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Tony SoXai
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Posted - 2010.12.22 00:00:00 -
[1]
I see lots of Taranises, Saders, Maledictions, even Crows, and the few Claws I see are AB/armor tanked.
Why no one uses a nano/arty Claw?
[Claw, Clah] Co-Processor II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II
Catalyzed Cold-Gas I Arcjet Thrusters Warp Disruptor II
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S [empty high slot]
Small Projectile Burst Aerator I Small Projectile Collision Accelerator I
Super fast, super small (67m sig?!) Interceptor dps. "dram is better!!" Well of course, it's also apparantly worth more than four times as much. I would also go so far as to say this would outtrack a dramial due to the small signature of it - assuming both were arty fit that is. AB armor claw also has no hope of engaging big ships who have a competant pilot due to the fact they will be fitting neuts or something.
This thing is perfect for solo PvP. AB - fail in solo, unless you magically know where all the gatecamps are. There is so much you could kill in this if they were solo and you caught them in a belt. Be aware of any warp-ins and it would do well.
My question is, why does no one fly this stuff?
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.22 00:29:00 -
[2]
Originally by: Tony SoXai
Why no one uses a nano/arty Claw?
Because it can't apply its anemic dps to the broad side of a pos let alone a fast moving frigate.
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Tony SoXai
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Posted - 2010.12.22 00:32:00 -
[3]
Edited by: Tony SoXai on 22/12/2010 00:34:54 Actually it can.
Another Claw can't even speed tank this, let alone something without an MWD sig rad bonus.
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Grimpak
Gallente The Whitehound Corporation Hounds of Anarchy
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Posted - 2010.12.22 00:34:00 -
[4]
Originally by: Tony SoXai Actually it can.
not with 250's. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Omara Otawan
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Posted - 2010.12.22 00:35:00 -
[5]
Edited by: Omara Otawan on 22/12/2010 00:35:53
Problem is not that it cant apply its dps (it does that pretty good, and did before the nano nerf if a half-decent pilot is flying it), problem is that you cant overload your MWD all the time.
So the other inty is gonna overload his first, catch you, and then its over.
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Spartan dax
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Posted - 2010.12.22 00:35:00 -
[6]
Lock range. 21k forces you into close orbits where a short range fit ceptor can easily catch you.
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Tony SoXai
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Posted - 2010.12.22 00:46:00 -
[7]
TRACKING - It tracks fine. Anyone who thinks differently is *****ed.
MWD O/L time - What?
Named Disruptor - LOL
LOCK RANGE - 22km with LRT at lvl 5. Train it to lvl 4 and you should be fine, if not, you can use different rigs I guess.
Still no reason not to fly this.
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Dorian Tormak
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Posted - 2010.12.22 00:49:00 -
[8]
No the problem is that evasive maneuvering level 5 is a prerequisite for this ship.
Evasive maneuvering level 5! WTF is that? It's like a ten day skill for 2% more agility.
Why not spaceship command level 5? That at least contributes to all of your shipz.
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Shaemell Buttleson
Euphoria Released HYDRA RELOADED
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Posted - 2010.12.22 00:51:00 -
[9]
Originally by: Spartan dax Lock range. 21k forces you into close orbits where a short range fit ceptor can easily catch you.
This!
I've said it before and I'll say it again it needs a better lock range. Sure you can use rigs or mods but since you have to gimp so much to fit 280's and a MWD and point it's just not worth making a glass cannon even worse!
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
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Omara Otawan
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Posted - 2010.12.22 01:03:00 -
[10]
Originally by: Tony SoXai
MWD O/L time - What?
Your MWD burns out after heating it for 3 cycles worst case, 6 cycles best case. This means you cant overload it for the whole fight, which means the enemy close-range ceptor gets to overload his first and you have to follow.
This is why he will catch you without problems.
Originally by: Tony SoXai
Named Disruptor - LOL
Well if you wanna be a tool and waste that cpu, go ahead. A named point heats to 24km which is more than your lockrange, and you wont realistically keep a distance more than 19km anyways because the target will just break your orbit and warp off due to you losing lock.
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Lugalzagezi666
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Posted - 2010.12.22 01:15:00 -
[11]
Originally by: Tony SoXai This thing is perfect for solo PvP.
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Grimpak
Gallente The Whitehound Corporation Hounds of Anarchy
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Posted - 2010.12.22 01:23:00 -
[12]
Originally by: Lugalzagezi666
Originally by: Tony SoXai This thing is perfect for solo PvP.
my thoughts exactly.
the claw can be a good ship, but a solo ship is not. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Tony SoXai
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Posted - 2010.12.22 01:29:00 -
[13]
Edited by: Tony SoXai on 22/12/2010 01:29:49 MWD O/L TIME - I understood what you meant. It's just kind of dumb. What are you afraid of catching you? Taranis? You're 1000m/s faster than one of those and the cookie Ranis overheated is only 300m/s faster than you lmao.
Saders (almost always) kite at 20km as well so again, not an issue. Crows? Same thing in my experience.
Close range claws generally are fit for AB so no worries there.
Named Diruptor is fail.
- Unless you're only fighting other frigs, it can't be overloaded long enough (longer than MWD but w/e), and orbiting closer than 20 is fail because you could get neuted or scrammed/webbed.
- The one dood is right about the lock range. I thought the lock range would be more than 22 (silly me), so the logic was sound at the time and still is really, if you fit a lock range rig, unless you don't have level 4-5 long range targeting. fit one ion field thing and your lock range is more than enough.
Still no real reason not to fly this ship.
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Omara Otawan
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Posted - 2010.12.22 01:29:00 -
[14]
Originally by: Grimpak
the claw can be a good ship, but a solo ship is not.
Its a great solo ship if fit properly.
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Diomidis
Mythos Corp RAZOR Alliance
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Posted - 2010.12.22 01:31:00 -
[15]
Nearly any MWD frig can manually disengage you, driving out of your locking range, or lure you into closing your orbit and moving in scram range, were you will die pretty fast. Try a cheap, close range claw - it's quite effective imho...and i'm quite positive it would kill your artie fit easily...
Quote: [Claw, MWD + SAR + NOS] F84 Local Damage System 200mm Reinforced Rolled Tungsten Plates I Small Armor Repairer II Adaptive Nano Plating II
Phased Monopropellant I Hydrazine Boosters J5b Phased Prototype Warp Scrambler I
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Small 'Knave' I Energy Drain
Small Projectile Burst Aerator I Small Projectile Collision Accelerator I
Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Atius Tirawa
Minmatar Sebiestor tribe
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Posted - 2010.12.22 03:04:00 -
[16]
The reason people use AC a lot more then arti is because ACs are a little imba right now - great range, damage selection, tracking, fitting, no cap use and very decent damage - in all respects ACs do everything well. -----------
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IoWalker
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Posted - 2010.12.22 03:41:00 -
[17]
Originally by: Atius Tirawa The reason people use AC a lot more then arti is because ACs are a little imba right now - great range, damage selection, tracking, fitting, no cap use and very decent damage - in all respects ACs do everything well.
If they suddenly tacked on cap use to AC's, more than half Minmatar ships would literally be un-flyable.
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Omara Otawan
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Posted - 2010.12.22 04:31:00 -
[18]
Originally by: Atius Tirawa The reason people use AC a lot more then arti is because ACs are a little imba right now - great range, damage selection, tracking, fitting, no cap use and very decent damage - in all respects ACs do everything well.
Not really. The reason people use AC over arty on the claw is simply the fact that inty dogfights are so fast-paced its extremely difficult to settle in your desired orbit in the first place.
And even if you manage that, a single well-placed overheat cycle allows a slower combat inty to scramble you.
Now you dont have range control, no tank worth mentioning, and are shooting it out against a short range weapon system on a better tanked ship at a transversal your guns arent designed to track at.
Ouch.
