Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vanessa Vansen
Cybermana
48
|
Posted - 2012.10.07 07:14:00 -
[61] - Quote
Some ideas are also collected in the following thread
How to improve a nomadic lifestyle |
Alx Warlord
The Scope Gallente Federation
176
|
Posted - 2012.10.07 22:26:00 -
[62] - Quote
Good Ideas, they fit really well in this new Starbase system, especially with the Starbase jumpdrive building and the Cloaking array. These new Starbases would make the nomadic Lyfestyle a realy interesting way of life. assuming that all nomadic corps could jump their Starbase to a nice system and go on PVP and resources gathering in the region until they feel threatened or get tired. Then they would move to the new area.
An arriving corp could have a big delay time on the Station jump drive, so they would get more vulnerable on the arrival, making people think thice before jumping.
Also cyno jamming systems would prevent these POSES to get inside your SOV.
And if someone get in your system with a cloaked starbase, and you really want to start a conflict you would get a System Cloak jamer, that would show all cloaked Starbases and the things would get interesting. [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
656
|
Posted - 2012.10.31 14:33:00 -
[63] - Quote
The creativity here shows what players want to see.
This is not a simplistic arena game, where we have a highly limited cookie cutter set of choices to play with. This is EVE. This is the legendary sandbox other MMOs are afraid to touch.
We know they are planning on changing POS design.
Modular approaches like this are logical, and user friendly on many levels.
We are losing shields, but gaining mobility. We are not going to be locked into just orbiting a moon.
I think there is room for more than one approach to this, depending on how you choose to defend your POS. (It moves, it cloaks, it has so many guns noone dares approach, etc...)
Even my own version which could be compared to a deadspace pocket, would work quite well with a practical building approach like this.
+10
Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Kollyn
Inferno Technologies 1ST GERMAN POPPLERS
0
|
Posted - 2012.11.12 05:51:00 -
[64] - Quote
I hope for Pos improvment also. But i can't read hat whole threat at this time..
Is there any officil info about in whih direction the cahnge will go and when it will be changed?
Something like a devblock or so? |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
193
|
Posted - 2012.11.12 15:07:00 -
[65] - Quote
Kollyn wrote:I hope for Pos improvment also. But i can't read hat whole threat at this time..
Is there any officil info about in whih direction the cahnge will go and when it will be changed?
Something like a devblock or so?
At the moment there is only some clues at the CSM Minutes, no official work on it yet. But we are all waiting for more information from CCP....
Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
196
|
Posted - 2012.11.20 00:16:00 -
[66] - Quote
Today, CSM published a message to CCP that had some content related to the pos issue, as they called:
Quote:aging POS mechanic acting as a barrier to full enjoyment of EVEGÇÖs best content such as wormholes and hindering the full potential of the player driven economy.
The full text is here: http://evenews24.com/2012/11/19/and-now-a-message-from-the-council-of-stellar-management/ Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
207
|
Posted - 2012.12.05 12:55:00 -
[67] - Quote
As the Retribution is finally deployed, lets hope for CCP to announce something related to the POS revamp Soon! or at last the Path that they want to follow... if they go with the CSM or they will pick an other path... Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Shalua Rui
Rui Freelance Mining
8369
|
Posted - 2012.12.05 13:29:00 -
[68] - Quote
Cool stuff... but it gives me that "oh gods, this game will never be finished" wibe... "Ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |
Andy Landen
Exploring Eagles
64
|
Posted - 2012.12.09 07:55:00 -
[69] - Quote
Would the jump drive capable pos be warp disruptable? Would make sense.
Would be cool if it could warp within system, too. A multi-player-controlled ship would certainly introduce new and interesting dynamics, and more reasons for supercapitals to be relevant. |
Droidyk
Maniacal Miners INC The Omega Industries
15
|
Posted - 2012.12.09 09:05:00 -
[70] - Quote
Shalua Rui wrote:Cool stuff... but it gives me that "oh gods, this game will never be finished" wibe... Yeah, well they said it themselfs, by adding new features they are just opening things that already exist in the EVE Universe. So there's so many things they could open that its just impossible to finish it. Its like you would like to copy a real world.
|
|
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
223
|
Posted - 2012.12.09 12:22:00 -
[71] - Quote
Andy Landen wrote:Would the jump drive capable pos be warp disruptable? Would make sense.
