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Thread Statistics | Show CCP posts - 1 post(s) |
Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.12.19 19:15:00 -
[1]
looks good but first they need to fix the way shield bonuses apply.
Cause taht already gimps shield supers
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.12.22 02:38:00 -
[2]
This was after the FB change correct ed?
Also
If the problem is that they are super hp with super rr tank why not just remove their ability to RR eachother and make them need carriers...?
DOes that not solve all the problems? without soo much change?
as carriers are easier to kill, by support and are jammable and very able to be neuted.
Tho im not sure how we can say supers cant be neuted as Imperians Erebus was neuted out by Evoke and killed in less than 5 minutes.
But it is my opinion that before any changes to supers are made, that the way shield bonus's apply needs to be looked at. as at the moment is gives armor tanks jumping into a fight an unfair advantage.
Also i think if your gonna nerf the SC ability to nos i'd nerf the effective range of them not the cost of them.
Make them 50% less range so that gives hics and dics a 15k buffer where supers cant neut them but they can point em/ bubble them.
also their is no need for the slot reduction as you know cap recharge is already terrible and 1 pdu doesnt change that.
But then again i think the whole argument is moot, because when dreads were king they had no counter except a bigger dread fleet.
Good luck bringing a bs gang against a dread gang unless you severely out number them. Not to mention carriers i've been in a 50 man carrier fleet and taken a 500 man support fleet, we had 3 losses. this is force escalation, people refuse to use the counter that is given to them, which is small fast ships to clip fighter bombers then dreads to finish the job, done and done. Problem is usually lag. Or people wanting an easy fix.
There are definitely some changes needed to super carriers but what you have listed is a lil stiff.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.12.22 20:01:00 -
[3]
Edited by: Bobbeh on 22/12/2010 20:02:42
Originally by: Hun Jakuza Edited by: Hun Jakuza on 22/12/2010 19:29:13
Originally by: Vuk Lau TBH IMHO motherships should lose their EW immunity (except warp disruption)
No, with warp distruption too. That would be stop the brainless SCs hotdopping on a single ship. They can safe their ships against with small stuffs, they can use, neutralizer,small drones,fighters etc.
It's time to remove their all EW immunity before the game change to SC online (almost 1500 in game, and every months, this number growing with over 200+), it's time to make it the game to dangerous for them too. Stop 100+ SC fleet blobs now, before will too late
Omg cause we were already at Dreads online......... Think before you post.
Tho i do agree with vuk i think they should have a large sensor srength but not be immune to ewar. I do think they should keep their immunity to points and webs. or else we are gonna see dd titans that get webbed off grid immediately after their immobility timer.
Its obvious something needs to change for super carriers.
earlier in the thread i voiced my opinion that a simple change to neut range for sc's would suffice as then they cant counter hics with neuts. Another Thing i wanted to mention is Removing their ability to use Ewar, Meaning Supers cant web or tackle, or target paint or anything like that (minus their projected ecm.) My final Point is Make FB's Signatures bigger.
AS's and Cruisers should beable to lock them quickly so make their signatures bigger.
So to sum it up If i was gonna recommend a change to super carriers it would be this -40% to Neutralizer and Nos range Cannot Fit EW mods Fighter Bombers get a larger sig. +20% to Smart Bomb Range Cannot use Combat Scout Drones (This means mediums heavys and lights cant be used) but sentries and ewar drones and logi drones can
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.01.10 20:53:00 -
[4]
Originally by: I'm Down Snipit
I Do agree with your argument, but I do believe the Fix to Super Caps is in the Rebalancing of Dreads.
Though the RR argument i 100% argee with and as i stated earlier if you removed the range bonus would greatly limit the ability to RR as they are big ships and slow to move. Also one could give them back triage mode, but change it for SC's,range bonus, Not immune to ECM, No drones, No neuts/smarties, and no moving. Basically would be a last ditch rep effort or an after combat rep effort, and to effectively RR friendly Caps you'd have to remove yourself from the dps chain. Problem Is any change to Super carriers RR ability is negated by Carriers and Sacrificial Triage Alts.
This is why i believe that Dreads need a significant boost, There stationary attack tactics limits ability to chase their target but gives them a large damage bonus. In my Eyes this needs to Be Increased damage wise, by 1 more turrets worth of damage. With tracking to counter moving super caps, and Torps/missles that can catch moving super caps and do damage (cause right now pheonix's suck when you start moving as a target.)
Furthermore their needs to be a reduction to Neut range on super carriers by a third this would make them vulnerable to Hics with focused points.
Also just a thought but why not make them jammable? that would be just reducing the sensor strength, it wouldnt affect their ability to be immune to other ecm's but would make them jammable. Just a thought though.
As lag is fixed SC's will be more vulnerable to smaller ships clipping their claws, this and dreads will bring super carriers into line.
At least thats my opinion
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.01.19 20:30:00 -
[5]
Ah sh*t the patch reset my default toon the above is me
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.01.19 23:20:00 -
[6]
Originally by: Serena Ku I've been watching this thread, but I got to say..
James1122, get out.
Im juat waiting for the Well My Cruiser should beable to kill a carrier 1v1 because by the time i can fly a carrier there will be something else thats trying to kill me.
"omg i can almost fly a dread but sc's own dreads sooo lets nerf sc's so that dreads are cool . Because im at least another 6 months from flying a sc and about the same for affording it."
James's idea was neither a summation of previous ideas, new constructive idea, or an improvement on something previously stated. It was basically a cry to make SC's useless for pvp and dread fleets nigh invincible for pvp. Its Pretty obvious he falls into one of These categories
1) His main can almost get into a dread and wants it to be more powerful or OP. 2) Has a Dread and does not like shooting Sticks or waiting to enter a cap fight and click the russian roulette button for death known as siege. 3) Is part of an alliance that cannot field any supers and only has a dread fleet but wants to fight against supers and larger 0.0 fleets. 4) Honestly just has no grasp of Capitals and Cap warfare and 0.0 5) duhhh err i uhhhh i like post and errr myyyy name is james and my mommyyyy sayssss im spechial.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.01.19 23:33:00 -
[7]
Although i agree Scatim the Problem lies in the word exclusively.
CCP never stated they were designed to be used only as an anti capital battery. They just stated that would be the primary roll of the SC.
I mean we really are just arguing the finer points of it. But the difference Being
Exclusive Anti-Cap Platform Cannot or would not be used to attack anything but capitals. No exceptions as that is their sole and only role.
Non-Exclusive Anti-Cap Platform Can be used to attack all classes and variations of ships in eve, but excels at attacking capital class ships and has a primary use and purpose of attacking capital class vessels.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.01.20 04:43:00 -
[8]
Edited by: Bobbeh on 20/01/2011 04:46:37
Originally by: EdFromHumanResources
@Bobbeh your corp mate suggested my original FB idea verbatim, congrats. It's my understanding they werent put into the game in that way because CCP would have had to alter drone mechanics heavily and they dont really know how drones work anymore.
i thought it sounded Familiar
:P
Yea i figured as much but as i said i think the change is in the subcaps
cyclical vs linear
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