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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
El'essar Viocragh
Meltdown Luftfahrttechnik Corium Fission
4
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Posted - 2012.08.16 22:42:00 -
[151] - Quote
- Slot 9 Production Hardwiring, +1 Manufacturing Slot, requiring Cybernetics 5 and Advanced Mass Production 5 - Slot 10 Research Hardwiring, +1 Research Slot, requiring Cybernetics 5 and Advanced Laboratory Operation 5 |
Traejun DiSanctis
Irrationality ILLC C0NVICTED
54
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Posted - 2012.08.16 22:46:00 -
[152] - Quote
El'essar Viocragh wrote:- Slot 9 Production Hardwiring, +1 Manufacturing Slot, requiring Cybernetics 5 and Advanced Mass Production 5 - Slot 10 Research Hardwiring, +1 Research Slot, requiring Cybernetics 5 and Advanced Laboratory Operation 5
That's not very CONCORDy
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Petrus Blackshell
Rifterlings Ushra'Khan
1406
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Posted - 2012.08.16 22:53:00 -
[153] - Quote
Tarryn Nightstorm wrote:stoicfaux wrote:CONCORD Get Out of Ganking Free Cards: A time based license that improves concord's response time if you're attacked in high-sec.
I know what you're thinking. "This is a .5 system and did he buy a Get Out of Ganking Free Card? Do I have 20 seconds or just 10 seconds to gank him?" Well, to tell you the truth, in all this excitement of AFK freighter hauling, I kind of lost track of when my Get Out of Ganking Free Card expires. But being as this is CONCORD, the most powerful fiat in Eve, and would destroy your ship rather quickly, you've got to ask yourself one question: Do I feel lucky? Well, do ya, ganker?
You should un-install, too. I dunno, I'd be fine with that change if the gankers could also buy tickets to the police ball and even the tables. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Cedo Nulli
Royal Amarr Institute Amarr Empire
218
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Posted - 2012.08.17 04:01:00 -
[154] - Quote
Concorde LP store new items:
Afterburners and MWDs - Selling point, Larger then normal engine trails and engine flares with green color when modules are active. Properties of top faction gear just under DED stuff.
NEX specials - Hats, military ones ranging from barets to admirals hats. When DUST comes out bring out the "Land attack series" pilot gear. Essentially a lightly armored combat pilot suit, think mass effect and the gear there.
Concorde special shuttle "The Spike" - Faster warpspeed then other ships ingame, limited cargohold. For the graphical design think of the name. Think of a business jet for those people that time is money. Align time same as other shuttles. |
Syrias Bizniz
Flawless-Industries
6
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Posted - 2012.08.17 17:32:00 -
[155] - Quote
CONCORD Mobile Warp Disruptors for 0.0 usage CONCORD Energized Armor Layering Membrane, same for platings (Yeah, they don't have faction/DED/Officer versions as of now! Maybe just add them to the regular factions as well?) CONCORD Salvager, Analyzer, Hacker (Increased Acces Difficulty Bonuses and/or Cycletime) CONCORD Expanded Cargoholds
A CONCORD Document which you can hand in at the other Empire's LP Stores to receive Tags of their opposing empire. |
Satea Marsh
Republic Military School Minmatar Republic
5
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Posted - 2012.08.17 17:57:00 -
[156] - Quote
Traejun DiSanctis wrote:A Letter of Marque as described and defined hereWould temporarily deputizing any player who can purchase it for some period of time. Perhaps 24-48 hours. During this period of time, the player in possession of the letter would be permitted to attack any other player with negative security status with impunity and free of CONCORD reprisal anywhere in hi- or low-security space. This would effectively reinvigorate the forgot (perhaps never-existing) bounty hunter profession. During the deputized period, the "bounty hunter" would also earn additional CONCORD LP for each target, with the amount of LP earned based on the degree of negative security status (a -.01 target giving very little, while a -10.0 would give a ton). Thoughts? You trying to steal my idea? https://forums.eveonline.com/default.aspx?g=posts&m=1796680#post1796680
:P |
Sturmwolke
240
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Posted - 2012.08.17 18:33:00 -
[157] - Quote
CCP Affinity wrote:If we added more items to the LP store, what would you like to see?
There's potentially a huge reservoir of Concord LP sitting out there (you can probably pull the stats out), waiting to be cashed out. Ideally, you'd want a high volume consumable item(s), which has the potential to generate a niche industry - just like whats happening to the Sister's faction stuff for scanners/probes.
* Maybe special Concord ammo, that works the same as the other faction ammo but is less bulky and lasts a bit longer (for the case of laser crystals). A perfect ammo for Incursion runners.
* Concord generic clone. Open up the clone market I say, let players buy/sell/transport clones and not wholly depend on 8.0+ standings, nullsec stations or capital clone bays.
* Unique rig BPCs from Concord.