Would be cool if it could warp within system, too. A multi-player-controlled ship would certainly introduce new and interesting dynamics, and more reasons for supercapitals to be relevant.
This is very interesting! This putts another layer of fun to the game, and mostly allow for the jump drive to have a short dellay between jumps, and the possibility to use it to "escape" with the POS, unless tackled. So the defenders would try to kill the tackler, while the attacker would try to kill the defenses and keep the POS pinned down...
CCP Fozzie talked in other tread about the possibility to create ships that can't warp, these would be great addition to the deffensive system of the POS... whille there would be 1 player for Battle station, there would also be inexpensive defensive ships for the POS defense...
This would be allot of fun... Way better then the current bash the way it is now... Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
229
|
Posted - 2012.12.14 15:33:00 -
[72] - Quote
I found that the POS revamp could also be the solution for other big issue, the corp management issues :
Quote:The Corporation item management issue
As did with orca
It is impossible to do things globally, as everyone admins stuff in its own way. So Split It ! The management is NOT a tree anyway, it is a WEB! Remember that a NASA janitor have acess to places that not even the president have....
And the biggest problems in the Corp management is ITEM management. so:
REVAMP POS: it is the biggest problem for the inventory, now we have many structures with (many x allot) tabs spread among them... we should make it simple. 1 dockable structure with 1 x N tabs...
Then every Station and POS should have an local and single Corporation Hangar with no tabs. and IN THERE the corp manager could place Secured Station Container.
REVAMP CONTAINERS: Every Secured container should have a list of players that can open it. You should also be able to select grup of chars. (Lets says that you corp are split into "vets" and "noobs" so there would be a simple UI where you could sellect who goes to what group) and then in the can you could do: permission> corp> vets > yes and then permission>corp> noobs> no. And all problems are solved.
Then allow the corp CEO and who he really trust to have remote acess to the containers security UI.
And almost All problems solved.
But there is also the POS management roles!!
Easy, give the POS a Owner, a player that will keep the POS. and he can manage the pos Building UI and Fuel. He can give individual permission to others to acess the tabs. If the owner is the corp. then the CEO have the ownership of the POS. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
lisa 8
KISIN Enterprises
1
|
Posted - 2012.12.24 17:34:00 -
[73] - Quote
1. i'd like to see a option for individuals to be able to control a POS rather than a corp, after all they are called Player Owned Structures, not Corp Owned Structures. 2. I'd like to see as mentioned at fanfest the ability introduced to be able to hack offline POS's or at the very least a Offline POS have its resistances and HP halved. Now thats outa the way; I think the re-working of Sov mechanics & the issue of moon goo/ ring mining has to be done first. Before we go too far down the track of reworking & defining what we want from a POS. Only then will you have a clear idea of what role POS's are to serve & hence what functionality is really needed from them. I also have concerns with POS's being given jump abiltiy, for the following reasons: You dont want POS's to be come the new fleet warfare , where by Hostile upgraded POS "A" lands next to not upgraded friendly Pos "B" and subsequently is used to attack and reinforce/destroy it, without any requirement for a fleet/ fleet fight of some type to be used to achieve the result. If ring mining is introduced, you dont want a POS to be able to land next to a ring and have harvetors used to extrac the goo/moon minerals either. Im not against POS's being given the jump ability, just that you dont want to put the cart before the horse and have to live with the consequenses down the track. Which in other words is like CCP saying; we will bring in this u beaut thing in and years later we are still waiting on fixes for problems, which should have been thought of first. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
280
|
Posted - 2013.01.16 13:18:00 -
[74] - Quote
lisa 8 wrote: 2. I'd like to see as mentioned at fanfest the ability introduced to be able to hack offline POS's or at the very least a Offline POS have its resistances and HP halved.
