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Renz Whiteheart
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Posted - 2010.12.24 17:43:00 -
[1]
I want one for level 4's in Amarr space. I can buy one, fit it, insure it (lol?!) and fly it within a month.
Are they worth it? The fit I'm looking at uses Torps so I've stuck a 100mn AB Tech 2 on it giving me a speed of 300m/s (give or take a few 10's). The damage I'm looking at is 678/6290. Any advice or tips? What can i do to increase my weapons range from 25+?
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2010.12.24 19:08:00 -
[2]
Edited by: fuxinos on 24/12/2010 19:08:10 You need to have very high skills to make the Torp Golem viable.
And even then, its not the best ship against Amarr space.
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Renz Whiteheart
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Posted - 2010.12.24 19:13:00 -
[3]
How so?
nail the battleships by using the AB to get within range, followed by the cruisers and use drones on frigs.
Even in Amarr space you run into the annoying angels which soak up all the laser fire from our cookie coloured 'warships'
What could be easier?
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Missm Uppet
Caldari
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Posted - 2010.12.24 19:38:00 -
[4]
Edited by: Missm Uppet on 24/12/2010 19:39:46 Here's what you need skill-wise for a Golem.
2-3 target painters fitted and signature focusing skill to level 4 or better
Missile bombardment skill to 5 Missile projection skill to 4 at the minimum and get 5 as soon as possible Target navigation prediction to 5 Torps to 5 and torp specialization skill to at least 1 (you need to be able to use Jav torps for their longer range). Marauders skill to 4. Missile range rigs (T2 are expensive but worth it when you can afford to put them in)
To be honest, if you already have good gun skills, why not put some time into projectiles and fly minmatar or angel ships (like a mach) when you're fighting against angels?
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Renz Whiteheart
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Posted - 2010.12.24 19:58:00 -
[5]
That was rather a sobering post there... think I needed it too so thankyou.
Could you explain your post for me? Why the need for target painters? Battleships are hard to miss at such short range?
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2010.12.24 20:09:00 -
[6]
Edited by: fuxinos on 24/12/2010 20:12:29
Originally by: Renz Whiteheart
What could be easier?
Declining Angel and Guristas missions and flying Paladin or Nightmare against Bloods, EOM and Sansha.
Anyway, since you sound pretty unexpierienced, Ill explain.
If you dont fit Target painters, it will take alot more time to kill anything BC or smaller.
If you dont have realy good range with Torps, you need to waste time travelling around getting into range.
That aside, those things will only appear as problems if you want to make the most isk per hour, so unless your not searching for fun in LVL4 missions, you wont get good results.
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Mike712
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Posted - 2010.12.24 20:12:00 -
[7]
Edited by: Mike712 on 24/12/2010 20:13:05
Originally by: Renz Whiteheart That was rather a sobering post there... think I needed it too so thankyou.
Could you explain your post for me? Why the need for target painters? Battleships are hard to miss at such short range?
You need target painters because of the missile damage calculation dynamics, torps do allot of raw damage but have a low explosion velocity, so ships with a small signature radius will avoid most of the damage.
You use target painters to increase the targets signature radius so your torps can apply maximum damage.
3 target painters and good support skills and you'll be hitting even cruisers for almost the full damage potential of torps.
And yes you need really good support skills to be able to use a golem effectively.
Oh and a paladin or nightmare is far better in amarr space.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.24 20:55:00 -
[8]
Originally by: fuxinos Declining Angel and Guristas missions and flying Paladin or Nightmare against Bloods, EOM and Sansha.
EoM are kinetic-weak and fire kinetic/thermal-damaging weapons. Lasers and meh kin/th resists is not really the best choice. If you decline Angel/Gurista missions for whatever reason, you'll want to decline EoM ones as well. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Noemi Nagano
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Posted - 2010.12.24 21:17:00 -
[9]
Originally by: Tippia
Originally by: fuxinos Declining Angel and Guristas missions and flying Paladin or Nightmare against Bloods, EOM and Sansha.