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Cobalt Rookits
Federal Navy Academy Gallente Federation
6
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Posted - 2012.08.17 22:17:00 -
[158] - Quote
Sarmatiko wrote:Alternative ammunition blueprints from old unpublished resources. Advanced Laser Crystals: Blaze, Lux (Exp/EM) Advanced Hybrid Charges: Desolation, Bolt (EM/Therm) Advanced Projectile Charges: Storm, Shock (EM, Therm) Also, Reverb Target Painter should return. These will be popular for sure and pretty expensive
THIS, and also CONCORD faction damage controls, plus whichever modules could use a faction version but don't have any.
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Vrykolakasis
Trinity Operations Aurora Irae
58
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Posted - 2012.08.18 01:08:00 -
[159] - Quote
I haven't read the whole thread, but I'd like to see:
High Value Pure-LP items (no isk/ secondary cost) CONCORD hardeners. My concept for them would be like ASB, except without charges. Huge hardening ability, but extremely high cap usage. Not OP, just a different hardening role. CONCORD damage control. Just something faction-ish, a little better than a t2 damage control, more expensive.
Other than those, I think a bunch of modifier mods would be cool. A mod that takes up a lowslot but adds a highslot, or a highslot mod that increases rig space. Implants that reduce stacking penalty, like a xx% reduction in stacking penalty for damage mods. Stuff like that. |
bloodknight2
Talledega Knights
11
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Posted - 2012.08.18 02:45:00 -
[160] - Quote
An item that gives a 24h grace period for pirate where they can go in empire without being attacked by Concord or player. CANNOT target another player. Used to go in trade hub or doing mission for gaining sec status.
Unique skin for ship (i badly want a hello kitty skin for my BS) |
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Gabrielle Lamb
Pator Tech School Minmatar Republic
7
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Posted - 2012.08.18 12:24:00 -
[161] - Quote
Salvage Drone
FACTION Drone Damage Augmentors (seriously, drone damage augmentors are NOT on par with BCU's; Gyrostabs and other damage mods they're way weaker, and they have no faction part to them)
Droneship with 6+ drones
Low skill - High performance ships, basically viable alternatives for pilots with only a month or two behinds the wheels. High performance, high price, low skill recuirements.
Exploration Modules - Maybe a 2 in 1 Hacking + Archeology device, or even a 3 in 1 Hacking + Archeology + Salvaging device. Basically a buff to solo explorers, exploration is fun!
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Zhade Lezte
Merch Industrial Goonswarm Federation
45
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Posted - 2012.08.19 22:46:00 -
[162] - Quote
CCP Affinity wrote:okay, imagine you only ever had access to the Concord LP store - no other store. What would you like to see in it? It does not necessarily have to be something that currently exists in EVE
Oh man, this gives me the faint hope that you're going to make ratting bounties give less ISK and instead give Concord LP to fix the isk inflation problem without harming the tenuously better than highsec null ratting income.
Regardless, just answering in the scope of your question:
Is there a faction that has a scan resolution "pirate implant" set? That seems to fit for CONCORD.
Expanding your implant market even beyond the existing hardwirings for sale seems like an important thing for a generalist LP store.
Maybe further "generalist" hardwirings, we already have one that increase all turret damage, for example. A +2% (4%?) shield AND armor AND structure implant that goes for the price of a 6% shield implant, maybe.
I'll echo the "better than meta 4 named" idea that a player proposed earlier even if they were unknowingly basically describing what faction items are. Maybe they were expecting them to be worse than tech II and really cheap but I think you really could introduce a variety of faction concord items that are less effective than the NPC navy or pirate faction equivalents but still better than tech II. Bargain faction equipment, essentially, with all the usual benefits (fitting ease etc) but not as cost-effective as T2. |
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
26
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Posted - 2012.08.20 02:21:00 -
[163] - Quote
CORCORD Bounty Hunter License
Available in 1 day, 1 week, 1 month and 1 year sizes.
Licensed bounty hunters may engage in combat with any target carrying a bounty regardless of system security level without CONCORD intervention stepping in to protect said known & wanted criminal.
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Lady Katherine Devonshire
Royal Ammatar Engineering Corps
26
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Posted - 2012.08.20 02:25:00 -
[164] - Quote
stoicfaux wrote:CONCORD Mining Lasers. If concord's weapons can wtfbbqpwn you, imagine what their mining lasers can do to asteroids!
Or special mining lasers that double as actual weapons?