Maybe could be some interaction with dust in this... sending a mercenary group to invade and capture/destroy/stell assets from a POS from inside
lisa 8 wrote: I also have concerns with POS's being given jump abiltiy, for the following reasons: You dont want POS's to be come the new fleet warfare , where by Hostile upgraded POS "A" lands next to not upgraded friendly Pos "B" and subsequently is used to attack and reinforce/destroy it, without any requirement for a fleet/ fleet fight of some type to be used to achieve the result. If ring mining is introduced, you dont want a POS to be able to land next to a ring and have harvetors used to extrac the goo/moon minerals either. Im not against POS's being given the jump ability, just that you dont want to put the cart before the horse and have to live with the consequenses down the track. Which in other words is like CCP saying; we will bring in this u beaut thing in and years later we are still waiting on fixes for problems, which should have been thought of first.
That is why CCP should first revamp the system and then slowly introduce the new structures. Also to jump the POS there should be a new kind of cyno, that have restrictions on where to activate.... It can easily be balanced this way. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Roime
Shiva Furnace
1651
|
Posted - 2013.01.16 13:50:00 -
[75] - Quote
Fully supported!
Being able to build sandcastles in the stars would be one of the best additions to the game.
Humans have always built monuments, cathedrals, palaces and castles. While many serve functional purposes, they are built to impress. Things to be proud over. The very opposite of mass-produced sticks and bubbles, who are just disposable tools.
Emotional value. It's huge, and unfortunately neglected aspect of EVE as a whole, and I'd love to see it come to starbases and other structures as well as ships. "We built this, and it looks better than yours".
Corp logos on the poses and ships <3
Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |
Octoven
Phoenix Productions Headshot Gaming
40
|
Posted - 2013.01.16 14:07:00 -
[76] - Quote
Im not too much of a fan of the T3 approach. Even with dozens of subsystems and modules, you still have a limited approach to visual customization. I want the ability to shape my structure into a doughnut, sphere, cube, triangle, or countless others. T3 mods are attached directly and would limit that design to a single superstructure directly connected to each other.
However, I do like the jump drive capability. Although I don't use jump drives that often, the idea of a nomadic pirate base seems appealing lol. The ability to launch a station core should be on a personal, corp, or alliance level irregardless of the size of the core. As it stands, most large control towers fuel cost can be paid by a single player. If a player wishes to foot the bill for a large structure...let him. If an Alliance wants to share the fuel cost of a smaller structure...let them. This is EVE where the possibilities is only limited by how much you play and how far your willing to go.
The cloaking array seems like a nice way of hiding your structure. I wander though would the trade off for such an array mean significantly higher fuel cost or would it just take up more CPU/Powergrid? |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
281
|
Posted - 2013.01.16 15:06:00 -
[77] - Quote
Octoven wrote:Im not too much of a fan of the T3 approach. Even with dozens of subsystems and modules, you still have a limited approach to visual customization. I want the ability to shape my structure into a doughnut, sphere, cube, triangle, or countless others. T3 mods are attached directly and would limit that design to a single superstructure directly connected to each other.
That is the main point of this topic... It would be really a shame If CCP goes for the T3 like POS... despite the fact that the T3 POS is better then the actual system... it lacks the freedom that everyone wants... People wants to Build, not to assembly....
Probably the T3 Like POS would end up having some standards builds that everyone uses... and things will get as boring as today...
also, thx everyone for the suport! I hope some Dev end up looking at this tread and get inspired to do it.
Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
282
|
Posted - 2013.01.16 21:21:00 -
[78] - Quote
The last CSM minnutes just got released:
Quote: Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥.
The atmosphere was notably tense at the point.
Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Octoven
Phoenix Productions Headshot Gaming
44
|
Posted - 2013.01.16 21:41:00 -
[79] - Quote
The T3 approach is better than the current system but yes, adjusting to that type of system would dramatically hinder the freedom of personalized starbases. CCP said they want players to make this structure their own; however, they should stick to the ideas put forth in the CSM meeting last summer. I like the idea of having centralized cores with attachable module blocks to place anywhere you want. The whole idea of the high, med, low slot equivalents are a bit redundant in my opinion. The structure will only support what the CPU/grid allows it to.
