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Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.12.27 13:23:00 -
[31]
You realize things like the weapons specs, and especially racial cruiser skills etc are what make characters specialized right? Ontop of that getting the most important core skills to 4 will not takes you 6 months, 1 month dedicated training into it perhaps.
The list of 'required' lvl5's is fairly small actually, Drones V, Scout drone ops V, Engineering, Electronics, Weapon Upgrades, Navigation. All of those are Rank 1 skills, the rest are just fine sitting at 3-4 for a good while.
Don't remove specialization.
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TheCoylee
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Posted - 2010.12.28 06:11:00 -
[32]
Ive been playing 3 weeks to a month now and consolidation is a bad idea to me i mean in just 3 week i can fly a cruser mine pretty well throw out decent dps with drones and salvage. Have i specialized, no. Am i better at it then many other? Not at all. But it hasnt even been a month and in already aiming for lvl 5 skills i dont know howthat is to slow to require consolidation seriuosly learn some patients and understand the skills you got before you try to fly a titan or something
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Lyris Nairn
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.29 14:50:00 -
[33]
Originally by: Bronomanon Just to counter one earlier point of "why do you think you should be able to take on a five year old character". The simple answer is that you have too. Many other mmorpg herd players to other parts of the world as they progress. In eve 0.4 space is as relavant to a new player as an old one. Advanced players gate camp and blob new ones. On marketsyou compete with old players,like it or not. Eve is a hard world and it gets harder for new players evey day. Call new players whiners all you want but the fact is it's true.
In EVE, a brand new player with proper guidance can achieve financial independence such that he doesn't ever need to pay CCP a dime of real-world money with a one-time gift of a PLEX and a 21-day referral. In EVE, time spent playing is a very poor measure of how good you are at exploiting game mechanics and maximizing your fun or profit in terms of effort and risk. The idea that a brand new player is necessarily helpless is simply false. A group of newbies that aren't socially inept and/or ignorant of game mechanics can work together to achieve things just as well as can experienced ones.
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Oodjanikabolokov
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Posted - 2010.12.30 11:37:00 -
[34]
Edited by: Oodjanikabolokov on 30/12/2010 11:38:21 Edited by: Oodjanikabolokov on 30/12/2010 11:37:47 As a newbie-ish 11 week player i think the variety of skills are what helps make Eve so good. I have been able to fly a BC for about 5-6 weeks now and am just working through the 'recommended' skills that will hopefully make it last longer in any kind of PvP but for general mooching around and ratting it is fine.
With the sheer number of skills available it is easy to choose what you want to do and specialize, or look at the ship you want to fly and work towards that and you dont have to learn everything to level 5 in one go. Admittedly it sometimes seems to take forever but the world isnt going anywhere so just set it training and enjoy yourself - you can always throw a couple of <24 hour completion skills in the queue to make it look like you are progressing.
The ONLY thing that bugs me is the 'only one char per account can train' and as a newbie i had aspirations of having 3 alts training for 3 different areas (mining, piracy and trade) but i would rather have one well trained character than 3 moderate ones.
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Guillame Herschel
Gallente NME1
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Posted - 2011.01.06 22:13:00 -
[35]
I would just like to see Weapon Upgrades and Advanced Weapon Upgrades moved to the Electronics and Engineering skill trees, respectively, and not require Gunnery V, since they also affect missiles, and they are really fitting skills, not weapon skills.
That's really the only tweak I'd want to see done.
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Ranka Mei
Caldari
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Posted - 2011.01.08 02:34:00 -
[36]
Originally by: Guillame Herschel I would just like to see Weapon Upgrades and Advanced Weapon Upgrades moved to the Electronics and Engineering skill trees, respectively, and not require Gunnery V, since they also affect missiles, and they are really fitting skills, not weapon skills.
Neither Weapon Upgrades nor Advanced Weapon Upgrades requires Gunnery V, only Gunnery III. --
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Archbeholder
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Posted - 2011.01.08 13:31:00 -
[37]
Edited by: Archbeholder on 08/01/2011 13:33:55
Originally by: Perfection Tau For years initial complexity served well to eve community filtering out wrong folks. Wich boils down to the question: what makes OP think he's wanted here?
If you want to play a game with no new content then by all means "filter out wrong folks" whos subscription money could be spent on improving game balance, adding new content and so on.
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Archbeholder
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Posted - 2011.01.08 13:34:00 -
[38]
Originally by: RavenPaine
8. This is not a good MMO, I'ts a GREAT MMO. It's not dying at all. World economy is at record lows and you can still find 100,000 players here every day. CCP is constantly upgrading and changing the dynamics and opportunities within the game.
Average online count is 35k, and pretty much everyone is running multiply clients, so that leads to about 10k real players.
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Vabjekf
Caldari
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Posted - 2011.01.09 11:41:00 -
[39]
Edited by: Vabjekf on 09/01/2011 11:42:37 I think it would be neat if the skill list was organized differently, and maybe not a list so much as a color coded skill tree you could just drag around. And skills you don't have are grayed out.
Also let you 'plug in' skills you do not meet the requirements for yet, but just not be able to train them until you meet the requirements.
Then you could sort of map out your skill progression nicer, as well as have fewer trips to buy skills.
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