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Sabriz Adoudel
Resurgent Threat
0
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Posted - 2012.08.20 05:18:00 -
[165] - Quote
A different type of armor hardener, that provides a very large boost to one or more armor resistances but at a very, very high capacitor cost (think 2-3 times the cap per second requirement of a large armor repair). Basically something you could turn on when you are primaried, an armor alternative to the emergency defence provided by the ASB. |
stoicfaux
1464
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Posted - 2012.08.20 14:34:00 -
[166] - Quote
CCP Affinity wrote:okay, imagine you only ever had access to the Concord LP store - no other store. What would you like to see in it? It does not necessarily have to be something that currently exists in EVE BPCs of weapon damage modules (i.e. BCUs, Heat Sinks, etc.) that match or exceed the best faction module. BPCs of 10MN & 100MN ABs that match or exceed the best faction module. Attribute implants. Ammo that matches/exceeds the corresponding faction ammo.
And there's the problem. What is CONCORD's marketing strategy?
a) If they compete on quality, then they risk crashing the corresponding faction/officer market.
b) If they want to compete on price, then they risk undermining Faction Warfare. This could result in insanely cheap faction items (and annoyed FW players,) or CONCORD's prices wouldn't be competitive enough to worth getting.
If they make CONCORD items cheap enough to use in PvP while providing (near) comparable T2 performance then they risk the wrath of the T2 manufacturers. If CONCORD items aren't roughly as good as T2, then folks won't buy them.
c) Niche market Provide unique items (i.e. CONCORD damage control units.)
Fill a gap. CONCORD weapons that match meta 1-4 weapons (creating a more reliable supply for players and T2 manufacturers.) Or CONCORD items that fall between faction and officer items (however, price might be an issue, on the other hand, having a reliable supply might bring prices down.)
CONCORD weapons that provide a better stat (such as faction blasters that have noticeably more range, but with reduced damage.)
d) Convenience - Acquiring/building T2, faction, officer, etc., items can be logistically challenging. If CONCORD can provide equivalent units more easily in remote locations, then their might be a market for them. After all, items at your local convenience store are expensive, but they're closer than your grocery store. However, this would mean that CONCORD would need to be everywhere.
tl;dr - Ask an MBA.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Anslo
BHEI Galactic Construction The Unforgiven Alliance
167
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Posted - 2012.08.20 16:48:00 -
[167] - Quote
CONCORD modified hulls. I know we can't get CONCORD ships, but some new or funky hulls would be awesome, if only for aesthetics. There's only so many times you can stare at the same ship. I'd love to see a CONCORD retrofitted Raven or Abaddon. |
Syrias Bizniz
Flawless-Industries
8
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Posted - 2012.08.20 17:12:00 -
[168] - Quote
CONCORD Industrial
Requires all racial Industrial Skills to 4, maybe has a bonus to the use of remote ECM bursts or cloaked speed or whatever. |
Pink Marshmellow
Caucasian Culture Club Transmission Lost
43
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Posted - 2012.08.21 09:31:00 -
[169] - Quote
I find it strange how you can't get Concord Modified Cloak from the Concord LP store. |
Cerberus1976
Clan Shadow Wolf Fatal Ascension
0
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Posted - 2012.08.21 13:27:00 -
[170] - Quote
I'd like to see some sort of Concord probe launcher and bubbles that make it impossible for people to cloak up in. Or an anchorable bubble that pevents cloaking up for the use in 0.2 systems and below |
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Sarmatiko
765
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Posted - 2012.08.21 15:34:00 -
[171] - Quote
There should be Concord booster (or another one-time-use consumable) that completely removes without SP reimbursement one known skill from character skill list.
I'm not the only one who wants to get rid of embarrassing skills like F.O.F or Defender Missiles or any other skills from early character history that not related to current playstyle (like pro-PVPers with mining skills, for example).
Make the price reasonable to prevent accident usage.
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Gabrielle Lamb
Pator Tech School Minmatar Republic
8
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Posted - 2012.08.21 16:48:00 -
[172] - Quote
Sarmatiko wrote:There should be Concord booster (or another one-time-use consumable) that completely removes without SP reimbursement one known skill from character skill list.
I'm not the only one who wants to get rid of embarrassing skills like F.O.F or Defender Missiles or any other skills from early character history that not related to current playstyle (like pro-PVPers with mining skills, for example).
Make the price reasonable to prevent accident usage.
I think this is a pretty stupid idea, I like it. xD |
Vaillene
University of Caille Gallente Federation
0
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Posted - 2012.08.21 17:59:00 -
[173] - Quote
I think an active ECM countermeasure module would be pretty cool and fit with the Concord mentality. Basically the module would use small cap boosters (25 or 50) and work much like ASBs currently do, and their effect would be to break all current jams on the user, and provide a brief immunity from being rejammed to the tune of one jammer cycle, or for a time defined by the size of the cap charges you are using. I would really emphasize the immunity portion due to the fact ships often field multiple staggered jammers, which would render the module useless in the situations it would make the largest difference (Solo or small gang when suddenly falcon alt)
As for fitting, it would be interesting to see one for each slot to allow for all types of fits to accommodate it, with it being limited to 1 per ship, but that may be too ambitious. |
cBOLTSON
Blue Republic RvB - BLUE Republic
69
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Posted - 2012.08.22 03:42:00 -
[174] - Quote
Some very good ideas in this thread. If you are going to do this, make concord LP stores DIFFERENT! Maybe a concord interceptor that is extremely fast, has great tank and web / scram ability but has very little in the way of firepower.
How about using the concord LP to 'buy your way' into rare, secretive but very lucrative missions?
I really liked the idea of a oversized battleship that has more large guns instead of XL guns like the dread. Concord powerhouse. =D
"Were not elitists, were just tired of fail" - The Sorn |
hammerman
Titanium Duck Industries
0
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Posted - 2012.08.22 08:15:00 -
[175] - Quote
I like alot of the ideas already said in the last few pages..
* Faction ammo designed for sasha and other pirates * A licience to use boosters for a set time (length of booster duration maybe?) in high sec.
* Faction hulls of concord. This "HAS" to come in. I heard its the new law in certain countrys! maybe make it so it has certain roles rather then pure DPS.
* Love the idea of concord uniform
* Concord implants. say +1 to all attributes and pluged in slot 6-10 (only 1 ofc) or like the new faction implants that give more than one bonus. Or a implant that reduces sig radius? * Concord modules. I dont think turrets as they have to many tier lvls already but modules which have very little variations. (Large remote reppers maybe?)
* Concord probes which have higher strength than normal and are combat versions.
* Concord licience which increases bountys from killing player pirates. If the player has no bounty (another words dies to much) then a set bounty is given for handing in the corpse. (i quite like the idea of being enroled to concord to fight player pirates)
* A device that can stop cargo scanning or a set period. E.g u have to activate it 2-3 sec duration maybe
* Concord Fleet links
I like the idea of your own combat colours for your ships or at first preset colours which u can choose from. anythign to make your ship stand out and be shot at first! (and go from there! who knows maybe bring out a paint stray in stations so u can paint your own ships. make them so u can trade it or give to other players? like military uniforms! be able to make fleets all the same colour regardless of there ship. give the appearance of an organised unit...)
On the subject of Concord faction hulls. maybe make them a little like t3 and has subsystems for them? changing there effectivness in certain sitautions.
DON'T bring out modules that decloaks ships... we have them already. Smart bombs and another ship under 2km away ;) if u cant decloak a ship... learn :D
I'm also liking the idea of a naked pic of kate bekinsdale... not to sure how far that will come |
DarthNefarius
Minmatar Heavy Industries
283
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Posted - 2012.08.22 09:36:00 -
[176] - Quote
The only Concord items that are unique to the Concord store are the saturated meta 2 Capitol BPC's no? Cant the 6% 'plants be found in other places now or am I mistaken? I sort of like the Concord LP conversion & hope it does not get taken away but with the FW Tier 4&5 ISK discounts it seems to be no longer an ISK maker but a cost cutter that is rarely used now. Are the shieldies that are rolling in HQ LP happy or do they feel like they are getting the short end of the stick? =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
200 Proof
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.08.22 20:34:00 -
[177] - Quote
There is a couple things I would like to see in the concord store.
These are just things I would like, that would help me, as a logistics pilot, or because I would like.
1. New logistic reppers 2. NEW drones, for example concord issue hogs, warrs, etc (would be on par with augmented drones) maybe even sentries or maybe even smarter drones (rep drones that automatically select targets (downfall, is that they would heal the same but required level 5 in all related skills) 3. New damage control, same stats as dc II, but lower cpu or something. 4. concord ABs and MWDs, again maybe same stats but lower cpu or pg The mods would change the color of your engine trail... yea I know sounds hot. 5. A souped of scanner would be cool to... lol concord police scanner
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Cage Man
Evil Guinea Pigs
1
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Posted - 2012.08.23 00:52:00 -
[178] - Quote
What about bm's to DED complex's 6/10 or 8/10 in HS Slave and crystal impants Warfare mindlinks. Used by the pilots who run incursions so reward them with what they use |
Slappy Andven
Proletariat Projects Inc SoulWing Alliance
13
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Posted - 2012.08.23 01:41:00 -
[179] - Quote
CCP Affinity wrote:If we added more items to the LP store, what would you like to see?
I want snow ball launchers, but ones that fire paint balls. If you shoot someone with it, it tags their hull with a paint splotch. T2 launchers and t2 ammo would deploy an entire paint job on a hull. Imagine annoying the fsck out of that ganker by giving his ship a custom My Little Ganker / Hello Jerkwad paint job. Slappy Andven
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Antonio Medichi
Militek Industries Exotic Matter Coalition
3
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Posted - 2012.08.23 20:39:00 -
[180] - Quote
Id love to see some new combat frigs that aren't OP but bring in a new aspect to frig pvp |
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