One other thought is that it was suggested that perhaps multiple starbases could be anchored on the same grid and could share power and cpu with each other. At first glance one may see this as a means of getting around the limitation of cpu and grid for modules. However, if you are compounding starbases on the same grid to essentially create cities and it becomes harder to take them down, then it makes the take down more gratifying in the end. :)
Part of what makes ships so predictable is knowing their fittings, if CCP took a T3 approach then it will be easy to determine a starbases' strengths and weaknesses without even attacking and testing those defenses. I like the mystery of an unlimited number of variable rather than just 20-30. |
Celly Smunt
Viziam Amarr Empire
14
|
Posted - 2013.01.17 00:19:00 -
[80] - Quote
OK, too many great Ideas and suggestions and changes/tweaks here and there in this thread.. so let me just say this.
"I like this idea and agree that some restrictions should be placed on certain items, (IE. no capital modules in High Sec except to build freighters and orcas, ect ect) I see needing skills for a new POS an ok trade off for being able to build your own palace, and I think the over all idea of changing them from a stick in space to something more appealing to the eye would be awesome especially if there were added features as well"
Can we have our own bar there on the edge and make it publicly accessible?, have a parking lot where our patrons could dock to watch the show, or grab a drink?
so much potential there if it all doesn't end up being a coding nightmare for the devs...
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
298
|
Posted - 2013.01.17 12:49:00 -
[81] - Quote
EVERY ONE THAT IS FAVORABLE TO THE POS REVAMP PLEASE READ THIS
http://twostep4csm.blogspot.com.br/2013/01/i-am-small-portion-of-community.html
AND THEN SAY HERE
https://forums.eveonline.com/default.aspx?g=posts&t=194625 Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Rees Noturana
Red Rock Mining Company
148
|
Posted - 2013.01.17 15:20:00 -
[82] - Quote
I should have know someone would start a good thread along the ideas that I have. Here is what I was going to post in another. Work calls so I'll try and catch up in a bit. I'm sure I'm repeating ideas of others now: ___
Starbase 2.0: A foundational technology.
Starbases have been the subject of a great many discussions over the years. When CCP started talking about a total revamp I started thinking about what I would like to see in them. When the CSM minutes indicated that they had been delayed or sidelined entirely for the foreseeable future I thought I'd go ahead and post my ideas to the forums for future reference. I see starbases as a foundational technology that reaches across many domains in EVE and was disappointed to hear that CCP didn't feel the same way.
I'm repeating some ideas from other sources, such as Greyscale and other forum posts because I've lost track of where I heard them first. I'm also busy at work so I'm writing them in a loose requirement format.
The starbase could form the core platform of most space anchored installations. The only item I can think of at the moment that could remain to be based on a different platform is an outpost. Even that could be transferred over.
Starbases will provide a baseline amount of power grid and CPU. Additional power and CPU will require modules.
Starbases should be ownable by individual pilots or corporations.
There should be a means to transfer ownership of a starbase between pilot, corporation and other corporations.
Starbases should be anchorable in more places than just moons. More than one starbase should be anchorable on a grid to form a community.
Starbases should not have forcefields due to issues that they cause. This have been discussed by Greyscale.
Starbases should have the option of adding a variety of sizes of hangars. A pilot can then dock and possibly have access to the CQ (hot topic, but I'm pro avatar). It should replicate the current station environment but with size limitations for both ships and items.
Starbases will have a variety of modules available to replicate not only the current POS modules but add in sovereignty markers and form the basis of infrastructure hubs. Sovereignty type modules would be useable on corporation owned starbases only.
IHub starbases can become an installation useable by pilots instead of just supplying bonuses to systems.
New skills may be introduced to handle management of starbases and module types. Being a starbase manager could be a better defined profession.
