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Peter XZ
Gallente
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Posted - 2010.12.18 02:38:00 -
[1]
To People who have trained thermodynamics to overheat your modules:
1)Is it worth it? Or is it wasting valuable time on this skill?
2)Does the price of nanite paste make overheating a waste of resources?
Am thinking of training thermodynamics, would like to know if its a good idea.
Removed. Please keep your EVE signature related to your EVE persona or content directly related to Eve Online. Spitfire |
Heimdal Galplen
Minmatar Forced Entry Industries
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Posted - 2010.12.18 02:39:00 -
[2]
One of the most useful skills in the game, period.
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Aiwha
Caldari
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Posted - 2010.12.18 02:41:00 -
[3]
Train it.
Use it.
Abuse it.
Gullible
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.18 02:43:00 -
[4]
Originally by: Heimdal Galplen One of the most useful skills in the game, period.
It will win fights and save you more times than probably anything else. |
Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.18 02:46:00 -
[5]
I think all of use can remember a time when it saved our lives.
Heh going Cane to Cane in Akora.
And a time when we messed up and it all blew up.
Bye Bye Autocannon Ferox...
It is a very useful in PVP when in an emergency and so many people end up sawing, if only I overheated it. It is expensive to repair those mods but not near as expensive as the ships you will save.
I salute you Thermodynamics o7.
-- I can not decide on a sig yet.
Under Construction.
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Landrassa
Friendly Neighbourhood Extortion Company
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Posted - 2010.12.18 02:59:00 -
[6]
As the previous posters have stated, for a PvP pilot it's pretty much a must-have. It's the skill that makes the difference between breaking that tank or forever watching it sit at 25%, between getting out of a fight with 20% hull instead of a pod, and so on. Besides, turning all your weapons into overheated pieces of scrap metal by accident is good fun --------------------------------------------------- Recruitment thread |
Artemis Rose
Clandestine Vector
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Posted - 2010.12.18 03:13:00 -
[7]
I'd be hard pressed to think of a fight in which I didn't overheat at all.
Train to V. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
iKill Giants
The David Project
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Posted - 2010.12.18 03:13:00 -
[8]
That reminds me.
*Thermodynamics I*
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Thaylon Sen
The Boondock Saints
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Posted - 2010.12.18 03:21:00 -
[9]
Saved my arse 100s of times. Used my free sp to train to lvl5.
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Chief Tergus
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Posted - 2010.12.18 03:24:00 -
[10]
Edited by: Chief Tergus on 18/12/2010 03:24:47
Totally worth it, It's basically the "Time to win this" button in most 1 on 1's.
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Joss56
Gallente The Scope
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Posted - 2010.12.18 03:33:00 -
[11]
Originally by: Heimdal Galplen One of the most useful skills in the game, period.
Tested approved and don't know how i did before.
________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.18 03:42:00 -
[12]
http://tvtropes.org/pmwiki/pmwiki.php/Main/ExplosiveOverclocking ^^^ EVE "heat" is even mentioned specifically in there _
Make ISK||Build||React||1k papercuts _
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Johnny Wander
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Posted - 2010.12.18 03:49:00 -
[13]
I overfire my clockpower quite a lot actually.
Thermodynamics V + T3 + Heat Subsystem + Nanite Paste = Debatable point to not having modules overheated. ... And I Wander Away |
Nuniki
Percussive Diplomacy
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Posted - 2010.12.18 03:56:00 -
[14]
First couple times you use it you'll screw up and burn out your module, but that's user error and has no say in how incredibly useful the skill is for pvp. If you're not overheating, you're not giving it all that she's got!
Train it to 5, I know I will be.
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oldmanst4r
Minmatar oldmanst4r's Corporation
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Posted - 2010.12.18 04:49:00 -
[15]
Train it to V. Seriously, there is nothing that feels better than winning a 2v1 or 3v1 pvp fight with only 1 or two modules not completely burnt out and your ship deep in hull. I always feel like saying to the screen, "YEAH, *****ES. YOU THOUGHT YOU COULD TAKE THIS, BUT YOU COULDN'T, OHHH!!"
Originally by: CCP Shadow
*snip* Castration successful. Shadow.
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Ejit
Amarr STD contractors
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Posted - 2010.12.18 05:24:00 -
[16]
Anyone saying how awesome it is has clearly never pvped and is a weekend warrior.
Even the Tech 3 ships that get a bonus a heat damage isn't worth it. You'll overheat so quick the only thing to do is say " What the hell" I'm going down, might as well heat damage some modules so they don't earn from your loss.
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Heimdal Galplen
Minmatar Forced Entry Industries
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Posted - 2010.12.18 05:29:00 -
[17]
Originally by: Ejit Anyone saying how awesome it is has clearly never pvped and is a weekend warrior.
Even the Tech 3 ships that get a bonus a heat damage isn't worth it. You'll overheat so quick the only thing to do is say " What the hell" I'm going down, might as well heat damage some modules so they don't earn from your loss.
0/10 learn to pvp
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Ejit
Amarr STD contractors
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Posted - 2010.12.18 05:38:00 -
[18]
Originally by: Heimdal Galplen
0/10 learn to pvp
Learn to login the forum and TQ more than once a week.
Folks, classic example of what makes this game so great. Weekend warrior nubs that think they're awesome cos they've skilled racial cruiser 5 and are now rollin wit the 2000+ NC gangs.
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.18 05:51:00 -
[19]
The best thing about this skill is, during laggy battles you can permo run overheated
There use to be a time when it required energy management 5, which imo should be trained anyway but now it is pretty quick to train it
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |
Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.12.18 06:15:00 -
[20]
Thermodynamics is great, it's saved my ass from ending up in my pod many times. Shield Boosters, Hardeners and Armor Repair is where I think it truly shines.
Also train Nanite Interfacing, I've many times repaired modules during battles. ====================================== Want isk? So does everyone in Jita, so leave before they get yours. ====================================== |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.18 06:30:00 -
[21]
awesome skill! I just go a bit overboard and always seem to blow out my guns
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Riggs Droput
Mad Bombers HYDRA RELOADED
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Posted - 2010.12.18 10:47:00 -
[22]
Overheated Point is crucial when trying to catch those fast ships. Overheated guns for when the blob is jumping into your grid and you need to pop someone quick. Overheated MWD for when the Blob arrives and you need to GTFO of range so they cant point you.
One if not the most usefull skill in the game, especially for PvP. Train to 5 ASAP... Speaking of which... Time to spend some SP
Riggs I would rather die on my feet than live on my knees |
Cyaxares II
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Posted - 2010.12.18 11:28:00 -
[23]
Edited by: Cyaxares II on 18/12/2010 11:32:19
apart from its use emergency situations and close fights it is also a "must-have" skill for all kinds of tacklers.
You want that extra MWD/AB speed and you want the increased point range as well.
(notice that you can already activate overheating while your point is inactive - this does not generate any heat until you activate the module)
Otherwise... the larger the fleets the less important overheating your repair/damage mods gets but for 1v1s or small fleets it can make a huge difference.
edit: last time I checked EFT gave incorrect information on expected module lifetimes when using offlined modules in the same rack as heat sinks so be careful with this.
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Opertone
Caldari Deep Core Mining Inc.
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Posted - 2010.12.18 15:32:00 -
[24]
10% to rate of fire is the win!
overheating resistance modules is +25% EHPs. Overheating is a tool of victory.
Essentially, you ship lasts 30-180 seconds in battle, of which overheating be sustained for 30-45 seconds. If you make short breaks between overheating cycles, you may survive for much longer.
Excessive firepower or extended tank make the difference within 30 sec timeframes. It is when the outcome of the battle is decided.
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ROXGenghis
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Posted - 2010.12.18 15:59:00 -
[25]
Thermodynamics an essential skill for solo or small-gang PVP. Can be useful in blobs also. Recently, alone on a gate, I tanked a 30-man NC fleet for 60 seconds in a Vengeance by overheating my repper and AB. Jumped out in structure.
I honestly can't explain why someone would think overheating was not useful. Perhaps such a person has never PVP'ed in a small gang or solo. Or burned out his modules on the first try and never used it again. Or primarily does PVE. Or has never actually used it.
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Skex Relbore
Gallente Red Federation
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Posted - 2010.12.18 16:44:00 -
[26]
Originally by: Ejit
Originally by: Heimdal Galplen
0/10 learn to pvp
Learn to login the forum and TQ more than once a week.
Folks, classic example of what makes this game so great. Weekend warrior nubs that think they're awesome cos they've skilled racial cruiser 5 and are now rollin wit the 2000+ NC gangs.
Yeah Mr 5/4 K/D that's a really impressive PVP record you're sporting... not.
Credibility. you got none.
Thermodynamics is a no brainer skill 10% increase of ROF is 10% increase in DPS. Heat allows you to squeeze a little more out of most active modules. Your hardeners harden more you're AB/MWD gives you more speed. You're points get more range.
IT'S POSSIBLY THE SINGLE MOST USEFUL PVP SKILL IN THE GAME.
The truly ironic thing about your response here is that Thermo is most useful in small gang and solo work and not honestly all that important for large scale fleet warfare.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.12.18 16:50:00 -
[27]
It is the single most powerful skill in PvP.
ISK cost for repairing modules after winning a close fight is significantly lower than having to replace the whole damn ship because you lacked that +15%
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1600 RT
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Posted - 2010.12.18 17:18:00 -
[28]
overload can make the difference between winning a fight or losing your ship.
if you win the price of the ship you saved its probly higher than the price of repairs and if you lose you dont care about nanite price anyway
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gnshadowninja
Caldari We See Dead People Initiative Mercenaries
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Posted - 2010.12.18 17:28:00 -
[29]
Best skill in the game, One point :
KEEP AN EYE ON YOUR MODULES!
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.12.18 21:06:00 -
[30]
Overheating is invaluable, this a post I put on another forum and putting it again here:
Overheating is IMO one of the most bang for your buck skills you can train, and it is NOT long to train to. It used to require energy management 5 (which you should get anyways) but they reduced it to 4. It lets your mods become 20% more effective (more damage, more tank etc) for a decent amount of time, if you bring nanite repair paste you can repair mods on the fly. If you ever intend to PvP train it up, and it's saved my some PVE ships in tight situations as well (triggered spawn to early, tied down by 3 warp scram frigs I overheated the tank which just allowed me to take down the 3 scram frigs and warp off, would have been dead otherwise)
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