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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Tuxford
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Posted - 2010.12.18 16:58:00 -
[1]
Probably something failed. Can you guys run the logServer and submit a bug report.
As for the questions. 1. No you are not affected by other players extractor heads 2. When you install a program we deplete the resource a bit. It does regenerate but your heads might not be at "optimal position" next time you survey for resources.
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CCP Tuxford
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Posted - 2010.12.18 22:53:00 -
[2]
Originally by: Amy Frost First off I love the new Extractor Survey Menu, it makes alot of stuff so much easier (like calculating amount/hour).
My question: Is it intended to break Single Planet Robotics Production chains (or any Single t3 Planet Production Chains for that matter)?
Single Planet Robotics Production Example: 4x Extractor Control Unit (Noble, Heavy, Base + Non-CS) = 4x 2800 MW = 11.200 MW + at least 4x Extractor Head Units Total (Noble, Heavy, Base + Non-CS) = 4x 552 MW = 2.208 MW 4x Basic Industry Facility (Precious, Toxic, Reactive + Chiral) = 4x 800 MW = 3.200 MW 3x Advanced Industry Facility (Consumer Electronics, Mechanical Parts, Robotics) = 3x 700 MW = 2.100 MW ----------------------- 18.708 MW + Launchpad 700 MW ======================= 19.408 MW
Command Center Maximum Upgrade Level 19.000 MW
It was a very tight squeeze before the changes, but now even without the Launchpad it only leaves 292 MW for links. So in reality it makes it impossible to run 23/h cycles with this Setup in Empire (maybe it's still theoretically possible to do it in 0.0 where all the resources sit on top of each other in vast amounts).
Am I missing something where you can extract 2 types of materials with the same Extractor Control Unit (for example Base+Heavy Metals as those are often available close to each other) at the same time or did you intend to break it?
Amy Frost
I canŠt really answer for game design about their intent but afaik we didn't want to muck about with the production chains. Of course ECUs are different than extractors so some changes were inevitable and network that used to work might not have the powergrid or cpu anymore.
I'll forward your concerns to the team. _______________ |
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CCP Tuxford
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Posted - 2010.12.18 23:16:00 -
[3]
Originally by: Amelie Cassi I have two more questions.
1) When I start a program, the total output changes. I presume that it's the real total output, and before the program starts, it's a skill based total output. Am I right or is it something else ? Sometimes I have a little more, often I have lower.
The resource harmonic is cached and you might not get the full harmonic based on your skills. So when moving heads around you're working on your best estimate, but when you install the program you get the actual numbers. Those numbers will then be used when you actually submit your network changes.
Originally by: Amelie Cassi
2) How work the routes ? There's always a predefined amount of materials to be routed, changing with the total ouput, but it's often lower than my first two or three cycles output. How is this amount calculated ? Can I route all the materials at the end of each cycle ?
The variance is basically a decay and some oscillations of different frequencies. If you move a head around you can see them change a bit drastically. There is however a theoretical maximum we can route and thats the number we tell you to route. To account for the varying output we made the actual routing a bit smarter. It routes first to process pins. Of those it can route to it prioritizes process pins that have more material in first.
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CCP Tuxford
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Posted - 2010.12.19 12:52:00 -
[4]
Originally by: Naradak Are the current output rates pretty much what they will be when this is implemented?
I belief they are unless we ****ed up copying some static data. It's should be more than last iteration of the new ECUs but should be almost equivalent to current TQ iirc. _______________ |
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CCP Tuxford
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Posted - 2010.12.20 13:20:00 -
[5]
Originally by: Mike deVoid
Originally by: Candente Is it just me or whenever I make changes to PI network on a planet and I click "submit", nothing happens. But if I exit the PI interface and re-enter that planet, I can see the actions are done. Anyone else got this problem?
Getting the same problem here too
I've found the issue and fixed it. It should be ported to sisi this week. Thanks for the bug reports _______________ |
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CCP Tuxford
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Posted - 2010.12.22 09:18:00 -
[6]
Originally by: Margatroid Alice I tried since hours and, PI will be nerfed, that's all i saw.
If i adapt my current production line to the new PI, i lose 25% of the total amount, and i need to haul each panete five time more than on TQ.
the clickfest is going to be a haulfest.
Why do you lose 25% of the total amount? We are no looking into some pgu/cpu issues with the ECUs based on feedback from this thread I belief. _______________ |
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CCP Tuxford
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Posted - 2010.12.22 14:03:00 -
[7]
ah well, like I said the plan wasn't really to **** with the balance of things so lets give the game designers some time to refine the numbers. _______________ |
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CCP Tuxford
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Posted - 2010.12.23 17:00:00 -
[8]
Originally by: Gavi Loken Edited by: Gavi Loken on 23/12/2010 16:08:04 I've been quite successful using PI on TQ, and would love to offer feedback on the new system as it's my primary source of income and I know pretty much all there is to know about it.. However, this message is kicking my butt:
"You cannot add another extraction head on that control frequency as another extraction head is already utilizing it."
What does that mean? What am I doing wrong?
EDIT: Nevermind, it suddenly began working.
It basically means that you're trying to submit the same head twice,... so it actually means that somehow, somewhere I ****ed up. If you have logs then please bug report it with as detailed repro-steps as you can remember. _______________ |
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