My personal favorite idea is to allow for the anchoring of starbases in deadspaces. This will allow for the creation of mass limited acceleration gates which will in turn allow for smaller organizations to survive longer outside of high sec. -á |
Danny Centauri
Huzzah Industries
65
|
Posted - 2013.01.20 19:44:00 -
[83] - Quote
Interesting ideas very interested to see where CCP take all of the good ideas being formed, hopefully there are some surprised faces over at CCP who realise that we actually care about POS's and their future. |
Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
375
|
Posted - 2013.03.07 17:32:00 -
[84] - Quote
This is an old tread, and fan-fest is coming again. I hope that CCP will say something related to POS development in it.
The "TWO STEP" tread in Jita Park Speakers Corner reached more then 136 Pages with over 2700 Posts asking for the revamp, so this gives me hope that something will happen. And this Hiatus of dev blogs and dev posts probably means that they are getting developments done for the big day, where they show what have being done and what will be. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Alx Warlord
SUPERNOVA SOCIETY
384
|
Posted - 2013.04.07 03:19:00 -
[85] - Quote
The last Dev Blog related to POS rework proposed:
-Private Starbase Hangar -Repackaging modules in starbase arrays -Swapping and fitting Strategic Cruiser subsystems at a starbase -Accessing starbase arrays from anywhere within the shield -Starbase setup UI improvements -Removing the sovereignty requirement from Capital Ship Maintenance Arrays
These features are something really god. and will help allot. But this is a small part of the needed. I think A unified inventory for every structure in the pos, the modularity, the dockability, market, battlestations and the rest are still verry needed. I hope that we keep seeing this upgrades in the next expansions! Meanwhile this is a victory!!! Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Alx Warlord
SUPERNOVA SOCIETY
407
|
Posted - 2013.04.19 04:43:00 -
[86] - Quote
NEWS: DUST514 DEV BLOG
Depending on the districts of the planets in the system controlled by an alliance, the surrounding POSes will have reduction on fuel consumption!
Maybe it is not too far a district that will fire on Spaceships above it! A good way to increases a POS defense! Please read these! > New POS system > New SOV system |
Alx Warlord
SUPERNOVA SOCIETY
415
|
Posted - 2013.04.24 20:31:00 -
[87] - Quote
NEWS: Poetic-Discourse-Don't-Bother-Asking-About-a-POS-Revamp
New article in EVE news saying how CCP is managing to don't Revamp the POS, Going against the will of the players turning EVE into just a corporate money machine. Please read these! > New POS system > New SOV system |
Ruze
Next Stage Initiative Trans-Stellar Industries
127
|
Posted - 2013.04.26 01:49:00 -
[88] - Quote
A definite improvement over the current POS mechanics. Though it seems to me as if your modular POS is actually superior to outposts in nearly every way. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Alx Warlord
SUPERNOVA SOCIETY
423
|
Posted - 2013.04.26 02:59:00 -
[89] - Quote
Ruze wrote:A definite improvement over the current POS mechanics. Though it seems to me as if your modular POS is actually superior to outposts in nearly every way.
Indeed. If you take a Ultra Huge and expensive POS it would definitely be better then an outpost in most aspects.
Although, the POS continues with limited storage space; It is up-gradable, but still limited. Also they are destructible, despite the new option to "run away" using the jump drive.
I think part of the plan is to make outposts somewhat obsolete since CCP is having a hard time to deal with them. Since people always discuss if they should be destructible objects as any other EVE player owned stuff or not.
Also this will give more flexibility to small alliances leave hi-sec.
Thx for your feedback!! Please read these! > New POS system > New SOV system |
Anthar Thebess
REPUBLIKA ORLA C0VEN
96
|
Posted - 2013.04.26 07:46:00 -
[90] - Quote
There will be no POS revmap - CCP don't care - read leaked skype logs. http://evenews24.com/2013/04/24/purportedly-leaked-csm7-skype-logs-go-public/ As your Customers - we thank you - CCP. [1/17/2013 11:21:16 AM] seleene_ge: I don't even understand why CCP has a forum. No one at CCP reads it. <---- True Story. |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |