, then the forum picture would have to chance all the time. there is a reason they charge money for it, what gets released will be what you get, for the next year at least.
seriously, they said the same thing about factional warfare, and PI, that it would have more updates, and quicker releases with more shiny.
we'll it's been almost 3 years with 0 changes.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2011.01.17 19:59:00 -
[904]
there is no stopping now. lets see what we get and then move on from there. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Agallis Zinthros
Amarr GoonSwarm
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Posted - 2011.01.17 23:08:00 -
[905]
Originally by: Pasmerktas /signed
and for you Originally by: Kiko Tojima /not signed
If they wait until everyone is satisfied it will never come out. After creating five further characters without running into major bugs or show stoppers IMHO we have a char creator which is principally one of the best in the business. Moar options in clothes, haircuts and assecories can always be brought in afterwards.
I actually have to disagree, hair colors are too few, eye size is not changeable and height is not changeable, clothes, they are toooooooooo damn few, hairs and accessories same. it is not very specific wanting from me, but if they want diversion on character looks, they really need to add height/eye/head size changers, these are ones most differentiating details which keep us humans from being clones...
We are clones. It's not piracy, its surprise PVP. |
Gwydion Voleur
Darn Near Respectable
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Posted - 2011.01.18 04:37:00 -
[906]
Originally by: Aranel Fuin Whenever I'm in the character creator I have flashing shadows on the entirety of the head and above the ass (everywhere shadows would normally appear). Very frustrating trying to get the head right when everything turns black a few times a second.
Graphics Card: GeForce 9800 GT
Ditto. Plus some of the color and option menus (like eye/hair color, half shirts and tuck otions) only appear sporadically.
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2011.01.18 10:25:00 -
[907]
Originally by: Gwydion Voleur
Originally by: Aranel Fuin Whenever I'm in the character creator I have flashing shadows on the entirety of the head and above the ass (everywhere shadows would normally appear). Very frustrating trying to get the head right when everything turns black a few times a second.
Graphics Card: GeForce 9800 GT
Ditto. Plus some of the color and option menus (like eye/hair color, half shirts and tuck otions) only appear sporadically.
I had this problem, I have the exact same graphics card - a driver update fixed it for me.
SAVE THE RED EYES IN THE NEW CHARACTER CREATOR! |
Soden Rah
Gallente Eve University Ivy League
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Posted - 2011.01.18 14:57:00 -
[908]
Edited by: Soden Rah on 18/01/2011 14:59:58 ok having checked sisi at 14:30 on patch day to see what the final release CC looks like I have to say I am very dissapointed.
The charachter still doesn't offset so dual screen users have to try to create the character across the screen divide. This makes designing the face, almost impossible to do well.
The charachter STILL moves when your trying to edit it. How many times do people have to tell you this is irritateing reasourse hogging, and stupid before you fix it. I mean seriousely. You ask for feedback on useability and the single biggest, easyest to fix, common complaint is the damn charachters move when your trying to sculpt them. FIX THIS.
There is STILL no save progress option.
Undo/redo if present is hidden, otherwise missing.
While after much reading of this forum (a graphix upgrade) and many hours of trying out this feature on sisi, mean that I know how to scroll through different options without selecting them, those trying it once on tq, particularly those towards the lower end of the GPU spectrum may well not discover how to scroll the selection carosells, the addition of some kind of visual cue to how they work would have been a good idea.
We are missing; Tattoos (all races). Decent clothing(the list of basic options not available is too long to type). decent hair styles (both in terms of cut and colouring). Height selection, everyone being the same height is imersion breaking.
All in all, I will be waiting for you to further iterate on this for as long as possible before I use this system. And if forced to use it before you have fixed it, I will be demanding the chance to remake it (for free) at a later date when you get your asses in gear and add in these options. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Moizo
Abh Empire Intrepid Crossing
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Posted - 2011.01.18 15:49:00 -
[909]
Very slick, tried it on the testserver just now, should get to know it before i make one and im stuck with it for 7 years.
In terms of useability i have the following:
When you get to the haircolor/makeup etc. there is a box with colors and diffirent settings for the type of hair etc. That box occasionally disappears when you need it.
Possible solution: make the colors box part of the type selection, you open the hair menu and you automatically open the hairColor menu as well and it doesn't close until the hair menu has been closed.
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TMoMon
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Posted - 2011.01.18 17:34:00 -
[910]
Hey,
I have an issue making my character, when I try to create mine the bar loads all the way up but it just sits there and nothing happens. I'm using a 8800GT GPU at the moment.
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Talin
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Posted - 2011.01.18 19:06:00 -
[911]
May we see a new version of this in the next release, hopefully with a few more toys.
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Jenny Cameron
Caldari Ordo Eventus
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Posted - 2011.01.18 22:46:00 -
[912]
Originally by: Talin May we see a new version of this in the next release, hopefully with a few more toys.
It's live .. unfortunately ;( ________________* - If you're in favour of a bloodline change please vote in the Assembly Hall in this thread - |
Tobin Blood
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Posted - 2011.01.19 03:52:00 -
[913]
Hey;
Tired to find post about my issues before I posted but couldn't find any, Char creation loaded fast but all I get is a floating head of either sex. Holding the pointer over the body allows me to see the meshes used for sculpting the char but thats it other than the head. I can put clothing on the char, but if I remove the clothing I get a floating head again. Why is this happening?