EoM are kinetic-weak and fire kinetic/thermal-damaging weapons. Lasers and meh kin/th resists is not really the best choice. If you decline Angel/Gurista missions for whatever reason, you'll want to decline EoM ones as well.
EoM are indeed shooting kin/therm. But their primary weakness is not kin but em, a fact which some ppl seem not to know .. so using lasers is not a bad idea at all. And EoM dont tracking disrupt ;)
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.24 21:25:00 -
[10]
Originally by: Noemi Nagano EoM are indeed shooting kin/therm. But their primary weakness is not kin but em, a fact which some ppl seem not to know .. so using lasers is not a bad idea at all. And EoM dont tracking disrupt ;)
Do you have anything newer than this to support that? Yes, some of the frigates and cruisers have low EM resists ù you don't want to use your BS-class lasers against those anyway. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2010.12.24 22:13:00 -
[11]
Originally by: Tippia
Originally by: Noemi Nagano EoM are indeed shooting kin/therm. But their primary weakness is not kin but em, a fact which some ppl seem not to know .. so using lasers is not a bad idea at all. And EoM dont tracking disrupt ;)
Do you have anything newer than this to support that? Yes, some of the frigates and cruisers have low EM resists ù you don't want to use your BS-class lasers against those anyway.
Other question, who does not use his "BS-class lasers" against frigates and Cruisers ?
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Lyris Nairn
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.24 22:34:00 -
[12]
Fly a Dominix.
700+ DPS with 350mm II's (T1 lead) and Warden II's at <60km. 800+ DPS with 350mm II's (T1 antimatter) and Garde II's at <36km.
Figure out the fit and optimal rat choices yourself.
hint: Everything is T1 or T2, and rigs are T1.
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General Trajan
Caldari State War Academy
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Posted - 2010.12.25 02:43:00 -
[13]
i fly a golem in amarr space and it pwns. prefer it over my paladin actually the sheer damage it puts out with torps is just sick. and i love it that i don't have to deal with being tracking disrupted like i did with my paladin. i don't turn down a single mission unless it's courier. so it does it all very well imho. so no problems for me even if it is gurista i still pwn.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.25 02:57:00 -
[14]
Edited by: Tippia on 25/12/2010 02:57:38
Originally by: fuxinos Other question, who does not use his "BS-class lasers" against frigates and Cruisers ?
Depends on what else you have at hand and where those frigates and cruisers spawnà
Usually, those guns will have far more relevant stuff to shoot. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.25 09:50:00 -
[15]
Originally by: Tippia Edited by: Tippia on 25/12/2010 02:57:38
Originally by: fuxinos Other question, who does not use his "BS-class lasers" against frigates and Cruisers ?
Depends on what else you have at hand and where those frigates and cruisers spawnà
Usually, those guns will have far more relevant stuff to shoot.
but the frigs and cruisers die so fast I like shooting them
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Sturmwolke
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Posted - 2010.12.25 12:00:00 -
[16]
Once you get over the skills hurdle (60km Jav Torp with T2 missile range rigs + very good painter skills), the Golem is perfect for Amarr space. The ability to ignore NPC tracking disruptions is often understated.
I actually prefer the Golem over Paladin & Nightmare gunboats. It's almost enjoyable counting volleys and seeing BS explodes right on cue. The latter two fine ships have been relegated to secondary duties in my harem of ships.
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2010.12.25 14:18:00 -
[17]
Edited by: fuxinos on 25/12/2010 14:19:15
Originally by: Tippia Edited by: Tippia on 25/12/2010 02:57:38
Originally by: fuxinos Other question, who does not use his "BS-class lasers" against frigates and Cruisers ?
Depends on what else you have at hand and where those frigates and cruisers spawnà
Usually, those guns will have far more relevant stuff to shoot.
Did you ever fly a gunboat in missions?
Its usualy this after warping into the missions:
Rip Frigs Rip Cruisers Rip BCs Rip BS
And why? Because its so damn easy and fast to do and on top, most tracking disrupting comes from Cruisers and Frigs...So yea, theres nothing realy which would be more important then shooting Frigs and Cruisers till BS rats get into tractor range.
In 90% of the missions you dont need drones, if you fly a gunboat.
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