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Diomidis
Mythos Corp RAZOR Alliance
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Posted - 2010.12.22 04:47:00 -
[19]
What Omara says... The ship that does what the OP suggests is probably the IN Slicer with Med pulses, TEs and scorch...but that's a totally different beast... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Atius Tirawa
Minmatar Sebiestor tribe
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Posted - 2010.12.22 06:01:00 -
[20]
very true with regards to all ships really - only th tem/mael for fleet/pve, the munin and th thasher ever fit Arti - and thats for very spacific reasons - for almost 905 of all fittings, acs do just fine (for the above mentioned reasons)and the claw is no diffrent.
The 400mm plate claw is arguably the best intereceptor for close range brawling anyway - and those fit (you guessed it) acs. -----------
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Anubis Xian
Reavers
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Posted - 2010.12.22 06:17:00 -
[21]
Originally by: IoWalker
Originally by: Atius Tirawa The reason people use AC a lot more then arti is because ACs are a little imba right now - great range, damage selection, tracking, fitting, no cap use and very decent damage - in all respects ACs do everything well.
If they suddenly tacked on cap use to AC's, more than half Minmatar ships would literally be un-flyable.
They used to cost cap to use.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Grimpak
Gallente The Whitehound Corporation Hounds of Anarchy
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Posted - 2010.12.22 07:48:00 -
[22]
Edited by: Grimpak on 22/12/2010 07:49:28
Originally by: Anubis Xian
Originally by: IoWalker
Originally by: Atius Tirawa The reason people use AC a lot more then arti is because ACs are a little imba right now - great range, damage selection, tracking, fitting, no cap use and very decent damage - in all respects ACs do everything well.
If they suddenly tacked on cap use to AC's, more than half Minmatar ships would literally be un-flyable.
They used to cost cap to use.
base 1cap per shot btw. doesn't look like nothing when factoring howies, but when going for AC's, it actually meant that you really had to make the ship relatively cap stable for a period of time, since their fast ROF = moderate cap consumption. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Lubomir Penev
Sausages of Truth S I L E N T.
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Posted - 2010.12.22 08:49:00 -
[23]
Originally by: Tony SoXai I see lots of Taranises, Saders, Maledictions, even Crows, and the few Claws I see are AB/armor tanked.
Why no one uses a nano/arty Claw?
[Claw, Clah] Co-Processor II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II
Catalyzed Cold-Gas I Arcjet Thrusters Warp Disruptor II
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S 250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S [empty high slot]
Small Projectile Burst Aerator I Small Projectile Collision Accelerator I
Super fast, super small (67m sig?!) Interceptor dps. "dram is better!!" Well of course, it's also apparantly worth more than four times as much. I would also go so far as to say this would outtrack a dramial due to the small signature of it - assuming both were arty fit that is. AB armor claw also has no hope of engaging big ships who have a competant pilot due to the fact they will be fitting neuts or something.
This thing is perfect for solo PvP. AB - fail in solo, unless you magically know where all the gatecamps are. There is so much you could kill in this if they were solo and you caught them in a belt. Be aware of any warp-ins and it would do well.
My question is, why does no one fly this stuff?
I actually use arty claw but not a ******ed coprocessor fit... Actually never used an auto claw.
Yes dps is anemic, yes tracking is an issue but then no one said you had to orbit There are no macrominers in EVE |
Dr Fighter
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Posted - 2010.12.22 10:18:00 -
[24]
[Claw, New Setup 2] 400mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Gyrostabilizer II True Sansha Adaptive Nano Plating
Coreli C-Type 1MN Afterburner Faint Epsilon Warp Scrambler I
150mm Light AutoCannon II, Republic Fleet Phased Plasma S 150mm Light AutoCannon II, Republic Fleet Phased Plasma S 150mm Light AutoCannon II, Republic Fleet Phased Plasma S [empty high slot]
Small Trimark Armor Pump I Small Anti-Explosive Pump I
for solo except only the jagerbomber fit :) yes its not a mwd fit, but its tough as old boots and still goes well over 1km/s
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