Comp Specs: OS: Windows 7 Ultimate CPU: AMD athlon 64 x2 Dual Core 5200+ RAM: 4 GB VC: RADEON xt1900 shader 3.0 (latest driver 8.59)
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Apsidia
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Posted - 2011.01.19 18:46:00 -
[914]
Edited by: Apsidia on 19/01/2011 18:55:08 As I understand, now on the server is stored not only an avatar, but also model of the character. Maybe that is a set of numbers for the server-side renderer. It would be very good, if at the following possibility of recreation of the character, the original model would be saved. Make, at least, possibility to save the changes made over model in a client side in the cache. I personally, have spent almost three hours, for creation of ****omodel Anita Blond, having prepared mountain of photos en face and a profile (I am seriously). From this the cheap fake has turned out. Because there is VERY feeble mobility and convertibility (I realy am serious!) of parts of a body and muscles. On the turned out avatar, despite that so long did the character, now I can understand, in what place on the face I have made something not so and where my mistakes. Possibility to be repelled from that place on which all has ended, instead of from the very beginning is necessary next time to us. I just want to correct a nose, a chin, make lighting by brighter, more movability of an eyes, cheeks and a mouth, make really RED hairs, and to make a facial implant on the left cheek like in old portrait.
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Clementina
The Scope
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Posted - 2011.01.20 07:21:00 -
[915]
Okay, I've recreated my alt and I on the real server.
The character creator is still not supporting Green hair. I was able to get my hair color, but the Gallente and Intaki Greenheads still need their haircolor.
Also I was able to find a new bug. I didn't see an option for a Widow's Peak. Some characters need a widow's peak.
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Power Pete
VIRTUAL LIFE VANGUARD Black Star Alliance
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Posted - 2011.01.20 14:57:00 -
[916]
I agree with many other posters, a lot of the accessories that really made some characters unique are no longer available. Tattoos, computer chips (on faces), hoods, those strange gallente face shields, headsets...
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Zedah Zoid
Adhocracy Incorporated
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Posted - 2011.01.20 19:05:00 -
[917]
Originally by: Zedah Zoid Edited by: Zedah Zoid on 15/01/2011 17:11:51 As noted in reply #463 and in reply #808 I also have the flashing shadows on the head issue and I'm running 2xGeForce 9800S in SLI mode.
Selecting the "Low Quality" character mode fixes the flashing problem for me.
**SOLVED Updating to the latest Nvidia drivers 266.58 resolved this for me. The update was fairly painful involving a failed update, then manually removing the previous drivers and Nvidia Tools software, then installing again with a bluescreen on reboot for added fun but once I got the new drivers loaded this problem is gone.
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Apsidia
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Posted - 2011.01.20 20:36:00 -
[918]
Edited by: Apsidia on 20/01/2011 20:37:18 I will add about a step customization: Eyelashes always identical and very small. It would be quite good to make possibility to select an eyelash, and also their absence.
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Carnella
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Posted - 2011.01.21 19:03:00 -
[919]
Just wanted to say thanks to CCP for the do-over opportunity. I'm super-happy now with all of my avatars and portraits. Sometimes you need to just live with your portrait for a few days to better understand what you should have done.
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sixth sense
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Posted - 2011.01.21 19:32:00 -
[920]
It's crap. Thanks for wasting hours of my time, CCP, on stuff that doesn't work, runs like a dog and completely fails to visualise my avatars.
Bah
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Julienne Poirier
Gallente Nonya Endeavours
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Posted - 2011.01.22 21:53:00 -
[921]
Edited by: Julienne Poirier on 22/01/2011 21:53:42 Would like to see:
Reset pose and facial expression button. Larger view of the final portrait before accepting. Freeze button to stop the character from moving/blinking/looking somewhere else. Center eye direction on player button.
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Orithien Veladorn
ICE is Coming to EVE
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Posted - 2011.01.23 11:18:00 -
[922]
Overall, i'm pretty happy with the character creator as it currently is. After a lot of trial and error on Sisi, i managed to create really handsome portraits. Could be improved, though: - Reset button to reset facial expression and pose to neutral. - It's not always easy to imagine how the final portrait will look like when you're actually working on a picture that big. Not that bad once you've got used to it, but still. - More content, of course, would be great, even if there's already a reasonable amount of choice. New characters can be gorgeous, true, but they're lacking a few original features they used to have in their old version. There's a senior member in my corp, for example, who's dearly missing his infamous Jin-Mei salad bowl headwear... |
Hazodon
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Posted - 2011.01.23 22:27:00 -
[923]
I never actually got a do over on my portrait. I guess this was offered before I made mine. I was happy when I created it but after the lighting was applied in game it completely changed the look. This is a problem because the lighting effects do not work for me in the creator. I couldn't know how it would look in game.
Is there any chance I could get the do over I never had? I feel everyone should have several chances at creating the portrait they want considering some of the bugs that exist. Please consider this CCP.
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Kryspy Katarene
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Posted - 2011.01.26 21:42:00 -
[924]
Originally by: Onda Derthad Impossible to make an old looking character. Even with the "aging" slider set to maximum they still look 30 something.
I am a 65 year old and retired. I would like my character to look a bit more like me.
Hey bro, how are your botting macro programs treating you? I heard you got an update for your macro programs after the patch broke them.
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Viglen
Gallente Taurus Inc
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Posted - 2011.01.27 21:14:00 -
[925]
I want my old look back!
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